Multifunctional dynamic scene game table
阅读说明:本技术 多功能动态场景游戏桌 (Multifunctional dynamic scene game table ) 是由 马科峰 于 2019-11-08 设计创作,主要内容包括:本发明提供了一种多功能动态场景游戏桌,包括游戏桌桌面、游戏桌本体、控制装置、游戏用品以及游戏场景切换装置;所述游戏桌桌面安装在游戏桌本体上;所述游戏桌桌面上设置有游戏对战区;所述控制装置以及游戏场景切换装置安装在游戏桌桌面中;所述游戏用品放置在游戏桌本体中,本发明基于多种游戏场景的基础上设置有多种功能,一方面能够使排队就餐人员等待就餐过程中通过游戏场景切换装置选择不同的棋类游戏从而消除排队等待的无聊和烦躁,另一方面通过动态场景游戏桌携带的多种功能设置满足了就餐人员的多种需求,本发明结构设计巧妙,功能多,实用性强,适合推广使用。(The invention provides a multifunctional dynamic scene game table, which comprises a game table top, a game table body, a control device, game articles and a game scene switching device, wherein the game table top is provided with a plurality of game scenes; the game table top is arranged on the game table body; a game fighting area is arranged on the table top of the game table; the control device and the game scene switching device are arranged in the tabletop of the game table; the game supplies are placed in the game table body, and the game table is provided with multiple functions based on multiple game scenes, so that on one hand, queuing diner can select different chess games through the game scene switching device in the process of waiting for diner, thereby eliminating boring and fidgetiness of queuing and waiting, and on the other hand, the multiple functions carried by the dynamic scene game table meet multiple requirements of the diner.)
1. A multifunctional dynamic scene game table is characterized by comprising a game table top (100), a game table body (200), a control device (300), game articles (400) and an intelligent chessboard device (500);
the game table top (100) is arranged on the game table body (200);
the control device (300) and the intelligent chessboard device (500) are arranged in the game table top (100);
the game article (400) is placed in the game table body (200).
2. A multi-functional dynamic scene gaming table according to claim 1, wherein the gaming table surface (100) comprises a table surface housing (120), a transparent glass table surface (130), a gaming article placement slot (170), an electronic display screen (180), and function keys (190);
the table top shell (120) comprises an upper end surface (121);
the transparent glass tabletop (130) is arranged on the upper end surface (121) in a matching manner;
the middle part of the transparent glass desktop (130) is provided with an installation space (131);
the intelligent chessboard device (500) is installed in the installation space (131) in a matching way;
two sides of the transparent glass tabletop (130) are respectively provided with a game article placing groove (170), an electronic display screen (180) and a function key (190), and the game article placing groove, the electronic display screen and the function key are arranged in central symmetry relative to the transparent glass tabletop (130).
3. A multifunctional dynamic scene gaming table according to claim 2, wherein the gaming table top (100) further comprises an NFC identity module (101), a first multimedia window (102) and a two-dimensional code (103);
the desktop shell (120) further includes a first side (122);
the first multimedia window (102) is arranged in the middle of the first side surface (122);
the NFC identity recognition module (101) is arranged on one side of the first side face (122), and the two-dimensional code (103) is arranged on the other side of the first side face (122).
4. The multi-functional dynamic scene gaming table of claim 1, wherein the gaming table body (200) comprises a plurality of gaming article self-service borrowing and returning bins (150), gaming article receiving container boxes (160), and at least one second multimedia window (104);
the plurality of self-help borrowing and returning bins (150) of the game articles are uniformly or non-uniformly arranged on the circumference of the game table body (200);
the game article receiving container box (160) is matched and installed in the game article self-service borrowing and returning bin (150);
the second multimedia window (104) is arranged below the self-help borrowing and returning bin (150) of the game articles.
5. The multifunctional dynamic scene game table according to claim 4, wherein the game article self-help borrowing and returning bin (150) comprises a game article self-help borrowing and returning bin cavity (151), an electronic lock (152), a in-place inductive switch (153) and a charging and discharging terminal (154);
the game article receiving container box (160) is detachably and fittingly arranged in the game article self-help borrowing and returning chamber cavity (151);
the electronic lock (152) is arranged on the side surface of the game article self-help borrowing and returning bin (150) and is electrically connected with the control device (300);
the in-place inductive switch (153) and the charging and discharging terminal (154) are arranged on one surface far away from the opening of the game article self-help borrowing and returning bin (150);
the game article containing container box (160) can be matched and installed in the game article placing groove (170).
6. The multifunctional dynamic scene game table as claimed in claim 5, wherein the game article container box (160) is provided with an electronic lock hole (161), and a first container box area (162), a second container box area (163) and a third container box area (164) which are formed by being partitioned;
the first accommodating box area (162) and the third accommodating box area (164) are adjacently arranged and are arranged on one side of the game article accommodating container box (160), and the second accommodating box area (163) is arranged on the other side of the game article accommodating container box (160);
the game article (400) is placed in the second accommodating box area (163);
the electronic lock hole (161) is arranged on the side surface of the second accommodating box area (163).
7. The multi-functional dynamic scene gaming table of claim 2, wherein the function key (190) is a capacitive touch switch or a mechanical touch switch;
the number of the function keys (190) is one or more.
8. The multifunctional dynamic scene game table as claimed in claim 3, wherein the NFC identity recognition module (101) adopts any one of an RFID card reading module, a bar code recognition module and a fingerprint recognition module.
9. A multifunctional dynamic scene gaming table according to claim 5, wherein said intelligent board arrangement (500) comprises an intelligent board component (501), a game scene switching component (502) and a game pair battle field (140);
the game scene switching assembly (502) comprises a board material (510) and a driving device (520);
the control device (300) is electrically connected with the driving device (520);
the drive means (520) is capable of causing the board material (510) to be displayed in the game versus combat zone (140).
10. The multi-functional dynamic scene gaming table of claim 9, wherein the game versus combat zone (140) comprises an ITO touch screen (141) and an ITO touch screen controller (142);
the ITO touch screen controller (142) is electrically connected with the ITO touch screen (141) and the control device (300) respectively.
Technical Field
The invention relates to the field of entertainment devices, in particular to a multifunctional dynamic scene game table.
Background
With the improvement of the living quality of people, people can not wait in line when going out to play, have a dinner, watch a film, sing a concert and other social activities, and the method is particularly suitable for the catering industry. The meal waiting time is often longer, and the problem of queue waiting is always the pain problem which is most painful and difficult to solve for the store and the masses. In order to keep the target user patiently waiting and improve the service level of the merchant, the merchant provides rich and diversified methods to relieve the anxiety of the users waiting for dining in line. Such as providing the user with a variety of tea drinks, snacks, mini-games, etc. Even so, the user still feels bored, anxious, and frustrated for most dining. And if the time is too long, some diner users leave to select other merchants to have diners, and the merchant customers pass and the performance of the customers declines over time. The simple games carried on the tea table, such as game contents of gobang, chess, Chinese checkers and the like, are provided for the merchants around the pain of the industry background, and the users can randomly select the games in the small tea table for resting at the restaurant gate, so that the waiting time can be eliminated when the users wait for dining and queuing, thereby not only winning customers for the merchants, but also improving the service level and the customer experience of the merchants. But the current desktop chess and card machine can not satisfy the diversified demand of personnel of having dinner, still needs further improvement in the structure.
Patent document CN109966728A discloses a multifunctional chess playing table, which comprises a table frame, wherein the upper surface of the table frame is provided with a plurality of turnover plates combined into a chess board surface, and the side surfaces of the turnover plates are provided with driven turnover belt wheels; a belt wheel mounting frame is fixedly arranged in the table frame, and a driving belt wheel and a driven belt wheel are arranged in the belt wheel mounting frame; one end of a central rotating shaft of the driving belt wheel is connected with a rocking handle, and the other end of the central rotating shaft of the driving belt wheel is provided with a driving overturning belt wheel; a central rotating shaft of the driven belt wheel is rigidly connected with a linkage shaft, and two ends of the linkage shaft are respectively provided with a crank link mechanism; the upper surface of the table frame is provided with chess box openings positioned at two sides of the turnover plate; the table frame is provided with fixing plates on two sides of the lower portion of the chess box opening, the lower end of each fixing plate is provided with a sliding rail, the sliding rail is provided with a crank sliding block connected with a crank connecting rod mechanism, the crank sliding block is provided with a chess box formed by a plurality of cavities, the opening of the chess box is overlapped with the chess box opening, but the design still cannot meet the market diversification requirement, and the structure is unreasonable.
Disclosure of Invention
Aiming at the defects in the prior art, the invention aims to provide a multifunctional dynamic scene game table.
The multifunctional dynamic scene game table provided by the invention comprises a
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the middle part of the
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the two sides of the
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the plurality of self-help borrowing and returning
the game article receiving
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the game article receiving
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the number of the
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the game scene switching component 502 comprises a board material 510 and a driving device 520;
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the drive means 520 enables the board material 510 to be displayed in the game versus
Preferably, the game versus
the ITO
Compared with the prior art, the invention has the following beneficial effects:
1. the invention not only effectively relieves the fidgetiness and boredom of diner people in the queuing and waiting process, but also enables diners to relax the mood to a certain extent by selecting different chess games on one hand, and can meet various requirements of customers on the other hand.
2. The game article self-help borrowing and returning
3. According to the invention, by arranging the two-
Drawings
Other features, objects and advantages of the invention will become more apparent upon reading of the detailed description of non-limiting embodiments with reference to the following drawings:
FIG. 1 is a schematic structural view of the present invention;
FIG. 2 is a schematic diagram of a
FIG. 3 is a schematic view of the configuration of the game piece self-
fig. 4 is a schematic structural view of the game
FIG. 5 is a schematic view of the configuration of the game item self-service borrowing and returning
FIG. 6 is a schematic diagram of a game scene switching component 502;
fig. 7 is a schematic diagram of a game versus
The figures show that:
Detailed Description
The present invention will be described in detail with reference to specific examples. The following examples will assist those skilled in the art in further understanding the invention, but are not intended to limit the invention in any way. It should be noted that it would be obvious to those skilled in the art that various changes and modifications can be made without departing from the spirit of the invention. All falling within the scope of the present invention.
As shown in fig. 1, the multifunctional dynamic scene game table according to the present invention includes a
Further, the control device 300 is used for communicating with the intelligent chessboard assembly 501 and the game scene switching assembly 502 respectively and realizing interaction between a user and a game table, as shown in fig. 6, the game scene switching assembly 502 can realize switching of different game chessboard, the intelligent chessboard assembly 501 can identify the types of the game chessboard, the falling and leaving positions of the chess pieces and the movement track, wherein the user can fully experience the fun brought by interaction between the user and the game table during the game, not only can realize selection of various games but also can realize intelligent identification, and give brand new experience to the user; the chess position identification unit is arranged between the chessboard panel and the chessboard base and can identify the falling off position and the movement track of the chess pieces; the LED chess moving indicator lamp can be used for indicating on and off according to the falling off position and the motion track of the chess pieces; each chess position identification unit corresponds to one chess position; a partition device is arranged between the adjacent chess position identification units; the control device 300 is connected with each chess position identification unit; the chess pieces corresponding to the game table surface comprise chess piece limiting devices, and the chess piece limiting devices are used for limiting the chess pieces to fall on the chessboard panel; the chess positions of the chessboard panel comprise alternate point type chess positions, checkerboard positions or line type chess positions; the chess set comprises a Chinese chess set, an international chess set, a go chess set, a gobang chess set, a Chinese checkers set, an all-in-one chess set, a beast chess set, a military chess set, a Japanese general chess set or a Korean general chess set, a dynamic switching mechanism of game chess surface scenes is added, and symmetrical designs of intelligent chessboard chessman falling off-position sensors and LED general chess indicator lamps and a plurality of dynamic game scene chessmen grids are designed.
Specifically, as shown in fig. 1 and 2, the
Further, in a preferred embodiment, the
Specifically, as shown in fig. 1, 2 and 3, the
Furthermore, the
Specifically, as shown in fig. 3 and 5, the game article self-help borrowing and returning chamber 150 includes a game article self-help borrowing and returning chamber cavity 151, an electronic lock 152, an in-place inductive switch 153 and a charging and discharging terminal 154, and the game article storage container box 160 is detachably and fittingly installed in the game article self-help borrowing and returning chamber cavity 151; the electronic lock 152 is arranged on the side surface of the game article self-help borrowing and returning bin 150 and is electrically connected with the control device 300; the in-place inductive switch 153 and the charging and discharging terminal 154 are installed on one side far away from the opening of the game article self-help borrowing and returning bin 150, and the game article accommodating container box 160 can be installed in the game article placing groove 170 in a matching manner; in a preferred embodiment, the game article storage container box 160 is provided with an electronic lock hole 161, and a first storage box area 162, a second storage box area 163 and a third storage box area 164 which are partitioned and formed, wherein the first storage box area 162 and the third storage box area 164 are adjacently arranged and disposed on one side of the game article storage container box 160, the second storage box area 163 is disposed on the other side of the game article storage container box 160, the game article 400 is disposed in the second storage box area 163, and the electronic lock hole 161 is disposed on the side of the second storage box area 163. In a preferred embodiment, when the game article
Specifically, as shown in fig. 2, the
Specifically, as shown in fig. 2 and 7, the game-to-
Specifically, as shown in fig. 2, the
Specifically, the
In the description of the present application, it is to be understood that the terms "upper", "lower", "front", "rear", "left", "right", "vertical", "horizontal", "top", "bottom", "inner", "outer", and the like indicate orientations or positional relationships based on those shown in the drawings, and are only for convenience in describing the present application and simplifying the description, but do not indicate or imply that the referred device or element must have a specific orientation, be constructed in a specific orientation, and be operated, and thus, should not be construed as limiting the present application.
The foregoing description of specific embodiments of the present invention has been presented. It is to be understood that the present invention is not limited to the specific embodiments described above, and that various changes or modifications may be made by one skilled in the art within the scope of the appended claims without departing from the spirit of the invention. The embodiments and features of the embodiments of the present application may be combined with each other arbitrarily without conflict.
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