Game system

文档序号:1345975 发布日期:2020-07-21 浏览:25次 中文

阅读说明:本技术 游戏系统 (Game system ) 是由 中山翔太 关根正浩 福吉弘谕 中田大贵 井上佳久 于 2019-04-04 设计创作,主要内容包括:提供一种游戏系统,能够在动作部件的动作中反映出用户的技能,并且能够改变用户对一次的动作部件的动作的期待度。游戏系统(1)提供一种利用壳体(2)进行的奖品获得游戏,其中,壳体(2)被配置为,根据经由按压按钮(4)输入的用户的按下操作来进行动作的10个带式输送机(BC)中的两个以上的带式输送机(BC)参与被收容在收容部(6)的奖品(30)的位置的变化。另外,游戏系统(1)根据按下按压按钮(4)的操作来确定10个带式输送机(BC)中的一部分带式输送机(BC),并且确定该一部分带式输送机(BC)的动作量。而且,游戏系统(1)使该一部分带式输送机(BC)实际以该动作量进行动作。(Provided is a game system capable of reflecting the skill of a user in the movement of an action member and changing the expectation of the user for one movement of the action member. A game system (1) provides a prize acquisition game using a housing (2), wherein the housing (2) is configured such that two or more Belt Conveyors (BC) of 10 Belt Conveyors (BC) that operate in accordance with a user's pressing operation input via a press button (4) participate in a change in the position of a prize (30) stored in a storage section (6). In addition, the game system (1) determines a part of the 10 Belt Conveyors (BC) according to the operation of pressing the press button (4), and determines the action amount of the part of the Belt Conveyors (BC). The game system (1) causes the part of the Belt Conveyor (BC) to actually operate by the operation amount.)

1. A game system that provides a prize winning game using a casing configured such that two or more operation members of a plurality of operation members that operate in accordance with a game behavior of a user input via an input device participate in a change in position of a game body housed in a housing unit, the prize winning game being one of: in the game system, a prize is given to the user when the game body is moved to a predetermined position by the movement of the two or more movement members in the housing, and the game system includes:

A part determining section that determines a part of the action parts from the part determining behavior in a case where the game behavior includes the part determining behavior for determining the part of the action parts among the plurality of action parts;

An action amount determining means that determines, when the game action includes an action amount determining action for determining an action amount of the part of the action members, an action amount when the part of the action members is operated, based on the action amount determining action; and

And a partial operation means for actually operating the partial operation means based on the determination results of the partial determination means and the operation amount determination means.

2. The gaming system of claim 1,

The part determining means and the action amount determining means utilize one common play behavior as the part determining behavior and the action amount determining behavior, and determine the action amounts of the part of the action means and the part of the action means, respectively, based on the one common play behavior.

3. The gaming system of claim 2,

The portion specifying means is connected to a display device having a determination unit for presenting partial information indicating one or more of the plurality of operating members so that an operating member to be operated changes with time, and when a stopping action for stopping the change of the partial information is executed as the game action, the portion specifying means specifies an operating member corresponding to the partial information stopped by the stopping action as the portion of the operating member, using the stopping action as the one common game action,

The display device includes a quantity display unit for displaying motion quantity information indicating motion quantities of the part of the motion members so as to change with time, and when the change of the motion quantity information is also stopped by the stopping action, the motion quantity specifying means uses the stopping action as the one common play action, and specifies a motion quantity corresponding to the motion quantity information stopped by the stopping action as the motion quantity of the part of the motion members.

4. The gaming system of claim 3,

In a case where the determination section includes a plurality of determination sections that respectively correspond to the one or more operating members and sequentially respectively present the object specifying information and the non-object specifying information over time so as to stop at any one of the object specifying information and the non-object specifying information with the stopping behavior, the part specification section specifies the one or more operating members corresponding to the determination section that presents the object specifying information as the part of the operating members using the object specifying information as the part information,

In a case where the amount display section includes a plurality of amount display sections that respectively show different amounts of motion and sequentially respectively present the amount specification information and the non-amount specification information over time so as to stop at any one of the amount specification information and the non-amount specification information along with the stopping behavior, the motion amount determination means determines a motion amount corresponding to the amount specification information as the motion amount of the part of the motion members using the amount specification information as the motion amount information.

5. The gaming system of claim 4,

The plurality of quantity display sections are provided for each determination section.

6. The gaming system of any of claims 1-5,

The plurality of operating members are arranged so that, when a discharge port, which is an opening for discharging the game body of the housing portion to the outside of the housing and is positioned below the housing portion and functions as the predetermined position, and an opening, which is continuous with the discharge port and opens at the bottom surface of the housing portion, are formed in the housing, the game body is supported from below by the two or more operating members, and the bottom surface of the housing portion is formed.

7. The gaming system of claim 6,

A plurality of belt conveyors as the plurality of operating members, wherein the plurality of belt conveyors operate to convey a conveying surface of a part of the conveying surface corresponding to a part supporting the game body in a predetermined direction,

The plurality of belt conveyors are arranged such that the opening is located at a front end in the prescribed direction.

8. The game system according to any one of claims 1 to 7,

When a plurality of operating members are determined as the partial operating members, the partial operating members operate the operating members in sequence.

9. The game system according to any one of claims 1 to 7,

When a plurality of operating members are determined as the partial operating members, the partial operating members operate all of the partial operating members simultaneously.

10. The game system according to any one of claims 1 to 9,

Utilizing the prize as the game body.

Technical Field

The present invention relates to a game system for providing a prize acquisition game using a casing configured such that two or more operation members of a plurality of operation members that operate in accordance with a game behavior of a user input via an input device participate in a change in position of a game body accommodated in an accommodating portion, the prize acquisition game being one of: when the game body is moved to a predetermined position by the movement of two or more moving members in the housing, a prize is given to the user.

Background

There is a game system that provides a prize winning game using a casing configured such that two or more operation members of a plurality of operation members that operate in accordance with a game behavior of a user input via an input device participate in a change in position of a game body accommodated in an accommodating portion, the prize winning game being a game in which a prize is awarded to the user when the game body is moved to a predetermined position by the operation of the two or more operation members in the casing. For example, a game device is known in which, as such a game body and an operation member, a prize itself and a conveyor belt (belt conveyor) are used, one prize is disposed on one conveyor belt, and when the conveyor belt is moved forward or backward by a conveying amount corresponding to a result of a slot to convey the prize to one end of the conveyor belt, the prize falling from one end is given to a player (see, for example, patent document 1). In addition, patent documents 2 and 3 are also known as prior art documents relating to the present invention.

Disclosure of Invention

Problems to be solved by the invention

The game devices of patent documents 1 to 3 are all of prize obtaining games of a type aimed at obtaining a prize by the action of an action member, and the game of patent document 1 corresponds to a game of a type in which a prize is obtained by conveying the prize by an action member. In such a prize acquisition game of a type that transports prizes, the process of transporting prizes by the operating member, the skill or skill of operating the operating member, and the skill or skill of the game often function as a part of the interest of the game. In the game of patent document 1, the conveyor is operated by a conveying amount corresponding to the result of the slot, and therefore, if a result corresponding to a large conveying amount can be obtained at the slot, for example, the possibility of obtaining a prize by one chance of a game can be increased. Therefore, the user can be expected to be unable to carry the prize in a uniform carrying amount.

On the other hand, in the game device of patent document 1, one prize is placed on each conveyor belt, and the prize is conveyed without fail in accordance with the movement of the conveyor belt, so that there is a low possibility that unexpected progress will occur during the conveyance. Specifically, for example, when the operating member is configured to catch a prize, the following steps may be incurred: progress in which the prize is released from the captured state in the transportation process and cannot be transported to a predetermined position for giving the prize; with such release, the positional relationship of the prize changes with changes in the arrangement angle or the like, and the capturing is easy and difficult to progress; in addition, when there are a plurality of prizes, it is easy and difficult to capture the prize in accordance with the positional relationship with the prizes; or, conversely, to easily give other prizes or to cause unexpected progress such that other prizes are actually given. Such a possibility is often contributed to as a part of interest by giving a stimulus to the user, but in the case of patent document 1, such a possibility is low. In addition, the operation of the conveyor belt is automatically controlled according to the result of the input port. Therefore, the player can participate in the determination of the transport amount through the input port, but does not actually perform the operation of operating the conveyor. As a result, the skill of the player and the scope of the skill are not reflected in the movement of the conveyor belt.

In the game devices of patent documents 2 and 3, a prize itself is used as a game body. Further, the prize is supported from below on the opening by a plurality of prize supporting portions, wherein the prize supporting portions are operated to change an exposed area of the opening, and when the support of the prize is released by the operation of the prize supporting portions, the prize falls from the opening to the prize outlet, and the fallen prize is given to the player from the prize outlet. Since the prize supporting portion to be the operation target among the plurality of prize supporting portions is determined by the operation of the player, it may be called a prize winning game of a type in which the operation member is operated in accordance with the skill of the user or the like. Therefore, there is a possibility that there is room for reflecting the skill of the player and the like in the process of determining the prize supporting portion as the operation target. However, the operation amounts of the prize supporting portions are merely uniform, and only the same expectation can be given to the user every time. That is, the expectation degree regarding one game chance cannot be changed.

Therefore, an object of the present invention is to provide a game system and the like capable of reflecting the skill of a user in the movement of an operation member and changing the expectation degree of the user for the movement of the operation member once.

Means for solving the problems

The game system of the present invention provides a prize acquisition game using a casing configured such that two or more operation members of a plurality of operation members that operate in accordance with a game behavior of a user input via an input device participate in a change in position of a game body accommodated in an accommodating portion, the prize acquisition game being one of: in the game system, a prize is given to the user when the game body is moved to a predetermined position by the movement of the two or more movement members in the housing, and the game system includes: a part determining section that determines a part of the action parts from the part determining behavior in a case where the game behavior includes the part determining behavior for determining the part of the action parts among the plurality of action parts; an action amount determining means that determines, when the game action includes an action amount determining action for determining an action amount of the part of the action members, an action amount when the part of the action members is operated, based on the action amount determining action; and a partial operation unit that actually operates the partial operation unit based on the determination results of the partial determination unit and the operation amount determination unit.

Drawings

Fig. 1 is a perspective view showing an appearance of a gaming machine.

Fig. 2 is a perspective view showing a belt conveyor unit.

Fig. 3 is a front view showing a state in which the belt conveyor unit of fig. 2 is viewed from the front.

Fig. 4 is a sectional view showing a case where a section on the line IV-IV of the example of fig. 3 is viewed from the right side.

Fig. 5 is a plan view showing a case where the belt conveyor unit of fig. 2 is viewed from below.

Fig. 6 is a functional block diagram showing a main part of a control system of the game system.

Fig. 7 is an explanatory diagram for explaining a play of the prize winning game.

fig. 8 is an explanatory diagram for explaining a relationship between each L ED display unit and a belt conveyor to be driven.

Fig. 9 is an explanatory diagram for explaining a relationship between the lighting state of each indicator portion and the operation amount of the belt conveyor.

Fig. 10 is an explanatory diagram for explaining a change in the amount of operation that can occur in indicator units in which the number of indicator blocks (boxes) in the lit state is the same.

Fig. 11 is a flowchart showing an example of the procedure of the display control processing.

Fig. 12 is a flowchart showing an example of the procedure of the drive control process.

Fig. 13 is a perspective view showing a belt conveyor unit according to a modification.

Detailed Description

Next, an example of a game system according to an embodiment of the present invention will be described. First, the overall configuration of a game system according to an embodiment of the present invention configured as one game machine will be described with reference to fig. 1. Fig. 1 is a perspective view showing an appearance of the gaming machine 1. The game machine 1 is an example of a game machine, and is configured as a commercial (business) game machine that allows a user to play a game within a range corresponding to a predetermined game fee in exchange for payment of the game fee. Such a game machine 1 is sometimes called a arcade game machine. The game machine 1 is a computer device installed in a predetermined facility for the main purpose of increasing profits by allowing a large number of users to repeatedly play games.

The game machine 1 is configured to be a game (prize winning game) which can win prizes for the purpose of winning prizes. The prize winning game is a type of game in which a prize is given to a user when a game body (the prize itself is often used, but a medium different from the prize may be used) is moved to a predetermined position by various operation members that operate according to the game behavior of the user. The game machine 1 uses a plurality of belt conveyors BC each functioning as such an operating member. Specifically, the game machine 1 includes a housing 2. The housing 2 is provided with a belt conveyor unit 3, a push button 4, a discharge port 5, and a storage portion 6. The push button 4 is a well-known input device for inputting a push operation as a game action of the user. The operation of the belt conveyor unit 3 is controlled by pressing the press button 4. The relationship between the pressing operation of the press button 4 and the operation of the belt conveyor unit 3 will be described later.

The housing portion 6 is a portion for housing the game body, and is a space formed inside the housing 2. The housing portion 6 is configured to be visually confirmed from the outside by separating the outside from the inside by a transparent material such as acryl or glass, which can visually confirm the inside. An opening 7 connected to the discharge port 5 is provided in the bottom surface of the housing portion 6. That is, the housing portion 6 is connected to the discharge port 5 via the opening 7. The outlet 5 is an opening for discharging (dispensing) the game body accommodated in the accommodating portion 6 to the outside of the housing 2 through the opening 7. When the game body is discharged from the outlet 5, a prize is given to the user. That is, the discharge port 5 functions as a predetermined position for giving a prize.

The belt conveyor unit 3 is a known device that has a plurality of belt conveyors BC and conveys a conveyed object in a predetermined direction by each belt conveyor BC. The belt conveyor unit 3 is provided inside the casing 2 so that the plurality of belt conveyors BC form the bottom surface of the housing 6. The belt conveyor unit 3 is disposed such that the opening 7 is located at the front end in the predetermined direction. Then, the game body in the storage portion 6 is conveyed toward the opening 7 by the movement of each belt conveyor BC in a predetermined direction. More specifically, the belt conveyor unit 3 is operated in response to the pressing operation of the press button 4 so as to convey the game bodies on the respective belt conveyors forming the bottom surface of the housing portion 6 toward the opening 7. The details of the belt conveyor unit 3 will be described later.

In the example of fig. 1, two belt conveyor units 3 are provided inside the casing 2, and two openings 7, two discharge ports 5, and two push buttons 4 are provided so as to correspond to the belt conveyor units 3, respectively. However, the number of the belt conveyor units 3 and the like may be appropriately set according to the form (size, shape, and the like) thereof, the form of the storage section 6, and the like. The number of the openings 7, the discharge ports 5, and the push buttons 4 may or may not be the same as the number of the belt conveyor units 3. That is, one opening 7 and one push button 4 may be provided to correspond to a plurality of belt conveyor units 3. The same applies to the relationship of the opening 7, the discharge port 5, and the push button 4. The opening 7, the discharge port 5, and the push button 4 are similarly provided in front of the housing 2 (on the side where the user plays the game, in other words, in a predetermined direction in which the belt conveyor unit 3 conveys the game body). However, the arrangement positions of the opening 7, the discharge port 5, and the push button 4 may be appropriate. The positions of the opening 7, the discharge port 5, and the push button 4 may be identical to each other or may not be identical to each other. The conveying direction (predetermined direction) of the belt conveyor unit 3 is not limited to the horizontal direction (front direction in the example of fig. 1). For example, the two belt conveyor units 3 may be disposed on both left and right end sides of the accommodating portion 6 so as to sandwich one opening. In this case, the two belt conveyor units 3 may be arranged horizontally so as to convey the game body in the horizontal direction toward the opening 7 at the center, or may be arranged obliquely so as to be gradually inclined obliquely upward. The conveying directions of the belt conveyors BC may be different from each other. Specifically, for example, when the two openings 7 are arranged at positions opposite to each other, the two belt conveyors BC may be arranged in opposite directions so as to convey toward the openings 7. That is, the belt conveyor unit 3 and the like may be appropriately arranged.

next, details of the belt conveyor unit 3 will be described with reference to fig. 2 to 5, fig. 2 is a perspective view showing one belt conveyor unit 3 in a state of being detached from the casing 2, fig. 2 shows that the belt conveyor unit 3 is configured as one device and is configured to be detachable from or attachable to the casing 2, 10 belt conveyors BC are provided in the belt conveyor unit 3, each belt conveyor BC is configured to be independently operable without being affected by the other belt conveyors BC, further, two L ED units 8 are provided in the belt conveyor unit 3, 10L ED display portions 9 as a plurality of determination portions are provided in each L ED unit 8 so as to be spaced apart from each other by the same interval as the interval between the belt conveyors BC, and two L ED units 8 are arranged in front of and in back of the 10 belt conveyors BC so as to sandwich each belt conveyor BC by each L ED display portion 9 of each L ED unit 8, that two L ED units 8 are arranged one after each belt conveyor BC.

each L ED display unit 9 is used to identify 10 belt conveyors BC to be driven out of the belt conveyors BC by lighting on and off, specifically, the front and rear L ED display units 9 correspond to the belt conveyors BC located therebetween, and the belt conveyor BC sandwiched between the L ED display units 9 in the lit state is identified as the driven object, and the belt conveyor BC is actually driven, and the relationship between the L ED display units 9 and the belt conveyor BC to be driven is described later together with the relationship between the pressing operation of the press button 4 and the operation of the belt conveyor unit 3.

fig. 3 is a front view showing the belt conveyor unit 3 of fig. 2 when viewed from the front, as shown in fig. 3, each L ED display unit 9 has 3 indicator units 10, 3 indicator units 10 as a plurality of amount display units, and functions as an indicator for indicating the operation amount of the belt conveyor BC corresponding to each L ED display unit 9, specifically, each indicator unit 10 is constituted by 5 indicator blocks 10a, each indicator block 10a is formed into a downward arrow shape, L EDs are provided inside each indicator block 10a, and are configured to be capable of turning on and off for each indicator block 10a, that is, each L ED display unit 9 is configured to be turned on and off by each indicator block 10a of each indicator unit 10, and each indicator unit 10 notifies the user of the operation amount of the belt conveyor BC by the number of the indicator blocks 10a in the turned-on state, and the relationship between the lighting state of each indicator unit 10 and the operation amount of the belt conveyor BC is also described later together with the operation relationship between the belt conveyor buttons of the pressing operation of the pressing button 4 and the conveyor unit.

Fig. 4 is a sectional view showing a case where a section on the line IV-IV of the example of fig. 3 is viewed from the right side. As shown in fig. 4, each belt conveyor BC has the following well-known mechanisms: the object on the conveyor BC1 is conveyed in a predetermined direction by the conveyor BC1 rotating together with two rollers BC2 wound around the inner sides of both ends of the endless conveyor BC 1. A motor 11 is provided below each belt conveyor BC. The motor 11 functions as a drive source for driving each belt conveyor BC. Specifically, a timing pulley 12 is mounted on the motor 11 coaxially with the rotor portion. The timing pulley 12 is rotationally driven in accordance with the rotation of the rotor portion. That is, the timing pulley 12 functions as an output destination of the driving force of the electric motor 11, and the timing pulley 12 is first rotationally driven by the electric motor 11. Further, the timing pulley 12 is disposed in contact with the lower side of the conveyor belt BC1 of the belt conveyor BC. The timing pulley 12 is driven to rotate the belt BC1 by a resistance force (frictional force) generated by contact with the belt BC 1. In this manner, the motor 11 drives each belt conveyor BC. The belt conveyor BC and the driving method thereof may be configured as appropriate.

Fig. 5 is a plan view showing a case where the belt conveyor unit 3 of fig. 2 is viewed from below. As shown in fig. 5, in one belt conveyor unit 3, 10 motors 11 are disposed below 10 belt conveyors BC, respectively. In addition, these motors 11 are divided into two groups 11G, one group for each 5. One group 11G1 is a group arranged such that the timing pulley 12 is positioned on the left side, and the other group 11G2 is a group 11G arranged such that the timing pulley 12 is positioned on the right side. The motors 11 of the respective groups 11G are positioned to drive the respective belt conveyors BC at intervals. Specifically, one group 11G1 is positioned to drive the belt conveyors BC of odd number such as 1 st, 3 rd from the left, respectively, and the other group 11G2 is positioned to drive the belt conveyors BC of even number such as 2 nd, 4 th from the left, respectively. In this manner, the motors 11 are arranged in different directions to effectively utilize the space.

Each electric motor 11 is provided with a known measuring device 13 for measuring the rotation speed (rotation amount) of the timing pulley 12. The measuring device 13 is mounted coaxially with the rotor portion 14 of the electric motor 11, like the timing pulley 12, so that the measuring device 13 and the timing pulley 12 rotate integrally. The rotation speed of the timing pulley 12 corresponds to the moving distance of the conveyor belt BC1 (the conveying distance or the movement amount of the game body). Therefore, the measuring device 13 is used for measuring the moving distance of the conveyor belt BC 1.

next, the main parts of the control system of the game machine 1 will be described with reference to fig. 6, the game machine 1 is provided with a control unit 21 as a computer, a storage unit 22 as a storage means, the belt conveyor unit 3, and the push button 4, the control unit 21 is configured as a computer in which a CPU as an example of a processor for executing various processes in accordance with a predetermined computer program, an internal memory necessary for the operation, and other peripheral devices are combined, the control unit 21 is provided with a display control unit 23 and a drive control unit 24 as logical devices realized by a combination of a hardware resource of the control unit 21 and a program PG as a software resource, the display control unit 23 executes various processes for controlling the operation of the L ED display unit 9, and the drive control unit 24 executes various processes for controlling the operation of the motor 11.

the storage unit 22, the belt conveyor unit 3, and the press button 4 are all connected to the control unit 21, and the control unit 21 controls the display of the L ED display units 9 of the belt conveyor unit 3 and the operation of the motors 11, more specifically, the display control unit 23 controls the operation of the L ED display units 9, and the drive control unit 24 controls the operation of the motors 11, and therefore, the display control unit 23 outputs signals to control the lighting and lighting (including the color tone change and the color tone change stop described later) of the indicator blocks 10a of the indicator units 10 included in the L ED display units 9, and similarly, the motors 11 operate in accordance with the output signals from the drive control unit 24, the belt conveyors BC of the belt conveyor unit 3 operate in accordance with such an operation, that the drive control unit 24 controls the operation of the belt conveyors via the motors 11, that the measurement results of the measurement devices 13 of the motors 11 and the press button 4 are output to the drive control units 13, that is to control the drive control the motors 24, that is to output the measurement results of the drive control the drive units 13, that is to control the display the drive control the drive units 13, and to output the display the measurement results, that is to control the drive units 24, or to output the display the measurement units 24, that is to control the measurement units 24, in other words, to output the measurement results of the measurement units 21, to control the measurement units 24, to control the display the measurement units 24, or to output the display the measurement results, or to output the measurement results, or to control the measurement units 24, that is to control the measurement units to control the display the measurement units 13.

The storage unit 22 is an external storage device implemented by a storage unit including a nonvolatile storage medium (a computer-readable storage medium) such as a hard disk or a semiconductor storage device. The storage unit 22 stores the program PG described above, and also stores various data, and in the example of fig. 6, game data GD is shown. The game data GD is data for causing the user to play a prize winning game in accordance with the program PG. The game data GD includes BGM data for playing BGM, for example. In addition, various input devices and output devices provided in the game machine 1 for business use may be provided. Such an input device includes, for example, a well-known price collecting mechanism for collecting prices required for playing a prize acquisition game. The price collection means may be configured to collect a predetermined amount of money (including substitute money such as banknotes and medals) as a predetermined price, or may be configured to collect various other values such as electronic money (including various points) as a predetermined price. However, their illustration is omitted.

Next, a description will be given of a play method of the prize winning game, and a relationship between a pressing operation of the pressing button 4 and an operation of the belt conveyor unit 3. Fig. 7 is an explanatory diagram for explaining a play of the prize winning game. Fig. 7 shows an example in which the prize 30 itself is used as a game body. In such a case, the prize 30 itself is discharged from the discharge port 5, and the prize 30 is directly given to the user by such discharge. In this case, as shown in fig. 7, the prize 30 is placed on the belt conveyor unit 3 so as to straddle the plurality of belt conveyors BC. That is, the prizes 30 are directly arranged on the conveying surface DA such that each part is in contact with the conveying surface DA of the belt conveyor BC. Specifically, since the belt conveyor unit 3 includes 10 belt conveyors BC which can be driven independently of each other, the conveyance surface DA of the belt conveyor unit 3 is formed by the collection of the conveyance surfaces DA (upper surfaces) of the respective belt conveyors BC, and such a conveyance surface DA functions as the arrangement surface of the prize 30 (the bottom surface of the storage section 6). As a result, 10 conveying surfaces DA corresponding to the 10 belt conveyors BC are formed on the conveying surface (hereinafter, sometimes referred to as the arrangement surface DAG) of the belt conveyor unit 3, and are divided into the conveying surfaces DA. The prize 30 is arranged across a plurality of the 10 conveyance surfaces DA.

specifically, each indicator unit 10 is used to determine the operation amount of the belt conveyor BC to be operated by the pressing operation of the pressing button 4, and each indicator unit 10 is sequentially changed to the lighting of a different color scheme (intended to be visually different, including a simple increase in brightness) and is stopped by the pressing operation of the pressing button 4, and the belt conveyor BC corresponding to the L ED display unit 9 including the indicator unit 10 in which the color scheme change is stopped in the lighting state of the different color scheme is determined as the belt operation target, and the operation amount indicated by the indicator unit 10 is determined as the operation amount of the belt conveyor BC.

in the example of fig. 7, the indicator part 10 in the lit state is indicated by the left diagonal lines, specifically, of the 3 indicator parts 10 of the respective L ED display parts 9, the 5 indicator blocks 10a (all) of the central indicator part 10 are respectively lit up, and the 3 indicator blocks 10a of the indicator parts 10 on the left and right sides of the central indicator part 10 are respectively lit up, in which case the central indicator part 10 represents the maximum amount of action, and the indicator parts 10 on the left and right sides of the central indicator part 10 represent the amounts of action that are equal to each other and are half the intensity of the maximum amount, that is, the two amounts of action are represented by the 3 indicator parts 10, and the indicator part 10 at the center of the 4 th L ED display part 9 from the right is represented by the right diagonal lines to represent different color tones, that the change in color tone is stopped at the indicator part 10 at the center of the 4 th L display part 9 from the indicator part 10 in the normal state of the present invention, that the indicator part 10 is represented as the same color tone-displaying function information of the first indicator part 10 and the function information that is not the same as the function information of the function of the present invention, and the function of the pressing, and the function of pressing, that the present invention, the present indicator part of the invention, the present indicator part of the present indicator part 10, the invention, the indicator parts.

In the example of fig. 7, the prize 30 is not flat but has a form including irregularities. Thus, the prize 30 only contacts a portion of the configuration surface DAG. Specifically, the prize 30 is in contact with only the conveying surface DA (for convenience of explanation, the color is a dot pattern) of the 3 th, 5 th, and 7 th belt conveyors BC from the left, and the load is supported from below on the 3 conveying surfaces DA. That is, the prize 30 is substantially supported by the 3 conveying surfaces DA. Therefore, only the belt conveyor BC having the 3 conveying surfaces DA participates in the conveyance (movement or displacement) of the prize 30. As a result, in this example, the user is required to operate the 3 belt conveyors BC more largely by operating the push button 4 in order to convey (obtain) the prize 30. That is, the user is required to play the game in the following manner: the 3 belt conveyors BC are operated to convey the prize 30 one by one at the portions contacting the conveying surface DA. On the other hand, the distribution of the load is not limited to be uniform among the 3 belt conveyors BC depending on the form of the prize 30 and the like. Therefore, the entire prize 30 is not moved (not toward the opening 7) unless all of the 3 belt conveyors BC are operated, but the entire prize 30 is sometimes moved greatly by the operation of the belt conveyor BC having a high load distribution. As a result, the user is also required to estimate the distribution of the load between the belt conveyors BC (for example, the belt conveyor BC with a high load distribution, in other words, the belt conveyor BC capable of participating in the conveyance of the prize 30 more). Further, since the prize 30 is partially supported by the belt conveyors BC one by one in this manner, the degree of conveyance of each portion of the prize 30 may be different, and the belt conveyor BC supporting each portion may be changed according to the degree of conveyance. Therefore, the user is also required to play a game in consideration of such a change. In this example, 10 conveying surfaces DA corresponding to 10 belt conveyors BC function as a plurality of areas of the present invention, respectively. The 3 th, 5 th, and 7 th belt conveyors BC, which are in contact with the prize 30 to participate in the conveyance of the prize 30, function as two or more operation members of the present invention. Similarly, the 3 conveying surfaces DA corresponding to the belt conveyors BC function as two or more regions of the present invention.

In the arrangement surface DAG, the prize 30 (game body) may be arranged in an appropriate form (size, shape, etc.) as long as it spans a plurality of the carrying surfaces DA. Alternatively, conversely, a belt conveyor unit 3 of an appropriate form may be used in order to arrange prizes 30 of an appropriate form. In addition, as long as the user visually appears that the prize spans the plurality of conveying surfaces DA (or there is a possibility of this), only one belt conveyor BC may be provided which actually comes into contact with the prize 30 (or bears the load of the prize 30). The same applies to the belt conveyor BC that participates in the conveyance of the prize 30. That is, as long as the user visually appears that the plurality of conveying surfaces DA participate in the conveyance of the prize 30 (or there is a possibility of this), only one belt conveyor BC actually participating in the conveyance of the prize 30 (bearing the load) may be provided. The intention of the explanation to participate in the conveyance or the like across the plurality of conveying surfaces DA or the plurality of conveying surfaces DA can be explained in this way.

The color tone change of the indicator portion 10 is not limited to the manner in which the color tone change occurs one by one. For example, such a change may occur simultaneously with the plurality of belt conveyors BC, and the color tone change of the plurality of indicator portions 10 may be stopped by one pressing operation of the press button 4, so that the plurality of indicator portions 10 function as the indicator portions 10S of different colors. That is, the color change of the indicator portion 10 may be appropriately generated to indicate one or more belt conveyors BC. When the plurality of indicator units 10 function as the different-color indicator units 10S, the plurality of belt conveyors BC corresponding to the plurality of different-color indicator units 10S may all be operated together, or may be individually operated in sequence. The same applies to a plurality of belt conveyors BC as operation targets corresponding to a plurality of game times when a plurality of game times are provided with a predetermined consideration. That is, the plurality of belt conveyors BC to be operated corresponding to the plurality of game counts may be operated individually in sequence for each game, or all of the belt conveyors BC to be operated may be operated simultaneously after the belt conveyors BC to be operated corresponding to all of the game counts are determined. That is, the plurality of belt conveyors BC to be operated may be operated at appropriate timing. When the plurality of belt conveyors GC are identified as the belt conveyors BC to be operated, the plurality of belt conveyors GC function as two or more operation members of the present invention.

specifically, first, the color matching of each indicator unit 10 starts to change in accordance with the acquisition of the predetermined price, and the color matching change is stopped by the pressing operation of the press button 4, then, the belt conveyor BC as the driving object and the operation amount thereof are determined in accordance with the stop position of the color matching change, and the belt conveyor BC as the driving object is actually driven by the operation amount thereof.

in the case where a plurality of belt conveyor units 3 are provided in the game machine 1, such color change occurs again in a predetermined order for each belt conveyor unit 3, for example, in the case where two belt conveyor units 3 are arranged in the left-right direction, the operation is performed in such a manner that the indicator units 10 are pressed from the indicator units 10 at the left end to the indicator units 10 at the right end in the case where the indicator units 10 at the right end are pressed in the order indicated by the pressing operation of the left end and the indicator units 10 at the right end (hereinafter, the operation is referred to as "pressing operation of the left end and the operation of the right end of the belt conveyor units BC 4), and the operation is performed in the case where the indicator units 10 at the left end are pressed in the order indicated by the pressing operation of the right end BC 4, the operation of the indicator units 10 at the right end is performed in the order indicated by the pressing operation of the left end and the indicator units 10 at the right end are pressed in the order indicated by the pressing operation of the left end BC 4.

in the example of fig. 8, only the lower L ED unit 8 of the two L ED units 8 (see fig. 3) positioned vertically so as to sandwich the belt conveyors BC therebetween is shown, but the upper L ED unit 8 operates in the same manner as the lower L ED unit 8, that is, both L ED units 8 perform the same operation in synchronization with each other, since the prize 30 moves as needed, there is a possibility that a situation where one L ED unit 8 is blocked by the prize 30 (the user cannot see), even if such a situation occurs, a color change or the like is notified by another display, that is, the front and rear L ED units 8 present the same display as each other, so that a defect on one side is supported by the other side, in addition, color change of each L ED display section 9 appropriately occurs, that is, color change of each L ED display section 9 may occur without circulation, and, specifically, color change of each L ED display section 9 may occur in a manner of a left-right indicator 10, and all the color change of the belt conveyors BC included in the belt conveyors BC may occur to the right or all the left-right indicator sections 10 of the belt conveyors 3, and all the indicator sections may arrive at the right-left-right-side indicator 10 in sequence after the belt conveyors 3, the indicator sections of the belt conveyor BC may occur, and all the left-right-side indicator units 10 may occur in the random indicator units 10 in the conveyor unit 10.

the color matching change of each L ED display unit 9 may be generated by an appropriate number of indicator units 10, for example, such a color matching change may be generated for every two indicator units 10. in addition, such two indicator units 10 may be continuous or discontinuous, the color matching change of the indicator units 10 may be stopped by one stop operation or may be stopped by two stop operations performed for each indicator unit 10. in addition, the belt conveyors BC corresponding to the respective indicator units 10 may be operated in accordance with the operation amounts of the indicator units 10. specifically, in the case where two indicator units 10 having generated the color matching change correspond to two belt conveyors BC, the two belt conveyors BC may be operated with the operation amounts corresponding to the respective indicator units 10. in the case where two indicator units 10 having generated the color matching change correspond to one belt conveyor BC, the one belt conveyor BC may be operated with the operation amounts corresponding to the respective indicator units 10, or, in the case where the operation amounts of the two indicator units 10 having generated the color matching change correspond to one belt conveyor BC, the one belt conveyor BC may be operated with the operation amounts of the respective indicator units 10.

for example, the L ED display unit 9 corresponding to a plurality of belt conveyors BC may be provided between two belt conveyors BC in the belt conveyor unit 3, and when the match change is stopped at each indicator unit 10 of the L ED display unit 9, two belt conveyors BC corresponding to the L ED display unit 9 (for example, both belt conveyors BC) may be operated by the operation amount of the indicator unit 10 stopped, that is, when one belt conveyor BC is normally operated by the operation amount of one indicator unit 10, two belt conveyors BC corresponding to the operation amount of 2 times may be operated by the operation amount of the indicator unit BC, and when the match change is not detected, the operation amount of each belt conveyor BC may be displayed by the indicator BC display unit 3556, or the operation amount of each belt conveyor BC may be displayed by the indicator BC display unit BC as a simple operation amount indicating that the match change is not detected, or the operation amount of each belt conveyor BC is displayed by the indicator BC display unit BC display a simple operation amount indicating that the match change is not detected, or the match change is displayed by the indicator BC display unit BC display the operation amount of the match operation amount of the indicator BC display unit BC as a simple operation amount indicating that the match change of the operation amount of the conveyor BC (for example, or the operation amount of the conveyor BC) indicating that the match change is not indicated as a match operation amount of the match operation of the conveyor BC 26.

Fig. 9 is an explanatory diagram for explaining a relationship between the lighting state of each indicator portion 10 and the operation amount of the belt conveyor BC. As shown in fig. 9, the operation amount is larger in the case where 5 indicator blocks 10a (all) are lit in the color-changed state (the case where the indicator portions 10 on which the 5 indicator blocks 10a are lit are the different-color indicator portions 10S) than in the case where the 3 indicator blocks 10a are lit in the color-changed state (the case where the indicator portions 10 on which the 3 indicator blocks 10a are lit are the different-color indicator portions 10S). Specifically, since a predetermined operation amount is assigned to one indicator block 10a, when 3 indicator blocks 10a are lit in a color-changed state, the belt conveyor BC is driven by an operation amount corresponding to the 3 indicator blocks 10 a. Since the moving distance (pitch amount) 40 by which the conveying surface DA of the belt conveyor BC moves in the predetermined direction is determined based on such an operation amount, the moving distance 40A when the 3 indicator blocks 10A are lit in the color-changed state is naturally smaller than the moving distance 40B when the 5 indicator blocks 10A (all) are lit in the color-changed state (about 1.7 times the moving distance 40A when the 3 indicator blocks 10A are lit in the color-changed state). The prize 30 moves from the initial position OP according to the moving distance 40. Therefore, when the indicator portion 10 in which the 5 indicator blocks 10a are lit is stopped, and the belt conveyors BC having the same load distribution are driven, for example, when the center of gravity is located on the same one belt conveyor BC, the prize 30 can be conveyed more closely to the opening 7. Therefore, the user is required to perform a stopping operation to stop the color scheme change at the indicator portion 10 having a larger operation amount (the indicator portion 10 in which the 5 indicator blocks 10a are lit).

The 3 indicator portions 10 may be appropriately assigned to the operation amounts. For example, 2 indicator blocks 10a may be lit on the left indicator portion 10, 3 indicator blocks 10a may be lit on the right indicator portion 10, and 4 indicator blocks 10a may be lit on the center indicator portion 10. The indicator portion 10 indicating the maximum operation amount among the 3 indicator portions 10 is not limited to the position located at the center. Such indicator portion 10 may be disposed at an appropriate position including the left and right. The operation amount corresponding to the instruction block 10a in the lit state may be appropriate. That is, the present invention is not limited to a configuration in which a predetermined operation amount is allocated to one instruction block 10a, and the operation amount indicated by each indicator unit 10 linearly corresponds to the number of instruction blocks 10a in the lit state. The operation amount indicated by each indicator unit 10 may be appropriately allocated according to the number of indicator blocks 10a in the lit state.

in this case, the amount of readings (including the readings of the same instruction block type as the instruction block 10 a) indicating the operation amount may be changed with the passage of time by the indicator, and the change of the readings may be stopped by the stop operation.

Further, it is possible to arrange various forms of the prize 30 in the belt conveyor unit 3. For example, even if the shape is the same, there may be cases where a large-sized prize 30 is arranged and there may be cases where a small-sized prize 30 is arranged. In the case of small-sized prizes 30, the distance to the opening 7 tends to be relatively long compared to large-sized prizes 30. Therefore, in such a case, if the amount of motion in the case of a small-sized prize 30 is not made larger than the amount of motion in the case of a large-sized prize 30, a feeling of unfairness may be given to the user (or the relative value with respect to one game may be reduced). Therefore, the operation amount corresponding to the number of instruction blocks 10a in the lit state can be appropriately changed by the administrator of the game machine 1 (for example, the owner of the game machine 1 or the operator of a predetermined facility). For example, when the game device 1 is provided with a sensor capable of detecting the size of the prize 30, the game device 1 (control unit 21) may automatically set the operation amount based on the detection result of such a sensor. The same applies to the case where the amount of motion is changed according to factors other than the size of the prize 30.

Fig. 10 is an explanatory diagram for explaining a change in the amount of operation that can occur in the indicator unit 10 in which the same number of indicator blocks 10a are lit. As shown in fig. 10, even when the number of the indicator portions 10 in the lit state is the same as the number of the indicator blocks 10a, the moving distance 40 changes according to the setting of the administrator. Specifically, even when the number of the indicator portions 10 in the lit state is the same as the number of the indicator portions 10, the movement distance 40C when the large prize 30 is disposed in the belt conveyor unit 3 is set to be smaller than the movement distance 40D when the small prize 30 is disposed in accordance with the number of the indicator portions 10 in the lit state. In this manner, the operation amount of each belt conveyor BC can be appropriately changed by the administrator. The setting of the operation amount is not limited to the case where the size of the prize 30 changes, and may be performed when appropriate.

the display control process is executed by the control unit 21, and more specifically, the process for changing the color of the indicator units 10 in a lit state in a predetermined order and stopping the change in association with a stop operation is executed by the display control unit 23 of the control unit 21. in the case where a predetermined change start condition is satisfied (for example, the case where a denomination of coins or the like is imposed as described above), the display control unit 23 starts the display control process of fig. 11, first causes the lit color of the indicator units 10 included in the L ED units 8 on both the top and bottom sides to be changed sequentially from the left end to the right end for each L unit 8 (step S101). that is, the display control unit 23 controls the lighting of the indicator units 10 so that the indicator units 10 change sequentially from the left end to the right end as time elapses, and causes the indicator units 23 to change sequentially from the left end to the right end of the gaming machine in a left-to-right direction, that is, the display control unit 23 controls the indicator units 10 to change sequentially from the left end to the right end of the indicator unit 10 in a left-to-right-side, that is, and the indicator units 23 change sequentially from the left end to the right-to-end of the left-to-end conveyor unit 8 in a left-to-right manner, that is, that two indicator units 23, that is, that the indicator units 10, that is, that the indicator units 23, that the indicator units 10, that is, that the indicator units 10, that is.

Next, the display control unit 23 determines whether or not there is a stop operation, that is, whether or not an operation of pressing the push button 4 is performed (step S102). When the stop operation is not performed, the display control unit 23 repeatedly determines whether or not the stop operation is performed at a predetermined cycle. That is, the display control unit 23 repeatedly executes the processing of step S102 until the stop operation is executed. On the other hand, when the stop operation is performed, the display control unit 23 stops the color scheme change in accordance with the timing of the stop operation (step S103). Then, the display control unit 23 stops the color scheme change and ends the current process. Thereby, the color tones of the indicator portions 10 in the lit state change in a predetermined order. In addition, such a change is stopped along with the stopping operation.

On the other hand, the drive control process is a process for driving each belt conveyor BC. Specifically, the drive control process is the following process: the belt conveyor BC to be driven and the operation amount thereof among all the belt conveyors BC are determined based on the stop operation, and the belt conveyor BC to be driven is actually driven by the drive amount. In addition, the drive control process is executed by the drive control section 24 of the control unit 21. With the end of the display control process, the drive control unit 24 starts the drive control process of fig. 12, and first acquires a stop position at which the color scheme change of the indicator unit 10 is stopped in response to the stop operation (step S201).

next, the drive control section 24 determines the belt conveyor BC as the drive target based on the stop position acquired in step S201 (step S202). specifically, the drive control section 24 determines the L ED display section 9 of the indicator section 10 including the stop position, and determines the belt conveyor BC corresponding to the L ED display section 9 as the belt conveyor BC as the drive target. next, the drive control section 24 determines the operation amount of the belt conveyor BC as the drive target determined in step S202 (S203). specifically, the drive control section 24 determines the number of the indicator blocks 10a in the lit state in the indicator section 10 at the stop position, determines the operation amount of each indicator block 10a (or the operation amount corresponding to the number of the indicator blocks 10 a) based on the previously set result (including the set result set by the administrator), then, the drive control section 24 acquires the operation amount corresponding to the determined number of the indicator blocks 10a in the lit state (or the operation amount corresponding to the number of the indicator blocks 10 a) based on the determined operation amount of each indicator block 10a, and determines whether or not the plurality of operation amounts of the belt conveyor BC as the drive target are determined in the game, and if the plurality of operation amounts of belt conveyors corresponding to the operation amounts are determined in the step S203, and if the game control sections are determined, and the game is performed after the step S202, and the step S203.

Next, the drive control unit 24 actually drives the belt conveyor BC based on the determination results of steps S202 and S203. Specifically, the drive control unit 24 drives the motor 11 corresponding to the belt conveyor BC determined in step S202 so that the belt conveyor BC actually performs the driving operation (conveying operation) by the operation amount determined in step S203. Then, the drive control unit 24 actually drives the belt conveyor BC to be driven, and then ends the present process. Thus, the belt conveyor BC to be driven and the operation amount thereof at which the belt conveyor BC to be driven actually operates are determined based on the stop operation.

As described above, according to this embodiment, the arrangement surface DAG is divided into 10 conveying surfaces DA corresponding to 10 belt conveyors BC, the prize 30 is positioned on the arrangement surface DAG so as to straddle the conveying surfaces DA of two or more belt conveyors BC, and the belt conveyors BC corresponding to the respective conveying surfaces DA convey the portions (portions) of the prize 30 positioned on the respective conveying surfaces DA in the predetermined direction (forward). In other words, since the 10 belt conveyors BC carry the prize 30 on the portion of each conveying surface DA, the prize 30 is allowed to be arranged across two or more conveying surfaces DA. Thus, the arrangement and conveyance of the prizes 30 can be shared between the plurality of conveyance surfaces DA and the plurality of belt conveyors BC corresponding thereto, without depending on only one conveyable range (in the case of a boom, the length of the claw, the angle of deployment, or the force of capture, or the like) corresponding to one operating member such as one belt conveyor and one boom (a known operating member of the type that captures, lifts, and conveys the prizes 30). Therefore, even an object that cannot be arranged and conveyed within the conveyable range of one operating member can be arranged and conveyed by the plurality of conveying surfaces DA and the plurality of belt conveyors BC corresponding thereto. As a result, by such allocation, as compared with the case where only the transportable range of one operation member is formed in the arrangement-surface DAG, it is possible to arrange objects having a wider variety of forms as the prizes 30 in the arrangement-surface DAG, and therefore, it is possible to improve the degree of freedom of the objects that can be used as the prizes 30.

The belt conveyor BC to be operated is specified by a stop operation (operation of pressing the push button 4) by the user. Therefore, by such a stopping operation, it is possible to provide various skills or room for skill such as a skill to discriminate a more appropriate (higher load distribution) belt conveyor BC or a skill to stop the color tone change at such a more appropriate belt conveyor BC, for example, in the operation of the belt conveyor BC, in other words, in the conveyance of the prize 30. As a result, it is possible to provide a conveying process for conveying the prizes 30 of various forms to the target prize 30, and it is also possible to provide a room for reflecting the skill of operating the belt conveyor BC as the target to be operated during the conveying. This can improve the interest of the game.

By such a stop operation for specifying the belt conveyor BC to be operated, the operation amount of the belt conveyor BC to be operated can also be specified. Therefore, the operation amount of the belt conveyor BC to be operated can be changed by such a stop operation. That is, the skill of the user and the like can be reflected in the operation of the belt conveyor BC to be operated (in other words, the conveyance of the prize 30), and the degree of expectation of the user for the operation of the belt conveyor BC at one time can be changed. In addition, since both the belt conveyor BC to be operated and the operation amount thereof can be specified by the same one common stop operation, it is possible to save the user's labor compared to the case where these operations are realized by different operations. This can further improve the convenience of the user and the interest of the game.

On the other hand, a part of the prize 30 (a part on the conveying surface DA) is conveyed forward (in the direction of the opening 7) by each belt conveyor BC. Therefore, if each belt conveyor BC does not operate backward (backward direction) opposite to the forward direction, even if the prize 30 cannot be conveyed to the opening 7 by one conveyance, the prize cannot be conveyed backward from the position and the conveyance in one direction to the opening 7 is continued. As a result, for example, when the conveying direction of each belt conveyor BC is limited to the front, even if the prize 30 cannot be conveyed to the opening 7 by one conveyance, the favorable situation (situation close to the opening 7) associated with the conveyance can be maintained until the next opportunity of conveyance. This makes it possible to substantially directly correlate the expectation degree of the user regarding the prize acquisition with the number of times of game play, and thus to promote game play by the user. Further, the influence of each belt conveyor BC on the conveyance of the prize money 30 tends to be as follows: the influence when the plurality of belt conveyors BC are operated together is larger than the influence when the belt conveyors BC are operated individually one by one. Therefore, when there are a plurality of belt conveyors BC to be operated, the difficulty level of the prize winning game can be adjusted by adjusting the operation timing of each belt conveyor. Specifically, the difficulty of prize acquisition can be reduced when all of the plurality of belt conveyors BC to be operated are simultaneously operated, as compared with the case where the plurality of belt conveyors BC to be operated are sequentially operated. This can improve the user's expectation of prize acquisition.

In the above-described aspect, the drive control unit 24 of the game machine 1 functions as the partial determination means, the operation amount determination means, and the partial operation means of the present invention by executing the process of fig. 12. More specifically, the drive control unit 24 functions as a partial determination means by executing step S202 in fig. 12, functions as an operation amount determination means by executing step S203 in fig. 12, and functions as a partial operation means by executing step S204 in fig. 12. Further, since the drive control unit 24 is provided, the control unit 21 of the game machine 1 functions as an operation control means of the present invention.

The present invention is not limited to the above-described embodiment, and can be implemented by applying appropriate modifications and changes. For example, in the above-described embodiment, the prize 30 itself is used as the game body. However, the game body is not limited to this form. For example, the game body may be an object different from the prize 30. That is, the prize may be different from the form of the game body relating to the difficulty level or interest of the game. In the case where the game body and the prize are different from each other, the prize may be given to the user by the operator of the facility or the like exchanging the game body discharged from the discharge port 5 for the prize.

In the above-described embodiment, the push button 4 is provided in the game machine 1, and the prize winning game is played in front of the game machine 1. However, the present invention is not limited to such an embodiment. For example, the game system of the present invention may include a server device connected to the game machine 1 via a network, and the belt conveyor BC of the game machine 1 may be remotely operated via various user terminals (for example, a personal computer, a smart phone, and other game devices) connected to the server device. Also, the prize may be given to the user by mail or electronic means. That is, the prize may be an object in electronic form. In this case, the server device may indirectly control the operation of the belt conveyor BC by instructing the game machine 1 via the user terminal to stop the operation or the like. By executing such an instruction for indirectly controlling the belt conveyor BC, the server apparatus can function as all or a part of the partial specifying means, the operation amount specifying means, and the partial operating means of the present invention. As a result, such a server device can function as a game system of the present invention instead of the game machine 1.

In the above-described embodiment, the belt conveyor to be operated and the operation amount thereof are determined by the operation of pressing the push button 4. Specifically, the color change of the indicator portion 10 that changes with the passage of time is stopped by the operation of pressing the push button, and the belt conveyor to be operated and the operation amount thereof are determined based on the stop position. In other words, the belt conveyor to be operated and the operation amount thereof are determined according to the timing of the pressing operation. However, the present invention is not limited to such an embodiment. For example, the belt conveyor to be operated and the operation amount thereof may be determined in accordance with various games. Further, various input devices for inputting a game action required in such various games can be utilized as the input device of the present invention. The belt conveyor to be operated and the operation amount thereof may be determined according to different play behaviors (including different play behaviors of a game).

The belt conveyor BC may be configured as appropriate. For example, in the above embodiment, the belt BC1 of each belt conveyor BC is formed to be substantially flat. However, the shape of the conveyor belt BC1 is not limited to such a flat form. For example, the conveyor BC1 may be provided with various projections and grooves. Fig. 13 is a perspective view showing a belt conveyor unit 3 according to a modification. In the example of fig. 13, various projections BCB are provided on the conveyor BC 1. As shown in fig. 13, such projections BCB may include small projections BCB1 having a small step, large projections BCB2 having a large step (in the example of fig. 13, the distance between the projections BCB is also larger than that of small projections BCB 1), and arrow-shaped projections BCB 3. The conveyance force of each belt conveyor BC can be adjusted by the projection BCB. Specifically, when such a projection BCB is provided, the prize 30 can be caught by the projection BCB, and therefore, the conveyance force can be improved compared to the case where the prize is flat. Such a rise in the conveying force is higher as the difference in height of the projections BCB is larger (for example, the conveying force of the large projections BCB2 is higher than that of the small projections BCB 1). As a result, the difficulty of the prize acquisition game can be reduced by the protruding BCB. In addition, in the case of the arrow-shaped projection BCB3, the conveyance direction can be indicated by its shape, and therefore, the interest of the game can be also influenced. For example, in the case where a plurality of belt conveyor units 3 are provided so that the conveying directions are different, there is a possibility that it is difficult to grasp the conveying direction, but the conveying direction can be easily grasped by the arrow projection BCB 3. For example, in addition to the above, the conveyor BC1 may be provided with various projections BCB for adjusting the degree of difficulty, such as projections BCB having the same fall but different distances. Each belt conveyor BC may be configured to be capable of carrying in both forward and backward directions. Further, such a conveying direction may be added as one of the game properties. Specifically, for example, when a conveyance display unit that displays a change in the conveyance direction is provided, the change in the conveyance display unit may be stopped by a stop operation, similar to the operation amount, and the belt conveyor BC may be operated in the conveyance direction when the stop operation is performed. Alternatively, in the case where a button is provided for each conveyance direction, the user can specify the conveyance direction by selecting such a button.

Various embodiments of the present invention derived from the above-described embodiments and modifications are described below. In the following description, corresponding members illustrated in the drawings are shown in parentheses in order to facilitate understanding of the aspects of the present invention, but the present invention is not limited to the illustrated aspects.

The game system of the present invention provides a prize acquisition game using a casing (2), wherein the casing (2) is configured such that two or more operation members of a plurality of operation members (BC) that operate in accordance with a game behavior of a user input via an input device (4) participate in a change in the position of a game body (30) housed in a housing section (6), and the prize acquisition game is one of: in the case where the game body is moved to a predetermined position (7) by the movement of the two or more movement members in the housing, a prize (30) is given to the user, the game system (1) includes: a part determination section (24) that determines a part of the action parts from the part determination behavior in a case where the game behavior includes the part determination behavior for determining the part of the plurality of action parts; an action amount determination means (24) that, when the game action includes an action amount determination action for determining an action amount of the part of the action members, determines an action amount when the part of the action members is actuated, based on the action amount determination action; and a partial operation means (24) for actually operating the partial operation means on the basis of the determination results of the partial determination means and the operation amount determination means.

According to the present invention, a part of action components as an action object is determined by a part determination action as a game action. Therefore, it is possible to provide a room for reflecting the skill of the user and the like in the operation of the operation member by such a partially specified behavior. The operation amount of such a part of the operation members is determined by an operation amount determination operation as a game operation. Therefore, the motion amount of such a part of the motion members can be changed by the motion amount determination behavior. This makes it possible to change the degree of expectation of the user for the operation of the operation member once. As a result, the user's skill can be reflected in the movement of the movement member, and the user's expectation of the movement member at one time can be changed.

Various play behaviors may also be utilized as the partial determination behavior and the action amount determination behavior. Further, these partial determination behaviors and the action amount determination behavior may be the same common game behavior or may be game behaviors independent of each other (including a case where the game behaviors themselves are of the same kind, that is, a case where two identical game behaviors are executed separately). For example, in one aspect of the game system of the present invention, the part specification means and the motion amount specification means may use a common game behavior as the part specification behavior and the motion amount specification behavior, and the motion amounts of the part of the motion means and the part of the motion means may be specified based on the common game behavior. In this case, since both the action member to be the action object and the action amount thereof can be specified by one common play action, the user's labor can be saved as compared with the case where these partial specification action and the action amount specification action are executed separately. Therefore, the convenience of the user can be improved, and the interest of the game can be improved.

In the case where the same one common play action is used as the partial determination action and the action amount determination action, various actions (including not only various operations for various operation portions but also various actions of the user) may be adopted as such the same one common play action. The input device may be configured to input such a common game behavior. Similarly, various output devices may be utilized to assist in such various common play activities. For example, in one aspect of the present invention in which the same one common play behavior is used as the partial determination behavior and the operation amount determination behavior, the partial determination means may be connected to a display device (8), the display device (8) may have a determination unit (9) for presenting partial information indicating one or more of the plurality of operation members so that an operation member to be targeted changes with time, the partial determination means may use the stop behavior as the one common play behavior when a stop behavior for stopping the change of the partial information is executed as the play behavior, the display device may have an amount display unit (10) for determining an operation member corresponding to the partial information stopped by the stop behavior as the one partial operation member, the amount display unit (10) is configured to display operation amount information indicating the operation amount of the partial operation member so as to change with the passage of time, and when the change in the operation amount information is also stopped by the stopping action, the operation amount determination means uses the stopping action as the one common game action in the same manner as the partial determination means, and determines the operation amount corresponding to the operation amount information stopped by the stopping action as the operation amount of the partial operation member.

In addition, in the case where the same one common game behavior is assisted by using, as the output device, the display device having the determination unit and the amount display unit for changing the presented information with the elapse of time, and by using, as the same one common game behavior, the stop operation for stopping the change of the determination unit and the amount display unit, these determination unit and amount display unit may be appropriately provided as long as the presented information can be changed with the elapse of time. For example, one determination unit and one amount display unit may be provided, or a plurality of determination units and a plurality of amount determination units corresponding to a plurality of operating members may be provided so that information for specifying the numerical value of a part of the operating members and information for specifying the numerical value of the operating amount of the part of the operating members are presented, respectively. In this case, the number of the plurality of operating members may or may not match the number of the plurality of determination units, the number of the plurality of operating members may or may not match the number of the plurality of amount determination units, or the number of the plurality of determination units may or may not match the number of the plurality of amount determination units. Specifically, for example, in one aspect of the present invention using a determination unit and a quantity display unit, in a case where the determination unit includes a plurality of determination units that respectively correspond to the one or more operation members and respectively present the object specifying information and the non-object specifying information sequentially over time so as to stop at any one of the object specifying information and the non-object specifying information with the stopping behavior, the part specification unit specifies, as the part operation member, the one or more operation members corresponding to the determination unit that presents the object specifying information, using the object specifying information as the part information, and the quantity display unit includes a plurality of determination units that respectively present different operation quantities and respectively present the quantity specifying information and the non-quantity specifying information sequentially over time so as to stop at any one of the quantity specifying information and the non-quantity specifying information with the stopping behavior In the case of the plurality of amount display units of (2), the operation amount determination means determines the operation amount corresponding to the amount determination information as the operation amount of the part of the operation members, using the amount determination information as the operation amount information. In this aspect, the plurality of amount display units may be provided for each determination unit.

Two or more action members may participate in the change of the position of the game body in various ways. For example, two or more of the operating members may participate in the change in the position of the game body by conveying the game body, or may participate in the change in the position of the game body by supporting the game body so as to oppose the action of another element when the other element that intends to change the position of the game body acts. For example, gravity may be utilized as such other element. That is, for example, two or more motion members may participate in the change in the position of the game body by supporting the game body from below to prevent the game body from falling. Specifically, for example, in one aspect of the game system of the present invention, the plurality of operating members may be arranged such that, when a discharge port (5) and an opening (7) are formed in the housing, the discharge port (5) is positioned below the housing portion as an opening for discharging the game body of the housing portion to the outside of the housing and functions as the predetermined position, the opening (7) opens in the bottom surface of the housing portion so as to be continuous with the discharge port, and in this aspect, the game body is supported from below the game body by the two or more operating members, thereby forming the bottom surface of the housing portion.

When a conveying member for conveying the game body is used as the operating member, such a conveying member may be appropriately configured. For example, such a conveying member may be configured to displace a part of the game body in a predetermined direction by using pressure obtained by water flow or air flow. Alternatively, each of the operating members may be configured to displace a part of the game body in a predetermined direction by being pushed in the predetermined direction by a rod-shaped member or a protrusion provided on the rod-shaped member. Further, for example, when the game body itself is an object such as a metal that is affected by magnetic force, or when the game body is placed on the placement surface via a similarly affected instrument or the like, each of the operating members may be configured to displace a part of the game body in a predetermined direction by magnetic force. As such an operating member, a belt conveyor that conveys the game body by displacing the conveying surface in a predetermined direction may be used. Such a belt conveyor or a rod-like member may be configured to displace a part of the game body in a predetermined direction by magnetic force.

Specifically, for example, in one aspect of the game system of the present invention, the plurality of operating members may be a plurality of Belt Conveyors (BC) that are operated to convey a conveyance surface (DA) corresponding to a part of the conveyance surface that supports the game body in a predetermined direction, respectively, and the plurality of belt conveyors may be arranged such that the opening is positioned at the front end in the predetermined direction. In this case, the game body is conveyed in a predetermined direction by the belt conveyor. Therefore, if the belt conveyor does not operate in the reverse direction opposite to the predetermined direction, even if the game body cannot be conveyed to the predetermined position by one conveyance, the game body does not move backward from the predetermined position and the one-way conveyance in the predetermined direction is continued. As a result, for example, when the operation direction of the belt conveyor is limited to a predetermined direction, even if the game body cannot be conveyed to a predetermined position by one conveyance, the favorable situation caused by the conveyance can be maintained until the next conveyance. This makes it possible to substantially directly relate the expectation degree of the user regarding the prize acquisition to the number of games, and thus to promote the user to play the game.

One or more operating members may be part of the operating object. In addition, when there are a plurality of operating members that are part of the operating target, these operating members may operate at appropriate times. For example, the operation periods (including the operation start period and the operation period) may be the same or different. Similarly, when there are a plurality of some operating components, these operating components may be determined by one opportunity or may be determined by dividing into a plurality of opportunities. For example, in one aspect of the game system of the present invention, when two or more operating members are determined as the partial operating member, the partial operating member may operate the operating members in sequence. Alternatively, in one aspect of the game system of the present invention, when two or more operating members are determined as the partial operating member, the partial operating member may operate all of the partial operating members simultaneously. The influence of these plural operating members on the conveyance of the game body tends to be as follows: the influence when the plurality of operating members operate together is larger than the influence when the operating members operate individually in sequence. Therefore, the difficulty level of the prize winning game can be adjusted by adjusting the timing of the operation of the plurality of operation members. Specifically, the difficulty of obtaining a prize can be reduced when all of the two or more operating members as the partial operating members are operated simultaneously, as compared with a case where the two or more operating members as the partial operating members are operated sequentially. This can improve the user's expectation of obtaining a prize.

In addition, various objects can be used as the game body. For example, the game body may be an object different from the prize or may be the same object as the prize. That is, the prize itself can be used as the game body. Further, the prize itself may be given to the user as the predetermined position is reached. Specifically, in one aspect of the game system of the present invention, the prize may be used as the game body.

(reference example)

In the game of patent document 1, since the conveyer belt is prepared for each prize, the size of the prize depends on the size of the conveyer belt. Therefore, for example, when an object larger than the conveyer belt is used as the prize, the prize may be conveyed in a hindrance manner. In order to eliminate the possibility of such a trouble (problem), it is required to have a high possibility of taking measures such as preparing a conveyer belt for each size and shape of the prize or limiting the prize to an object that can be placed on the conveyer belt. If only one fixed conveyor belt is used, at least a limitation of the prize shape may be imposed.

Similarly, in the game devices of patent documents 2 and 3, the prize itself is also used as the game body. On the other hand, in this game device, the prize is supported from below on the opening by a plurality of prize supporting portions for performing an operation so as to change an exposed area of the opening, and when the support of the prize is released by the operation of the prize supporting portions, the prize falls from the opening to the prize output port, and the fallen prize is given to the player from the prize output port. In the case of such a mechanism, the size of the opening needs to be designed to be correlated with the size of the prize. Specifically, if the opening is made too large compared to the prize, there is a possibility that the prize cannot be appropriately supported by the prize supporting portion, or that the relationship between the movement of the prize supporting portion and the falling of the prize is not desirable. Since such an opening is used, although this game device is not configured to convey a prize as in the game device of patent document 1, there is a high possibility that the form of the prize depends on the size of the opening and the prize supporting portion. As a result, it can be said that the opening (in other words, the game device) needs to be prepared for each prize form, or the prize needs to be limited to an object that can be placed in the opening, and the prize form may still be limited.

The game devices of patent documents 1 to 3 are all of prize winning games of a type aimed at winning a prize by the action of an action member, and the game device of patent document 1 corresponds to a game of a type in which a prize is won by conveying the prize by an action member. In such a prize acquisition game of a type that transports prizes, the process of transporting prizes by the operating member, the skill or skill of operating the operating member, and the skill or skill of the game often function as a part of the interest of the game.

However, in the game device of patent document 1, one prize is placed on each conveyor belt, and the prize is conveyed without fail in accordance with the movement of the conveyor belt, so that there is a low possibility that unexpected progress will occur during the conveyance. Specifically, for example, when the operating member is configured to catch a prize, the following steps may be incurred: progress in which the prize is released from the captured state in the transportation process and cannot be transported to a predetermined position for giving the prize; with such release, the positional relationship of the prize changes with changes in the arrangement angle or the like, and the capturing is easy and difficult to progress; in addition, when there are a plurality of prizes, it is easy and difficult to capture the prize in accordance with the positional relationship with the prizes; or, conversely, to easily give other prizes or to cause unexpected progress such that other prizes are actually given. Such a possibility is often contributed to as a part of interest by giving a stimulus to the user, but in the case of patent document 1, such a possibility is low. In addition, the operation of the conveyor belt is automatically controlled according to the result of the input port. Therefore, the player can participate in the determination of the transport amount through the input port, but does not actually perform the operation of operating the conveyor. As a result, the skill of the player and the scope of the skill are not reflected in the movement of the conveyor belt.

On the other hand, the game devices of patent documents 2 and 3 determine the prize supporting portion as the operation target among the plurality of prize supporting portions by the operation of the player, and therefore may be referred to as a prize winning game of a type in which the operation member is operated in accordance with the skill of the user or the like. Therefore, there is a possibility that the skill of the player or the like is reflected in the process of determining the prize supporting portion as the operation target. However, this prize supporting portion is merely operated to change from the supporting state to the supporting released state, and the movement of the prize to the prize discharge port is mainly dependent on gravity, and therefore, this prize winning game is not a type of prize winning game in which a prize is transported by the operating member. As a result, the transfer process by the operating member does not occur, and of course, the enjoyment accompanying the transfer process does not occur. Therefore, there is room for improvement in the interest of the prize acquisition game.

Therefore, an object of the following exemplary embodiments is to provide a game system capable of improving the degree of freedom of an object that can be used as a game body.

The game system of the reference example includes an operation control unit (21), and when a game action of a user is input via an input device (4), the operation control unit (21) controls a carrying operation in a housing (2) according to the game action, wherein the housing is provided with a placement surface (DAG) for placing a game body (30) and an operation unit (3) for executing the carrying operation, and the carrying operation is used for carrying the game body on the placement surface to a predetermined position (5), and the game system (1) provides a prize acquisition game: in the game system (1), a plurality of areas obtained by dividing the arrangement surface are formed on the arrangement surface in the housing, the arrangement surface is divided such that the game body is positioned on the arrangement surface across two or more areas (DA), and a plurality of operation members (BC) are provided as the operation members, the operation members (BC) are operated so that a part of the game body positioned in each area is displaced toward the predetermined position for each area, the operation control member includes: a part determination section (24) that determines a part of the action parts from a part determination behavior in a case where the part determination behavior for determining the part of the plurality of action parts is performed as the game behavior of the user; and a partial operation member (24) that operates the partial operation member among the plurality of operation members so that a part of the game body corresponding to the partial operation member is displaced toward the predetermined position.

According to the present reference example, the placement surface is divided into a plurality of regions so that the game body is positioned on the placement surface across two or more regions, and the action member corresponding to each region displaces the portion of the game body positioned in each region. In other words, since the plurality of operating members each carry a part of the game body located in each zone, the arrangement of the game body across two or more zones is allowed. Thus, the arrangement and the transport of the game body can be shared among the plurality of areas and the plurality of operating members, without depending on only one area corresponding to one operating member. Therefore, even an object that cannot be arranged and conveyed in one area corresponding to the conveyable range of one operating member can be arranged and conveyed by a plurality of areas and a plurality of operating members. As a result, by such a sharing, it is possible to arrange objects having a wider variety of forms as game bodies on the arrangement surface than in the case where only one region corresponding to the transportable range of one action member is formed on the arrangement surface, and therefore it is possible to improve the degree of freedom of the objects that can be used as game bodies. Further, it is possible to provide a conveyance process for conveying the game body, and it is also possible to provide room for reflecting the skill of operating the operating member during the conveyance. This can also enhance the interest of the game.

Each of the operation members can displace a part of the game body in a predetermined direction by various methods. For example, each of the operation members may be configured to displace a part of the game body in a predetermined direction by utilizing a pressure obtained by water flow or air flow. Alternatively, each of the operating members may be configured to displace a part of the game body in a predetermined direction by being pushed in the predetermined direction by the rod-shaped member or a protrusion provided on the rod-shaped member. Further, for example, when the game body itself is an object such as a metal that is affected by magnetic force, or when the game body is placed on the placement surface via a similarly affected instrument or the like, each of the operating members may be configured to displace a part of the game body in a predetermined direction by magnetic force. As such an operating member, a belt conveyor that conveys the game body by displacing the conveying surface in a predetermined direction may be used. Such a belt conveyor or a rod-like member may be configured to displace a part of the game body in a predetermined direction by magnetic force.

Specifically, for example, in one aspect of the game system of the present reference example, a plurality of Belt Conveyors (BC) may be provided as the plurality of operating members in the housing, the plurality of Belt Conveyors (BC) being operated so as to displace a part of the game body in a predetermined direction, respectively, and the plurality of belt conveyors being arranged so that the predetermined position is located at a tip end in the predetermined direction. In this case, the game body is conveyed in a predetermined direction by the belt conveyor. Therefore, if the belt conveyor does not operate in the reverse direction opposite to the predetermined direction, even if the game body cannot be conveyed to the predetermined position by one conveyance, the game body does not move backward from the predetermined position and the one-way conveyance in the predetermined direction is continued. As a result, for example, when the operation direction of the belt conveyor is limited to a predetermined direction, even if the game body cannot be conveyed to a predetermined position by one conveyance, the favorable situation caused by the conveyance can be maintained until the next conveyance. This makes it possible to substantially directly relate the expectation degree of the user regarding the prize acquisition to the number of games, and thus to promote the user to play the game.

In the case where a belt conveyor is used as the operating member, the belt conveyor may be appropriately arranged in various directions to function as a predetermined direction. For example, the belt conveyor may be arranged to be inclined at a predetermined position obliquely upward so as to convey a part of the game body obliquely upward in a predetermined direction. Alternatively, for example, if a magnetic body is attached to a belt conveyor of a belt conveyor and a game body can be conveyed such as when the game body is made of metal, the belt conveyor may be arranged so as to face a predetermined position upward and so as to convey a part of the game body in a vertical direction (or a direction immediately upward close to the vertical direction) which is a predetermined direction. Similarly, the predetermined position may be set to an appropriate position. Specifically, the predetermined position may be set such that the game body is directly conveyed to the front end in the predetermined direction by the belt conveyor, or may be set such that the game body is indirectly conveyed to the front end in the predetermined direction. For example, when the game body is indirectly conveyed to the predetermined position by the belt conveyor, a conveying mechanism for automatically conveying the game body to the predetermined position may be separately provided at the tip of the belt conveyor so as to function equally as the conveyance to the predetermined position. For example, the belt conveyor may be arranged such that an opening connected to the lower discharge port via the connecting passage is positioned at the tip in the predetermined direction, and such an opening, the connecting passage, and the discharge port may function as a conveying means utilizing gravity. Specifically, for example, in one embodiment of the present reference example in which a belt conveyor is used as the operating member, when the housing is formed with a housing part (6), a discharge port (5), and an opening (7), wherein the housing section (6) houses the game body in the housing by allowing the placement surface to function as a bottom surface, the outlet (5) is positioned below the housing part as an opening for discharging the game body of the housing part to the outside of the housing and functions as the predetermined position, the opening (7) is opened on the bottom surface of the containing part in a way of being connected with the discharge port, the plurality of belt conveyors are arranged above the discharge port so that a part of the game body is displaced toward the opening in the predetermined direction in the above case.

The plurality of operating members and the plurality of regions may be provided such that one operating member corresponds to two or more regions, or conversely, one region corresponds to two operating members. Such correspondence may or may not be uniform. That is, for example, the correspondence relationship between the plurality of operating members and the plurality of regions may be set so that one region corresponding to two operating members and one region corresponding to one operating member coexist. Alternatively, a plurality of action parts and a plurality of areas may be provided such that one action part corresponds to one area. Specifically, for example, in an aspect of the present reference example in which the belt conveyors are disposed above the discharge ports as the operation members, the plurality of belt conveyors may be disposed so that the conveying surfaces of the belt conveyors correspond to the respective areas, and the belt conveyors may operate so that the portion of the game body located above the belt conveyors is conveyed in the predetermined direction as a part of the game body.

The game body may be appropriately arranged. For example, in the case of using a plurality of belt conveyors as the operating member, the game body may be indirectly disposed on the belt conveyors. For example, when the game body is indirectly disposed on the belt conveyor as described above, the belt conveyor may be configured such that the game body is loaded with a tool such as metal and the tool is conveyed by a magnetic force. Specifically, for example, a magnet may be provided on the conveying surface of the belt conveyor, and the game body may be attached to a device attracted by such a magnet by a magnetic force. That is, the game body can be indirectly arranged on the conveying surface (arrangement surface) via such an instrument. Alternatively, an arrangement surface (an arrangement surface made of a material that does not affect magnetic force) may be separately arranged between the belt conveyor and the tool. On the other hand, the game body may be directly provided on the belt conveyor. Specifically, for example, in one aspect of the present reference example in which the belt conveyor is disposed above the discharge port as the operating members, the game body may be disposed directly on the plurality of belt conveyors such that a part of the game body is in contact with the conveying surface of each belt conveyor.

One or more operating members may be part of the operating object. In addition, when there are a plurality of operating members that are part of the operating target, these operating members may operate at appropriate times. For example, the operation periods (including the operation start period and the operation period) may be the same or different. Similarly, when there are a plurality of some operating components, these operating components may be determined by one opportunity or may be determined by dividing into a plurality of opportunities. For example, in one aspect of the game system of the present reference example, when two or more operating members are determined as the partial operating member, the partial operating member may operate the operating members in sequence. Alternatively, in one aspect of the game system of the present reference example, when two or more operating members are determined as the partial operating member, the partial operating member may operate all of the partial operating members simultaneously. The influence of these plural operating members on the conveyance of the game body tends to be as follows: the influence when the plurality of operating members operate together is larger than the influence when the operating members operate individually in sequence. Therefore, the difficulty level of the prize winning game can be adjusted by adjusting the timing of the operation of the plurality of operation members. Specifically, the difficulty of obtaining a prize can be reduced when all of the two or more operating members as the partial operating members are operated simultaneously, as compared with a case where the two or more operating members as the partial operating members are operated sequentially. This can improve the user's expectation of obtaining a prize.

Description of the reference numerals

the game machine (game system) includes a game machine (game body) 1, a casing 2, a belt conveyor unit 3, a push button (input device) 4, a discharge port 5 (predetermined position), a storage section 6, an opening 7, an L ED display section 9 (determination section), an indicator section 10 (amount display section), a control section 21 (operation control means), a drive control section 24 (computer, part determination means, operation amount determination means, part operation means), a prize 30 (game body), a DA (delivery surface) area, and a DAG arrangement surface.

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