Pitching machine and control method thereof
阅读说明:本技术 投球机及其控制方法 (Pitching machine and control method thereof ) 是由 魏铭山 于 2019-05-05 设计创作,主要内容包括:一种投球机,用以解决现有的投球机游戏方式缺乏多样性的问题,其包括:一个显示器,结合于具有一个框体的一个机台本体,并用以显示一个游戏画面,该游戏画面用以显示一个对位影像物件及多个指示影像物件,该多个指示影像物件朝向该对位影像物件的方向移动,并分别具有随机设定的一个奖励分数;一个物件感应器,用以监测到有球体通过该框体时产生一个进球信号;及一个处理器,判断是否有任一指示影像物件在接触到该对位影像物件时,在一个容许时间范围内有一并接收到该进球信号,若判断为是,则获得相对于该指示影像物件的奖励分数。(The utility model provides a pitching machine for solve the problem that current pitching machine game mode lacks the variety, it includes: the display is combined with a machine body with a frame body and used for displaying a game picture, the game picture is used for displaying an alignment image object and a plurality of indication image objects, and the indication image objects move towards the alignment image object and respectively have randomly set reward scores; the object sensor is used for monitoring that a ball body passes through the frame body and generating a ball-entering signal; and a processor for judging whether any indication image object is contacted with the alignment image object, receiving the goal signal within an allowable time range, and if so, obtaining the reward score relative to the indication image object.)
1. The utility model provides a pitching machine control method, its characterized in that carries out in a pitching machine, and this pitching machine includes a board body, a display, a framework, an article inductor and a treater, and this display and this framework combine in this board body, and this article inductor sets up in this framework, and this treater electric connection this display and this article inductor, this control method's step includes:
the processor controls the pitching machine to start and controls the display to display a game picture;
generating a plurality of marked image objects, an alignment image object and a plurality of indication image objects at random on a first layer of the game picture through the processor, randomly setting a reward score for each indication image object, and controlling the indication image objects to move towards the direction of the alignment image object;
monitoring whether a ball passes through the input port of the frame body or not through the object sensor, and if so, generating a goal signal;
calculating, by the processor, a cumulative number of times of the received goal signal and converting the cumulative number of times into a game score;
judging whether any indication image object contacts the alignment image object or not through the processor, wherein the processor receives the goal signal within an allowable time range, and if the judgment result is yes, the reward score corresponding to the indication image object is obtained;
Accumulating, by the processor, the game score and the reward score to generate game data;
enabling the marked image objects to respectively present the game data through the processor; and
and analyzing whether the game score in the game data meets the requirement of a passing condition or not through the processor, and if the analysis result is yes, controlling the pitching machine to enter the next pass.
2. The method of claim 1, wherein the processor increases the game score required for the passing condition of the next level as the level advances, and sets the moving speed of the indication image object to be increased, the appearance frequency to be increased, and the bonus score to be increased.
3. The method of claim 1, wherein the prize score is added to the game score and/or the lottery number by a random value, respectively.
4. The method according to claim 1, wherein the game screen has a second layer, the second layer is located below the first layer, and the processor controls the second layer to display a background animation.
5. The method of any of claims 1 to 4, wherein the processor sets the bonus point to have a bonus point when the game score obtained in the game data matches the last level, adds a random value to the game score and/or the lottery number when the bonus point of the indication image object is the bonus point and the indication image object contacts the alignment image object, and the processor receives the goal signal together within the allowable time range, and obtains the lottery number corresponding to all accumulated bonus points.
6. A pitching machine, characterized by comprising:
a machine body, which is provided with an inclined ball path;
a display, which is combined with the machine body and is used for displaying a game picture, wherein the game picture is provided with a first picture layer, the first picture layer is used for displaying a plurality of marking image objects, an alignment image object and a plurality of indication image objects, the plurality of indication image objects are randomly generated and move towards the direction of the alignment image object, and the plurality of indication image objects are respectively provided with a randomly set reward score;
a frame body, which is combined with the machine body by a fixing part and is provided with a throwing port;
the object sensor is arranged on the frame body and used for monitoring whether a ball passes through the input port or not, and if so, a ball-entering signal is generated; and
and the processor is electrically connected with the display and the object sensor, calculates the cumulative times of the received goal signals and converts the cumulative times into a game score, analyzes according to the game score and the obtained reward score, analyzes whether the game score meets the requirement of a passing condition or not, and controls the pitching machine to enter the next pass if the analysis result is yes.
7. The pitching machine of claim 6, wherein the processor determines whether any of the indicated image objects is touching the aligned image object, the processor receives the goal signal within an allowable time range, if so, a bonus score corresponding to the indicated image object is obtained, the processor accumulates the game score and the bonus score to generate a game data, and the processor makes the plurality of marked image objects respectively present the game data.
8. The pitching machine of claim 6, wherein the machine body has a ball-blocking plate disposed in a groove of the inclined track, and the ball-blocking plate can be received in the groove or protrude out of the groove.
9. The pitching machine according to any of claims 6 to 8, further comprising a blocking member, wherein the blocking member has a first blocking member, and the first blocking member is coupled to a back plate of the machine body and located directly above the pitching port.
10. The ball pitching machine of claim 9, wherein the blocking sleeve has a second stopper, the second stopper is combined between two side plates of the machine body, and a shortest gap is formed between the second stopper and the inclined ball track, and the shortest gap allows the ball to pass through.
Technical Field
The present invention relates to a game machine, and more particularly, to a ball-shooting machine having a display and displaying a digital image through the display and a method for controlling the same.
Background
The existing pitching machine provides a structure simulating a real basketball frame board, and plays games in a way of breaking through under the limitation of seconds. Referring to fig. 1, a conventional pitching machine 9 includes a
The conventional pitching machine 9 is monotonous and simple in a game mode, lacks in game diversity, and is apt to cause a player to feel boring and lose interest in playing the pitching machine.
In view of the above, there is still a need for improvement of the existing pitching machine.
Disclosure of Invention
In order to solve the above problems, an object of the present invention is to provide a pitching machine capable of generating a new playing style by displaying a bonus point pattern on a display panel.
An object of the present invention is to provide a method for controlling a pitching machine, which can increase the variety of the playing modes of the pitching machine, so that the player is keen in challenging and playing the pitching machine.
The invention discloses a control method of a pitching machine, which is executed on the pitching machine, the pitching machine comprises a machine table body, a display, a frame body, an object sensor and a processor, the display and the frame body are combined with the machine table body, the object sensor is arranged on the frame body, the processor is electrically connected with the display and the object sensor, and the control method comprises the following steps: the processor controls the pitching machine to start and controls the display to display a game picture; generating a plurality of marked image objects, an alignment image object and a plurality of indication image objects at random on a first layer of the game picture through the processor, randomly setting a reward score for each indication image object, and controlling the indication image objects to move towards the direction of the alignment image object; monitoring whether a ball passes through the input port of the frame body or not through the object sensor, and if so, generating a goal signal; calculating, by the processor, a cumulative number of times of the received goal signal and converting the cumulative number of times into a game score; judging whether any indication image object contacts the alignment image object or not through the processor, wherein the processor receives the goal signal within an allowable time range, and if the judgment result is yes, the reward score corresponding to the indication image object is obtained; accumulating, by the processor, the game score and the reward score to generate game data; enabling the marked image objects to respectively present the game data through the processor; and analyzing whether the game score in the game data meets the requirement of a passing condition or not through the processor, and if the analysis result is yes, controlling the pitching machine to enter the next pass.
The pitching machine of the present invention comprises: a machine body, which is provided with an inclined ball path; a display, which is combined with the machine body and is used for displaying a game picture, wherein the game picture is provided with a first picture layer, the first picture layer is used for displaying a plurality of marking image objects, an alignment image object and a plurality of indication image objects, the plurality of indication image objects are randomly generated and move towards the direction of the alignment image object, and the plurality of indication image objects are respectively provided with a randomly set reward score; a frame body, which is combined with the machine body by a fixing part and is provided with a throwing port; the object sensor is arranged on the frame body and used for monitoring whether a ball passes through the input port or not, and if so, a ball-entering signal is generated; and the processor is electrically connected with the display and the object sensor, calculates the cumulative times of the received goal signals, converts the cumulative times into a game score, analyzes according to the game score and the obtained reward score, analyzes whether the requirement of a passing condition is met or not, and controls the pitching machine to enter the next pass if the analysis result is yes.
Therefore, the pitching machine and the control method thereof can present a game picture through the display, display the alignment image object and the indication image objects in the game picture through the processor, control the indication image objects to move towards the direction of the alignment image object, and additionally obtain a reward score when the processor receives a goal signal within an allowable time range and the indication image object contacts the alignment image object. Therefore, the pitching machine and the control method thereof can have the effect of improving the game entertainment effect.
Wherein, as the level advances, the processor increases the game score required by the passing condition of the next level, and sets the moving speed of the indication image object to be increased, the appearance frequency to be increased and the reward score to be increased. Therefore, the control method of the pitching machine has the effect of improving the diversity of games.
Wherein, the reward point adds a random value to the game point and/or the lottery number respectively. Therefore, the control method of the pitching machine can enable the player to spend more skills, such as adjusting the hand-out time of pitching to obtain additional game scores and lottery numbers, and has the effect of improving the game challenge.
The game picture is provided with a second layer, the second layer is positioned below the first layer, and the processor controls the second layer to display a background animation. Therefore, the control method of the pitching machine can enable the player to enjoy the pitching machine while watching the background animation, and has the effect of further improving the game and entertainment effect.
The processor sets that when the game score obtained from the game data accords with the last stage, the bonus score has a bonus point, when the bonus score of the indication image object is the bonus point, the indication image object contacts the contraposition image object, and the processor receives the goal signal in the allowable time range, the bonus point respectively increases a random value for the game score and/or the lottery number, and obtains the lottery number corresponding to all accumulated bonus points. Thus, the method for controlling the pitching machine of the invention can make the player spend more energy on playing the pitching machine in order to obtain the bonus points, and has the effect of further improving the game challenge.
The processor judges whether any indication image object contacts the alignment image object, the processor receives the goal signal within an allowable time range, if so, the reward score relative to the indication image object is obtained, the processor accumulates the game score and the reward score to generate game data, and the processor enables the plurality of marked image objects to respectively present the game data. Therefore, the pitching machine can limit the ball body in the space between the rear end of the base and the ball blocking plate after the game is finished, so that a person with worry can be prevented from easily taking the ball body away, and the effect of improving the safety of containing the ball body is achieved.
The machine body is provided with a ball baffle plate which is arranged in a groove on the inclined ball path, and the ball baffle plate can be accommodated in the groove or protrudes out of the groove. Therefore, the pitching machine can limit the ball body in the space between the rear end of the base and the ball blocking plate after the game is finished, so that a person with worry can be prevented from easily taking the ball body away, and the effect of improving the safety of containing the ball body is achieved.
The pitching machine of the invention can also comprise a blocking external member, wherein the blocking external member is provided with a first blocking piece, and the first blocking piece is combined with a back plate of the machine table body and is positioned right above the pitching opening. Therefore, the pitching machine has the effect of preventing the ball from popping up the pitching machine from the upper part of the base when the ball is knocked to the frame body.
The blocking external member is provided with a second blocking piece, the second blocking piece is combined between the two side plates of the machine table body, a shortest gap is formed between the second blocking piece and the inclined ball path, and the shortest gap is used for the ball body to pass through. Therefore, the pitching machine has the effect of preventing the ball from popping out of the pitching machine from the front end of the base when the ball is knocked to the frame body or the back plate.
Drawings
Fig. 1 is an assembled side view of a conventional pitching machine.
Fig. 2 is a perspective view of a preferred embodiment of the present invention.
FIG. 3 is a partially constructed perspective view of a preferred embodiment of the present invention.
FIG. 4 is a flowchart of a control method according to a preferred embodiment of the present invention.
FIG. 5 is a view showing the state where the ball of the present invention has not yet passed through the inlet.
FIG. 6 is a diagram of the present invention showing a ball passing through the input port and indicating the contact of the image object with the alignment image object.
Description of the reference numerals
(present invention)
1 machine body
11 inclined fairway
111 groove
12 base
13 backboard
14 side plate
15 operating part
16 ball blocking plate
17 lottery machine
2 display
3 frame body
31 fixed part
32 throw-in mouth
4 article inductor
5 processor
6 stop the external member
61 first stopper
62 second stop
7 acousto-optic external member
71 loudspeaker set
72 lamp strip
A alignment image object
B sphere
I-indicating image object
M-tag image object
S0 setting step
S1 Start step
S2 monitoring and counting step
S3 output step
S4 analysis step
(Prior Art)
9 pitching machine
91 machine
911 base
912 back plate
92 backboard
93 basket frame
94 monitoring device
941 detection module
942 display module.
Detailed Description
In order to make the aforementioned and other objects, features and advantages of the present invention comprehensible, preferred embodiments accompanied with figures are described in detail below:
the following directional terms or their similar terms, such as "front", "rear", "left", "right", "top", "bottom", "inner", "outer", "side", etc., refer to the directions of the drawings, and are used only for the purpose of describing and understanding the embodiments of the present invention, and are not intended to limit the present invention.
The terms "coupled," "combined," or "assembled" as used herein include the form in which the components are separated without damage after being connected or the components are not separated after being connected, and can be selected by one of ordinary skill in the art according to the material or assembly requirement of the components to be connected.
Referring to fig. 2, a preferred embodiment of the pitching machine of the present invention includes a machine body 1, a
The machine body 1 has an
Referring to fig. 3, the
The
The
The
Specifically, the
The pitching machine of the present invention may further have a blocking
The pitching machine of the present invention may further include an acousto-
Referring to fig. 4, the method for controlling a pitching machine according to the present invention may be implemented in the pitching machine, and the method includes the steps of: a start step S1, a monitor and statistics step S2, an output step S3 and an analysis step S4.
The starting step S1 is to control the pitching machine to start through the
Referring to fig. 5 and 6, the monitoring and counting step S2 monitors whether a ball B passes through the input opening 32 of the
The outputting step S3 makes the marked image objects M respectively present the game data through the
The analyzing step S4 is to analyze whether the game score in the game data meets the requirement of a passing condition through the
The method for controlling a pitching machine according to the present invention may further include a setting step S0, wherein the setting step S0 may be performed by the
As the level advances, the
The
In summary, the pitching machine and the control method thereof of the present invention can present a game screen through the display, display the alignment image object and the plurality of indication image objects in the game screen through the processor, and control the plurality of indication image objects to move toward the alignment image object, and when the processor receives a goal signal within an allowable time range and the indication image object contacts the alignment image object, additionally obtain a reward score. Therefore, the pitching machine and the control method thereof can have the effect of improving the game entertainment effect.
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