Game device

文档序号:1382155 发布日期:2020-08-14 浏览:28次 中文

阅读说明:本技术 游戏装置 (Game device ) 是由 川合规文 现王园健二 佐佐木谦 吉野高广 高桥悦史 菅慎哉 吉田健作 于 2018-08-30 设计创作,主要内容包括:游戏装置具备:推进部,于桌台面上往返移动;投入部,让任何姿势都能够滚动的游乐体,可投入到作为推进部的顶面的第1表面;及抑制部,设置于推进部及桌台的至少一方,且抑制游乐体的移动量。(The game device is provided with: a propelling part moving back and forth on the table top; a throwing part for throwing the amusement body capable of rolling in any posture to the No. 1 surface as the top surface of the propelling part; and a restraining section provided on at least one of the propulsion section and the table and restraining the movement amount of the play body.)

1. A game device is characterized by comprising:

a propelling part moving back and forth on the table top;

a throw-in section for throwing in a play body capable of rolling in any posture, to a1 st surface which is a top surface of the propelling section; and

and a suppressing unit that is provided on at least one of the propelling unit and the table and suppresses the amount of movement of the play body.

2. The game apparatus of claim 1, wherein the table comprises a2 nd surface, the 2 nd surface being inclined with respect to a horizontal plane so as to become lower on a front side in the reciprocation direction; the restraining part includes a1 st restricting part, and the 1 st restricting part protrudes from the 2 nd surface along a front side edge of the 2 nd surface.

3. The play set as in claim 2, wherein said 2 nd surface is inclined at an angle of 1 st relative to said horizontal plane; the 1 st limiting part is inclined relative to the horizontal plane at a2 nd angle; the 2 nd angle is greater than the 1 st angle.

4. A game apparatus according to claim 3, wherein the game apparatus comprises a2 nd regulating portion, the 2 nd regulating portion being projected from the 2 nd surface along an edge of the 2 nd surface other than a front side; the 2 nd limiting part is inclined at a 3 rd angle relative to the horizontal plane; the 3 rd angle is greater than the 1 st angle and less than the 2 nd angle.

5. The game apparatus according to any one of claims 1 to 4, wherein the suppressing portion includes a 3 rd restricting portion, the 3 rd restricting portion protruding from the 1 st surface along a front side edge of the 1 st surface.

6. The game apparatus according to claim 5, wherein the 1 st surface is inclined with respect to a horizontal plane so as to become lower on a front side in the reciprocation direction.

7. The play set as in claim 6, wherein said 1 st surface is inclined at an angle of 4 degrees relative to said horizontal plane; the 3 rd limiting part is inclined at a 5 th angle relative to the horizontal plane; the 5 th angle is greater than the 4 th angle.

8. The game apparatus according to any one of claims 1 to 7, wherein the suppression portion includes a groove portion provided on the 1 st surface along the reciprocation direction.

9. The game apparatus according to any one of claims 1 to 8, wherein the suppressing portion includes a stay member that is provided on a front side of the propelling portion and that assumes a concave shape as viewed in the reciprocation direction.

10. The game apparatus according to any one of claims 1 to 9, wherein the suppressing portion includes a protrusion portion that is a slope that is provided in the propelling portion and that is inclined from the 1 st surface to the front side, and that protrudes from the slope.

Technical Field

The present invention relates to a game device.

Background

Traditionally, push games (pushers game) are played on a flat table top with the push table moving back and forth repeatedly. The plurality of disc-shaped game bodies (medals) placed on the table surface are pushed by the pusher, and gradually move and fall from the front end of the table.

Disclosure of Invention

Problems to be solved by the invention

It is conceived to change the token (gold coin) used for the conventional push game to an amusement body such as a ball or the like. However, amusement bodies such as balls fall off the edge of the table immediately after being freely moved on the pusher table or table top. Therefore, there is a problem that the interest of the push game in which the game body is gradually moved and dropped from the end of the table cannot be maintained. In view of the above, it is an object of the preferred embodiment of the present invention to maintain the interest of a pusher game in which a game body is gradually moved and dropped from a table even in a structure using a game body capable of rolling in an arbitrary direction.

Means for solving the problems

In order to solve the above problem, a game device according to a preferred embodiment of the present invention includes: a propelling part moving back and forth on the table top; a throw-in section for throwing in a play body capable of rolling in any posture, to a1 st surface which is a top surface of the propelling section; and a suppressing unit that is provided on at least one of the propelling unit and the table and suppresses the amount of movement of the play body.

Drawings

Fig. 1 is a perspective view of a game apparatus according to a preferred embodiment of the present invention.

Fig. 2 is a plan view of the game device of the embodiment viewed from above.

Fig. 3 is a cross-sectional view taken along line III-III of fig. 2.

Fig. 4 is a perspective view of a game device in which a game body is arranged in a game field as an example.

Fig. 5 is an enlarged view of the area a1 in fig. 3.

Fig. 6 is an enlarged sectional view (sectional view taken along line VI-VI in fig. 2) of the vicinity of the left edge of the table.

Fig. 7 is an enlarged sectional view (a sectional view taken along line VII-VII in fig. 2) of the vicinity of the right edge of the table.

Fig. 8 is an enlarged view of the area a2 in fig. 3.

Fig. 9 is a cross-sectional view taken along line IX-IX in fig. 2.

Fig. 10 is a plan view showing a structure of a first regulating portion 1 of a modification.

Fig. 11 is a plan view showing a structure of a first regulating portion 1 of a modification.

Fig. 12 is a plan view showing a structure of a first regulating portion 1 of a modification.

Fig. 13 is a plan view showing a structure of a 3 rd regulating portion according to a modification.

Fig. 14 is a plan view showing a structure of a 3 rd regulating portion of a modification.

Fig. 15 is a plan view showing a structure of a 3 rd regulating portion of a modification.

Detailed Description

Preferred embodiments for carrying out the present invention will be described with reference to the accompanying drawings. In the drawings referred to in the following description, the size and ratio of each element may be different from those of an actual product for convenience. The following examples are preferable specific examples of the present invention, and the scope of the present invention is not limited to the following embodiments.

< Game device >

Fig. 1 is a perspective view showing a structure of a game device 1 according to a preferred embodiment of the present invention. The game device 1 is a device for allowing a player to play a game, and is disposed in a game facility such as a game center or a casino, or a commercial facility such as a shopping mall. When the game device 1 is used in a casino environment, it is also called a Gaming machine (Gaming machine). Further, the game device 1 does not need to be a business machine installed in a shop, and may be implemented as a household or personal machine, for example.

As illustrated in fig. 1, the game device 1 of the present embodiment includes an operation panel 10 and a game field F. The operation panel 10 is an input device for accepting an operation by a player. The playground F is a space provided with a mechanism for providing a pusher game (table movinggame) to the player.

As illustrated in fig. 1, the operation panel 10 of the present embodiment includes: an operation unit 11L, an operation unit 11R, a reading unit 13, and a payment unit 14. Each structure of the operation portion 11L and the operation portion 11R includes: an operation element 112, an operation element 113 and an inlet 114. The operation elements 112 and 113 are operation buttons to be pressed by the player. The insertion opening 114 is an opening through which a player can insert medals (coins). Here, the token may be a game medium that the store gives to the player, or may be a coin or the like.

The reading unit 13 reads and writes various information from and to a card storing credit information owned by a player in a non-contact manner. The credit value is a virtual game value that may be used for the game. Additionally, in some cases, it may be converted into tokens or tickets in an amount proportional to the amount of credit. Also, credit information does not necessarily have to be stored within the card itself. For example, the credit information may be stored in a server device that can communicate with the game device 1 via a communication network. Specifically, the credit information is stored in correspondence with identification information (for example, card ID) given to the player or the card. The game device 1 acquires credit value information corresponding to the identification information acquired from the card by the reading unit 13 from the server device.

The payout portion 14 is an operation element used by a player to instruct payout of medals. When the player operates the payout portion 14, a predetermined number of medals are discharged to a payout port (not shown). In addition, the amount of credit stored in the card may be added in accordance with the amount of tokens by the operation of the payment unit 14 as a trigger. Further, the number of credits stored in the server device through the communication network, which allows the game device 1 to communicate with, may be added.

Fig. 2 is a plan view showing the game field F viewed from above, and fig. 3 is a cross-sectional view taken along line III-III in fig. 2. For convenience, the operation panel 10 is not shown in the drawings subsequent to fig. 2. As shown in fig. 2 and 3, in the following description, the left-right direction of the game field F is represented as the X direction, and the front-back direction is represented as the Y direction. The positive side in the X direction as viewed by the player is the right side, and the negative side in the X direction as viewed by the player is the left side. The positive side in the Y direction is the front side (front side as viewed by the player), and the negative side in the Y direction is the rear side (back side as viewed by the player). The X-Y plane corresponds to the horizontal plane.

As illustrated in fig. 1 and 2, the game field F is provided with a frame portion 20, a table 30, a pusher 40, a throw-in portion 50L, and a throw-in portion 50R. The frame portion 20 is a structure for supporting the elements of the game device 1, and includes a side wall portion 21L, a side wall portion 21R, a front wall portion 23, and a rear wall portion 24. The side wall portions 21L and 21R are provided on both left and right sides of the game field F so as to face each other. The table 30 and the pusher 40 are disposed between the side walls 21L and 21R. The front wall portion 23 extends in the X direction at a position distant from an edge (hereinafter referred to as a "front edge") E2 on the Y direction front side of the table 30. That is, an opening Q (hereinafter referred to as a "drop-off opening") elongated in the X direction is formed between the front edge E2 of the table 30 and the front wall portion 23. The rear wall portion 24 is a member elongated in the X direction and opposed to an upper surface (hereinafter referred to as "1 st surface") S1 of the pusher 40.

The table 30 is a flat plate-like member provided substantially horizontally. The table 30 is made of a light-transmitting resin material such as acrylic resin. As illustrated in fig. 3, the upper surface of the table 30 is divided into a shuttle surface S0 and a2 nd surface S2. The round trip surface S0 is a plane that is slightly parallel to the horizontal plane (X-Y plane). The 2 nd surface S2 is a region located on the Y direction positive side as viewed from the traverse surface S0.

The Pusher 40 is a three-dimensional structure (Pusher table) that reciprocates on the surface of the table 30. The propelling part 40 is also called a moving table or a reciprocating part. Specifically, as illustrated in fig. 3, the pusher 40 repeatedly reciprocates in the Y direction on the surface of the reciprocating surface S0. The direction in which the pusher 40 reciprocates may be defined as the Y direction, and the direction orthogonal to the Y direction in the horizontal plane may be defined as the X direction.

The input portions 50L and 50R are means capable of inputting the play body B to the 1 st surface S1 of the pusher 40. As illustrated in fig. 1, the input portion 50L inputs the play body B onto the 1 st surface S1 from the left side of the propulsion portion 40 toward the positive side in the X direction. The throw-in portion 50R throws the play body B onto the 1 st surface S1 from the right side of the pusher 40 toward the negative side in the X direction. As illustrated in fig. 1, the playing body B of the present embodiment is a sphere (e.g., a glass ball or a ball). Therefore, the play body B can roll on the surface of the 1 st surface S1 of the pusher 40 or the 2 nd surface S2 of the table 30, for example. The play body B is formed of a light-transmitting material such as acrylic resin or glass.

The input portion 50L and the input portion 50R can change the direction and time of inputting the game body B, respectively. The player can change the direction of the input portion 50L to the game body B by operating the operation elements 112 of the operation portion 11L of the operation panel 10 of fig. 1. Specifically, the input direction of the input unit 50L is repeatedly changed within a predetermined range in a state where the operation element 112 is pressed, and is determined as a direction of a time point when the operation element 112 is canceled to be pressed. Similarly, the input portion 50R is also configured such that the player can change the input direction by the input portion 50R by operating the operation element 112 of the operation portion 11R of the operation panel 10. When the operation elements 113 of the operation portion 11L of the operation panel 10 are operated, the play body B is thrown in from the throw-in portion 50L, and when the operation elements 113 of the operation portion 11R are operated, the play body B is thrown in from the throw-in portion 50R. Alternatively, only one of the input portions 50L and 50R may be provided.

Fig. 4 is a perspective view showing a state where the game body B is arranged on the game field F of fig. 1. As illustrated in fig. 4, in the actual game scene, a plurality of game bodies B are spread on the 1 st surface S1 and the 2 nd surface S2. The pusher 40 reciprocates in the Y direction, and the position of the rear wall 24 in the Y direction is fixed. Therefore, the plurality of game bodies B that are thrown onto the 1 st surface S1 from the throw-in portions 50L and 50R are pushed by the rear wall portion 24 when the pusher 40 moves backward (negative side in the Y direction). The plurality of game bodies B are sequentially moved by being pushed by the rear wall portion 24, so that the remaining game bodies B located near the Y-direction positive side edge (hereinafter referred to as "leading edge") E1 of the pusher 40 fall from the 1 st surface S1 onto the 2 nd surface S2 of the table 30. The plurality of game bodies B on the 2 nd surface S2 are sequentially moved by being pushed by the pusher 40 moving forward, and the remaining game bodies B located near the leading edge E2 of the table 30 are dropped from the 2 nd surface S2 to the drop port Q.

As illustrated in fig. 1 and 2, a detecting portion 60 for detecting the play body B is provided at the drop port Q. The player is rewarded in accordance with the number of the game bodies B detected by the detecting section 60. For example, a value in accordance with the number of the game body B is added to the number of credits of the player as a reward. Further, tokens of the number corresponding to the number of the game bodies B dropped on the drop port Q may be discharged from a payout port (not shown) as a reward.

As illustrated in fig. 3, a light emitting portion 61 is provided below the table 30. The light Emitting portion 61 is a light source for illuminating the table 30, and includes a light Emitting element such as an led (light Emitting diode). As described above, since the game body B and the table 30 are translucent, the light emitted from the light emitting unit 61 passes through the table 30, and is appropriately scattered and viewed by the player while passing through the game body B. Further, a light emitting unit 62 is provided above the pusher unit 40. The light Emitting portion 62 is a light source for irradiating the 1 st surface S1 of the propelling portion 40, and includes a light Emitting element such as an led (light Emitting diode). The light emitted from the light emitting unit 62 is appropriately scattered and viewed by the player while passing through the play body B. As understood from the above description, a novel visual effect of using the plurality of amusement bodies B on the 1 st surface S1 and the 2 nd surface S2 for electric decoration can be achieved.

In the structure in which light emitting unit 62 is provided inside pusher unit 40, since light emitting unit 62 and pusher unit 40 move together, a mechanism for supplying electric power to light emitting unit 62 is required even in a state in which pusher unit 40 is located at any point within the reciprocating range. In the present embodiment, since the light emitting portion 62 is fixed to the outside of the pusher 40, there is an advantage that the power can be stably supplied to the light emitting portion 62 with a simple structure regardless of the position of the pusher 40.

As illustrated in fig. 1 to 3, the table 30 is provided with a1 st regulating portion 31. The 1 st limiter 31 is a member protruding from the 2 nd surface S2 along the front edge E2 of the table 30. Specifically, the 1 st limiting portion 31 extends linearly along the X direction (i.e., the direction intersecting the Y direction in which the pusher 40 reciprocates) over the entire front edge E2.

Fig. 5 is an enlarged sectional view of a region a1 in the vicinity of the 1 st limiting portion 31 in fig. 3. As illustrated in fig. 5, the 2 nd surface S2 is inclined at an angle θ 1 (an example of the 1 st angle) with respect to the horizontal plane H such that the front side (the positive side in the Y direction) becomes low. Therefore, the plurality of play bodies B on the 2 nd surface S2 move to the vicinity of the leading edge E2 on the 2 nd surface S2 and are stopped by abutting against the 1 st limiter 31. Among the plurality of game bodies B on the 2 nd surface S2, a part of the game body B that passes the 1 st restricting portion 31 falls to the drop port Q. As understood from the above description, the free fall of the plurality of amusement bodies B from the leading edge E2 on the 2 nd surface S2 to the drop port Q is suppressed by the 1 st restriction portion 31. Therefore, even with the structure using the rollable spherical game body B, the interest of the pusher game in which the game body B is gradually moved and dropped from the table 30 can be maintained.

As illustrated in fig. 5, the 1 st limiting portion 31 is inclined at an angle θ 2 (an example of the 2 nd angle) with respect to the horizontal plane H such that the positive side in the Y direction becomes high. The height H1 of the 1 st limiter 31 with respect to the horizontal plane H is smaller than the diameter (more preferably, radius) of the play body B. As illustrated in fig. 5, the angle θ 2 is greater than the angle θ 1(θ 2> θ 1). Specifically, the angle θ 1 is an angle of 0 degrees or more and 90 degrees or less, and the angle θ 2 is set to an appropriate angle which is greater than 0 degrees and greater than the angle θ 1 in a range of 90 degrees or less. With the above structure, the 1 st restricting portion 31 can effectively suppress the movement of the play body B (specifically, the falling of the play body B to the drop port Q) compared to the structure in which the angle θ 2 of the 1 st restricting portion 31 is equal to or smaller than the angle θ 1 of the 2 nd surface S2.

As illustrated in fig. 1, an elongated opening 26L is formed in the side wall portion 21L along a negative side edge (hereinafter, referred to as "side edge") EL in the X direction on the table 30. Similarly, an elongated opening 26R is formed in the side wall portion 21R along the side edge ER on the positive side in the X direction on the table 30. When the plurality of game bodies B on the 2 nd surface S2 are pressed by the pushing portion 40, the remaining game bodies B located near the side edge EL pass through the opening 26L and drop from the table 30 by moving to the negative side in the X direction (so-called dealer side (outer zone)). Similarly, the remaining play bodies B located near the side edge ER pass through the opening 26R and fall off the table 30 by moving to the positive side in the X direction. The game body B dropped from the table 30 through the opening 26L or the opening 26R is stored in the game device 1. That is, when the game body B falls to the drop port Q, a reward is given to the player, and relatively, even if the game body B falls through the opening portion 26L or the opening portion 26R, no reward is given to the player. As illustrated in fig. 4, the openings 26L and 26R are substantially covered by the shade 27. Therefore, the player cannot see the opening 26L and the opening 26R. The play body B may fall along the side edge EL and the side edge ER from a groove formed in the table 30 (a dealer can leave the table). The groove is an opening having a lateral width larger than the diameter of the play body B. In the structure in which the groove is formed, the opening 26L and the opening 26R may be omitted.

Fig. 6 is a sectional view (a sectional view taken along line VI-VI in fig. 2) of the table 30 near the side edge EL. As illustrated in fig. 6, the table 30 is provided with a2 nd regulating portion 32L protruding from the 2 nd surface S2 along the side edge EL. The 2 nd restriction portion 32L is an elongated member extending over the entire length of the opening 26L.

As illustrated in fig. 6, the 2 nd limiting portion 32L is inclined at an angle θ 3 (an example of the 3 rd angle) with respect to the horizontal plane H so as to become higher toward the negative side in the X direction. The height H2 of the 2 nd limiter 32L with respect to the horizontal plane H (the 2 nd surface S2) is smaller than the diameter (more preferably, radius) of the play body B. In the above configuration, the plurality of play bodies B reaching the vicinity of the side edge EL are stopped by abutting against the 2 nd restriction portion 32L. That is, the movement of the play body B is suppressed. Among the plurality of play bodies B near the side edge EL, a portion of the play body B that passes over the 2 nd limiting portion 32L is dropped through the opening 26L. As understood from the above description, the 2 nd restricting portion 32L prevents the plurality of game bodies B from freely passing through the opening 26L from the side edge EL of the 2 nd surface S2 (the dealer' S stage).

Fig. 7 is a sectional view (a sectional view taken along line VII-VII in fig. 2) of the table 30 in the vicinity of the side edge ER. As illustrated in fig. 7, the table 30 is provided with a2 nd regulating portion 32R protruding from the 2 nd surface S2 along the side edge ER. The 2 nd restriction portion 32R is an elongated member extending over the entire length of the opening 26R.

As illustrated in fig. 7, the 2 nd limiting portion 32R is inclined at an angle θ 3 with respect to the horizontal plane H so as to be higher toward the positive side in the X direction. The height H2 of the 2 nd limiter 32R with respect to the horizontal plane H (the 2 nd surface S2) is smaller than the diameter (more preferably, radius) of the play body B. In the above configuration, the plurality of play bodies B reaching the vicinity of the side edge ER are stopped by abutting against the 2 nd restricting portion 32R. Among the plurality of play bodies B near the side edge ER, a portion of the play body B that passes over the 2 nd restriction portion 32R is dropped through the opening 26R. As understood from the above description, the 2 nd restricting portion 32R suppresses the plurality of game bodies B from freely passing through the opening 26R from the side edge ER of the 2 nd surface S2 and falling.

The angle θ 3 of the 2 nd limiter 32L and the 2 nd limiter 32R is larger than the angle θ 1 of the 2 nd surface S2(θ 3> θ 1). With the above structure, the movement of the playing body B (the dealer's stage) near the side edge EL or the side edge ER can be effectively suppressed by the angle θ 3 as compared with the structure of the angle θ 1 or less. The angle θ 3 of the 2 nd limiter 32L and the 2 nd limiter 32R is smaller than the angle θ 2 of the 1 st limiter 31 (θ 3< θ 2). That is, generally, the possibility that the play body B passes over the 2 nd restriction portion 32L or the 2 nd restriction portion 32R (i.e., the possibility that the dealer will set down) is higher than the possibility that the play body B passes over the 1 st restriction portion 31 and falls to the drop port Q. Therefore, the interest of the push game can be maintained.

As illustrated in fig. 2 and 3, the pusher 40 of the present embodiment is provided with a 3 rd restricting portion 41. The 3 rd restricting portion 41 is a member protruding from the 1 st surface S1 along the front edge E1 of the pusher 40. Specifically, the 3 rd limiting portion 41 extends in the X direction (i.e., the direction intersecting the Y direction in which the pusher 40 reciprocates) over the entire front edge E1.

Fig. 8 is an enlarged sectional view of a region a2 in the vicinity of the 3 rd limiting portion 41 in fig. 3. As illustrated in fig. 8, the 1 st surface S1 is inclined at an angle θ 4 (an example of the 4 th angle) with respect to the horizontal plane H so that the front side (the positive side in the Y direction) becomes low. The height H3 of the 3 rd limiter 41 with respect to the horizontal plane H (the 1 st surface S1) is smaller than the diameter (more preferably, radius) of the play body B.

The plurality of amusement bodies B on the 1 st surface S1 move to the vicinity of the leading edge E1 on the 1 st surface S1 while being stopped by abutting against the 3 rd limiter 41. Further, among the plurality of play bodies B on the 1 st surface S1, a part of the play body B that passes over the 3 rd limiting portion 41 is dropped onto the 2 nd surface S2 of the table 30. As understood from the above description, the free fall of the plurality of amusement bodies B from the leading edge E1 on the 1 st surface S1 is suppressed by the 3 rd limiting portion 41. Therefore, even though the structure of the game body B using the rollable ball is adopted, the interest of the push game in which the game body B is gradually moved and dropped from the table 30 can be maintained.

As illustrated in fig. 8, the 3 rd limiting portion 41 is inclined at an angle θ 5 (an example of a 5 th angle) with respect to the horizontal plane H such that the positive side in the Y direction becomes high. The angle theta 5 is greater than the angle theta 4 (theta 5> theta 4). Specifically, the angle θ 4 is an angle equal to or greater than 0 degrees and equal to or less than 90 degrees, and the angle θ 5 is set to an appropriate angle greater than 0 degrees and greater than the angle θ 4 in a range equal to or less than 90 degrees. With the above structure, the movement of the play body B (specifically, the falling of the play body B onto the table 30) can be effectively suppressed compared to the structure in which the angle θ 5 of the 3 rd restricting portion 41 is equal to or smaller than the angle θ 4 of the 1 st surface S1.

Fig. 9 is a cross-sectional view taken along line IX-IX in fig. 2. As illustrated in fig. 2 and 9, on the 1 st surface S1 of the pusher 40, a plurality of groove portions 42 extending in the Y direction (i.e., the reciprocating direction of the pusher 40) are formed. The plurality of groove portions 42 are arranged at slightly equal intervals in the X direction. The plurality of crests extending in the Y direction between the 2 adjacent groove portions 42 is also referred to as a structure formed on the 1 st surface S1. The interval of 2 adjacent groove portions 42 in the X direction is smaller than the diameter of the play body B, and the depth of each groove portion 42 is smaller than the diameter of the play body B. In fig. 9, the recessed groove 42 having a curved surface shape (a cross-sectional waveform) is exemplified, but the shape of the recessed groove 42 may be appropriately changed. For example, the groove portion 42 combining a plurality of flat shapes (for example, a bellows shape) may also be formed on the 1 st surface S1. Further, the intervals of the respective groove portions 42 may be made different depending on the position in the X direction.

As described with reference to fig. 1, the input portions 50L and 50R input the play body B in the X direction. Therefore, in the structure in which the 1 st surface S1 is a simple plane, the amusement body B thrown in from the throw-in portion 50L is caused to pass over the 1 st surface S1 to reach the positive side end in the X direction, and the amusement body B thrown in from the throw-in portion 50R is caused to pass over the 1 st surface S1 to reach the negative side end in the X direction. That is, it is impossible to drop the playing body B into the 1 st surface S1 at an intermediate position depending on the operation of the player. In the present embodiment, since the plurality of groove portions 42 along the Y direction are formed on the 1 st surface S1, it is possible to suppress the play body B thrown in the X direction from the throw-in portion 50L or the throw-in portion 50R from freely reaching the end portion on the opposite side of the pusher 40. Therefore, the interest of the pusher game in which the position of the inserted game body B depends on the intention of the player can be maintained.

When the pusher 40 reciprocates, the play body B thrown onto the 1 st surface S1 moves in the Y direction on the 1 st surface S1 along each groove 42. That is, the movement of the play body B on the 1 st surface S1 in the X direction in accordance with the reciprocating movement of the pusher 40 can be suppressed by the respective groove portions 42. As understood from the above description, the plurality of groove portions 42 function as a member for restricting the movement of the play body B thrown onto the 1 st surface S1 in the X direction (in other words, as a guide for guiding the play body B in the Y direction).

The structure of the pusher 40, as illustrated in fig. 3, includes a slope Sa and a pressing surface Sb in addition to the 1 st surface S1 described above. The pressing surface Sb is a wall surface standing substantially perpendicular to the reciprocating surface S0 of the table 30. The amusement body B on the 2 nd surface S2 is pushed in the Y direction by the pushing surface Sb by reciprocating the pusher 40. The pressing surface Sb may be inclined with respect to the reciprocating surface S0.

The slope Sa is an outer surface inclined forward with respect to the 1 st surface Sl of the pusher 40. Specifically, the slope Sa is inclined with respect to the 1 st surface S1 so as to become lower toward the positive side in the Y direction. The angle of the slope Sa with respect to the horizontal plane is larger than the angle θ 4 of the 1 st surface S1 with respect to the horizontal plane. That is, the slope Sa is steeper than the 1 st surface S1.

As illustrated in fig. 2 and 3, a plurality of projections 43 projecting from the slope Sa of the pusher 40 are formed on the slope Sa. Each protrusion 43 is, for example, a cylinder such as a cylinder or a prism, or a cone (or a truncated cone) such as a cone or a pyramid. The plurality of protrusions 43 are arranged on the slope Sa at intervals and in a dispersed manner. The two adjacent protrusions 43 are larger than the diameter of the play body B. Therefore, the amusement body B, which has fallen from the 1 st surface S1 over the 3 rd limiting portion 41 to the slope Sa, collides with the protrusions 43 and irregularly moves between the protrusions 43, and falls from the lowermost end of the slope Sa (i.e., the boundary between the slope Sa and the pushing surface Sb) to the 2 nd surface S2 of the table 30. That is, the plurality of protrusions 43 suppress the linear movement of the play body B on the slope Sa. With the above structure, the amusement of the pusher game in which the game body B is gradually moved and dropped from the table 30 can be maintained.

On the pressing surface Sb (i.e., the front surface) of the pusher 40, a plurality of stay members 44 are provided. Each of the stay members 44 protrudes forward from the pressing surface Sb. Specifically, the plurality of stay members 44 are arranged in the X direction with a space therebetween in an upper region of the pressing surface Sb. Each stay member 44 is formed of a light-transmitting resin material such as acrylic resin.

As shown in fig. 2, each stay member 44 is a structure in which a concave portion 441 and a guide path 442 are formed on the upper surface. The concave portion 441 is a curved (e.g., spherical or cylindrical) groove that allows the play body B to move smoothly. As illustrated in fig. 3, the surface of the recess 441 is a curved surface with a lower front side. The guide path 442 is a groove (specifically, a groove-like path along the Y direction) formed on the front side of the concave portion 441 and connected to the concave portion 441.

The amusement body B dropped from a position other than the position directly above each stay member 44 in the slope Sa directly drops on the No. 2 surface S2 of the table 30 without touching the stay member 44. On the other hand, the amusement body B falling from the slope Sa directly above each stay member 44 is received by the recess 441 of the stay member 44 before directly falling to the 2 nd surface S2. The play body B dropped into the recess 441 of the stay member 44 repeatedly swings left and right along the curve of the surface of the recess 441 while gradually moving to the front side (the guide path 442 side) as shown by the broken line in fig. 2, and drops from the stay member 44 after passing through the guide path 442 from the end of the recess 441. As can be understood from the above description, the stay member 44 stays the amusement body B dropped from the 1 st surface S1 and the slope Sa of the pusher 40.

As illustrated in fig. 2 and 3, a bridge member 70 is provided between the side wall portion 21L and the side wall portion 21R. The bridge 70 is a strip-shaped flat plate-like member extending linearly from the side wall portion 21L to the side wall portion 21R in the X direction. The bridge 70 is disposed at a height from the 2 nd surface S2 of the table 30 at intervals only larger than the diameter of the play body B. Specifically, the bridge 70 overlaps the pressing surface Sb of the pusher 40 when viewed in the Y direction.

As exemplified in fig. 1 to 3, a plurality of (3) through holes 71 corresponding to different stay members 44 are formed in the bridge body 70. Each through hole 71 is a through hole that is slightly circular and is formed with an inner diameter larger than the diameter of the play body B. Therefore, the play body B can pass through the through hole 71. The through hole 71 corresponding to any one of the stay members 44 is provided at a position corresponding to the stay member 44 in the X direction. Specifically, the position of the guide path 442 in the stay member 44 in the X direction is slightly coincident with the position of the center of the through hole 71 corresponding to the stay member 44 in the X direction.

The plurality of stay members 44 reciprocate in the Y direction integrally with the pusher 40, and the position of the bridge 70 in the Y direction is fixed. That is, each stay member 44 repeatedly approaches the bridge 70 and separates from the bridge 70. In a state where the pusher 40 moves to the forefront side in the reciprocating range (that is, a state where the stay member 44 is closest to the bridge 70), as illustrated in fig. 3, the through hole 71 of the bridge 70 is located directly below the guide path 442 of each stay member 44. Therefore, in the case where the play body B falls from the guide path 442 of the stay member 44 when the pusher 40 is sufficiently close to the bridge 70 (i.e., in the vicinity of the front end of the reciprocation range), the play body B will fall onto the 2 nd surface S2 of the table 30 after passing through the through hole 71. On the other hand, when the pusher 40 is separated from the bridge 70, the play body B dropped from the guide path 442 of the stay member 44 falls on the No. 2 surface S2 of the table 30 without passing through the through hole 71. That is, whether or not the play body B passes through the through hole 71 is changed depending on the position of the pusher 40 in the Y direction when the play body B falls from the stay member 44.

On the inner peripheral surface of each through hole 71, a detector (not shown) for detecting the passage of the play body B is provided. When the detector (checker) detects the passage of the game body B, a lottery process of a game or the like is executed, and a reward is given to the player on the condition that a prize is won in the lottery process. A predetermined number of game bodies B may be thrown on the 1 st surface S1 or the 2 nd surface S2 depending on the result of the lottery process. Further, under the condition that the prize is won in the lottery process, a game body (large ball) having a larger diameter than the general game body B may be thrown onto the 1 st surface S1 or the 2 nd surface S2. As can be understood from the above description, the amusement of the player adjusting the point of time when the player drops the playing body B (the operation of the operation element) can be realized by targeting the playing body B dropped from the 1 st surface S1 to pass through the through hole 71.

< modification example >

The above example forms can be variously modified. The following examples are applicable to specific variations of the above-described embodiments. Two or more arbitrarily selected from the following examples may also be appropriately combined within a range not contradictory to each other.

(1) In the above embodiment, the 1 st restricting part 31 extending in the X direction over the entire front edge E2 of the table 30 is taken as an example, but the specific form of the 1 st restricting part 31 is not limited to the above example. For example, as illustrated in fig. 10, the 1 st limiter 31A may be provided on the 2 nd surface S2 at a position distant from the front edge E2 of the table 30 (a position between the front edge E2 and the rear edge of the 2 nd surface S2). As illustrated in fig. 11, the 1 st restricting portion 31B may be configured by a plurality of portions 311 arranged in the X direction at intervals smaller than the diameter of the play body B. The direction in which the 1 st regulating portion 31 extends is not limited to the X direction (the direction orthogonal to the reciprocating direction of the pushing portion 40). For example, as illustrated in fig. 12, the 1 st regulating portion 31C may extend in a direction inclined with respect to the X direction. Similarly, the 2 nd regulating portion 32(32L, 32R) may be provided at a position where the 2 nd surface S2 is distant from the peripheral edge (side edge EL or side edge ER) of the table 30, and the 2 nd regulating portion 32 may be configured by a plurality of portions. In the above embodiment, the 1 st limiter 31 in the form of a flat plate protruding from the 2 nd surface S2 is exemplified, but a portion protruding from the 2 nd surface S2 (or the horizontal surface H) in a curved surface shape may be used as the 1 st limiter 31. That is, the contact surface with the play body B in the 1 st restricting portion 31 may be planar or curved. Similarly, the 2 nd restricting portion 32(32L, 32R) may have a flat or curved surface in contact with the play body B.

(2) In the above embodiment, the 3 rd limiting portion 41 extending in the X direction is exemplified over the entire front edge E1 of the pusher 40, but the specific form of the 3 rd limiting portion 41 is not limited to the above example. For example, as illustrated in fig. 13, the 3 rd limiting portion 41A may be disposed at a position (a position between the leading edge E1 and the trailing edge of the 1 st surface S1) distant from the leading edge E1 of the 1 st surface S1. As illustrated in fig. 14, the 3 rd restricting portion 41B may also be constituted by a plurality of portions 411 arranged at intervals smaller than the diameter of the play body B. For example, as illustrated in fig. 15, the 3 rd limiting portion 41C may extend in a direction inclined with respect to the X direction. In the above-described embodiment, the 3 rd limiting portion 41 having a flat plate shape and protruding from the 1 st surface S1 is exemplified, but a portion protruding from the 1 st surface S1 in a curved surface shape may be used as the 3 rd limiting portion 41. That is, the contact surface of the 3 rd restricting portion 41 with the play body B may be flat or curved.

(3) In the above configuration, by making the angle θ 3 of the 2 nd limiter 32(32L, 32R) smaller than the angle θ 2 of the 1 st limiter 31, the possibility that the game body B passes over the 2 nd limiter 32 (i.e., the possibility that the dealer will land) is higher than the possibility that the game body B passes over the 1 st limiter 31. In order to achieve the same effect, the 2 nd limiter 32 may be lower than the 1 st limiter 31. That is, the height H2 of the 2 nd limiter 32 with respect to the 2 nd surface S2 (or the horizontal plane H) may be made lower than the height H1 of the 1 st limiter 31 with respect to the 2 nd surface S2 (or the horizontal plane H). As described above, in the structure in which the 1 st and 2 nd restrictions 31 and 32 are different in height, the angle θ 3 of the 2 nd restriction 32 may be smaller than the angle θ 2 of the 1 st restriction 31, or the angle θ 3 may be larger than the angle θ 2.

(4) In the above embodiments, although the spherical body is used as the game body B, the form of the game body B is not limited to the above embodiments. For example, a play body B in the form of a polyhedron (typically a regular polyhedron or a semi-regular polyhedron) or a play body B in a three-dimensional shape in which corners of the polyhedron are rounded may be used. As is clear from the above description, the amusement body B is a three-dimensional object that can be rolled in any posture (orientation). A disk such as a medal rolls in a posture in which an arc-shaped circumferential surface contacts the ground surface, but does not roll in a posture in which a flat surface or a back surface contacts the ground surface, and therefore does not conform to "a three-dimensional object capable of rolling in any posture". A typical example of the "three-dimensional object capable of rolling in any posture" is a three-dimensional object (typically, a sphere such as a glass sphere) in which the entire circumferential surface is a curved surface, but a three-dimensional object in which a part is a plane may be a "three-dimensional object capable of rolling in any posture". For example, a substantially spherical polyhedron like a truncated polyhedron is also included in the concept of "a three-dimensional object that can be rolled in any posture".

(5) The 1 st restricting portion 31, the 2 nd restricting portion 32(32L, 32R), the 3 rd restricting portion 41, the groove portion 42, the protrusion 43, and the stay member 44 illustrated in the foregoing embodiments are collectively expressed as an element (suppressing portion) for suppressing the amount of movement (or the amount of movement) of the play body B. Any one or more of the plurality of elements exemplified above as the suppressing portion may be omitted. The specific form of the suppression portion is not limited to the examples in the embodiments described above. For example, a concave-convex portion provided on the surface (the 2 nd surface S2) of the table 30 may be used as the suppression portion. The structure of the uneven portion includes at least one of a convex portion protruding from the 2 nd surface S2 of the table 30 and a concave portion recessed from the 2 nd surface S2. Further, the range in which the amount of movement of the play body B is suppressed may be limited by providing the concave-convex portion within a predetermined range on the surface (the 2 nd surface S2) of the table 30 in a limited manner. For example, the concave-convex portion may be provided within a predetermined range from the front edge E2 of the table 30.

< appendix >)

From the above example, for example, the following structure can be grasped. In the following description, for convenience, reference signs are attached to the drawings in parentheses for the purpose of facilitating understanding of each mode, but the present invention is not limited to the modes shown in the drawings.

< form 1 >

A game device (1) according to a preferred embodiment (embodiment 1) of the present invention includes: a pushing unit (40) that reciprocates on the surface of the table (30); a throw-in section (50L, 50R) for throwing in a play body (B) capable of rolling in any posture, to a1 st surface (S1) which is the top surface of the propulsion section (40); and restraining parts (31, 31A, 31B, 31C, 32(32L, 32R), 41A, 41B, 41C, 42, 43, and 44) provided on at least one of the propulsion part (40) and the table (30) and restraining the movement amount of the play body (B). In the above configuration, since the amount of movement of the game body (B) is suppressed, the amusement of the pusher game in which the game body (B) is gradually moved and dropped from the table (30) can be maintained.

< form 2>

In a preferred embodiment (form 2) of form 1, the table (30) includes a2 nd surface (S2), and the 2 nd surface (S2) is inclined with respect to a horizontal plane (H) so as to be lowered forward in the reciprocating direction; the suppression portion includes a1 st restriction portion (31), the 1 st restriction portion (31) protruding from the 2 nd surface (S2) along a front side edge (E2) of the 2 nd surface (S2). In the above configuration, since the 2 nd surface (S2) is inclined with respect to the horizontal plane (H), the play body (B) can be concentrated near the front side edge (E2) of the 2 nd surface (S2) of the table (30). In addition, since the 1 st limiter 31 is provided along the front side edge (E2) in the 2 nd surface (S2), the play body (B) can be suppressed from falling freely from the edge (E2) by the 1 st limiter 31. Therefore, the amusement of the push game in which the amusement body (B) is gradually moved and dropped from the table (30) can be maintained.

< form 3>

In a preferred embodiment (form 3) of form 2, the 2 nd surface (S2) is inclined at a1 st angle (θ 1) with respect to the horizontal plane (H); the 1 st restricting part (31) is inclined at a2 nd angle (θ 2) with respect to the horizontal plane (H); the 2 nd angle (θ 2) is greater than the 1 st angle (θ 1). In the above aspect, since the 1 st regulating portion (31) is inclined at the 2 nd angle (θ 2) larger than the 1 st angle (θ 1) of the 2 nd surface (S2) with respect to the horizontal plane (H), the amount of movement of the play body (B) can be effectively suppressed.

< form 4 >

In a preferred embodiment (form 4) of form 3, the liquid crystal display device includes 2 nd restrictions (32L, 32R), the 2 nd restrictions (32L, 32R) protruding from the 2 nd surface (S2) along edges (EL, ER) other than the front side of the 2 nd surface (S2); the 2 nd restricting portions (32L, 32R) are inclined at a 3 rd angle (θ 3) with respect to the horizontal plane (H); the 3 rd angle (θ 3) is greater than the 1 st angle (θ 1) and less than the 2 nd angle (θ 2). In the above aspect, since the 2 nd regulating portions (32L, 32R) are provided along the edges (EL, ER) other than the front side of the 2 nd surface (S2), the 2 nd regulating portions (32L, 32R) can suppress the play body (B) from freely falling off from the edges (EL, ER) (for example, so-called a dealer landing). In addition, since the 2 nd restrictions (32L, 32R) are inclined at the 3 rd angle (theta 3) that is larger than the 1 st angle (theta 1) and smaller than the 2 nd angle (theta 2) with respect to the horizontal plane (H), the amount of movement of the play body (B) can be effectively suppressed.

< form 5>

In a preferred embodiment (mode 5) of any one of modes 1 to 4, the suppressing portion includes a 3 rd limiting portion (41), and the 3 rd limiting portion (41) protrudes from the 1 st surface (S1) along a front side edge (E1) of the 1 st surface (S1). In the above aspect, since the 3 rd limiter (41) is provided along the front side edge (E1) of the 1 st surface (S1), the play body (B) can be suppressed from freely falling from the edge (E1) by the 3 rd limiter (41). Therefore, the amusement of the push game in which the amusement body (B) is gradually moved and dropped from the table (30) can be maintained.

< form 6 >

In a preferred embodiment (form 6) of form 5, the 1 st surface (S1) is inclined with respect to the horizontal plane (H) so as to become lower on the forward side in the reciprocating direction. In the above configuration, since the 1 st surface (S1) is inclined with respect to the horizontal plane (H), the play body (B) can be concentrated near the front side edge (E1) of the 1 st surface (S1) of the pusher (40).

< form 7 >

In a preferred embodiment of the form 6 (form 7), the 1 st surface (S1) is inclined at a 4 th angle (θ 4) with respect to the horizontal plane (H); the 3 rd limiting part (41) is inclined at a 5 th angle (theta 5) relative to the horizontal plane (H); the 5 th angle (θ 5) is greater than the 4 th angle (θ 4). In the above aspect, since the 3 rd restricting portion (41) is inclined at the 5 th angle (θ 5) larger than the 4 th angle (θ 4) of the 1 st surface (S1) with respect to the horizontal plane (H), the amount of movement of the play body (B) can be effectively suppressed.

< form 8 >

In a preferred embodiment (form 8) of any one of the forms 1 to 7, the suppressing portion includes a groove portion (42), and the groove portion (42) is provided on the 1 st surface (S1) along the reciprocating direction. In the above configuration, since the recessed portion (42) along the reciprocating direction of the pusher (40) is formed on the 1 st surface (S1), the play body (B) fed from the direction intersecting the reciprocating direction can be prevented from freely reaching the end portion on the opposite side of the pusher (40).

< form 9 >

In a preferred embodiment (form 9) of any one of forms 1 to 8, the suppressing portion includes a stay member (44), and the stay member (44) is provided on a front side of the propelling portion (40) and is concave in shape as viewed in the reciprocating direction. In the above configuration, since the concave stay member (44) is provided on the front side of the propulsion unit (40), the amusement body (B) falling from the 1 st surface (S1) of the propulsion unit (40) can be stopped by the stay member (44).

< form 10 >

In a preferred embodiment (form 10) of any one of the forms 1 to 9, the suppressing portion includes a protrusion (43), and the protrusion (43) is provided on a slope (Sa) of the advancing portion (40) that is inclined from the 1 st surface (S1) to the front side and protrudes from the slope (Sa). In the above configuration, since the projection (43) is provided on the slope (Sa) which is inclined forward from the 1 st surface (S1) of the pusher (40), the movement of the play body (B) falling from the 1 st surface (S1) can be suppressed by the projection (43) of the slope (Sa).

Description of the symbols

1 Game device

10 operating panel

11L, 11R operation part

F playground

13 reading part

14 payment department

20 frame part

21L, 21R side wall part

23 front wall part

24 rear wall part

26L, 26R openings

27 shutter

30 table

31 st limiting part

32 nd 2 nd restriction part

40 advancing part

41 No. 3 restriction part

42 groove part

43 projection part

44 stay member

441 recess

442 guide path

50L, 50R input part

60 detection part

61. 62 light emitting part

70 frame body

71 through hole

E1, E2 leading edge

EL, ER side edge

S0 reciprocating surface

S1 surface No. 1

S2 surface 2

Sa slope

Sb thrust surface

B recreation body

Q drop port.

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