Peripheral system of CS game for real person competition

文档序号:1259182 发布日期:2020-08-25 浏览:11次 中文

阅读说明:本技术 一种用于真人竞技的cs游戏的外设系统 (Peripheral system of CS game for real person competition ) 是由 郑超 于 2020-04-16 设计创作,主要内容包括:一种用于真人竞技的CS游戏的外设系统,包括数据收集模块、数据传输模块、感官体验模块、后台控制模块、成绩记录模块和伤亡警报模块;数据收集模块连接感官体验模块;数据收集模块和后台控制模块之间,后台控制模块和成绩记录模块之间,后台控制模块和伤亡警报模块之间均通过数据传输模块连接。本发明外设系统包括数据收集模块、数据传输模块、感官体验模块、后台控制模块、成绩记录模块和伤亡警报模块;对不同的武器设置不同杀伤力,增强了游戏的紧张氛围;不同部位受到射击时,对应位置振动,丰富了玩家的竞技体验;借助app对游戏过程录像,方便玩家查看和回顾,增加了竞技游戏的乐趣。(A peripheral system of CS game for real person competition comprises a data collection module, a data transmission module, a sense organ experience module, a background control module, a score recording module and an casualty alarm module; the data collection module is connected with the sensory experience module; the data collection module and the background control module, the background control module and the score recording module, and the background control module and the casualty alarm module are connected through the data transmission module. The peripheral system comprises a data collection module, a data transmission module, a sensory experience module, a background control module, a score recording module and an casualty alarm module; different weapons are provided with different killing powers, so that the tension atmosphere of the game is enhanced; when different parts are shot, the corresponding positions vibrate, and the competitive experience of the players is enriched; the game process is recorded by means of the app, so that the player can conveniently check and review the game process, and the interest of the competitive game is increased.)

1. A peripheral system of a CS game for real person competition is characterized by comprising a data collection module, a data transmission module, a sensory experience module, a background control module, a score recording module and an casualty alarm module; the data collection module is connected with the sensory experience module; the data collection module is connected with the background control module, the background control module is connected with the score recording module, and the background control module is connected with the casualty alarm module through the data transmission module;

the data collection module comprises a limb infrared signal receiving unit, a trunk infrared signal receiving unit, a head infrared signal receiving unit and a shooting infrared signal sending unit; the data transmission module comprises a data sending unit and a data backup unit; the sensory experience module comprises a limb vibration trigger unit, a trunk vibration trigger unit and a head vibration trigger unit; the background control module comprises a data receiving unit and a data processing unit; the achievement recording module comprises a data receiving unit and an achievement display unit.

2. The peripheral system of the CS game for real human athletics according to claim 1, wherein the limb infrared signal receiving unit and the trunk infrared signal receiving unit are respectively provided at the position of the limbs and the trunk of the combat uniform.

3. The peripheral system for the CS game for real sports of claim 1, wherein the head infrared signal receiving unit is provided on a helmet.

4. The peripheral system of the CS game for real person competition according to claim 1, wherein the shooting infrared signal transmitting unit includes an infrared signal transmitter and an infrared signal trigger; the infrared signal emitter is arranged at the muzzle; the infrared signal trigger is arranged on a wrench of the gun.

5. The peripheral system of the CS game for human sports of claim 1, wherein the data transmission module adopts a Bluetooth transmission mode.

6. The peripheral system of the CS game for real-person competition of claim 1, wherein the limb vibration triggering unit and the trunk vibration triggering unit are respectively arranged on limbs and a trunk of the player and are respectively in communication connection with the limb infrared signal receiving unit and the trunk infrared signal receiving unit.

7. The peripheral system of the CS game for real-person competition of claim 1, wherein the head vibration triggering unit is arranged on a helmet and is in communication connection with the head infrared signal receiving unit.

8. The peripheral system of the CS game for human athletics of claim 1, wherein the casualty alarm module comprises an alarm; the alarm is provided on the headset of the player.

9. The peripheral system of the CS game for real person competition according to claim 1, wherein the achievement recording module is arranged on the intelligent mobile terminal and comprises a camera unit and a display unit.

10. The peripheral system for CS game for real person competition according to claim 1, wherein the system is operated as follows:

s1, selecting guns by each player, wherein the killing force of different guns is different, and the configured infrared signal emitters are different;

s2, putting a helmet on a player, and placing corresponding sensory experience module equipment at the positions of limbs and the trunk;

s4, logging in a corresponding app on the mobile terminal;

s3, in the game process, a player a launches a bullet to a player b, an infrared signal emitter is triggered by a wrench using a gun, and the infrared signal emitter sends a signal to a shot part of the player b;

s4, after the limb infrared signal receiving unit, the trunk infrared signal receiving unit or the head infrared signal receiving unit of the player b receives the shooting signal, the corresponding sense organ experience module is triggered to generate vibration;

s5, the data transmission module transmits the shooting data to the background control module;

s6, the data processing unit of the background control module judges, summarizes and backups the shooting source, the shot part, the shooting lethality and the remaining life value, and transmits the results to the score recording module;

s7, the background control module sends a signal to the casualty alarm module according to the condition of the residual life value of the player b; the alarm sounds to remind the player b of paying attention;

and S8, after the game is finished, playing back and viewing the whole game process through the mobile terminal app.

Technical Field

The invention relates to the field of outdoor games, in particular to a peripheral system of a CS (computer, game and computer) game for real person competition.

Background

The traditional real person CS competition experience is single, whether a player is hit or not is judged only by the external equipment through the infrared transmitting and receiving device, but not by which weapon, and the simulated injury condition after hitting can be judged, so that the game becomes monotonous and the viscosity is poor. Moreover, BB bullets and colored eggs are banned domestically, and many real people CS adopt the equipment, so that the legal risk is high. In addition, the water bullet and the NERF (soft bullet gun) can be classified as a low-age game, the restitution degree is low, the experience feeling is poor, and the competitive fun of the player is reduced.

In order to solve the above problems, the present application provides a peripheral system for a CS game for real person competition.

Disclosure of Invention

Objects of the invention

In order to solve the technical problems in the background art, the invention provides a peripheral system for a CS game for real person competition.

(II) technical scheme

In order to solve the problems, the invention provides a peripheral system of a CS game for real person competition, which comprises a data collection module, a data transmission module, a sensory experience module, a background control module, a score recording module and an casualty alarm module, wherein the data collection module is used for collecting data; the data collection module is connected with the sensory experience module; the data collection module is connected with the background control module, the background control module is connected with the score recording module, and the background control module is connected with the casualty alarm module through the data transmission module; the data collection module comprises a limb infrared signal receiving unit, a trunk infrared signal receiving unit, a head infrared signal receiving unit and a shooting infrared signal sending unit; the data transmission module comprises a data sending unit and a data backup unit; the sensory experience module comprises a limb vibration trigger unit, a trunk vibration trigger unit and a head vibration trigger unit; the background control module comprises a data receiving unit and a data processing unit; the achievement recording module comprises a data receiving unit and an achievement display unit.

Preferably, the limb infrared signal receiving unit and the trunk infrared signal receiving unit are respectively arranged at the position of limbs and the position of a trunk of the combat uniform.

Preferably, the head infrared signal receiving unit is provided on the helmet.

Preferably, the shooting infrared signal sending unit comprises an infrared signal emitter and an infrared signal trigger; the infrared signal emitter is arranged at the muzzle; the infrared signal trigger is arranged on a wrench of the gun.

Preferably, the data transmission module adopts a bluetooth transmission mode.

Preferably, the limb vibration trigger unit and the trunk vibration trigger unit are respectively arranged on limbs and a trunk of the player and are respectively in communication connection with the limb infrared signal receiving unit and the trunk infrared signal receiving unit.

Preferably, the head vibration trigger unit is arranged on the helmet and is in communication connection with the head infrared signal receiving unit.

Preferably, the casualty alarm module includes an alarm; the alarm is provided on the headset of the player.

Preferably, the achievement recording module is arranged on the intelligent mobile terminal and comprises a camera unit and a display unit.

Preferably, the working steps of the system are as follows:

s1, selecting guns by each player, wherein the killing force of different guns is different, and the configured infrared signal emitters are different;

s2, putting a helmet on a player, and placing corresponding sensory experience module equipment at the positions of limbs and the trunk;

s4, logging in a corresponding app on the mobile terminal;

s3, in the game process, a player a launches a bullet to a player b, an infrared signal emitter is triggered by a wrench using a gun, and the infrared signal emitter sends a signal to a shot part of the player b;

s4, after the limb infrared signal receiving unit, the trunk infrared signal receiving unit or the head infrared signal receiving unit of the player b receives the shooting signal, the corresponding sense organ experience module is triggered to generate vibration;

s5, the data transmission module transmits the shooting data to the background control module;

s6, the data processing unit of the background control module judges, summarizes and backups the shooting source, the shot part, the shooting lethality and the remaining life value, and transmits the results to the score recording module;

s7, the background control module sends a signal to the casualty alarm module according to the condition of the residual life value of the player b; the alarm sounds to remind the player b of paying attention;

and S8, after the game is finished, playing back and viewing the whole game process through the mobile terminal app.

The technical scheme of the invention has the following beneficial technical effects:

the peripheral system comprises a data collection module, a data transmission module, a sensory experience module, a background control module, a score recording module and an casualty alarm module; different weapons are provided with different killing powers, so that the tension atmosphere of the game is enhanced; when different parts are shot, the corresponding positions vibrate, and the competitive experience of the players is enriched; the game process is recorded by means of the app, so that the player can conveniently check and review the game process, and the interest of the competitive game is increased.

Drawings

Fig. 1 is a schematic diagram of a composition framework of a peripheral system of a CS game for real person competition according to the present invention.

Detailed Description

In order to make the objects, technical solutions and advantages of the present invention more apparent, the present invention will be described in further detail with reference to the accompanying drawings in conjunction with the following detailed description. It should be understood that the description is intended to be exemplary only, and is not intended to limit the scope of the present invention. Moreover, in the following description, descriptions of well-known structures and techniques are omitted so as to not unnecessarily obscure the concepts of the present invention.

As shown in fig. 1, the peripheral system of the CS game for real person competition provided by the present invention includes a data collection module, a data transmission module, a sensory experience module, a background control module, a score recording module, and an casualty alarm module; the data collection module is connected with the sensory experience module; the data collection module is connected with the background control module, the background control module is connected with the score recording module, and the background control module is connected with the casualty alarm module through the data transmission module; the data collection module comprises a limb infrared signal receiving unit, a trunk infrared signal receiving unit, a head infrared signal receiving unit and a shooting infrared signal sending unit; the data transmission module comprises a data sending unit and a data backup unit; the sensory experience module comprises a limb vibration trigger unit, a trunk vibration trigger unit and a head vibration trigger unit; the background control module comprises a data receiving unit and a data processing unit; the achievement recording module comprises a data receiving unit and an achievement display unit.

In an alternative embodiment, the limb infrared signal receiving unit and the trunk infrared signal receiving unit are respectively arranged at the position of limbs and the position of a trunk of the combat uniform.

In an alternative embodiment, the head infrared signal receiving unit is provided on a helmet.

In an alternative embodiment, the firing infrared signal transmitting unit includes an infrared signal transmitter and an infrared signal trigger; the infrared signal emitter is arranged at the muzzle; the infrared signal trigger is arranged on a wrench of the gun.

In an optional embodiment, the data transmission module adopts a bluetooth transmission mode.

In an optional embodiment, the limb vibration triggering unit and the trunk vibration triggering unit are respectively arranged on limbs and a trunk of the player and are respectively in communication connection with the limb infrared signal receiving unit and the trunk infrared signal receiving unit.

In an alternative embodiment, the head vibration triggering unit is arranged on the helmet and is in communication connection with the head infrared signal receiving unit.

In an alternative embodiment, the casualty alarm module includes an alarm; the alarm is provided on the headset of the player.

In an optional embodiment, the achievement recording module is arranged on the intelligent mobile terminal and comprises a camera unit and a display unit.

In an alternative embodiment, the system operates as follows:

s1, selecting guns by each player, wherein the killing force of different guns is different, and the configured infrared signal emitters are different;

s2, putting a helmet on a player, and placing corresponding sensory experience module equipment at the positions of limbs and the trunk;

s4, logging in a corresponding app on the mobile terminal;

s3, in the game process, a player a launches a bullet to a player b, an infrared signal emitter is triggered by a wrench using a gun, and the infrared signal emitter sends a signal to a shot part of the player b;

s4, after the limb infrared signal receiving unit, the trunk infrared signal receiving unit or the head infrared signal receiving unit of the player b receives the shooting signal, the corresponding sense organ experience module is triggered to generate vibration;

s5, the data transmission module transmits the shooting data to the background control module;

s6, the data processing unit of the background control module judges, summarizes and backups the shooting source, the shot part, the shooting lethality and the remaining life value, and transmits the results to the score recording module;

s7, the background control module sends a signal to the casualty alarm module according to the condition of the residual life value of the player b; the alarm sounds to remind the player b of paying attention;

and S8, after the game is finished, playing back and viewing the whole game process through the mobile terminal app.

It is to be understood that the above-described embodiments of the present invention are merely illustrative of or explaining the principles of the invention and are not to be construed as limiting the invention. Therefore, any modification, equivalent replacement, improvement and the like made without departing from the spirit and scope of the present invention should be included in the protection scope of the present invention. Further, it is intended that the appended claims cover all such variations and modifications as fall within the scope and boundaries of the appended claims or the equivalents of such scope and boundaries.

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