Label processing and position determining method, mobile platform and game referee system

文档序号:1173500 发布日期:2020-09-18 浏览:21次 中文

阅读说明:本技术 标签的处理及位置确定方法、移动平台、比赛裁判系统 (Label processing and position determining method, mobile platform and game referee system ) 是由 苏冠华 袁博 杜凯 程亮 于 2019-05-30 设计创作,主要内容包括:一种标签的处理及位置确定方法、移动平台、比赛裁判系统,在移动平台侧,所述标签的处理方法包括:控制所述移动平台对比赛场地内设置的标签进行识别;若所述移动平台识别到所述标签,则确定所述标签的标签信息和/或所述标签的关联信息,所述标签信息和/或所述关联信息用于确定所述移动平台在目标比赛模式中的比赛结果。本发明基于移动平台所识别到的标签的标签信息和/或关联信息确定移动平台在目标比赛模式中的比赛结果,相对于真人裁判而言,这种裁判方式自动化程度高,提高了效率和判断的准确性;同时,节省了人力成本。(A processing and position determining method for a tag, a mobile platform and a match referee system are provided, wherein on the side of the mobile platform, the processing method for the tag comprises the following steps: controlling the mobile platform to identify a tag arranged in a competition field; and if the mobile platform identifies the tag, determining tag information of the tag and/or associated information of the tag, wherein the tag information and/or the associated information are used for determining a competition result of the mobile platform in a target competition mode. According to the method, the competition result of the mobile platform in the target competition mode is determined based on the label information and/or the associated information of the label identified by the mobile platform, compared with a real person judge, the judge mode is high in automation degree, and the efficiency and the judgment accuracy are improved; meanwhile, the labor cost is saved.)

1. A tag processing method for a mobile platform, the method comprising:

controlling the mobile platform to identify a tag arranged in a competition field;

and if the mobile platform identifies the tag, determining tag information of the tag and/or associated information of the tag, wherein the tag information and/or the associated information are used for determining a competition result of the mobile platform in a target competition mode.

2. The method of claim 1, wherein the tag is a physical tag or a virtual tag.

3. The method of claim 1, wherein the tag is displayable at a plurality of locations in the playing field.

4. The method of claim 3, wherein a line connecting the plurality of locations is in a predetermined shape.

5. The method of claim 3, wherein the tag is displayed in a moving manner between a plurality of said positions when the number of the tags is one.

6. The method of claim 3, wherein when the number of the labels is plural, at least a portion of the labels are fixedly displayed at one of the positions, respectively, and/or at least a portion of the labels are movably displayed between the plural positions.

7. The method of claim 3, wherein controlling the mobile platform to identify tags in a playing field comprises:

controlling the mobile platform to identify the tags for at least two of the locations in a playing field.

8. The method of claim 3, wherein controlling the mobile platform to identify tags in a playing field comprises:

and controlling the mobile platform to identify the labels at the plurality of positions according to a preset sequence.

9. The method of claim 3, wherein controlling the mobile platform to identify tags in a playing field comprises:

and controlling the mobile platform to identify according to the display sequence of the labels.

10. The method of claim 1, wherein the mobile platform is based on visually identifying the tag.

11. The method of claim 10, wherein the mobile platform recognizes that the tag satisfies the following policy:

the mobile platform acquires the image of the label, and the distance from the mobile platform to the current label is smaller than or equal to a preset distance threshold value.

12. The method of claim 1, wherein the mobile platform identifies the tag based on light emission and/or projectile emission.

13. The method of claim 11, wherein the mobile platform recognizes that the tag satisfies the following policy:

the light emitted by the moving platform and/or the projectile hits a specific area of the tag.

14. The method of claim 1, further comprising:

and sending the tag information and/or the association information to a game referee system of the mobile platform, so that the game referee system determines a game result of the mobile platform in the target game mode based on the tag information and/or the association information.

15. The method of claim 1, further comprising:

determining a competition result of the mobile platform in the target competition mode according to the tag information and/or the association information;

and outputting the competition result.

16. The method of claim 1, wherein the tag information comprises tag content and/or identification information, and the association information comprises time information;

the tag content is used for indicating preset functions which can be acquired by the mobile platform and/or a display sequence of the tag, the identification information is used for indicating the appearance of the tag, and the time information is used for indicating the time when the tag is identified or the time length used when the tag is identified.

17. The method of claim 16, wherein the challenge task for the target game mode comprises one of:

the number of said tags identified within a first specific time period, the length of use of a first preset number of said tags identified, the size of the game credits determined based on the identification of said tags within a second specific time period, the length of use or the order of reaching a particular area in which said tags are located;

the controlling the mobile platform to identify tags in a playing field includes:

determining a challenge task of the mobile platform in the target competition mode;

and controlling the mobile platform to identify the tags in the competition field according to the challenge task corresponding to the target competition mode.

18. The method of claim 17, wherein the target play mode comprises a first mode;

the first mode corresponds to the challenge task, and the number of times of the challenge task is at least one, and each time is executed by one mobile platform.

19. The method of claim 18, wherein the game result is a challenge result of a challenge task corresponding to the target game mode by the mobile platform, and the challenge result is obtained according to the number of the tags identified by the mobile platform in the first specific time period determined by the tag information and/or the association information.

20. The method of claim 18, wherein the game result is a challenge result of the mobile platform for a challenge task corresponding to the target game mode, and the challenge result is obtained according to the usage duration of the mobile platform for recognizing the first preset number of tags, which is determined by the association information.

21. The method of claim 18, wherein the challenge task for the first mode is performed asynchronously by a plurality of the mobile platforms.

22. The method of claim 21, further comprising:

sending the tag information and/or the association information to a game referee system of the mobile platform, so that the game referee system determines a game result of the mobile platform in the target game mode based on the tag information and/or the association information;

the competition result is obtained by sequencing the challenge results of the challenge tasks corresponding to the target competition mode by the plurality of mobile platforms;

the challenge result is determined according to the tag information and/or the association information and the corresponding challenge task of the mobile platform in the target competition mode.

23. The method of claim 18, wherein the challenge method corresponding to the first mode comprises a fixed point identification method;

the fixed point identification method is used for indicating the mobile platform to identify the tag in a preset motion range.

24. The method of claim 23, wherein the label is displayed in a random manner at any of a plurality of locations.

25. The method of claim 24, wherein the random manner comprises a random display interval of the labels, and/or a random display position of the labels, and/or a random display duration of the labels.

26. The method of claim 18, wherein the challenge method corresponding to the first mode comprises a mobile identification method;

the mobile identification method is used for indicating that the mobile platform can move at any position and identifying the tag.

27. The method of claim 26, wherein a spacer is disposed between at least two of the tags.

28. The method of claim 17, wherein the target play mode comprises a second mode;

the second mode corresponds to the challenge task, and the number of the challenges is at least one, and each time is executed by the plurality of mobile platforms synchronously.

29. The method of claim 28, wherein the challenge method for the second mode comprises a racing method;

the racing method is used for indicating a plurality of mobile platforms to run around a preset track, and respectively identifying the labels displayed on the preset track so as to compare the identification speeds of the plurality of mobile platforms to the labels.

30. The method of claim 29, wherein the label comprises a first label and a second label, the first label comprising a plurality;

the preset track comprises a plurality of annular tracks, the second label is displayed at the intersection of the adjacent annular tracks, and the first label is displayed at the other display positions except the intersection in the preset track.

31. The method of claim 30, wherein the number of the tags is plural, and the plural tags are displayed on the preset track according to a preset direction and a preset sequence;

the controlling the mobile platform to identify tags in a playing field includes:

and controlling the mobile platform to run around the preset track, and sequentially identifying the plurality of labels according to the preset sequence.

32. The method of claim 29, further comprising:

sending the association information to a game referee system of the mobile platform, so that the game referee system determines a game result of the mobile platform in the target game mode based on the association information;

the competition result is obtained by sequencing the challenge results of the challenge tasks corresponding to the target competition mode by the plurality of mobile platforms;

the challenge result is the service time of the mobile platform which is determined according to the association information and is identified to a second preset number of the tags according to the racing method.

33. The method of claim 28, wherein when the tag information is specific tag information, the mobile platform can obtain a function corresponding to the specific tag information, and the game result is determined according to the function corresponding to the specific tag information.

34. The method of claim 33, wherein the challenge method for the second mode comprises a shuffle method;

the messy bucket method is used for indicating that the mobile platforms of different competition parties can attack each other, and identifying the label in the attacking process so as to obtain the function corresponding to the label.

35. The method of claim 34, wherein the tags include a third tag and a fourth tag;

the third label and the fourth label are displayed on the competition field at intervals, and the contents of the labels corresponding to the third label and the fourth label are different.

36. The method of claim 35, wherein the third tag is a tag indicating revival of the mobile platform and the fourth tag is a tag indicating that the mobile platform acquired a special skill.

37. The method of claim 34, further comprising:

sending the tag information to a game referee system of the mobile platform, so that the game referee system determines a game result of the mobile platform in the target game mode based on the tag information;

the competition result is obtained by sequencing the challenge results of the challenge tasks corresponding to the target competition mode by the plurality of mobile platforms;

the challenge result is a competition score of the mobile platform determined according to the label information and the attack result between the mobile platforms.

38. The method of claim 28, wherein the challenge method for the second mode comprises a conquering method;

the service method is used for instructing the mobile platform to identify the label of the special area so as to determine that the mobile platform arrives at the special area.

39. The method of claim 38, further comprising:

sending the association information to a game referee system of the mobile platform, so that the game referee system determines a game result of the mobile platform in the target game mode based on the association information;

the competition result is obtained by sequencing the challenge results of the challenge tasks corresponding to the target competition mode by the plurality of mobile platforms;

the challenge result is the service time of the mobile platform reaching the corresponding special area determined according to the associated information.

40. The method of claim 1, wherein the mobile platform comprises at least one of: robot, telecar, unmanned aerial vehicle.

41. A tag processing method for a match referee system, the method comprising:

obtaining a competition result of a mobile platform in a target competition mode, wherein the competition result is obtained according to tag information and/or associated information of a tag, and the tag information and/or the associated information are obtained by identifying the tag arranged in a competition field by the mobile platform which is in communication connection with the competition judging system;

and outputting the competition result.

42. The method of claim 41, wherein obtaining the race result of the mobile platform in the target race mode comprises:

and receiving the competition result in the target competition mode sent by the mobile platform.

43. The method of claim 41, wherein obtaining the race result of the mobile platform in the target race mode comprises:

receiving the tag information and/or the association information sent by the mobile platform;

and determining the competition result of the mobile platform in the target competition mode according to the tag information and/or the associated information.

44. The processing method according to claim 41, wherein the tag information includes tag content and/or identification information, and the association information includes time information;

the tag content is used for indicating preset functions which can be acquired by the mobile platform and/or the display sequence of the tag, the identification information is used for indicating the appearance of the tag, and the time information is used for indicating the time when the tag is identified or the use duration when the tag is identified.

45. The processing method according to claim 44, wherein the challenge task corresponding to the target game mode comprises one of the following:

the number of tags identified during a first particular period of time, the length of use of the tags for which a first preset number of tags are identified, the size of the game credits determined based on the identification of the tags during a second particular period of time, the length of use of the tags to reach a particular area in which the tags are located, or the order in which the tags are located.

46. The method of claim 45, wherein the target play mode comprises a first mode;

the first mode corresponds to the challenge task, and the number of times of the challenge task is at least one, and each time is executed by one mobile platform.

47. The method of claim 46, wherein the game result is a challenge result of a challenge task corresponding to the target game mode by the mobile platform, and the challenge result is obtained according to the number of the tags identified by the mobile platform in the first specific time period determined by the tag information and/or the association information.

48. The method of claim 46, wherein the game result is a challenge result of the mobile platform to a challenge task corresponding to the target game mode, and the challenge result is obtained according to the usage duration of the mobile platform for recognizing the first preset number of tags, which is determined by the association information.

49. The method of claim 46, wherein the challenge task for the first mode is performed asynchronously by a plurality of the mobile platforms.

50. The method of claim 49, further comprising:

receiving the tag information and/or the association information sent by the mobile platform;

determining a competition result of the mobile platform in the target competition mode according to the tag information and/or the association information;

the competition result is obtained by sequencing the challenge results of the challenge tasks corresponding to the target competition mode by the plurality of mobile platforms;

the challenge result is determined according to the tag information and/or the association information and the corresponding challenge task of the mobile platform in the target competition mode.

51. The method of claim 45, wherein the target play mode comprises a second mode;

the second mode corresponds to the challenge task, and the number of the challenges is at least one, and each time is executed by the plurality of mobile platforms synchronously.

52. The method of claim 51, wherein the challenge method for the second mode comprises a racing method;

the racing method is used for indicating a plurality of mobile platforms to run around a preset track, and respectively identifying the labels displayed on the preset track so as to compare the identification speeds of the plurality of mobile platforms to the labels.

53. The method of claim 52, further comprising:

receiving the association information sent by the mobile platform;

determining a competition result of the mobile platform in the target competition mode according to the association information;

the competition result is obtained by sequencing the challenge results of the challenge tasks corresponding to the target competition mode by the plurality of mobile platforms;

the challenge result is the service time of the mobile platform which is determined according to the association information and is identified to a second preset number of the tags according to the racing method.

54. The method of claim 51, wherein when the tag information is specific tag information, the mobile platform can obtain a function corresponding to the specific tag information, and the match result is determined according to the function corresponding to the specific tag information.

55. The method of claim 54, wherein the challenge method corresponding to the second mode comprises a shuffle method;

the messy bucket method is used for indicating that the mobile platforms of different competition parties can attack each other, and identifying the label in the attacking process so as to obtain the function corresponding to the label.

56. The method of claim 55, further comprising:

receiving the label information sent by the mobile platform;

determining a competition result of the mobile platform in the target competition mode according to the tag information;

the competition result is obtained by sequencing the challenge results of the challenge tasks corresponding to the target competition mode by the plurality of mobile platforms;

the challenge result is a competition score of the mobile platform determined according to the label information and the attack result between the mobile platforms.

57. The method of claim 51, wherein the challenge method corresponding to the second mode comprises a conquering method;

the service method is used for instructing the mobile platform to identify the label of the special area so as to determine that the mobile platform arrives at the special area.

58. The method of claim 57, further comprising:

receiving the association information sent by the mobile platform;

determining a competition result of the mobile platform in the target competition mode according to the association information;

the competition result is obtained by sequencing the challenge results of the challenge tasks corresponding to the target competition mode by the plurality of mobile platforms;

the challenge result is the service time of the mobile platform reaching the corresponding special area determined according to the associated information.

59. The method of claim 41, wherein the mobile platform comprises at least one of: robot, telecar, unmanned aerial vehicle.

60. A mobile platform, comprising:

storage means for storing program instructions;

one or more processors that invoke program instructions stored in the storage device, the one or more processors individually or collectively configured when the program instructions are executed to:

controlling the mobile platform to identify a tag arranged in a competition field;

and if the mobile platform identifies the tag, determining tag information of the tag and/or associated information of the tag, wherein the tag information and/or the associated information are used for determining a competition result of the mobile platform in a target competition mode.

61. The mobile platform of claim 60, wherein the tag is a physical tag or a virtual tag.

62. The mobile platform of claim 60, wherein the tag is capable of being displayed at a plurality of locations in the playing field.

63. The mobile platform of claim 62, wherein a line between a plurality of the locations is a predetermined shape.

64. The mobile platform of claim 62, wherein the tag is configured to be displayed in motion between a plurality of the locations when the tag is one in number.

65. The mobile platform of claim 62, wherein when the number of the tags is multiple, at least a portion of the tags are fixedly displayed at one of the positions, respectively, and/or at least a portion of the tags are movably displayed between the multiple positions.

66. The mobile platform of claim 62, wherein the one or more processors are further configured, individually or collectively, to:

controlling the mobile platform to identify the tags of at least two of the display positions in a playing field.

67. The mobile platform of claim 62, wherein the one or more processors are further configured, individually or collectively, to:

and controlling the mobile platform to identify the labels at the plurality of display positions according to a preset sequence.

68. The mobile platform of claim 62, wherein the one or more processors are further configured, individually or collectively, to:

and controlling the mobile platform to identify according to the display sequence of the labels.

69. The mobile platform of claim 60, wherein the mobile platform is based on visually identifying the tag.

70. The mobile platform of claim 69, wherein the mobile platform recognizes that the tag satisfies the following policy:

the mobile platform acquires the image of the label, and the distance from the mobile platform to the current label is smaller than or equal to a preset distance threshold value.

71. The mobile platform of claim 60, wherein the mobile platform identifies the tag based on light emission and/or projectile firing.

72. The mobile platform of claim 70, wherein the mobile platform identifies that the tag satisfies the following policy:

the light emitted by the moving platform and/or the projectile hits a specific area of the tag.

73. The mobile platform of claim 60, wherein the one or more processors are further configured, individually or collectively, to:

and sending the tag information and/or the association information to a game referee system of the mobile platform, so that the game referee system determines a game result of the mobile platform in the target game mode based on the tag information and/or the association information.

74. The mobile platform of claim 60, wherein the one or more processors are further configured, individually or collectively, to:

determining a competition result of the mobile platform in the target competition mode according to the tag information and/or the association information;

and outputting the competition result.

75. The mobile platform of claim 60, wherein the tag information comprises tag content and/or identification information, and the association information comprises time information;

the tag content is used for indicating preset functions which can be acquired by the mobile platform and/or a display sequence of the tag, the identification information is used for indicating the appearance of the tag, and the time information is used for indicating the time when the tag is identified or the time length used when the tag is identified.

76. The mobile platform of claim 75, wherein the challenge task for the target play mode comprises one of:

the number of said tags identified within a first specific time period, the length of use of a first preset number of said tags identified, the size of the game credits determined based on the identification of said tags within a second specific time period, the length of use or the order of reaching a particular area in which said tags are located;

the one or more processors are further configured, individually or collectively, to:

determining a challenge task of the mobile platform in the target competition mode;

and controlling the mobile platform to identify the tags in the competition field according to the challenge task corresponding to the target competition mode.

77. The mobile platform of claim 76, wherein the target play mode comprises a first mode;

the first mode corresponds to the challenge task, and the number of times of the challenge task is at least one, and each time is executed by one mobile platform.

78. The mobile platform of claim 77, wherein the game result is a challenge result of a challenge task corresponding to the target game mode by the mobile platform, and the challenge result is obtained according to the number of the tags identified by the mobile platform in the first specific time period, which is determined by the tag information and/or the association information.

79. The mobile platform of claim 77, wherein the game result is a challenge result of the mobile platform to a challenge task corresponding to the target game mode, and the challenge result is obtained according to the usage duration of the tags, identified by the mobile platform to a first preset number, determined by the association information.

80. The mobile platform of claim 77, wherein the challenge task for the first mode is performed asynchronously by a plurality of the mobile platforms.

81. The mobile platform of claim 80, wherein the one or more processors are further configured, individually or collectively, to:

sending the tag information and/or the association information to a game referee system of the mobile platform, so that the game referee system determines a game result of the mobile platform in the target game mode based on the tag information and/or the association information;

the competition result is obtained by sequencing the challenge results of the challenge tasks corresponding to the target competition mode by the plurality of mobile platforms;

the challenge result is determined according to the tag information and/or the association information and the corresponding challenge task of the mobile platform in the target competition mode.

82. The mobile platform of claim 77, wherein the challenge method for the first mode comprises a fixed point identification method;

the fixed point identification method is used for indicating the mobile platform to identify the tag in a preset motion range.

83. The mobile platform of claim 82, wherein the tag is displayed in a random manner at any of the plurality of display locations.

84. The mobile platform of claim 83, wherein the random manner comprises a random display interval of the tags, and/or a random display position of the tags, and/or a random display duration of the tags.

85. The mobile platform of claim 77, wherein the first mode corresponds to a challenge method comprising a mobile identification method;

the mobile identification method is used for indicating that the mobile platform can move at any position and identifying the tag.

86. The mobile platform of claim 85, wherein a spacer is disposed between at least two of the tags.

87. The mobile platform of claim 76, wherein the target play mode comprises a second mode;

the second mode corresponds to the challenge task, and the number of the challenges is at least one, and each time is executed by the plurality of mobile platforms synchronously.

88. The mobile platform of claim 87, wherein the challenge method for the second mode comprises a racing method;

the racing method is used for indicating a plurality of mobile platforms to run around a preset track, and respectively identifying the labels displayed on the preset track so as to compare the identification speeds of the plurality of mobile platforms to the labels.

89. The mobile platform of claim 88, wherein the tag comprises a first tag and a second tag, the first tag comprising a plurality;

the preset track comprises a plurality of annular tracks, the second label is displayed at the intersection of the adjacent annular tracks, and the first label is displayed at the other display positions except the intersection in the preset track.

90. The mobile platform of claim 89, wherein the number of the tags is plural, and the plural tags are displayed on the preset track according to a preset direction and a preset sequence;

the one or more processors are further configured, individually or collectively, to:

and controlling the mobile platform to run around the preset track, and sequentially identifying the plurality of labels according to the preset sequence.

91. The mobile platform of claim 88, wherein the one or more processors are further configured, individually or collectively, to:

sending the association information to a game referee system of the mobile platform, so that the game referee system determines a game result of the mobile platform in the target game mode based on the association information;

the competition result is obtained by sequencing the challenge results of the challenge tasks corresponding to the target competition mode by the plurality of mobile platforms;

the challenge result is the service time of the mobile platform which is determined according to the association information and is identified to a second preset number of the tags according to the racing method.

92. The mobile platform of claim 87, wherein when the tag information is specific tag information, the mobile platform is capable of obtaining a function corresponding to the specific tag information, and the match result is further determined according to the function corresponding to the specific tag.

93. The mobile platform of claim 92, wherein the challenge method for the second mode comprises a shuffle method;

the messy bucket method is used for indicating that the mobile platforms of different competition parties can attack each other, and identifying the label in the attacking process so as to obtain the function corresponding to the label.

94. The mobile platform of claim 93, wherein the tags comprise a third tag and a fourth tag;

the third label and the fourth label are displayed on the competition field at intervals, and the contents of the labels corresponding to the third label and the fourth label are different.

95. The mobile platform of claim 94, wherein the third tag is a tag indicating revival of the mobile platform and the fourth tag is a tag indicating that the mobile platform acquired a special skill.

96. The mobile platform of claim 93, wherein the one or more processors are further configured, individually or collectively, to:

sending the tag information to a game referee system of the mobile platform, so that the game referee system determines a game result of the mobile platform in the target game mode based on the tag information;

the competition result is obtained by sequencing the challenge results of the challenge tasks corresponding to the target competition mode by the plurality of mobile platforms;

the challenge result is a competition score of the mobile platform determined according to the label information and the attack result between the mobile platforms.

97. The mobile platform of claim 87, wherein the challenge method for the second mode comprises a conquering method;

the conquering method is used for indicating the label of the special area of the mobile platform to identify so as to determine that the mobile platform arrives at the special area.

98. The mobile platform of claim 97, wherein the one or more processors are further configured, individually or collectively, to:

sending the association information to a game referee system of the mobile platform, so that the game referee system determines a game result of the mobile platform in the target game mode based on the association information;

the competition result is obtained by sequencing the challenge results of the challenge tasks corresponding to the target competition mode by the plurality of mobile platforms;

the challenge result is the service time of the mobile platform reaching the corresponding special area determined according to the associated information.

99. The mobile platform of claim 60, wherein the mobile platform comprises at least one of: robot, telecar, unmanned aerial vehicle.

100. A game officiating system, said game officiating system comprising:

storage means for storing program instructions;

one or more processors that invoke program instructions stored in the storage device, the one or more processors individually or collectively configured when the program instructions are executed to:

obtaining a competition result of a mobile platform in a target competition mode, wherein the competition result is obtained according to tag information and/or associated information of a tag, and the tag information and/or the associated information are obtained by identifying the tag arranged in a competition field by the mobile platform which is in communication connection with the competition judging system;

and outputting the competition result.

101. A game officiating system as recited in claim 100, wherein the one or more processors are further configured, individually or collectively, to:

and receiving the competition result in the target competition mode sent by the mobile platform.

102. A game officiating system as recited in claim 100, wherein the one or more processors are further configured, individually or collectively, to:

receiving the tag information and/or the association information sent by the mobile platform;

and determining the competition result of the mobile platform in the target competition mode according to the tag information and/or the associated information.

103. A game referee system as defined in claim 100, wherein the tag information comprises tag content and/or identification information, and the associated information comprises time information;

the tag content is used for indicating preset functions which can be acquired by the mobile platform and/or the display sequence of the tag, the identification information is used for indicating the appearance of the tag, and the time information is used for indicating the time when the tag is identified or the use duration when the tag is identified.

104. A game referee system as defined in claim 103, wherein the challenge task for the target game mode comprises one of:

the number of tags identified during a first particular period of time, the length of use of the tags for which a first preset number of tags are identified, the size of the game credits determined based on the identification of the tags during a second particular period of time, the length of use of the tags to reach a particular area in which the tags are located, or the order in which the tags are located.

105. A game referee system according to claim 104, wherein the target game modes include a first mode;

the first mode corresponds to the challenge task, and the number of times of the challenge task is at least one, and each time is executed by one mobile platform.

106. A game referee system as defined in claim 105, wherein the game result is a challenge result of the mobile platform to a challenge task corresponding to the target game mode, and the challenge result is obtained according to the number of tags identified by the mobile platform within a first specific time period, as determined by the tag information and/or the association information.

107. A game referee system as defined in claim 105, wherein the game results are challenge results of the mobile platform for challenge tasks corresponding to the target game mode, the challenge results being obtained according to usage durations of the mobile platform for recognizing a first preset number of the tags, as determined by the association information.

108. A game referee system as defined in claim 105, wherein challenge tasks corresponding to the first mode are performed asynchronously by a plurality of said mobile platforms.

109. A game officiating system as recited in claim 108, wherein the one or more processors are further configured, individually or collectively, to:

receiving the tag information and/or the association information sent by the mobile platform;

determining a competition result of the mobile platform in the target competition mode according to the tag information and/or the association information;

the competition result is obtained by sequencing the challenge results of the challenge tasks corresponding to the target competition mode by the plurality of mobile platforms;

the challenge result is determined according to the tag information and/or the association information and the corresponding challenge task of the mobile platform in the target competition mode.

110. A game referee system according to claim 104, wherein the target game mode comprises a second mode;

the second mode corresponds to the challenge task, and the number of the challenges is at least one, and each time is executed by the plurality of mobile platforms synchronously.

111. A game referee system according to claim 110, wherein the second mode corresponds to a challenge method comprising a racing method;

the racing method is used for indicating a plurality of mobile platforms to run around a preset track, and respectively identifying the labels displayed on the preset track so as to compare the identification speeds of the plurality of mobile platforms to the labels.

112. A game officiating system according to claim 111, wherein said one or more processors are further configured, individually or collectively, to:

receiving the association information sent by the mobile platform;

determining a competition result of the mobile platform in the target competition mode according to the association information;

the competition result is obtained by sequencing the challenge results of the challenge tasks corresponding to the target competition mode by the plurality of mobile platforms;

the challenge result is the service time of the mobile platform which is determined according to the association information and is identified to a second preset number of the tags according to the racing method.

113. A game referee system as defined in claim 112, wherein when the tag information is specific tag information, the mobile platform is capable of obtaining a function corresponding to the specific tag information, and the game result is further determined according to the function corresponding to the specific tag.

114. A match referee system as defined in claim 113, wherein the second mode corresponds to a challenge method comprising a shuffle method;

the messy bucket method is used for indicating that the mobile platforms of different competition parties can attack each other, and identifying the label in the attacking process so as to obtain the function corresponding to the label.

115. A game officiating system according to claim 114, wherein said one or more processors are further configured, individually or collectively, to:

receiving the label information sent by the mobile platform;

determining a competition result of the mobile platform in the target competition mode according to the tag information;

the competition result is obtained by sequencing the challenge results of the challenge tasks corresponding to the target competition mode by the plurality of mobile platforms;

the challenge result is a competition score of the mobile platform determined according to the label information and the attack result between the mobile platforms.

116. A game referee system according to claim 110, wherein the second mode corresponds to a challenge method comprising a conquering method;

the conquering method is used for indicating the label of the special area of the mobile platform to identify so as to determine that the mobile platform arrives at the special area.

117. A game referee system according to claim 116, wherein the one or more processors are further configured, individually or collectively, to:

receiving the association information sent by the mobile platform;

determining a competition result of the mobile platform in the target competition mode according to the association information;

the competition result is obtained by sequencing the challenge results of the challenge tasks corresponding to the target competition mode by the plurality of mobile platforms;

the challenge result is the service time of the mobile platform reaching the corresponding special area determined according to the associated information.

118. A game referee system as defined in claim 100, wherein the mobile platform comprises at least one of: robot, telecar, unmanned aerial vehicle.

119. A competition system, wherein the competition system comprises a mobile platform and a competition referee system, wherein the mobile platform is communicatively coupled to the competition referee system;

the mobile platform is configured to: controlling the mobile platform to identify a tag arranged in a competition field; if the mobile platform identifies the tag, determining tag information of the tag and/or associated information of the tag, wherein the tag information and/or the associated information are used for determining a competition result of the mobile platform in a target competition mode;

the game officials system is configured to: obtaining the competition result of the mobile platform in the target competition mode; and outputting the competition result.

120. A tournament system according to claim 119, wherein the mobile platform comprises a plurality of mobile platforms, the tournament system further comprising a control terminal associated with each mobile platform, the mobile platforms communicatively coupled to the associated control terminals, and the control terminals communicatively coupled to the tournament referee system;

the control terminal is used for: acquiring identification results of all the mobile platforms for the tags, and displaying the identification results of all the mobile platforms for the tags so as to indicate the current competitive conditions of all the mobile platforms;

wherein the recognition result comprises the game result.

121. The tournament system of claim 120, wherein the control terminal is further configured to control the corresponding mobile platform to move, and control the corresponding mobile platform to perform tag identification.

122. A tournament system according to claim 121, wherein the control terminal is further configured to control the corresponding mobile platform to perform tag identification according to a user command;

wherein the user instruction is generated by a user operating the control terminal, or the user instruction is transmitted by an external device communicating with the control terminal.

123. A tournament system according to claim 120, wherein the control terminal is further configured to display tags to be identified, and to display an identification process by which the corresponding mobile platform identifies each tag.

124. A tournament system according to claim 120, wherein the tournament game comprises different tournament modes, each tournament mode comprising at least one challenge method;

the control terminal is further used for displaying the number of the identified tags in the process of executing the current challenge method by the mobile platform corresponding to the control terminal; and the number of identified tags during the execution of the current challenge method by other mobile platforms at the same time.

125. A tournament system according to claim 124, wherein the control terminal is further configured to display tag information and/or associated information of all tags in the current challenge method;

and marking the tag state of the tag which is identified by the mobile platform corresponding to the currently received tag information and/or the associated information in all the tags as an identified state.

126. A tournament system according to claim 120, wherein the tournament game comprises different tournament modes, each tournament mode comprising at least one challenge method;

the control terminal further comprises a mode selection module, and the mode selection module is used for being operated by a user to select the competition mode of the mobile platform corresponding to the control terminal.

127. The tournament system of claim 126, wherein the mode selection module is further configured for user manipulation to select at least one of a challenging method for the mobile platform in the tournament mode, a mode of identifying tags, and tag information for tags to be identified.

128. A tournament system according to claim 119, 125 or 127, wherein the tag information comprises tag content and/or identification information, and the association information comprises time information;

the tag content is used for indicating preset functions which can be acquired by the mobile platform and/or a display sequence of the tag, the identification information is used for indicating the appearance of the tag, and the time information is used for indicating the time when the tag is identified or the time length used when the tag is identified.

129. A position determination method for use in an athletic competition with at least one mobile platform, the method comprising:

acquiring tag information of a tag identified by the mobile platform and/or associated information of the tag;

determining the position information of the mobile platform in the competition field according to the tag information and/or the associated information;

the number of the tags is multiple, and the tags are displayed on the competition field according to a preset display method.

130. The method of claim 129, wherein the tag is a physical tag or a virtual tag.

131. The method of claim 129, wherein the label information includes identification information, wherein the labels in different display positions have different ones of the identification information, and wherein the identification information is used to indicate the appearance of the labels.

132. The method of claim 131, wherein the identification information comprises at least one of color, shape, and size.

133. The method of claim 129, wherein the tag information includes tag content, and wherein tags in different display positions have different tag content.

134. The method of claim 129, wherein the mobile platform is visually based for identifying the tag.

135. The method of claim 134, wherein the mobile platform recognizes that the current tag satisfies the following policy:

the mobile platform acquires the image of the current label, and the distance from the mobile platform to the current label is smaller than or equal to a preset distance threshold.

136. The method of claim 134, wherein the tag information includes a size parameter of the tag within a field of view of the mobile platform and/or the association information includes a location parameter of the tag within the field of view of the mobile platform, and wherein determining the location information of the mobile platform in the playing field based on the tag information and/or the association information comprises:

determining a distance between the mobile platform and the tag according to the size parameter, and/or determining an orientation between the mobile platform and the tag according to the position parameter;

and determining the position information of the mobile platform in the competition field according to the distance and/or the direction.

137. The method of claim 129 wherein the mobile platform identifies the tag based on light emission and/or projectile emission;

when the light and/or the projectile emitted by the mobile platform hits a specific area of the tag, it is determined that the mobile platform recognizes the tag.

138. The method of claim 129, wherein the association information comprises location information of the tag, and wherein determining the location information of the mobile platform in the playing field based on the tag information and/or the association information comprises:

and determining the position information of the tag as the position information of the mobile platform in the competition field.

139. The method of claim 129, wherein the obtaining tag information and/or the association information for the tag identified by the mobile platform comprises:

acquiring label information and/or the association information of a plurality of labels identified by the mobile platform at the same position;

the determining the position information of the mobile platform in the competition field according to the tag information and/or the association information comprises:

and determining the position information of the mobile platform in the competition field according to the label information and/or the association information of the plurality of labels.

140. The method of claim 129 wherein the location information is within a predetermined radiation zone centered on the tag.

141. The method of claim 140 wherein the predetermined irradiation region comprises a sector area.

142. A position determining apparatus for use in an athletic competition with at least one mobile platform, the apparatus comprising:

storage means for storing program instructions;

one or more processors that invoke program instructions stored in the storage device, the one or more processors individually or collectively configured when the program instructions are executed to:

acquiring tag information of a tag identified by the mobile platform and/or associated information of the tag;

determining the position information of the mobile platform in the competition field according to the tag information and/or the associated information;

the number of the tags is multiple, and the tags are displayed on the competition field according to a preset display method.

143. The apparatus according to claim 142, wherein the tag is a physical tag or a virtual tag.

144. The apparatus according to claim 143 wherein the label information comprises identification information, the labels in different display positions having different ones of the identification information, the identification information indicating an appearance of the labels.

145. The apparatus according to claim 144, wherein the identification information comprises at least one of a color, a shape, and a size.

146. The apparatus of claim 142, wherein the tag information comprises tag content, and wherein tags in different display locations have different tag content.

147. The apparatus according to claim 142 wherein the mobile platform is based on visual means for identifying the tag.

148. The apparatus of claim 147 wherein the mobile platform recognizes that the current tag satisfies the following policy:

the mobile platform acquires the image of the current label, and the distance from the mobile platform to the current label is smaller than or equal to a preset distance threshold.

149. The apparatus of claim 147, wherein the tag information comprises a size parameter of the tag within a field of view of the mobile platform and/or the correlation information comprises a location parameter of the tag within the field of view of the mobile platform, and wherein determining the location of the mobile platform in the playing field based on the tag information and/or the correlation information comprises:

determining a distance between the mobile platform and the tag according to the size parameter, and/or determining an orientation between the mobile platform and the tag according to the position parameter;

and determining the position information of the mobile platform in the competition field according to the distance and/or the direction.

150. The apparatus according to claim 142 wherein the mobile platform identifies the tag based on light emission and/or projectile emission;

when the light and/or the projectile emitted by the mobile platform hits a specific area of the tag, it is determined that the mobile platform recognizes the tag.

151. The apparatus of claim 142, wherein the association information comprises location information of the tag, and wherein determining the location information of the mobile platform in the playing field based on the tag information and/or association information comprises:

and determining the position information of the tag as the position information of the mobile platform in the competition field.

152. The apparatus of claim 142, wherein the obtaining tag information and/or the association information for the tag identified by the mobile platform comprises:

acquiring label information and/or the association information of a plurality of labels identified by the mobile platform at the same position;

the determining the position information of the mobile platform in the competition field according to the tag information and/or the association information comprises:

and determining the position information of the mobile platform in the competition field according to the label information and/or the association information of the plurality of labels.

153. The apparatus according to claim 142, wherein the position information is within a predetermined radiation area formed centering around the tag.

154. The apparatus claimed in claim 153 and wherein said predetermined irradiation area comprises a sector area.

Technical Field

The invention relates to the field of competitive games, in particular to a tag processing and position determining method, a mobile platform, a game referee system and a game system.

Background

The traditional race competition adopts a simple timing mode, and a mobile platform (a robot or an RC remote control car) which is the least when the mobile platform arrives at a specific terminal on a competition field is judged as a competition winner.

Disclosure of Invention

The invention provides a tag processing and position determining method, a mobile platform, a match referee system and a match system.

Specifically, the invention is realized by the following technical scheme:

according to a first aspect of the present invention, there is provided a tag processing method for a mobile platform, the method including:

controlling the mobile platform to identify a tag arranged in a competition field;

and if the mobile platform identifies the tag, determining tag information of the tag and/or associated information of the tag, wherein the tag information and/or the associated information are used for determining a competition result of the mobile platform in a target competition mode.

According to a second aspect of the present invention, there is provided a tag processing method for use in a game referee system, the method comprising:

obtaining a competition result of a mobile platform in a target competition mode, wherein the competition result is obtained according to tag information and/or associated information of a tag, and the tag information and/or the associated information are obtained by identifying the tag arranged in a competition field by the mobile platform which is in communication connection with the competition judging system;

and outputting the competition result.

According to a third aspect of the present invention, there is provided a mobile platform comprising:

storage means for storing program instructions;

one or more processors that invoke program instructions stored in the storage device, the one or more processors individually or collectively configured when the program instructions are executed to:

controlling the mobile platform to identify a tag arranged in a competition field;

and if the mobile platform identifies the tag, determining tag information of the tag and/or associated information of the tag, wherein the tag information and/or the associated information are used for determining a competition result of the mobile platform in a target competition mode.

According to a fourth aspect of the present invention, there is provided a game officials system comprising:

storage means for storing program instructions;

one or more processors that invoke program instructions stored in the storage device, the one or more processors individually or collectively configured when the program instructions are executed to:

obtaining a competition result of a mobile platform in a target competition mode, wherein the competition result is obtained according to tag information and/or associated information of a tag, and the tag information and/or the associated information are obtained by identifying the tag arranged in a competition field by the mobile platform which is in communication connection with the competition judging system;

and outputting the competition result.

According to a fifth aspect of the present invention, there is provided a game system comprising a mobile platform and a game referee system, wherein the mobile platform is communicatively connected to the game referee system;

the mobile platform is configured to: controlling the mobile platform to identify a tag arranged in a competition field; if the mobile platform identifies the tag, determining tag information of the tag and/or associated information of the tag, wherein the tag information and/or the associated information are used for determining a competition result of the mobile platform in a target competition mode;

the game officials system is configured to: obtaining the competition result of the mobile platform in the target competition mode; and outputting the competition result.

According to a sixth aspect of the present invention, there is provided a position determination method for use in an athletic competition with at least one mobile platform, the method comprising:

acquiring tag information of a tag identified by the mobile platform and/or associated information of the tag;

determining the position information of the mobile platform in the competition field according to the tag information and/or the associated information;

the number of the tags is multiple, and the tags are displayed on the competition field according to a preset display method.

According to a seventh aspect of the present invention there is provided a position determining apparatus for use in an athletic competition with at least one mobile platform, the apparatus comprising:

storage means for storing program instructions;

one or more processors that invoke program instructions stored in the storage device, the one or more processors individually or collectively configured when the program instructions are executed to:

acquiring tag information of a tag identified by the mobile platform and/or associated information of the tag;

determining the position information of the mobile platform in the competition field according to the tag information and/or the associated information;

the number of the tags is multiple, and the tags are displayed on the competition field according to a preset display method.

According to the technical scheme provided by the embodiment of the invention, the match result of the mobile platform in the target match mode is determined based on the tag information and/or the associated information of the tag identified by the mobile platform, and compared with the judgment of a real person, the judgment mode has high automation degree, and the efficiency and the judgment accuracy are improved; meanwhile, the labor cost is saved.

On the other hand, the position of the mobile platform in the competition field is determined based on the label information and/or the associated information of the label identified by the mobile platform, the position determination mode has high automation degree, and the efficiency and the judgment accuracy are improved; meanwhile, the labor cost is saved.

Drawings

In order to more clearly illustrate the technical solutions in the embodiments of the present invention, the drawings needed to be used in the description of the embodiments will be briefly introduced below, and it is obvious that the drawings in the following description are only some embodiments of the present invention, and it is obvious for those skilled in the art to obtain other drawings based on these drawings without inventive labor.

FIG. 1 is a flow chart of a method for processing tags on the mobile platform side according to an embodiment of the present invention;

FIG. 2A is a schematic diagram of a game scenario of an athletic game according to an embodiment of the present invention;

FIG. 2B is a schematic diagram illustrating an interaction relationship between a mobile platform and a referee system according to an embodiment of the present invention;

FIG. 3A is a diagram illustrating a scene of a fixed point recognition method according to an embodiment of the present invention;

FIG. 3B is a diagram illustrating another exemplary scenario of a fixed point recognition method according to an embodiment of the present invention;

FIG. 4 is a diagram illustrating a scenario of a mobile identification method according to an embodiment of the present invention;

FIG. 5 is a schematic diagram of a scenario of a racing method according to an embodiment of the present invention;

FIG. 6 is a schematic diagram of a scenario of a fighting method according to an embodiment of the present invention;

FIG. 7 is a schematic diagram illustrating another exemplary scenario of an athletic competition according to an embodiment of the present invention;

FIG. 8 is a block diagram of a mobile platform according to an embodiment of the invention;

FIG. 9 is a flowchart of a method of processing tags at the game referee system side in accordance with an embodiment of the present invention;

FIG. 10 is a block diagram of a game referee system in accordance with an embodiment of the present invention;

FIG. 11 is a block diagram of a tournament system according to an embodiment of the invention;

FIG. 12 is a flow chart of a method of position determination in an embodiment of the present invention;

FIG. 13A is a diagram illustrating a scenario for determining position information of a mobile platform in a playing field according to an embodiment of the present invention;

FIG. 13B is a schematic diagram of another scenario for determining position information of a mobile platform in a playing field according to an embodiment of the present invention;

fig. 14 is a block diagram of a position determination device according to an embodiment of the present invention.

Detailed Description

The real-person judgment is adopted to determine the time when the mobile platform passes through/reaches the check point established on the track in advance, and then the position of the mobile platform with the match score is judged based on the determined time when the mobile platform passes through/reaches the corresponding check point.

In this regard, one aspect of the embodiments of the present invention provides a tag processing method for use in an athletic game of at least one mobile platform. Specifically, on the mobile platform side, the processing method of the tag is as follows: controlling the mobile platform to identify the tags arranged in the competition field; if the mobile platform identifies the tag, tag information of the tag and/or associated information of the tag are determined, and the tag information and/or the associated information are used for determining a competition result of the mobile platform in the target competition mode. On the side of a match referee system in communication connection with a mobile platform, the processing method of the tag comprises the following steps: acquiring a competition result of the mobile platform, wherein the competition result is obtained according to label information of a label and/or associated information of the label, and the label information and/or the associated information are obtained by identifying the label arranged in a competition field by the mobile platform; and outputting the competition result. The number of the tags is at least one, and at least one tag is displayed in the competition field according to a preset display method. That is, the match result of the mobile platform in the target match mode can be determined based on the tag information and/or the associated information of the tag identified by the mobile platform, and compared with the judgment of a real person, the judgment mode has high automation degree, and the efficiency and the judgment accuracy are improved; meanwhile, the labor cost is saved.

Another aspect of an embodiment of the present invention provides a position determination method for use in a competitive game for at least one mobile platform. Specifically, the position determining method obtains tag information and/or associated information of a tag identified by a mobile platform; determining the position information of the mobile platform in the competition field according to the tag information and/or the associated information; the number of the labels is multiple, and the labels are displayed on the competition field according to a preset display rule. The position of the mobile platform in the competition field is determined based on the label information and/or the associated information of the label identified by the mobile platform, the position determination mode has high automation degree, and the efficiency and the judgment accuracy are improved; meanwhile, the labor cost is saved. After the position of the mobile platform in the competition field is determined, the position of the mobile platform can be displayed in a picture of a real map of the competition field so as to display the moving state of the mobile platform in real time in a real scene, or the position of the mobile platform can be utilized to construct the real map of the competition field before the competitive competition, so as to provide the real map of the competition field for the subsequent competitive competition.

The mobile platform of the embodiment of the invention comprises at least one of the following components: robot, telecar, unmanned aerial vehicle. Of course, the mobile platform of the embodiments of the present invention may also include other types of mobile platforms, and is not limited to the above-mentioned ones.

The technical solutions in the embodiments of the present invention will be clearly and completely described below with reference to the drawings in the embodiments of the present invention, and it is obvious that the described embodiments are only a part of the embodiments of the present invention, and not all of the embodiments. All other embodiments, which can be derived by a person skilled in the art from the embodiments given herein without making any creative effort, shall fall within the protection scope of the present invention. In the following examples and embodiments, features may be combined with each other without conflict.

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