VR amblyopia patient training system

文档序号:1396466 发布日期:2020-03-03 浏览:8次 中文

阅读说明:本技术 一种vr弱视患者训练系统 (VR amblyopia patient training system ) 是由 吴登智 于 2018-08-25 设计创作,主要内容包括:本发明提供一种VR弱视患者训练系统,包括服务器、手机终端和VR眼镜,所述服务器集成有输出单元、输入单元、数据库、数据处理平台和无线收发器,训练方法包括以下步骤:输入基础信息,信息接收,资源匹配,资源接收,资源呈现,视觉训练,此VR弱视患者训练系统使用方便,训练效果好。(The invention provides a VR amblyopia patient training system, which comprises a server, a mobile phone terminal and VR glasses, wherein the server is integrated with an output unit, an input unit, a database, a data processing platform and a wireless transceiver, and the training method comprises the following steps: basic information input, information receiving, resource matching, resource receiving, resource presenting and visual training are carried out, and the VR amblyopia patient training system is convenient to use and good in training effect.)

1. The utility model provides a VR amblyopia patient training system, includes server (1), cell phone terminal (2) and VR glasses (3), its characterized in that, integrated output unit (4), input unit (5), database (6), data processing platform (7) and wireless transceiver (8) on server (1).

2. The VR amblyopic patient training system of claim 1, wherein the training method comprises the steps of:

the method comprises the following steps: inputting basic information; the patient inputs information such as basic data and illness state on the application software of the mobile phone terminal (2), for example: amblyopia of the left eye, the corrected vision is 0.7, the right eye is normal, and no diopter is provided;

step two: receiving information; the mobile phone terminal (2) transmits data to the server (1) through wireless communication, a wireless transceiver (8) of the server (1) receives the data and transmits the data to the data processing platform (7) through the input unit (5), and the data processing platform (7) processes the data;

step three: matching resources; the data processing platform (7) of the server (1) matches the visual training content in the database (6) according to preset rules, for example: the left eye amblyopia is matched with 'an animation with a fuzzy right eye picture + a game with no key elements for the right eye', after the matching is finished, the data processing platform (7) transmits training contents to the wireless transceiver (8) through the output unit (4), and the wireless transceiver (8) transmits the training contents to the VR glasses (3);

step four: receiving a resource; the VR glasses (3) receive the training content sent by the wireless transceiver (8);

step five: presenting the resources; after receiving, the VR glasses (3) present the training content;

step six: visual training; the patient wears VR glasses (3) and carries out visual training according to a personalized training plan on the mobile phone terminal (2), the mobile phone terminal (2) can be connected with a doctor end, a patient scheme can be set through a mobile phone according to the condition of the patient, then the training plan can be displayed through the VR glasses (3), the patient can train according to the training plan, the same peripheral visual field scene can be seen by both eyes during the visual training, only the dim sight eye can see a moving image in the center of the visual field, if the both eyes are dim sight, the mode is alternated by the both eyes, a man-machine (game) interaction mode is adopted, key elements in the whole scene process are only presented to the dim sight eye, so that the whole game process can continue only under the condition that the both eyes are simultaneously viewed, if the both eyes are dim sight, the mode is alternated by the both eyes, the animation is watched by the both eyes, pictures and characters such as videos and the like, clear images are given to the dim sight eyes, the non-amblyopic eye image is blurred, and if the eyes are amblyopic, the two eyes alternate the mode.

3. The VR amblyopic patient training system of claim 1, wherein: the server (1) is electrically connected with the data processing platform (7) through a data processing circuit, the server (1) is electrically connected with the database (6) through a storage circuit, the server (1) is electrically connected with the input unit (5) and the output unit (4) through a write-in and write-out circuit, and the input unit (5) and the output unit (4) are electrically connected with the wireless transceiver (8) through a data transmission circuit.

4. The VR amblyopic patient training system of claim 1, wherein: VR glasses (3) formula as an organic whole.

5. The VR amblyopic patient training system of claim 2, wherein: and during the visual training in the step six, the type and the time length of the training required to be carried out every day are determined according to the vision condition.

6. The VR amblyopic patient training system of claim 2, wherein: and the training content matched with the resources in the third step is videos and games.

Technical Field

The invention relates to a VR amblyopia patient training system, belonging to the technical field of vision training.

Background

Amblyopia is an eye disease seriously harming the visual function of children, and can cause amblyopia aggravation and even blindness if the treatment is not carried out in time, amblyopia training is amblyopia treatment, amblyopia training is the vision condition with the best correction vision lower than 0.8, and can be divided into amblyopia with obvious organic disease deformation and amblyopia without obvious organic disease deformation, and the amblyopia training has various methods, such as covering therapy, fine eyesight training, optical brush training, red light flicker training and the like.

Disclosure of Invention

Aiming at the defects in the prior art, the invention aims to provide a VR amblyopia patient training system to solve the problems in the background technology.

In order to achieve the purpose, the invention is realized by the following technical scheme: the utility model provides a VR amblyopia patient training system, includes server, cell-phone terminal and VR glasses, integrated output unit, input unit, database, data processing platform and wireless transceiver on the server.

A VR amblyopia patient training system, the training method comprises the following steps:

the method comprises the following steps: inputting basic information; the patient inputs information such as basic data and illness state on the application software of the mobile phone terminal, for example: amblyopia of the left eye, the corrected vision is 0.7, the right eye is normal, and no diopter is provided;

step two: receiving information; the mobile phone terminal transmits data to the server through wireless communication, a wireless transceiver of the server receives the data and transmits the data to the data processing platform through the input unit, and the data processing platform processes the data;

step three: matching resources; the data processing platform of the server matches the visual training content in the database according to preset rules, for example: the left eye amblyopia is matched with 'animation with fuzzy right eye picture + game without key elements for the right eye', after the matching is finished, the data processing platform transmits the training content to the wireless transceiver through the output unit, and the wireless transceiver transmits the training content to the VR glasses;

step four: receiving a resource; the VR glasses receive training contents sent by the wireless transceiver;

step five: presenting the resources; after receiving, the VR glasses present the training content;

step six: visual training; the patient wears VR glasses and carries out visual training according to a personalized training plan on the mobile phone terminal, the mobile phone terminal can be connected with a doctor end, a patient scheme can be set through the mobile phone according to the condition of the patient, then the training plan can be displayed through the VR glasses, the patient can train according to the training plan, when in visual training, the two eyes can see the same peripheral visual field scene, only the amblyopia eye can see the moving image in the center of the visual field, if the two eyes are amblyopia, the two eyes alternate the mode, the man-machine (game) interaction mode is adopted, key elements in the whole scene process are only presented to the amblyopia eye, so that the whole game process can be continued only under the condition that the two eyes are simultaneously seen, if the two eyes are amblyopia, the mode is alternated, the two eyes watch pictures and characters and animations of a film, a video and the like, clear picture and a non-amblyopia picture are given to the amblyop, if the eyes are amblyopic, the eyes alternate the mode.

As a preferred embodiment of the present invention, the server is electrically connected to the data processing platform through the data processing circuit, the server is electrically connected to the database through the storage circuit, the server is electrically connected to the input unit and the output unit through the write-in/write-out circuit, and the input unit and the output unit are electrically connected to the wireless transceiver through the data transmission circuit.

As a preferred embodiment of the present invention, the VR glasses are one-piece.

In a preferred embodiment of the present invention, in the visual training in the step six, the type and the time length of the training required to be performed each day are determined according to the vision condition.

In a preferred embodiment of the present invention, the training content of resource matching in step three is video and game.

The invention has the beneficial effects that: the invention relates to a VR amblyopia patient training system which comprises a server, a mobile phone terminal, VR glasses, an output unit, an input unit, a database, a data processing platform and a wireless transceiver

1. The VR amblyopia patient training system can determine the type and time length of training required to be carried out every day according to the vision condition, so that the vision training can achieve the best effect;

2. the VR amblyopia patient training system can automatically perform resource matching according to basic data, illness state and other information of a patient, videos with the same content have different video sources according to vision degrees, adaptability is wide, the VR amblyopia patient training system can be suitable for training of patients with different amblyopia degrees, a training plan only displays related types of contents, if a user changes the training plan, display can be switched at any time, new contents do not need to be pushed additionally, and convenience and rapidness are achieved;

3. this VR amblyopia patient training system provides a set of brand-new eyesight training scheme for the amblyopia patient, and the training step is succinct, and training effect is good, and intelligent degree is high, is favorable to going on of training.

Drawings

Fig. 1 is a flow chart of the use of a VR amblyopia patient training system of the present invention.

Fig. 2 is a schematic diagram of a VR amblyopia patient training system of the present invention.

Detailed Description

In order to make the technical means, the creation characteristics, the achievement purposes and the effects of the invention easy to understand, the invention is further described with the specific embodiments.

Referring to fig. 1 to 2, the present invention provides a technical solution: the utility model provides a VR amblyopia patient training system, includes server 1, cell-phone terminal 2 and VR glasses 3, integrated output unit 4, input unit 5, database 6, data processing platform 7 and wireless transceiver 8 on the server 1.

A VR amblyopia patient training system, the training method comprises the following steps:

the method comprises the following steps: inputting basic information; the patient inputs information such as basic data and illness state on the application software of the mobile phone terminal 2, for example: amblyopia of the left eye, the corrected vision is 0.7, the right eye is normal, and no diopter is provided;

step two: receiving information; the mobile phone terminal 2 transmits data to the server 1 through wireless communication, a wireless transceiver 8 of the server 1 receives the data and transmits the data to the data processing platform 7 through the input unit 5, and the data processing platform 7 processes the data;

step three: matching resources; the data processing platform 7 of the server 1 matches the visual training content in the database 6 according to preset rules, for example: the left eye amblyopia is matched with 'animation with fuzzy right eye picture + game without key elements for the right eye', after the matching is finished, the data processing platform 7 transmits the training content to the wireless transceiver 8 through the output unit 4, and the wireless transceiver 8 transmits the training content to the VR glasses 3;

step four: receiving a resource; the VR glasses 3 receive the training content sent by the wireless transceiver 8;

step five: presenting the resources; after receiving, the VR glasses 3 present the training content;

step six: visual training; the patient wears VR glasses 3 and carries out visual training according to the personalized training plan on the mobile phone terminal 2, the mobile phone terminal 2 can be connected with a doctor end, a patient scheme can be set through a mobile phone according to the condition of the patient, then the VR glasses 3 are used for implementation, the mobile phone terminal 2 can display the training plan, the patient carries out training according to the training plan, when in visual training, both eyes can see the same peripheral visual field scene, only amblyopia eyes can see a moving image in the center of the visual field, if the both eyes are amblyopia, the both eyes alternate the mode, a man-machine (game) interaction mode is adopted, key elements in the whole scene process are only presented to the amblyopia eyes, so that the whole game process can continue only under the condition that the both eyes are simultaneously seen, if the both eyes are amblyopia, the mode is adopted, both eyes alternate, both eyes watch pictures and characters and animations such as films, videos and the like, the amblyopia eyes are given clear pictures, if the eyes are amblyopic, the eyes alternate the mode.

In a preferred embodiment of the present invention, the server 1 is electrically connected to the data processing platform 7 through a data processing circuit, the server 1 is electrically connected to the database 6 through a storage circuit, the server 1 is electrically connected to the input unit 5 and the output unit 4 through a write-in/write-out circuit, and the input unit 5 and the output unit 4 are electrically connected to the wireless transceiver 8 through a data transmission circuit.

In a preferred embodiment of the present invention, the VR glasses 3 are one-piece.

In a preferred embodiment of the present invention, in the visual training in the step six, the type and the time length of the training required to be performed each day are determined according to the vision condition.

In a preferred embodiment of the present invention, the training content of resource matching in step three is video and game.

The working principle is as follows: the patient inputs information such as basic data and illness state on the application software of the mobile phone terminal 2, for example: left eye amblyopia, correct eyesight and be 0.7, right eye is normal, no diopter, mobile terminal 2 transmits data transmission for server 1 through wireless communication, and server 1's wireless transceiver 8 receives data, and transmits for data processing platform 7 through input unit 5, and data processing platform 7 handles data, and server 1's data processing platform 7 matches according to the vision training content in rule and the database 6 that predetermine, for example: the left eye amblyopia is matched with 'animation with fuzzy right eye picture + game without key elements for the right eye', after the matching is finished, the data processing platform 7 transmits the training content to the wireless transceiver 8 through the output unit 4, the wireless transceiver 8 transmits the training content to the VR glasses 3, the VR glasses 3 receive the training content transmitted by the wireless transceiver 8, and after the receiving is finished, the VR glasses 3 present the training content for visual training; the patient wears VR glasses 3 and carries out visual training according to the personalized training plan on the mobile phone terminal 2, the mobile phone terminal 2 can be connected with a doctor end, a patient scheme can be set through a mobile phone according to the condition of the patient, then the VR glasses 3 are used for implementation, the mobile phone terminal 2 can display the training plan, the patient carries out training according to the training plan, when in visual training, both eyes can see the same peripheral visual field scene, only amblyopia eyes can see a moving image in the center of the visual field, if the both eyes are amblyopia, the both eyes alternate the mode, a man-machine (game) interaction mode is adopted, key elements in the whole scene process are only presented to the amblyopia eyes, so that the whole game process can continue only under the condition that the both eyes are simultaneously seen, if the both eyes are amblyopia, the mode is adopted, both eyes alternate, both eyes watch pictures and characters and animations such as films, videos and the like, the amblyopia eyes are given clear pictures, if the eyes are amblyopia, the eyes are rotated in the mode, the VR amblyopia patient training system can determine the type and the time length of the training which needs to be carried out every day according to the vision condition, thereby leading the eyesight training to achieve the best effect, the VR training system for amblyopia patients can automatically match resources according to the basic data, illness state and other information of the patients, moreover, the video with the same content has different video sources according to the visual degree, the adaptability is wide, the visual training device can be suitable for the training of patients with different amblyopia degrees, the training plan only displays the related types of content, if the user changes the training plan, can switch the demonstration at any time, need not to push separately in new, convenient and fast, this VR amblyopia patient training system provides one set of brand-new eyesight training scheme for the amblyopia patient, and the training step is succinct, and training is effectual, and intelligent degree is high, is favorable to going on of training.

While there have been shown and described what are at present considered the fundamental principles and essential features of the invention and its advantages, it will be apparent to those skilled in the art that the invention is not limited to the details of the foregoing exemplary embodiments, but is capable of other specific forms without departing from the spirit or essential characteristics thereof. The present embodiments are therefore to be considered in all respects as illustrative and not restrictive, the scope of the invention being indicated by the appended claims rather than by the foregoing description, and all changes which come within the meaning and range of equivalency of the claims are therefore intended to be embraced therein. Any reference sign in a claim should not be construed as limiting the claim concerned.

Furthermore, it should be understood that although the present description refers to embodiments, not every embodiment may contain only a single embodiment, and such description is for clarity only, and those skilled in the art should integrate the description, and the embodiments may be combined as appropriate to form other embodiments understood by those skilled in the art.

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