Inspection system and management system

文档序号:1617857 发布日期:2020-01-10 浏览:22次 中文

阅读说明:本技术 检查系统及管理系统 (Inspection system and management system ) 是由 重田泰 于 2017-07-14 设计创作,主要内容包括:当玩家将作弊游艺用代用货币交给发牌者时检测其是作弊游艺货币。对内置有RF标签的游艺用代用货币(C)进行检查的检查系统(600)具备:游艺用代用货币托盘(617),用于收容在娱乐场游戏中发牌者的游艺用代用货币(C);RF读取器(6100),对游艺用代用货币托盘(617)中收容的多个游艺用代用货币(C)的RF标签进行读取;多个光电传感器(6173),通过RFID以外的方法,以固定时间间隔或实时地至少检测游艺用代用货币托盘(617)中收容的多个游艺用代用货币(C)的数量;及检查/警报部(6200),当通过RF读取器(6100)读取RF标签得到的游艺用代用货币(C)的数量、与通过多个光电传感器(6173)检测到的游艺用代用货币(C)的数量不一致时生成警报。(When a player hands a cheating game substitute money to a dealer, it is detected that the cheating game money is cheating. An inspection system (600) for inspecting a substitute money (C) for a game, which has an RF tag incorporated therein, is provided with: a game substitute money tray (617) for storing game substitute money (C) for a dealer in a casino game; an RF reader (6100) for reading RF tags of a plurality of entertainment substitute coins (C) stored in the entertainment substitute coin tray (617); a plurality of photoelectric sensors (6173) for detecting at least the number of the plurality of amusement substitute currencies (C) stored in the amusement substitute currency tray (617) at regular time intervals or in real time by a method other than RFID; and a checking/alarming unit (6200) for generating an alarm when the number of the amusement substitute money (C) read by the RF reader (6100) and the number of the amusement substitute money (C) detected by the plurality of photoelectric sensors (6173) are not the same.)

1. An inspection system for inspecting a substitute money for a game having an RF tag incorporated therein, comprising:

a housing unit for housing entertainment money for a dealer in a casino game;

an RF reading unit that reads RF tags of the plurality of entertainment token currencies stored in the storage unit;

a detection unit that detects at least the number of the plurality of amusement substitute currencies stored in the storage unit at regular time intervals or in real time by a method other than RFID; and

and an alarm unit that generates an alarm when the number of the amusement substitute money read by the RF reading unit and the number of the amusement substitute money detected by the detection unit do not match each other.

2. The inspection system of claim 1,

the detection unit detects whether or not the number of the substitute money for game stored in the storage unit has changed.

3. The inspection system of claim 1 or 2,

when a dealer collects a game token money from a player in a casino game, the storage unit stores the collected game token money.

4. The inspection system of any one of claims 1 to 3,

the detection unit detects the presence of each of the plurality of entertainment token currencies stored in the storage unit by a method other than RFID.

5. The inspection system of claim 4,

the storage unit is configured to store a plurality of the amusement substitute money stacked in a predetermined stacking direction, and

the detection unit has a plurality of photosensors arranged along the stacking direction to detect each of the plurality of entertainment tokens stacked in the storage unit.

6. The inspection system of claim 5,

the housing portion has a groove extending in the stacking direction,

a plurality of rows of the plurality of photosensors are arranged along the stacking direction,

the game token money is detected by the photoelectric sensors arranged in different rows in the order of stacking.

7. The inspection system of claim 1,

the housing portion has a plurality of rows of grooves extending in the stacking direction,

the RF reading section reads the RF tag by 1 or more columns of the slots.

8. The inspection system of claim 1,

the detection unit includes a plurality of photoelectric sensors that detect each of the plurality of entertainment tokens stored in the storage unit.

9. The inspection system of claim 1,

the detection unit optically reads the plurality of game substitute currencies stored in the storage unit, thereby detecting the number of the plurality of game substitute currencies stored in the storage unit.

10. The inspection system of claim 1,

the storage unit stores the plurality of game tokens in a stacked manner from a predetermined reference position,

the detection unit detects the number of the plurality of game substitute currencies stored in the storage unit by measuring a distance from a predetermined observation position to a game substitute currency farthest from the predetermined reference position.

11. The inspection system of any one of claims 1 to 10,

the RF reading unit reads RF tags at first time intervals, thereby reading RF tags of a plurality of entertainment substitute currencies including a newly stored entertainment substitute currency within the first time intervals after the entertainment substitute currency is newly stored in the storage unit,

the detection unit detects the number of the plurality of game substitute currencies stored in the storage unit at a second time interval, thereby detecting the number of the plurality of game substitute currencies including the newly stored game substitute currencies within the second time interval after the game substitute currencies are newly stored in the storage unit.

12. An inspection system for inspecting a substitute money for amusement used for a game played at a game table, the inspection system comprising:

a storage unit provided in the game table and configured to store a plurality of amusement substitute currencies that increase and decrease according to the game; and

and an inspection unit that inspects the entertainment token money that increases or decreases for each game in the storage unit.

13. An inspection system for inspecting a substitute money for a game having an RF tag incorporated therein, comprising:

a housing unit which houses a predetermined number of substitute money for amusement;

an RF reading unit that reads RF tags of the plurality of entertainment token currencies stored in the storage unit; and

and an alarm unit that generates an alarm when the number of the amusement token currencies read by the RF reading unit does not match the predetermined number.

14. The inspection system of claim 13,

the game device further includes a dummy currency having the RF tag built therein, and when the number of the game substitute currencies is less than the predetermined number, the dummy currency is stored in the storage unit together with the game substitute currencies so as to reach the predetermined number.

15. An inspection system for valuable articles, comprising:

a valuable article to which a unique ID that can be individually identified is attached;

a table for using the valuable item;

a tray that holds valuable articles in the game table;

a determination unit that determines the number of valuable articles held on the tray using the unique ID;

a detection unit that generates an image by capturing an image of at least the valuable articles on the table including the tray, and detects at least the number of the valuable articles based on the image;

a storage unit that stores the number detected by the detection unit; and

and a checking unit that checks the association between the number determined by the determining unit and the number detected by the detecting unit.

16. An inspection system for inspecting an object having an RF tag incorporated therein, comprising:

an RF reading unit that reads an RF tag of the object placed at a predetermined location;

a detection unit that detects at least the number of the objects placed at the predetermined location by a method other than RFID; and

and an alarm unit that generates an alarm when the number of the objects obtained by the RF reading unit reading the RF tag does not match the number detected by the detection unit.

17. A management system for valuable articles, comprising:

a valuable article to which a unique ID capable of individual identification is attached;

a table for using the valuable item;

a tray that holds valuable items in the table;

a determination device that determines the type and number of the valuable articles held on the tray using the unique ID;

a management control device that determines an abnormality of the valuable item based on the ID; and

a measuring device that measures at least the number of valuable articles on the table including the tray using a camera; and is

The management control device has the following functions: determining and storing the number of valuable items on the tray using the measurement result of the measuring device,

the management control device further has the following functions: the correlation between the ID information obtained by the determination device and the information read by the measurement device is checked.

Technical Field

The present invention relates to an inspection system for game substitute money (gaming chips) in a casino.

Background

In casinos such as casinos, attempts are being made to prevent various cheating acts. The casino is provided with a monitoring camera for monitoring cheating behaviors, and cheating is prevented by judging cheating of a game, cheating due to collection or repayment of substitute money for amusement different from a win-or-lose result, or the like based on an image obtained by the monitoring camera.

On the other hand, it is proposed to add a wireless ic (rfid) tag to each of the game tokens to grasp the number of the game tokens or the total amount of the game tokens placed, thereby grasping the amount of the game tokens.

In the card game monitoring system described in international publication No. 2015/107902, the behavior of a substitute money for game is analyzed by an image, thereby determining whether or not the substitute money for game placed on a game table is collected or refunded according to the result of winning or losing, and monitoring cheating behavior.

Disclosure of Invention

The object of the present invention is to detect a cheating game money substitute or a cheating object when the cheating game money substitute or the cheating object is submitted.

An inspection system according to an aspect of the present invention is configured to inspect a substitute money for a game having an RF tag built therein, and includes: a housing unit for housing entertainment money for a dealer in a casino game; an RF reading unit that reads RF tags of the plurality of entertainment token currencies stored in the storage unit; a detection unit that detects at least the number of the plurality of amusement substitute currencies stored in the storage unit at regular time intervals or in real time by a method other than RFID; and an alarm unit that generates an alarm when the number of the amusement substitute money read by the RF reading unit does not match the number of the amusement substitute money detected by the detection unit.

Another aspect of the present invention provides an inspection system for inspecting a token money for play used in a game played at a game table, the inspection system including: a storage unit provided in the game table and configured to store a plurality of amusement substitute currencies that increase and decrease according to the game; and an inspection unit that inspects the entertainment token money that increases or decreases according to the game in the storage unit.

An inspection system according to another aspect of the present invention is an inspection system for inspecting a token money for game having an RF tag incorporated therein, the inspection system including: a housing unit which houses a predetermined number of substitute money for amusement; an RF reading unit configured to read RF tags of the plurality of game tokens stored in the storage unit; and an alarm unit that generates an alarm when the number of the amusement token currencies read by the RF reading unit does not match the predetermined number.

The inspection system according to still another aspect of the present invention is not limited to an inspection system for inspecting a token money for a game, and can be applied to an inspection system for inspecting an arbitrary valuable article having an RF tag incorporated therein. In this case, the inspection system for valuable articles includes: a valuable article to which a unique ID that can be individually identified is attached; a table for using the valuable item; a tray that holds valuable items at the table; a determination unit that determines the number of valuable articles held on the tray using the unique ID; a detection unit that generates an image by capturing an image of at least the valuable articles on the game table including the tray, and detects at least the number of the valuable articles based on the image; a storage section that stores the number detected by the detection section; and a checking unit that checks the correlation between the number determined by the determining unit and the number detected by the detecting unit.

An inspection system according to another aspect of the present invention is configured to inspect an object having an RF tag built therein, and includes: an RF reading unit configured to read an RF tag of the object placed in a predetermined place; a detection unit that detects at least the number of the objects placed at the predetermined location by a method other than RFID; and an alarm unit that generates an alarm when the number of objects obtained by reading the RF tag by the RF reading unit does not match the number detected by the detection unit.

A management system according to an aspect of the present invention is a management system for valuable articles, including: a valuable article to which a unique ID that can be individually identified is attached; a table for using the valuable item; a tray that holds valuable items at the table; a determination device that determines the type and number of the valuable articles held on the tray using the unique ID; a management control device that determines an abnormality of the valuable item based on the ID; and a measuring device that measures at least the number of valuable articles on the table including the tray using a camera; and the management control device has a function of determining and storing the number of valuable articles on the tray using the measurement result of the measurement device, and the management control device further has a function of checking the correlation between the information of the ID obtained by the determination device and the information read by the measurement device.

Drawings

FIG. 1 is a view showing an overview of a cheating detection system in a casino having a plurality of gaming tables according to a first embodiment of the present invention;

FIG. 2A is a perspective view of an entertainment substitute money showing an example of different overlapping states of the entertainment substitute money grasped in the first embodiment of the present invention;

FIG. 2B is a perspective view of an entertainment substitute money showing an example of different overlapping states of the entertainment substitute money grasped in the first embodiment of the present invention;

FIG. 3 is an enlarged view of a mark for explaining stains on cards grasped in the first embodiment of the present invention;

FIG. 4A is a plan view showing the front face of the mark;

FIG. 4B is a plan view showing the back of the mark;

FIG. 5 is an explanatory view for simplifying an image of a state of exchange between a bill of a player and a game token money of a dealer grasped in the first embodiment of the present invention;

FIG. 6 is a plan view showing an overview of a management system for a casino table game according to a second embodiment of the present invention;

FIG. 7 is a perspective view of a conventional amusement substitute money;

FIG. 8 is a side sectional view of an amusement substitute money according to a second embodiment of the present invention;

FIG. 9A is a side view of an amusement substitute money according to a second embodiment of the present invention;

FIG. 9B is a plan view of an amusement substitute money according to a second embodiment of the present invention;

FIG. 10A is a view showing another example of an amusement substitute money according to a second embodiment of the present invention;

FIG. 10B is a view showing another example of the amusement substitute money according to the second embodiment of the present invention;

FIG. 11 is a plan view showing a state where the substitute money for amusement according to the second embodiment of the present invention is stacked;

FIG. 12 is a photograph showing a perspective view of a state in which amusement substitute currencies of different types are stacked;

FIG. 13A is a view showing details of a token money tray for amusement according to a first embodiment of the present invention;

FIG. 13B is a view showing another example of a token money tray for amusement according to the first embodiment of the present invention;

FIG. 14A is a view showing a relationship between a double-deck amusement token money tray and the image pickup device 2, and showing a state where the double decks are stacked;

FIG. 14B is a view showing a relationship between a double-deck amusement token money tray and the image pickup device 2, and showing a state where the double deck is shifted;

FIG. 15 is a view showing an inspection device for inspecting a token money for amusement according to a second embodiment;

FIG. 16 is a view showing an overview of a system for managing amusement substitute money according to a third embodiment of the present invention;

FIG. 17 is a side view of an amusement substitute money according to a third embodiment of the present invention;

FIG. 18 is a view showing an alternative money for amusement in which codes (4 types) are formed in pairs with upper and lower marks C;

FIG. 19 is a view showing an amusement token money in which a side ID is printed using an ink (an ink absorbing infrared rays) which is invisible to visible light;

FIG. 20A is a plan view of an important part of a game substitute money tray in a state where a game substitute money of a third embodiment is held on the game substitute money tray of a game table;

FIG. 20B is a perspective view showing a state where the money for entertainment is stacked;

FIG. 21 is a view showing another example of a token money for amusement according to a third embodiment;

FIG. 22 is a view showing another example of the checking device for checking the token money for amusement;

FIG. 23 is a view showing another example of the checking device for checking the token money for amusement;

FIG. 24 is a view showing another example of the examination device for examining the token money for amusement.

Fig. 25 is a diagram showing a configuration of an inspection system according to a fourth embodiment.

Fig. 26 is a perspective view of an amusement substitute money according to a fourth embodiment.

FIG. 27 is a side view of an amusement substitute coin according to a fourth embodiment.

Fig. 28 is a diagram showing an example of images obtained by imaging a plurality of amusement substitute currencies according to the fourth embodiment.

Fig. 29 is a diagram for explaining the configuration of code information according to the fourth embodiment.

Fig. 30 is a block diagram showing the structure of an inspection apparatus according to the fourth embodiment.

Fig. 31 is a perspective view of a money box according to a fourth embodiment.

Fig. 32 is a perspective view of a money box according to a modification of the fourth embodiment.

Fig. 33 is a plan view of a money box according to a modification of the fourth embodiment.

Fig. 34 is a diagram for explaining an example of a usage mode of the system for distributing and checking the token money for amusement according to the fourth embodiment.

Fig. 35 is a diagram showing an example of the contents of information stored in the usage management device according to the fourth embodiment.

Fig. 36 is a diagram showing an example of the content of read information in the fourth embodiment.

Fig. 37 is a diagram for explaining a first method of determining the eligibility in the fourth embodiment.

Fig. 38 is a diagram illustrating a second method of determining the eligibility of the fourth embodiment.

Fig. 39 is a diagram illustrating a third method of determining whether or not the product is acceptable according to the fourth embodiment.

Fig. 40 is a diagram illustrating a fourth method of determining the eligibility of the fourth embodiment.

Fig. 41 is a diagram illustrating a fifth method of determining whether or not the product is acceptable according to the fourth embodiment.

Fig. 42 is a diagram showing an example of a pass/fail result display screen for displaying the result of pass/fail determination (pass) in the fourth embodiment.

Fig. 43 is a diagram showing an example of a pass/fail result display screen for displaying the result of pass/fail determination (failure) in the fourth embodiment.

Fig. 44 is a diagram showing a modification example of the RFID antenna of the inspection apparatus according to the fourth embodiment.

Fig. 45 is a side view of an amusement substitute money according to a modification of the fourth embodiment.

Fig. 46 is a side sectional view of a game substitute money according to a modification of the fourth embodiment.

Fig. 47 is a perspective view of a game substitute money according to a modification of the fourth embodiment.

Fig. 48 is a side view of an amusement substitute coin according to a modification of the fourth embodiment.

Fig. 49 is a plan view of an amusement substitute money according to a modification of the fourth embodiment.

Fig. 50 is a diagram showing an example of an image obtained by imaging stacked entertainment token currencies in the fourth embodiment.

Fig. 51 is a diagram showing the configuration of an inspection system according to a modification of the fourth embodiment.

Fig. 52 is a diagram showing the configuration of an inspection system according to a modification of the fourth embodiment.

Fig. 53 is a diagram showing the configuration of an inspection system according to a fifth embodiment.

Fig. 54 is a diagram showing the structure of an inspection apparatus according to a fifth embodiment.

Fig. 55 is a perspective view of a money box of the fifth embodiment.

Fig. 56 is a perspective view of a money box according to a modification of the fifth embodiment.

Fig. 57 is a plan view of a money box according to a modification of the fifth embodiment.

FIG. 58 is a side sectional view of an amusement substitute money according to a fifth embodiment.

Fig. 59 is a diagram showing an example of an image obtained by imaging stacked entertainment token currencies in the fifth embodiment.

Fig. 60 is a diagram 60 showing an example of a pass/fail result display screen for displaying the result of pass/fail determination (pass) in the fifth embodiment.

Fig. 61 is a diagram showing an example of a pass/fail result display screen for displaying the result of pass/fail determination (failure) in the fifth embodiment.

Fig. 62 is a diagram for explaining an example of a usage mode of the amusement substitute money distribution and inspection system according to the fifth embodiment.

Fig. 63 is a diagram showing a structure of an inspection apparatus according to another embodiment of the fifth embodiment.

Fig. 64 is a plan view of a game substitute money pallet for storing game substitute money according to the sixth embodiment.

Fig. 65 is a diagram showing an antenna of an RF reader according to a sixth embodiment.

Fig. 66 is an enlarged plan view and a front cross-sectional view of a groove of the sixth embodiment.

Fig. 67 is a diagram showing the overall configuration of the inspection system according to the sixth embodiment.

Fig. 68 is a plan view showing another example of the amusement token money tray according to the sixth embodiment.

Fig. 69 is a plan view showing another example of the amusement substitute money tray according to the sixth embodiment.

Fig. 70 is a plan view showing another example of the amusement token money tray according to the sixth embodiment.

Fig. 71 is a diagram showing another configuration of the RF antenna according to the sixth embodiment.

Fig. 72 is a view showing one slot of a token money tray for amusement using a line sensor as a detection portion of the sixth embodiment.

Fig. 73 is a diagram showing the overall configuration of the inspection system 600 of the example of fig. 72.

Fig. 74 is a view showing one slot of a token money tray for amusement using a scanner as a detection section in the sixth embodiment.

Fig. 75 is a diagram showing the overall configuration of the inspection system 600 of the example of fig. 74.

FIG. 76 is a view showing one slot of a token money tray for amusement using a laser rangefinder as a detection unit according to a sixth embodiment.

Fig. 77 is a diagram showing the overall configuration of the inspection system 600 of the example of fig. 76.

Fig. 78 is a view showing one slot of a token money tray for amusement using a weight scale as a detection portion of the sixth embodiment.

Fig. 79 is a view showing the entire configuration of the inspection system 600 of the example of fig. 78.

Fig. 80 is a diagram showing a state where a space left by a groove is filled with a spacer according to the sixth embodiment 80.

Fig. 81 is a diagram showing the entire configuration of the inspection system 600 of the example of fig. 80.

Fig. 82 is a diagram showing the overall configuration of an inspection system for inspecting an object incorporating an RF tag according to the sixth embodiment.

Detailed Description

(first embodiment)

In a casino such as a casino, game substitute currencies are stacked highly and placed on a game table, but there is a problem that the total amount cannot be read accurately by a reading device of an IC tag provided under the game table, and there is a problem that game substitute currencies placed at different positions (around the position where the win or lose will be received) are summed up and the total amount of game substitute currencies at the respective positions cannot be grasped if the sensitivity of the reading device is increased. Further, there is a problem that a dead space is generated due to the angle of view of the camera or the dead space falls into a shadow due to overlapping in the image captured by the camera, and the total amount of the substitute money for amusement cannot be grasped.

Further, in a certain card game, there is a problem that a card is often bent by a player pushing the card (bending the card with the back surface facing upward, and looking at the card little by little while expecting the card face value of the card, etc.), etc., and the face value and the suit of the card cannot be determined by image analysis from a camera.

Further, a new problem is found that cheating in a game table is advanced, and cheating in a high-level placement method which cannot be found simply by detection of a large amount of won or the like is still undetectable by tracking of a camera or a won amount. Further, in the conventional technique, it is not sufficient to prevent cheating due to collusion between the dealer and the player.

In order to solve the above-described various problems, a cheating detection system in a casino having a plurality of gaming tables according to a first embodiment is a cheating detection system in a casino having a plurality of gaming tables, the cheating detection system including: a game recording device for recording the progress status of the game played at the game table, including the dealer and the player, as an image by a camera; an image analysis device for performing image analysis on the recorded video of the progress state of the game; a card issuing device for determining and displaying the win-or-lose result of each game on the game table; and a control device for detecting a cheating action performed at the game table by using an image analysis result of the image analysis device and a win-or-lose result determined by the card issuing device.

In the cheating detection system, the card issuing device may be configured to read a face value of the issued card, and the control device may be configured to compare information on the face value obtained from the image of each card issued on the game table by the image analysis device with information on the face value of the card read by the card issuing device, and determine whether the cards match or not.

In the cheating detection system, the image analysis device or the control device is an artificial intelligence effective use type or deep learning structure capable of obtaining information on the face value of a card from a card which is dealt on a game table and folded or soiled by a player.

In the cheating detection system, the control device grasps the position, type and number of game tokens placed by each player by the image analysis device, and analyzes the video of the progress state of the game by the image analysis device, thereby determining whether or not the collection of lost game tokens placed by each player and the payment of the won game tokens have been correctly performed in accordance with the win-or-lose result of the game.

In the cheating detection system, the image analysis device or the control device is an artificial intelligence utilization type or deep learning structure capable of obtaining information on the type, number and position of the placed substitute money for amusement even if a plurality of substitute money for amusement placed on the amusement table are partially or entirely hidden due to the blind spot of the camera.

In the cheating detection system, the controller is an artificial intelligence effective use type or deep learning structure capable of comparing and calculating the amount of the game substitute money grasped in the game substitute money tray of the dealer of the game table according to the win-lose result of the game, and after the game is completed and cleared, whether or not the amount of the lost game substitute money placed by each player is recovered and the amount of the paid money for the won game substitute money is increased or decreased.

In the cheating detection system, the controller is an artificial intelligence utilization type or deep learning structure capable of grasping the position and amount of the game substitute money placed at each player position on the game table, comparing the win-or-lose history of each player obtained from the win-or-lose result of each game and the amount of the game substitute money obtained with the statistical data of the past games, and extracting the result as an abnormal situation.

In the cheating detection system, the controller is an artificial intelligence utilization type or deep learning structure capable of comparing a state in which the amount of the token money for putting game to be lost at the player position of a certain game table is smaller than the amount of the token money for putting game to be won with statistical data of a past game and extracting the state as an abnormal situation.

In the cheating detection system, the control means may be configured to extract the abnormal situation by the image analysis means or may be configured to identify an individual player at a player position winning a predetermined amount or more.

In the cheating detection system, the control device has a warning function of notifying the other gaming tables of the existence of the specific player when the specific player leaves the seat and sits on the other gaming tables.

In order to solve the above-described problems, a cheating detection system in a casino having a plurality of gaming tables according to the present invention includes:

a game recording device that records a progress state of a game, including a dealer and a player, that is being played at the game table as an image by a camera;

a card issuing device that determines and displays a win-or-lose result of each game at the game table;

an image analysis device that performs image analysis on the video of the recorded progress state of the game;

and a controller capable of detecting, at the game table, a bill of a player and a token money for game of a dealer by using an image analysis result by the image analyzer.

The image analysis device or the control device is an artificial intelligence effective utilization type or deep learning structure as follows: the game machine is characterized in that the game machine is configured to detect exchange of a bill of a player and a substitute money for game of a dealer on the game table based on information obtained from the card issuing device or the dealer in a situation other than a situation in which a deal of a card is dealt, recognize a total amount of genuine bills of the player whose bills are verified by ultraviolet light, recognize a total amount of the substitute money for game even if a plurality of substitute money for game brought to the game table as an exchange target are partially or entirely hidden due to a blind spot of the camera, and compare the total amount of bills brought to the game table by the player and the total amount of the substitute money for game brought by the dealer to determine whether the total amounts of the bills and the substitute money for game match.

In the cheating detection system, the control device is an artificial intelligence effective use type or deep learning structure that enables the amount of the amusement substitute money grasped in the amusement substitute money tray of the dealer of the amusement table to be compared and calculated with respect to whether or not the amount is reduced in accordance with the amount of payment of the amusement substitute money corresponding to the exchanged money of the player after the exchange and the clearing of the paper money of the player and the amusement substitute money of the dealer are performed.

In the cheating detection system, the control device is an artificial intelligence effective utilization type or deep learning structure capable of comparing and calculating the discrepancy between the sum of the money deposited by the dealer input based on the dealer input and the total sum of the banknotes based on the image analysis result of the image analysis device generated by the dealer input after the player banknotes and the dealer's amusement token money are exchanged and cleared. Further, the control device is an artificial intelligence effective use type or deep learning structure capable of performing a comparison calculation of a discrepancy between the total sum of the money paid in by the dealer and the total sum of the money based on the image analysis result of the image analysis device on the game table in charge of the dealer.

According to the cheating detection system of the present embodiment, even if the cards are curved due to jostling (squeeze) of the cards frequently performed by the player in a certain card game or the like, the face value and the suit of the cards can be determined by the image analysis, and the position of the dead or overlapped game token money can be grasped while grasping the total amount of the game token money. It is also possible to detect cheating when the player's bill is exchanged with the dealer's play-substituting money.

Next, an overall outline of a cheating detection system in a casino having a plurality of gaming tables according to a first embodiment of the present invention will be described in more detail. Fig. 1 is a diagram showing an overview of the whole of the same system, and a cheating detection system in a casino having a plurality of gaming tables 4 includes a game recording device 11 for recording a game progress status of a game played at the gaming tables 4 including a player 6 and a dealer 5 by a plurality of imaging devices 2, an image analyzing device 12 for image-analyzing the recorded game progress status image, and a card issuing device 3 for determining and displaying a win-or-lose result of each game on the gaming tables 4. The card issuing device 3 is a so-called electronic shoe that has been in use by those skilled in the art, and is configured such that rules of the game are programmed in advance, and information on the cards C to be issued can be read and win or loss of the game can be determined. For example, in a certain card game, the winning of the banker, the winning of the player, and the tie (tie) are basically determined by the card face values of 2 to 3 cards, and the result of the determination (win-or-lose result) is displayed by the result display lamp 13.

The cheating detection system further includes a controller 14, and the controller 14 compares the actual card face value obtained from the image analysis result of the image analyzer 12 with the win-or-lose result determined by the card issuing device 3, and detects cheating actions performed on the game table 4 (such as the total card face value of the issued cards not matching the win-or-lose result). The card issuing device 3 is configured to read the card face values (a, 2 to 10, J, Q, K) and the suit (red peach, black peach, etc.) of the cards C manually issued by the dealer 5, and the control device 14 is configured to compare the information of the card face values and the suit obtained by the image analysis device 12 (using artificial intelligence) from the images (photographed by the image pickup device 2) of the cards issued on the game table 4 with the information of the cards and the suit read by the card issuing device 3 and determine whether the information matches or does not match. The image analysis device 12 and the control device 14 in the present cheating detection system are configured to integrally or compositely include a computer, a program, and a memory that are configured by a plurality of configurations.

The image analysis device 12 and the control device 14 have the following configurations: even if the cards C are dealt on the game table 4 and folded or soiled by the player 6, the information on the face value of the cards can be obtained. As shown in fig. 3, the soiled card C has a situation in which discrimination between clubs and spades is difficult. Even in this case, the design and color can be discriminated by image analysis and determination using an artificial intelligence utility type computer, a control system, and a deep learning (structure) technique. Even if a card is bent due to a jostling of cards frequently performed by a player in a certain card game or the like, the value of a figure and a face of a card before being deformed can be recognized by an artificial intelligence effective use type computer, a control system, or a deep learning (structure) technique using self-learning of a modification example of a plurality of images. Since computer or control systems of the artificial intelligence utility type, deep learning (construction) techniques are known and available to those skilled in the art, a detailed description is omitted.

The control device 14 having an artificial intelligence effective use type or a deep learning structure can grasp, by the image pickup device 2 and the image analysis device 12, at which position (player, banker, or pair) of the placement area 8 each player 6 places the token money 120 for amusement, the kind (different numerical values of the token money 120 for amusement according to the color) and the number of the placed token money 120 for amusement. The amusement substitute money 120 may be arranged and stacked not only in the vertical direction but also in a staggered manner as shown in fig. 2A. In this case, when the imaging device 2 is positioned in the direction of the arrow X as shown in fig. 2A (or when the entertainment substitute money 120 is relatively oriented in a blind spot), it is assumed that the entertainment substitute money 120 is invisible (enters the blind spot) as shown in fig. 2B. In an artificial intelligence-utilizing computer, a control system, or a deep learning (structure) technique, it is possible to recognize that the token money for amusement 120 is hidden due to dead space or the like (when a part of one token money for amusement is hidden or when the whole token money for amusement is hidden) using a self-learning function or the like, and to accurately grasp the number of pieces or the like. As described above, since it is possible to grasp at which position (player, banker, pair) of the placement area 8 the token money 120 for amusement is placed, the type (different numerical value of the token money 120 for amusement divided by color) and the number of pieces of the placed token money 120 for amusement, the control device 14 determines whether or not collection of the lost token money placed by each player 6 (indicated by arrow L) and payout of the won token money for amusement to the winning player 6W (120W) are correctly performed in accordance with the result of win or loss of the game by analyzing the video of the progress state of the game determined by the card issuing device 3 in each game. In the case where the determination result analyzed by the image analysis device 12 by the intelligent control device 14 is different from the reading result obtained by another means (for example, the reading result by RFID), the analysis image can be saved and verified later. If the result of the verification is an error in the intelligent control device 14, the analysis image can be used as sample data for the teacher to learn in the deep learning technique, and can be used to improve the accuracy of the intelligent control device 14.

The control device 14 can grasp the total amount of the amusement substitute money 120 in the amusement substitute money tray 17 of the dealer 5 of the amusement table 4 by the image analysis device 12, and can compare and calculate whether or not the total amount of the amusement substitute money 120 in the amusement substitute money tray 17 corresponds to the amount of the lost amusement substitute money 120 deposited by each player 6 and the amount of the payout 120W of the won amusement substitute money for the winning player 6W, in accordance with the result of the win or loss of the game after the game is completed and cleared. The total amount of the amusement substitute money 120 in the amusement substitute money tray 17 is usually grasped by means of RFID or the like, but the increase or decrease amount is correct or incorrect, and is determined by the control device 14 by analyzing the video of the progress state of the game by the image analysis device 12. This is also an artificial intelligence efficient use or deep learning structure is employed.

In this example, since cheating or errors are detected based on the result of winning or losing of the game, information on what kind of the game substitute money 120 is placed in which position (free house, banker, and round) of the placement area 8, and the increase or decrease amount of the game substitute money 120 in the game substitute money tray 17 after collection of the lost game substitute money and repayment of the won game substitute money 120 are completed, cheating or errors can be detected without grasping the movement of the game substitute money 120 after completion of the game, that is, whether the placed game substitute money 120 has moved to the player side or the dealer side.

Here, for example, in the case of a certain card game, the win or loss result of the game can be determined in accordance with the rules of the certain card game by reading the face value of the card C delivered in the game in the card delivery device 3. The win or loss result of the game can be determined by capturing an image of the game table 4 by the image capturing device 2, analyzing the image by the image analyzing device 12, and comparing the analysis result with the rules of the game by the control device 14. In this case, the win-or-lose result determination device is constituted by the imaging device 2, the image analysis device 12, and the control device 14. The information on which kind of the amusement token money 120 is placed in which position (player, banker, pair) in the placement area 8 the player at each player position 7 is can be obtained by capturing an image of the amusement token money 120 placed in the placement area 8 by the image capturing device 2 and analyzing the image for each player position 7 by the image analyzing device 12.

The increase or decrease of the amount of the game substitute money 120 in the game substitute money tray 17 before and after the collection of the lost game substitute money 120 and the repayment of the won game substitute money 120 can be calculated by comparing the total amount of the game substitute money 120 in the game substitute money tray 17 before the collection of the lost game substitute money 120 and the repayment of the won game substitute money 120 with the total amount of the game substitute money 120 in the game substitute money tray 17 after the collection of the lost game substitute money 120 and the repayment of the won game substitute money 120. The total amount of the game substitute money 120 in the game substitute money tray 17 before collection of the lost game substitute money 120 and the repayment of the won game substitute money 120, and the total amount of the game substitute money 120 in the game substitute money tray 17 after collection of the lost game substitute money 120 and the repayment of the won game substitute money 120 can be detected by imaging the game substitute money tray 17 housing the game substitute money 120 by the imaging device 2 and analyzing the images by the image analysis device 12. Further, the total amount of the amusement substitute money 120 stored in the amusement substitute money tray 17 may be detected by embedding RFID indicating the amount of the amusement substitute money 120 in the amusement substitute money tray 17 and providing an RFID reader on the amusement substitute money tray 17.

For example, the total amount of the amusement substitute money 120 in the amusement substitute money tray 17 before the start of the game is Bb, and the total amount of the amusement substitute money 120 in the amusement substitute money tray 17 after the collection of the amusement substitute money lost after the end of the game and the repayment of the won amusement substitute money are Ba. In this game, the total amount of all-player positions 7 of the amusement substitute money 120 placed in the free house area is bp, the total amount of all-player positions 7 of the amusement substitute money 120 placed in the dealer area is bb, and the total amount of all-player positions 7 of the amusement substitute money 120 placed in the game and the game area is bt. For example, when the result of winning or losing the game is a dealer winning, Ba-Bb ═ bp-Bb + bt should be established. Alternatively, the total amount Ba of the play substitute money 120 in the play substitute money tray 17 after the end of the game should be (Bb + bp-Bb + bt). If this is not the case, it can be determined that there is a cheat or an error in the collection or repayment of the substitute money for the game.

Fig. 13A is a diagram showing details of a game substitute money tray according to the present embodiment, and fig. 13B is a diagram showing another example of the game substitute money tray. The amusement substitute money tray 17 is provided with an amusement substitute money tray 171 for collecting and temporarily storing the amusement substitute money 120L placed by the lost player 6L, and a game substitute money tray 172 for storing and restoring the restored amusement substitute money 120W. The image analyzing device 12 and the control device 14 grasp the position, type, and number of the game tokens 120L placed by the losing player 6L, and calculate the amount of increase in the game tokens 0L in the game (the amount of the game tokens 120 in the collection token money tray 171). The image analyzer 12 and the controller 14 grasp the actual total amount of the game substitute money 120 in the collected game substitute money tray 171, and compare the due total amount with the actual total amount to determine whether there is a difference.

In addition, by using the game substitute money 120 located in the refunded game substitute money tray 172 for refunding the game substitute money 120W of the winning player 6W, it is possible to secure a sufficient time required for the image analysis device 12 and the control device 14 to grasp the actual total amount of the game substitute money 120 in the collected game substitute money tray 171.

As shown in fig. 1, the game table 4 includes a discard area 41 and/or a discard slot 42 for discarding a card C used in a game. The cards C used in the game are collected at the end of the game, and are placed in the discard area 41 or the discard slot 42 on the game table 4 and discarded.

The game table 4 further includes a sign 43 for displaying the win or loss of the game. Fig. 4A is a plan view showing the front surface of the marker, and fig. 4B is a plan view showing the rear surface of the marker. In a certain card game, two kinds of marks 43a and 43b are used, i.e., a player winning flag and a dealer winning flag, and when the dealer 5 comes out as a result of the game, the winning flag of the player or the dealer is turned over. Therefore, the win-or-lose of the game can be displayed on the table in an understandable way. The reversed flag is restored by the dealer 5 after the collection and repayment of the game token 120 is completed. By returning the flag to the original state, a state in which the next round of game can be started is intended.

As described above, in the present embodiment, the control device 14 calculates the amount of money received and paid for the substitute game money from the amount of the substitute game money placed on the game table 4 and the win/lose result of the game for each game, and verifies the increase in the balance of the substitute game money in the substitute game money tray 17 after the game. If the control device 14 detects a difference in the verification, it issues a warning or adds a record of the content to the record of the video shot by the imaging device 2. The casino operator can follow up the cause of the discrepancy by confirming the video.

The cheating detecting system of the present embodiment determines whether or not there is a difference between the due total amount and the actual total amount of the amusement substitute money 120 in the amusement substitute money tray 17 at the end of the game by adding or subtracting the added or subtracted amount of the amusement substitute money in the game calculated from the positions, types, and the number of the amusement substitute money 120 placed on all the players 6 in the game and the win or lose result of the game obtained by the win or lose result determining means to or from the total amount of the amusement substitute money 120 in the amusement substitute money tray 17 before the respective games are cleared, and comparing the due total amount of the amusement substitute money 120 in the amusement substitute money tray 17 at the end of the game obtained by the image analyzing means 12.

The control device 14 grasps the position, type, and number of the amusement substitute money placed by each player via the image analyzing device 12, grasps the actual total amount of the amusement substitute money in the amusement substitute money tray when collection of all the lost amusement substitute money placed by each player is completed, compares the total amount of the amusement substitute money 120 in the amusement substitute money tray 17 obtained by adding the amount of the amusement substitute money in the game to the position, type, and number of the lost amusement substitute money placed by each player before the respective games are cleared, and determines whether or not there is a difference between the total amount of the game money 120 and the actual total amount of the amusement substitute money 120 in the amusement substitute money tray 17.

The control device 14 compares the total amount of the amusement substitute money 120 in the amusement substitute money tray 17 before the respective games are cleared with the actual total amount of the amusement substitute money 120 in the amusement substitute money tray 17 at the time of the game end, which is obtained by adding the amount of increase of the amusement substitute money tray 17 in the game to the position, kind, and number of the amusement substitute money 120 placed by the losing player, to determine that there is no difference between the total amount of the game substitute money 120 and the actual total amount of the amusement substitute money 120 in the amusement substitute money tray 17, and compares the actual total amount of the amusement substitute money 120 in the amusement substitute money tray 17 at the time of the game end obtained by the image analyzing device 12, and determines that there is a difference between the total amount and the actual total amount, if the payment error is determined, a payment error signal for notifying the payment error is generated.

The amusement substitute money tray 17 is provided with a collected amusement substitute money tray 171 for collecting and temporarily storing the amusement substitute money 120 placed by the lost player, and the image analysis device 12 compares the applied amount of the amusement substitute money 120 in the collected amusement substitute money tray 171 to which the increase of the amusement substitute money 120 in the game calculated from the position, the kind, and the number of the amusement substitute money 120L placed by the lost player is added, with the actual total amount of the amusement substitute money 120 in the collected amusement substitute money tray 171, and determines whether or not there is a difference between the applied total amount and the actual total amount.

In order for the control device 14 to determine a difference between the actual total amount of the amusement substitute money 120 grasped by the amusement substitute money tray 17 of the dealer 5 of the amusement table 4 and the increased or decreased amount of the amusement substitute money calculated from the amount of the amusement substitute money held by all the players and the win or loss result of the game, the game recording device 11 can analyze the record of the game in which the difference occurs, and the game recording device 11 can assign an index or time to the acquired video, or can specify and play back the collection scene or the payout scene of the amusement substitute money 120.

In this way, the control device 14 obtains the total amount of the amusement substitute money in the amusement substitute money tray 17 after the clearing at the end of the game by the image analysis device 12, and the determination after the clearing in this case is a timing at which any one of the following 1) to 4) occurs:

1) when the repayment of the winning substitute money 120 for the game is completed;

2) when the cards C used in the game are collected and discarded in a discard area or a discard slot of the table;

3) when a predetermined button attached to the win-or-lose result judgment device is pressed;

4) when the mark 43 indicating the win-or-lose returns to the original state.

In the above-described table game management system, the management control device performs imaging of the position, type, and number of the token money for amusement placed by the game participant in each game, but this is performed when any one of the following 1) to 3) is detected:

1) the card issuing device detects that a first card is drawn;

2) before and after being extracted;

3) the management control device recognizes a signal indicating that the dealer has finished placing.

Further, the control device 14 is configured as follows: the position (position of player, banker, or pair) and the amount (type and number) of the substitute money for amusement placed at each player position 7 of the amusement table 4 can be grasped, and the win-or-lose history of each player 6 obtained from the win-or-lose result of each game and the amount (win amount) of the substitute money for amusement obtained are compared with the statistical data of a plurality of (big data) games in the past, and an artificial intelligence effective utilization type or a deep learning structure can be extracted as an abnormal situation (set by a casino). Typically, the controller 14 has an artificial intelligence effective use type or deep learning structure, which can compare the amount of the game with statistical data (big data or the like) of the past game and extract the result as an abnormal situation, when the game is continuously played for a plurality of times in a state where the amount of the winning game is generated by a certain amount (100 ten thousand points) or more, or the amount of the game substitute money put at the losing position 7 of the certain game table 4 is small and the amount of the game substitute money put at the winning game is large.

The control device 14 (integrated with the image analysis device 12) of the cheat-detecting system is configured to be able to extract as an abnormal situation or to specify that an individual player 6 at the player position 7 wins a predetermined amount or more. Such identification of the player 6 is performed by extracting feature points of the image of the face by the image analysis device 12, and attaching an identification number (ID or the like). Then, the control device 14 has a warning function of notifying the presence of the specific player to another gaming table when the specific player 6 leaves the seat and sits on the other gaming table. Specifically, the notification is given to the table manager or each table responsible person (or dealer) who manages each game table 4, so as to prevent a more specific phenomenon.

The control device 14 further includes a database in which an exchange history of the player's bill K and the dealer's play token money 120 is stored, and can refer to the database for a certain period of time or a day to determine whether or not the amount of the play token money 120 held by the play token money tray 17 of the dealer 5 of the play table 4 is reduced in accordance with the payout amount of the play token money 120 corresponding to the exchanged player's bill K.

In the above example, the win-or-lose history of each player position 7 and the amount of the token money for amusement (winning amount) to be obtained may be monitored without determining the individual player 6. In this case, when each player 6 is out of position, the player 6 cannot be tracked, but it is possible to detect a special situation in which the amount of the game substitute money placed at the time of losing at the specific player position 7 of one game table 4 is small and the amount of the game substitute money placed at the time of winning is large, and the situation continues for a plurality of games. When such a player position 7 is detected, it is suspected that a cheat or an error exists at the player position 7. By verifying the video shot at the player position 7, cheating or errors can be detected.

Specifically, the imaging device 2 is provided to image at least the substitute money for amusement 120 placed in the placement area 8 of the amusement table 4. The image analysis device 12 analyzes the image captured by the imaging device 2, and detects whether or not the substitute money for amusement is placed at any one of the free house, the banker, and the game in the placement area 8 and the amount of the placed substitute money for amusement for each user position 7. The card dispensing device 3 also functions as a win-or-lose result determination device for determining a win-or-lose result of the game. The control device 14 records (monitors) the win-or-lose history of each player position 7 and the amount of the obtained play substitute money (the amount obtained by the play substitute money) based on the position (the player, the banker, or the house) in the placement area 8 where the play substitute money 120 is placed and the win-or-lose result of the game. In addition, the win-or-lose history and the amount of money won by the game substitute may be recorded in any one of them. When the win-or-lose history and/or the history of the amount of money obtained by the game substitute money is compared with the statistical data of the majority (big data) of the past games and is in a special situation (set by the casino), the controller 14 determines the player position 7 as a player position in which cheating is suspected.

In case cheating behaviour is suspected for a certain player position 7, the cheating detection system may also issue a warning (light or sound or vibration) to enable at least the dealer to approach at that moment. This can interrupt the game after the interruption at least on the spot, and prevent continuation of the cheating act. Further, information indicating that a cheating action is suspected may be added to the image captured and recorded by the imaging device 2. By checking the recorded video, the cause of the suspicion of the cheating behavior can be found.

The cheating detection system of the casino having the game table according to the present embodiment further has a function of performing a check when the player's paper money and the dealer's play-related money are frequently exchanged on the game table 4. In a casino of a certain card game or the like, before a game, the player 6 exchanges banknotes (cash or the like) of the player with a game token money for a dealer at a predetermined game token money exchange location. However, when the player 6 runs out of the token money for play, the player can continue the game by exchanging cash (banknotes) from the player to the token money for play 120 of the dealer on the play table (a certain card game table or the like) without leaving the play table 4. However, here, a chance of cheating is created between the dealer 5 and the player. In a game table (a certain card game table or the like), exchange of cash (banknotes) of a player to the game token money 120 of a dealer needs to be performed when a game is not in progress. The card issuing device 3 can detect the start and end of dealing of cards (determination timing of win-or-lose) in order to determine win-or-lose of a game. Therefore, the card issue device 3 detects a situation other than the issue (dealing) of the cards, and the control device 14 detects that the exchange of the banknotes of the player and the game token money 120 of the dealer is performed on the game table 4 in a situation other than the dealing of the cards (as shown in fig. 5). The card dealing state (or a state other than the state) of the card can be detected based on information obtained by the operation of the card shoe device 3 or the dealer 5.

The controller 14 can analyze the image of the surface of the bill K of the player and recognize the number and amount of cards. On the game table 4, whether or not the bill K of the player for exchanging the game token money 120 of the dealer is a genuine bill is detected by irradiating ultraviolet light. As shown in fig. 5, the control device 14 is configured to: the artificial intelligence effective use type or deep learning structure is also configured to recognize the total amount of genuine bills by performing image analysis and verification on the genuine marks G, recognize the total amount of game substitute money even when a plurality of game substitute money to be exchanged and brought to the game table are hidden due to a blind spot of the imaging device 2, and determine whether or not the total amount of bills K to be taken by the player to the game table 4 matches the total amount of game substitute money 120 to be taken by the dealer 5.

The control device 14 is an artificial intelligence effective use type or deep learning structure capable of comparing and calculating whether or not the total amount of the amusement substitute money 120 in the amusement substitute money tray 17 of the dealer 5 of the amusement table 4 is reduced in accordance with the amount of payment of the amusement substitute money corresponding to the exchanged money of the player after the exchange and the clearing of the money of the player and the amusement substitute money of the dealer are performed. It is also conceivable that the total amount of the amusement substitute money 120 in the amusement substitute money tray 17 of the dealer 5 is always grasped beforehand by RFID or the like of the amusement substitute money 120. Further, the total amount of the play substitute money 120 stored in the play substitute money tray 17 can also be detected by capturing an image of the play substitute money tray 17 storing the play substitute money 120 by the image capturing device 2 and analyzing the image by the image analyzing device 12.

The control device 14 verifies whether or not the increase or decrease of the amount of the amusement substitute money 120 in the amusement substitute money tray 17 before and after the exchange of the player's bill and the dealer's amusement substitute money coincides with the exchange amount of the amusement substitute money as a result of the image analysis on the amusement table 4. The amount of the bill paid out by the player may be input to the control device 14 by the dealer 5 by a key input or the like, or may be determined by capturing an image of the bill paid out by the player on the game table 4 by the imaging device 2 and analyzing the image by the image analyzing device 12.

As described above, the control device 14 determines whether or not the decrement amount of the play substitute money 120 from the play substitute money tray 17 matches the amount of the bill paid from the player 6 to the dealer 5 due to the exchange of the player's bill and the play substitute money of the dealer. The controller 14 is an intelligent controller capable of comparing and calculating the discrepancy between the amount of money deposited by the player 5 (usually, by a key input or the like) and the calculated amount of money of the image analysis result of the image analyzer 12 after the exchange and the clearing between the player's money and the dealer's token money for amusement, and may be of an artificial intelligence effective use type or a deep learning configuration.

The control device 14 is an artificial intelligence effective utilization type or deep learning structure capable of comparing and calculating the discrepancy between the total amount of banknotes input by the dealer and the total amount of banknotes obtained from the image analysis result of the image analysis device 12 at the game table 4 for which the dealer is responsible.

The control device 14 compares and determines whether or not the amount of the amusement substitute money 120 held by the amusement substitute money tray 17 of the dealer 5 of the amusement table 4 is reduced in accordance with the payout amount of the amusement substitute money 120 corresponding to the exchanged player's bill after the exchange of the player's bill and the dealer's amusement substitute money 120.

The control device 14 is a control device of an artificial intelligence utilization type or a deep learning structure capable of obtaining information on the type and the number of the token money for amusement 120 even if a part or all of the token money for amusement 120 is in a concealed state when the type and the number of the token money for amusement 120 are measured and judged.

(second embodiment)

The management system of the second embodiment is a management system for table games in a casino.

In casinos such as casinos, attempts have been made to prevent errors in handling of game tokens by various dealer. The casino is provided with a monitoring camera for monitoring a processing error of the amusement substitute money of the dealer, and the judgment of an error or cheating due to the collection or repayment of the amusement substitute money different from the win-or-lose result is performed based on an image obtained by the monitoring camera, thereby preventing the error or cheating.

On the other hand, it is proposed to add an IC tag to each of the game tokens to grasp the number and total amount of the game tokens placed, thereby grasping the amount of the game tokens.

In the card game monitoring system described in international application PCT/JP2015/000171, whether or not the play token money placed on the play table is collected or refunded according to the win-or-lose result is determined by image analysis of the movement of the play token money, and the dealer is monitored for a processing error of the play token money.

In a casino such as a casino, the gaming substitute money is stacked highly on a gaming table, but there is a problem that the total amount cannot be read accurately by a reading device of an IC tag provided below the gaming table, and if the sensitivity of the reading device is increased, the gaming substitute money placed at different positions (around the position where the money is won or lost) is counted up, and the total amount of the gaming substitute money at each position cannot be grasped. Further, conventionally, as shown in fig. 7, the pattern of the amusement substitute money 9 is complicated, and there is a problem that if a plurality of amusement substitute money are stacked, the number of stacked pieces cannot be accurately grasped by the video camera.

Further, it is possible to solve a new problem that cheating in a game table is advanced, and cheating in a game table, which cannot be found by a camera, cannot be found by a sophisticated placement method simply by detecting that a winning amount is large or the like.

In addition, the dealer needs to collect or refund the substitute money for the game placed on the game table in accordance with the result of winning or losing. Even if it is determined by image analysis of the amusement substitute money, the pattern of the amusement substitute money is complicated, and there is a problem that whether or not the dealer correctly repays the amusement substitute money corresponding to the placed amusement substitute money at the time of repayment cannot be determined by the image analysis technique which is actually used in the related art, and the prevention of cheating is not sufficient.

In order to solve the above-described various problems, a management system for a table game according to the present embodiment includes a card issue device for determining and displaying a win/lose result of each game on a game table, a measurement device for measuring a substitute money for game placed on the game table by a camera, and a management control device for specifying and storing a position, a kind, and a number of pieces of substitute money for game placed on the game table by a game participant in each game using a measurement result of the measurement device, the substitute money for game having a structure of: the management control device has a calculation function of judging winners and losers of participants of each game by using a win-or-lose result obtained from the card issuing device and measurement results of the position, the type and the number of the game substitute money placed by the game participants, and performing balance calculation on the casino side of each game on each game.

In the management system, the management control device is configured to measure the number of colored layers, white layers, or light layers of the play substitute money placed by each play participant, and determine the number of play substitute money pieces.

In order to solve the above various problems, the amusement substitute money according to the present embodiment has the following configuration: a plurality of plastic layers of different colors are laminated, a coloring layer is provided at least in the middle, white layers or light layers are laminated on both sides so as to sandwich the coloring layer, stripes in the laminating direction are formed on the side surfaces, and the type of the substitute money for amusement can be specified by the coloring layer.

The amusement substitute money has a structure in which a print indicating the kind of the amusement substitute money is applied to the surface of a white layer or a light layer, a transparent layer is provided on the outermost layer, and the layers are thermocompression bonded to each other to form at least 5 layers.

The amusement substitute money may be provided with a mark using UV ink or infrared absorbing ink (carbon black ink) on a white layer or a light color surface, may be embossed on an outermost transparent layer, may be R-processed on an end of an outermost transparent layer, may be formed of a plurality of layers, and may have an RFID embedded in a colored layer.

In order to solve the above-described problems, an inspection device for inspecting a token money for amusement according to the present embodiment includes a passage having an inlet and an outlet through which a token money for amusement can pass in a radial direction, a determination device for determining a type of token money for amusement which images a side surface of the token money for amusement passing through the passage and determines a color of stripes in a direction of lamination of the side surface, a mark reading device for reading a mark using UV ink or infrared absorbing ink (carbon black ink) provided on a surface of the token money for amusement passing through the passage, a print inspection device for reading a print of a display type provided on the surface of the token money for amusement from a vertical direction with respect to the passage, and a control device for the entire device, wherein the control device is configured to inspect whether or not the type of token money for amusement determined by the determination device for amusement and a content of the print of the display type obtained from the print inspection device coincide with each other .

According to the system of the present embodiment, even if a plurality of entertainment substitute currencies are stacked, the number of the entertainment substitute currencies can be determined by image analysis, and the total amount of the game substitute currencies that overlap can be grasped by position and color.

Hereinafter, a table game management system in a casino having a game table according to an embodiment of the present invention will be described with reference to the drawings. Fig. 6 is a diagram showing an overview of the whole of the same system, and the management system of a table game in a casino having a plurality of game tables 4 includes a measuring device 19 having an image analyzing device 18 which analyzes images recorded as images by a plurality of imaging devices 2 and analyzes the recorded images of the progress states of the game, including game participants 6 and dealer 5, and a card issuing device 3 which determines and displays the win/lose results of each game at the game tables 4, in accordance with the progress states of the game to be played at the game tables 4. The card issuing device 3 is a so-called electronic shoe that has been used and known by those skilled in the art, and is configured such that rules of the game are programmed in advance, and information (card face value and suit) of the issued cards C can be read and win or loss of the game can be determined. For example, in a certain card game, the winning of the banker, the winning of the player, and the tie (tie) are basically determined by the card face values of 2 to 3 cards, and the determination result (win-or-lose result) is displayed by the display lamp 13.

The management control device 14 reads the information (the face value and the suit) of the cards C obtained from the card issuing device 3, determines the win/lose result of each game, and determines the winner 6W and loser 6L of the players 6 in each game using the measurement results of the position, the kind, and the number of the tokens 120 for amusement placed by the game players 6. Further, the gaming machine is provided with a calculation function of subtracting an amount obtained by compensating the total amount of the amusement substitute money 120 paid back to the winner 6W of the participant 6 from the total amount of the amusement substitute money 120 placed by the loser 6L (the amount obtained by subtracting the total amount of the amusement substitute money 120 paid back to the winner 6W) in the casino side of the gaming table 1 for each game.

The image analysis device 18, the measurement device 19, and the management control device 14 in the present detection system are configured to integrally or compositely include a computer, a program, and a memory, each of which is configured by a plurality of configurations.

Next, details of the token money for amusement used in the present detection system will be described. Fig. 8 is a front cross-sectional view of a token money for amusement 120 used in the present detection system, and is structured in a multilayer structure in which a plurality of plastic layers of different colors are laminated, a colored layer 121 is provided at least in the middle, and white layers 122 or light layers (not shown, but may be layers of a lighter color than the colored layer 121) are laminated on both sides of the colored layer 121 in the middle. As described above, by providing a multilayer structure including the colored layer 121 and laminating the white layer 122 or the light layer (not shown, but may be a layer having a color lighter than that of the colored layer 121) on both sides of the colored layer 121 in the middle, as shown in fig. 9A, stripes in the laminating direction are formed on the side surfaces, and the color (red, green, yellow, blue, or the like) of the colored layer 121 is changed for each kind (10 dots, 20 dots, 100 dots, 1000 dots, or the like) of the substitute money for game 120, thereby specifying the kind of the substitute money for game 120.

The amusement substitute money 120 has a structure in which at least a colored layer 121, a white layer 122, or a light layer is provided in appearance, and stripes are formed in the axial direction on the side surfaces, and the type of the amusement substitute money 120 can be specified by the colored layer 121. Fig. 10A and 10B are each another example, but both examples of forming the colored layer 121 and the white layer 122 or the light layer by injection molding are manufactured by so-called two-color molding in which the colored layer 121 is first molded and then the white layer 122 or the light layer is molded in a molding die (not shown).

As shown in fig. 9B, the amusement substitute money 120 is applied with a print 123(100 dots or the like) indicating the type of the amusement substitute money 120 on the surface (upper surface and lower surface) of the white layer 122. As shown in fig. 8, a transparent layer 124 is provided on the outermost layer, and the layers are thermally press-bonded to each other to form a structure of at least 5 layers. The amusement substitute money 120 is formed by using a long and thin plastic material, bonding the respective layers (the colored layer 121, the white layer 122, and the transparent layer 124) to each other by thermocompression bonding in a long state (5-layer structure, etc.), and then molding the bonded pieces into a circular shape, a rectangular shape, or the like by a press or the like. The mold and the punch of the mold for molding when molding by the press are designed in size to apply R-working (rounding) to the end of the transparent layer 124 of the outermost layer.

That is, in order to manufacture the amusement substitute money 120, first, a plate-shaped colored layer 121 made of plastic and a plate-shaped white layer 122 or light layer made of plastic are laminated to form a laminated structure composed of a plurality of plastic layers. Then, a pattern is printed on the upper and lower sides of the stacked structure, and a transparent layer 124 is disposed thereon. Then, the laminated structure and the transparent layer 124 are thermally and pressure bonded to each other, and the layers are thermally fused to produce a token currency original plate. The token coin master thus produced is molded with a mold to obtain a plurality of amusement token coins 120 having a predetermined shape. In this molding process, the upper and lower corners of the outer side of the token money for amusement 120 are R-processed by the mold.

Further, the amusement substitute money 120 is provided with a surface code using UV ink or infrared absorbing ink (carbon black ink) on the surface of the white layer 122 (see fig. 9B). The face code indicates authenticity of the token money for amusement 120, and when irradiated with ultraviolet (or infrared) light, the mark is visible, and the combination of the shape and the number indicates a genuine money. Fig. 11 is a perspective view showing a state where the amusement substitute money 120 is stacked, and a long code L and a short code S are combined to obtain a face code M. The transparent layer (print layer) 124 is bonded or painted (coated) to the outermost layer by thermal compression so as to cover the print 123 and the face code, but embossing is applied to the transparent layer 124 to prevent the amusement substitute money 120 from sticking to each other. In the present embodiment, the surface code is printed on the surface of the white layer 122, but either one or both of the security mark and the optically variable image (OVD) may be printed instead of or together with the surface code.

The end of the outermost transparent layer (print layer) 124 to which the print 123(100 dots or the like) is applied is R-processed (R), and the surface of the white layer 122 is prevented from being deformed and exposed on the side surface in the molding process of the amusement substitute money 120. Further, the game substitute money 120 is prevented from being damaged by a hand or other game substitute money 120 left with a sharp end.

The colored layer 121 may be formed of a plurality of colored layers (3 layers in fig. 8) as shown in fig. 8. Since the colored layers (3 layers in fig. 8) are thermally press-bonded to each other, the 3-layer structure is not visually recognizable as shown in fig. 8, and fig. 8 shows the 3 layers described above. Further, a part of the hollow portion B is provided in the middle of the 3 colored layers 121, and the RFID125 is incorporated therein.

Instead of providing the cut-out portion B in the colored layer 121, the RFID125 may be disposed between the colored layer 121 having a smooth surface and the white layer 122 having a smooth surface, and the colored layer 121 and the white layer 122 may be thermally bonded to each other to be housed in the amusement substitute money 120. At least one of the colored layer 121 and the white layer 122 is made of a thermally deformable material such as plastic, and the colored layer 121 and the white layer 122 sandwiching the RFID125 are thermally deformed by thermocompression bonding, so that the RFID125 is tightly fixed between the respective layers without providing the hollow portion B.

Fig. 12 is a photograph view showing a perspective view of how different types of amusement substitute money are stacked. The management control device 14 images the amusement substitute money 120 placed on the amusement table 1 by the imaging device 2, measures the placed areas 8 (placed on the dealer, the player, or the PAIR (PAIR), or the TIE) by the measuring device 19 provided with the image analyzing device 18, and analyzes and measures the number and color of the colored layers 121 (or light layers) or white layers 122 of the amusement substitute money 120 stacked in each area (using the information obtained by the image analyzing device 18), thereby determining the type and number of the amusement substitute money 120. The management control device 14 controls the image pickup device 2 so that the image pickup device 2 picks up an image when the first card is picked up from the card issuing device, before and after the first card is picked up, or after the first card is placed by the dealer.

The management control device 14 may be a control device having an artificial intelligence efficient use type or a deep learning structure. The management control device 14 can grasp the position 8 (the position where the player, the banker, or the pair is placed), the kind (the numerical value of the game substitute money 120 divided into different amounts by color), and the number of the game substitute money 120 placed by each participant 6 by the image pickup device 2 and the image analysis device 18. In computers or control systems, deep learning (structure) techniques, where artificial intelligence is effectively utilized, since the position 8 (the position where the player, the banker, or the pair is placed), the kind (the numerical value in which the amusement substitute money 120 is divided into different amounts by color), and the number of the tokens 120 for amusement can be grasped by using the self-learning function or the like, in each game, the management control device 14 analyzes the video of the progress state of the game by the image analysis device 18 according to the win/lose result of the game determined by the card issuance device 3, thereby determining whether or not the collection (indicated by an arrow L) of the placed substitute money for amusement 120 of the winning participant 6L of each game is correctly performed according to the win/lose result of the game and the payment (120W) of the substitute money for winning amusement 120 to the winning participant 6W of the game.

In this case, as shown in fig. 11 (compared with the conventional amusement token money shown in fig. 7), since the multi-layered structure is formed and the stripes in the layered direction are clearly formed on the side surface, the measuring device 19 including the image analyzer 18 can easily and accurately measure the type and the number of the amusement token money. Further, if an artificial intelligence utility type computer, a control system, or a deep learning (structure) technique is used, it is possible to more accurately analyze and determine an image. Since a computer or control system of an artificial intelligence efficient utilization type, a deep learning (structure) technique is known to and available to those skilled in the art, a detailed description is omitted.

The management control device 14 can analyze and grasp the total amount of the amusement substitute money 120 in the amusement substitute money tray 17 of the dealer 5 of the amusement table 4 using the image analysis device 18, and after the game is completed and cleared, can compare and calculate whether or not the total amount of the amusement substitute money 120 in the amusement substitute money tray 17 is increased or decreased according to the amount of the lost amusement substitute money 120 placed by each game participant 6 and the amount of the payout 120W of the won amusement substitute money of the winning game participant 6W according to the result of the loss and the win of the game participant 6W. Even if the total amount of the amusement substitute money 120 in the amusement substitute money tray 17 is grasped by RFID or the like at all times, whether the amount is increased or decreased correctly is determined by the management control device 14 by analyzing the video of the progress state of the game by the image analysis device 18. This is also an artificial intelligence efficient use or deep learning structure is employed.

The management control device 14 may be an artificial intelligence effective use type or a deep learning structure capable of grasping the position (position of player, house, or pair) and the amount (type and number) of the token money for amusement placed at each player position 7 of the amusement table 4, comparing the win/lose history of each game participant 6 obtained from the win/lose result of each game and the amount (win amount) of the token money for amusement obtained with the statistical data of a plurality of (big data) games in the past, and extracting it as a special situation (set by a casino). Typically, the game machine is provided with a management control device 14 of an artificial intelligence utilization type or a deep learning structure, and the occurrence of a winning amount equal to or larger than a certain amount (100 ten thousand points) or a state in which the amount of the game substitute money put at the time of losing is small and the amount of the game substitute money put at the time of winning is large continues for several games, and can compare the occurrence with statistical data (big data or the like) of the past games and extract the result as a special situation.

The management control device 14 is configured to be able to compare and calculate whether or not the total amount of the amusement substitute money 120 in the amusement substitute money tray 17 of the dealer 5 of the amusement table 4 is correctly increased or decreased in accordance with the increase or decrease of the amusement substitute money to be calculated after the sum of the amount of the amusement substitute money 120 placed in each participant 6 is counted and counted after each game.

In the amusement token-money tray 17 for holding the amusement token-money 120 for the dealer 5 shown in fig. 6, the number and the number of the amusement token-money 120 can be determined by analyzing and measuring the number and the color of the colored layers 121 or the white layers 122 of the horizontally stacked amusement token-money 120 by the measuring device 19 (using the information obtained by the image analyzing device 18). The total amount of the play substitute money 120 in the play substitute money tray 17 for holding is grasped in this manner from time to time (or at predetermined time intervals). Since the management control device 14 has (see above) a calculation function of calculating the amount of money (the amount obtained by subtracting the total amount of the amusement substitute money 120 paid out to the winner 6W of the participant 6 from the total amount of the amusement substitute money 120 placed by the loser 6L) for each game on the casino side in the amusement table 4, the amount of the amusement substitute money 120 in the amusement substitute money tray 17 is verified at all times (or at predetermined time intervals). That is, whether or not the increase or decrease of the amusement substitute money matches the result of the image analysis by the image analysis device 18 and the amount of the credit of each game by the dealer 5 is verified.

Fig. 13A is a diagram showing details of a game substitute money tray according to the present embodiment, and fig. 13B is a diagram showing another example of the game substitute money tray. The amusement substitute money tray 17 is provided with an amusement substitute money tray 171 for collecting and temporarily storing the amusement substitute money 120L placed by the lost player 6L, and a game substitute money tray 172 for storing and restoring the restored amusement substitute money 120W. The image analyzing device 12 and the control device 14 grasp the position, kind, and number of the game tokens 120L placed by the lost player 6L, and calculate the amount of the increase in the game tokens 120L in the game (the amount due to the game tokens 120 in the collection token money tray 171). The image analyzer 12 and the controller 14 grasp the actual total amount of the game substitute money 120 in the collected game substitute money tray 171, and compare the due total amount with the actual total amount to determine whether there is a difference.

Here, the game substitute money tray 17 shown above has a two-layer structure including an upper game substitute money tray 17a and a lower game substitute money tray 17 b. Fig. 14A and 14B are diagrams showing a relationship between the amusement token money tray 17 having a double-deck structure and the imaging device 2, where fig. 14A shows a state where double decks are stacked and fig. 14B shows a state where double decks are shifted. A lower game substitute money tray 17b is provided below the upper game substitute money tray 17a, and connected to each other by a hinge 17 c. When the amusement substitute money 120 on the upper-layer amusement substitute money tray 17a is insufficient, the amusement substitute money 120 is replenished from the lower-layer amusement substitute money tray 17b to the upper-layer amusement substitute money tray 17a, and when the amusement substitute money 120 on the upper-layer amusement substitute money tray 17a is excessive, the amusement substitute money 120 is moved to the lower-layer amusement substitute money tray 17 b.

In order to feed and discharge the game substitute money 120 from the lower game substitute money tray 17B, the upper game substitute money tray 17a is moved by the hinge 17c, and the state shown in fig. 14B is obtained. In the state of fig. 14A, the image of the upper game substitute money tray 17a can be captured by the image capturing device 2, and in the state of fig. 14B, the image of the lower game substitute money tray 17B can be captured by the image capturing device 2. In the state of fig. 14B, the image pickup device 2c can further pick up images of the upper game substitute money tray 17a and the lower game substitute money tray 17B in a state in which they are distinguishable from each other at the same time. In the state of fig. 14B, the upper game substitute money tray 17a and the lower game substitute money tray 17B may be photographed. The imaging devices 2 and 2c are cameras individually provided with a visible light camera or an infrared camera corresponding to the ink printed on the side ID126, or capable of switching a plurality of functions of a visible light camera or an infrared camera corresponding to the printed ink.

Next, an inspection device 200 for inspecting the token money for amusement 120 according to the embodiment of the present invention will be described with reference to fig. 15. The inspection device 200 includes a passage 203 having an inlet 201 and an outlet 202 through which the substitute money for game 120 can pass in the radial direction (the direction of arrow Y). The passage 203 is inclined, and the play substitute money 120 passes in the arrow Y direction. The passage 203 includes a determination device 204 for determining the color of stripes in the stacking direction of the side surfaces by imaging the side surfaces of the amusement substitute money 120, a mark reading device 205 for reading a surface code provided on the surface of the passing amusement substitute money 120 as a surface code using UV ink or infrared absorbing ink (carbon black ink), a print inspection device 206 for reading the print 123 provided on the surface of the amusement substitute money from the passage 203 in the direction perpendicular to the passage, and a control device 207 for the entire device, and the control device 207 is configured to check whether or not the type of amusement substitute money determined by the determination device 204 for the type of amusement substitute money matches the content of the print of the type obtained from the print inspection device 206.

This inspection device 200 can inspect whether or not the printing 123 of the manufactured game substitute money 120 matches the game substitute money type according to the color of the stripes of the game substitute money 120 and is printed correctly.

As described above, the token money for amusement 120 according to the present embodiment has a laminated structure of the colored layer 121 and the plurality of plastic layers laminated with the white layer 122 or the light layer interposed between the colored layers 121, and thereby forms stripes in the laminating direction on the side surfaces. The amusement substitute money 120 has a structure in which the type of the amusement substitute money 120 is determined by the colored layer 121 exposed on the side surface. Further, printing is applied to the upper and lower surfaces of the amusement substitute money 120. Specifically, printing is applied to the surface of the white layer 122 or light layer, with the transparent layer 124 thereon. The colored layer 121, the white layer 122, the light layer, and the printing layer 124 are thermally bonded to each other to form a layered structure.

The white layer 122 or the light layer sandwiching the colored layer 121 may be configured to have different thicknesses in the upper and lower layers.

In the present embodiment, the outer edges of the upper and lower surfaces of the play substitute money 120 are R-processed. This can prevent a hand of a player who operates the play token money 120 from being injured or other play token money 120 from being damaged.

In the present embodiment, the RFID125 is fixed in close contact with the colored layer 121 and the plastic layer forming either the white layer 122 or the light layer.

In the present embodiment, a surface code using an infrared absorbing ink such as a UV light emitting ink or an infrared absorbing ink (carbon black ink) is provided on the upper surface and/or the lower surface of the amusement substitute money 120. As a modification of the present embodiment, either or both of a security mark and an optically variable image (OVD) may be printed on the surface of the entertainment token money 120 instead of or in addition to the face code.

The amusement token money 120 according to the present embodiment has a structure in which a side ID126 is attached to a side surface and an RFID125 is incorporated, and a surface code using UV light-emitting ink or infrared absorbing ink (carbon black ink) is provided on an upper surface or a lower surface (printed layer 124). Further, the information of the side ID126 is associated with the information of the RFID125, or the information of the side ID126 is associated with the information of the face code, or the information of the side ID126 is associated with the information of the RFID125 and the information of the face code.

The inspection device 200 of the present embodiment includes a measuring device 19 that photographs the side surfaces of the play substitute money 120 and determines the color of the stripes in the stacking direction of the side surfaces, and a mark reading device 205 that reads the printing of the play substitute money. This makes it possible to check the relationship between the type of the substitute money for game and the print content.

The management control device 14 of the present embodiment performs imaging for determining the position, type, and number of tokens for amusement placed by the game participants in each game when the first card is extracted from the card issuing device 3, before and after the extraction, or after a signal indicating that the placement of the dealer is completed.

The amusement substitute money 120 according to the present embodiment is manufactured as follows. First, the colored layer 121, the white layer 122, or the light layer is heated and pressed to form a laminated structure including a plurality of plastic layers. Then, a pattern is printed on at least the upper surface or the lower surface of the laminated structure to produce a token money original plate. Then, the token coin master is molded by a mold to obtain a plurality of amusement token coins of a predetermined shape. Here, the outer edges of the upper and lower surfaces of the play token 120 are R-processed by the mold during the mold processing.

In the case of manufacturing the amusement substitute money 120 having the side portion ID, the side portion ID is ink-jet printed on the side surface of the white layer 122 or the light layer. In the case of manufacturing the amusement token money 120 having the RFID, the RFID is sandwiched between the layers of the laminated structure, and when the layers are heat-pressed, the layers sandwiching the RFID are heat-melted, and the peripheries of the RFID are closely bonded to each other through the plastic layer.

The table game management system according to the present embodiment includes a card issue device 13 that determines and displays the win/lose result of each game on the game table 4, an image pickup device 2 that picks up an image of the game token money 120 placed on the game table 4, and a management control device 14 that specifies and stores the position, type, and number of the game token money placed on the game table 4 by the game participant 6 using the pickup result of the image pickup device 2. The amusement substitute money 120 is a laminated structure in which a colored layer 121 and a white layer 122 or a light layer are laminated, and has stripes in the laminating direction on the side surfaces. The management control device 14 has a calculation function of performing a casino-side balance calculation in the game table 4 for each game based on the win-or-lose result obtained from the card issuing device 13 and the position, type, and number of the tokens 120 for the game determined based on the result of the image pickup by the image pickup device 2.

The management control device 14 has a function of measuring the number of colored layers 121, white layers 122, or light layers of the play substitute money 120 placed on each play participant 6, determining the type or amount of the play substitute money by the color of the colored layers 121, and determining the number of the play substitute money 120.

(third embodiment)

The system according to the present embodiment relates to a management system for an entertainment substitute money that prevents a counterfeit note of the entertainment substitute money from being used in a casino in a gaming establishment that uses the entertainment substitute money.

Among the many live table games played in casinos or gaming establishments are certain card games. These games use a standard deck of 52 playing cards that are dealt onto a gaming table from a card shoe having multiple pre-shuffled decks (6 to 9 or 10 decks) and played. In a casino or a gaming establishment, a substitute money for a game is used in order to use the game in such a game.

The use of counterfeit money for entertainment tokens may not occur in casinos. In order to prevent the use of counterfeit money in the game substitute money in the casino, there is a technique of preventing the use of counterfeit money by adding an RFID to the game substitute money in the casino. An RFID-attached token money for amusement is known and is disclosed in international application publication No. WO 2008/120749.

The present embodiment provides a management system and a game substitute money that prevent the use of counterfeit money of a game substitute money used in a casino or a game facility, and can prevent the use of counterfeit money of a game substitute money or the exchange of cheating in the casino or the game facility. In recent years, the technology for producing counterfeit money as a substitute for game money has been advanced to the point where a genuine/counterfeit determination flag or RFID can be perfectly copied. As a result, there is a problem that a counterfeit money and a genuine game substitute money cannot be distinguished from each other and it is almost impossible to perform a genuine/counterfeit determination because the same tag as a genuine/counterfeit determination tag or an RFID tag is added to a counterfeit game substitute money.

In order to solve the above-described conventional problems, a management system for a token money for amusement according to the present embodiment includes a token money for amusement to which a side ID that can be individually identified is added, an ID reading device that reads the side ID added to the token money for amusement, a storage box that holds the token money for amusement in a register of a casino, a token money tray for amusement table to hold the token money for amusement on an amusement table, a token money determination device that determines the type and number of the token money for amusement held in the token money tray for amusement table and the storage box by using the ID reading device, respectively, and a management control device that manages the ID attached to the token money for amusement on a database in the casino, the management control device having the following functions, registering the ID of the game substitute money supposed to be used in the database in advance, managing at least the IDs of the game substitute money for table game present on the game table game substitute money tray and the game substitute money for table game present in the storage together with information on the IDs, identifying the game substitute money for table game present on the game table game substitute money tray and the game substitute money for table game present in the storage at a predetermined timing, searching the database, and determining the following by searching the database: 1) an ID which does not exist in the database newly exists; 2) there are more than two identical IDs; an error signal is generated as long as the condition of 1) or 2) above is present.

Further, the management control device may be configured to associate a time or a position of the change with the ID, record the associated ID in the database, search the database, and if there are two or more identical IDs, extract and store information of the ID and a time or a position associated with the ID and recorded in the database from the database, and may determine a time when the game table game substitute money tray or the vault that has been newly detected to which the ID is added has entered or exited from the game table substitute money tray or the vault, or a position of the game table game substitute money tray or the vault in which the game table money is held.

Further, the amusement substitute money management system may include an amusement substitute money determination device having a placement area for specifying the type and number of the amusement substitute money placed in the placement area of the amusement table by using the ID reading device, and may further include a function of determining the following items by searching a database for the ID of the amusement substitute money existing in the placement area of the amusement table, 1) newly existing ID that is not already present in the database; 2) there are more than two identical IDs; an error signal is generated as long as the condition of 1) or 2) above is present.

The side portion ID is added to at least 3 side portions of the play substitute money. The side ID is attached by ink jet printing using visible light visible ink. In particular, the side ID is attached in the form of a plurality of rows and columns of marks, which is advantageous. Transparent coatings or varnishes are provided on the upper and lower surfaces of the amusement token money.

In order to solve the above-described conventional problems, the amusement substitute money according to the present embodiment has the following configuration: the color layer is provided in a multilayer structure in which a plurality of plastic layers having different colors are laminated, and a white layer or a light layer is laminated on at least one of the plastic layers, and the white layer or the light layer is laminated outward from the color layer, thereby forming stripes in a laminating direction on side surfaces, and the color layer can specify the type of the token money for amusement. Further, the following structure is provided: a side part ID is added to at least 3 positions of the side surface of the side white layer or the side surface of the light color layer, and the ID is read by an ID reading device, so that the type and the production information of the substitute money for amusement can be specified, and the ID can be managed on a database. Also, the side ID may be attached by inkjet printing using visible light visible ink (visible ink). The side ID may also be attached by inkjet printing using visible light invisible ink (infrared absorbing ink, UV ink, etc.). The side ID may be printed using at least two or more of visible ink, infrared-absorbing ink, and UV ink.

In order to solve the above-described conventional problems, in the present embodiment, a side portion ID that can be individually identified is added to the game substitute money, the side portion ID added to the game substitute money is read by an ID reading device, the ID reading device can read the substitute money for the game held on a storage held by a cashier of a game field and a game table game substitute money tray of a game table, the type and number of the game substitute money held in the game table game substitute money tray and the storage are determined by game substitute money determination means via the ID reading means, the ID of the amusement table amusement substitute money tray and the amusement substitute money existing in the storage are managed in a database together with information on the ID, and the amusement table amusement substitute money tray and the storage include at least the following ID: 1) an ID which does not exist in the database newly exists; 2) a case where there are more than two identical IDs is detected; occurrence of the situation of 1) or 2) described above can be determined.

Hereinafter, a system for managing a substitute money for game in a casino having a game table according to an embodiment of the present invention will be described with reference to the drawings. Fig. 16 is a diagram showing an overview of the whole system, and a management system of a substitute money for amusement in a casino having a plurality of amusement tables 4 (only 1 table is shown in fig. 16) performs imaging, storage, and management of a progress state of a game performed at the amusement table 4 including a game participant 6 and a dealer 5 by means of a plurality of imaging devices 2. In particular, the present game substitute money management system analyzes the image information obtained by the image pickup device 2 to identify the type and number of game substitute money 120 used for the game on the game table 4. A side ID126 is added to a side surface of the play token money 120, and the type and number of the play token money 120 are obtained by determining and reading the side ID 126. In the present specification, the terms "side ID" and "ID" are used for both the physical ID attached to the side surface of the play substitute money 120 and the identification information indicated by the physical ID. The image information obtained from the imaging apparatus 2 is analyzed to determine the side ID126, which is the ID reading apparatus 53 located inside the management control apparatus 50 connected to the imaging apparatus 2. In particular, the management control unit 50 includes a play-related substitute money determination device 52 therein, and the play-related substitute money determination device 52 analyzes the image data captured by the imaging device 2 and determines the type and number of play-related substitute money 120 arranged in the horizontal direction or stacked state based on the read result of the side ID 126.

The management system of the present embodiment is configured to capture an image of the play substitute money 120 on the play table 4 by the plurality of image capture devices 2b-1 and 2b-2 arranged at predetermined positions and having different heights, in addition to the image capture device 2 that captures and records an image of the play substitute money 120. The image pickup device 2b-1 can pick up an image of a game substitute money 120 at a relatively far position on the game table 4, and the image pickup device 2b-2 is provided to pick up an image of a game substitute money 120 at a relatively near position on the game table 4. The amusement substitute money 120 which is dead space if 1 unit is used can be photographed by photographing with 2 photographing devices 2b-1 and 2 b-2.

The amusement substitute money 120 is exchanged with cash 61 paid by the game participants 6 in a plurality of cashiers 60 in the casino, and the amusement substitute money 120 is stored in a storage 62 that holds the cashiers 60. The amusement substitute money 120 is held on the amusement table 4 by the amusement table amusement substitute money tray 17, and the dealer 5 collects the amusement substitute money 120 placed in the game participants 6 who have lost the respective games from the table 4, returns to the amusement table tray 17, and then pays out the amusement substitute money 120 to the game participants 6 who have won the respective games. All transactions between the game participants 6 and the casino teller 60 or the dealer 5 are captured and recorded by the imaging device 2. In the storage 62 or the amusement table amusement substitute money tray 17, when there is a transaction with the amusement substitute money 120 of the amusement participant 6, the amusement substitute money 120 stored in the storage 62 or the amusement table amusement substitute money tray 17 is increased or decreased. The type and number of the amusement substitute money 120 held in the amusement table amusement substitute money tray 17 or the storage 62 are monitored at predetermined timing or at any time by the image pickup device 2 through the ID reading device 53 and the amusement substitute money determining device 52. The management control device 50 holds the side ID126 of all the amusement substitute money 120 assumed to be used in the casino in the database 51 in advance (the side ID126 of all the amusement substitute money 120 assumed to be used is registered in the casino in advance).

In the present embodiment, the game substitute money tray 17 may be configured by an upper game substitute money tray 17a and a lower game substitute money tray 17B which are stacked in two stages as described above with reference to fig. 14A and 14B. Thus, in the state of fig. 14A, the image of the upper game substitute money tray 17a can be captured by the image pickup device 2, and in the state of fig. 14B, the image of the lower game substitute money tray 17B can be captured by the image pickup device 2. In the state of fig. 14B, the image pickup device 2c can further pick up images of the upper game substitute money tray 17a and the lower game substitute money tray 17B in a state in which they are distinguishable from each other at the same time. In the state of fig. 14B, the upper game substitute money tray 17a and the lower game substitute money tray 17B may be photographed. The imaging devices 2 and 2c are cameras individually provided with a visible light camera or an infrared camera corresponding to the ink printed on the side ID126, or capable of switching a plurality of functions of a visible light camera or an infrared camera corresponding to the printed ink.

In this way, the management control device 50 that manages the side ID126 added to the play substitute money 120 in the database uses the database 51 to manage all the side IDs 126 of the play substitute money 120 present in at least the play table play substitute money tray 17 and the storage 62 in the casino together with the information of the positions thereof (during the movement from the storage 62 or the play table play substitute money tray 17, or the back office (not shown), or held by the play participants 6, etc.) in the database 51. The management control device 50 identifies all the amusement substitute money 120 in the amusement table amusement substitute money tray 17 and the storage 62 at a predetermined timing or at any time by the side ID126, searches the database 51, and determines the following items by searching the database 51.

1) A case where the side ID126 that is not present (or does not exist) in the database 51 newly exists is determined;

2) it is determined that two or more identical IDs exist.

The management control device 50 has a function of generating an error signal indicating an abnormality and notifying the error signal to the casino management department or security department 54 if the state 1) or 2) is present. Since the management control device 50 specifies all the amusement substitute money 120 in the amusement table amusement substitute money tray 17 and the storage 62 at a predetermined timing or at a time by the side ID126 and stores the specified result in the database 51, it is possible to 1) determine that the side ID126 that is not present (absent) in the database 51 is newly present, and 2) determine that two or more identical IDs are present.

The management control system 50 changes the existence of the game substitute money 120 in at least the game table game substitute money tray 17 and the vault 62, the time or place (the vault 62, the casino table game substitute money tray 17, or the like) at which the change has occurred is associated with the side ID126 and recorded in the database 51, if the result of searching the database 51 is that there are more than two identical side IDs 126, the information on the side ID126 and the time or place recorded in the database 51 in association with the side ID is extracted from the database 51 and stored, and the time when the substitute game money 120 to which the side ID126 has been added that has just been detected (has been used or changed) has entered or exited from the substitute game table money tray 17 or the deposit box 13 or the place of the substitute game table money tray 17 or the deposit box 13 where the substitute game money 120 has been held can be specified by the database 51. If the time and the place can be specified, it is possible to specify a person or the like suspected of using the cheating game substitute money 120 from the recorded image of the imaging device 2.

In the present system for managing token money for amusement, the management control device 50 can specify the type and number of token money for amusement 120 placed on the placement area 8 of the amusement table 4 by using the ID reading device 53. The game substitute money 120 in the placement area 8 is captured by the imaging device 2b that particularly captures images of the placement area 8, and the following items are also determined by the search of the database 51 for the side ID126 of the game substitute money 120 present in the placement area 8 of the game table 4.

1) The side ID126 that is not already present in the database 51 newly exists in the placement area 16;

2) there are more than two identical IDs;

the management control device 50 has a function of generating an error signal as long as the situation of 1) or 2) described above exists.

The management control device 50, the ID reading device 53 inside, and the amusement substitute money determination device 52 for specifying the type and number of the amusement substitute money 120 in the present system are integrally or compositely configured to include a computer, a program, and a memory having a plurality of configurations.

Next, the details of the amusement substitute money 120 (so-called amusement substitute money) used in the present system will be described. Fig. 17 is a side view of the amusement substitute money 120 used in the present system, in which the amusement substitute money 120 is formed by laminating a plurality of plate-shaped plastic layers having different colors, integrating the plastic layers by means of thermocompression bonding or the like, and then molding the plastic layers into a circular shape or a square shape. The amusement substitute money 120 thus manufactured has a multilayer structure in which at least a colored layer 121 is provided in the middle, and a white layer 122 or a light layer (not shown, but may be lighter than the colored layer 121) is laminated on both sides (upper and lower sides in fig. 17) of the colored layer 121 in the middle. By providing the colored layer 121 in this manner, and forming a multilayer structure in which white layers 122 or light layers (although not shown, it is sufficient if the color is lighter than the colored layer 121) are laminated on both sides (upper and lower sides in fig. 17) of the colored layer 121 in the middle, as shown in fig. 17, stripes (in the lamination direction) are formed when viewed from the side, and the color (red, green, yellow, blue, etc.) of the colored layer 121 is changed for each kind (10 dots, 20 dots, 100 dots, 1000 dots, etc.) of the amusement substitute money 120, thereby specifying the kind of the amusement substitute money 120.

As shown in fig. 17, a side ID126 indicating the type of the play substitute money 120 is applied to the side surface of the white layer 122 on the play substitute money 120. The outermost layer is provided with a transparent layer 124, and the layers are thermally and pressure bonded to each other to form a structure of at least 5 layers. The amusement substitute money 120 is formed by using a long and thin plastic material, bonding the respective layers (at least the colored layer 121 and the white layer 122) by thermocompression bonding in a long state to form a tightly bonded state (5-layer structure, etc.), and then molding the bonded state into a circular shape, a rectangular shape, or the like by a press or the like. The mold and the punch of the mold for molding when molding by the press are designed in size to apply R-working (rounding) to the end of the transparent layer 124 of the outermost layer. The transparent layer 124 may also be a coating layer of varnish. The side ID126 is added to at least 3 positions on the side of the play substitute money 120. Side ID126 is attached by inkjet printing using visible light visible inks.

Particularly in the present embodiment, the side ID126 is configured to be attached with the presence or absence of the marks C in a plurality of rows and a plurality of columns. As shown in fig. 17, the upper and lower marks C form a code in pairs, and the number of the marks C in a plurality of rows and columns is 10 in fig. 17. The structure in which the upper and lower marks C form a code (4 types) in pairs is shown in fig. 18. The words of Y next to the mark C are identification marks for identifying the upper and lower portions of the mark. The code constituted by the mark C is constituted so that a predetermined combination of the marks C can be specified. As a result, in the example shown in fig. 18, 4 types of combinations of the marks C in the upper and lower 2 rows are provided, and if 10 rows are printed, codes of 10 orders of 4 can be formed. Since the 10-digit code is 4 and 4 10-th power codes, the side ID126 of the play token 120 can be sufficiently given.

The amusement substitute money 120 has the following structure: the color layer 121 is provided in a multilayer structure in which a plurality of plastic layers of different colors are laminated, at least one of the plastic layers has a colored layer 121, and a white layer 122 or a light layer is laminated from the colored layer 121 to the outside, thereby forming stripes in the laminating direction on the side surface, and the type of the token money for amusement 120 can be specified by the colored layer 121. The side portion ID126 is located at least 3 (preferably 6) positions on the side surface of the white layer 122 or the light layer, and 6 predetermined intervals of 60 degrees are provided in the rotation direction (circumferential direction) in the present embodiment. The play substitute money 120 is provided with side ID126 that can be individually identified (different for each piece), and is provided at a predetermined interval of 60 degrees in the rotational direction (circumferential direction) so that the side ID126 is always visible from the side. The side ID126 added to the play substitute money 120 is read by the ID reading device 53. The ID reading device 53 reads the side ID126, thereby specifying the type, manufacturing information, and the like of the play substitute money 120, and managing the side ID126 in the database 51. In this embodiment, the side ID126 is attached by inkjet printing using visible light visible ink. Side ID126 may also be printed using any one or combination of visible light invisible ink (infrared absorbing ink) or at least visible light visible ink (including very small and difficult to see). The side ID126 may be printed by combining a plurality of types of these inks. The ID reading device 53 includes at least a plurality of cameras corresponding to the ink on which the side ID126 is printed (that is, a visible light camera in the case where the ink is a visible ink, an infrared camera in the case where the ink is an infrared reaction ink, and an ultraviolet camera (a UV irradiator and a visible light camera) in the case where the ink is a UV ink), or a plurality of functional cameras capable of switching between the cameras corresponding to the ink (a visible light camera, an infrared camera, and an ultraviolet camera (a UV irradiator, a visible light camera, etc.)).

Fig. 19 shows that the side ID126 is printed using an ink (infrared-absorbing ink) that is invisible to visible light in the amusement substitute money 120-1. The symbols C in the game token 120-2 are printed in a plurality of rows and columns using visible black ink. In the amusement substitute money 120-3, the mark C is printed with visible black ink between the side portion IDs 126, and the side portion ID126 is integrated into the design without being conspicuous. In the amusement substitute money 120-4, the start point and the end point of the side ID126 are indicated by the mark Cf indicating the end portion. When viewed by the infrared camera, the amusement token pieces 120-1 to 4 can be photographed in a state where the infrared absorbing ink absorbs infrared rays and is visible as black, and the side ID126 can be read (shown as the amusement token piece 120-5). Note that the upper and lower sides of the side ID126 are indicated by upper and lower marks CL. The label relationship is shown in FIG. 17. In addition, the side ID126 may also be printed using a combination of visible light visible ink and infrared absorbing ink.

The ID reading device 53 reads the side ID126 attached to the play substitute money 120, and the ID reading device 53 can read the play substitute money 120 held in the storage 62 held by the cashier of the casino and the play table play substitute money tray 17 of the play table, and can read the side ID126 even when the pieces are stacked horizontally (horizontally) as shown in fig. 20A. In the placement area 8 and the like, the amusement substitute money 120 stacked as shown in fig. 20B can also be read.

Further, the amusement substitute money 120 is provided with a surface code using UV ink or infrared-absorbing ink (carbon black ink) on the surface (X) of the white layer 122 (see fig. 9B). The face code indicates the authenticity of the amusement substitute money 120, and when ultraviolet (or infrared) light is irradiated, the face code is visible, and the combination of the shape and the number indicates the genuine money. A transparent layer (print layer) 124 is bonded or painted (coated) to the outermost layer by thermal compression bonding so as to cover the printing 123(100 dots, etc.) or the surface code for determining the casino of the surface, and embossing or varnish processing is applied to the transparent layer 124 to prevent the amusement token money 120 from adhering to each other and to make it smoother. The amusement substitute money 120 has a circular recess 127 at the center of the upper and lower surfaces. The recesses 127 prevent the amusement substitute money 120 from sticking to each other, and the diameter of the recesses 127 can be increased to make the amusement substitute money 120 smoother.

The end of the transparent layer (print layer) 124 having the outermost layer to which the print 123(100 dots or the like) is applied is R-processed (R), and the surface of the white layer 122 is prevented from being deformed and exposed to the side surface in the molding process of the amusement substitute money 100. Further, the game substitute money 100 is prevented from remaining at the sharp end thereof and damaging the hands or other game substitute money 120. The colored layer 121 may be formed of one or more colored layers. Further, a metal or ceramic for increasing the weight may be incorporated in the layer of the colored layer 121. Specifically, the material in the layer of the colored layer 121 may contain metal powder for weight increase (for example, metal oxide of one or more of zinc oxide and titanium oxide). Further, a part of the colored layer 121 may be hollowed out, or a space may be provided between the colored layer 121 and the white layer 122, and an RFID may be incorporated therein. In this case, the side ID126 of the substitute money for amusement 120 uses the side ID126 formed of the code formed of the marker C together with the side ID formed of the RFID.

In the game substitute money 120 configured as described above, the type and number of the game substitute money 120 held in the game table game substitute money tray 17 and the storage 62 are specified by the image pickup device 2 and the ID reading device 53 via the game substitute money determination device 52, and the side ID126 of the game substitute money 120 present in the game table game substitute money tray 17 and the storage 62 is managed in the database 51 together with the information on the side ID. Thereby, at least detecting

1) A case where the side ID126 that does not exist in the database 51 newly exists;

2) there are more than two identical side IDs 126;

the occurrence of the situation of 1) or 2) can be realized by searching and determining all the side IDs 126.

As described above, the game participant 6 can exchange the cash 61 with the play substitute money in the register 60, but the exchange from the cash 61 to the play substitute money 120 can be performed at the play table 4. The imaging device 2 images banknotes of a player placed on the game table 4 so as to be exchanged with the game token money 120. That is, the plurality of image pickup devices 2 that pick up images of the amusement substitute money 120 on the amusement table 4 are arranged at different positions and have different heights.

The management control device 50 uses the result of image pickup of the banknotes by the image pickup device 2 to specify the type and number of the token money for amusement 120 to be paid out from the token money for amusement tray 17 in exchange for the banknotes with the player. The management control device 50 compares the actual total amount of the amusement substitute money 120 stored in the amusement substitute money tray 17 before and after the payout, and determines whether or not the difference amount corresponds to the type and the number of the determined amusement substitute money 120 to be paid out. That is, the management control device 50 compares and determines whether or not the total amount of the amusement substitute money 120 held in the amusement substitute money tray 17 corresponds to a decrement that is made in accordance with the payout amount of the amusement substitute money 120 corresponding to the exchanged player's bill after the exchange of the player's bill and the dealer's amusement substitute money 120. When the collection and return of the win-or-lose result of the game are performed simultaneously, the management control device 50 compares whether or not the amount of the token money 120 for amusement placed by all the players 6 corresponds to the increase or decrease of the token money 120 for amusement calculated from the win-or-lose result of the game.

Here, the management control device 50 is a control device of an artificial intelligence efficient use type or a deep learning structure that can obtain information on the type and the number of the token money for amusement 120 even when a part or all of the token money for amusement 120 is in a hidden state when measuring and determining the type and the number of the token money for amusement 120.

As described above, the amusement substitute money 120 is attached with the side ID126 at least at 3 or more positions spaced in the rotational direction (circumferential direction) on the white layer 122 or the light layer on the side surface. By reading the side ID126 with the ID reading device 53, the type and the manufacturing information of the play substitute money 120 can be specified. The information thus measured and determined can be managed in accordance with the database 51.

The management control device 50 may be a control device having an artificial intelligence efficient use type or a deep learning structure. The management control device 50 can grasp the position 8 (the position where the game token money 120 is placed in the middle of the house, or the pair), the kind (the value of the game token money divided into different amounts for each color), and the number of pieces of the game token money 120 using an artificial intelligence utility type computer or control system, a deep learning (structure) technique, a self-learning function, and the like.

A modified example of the amusement substitute money 120 will be described below. In the modification, a 7-digit number is printed on the side surface of the play substitute money 120 as the side ID 126. In the embodiment shown in fig. 21, a white layer 122 is provided in the center, and a colored layer 121 is provided above and below the white layer. The white layer 122 in the center is printed with a number as a mark, constituting a side ID 126. Since 10 types of numbers are combined and a code of 7 th power of 10 can be formed by printing the numbers in digits, the side ID126 of the token money for amusement 120 can be sufficiently given. In the imaging device 2 and the image analysis thereof, there are cases where it is difficult to determine the number of the image to be read, and it is considered that the combination of the marks C of the embodiments shown above is advantageous in the image analysis.

Another inspection device 300 for inspecting the token money for amusement 120 will be described with reference to fig. 22. The amusement substitute money 120 includes a face code reading device 306 for reading a face code M using UV light emitting ink or infrared absorbing ink provided on a surface of the amusement substitute money 120, an ID reading device 307 for reading a side face side ID126, an RFID reading device 308 for reading RFID (not shown) information of the amusement substitute money 120, and a control device 207, and the control device 207 is configured to check a correlation between the information of the side ID126 obtained by the ID reading device 307 and the information obtained from the face code reading device 306 and the information obtained from the RFID reading device 308. A database (not shown) to which the information is correctly associated is checked by comparing the read result with the database. This inspection is used to detect a printing error of the face code M or the side ID126, to prevent the occurrence of a defect, or to distinguish a counterfeit bill.

This embodiment (fig. 22) includes a push-out device 302, and the push-out device 302 supplies the play substitute money 120 to the reading table 309 via a push-out portion 301 that is moved in the arrow Z direction by the push-out device 302, and the stacked play substitute money 120 is supplied from the push-out device 302 to the reading table 309. Thus, the game substitute money 120 before the end of the examination is pushed out and dropped in the arrow X direction, and the game substitute money 120 dropped in the arrow X direction is held on the holding table 310.

Another inspection device 400 for inspecting the token money for amusement 120 will be described with reference to fig. 23. The inspection device 400 includes an RFID reading device 408 that reads information of an RFID (not shown) of the token money 120 for amusement, an ID reading device 307 that reads the side ID126, and the control device 207, and inspects the correlation between the information of the side ID126 obtained by the ID reading device 307 and the information obtained from the RFID reading device 408. A database (not shown) to which the information is correctly associated is checked by comparing the read result with the database. This inspection is used to detect a printing error of the face code M or the side ID126, to prevent the occurrence of a defect, or to distinguish a counterfeit bill.

The ID reading device 307 is configured to be provided with a visible light camera or an infrared camera that is individually associated with the ink on which the side ID126 is printed, or a camera 409 that can switch a plurality of functions of the visible light camera or the infrared camera that is associated with the printed ink. The visible-light camera can read the number and color of the amusement substitute money 120, and the infrared camera can read the side ID126 of the amusement substitute money 120.

Another inspection device 450 for inspecting the token money for amusement 120 will be described with reference to fig. 24. The same components as those of the inspection apparatus 400 are denoted by the same reference numerals (description thereof is omitted). The ID reading device 307 has a plurality of visible light cameras 304 and infrared cameras 305 corresponding to the ink on which the side ID126 is printed. The visible-light camera 304 can read the number and color of the amusement substitute money 120, and the infrared camera 305 can read the side ID126 of the amusement substitute money 120.

The management control device 50 obtains the total amount of the amusement substitute money in the amusement substitute money tray 17 after the clearing at the end of the game by the amusement substitute money determination device 52, but the determination after the clearing in this case means when any one of the following 1) to 4) occurs:

1) when the repayment for the winning substitute money 120 is completed;

2) the card C used in the game is recovered and discarded in a discard area or a discard slot of the table;

3) when a predetermined key attached to the card issuing device 3 functioning as the win-or-lose result determination device is pressed;

4) when the mark 43 indicating win or loss is restored as it is.

In the present embodiment, the game progress status in the game table 4 of the second embodiment, including the game participants 6 and the dealer 5, can be combined, the image analyzing device 18 that analyzes and grasps the total amount of the game token money 120 in the game token money tray 17 of the dealer 5 of the game table 4 by performing the image analysis of the influence of the progress status of the game recorded as video images by the plurality of imaging devices 2, the measuring device 19 that analyzes and measures the information obtained by the image analyzing device 18 and determines the type and number of the game token money 120, the mark reading device 205 that reads the face code using the UV light emitting ink or the infrared absorbing ink provided on the surface of the game token money 120, and the RFID reading device 308 that reads the information of the RFID125 of the game token money 120 as necessary, thus, the following inspection apparatus including the management control apparatus 50 is configured.

That is, by combining the RFID reading device 308 that reads the information of the RFID125 of the amusement substitute money 120 with the above configuration, it is possible to configure an inspection device including the ID reading device 53 that reads the side ID126 of the side surface and the management control device 50. In this inspection apparatus, the management control apparatus 50 inspects the association between the information of the side ID126 read by the ID reading apparatus 53 and the information of the RFID125 read by the RFID reading apparatus 308.

In the above configuration, the mark reading device 205 of the second embodiment, which reads the surface code using the UV light emitting ink or the infrared absorbing ink provided on the upper surface or the lower surface of the amusement substitute money 120, is combined, whereby the ID reading device 53 which reads the side part ID126 of the side surface and the inspection device of the management control device 50 can be configured. In this inspection apparatus, the management control apparatus 50 inspects the association between the information of the side ID126 read by the ID reading apparatus 53 and the information of the face code read by the mark reading apparatus 205.

In the above configuration, the ID reading device 53 for reading the side ID126 on the side surface and the inspection device for the management control device 50 can be configured by combining the mark reading device 205 of the second embodiment for reading the surface code using the UV light emitting ink or the infrared absorbing ink provided on the surface of the entertainment token money 120 and the RFID reading device 308 for reading the information of the RFID125 of the entertainment token money 120. In this inspection apparatus, the management control apparatus 50 inspects the association between the information of the side ID126 read by the ID reading apparatus 53, the information of the face code read by the tag reading apparatus 205, and the information of the RFID125 read by the RFID reading apparatus 308.

As described above, in the present embodiment, the amusement substitute money 120 is attached with the side ID126 for identifying each individual on the outer surface of the white layer 122 or the light layer.

The side ID126 is added to at least 3 positions at intervals in the rotational direction (circumferential direction) of the side surface of the play substitute money 120.

Further, side ID126 is printed using invisible ink (e.g., infrared absorbing ink or UV emitting ink) that is invisible to visible light.

Also, the side portion ID126 is provided with a plurality of lines on the side surfaces of the two layers of the white layer 122 or the light layer, respectively.

At least one of the plastic layers constituting the colored layer 121 and the white layer 122 is a layer containing a metal powder for weight increase (for example, a metal oxide of one or more of zinc oxide and titanium oxide).

Further, side ID126 may be printed using two or more inks of at least visible light visible ink, infrared light absorbing ink, or UV ink. In this case, the ID reading device 53 includes a plurality of cameras corresponding to the respective inks used for printing the side ID126, or a camera capable of switching a plurality of image pickup functions corresponding to the respective inks.

The amusement substitute money 120 is manufactured as follows. First, the colored layer 121, the white layer 122 or the light layer sandwiching the colored layer 121 are heated and pressure-bonded to form a laminated structure including a plurality of plastic layers. Then, a pattern is printed on at least the upper surface or the lower surface of the laminated structure to produce a token money original plate. Then, the token coin master is molded by a mold to obtain a plurality of amusement token coins of a predetermined shape. In this case, a layer containing a metal powder or a metal oxide for weight increase is used for at least one of the plurality of plastic layers. The side ID126 for identifying each individual is printed on the side surface of the entertainment token money 120 manufactured in this manner. At this time, the side ID126 may also be printed using inkjet printing.

Further, the RFID125 is sandwiched between the layers of the laminated structure, and the layers sandwiching the RFID125 are heat-fused at the time of heat-pressure bonding the layers, and the periphery of the RFID125 is tightly bonded and fixed by the plastic layer.

The management system for a table game according to the present embodiment includes a game substitute money tray 17 provided on the game table 4 and holding game substitute money 120 for each type, an image pickup device 2 that picks up an image of the game substitute money 120 held by the game substitute money tray 17, and a management control device 50 that determines the type and number of the game substitute money 120 held by the game substitute money tray 17 using the result of the image pickup by the image pickup device 2 and measures the total amount of the game substitute money 120 on the game substitute money tray 17.

The amusement substitute money 120 is a laminated structure in which a colored layer 121 and a white layer 122 or a light layer are laminated, and has stripes in the laminating direction on the side surfaces. The management control device 50 has a function of measuring the number of colored layers 121, white layers 122, or light layers of the amusement substitute money placed by each game participant, and determining the type or amount of the amusement substitute money based on the color of the colored layers 121.

The management control device 50 determines whether or not the actual total amount of the token money for amusement 120 after the end of the game grasped by the token money for amusement tray 17 corresponds to the increased or decreased amount of the token money for amusement 120 calculated from the amount of the token money for amusement 120 placed by all the players 6 and the win or loss result of the game.

The management control device 50 obtains the total amount of the play substitute money 120 in the play substitute money tray 17 after the completion of the game at any one of the following times:

1) when the repayment for the winning substitute money (120W) for the game is completed;

2) cards used in the game are recovered and discarded in a discard area or discard slot of the table;

3) when a predetermined key attached to the card issuing device 3 functioning as the win-or-lose result determination device is pressed;

4) when the mark indicating win or loss is restored to the original state.

The image pickup device 2 can also image the banknotes of the player placed on the game table 4 for exchanging with the play substitute currency 120 of the dealer, and the management control device 50 can determine the type and number of the play substitute currency 120 on the play substitute currency tray 17 that should be decreased by exchanging the play substitute currency 120 with the banknotes on the play substitute currency tray 17 using the image pickup result of the banknotes, and compare the type and number with the actual total amount of the play substitute currency 120 on the play substitute currency tray 17.

The management control device 50 compares and determines whether or not the total amount of the amusement substitute money 120 held in the amusement substitute money tray 17 is reduced in accordance with the payout amount of the amusement substitute money 120 corresponding to the exchanged player's bill after the exchange of the player's bill and the dealer's amusement substitute money 120 is performed, and whether or not the total amount corresponds to an increase or decrease of the amusement substitute money 120 calculated from the amount of the amusement substitute money 120 placed by all the players 6 and the win/win result of the game.

The management control device 50 is a control device of an artificial intelligence efficient use type or a deep learning structure that can obtain information on the type and the number of the amusement substitute money 120 even when a part or the whole of the amusement substitute money 120 is in a hidden state when the type and the number of the amusement substitute money 120 are measured and determined.

The amusement substitute money 120 has a structure in which side portion IDs 126 are attached to at least 3 or more positions on the white layer 122 or the light layer on the side surface at intervals in the rotational direction (circumferential direction), and the ID reading device 53 reads the side portion IDs 126, whereby the type and manufacturing information of the amusement substitute money 120 can be specified, and the information measured and specified can be managed in comparison with the database 51.

The side ID126 may be printed using two or more of visible light visible ink (visible ink), infrared absorbing ink, or UV emitting ink. In this case, the ID reading device 53 includes a plurality of types of cameras (a plurality of types of visible light cameras, infrared cameras, and ultraviolet cameras (UV irradiators, visible light cameras, and the like)) corresponding to the ink on which the side ID126 is printed. Alternatively, a camera may be provided which can switch a plurality of imaging functions of a visible light camera, an infrared camera, and an ultraviolet camera (UV irradiator, visible light camera, and the like) in accordance with each ink.

Further, the game substitute money 120 on the game table 4 may be imaged by the plurality of imaging devices 2b-1 and 2b-2 arranged at predetermined positions and having different heights.

In the present embodiment, the image analyzer 12 and the controller 14 are devices having an artificial intelligence efficient use type or a deep learning structure, but the image analyzer 12 and the controller 14 may specifically analyze an image or perform the various kinds of control described above using a Scale-Invariant Feature Transform (SIFT) algorithm, a Convolutional Neural Network (CNN), deep learning (deep learning), mechanical learning (machineleanring), or the like. These techniques are techniques for recognizing an image of a captured image and recognizing an object included in the image, and in particular, in recent years, a deep learning technique for recognizing an object with high accuracy by using a multilayered neural network has been performed. This deep learning technique generally identifies an object with high accuracy by overlapping layers in multiple stages continuously through an intermediate layer between an input layer and an output layer of a neuron network. In the deep learning technique, a convolutional neuron network has been particularly attracting attention because it has higher performance than recognizing an object based on a conventional image feature amount.

In the convolutional neural network, an identification target image to which a label is given is learned, and a main object included in the identification target image is identified. When a plurality of main objects exist in a learning image, the main objects are specified by a region rectangle, and an image corresponding to the specified region is labeled and learned. In addition, in the convolutional neuron network, a main object in an image and the position of the object can be determined.

When describing the convolutional neural network, the flow of object recognition is to extract candidate regions based on local features by performing edge extraction processing or the like on a recognition target image, input the candidate regions to the convolutional neural network, extract feature vectors, classify the candidate regions, and obtain the candidate regions with the highest reliability of classification as a recognition structure. The certainty factor is a quantity indicating how much the similarity of the subject of an image learned together with a certain image region and a tag is relatively higher than the similarity of other classes.

Further, devices having an artificial intelligence effective use type or a deep learning structure are described in U.S. Pat. No. 9361577, U.S. patent publication No. 2016-.

The first to third embodiments have been described above, but the above embodiments can be modified by those skilled in the art, and the device of the present embodiment can be modified as appropriate according to the requirements of the game to be applied.

The first to third embodiments disclose the following inventions.

An amusement token money according to one aspect of the first to third embodiments has the following configuration: forming a laminated structure composed of a plurality of plastic layers by laminating at least a colored layer and a white layer or a light layer, thereby forming stripes in a laminating direction on side surfaces, and determining the type of the substitute money for amusement by the colored layer; printing layers representing the type of the amusement substitute money are applied to the uppermost surface and the lowermost surface of the laminated structure, and the layers are thermally bonded to each other to form a layer structure.

In the game token money, a side portion ID that can be individually identified may be attached to an outer surface of each of the white layer and the light layer.

In the game substitute money, the side ID may be added to at least 3 positions at intervals in a rotation direction of a side surface of the game substitute money.

In the amusement substitute money, the side ID may be printed using an ink that is invisible to visible light.

In the amusement substitute money, the side portion ID may be printed using an infrared-absorbing ink.

In the game token money, the side portion ID may be provided in a plurality of rows on outer surfaces of the white layer or the light layer.

In the amusement substitute money, R-shaped portions may be provided on outer corners of upper and lower surfaces of the printed layer.

In the amusement substitute money, at least one of the plastic layers may be a heavy layer in which a metal powder for increasing weight is contained.

In the amusement substitute money, the metal powder for increasing weight may be a metal oxide, particularly a metal oxide of one or more of zinc oxide and titanium oxide.

In the game token money, the white layer or the light layer may be provided on both sides of the colored layer, and the thicknesses of upper and lower layers of the white layer or the light layer provided on both sides of the colored layer may be different from each other.

In the game token money, the RFID may be fixed in close contact between the colored layer and a plastic layer forming either the white layer or the light layer.

In the amusement substitute money, the printed layer may be provided with a surface code using UV light-emitting ink or infrared-absorbing ink.

In the amusement substitute money, a side ID may be attached to a side surface of the amusement substitute money and an RFID may be incorporated, a surface code using UV light emitting ink or infrared absorbing ink may be provided on the printed layer, information of the side ID attached to the side surface may be associated with information of the RFID, information of the side ID may be associated with information of the surface code, or information of the side ID and information of the RFID may be associated with information of the surface code.

An inspection device according to one aspect of the first to third embodiments is an inspection device for inspecting the game token money, including: an RFID reader that reads RFID information of the amusement token money; an ID reading device that reads a side ID of the side face; and a control device configured to check a correlation between the information of the side part ID obtained by the ID reading device and the information obtained from the RFID reading device.

Another aspect of the first to third embodiments provides an inspection apparatus for inspecting the game token money, including: a face code reading device that reads a face code using UV light emitting ink or infrared absorbing ink provided on a surface of the amusement token money; an ID reading device that reads a side ID of the side face; and a control device configured to check a correlation between the information of the side ID obtained by the ID reading device and the information obtained from the face code reading device.

Another inspection device according to another aspect of the first to third embodiments is an inspection device for inspecting the game token money, including: a face code reading device for reading a face code using UV light emitting ink or infrared absorbing ink provided on a surface of the amusement substitute money; an ID reading device that reads a side ID of the side face; an RFID reader that reads RFID information of the amusement token money; and a control device configured to check association between the information of the side ID obtained by the ID reading device, the information obtained from the face code reading device, and the information obtained from the RFID reading device.

In the inspection device, the side ID may be printed with at least one of or a combination of visible light visible ink and infrared absorbing ink, and the ID reading device may be provided with a plurality of visible light cameras or infrared cameras each corresponding to the ink on which the side ID is printed, or a camera capable of switching a plurality of functions of the visible light camera or the infrared camera corresponding to the ink.

The above-described inspection device may further include a determination device for determining a type of the game substitute money by imaging a side surface of the game spare money and determining a color of a stripe in a lamination direction of the side surface, and a print inspection device for reading a print of a print layer provided on the game substitute money, and the inspection device may inspect a relationship between the type of the game substitute money and a print content of the print layer.

A method of manufacturing a game token coin according to one aspect of the first to third embodiments includes laminating at least a colored layer, a white layer, or a light layer to form a laminated structure body including a plurality of plastic layers, providing a printed layer printed with a pattern on at least an upper surface or a lower surface of the laminated structure body of the plurality of plastic layers, thermally bonding the laminated structure body and each of the printed layers, and thermally fusing the layers to produce a token coin base plate, and molding the token coin base plate with a mold to obtain a plurality of game token coins having a predetermined shape, and R-processing outer upper and lower corners of the game token coin with the mold during the molding process.

A method for manufacturing a game token coin according to another aspect of the first to third embodiments includes providing a colored layer at least in the middle, laminating a white layer or a light layer on the upper and lower sides of the colored layer in the middle to form a laminated structure composed of a plurality of plastic layers, using a layer containing a metal powder or a metal oxide for weight increase in at least one of the plurality of plastic layers, providing a printed layer with a printed pattern on at least the upper surface or the lower surface of the laminated structure, bonding the laminated structure and each of the printed layers by hot pressing, and heat-fusing the layers to produce a token coin base plate, and molding the token coin base plate with a mold to obtain a plurality of game tokens having a predetermined shape.

In the method of manufacturing the game token money, the side portion ID may be added by ink-jet printing.

In the method for manufacturing a game token money, the RFID may be interposed between the layers of the laminated structure, and when the layers are thermally bonded, the layers in which the RFID is interposed may be thermally fused, and the peripheries of the RFID may be closely bonded to each other through the plastic layer.

In the method for manufacturing the game token money, one or more of a surface code, a security mark, and an optically variable image (OVD) may be printed on the printing layer.

A table game management system according to one aspect of the first to third embodiments includes: a card issuing device that determines and displays the win-or-lose result of each game on a game table; an image pickup device that picks up an image of the substitute money for amusement placed on the amusement table with a camera; and a management control device that specifies and stores, in each game, a position, a type, and a number of tokens for amusement placed on the amusement table by a game participant using an imaging result of the imaging device, wherein the token money for amusement is provided as a structural body having at least a colored layer and a white layer or a light layer in appearance so as to form stripes in an axial direction on a side surface, and has a structure capable of specifying the type of the token money for amusement by the colored layer, and the management control device has a calculation function of performing a balance calculation on the casino side of the amusement table for each game using a win-or-lose result obtained by the card issuing device and an imaging result of the position, the type, and the number of tokens for amusement participant to place.

In the table game management system, the management control device may include a function of measuring the number of colored layers, white layers, or light layers of the game substitute money placed by each game participant, and determining the type or amount of the game substitute money by the color of the colored layers.

In the above-described table game management system, the management control device may take an image of the position, type, and number of the token money for amusement placed by each game participant during the game, when the card issue device detects that the first card is taken out, before or after the first card is taken out, or after the management control device recognizes a signal that the placement of the dealer is completed.

Another mode of the table game management system according to the first to third embodiments includes: a game substitute money tray that is provided on the game table and holds game substitute money for each type thereof; an image pickup device that picks up an image of the substitute money for amusement placed on the substitute money tray for amusement by a camera; and a management control device that specifies and stores a type and a number of the amusement substitute money on the amusement substitute money tray by using an imaging result of the imaging device, wherein the amusement substitute money is provided as a structure having at least a colored layer and a white layer or a light layer in appearance so as to form stripes in an axial direction on a side surface, and has a structure capable of specifying the type of the amusement substitute money by the colored layer, and the management control device is configured to be capable of measuring a total amount of the amusement substitute money on the amusement substitute money tray by using an imaging result of the type and the number of the amusement substitute money on the amusement substitute money tray.

In the table game management system, the management control device may include a function of measuring the number of colored layers, white layers, or light layers of the game substitute money placed by each game participant, and determining the type or amount of the game substitute money by the color of the colored layers.

In the above table game management system, the management control device may have the following configuration: it is possible to determine a difference between the actual total amount of the token money for amusement after the game held on the token money tray for amusement by the dealer of the amusement table is completed and the increase or decrease amount of the token money for amusement calculated from the amount of the token money for amusement placed by all players and the win or loss result of the game.

In the above-described table game management system, the total amount of the play substitute money in the play substitute money tray may be obtained by the management control device after the game is completed, at any one of the following times:

(1) at the end of the repayment of the won substitute money for the game;

(2) the cards used in the game are recovered and discarded in the discard area of the table;

(3) when a predetermined button attached to the win-or-lose result judgment device is pressed;

(4) when the marking cards indicating win or loss are restored to the original state.

In the above-described table game management system, the image pickup device may be configured to pick up an image of a bill of a player who exchanges the amusement substitute money, and the management control device may be configured to determine a type and a number of the amusement substitute money on the amusement substitute money tray of the dealer, which should be decreased by exchanging the bill with the bill of the player, based on a result of the image pickup of the bill, and compare and measure an actual total amount of the amusement substitute money on the amusement substitute money tray.

In the above-described table game management system, the management control device may be configured to compare and determine whether or not the total amount of the amusement substitute money grasped in the amusement substitute money tray of the dealer of the amusement table is reduced in accordance with a payout amount of the amusement substitute money corresponding to the exchanged money of the player after the exchange of the money of the player and the amusement substitute money of the dealer is performed, and whether or not the total amount of the amusement substitute money grasped in the amusement substitute money tray of the dealer of the amusement table is increased or decreased in accordance with an increase or decrease of the amusement substitute money calculated from an amount of the amusement substitute money put in all the players and a win/lose result of the game.

In the above-described table game management system, the management control device may be an artificial intelligence efficient use type or deep learning structure that can obtain information on the type and number of the token money for amusement even if a part or the whole of the token money for amusement is hidden due to a blind spot of the camera when measuring and determining the type and number of the token money for amusement.

In the above table game management system, the game token money may have a configuration in which side IDs are attached to at least 3 places of the white layer or the light layer on the side surface at intervals in the rotation direction, and the ID reading device reads the side IDs, whereby the type and the manufacturing information of the game token money can be specified, and the information measured and specified can be managed in comparison with a predetermined database.

In the above-described table game management system, the side ID may be printed with at least either one of visible light visible ink and infrared absorbing ink, or both, and the ID reading device may include a plurality of visible light cameras and infrared cameras corresponding to the ink on which the side ID is printed, or a camera capable of switching a plurality of functions of the visible light camera and the infrared camera corresponding to the ink.

In the table game management system, the image pickup device for picking up an image of the game substitute money on the game table may be configured to pick up an image of the game substitute money by a single camera or a plurality of cameras having different heights, the cameras being arranged at predetermined positions.

According to the systems of the first to third embodiments, it is possible to detect a cheat in the collection and repayment of the substitute money for amusement according to the win-or-loss result of the game.

Further, according to the system of the present invention, even if the cards are bent due to the jostling of the cards frequently performed by the player in a certain card game or the like, the card face value and the suit of the cards can be determined by the image analysis, and the total amount of the amusement token money located in the dead space or overlapping can be grasped together with the position. Further, it is possible to detect a cheat when the bill of the player and the game substitute money of the dealer are exchanged.

(fourth embodiment)

The fourth embodiment relates to an inspection system and an inspection device for inspecting substitute money for amusement, and more particularly to an inspection system and an inspection device for inspecting a plurality of substitute money for amusement stored in a money box.

The game substitute money used in a casino such as a casino is transported to the casino after being manufactured in a factory, stored in a storage, and then moved from the storage to a register or a game table in the casino. Therefore, a money box for storing substitute money for amusement is used. By sealing the money box after storing a plurality of amusement substitute money, it is possible to find out that the amusement substitute money is taken out from the money box after sealing.

The following are known as amusement substitute money: a wireless tag that stores identification information and category information is built in, and optically readable code information that indicates identification information and category information is attached to a side surface (for example, japanese patent laid-open No. 2009-66172).

Japanese patent application laid-open No. 2009-66172 discloses a system using a token money for amusement. The system calculates the number of amusement substitute currencies placed on a placement plate of an amusement table based on identification information stored in a wireless tag, calculates the number of amusement substitute currencies based on identification information added to a side surface, and compares the two. Thus, when a cheating game token money is used on the game table, the use of the cheating game token money can be detected.

However, in the system disclosed in japanese patent application laid-open No. 2009-66172, since cheating is detected by calculating the number of game tokens placed (on the placing plate), when the system checks a plurality of game tokens stored in the money box in a state where the game tokens are stored in the money box, the cheated game tokens cannot be detected.

Therefore, an object of the fourth embodiment is to provide an inspection system and an inspection device capable of inspecting a plurality of game tokens accommodated in a money box in a state where the game tokens are accommodated in the money box.

An inspection system according to a first aspect of a fourth embodiment is configured to inspect a game substitute money having at least first money information and second money information, the second money information being provided in an optically readable form on a side surface of the game substitute money, the inspection system including a money box configured to stack a plurality of game substitute money pieces, and an inspection device configured to inspect the game substitute money pieces stored in the money box, the inspection device including: a first reading device that acquires the first money information of the amusement substitute money stored in the money box; a second reading device for optically reading a side surface of the play substitute money stored in the money box to obtain second money information; and a determination unit configured to determine authenticity, breakage, or number of each value of all of the play substitute banknotes present in the money box by using the first money information acquired by the first reading device and the second money information acquired by the second reading device, and determine whether or not the plurality of play substitute banknotes stored in the money box are acceptable.

According to this configuration, since the first and second reading units each obtain the first and second money information from the play substitute money stored in the money box, it is possible to check the state of the play substitute money stored in the money box. In addition, by acquiring two kinds of information, i.e., the first money information and the second money information, from the substitute money for game and checking them, it is possible to appropriately determine whether or not the money is acceptable.

According to the inspection system of the first aspect, in the inspection system of the second aspect of the fourth embodiment, the first money information and the second money information in the common game substitute money include common information, and the determination unit determines that the plurality of game substitute money stored in the money box is defective when the plurality of pieces of first money information acquired by the first reading device and the plurality of pieces of second money information acquired by the second reading device do not match each other in common information portion.

According to this configuration, when a cheating game substitute money in which the common information portion of the first money information and the second money information does not match exists in the money box, the determination unit may determine that the game substitute money stored in the money box is defective.

For example, when the common identification information is recorded on the side surface of the wireless tag, if the plurality of pieces of identification information read from the plurality of wireless tags do not completely match the plurality of pieces of identification information read from the plurality of side surfaces, it is determined that the wireless tag is defective. In addition, when the value of the substitute money for amusement is recorded on the wireless tag and the side surface, if the number of the respective values read from the wireless tag does not match the number of the respective values read from the side surface, it is determined that the money is not good.

According to the inspection system of the first aspect, in the inspection system of the third aspect of the fourth embodiment, one or both of the first money information and the second money information includes individual identification information for identifying each of the amusement substitute money.

According to the inspection system of the first aspect, the inspection system of the fourth aspect of the fourth embodiment, wherein the second money information includes information representing a designated color indicating a value of the entertainment substitute money, the information indicating the value of the entertainment substitute money by the designated color.

According to the inspection system of the third aspect, in the inspection system of the fifth aspect of the fourth embodiment, both the first money information and the second money information include individual identification information, and when the plurality of pieces of first money information acquired by the first reading device and the plurality of pieces of second money information acquired by the second reading device do not match each other, the plurality of game substitute currencies stored in the money box are determined to be defective.

According to this configuration, when a cheating game substitute money in which the individual identification information of the first money information and the individual identification information of the second money information do not match exists in the money box, the determination unit may determine that the game substitute money stored in the money box is defective.

According to the inspection system of the first aspect, the inspection system of the sixth aspect further includes a storage unit that stores at least individual identification information of the first money information or the second money information of the plurality of game substitute currencies to be stored in the currency cassette, and the determination unit determines that the plurality of game substitute currencies stored in the currency cassette are rejected when the individual identification information of the plurality of first money information acquired by the first reading device or the plurality of second money information acquired by the second reading device does not match the individual identification information of the first money information or the second money information stored in the storage unit.

According to this configuration, when there is a game substitute money in the money box for which the first money information or the second money information is incorrect, the determination unit may determine that the game substitute money stored in the money box is defective.

For example, when the wireless tag has the individual identification information expressed in characters recorded therein and the side surface has the individual identification information expressed in numbers recorded therein, the storage unit further stores the plurality of individual identification information expressed in characters for the wireless tag for each money box and the plurality of individual identification information expressed in numbers for the side surface, and when the plurality of individual identification information read from the plurality of wireless tags do not match the plurality of individual identification information stored in the storage unit for the wireless tag for each money box or the plurality of individual identification information read from the plurality of side surfaces do not match the plurality of individual identification information stored in the storage unit for each side surface of each money box, it is determined that the money box is defective.

According to the inspection system of the first aspect, the inspection system of the seventh aspect further includes a storage unit in which a correspondence relationship between the first money information and the second money information is stored, and the determination unit determines that the plurality of substitute game currencies stored in the money box are rejected when the plurality of first money information acquired by the first reading device and the plurality of second money information acquired by the second reading device do not match the correspondence relationship stored in the storage unit.

According to this configuration, when the substitute money for amusement having an incorrect correspondence relationship between the first money information and the second money information is present in the money box, it can be determined that the money box is defective.

For example, when the identification information and the side face record are valuable in the wireless tag, the storage unit assigns and stores any value to each identification information, the number of each value is found with reference to the storage unit for a plurality of identification information read out from a plurality of wireless tags, and when the number of each value read out from the side face does not match the found number, it is determined that the wireless tag is defective. On the contrary, the same applies to the case where value is recorded in the wireless tag and identification information is recorded on the side. In these cases, the storage unit does not need to store in advance the substitute money for game, which money box contains the identification information.

In the checking system according to the eighth aspect of the present invention, the checking system according to any one of the first to seventh aspects, wherein the judging section judges that the plurality of game substitute currencies stored in the currency cassette are not good when the number of the first currency information acquired by the first reading device and the number of the second currency information acquired by the second reading device are not a predetermined number.

According to this configuration, when the substitute money for game is taken out from the money box or added to the money box, the determination unit determines that the substitute money for game stored in the money box is not acceptable.

For example, when the number of the money boxes stored is 100, it is determined that the banknote is rejected when neither of the first money information read from the wireless tag nor the second money information read from the side surface is 100.

The inspection system according to any one of the first to eighth aspects, wherein the inspection system according to the ninth aspect of the fourth embodiment is such that the second money information of the play substitute money includes color information indicating a value of the play substitute money, the first money information includes value information identifying a value of the play substitute money, and the determination unit determines that the plurality of play substitute money stored in the money box are defective when the color information does not match the value information of the first money information.

According to the inspection system of the ninth aspect, in the inspection system of the tenth aspect according to the fourth aspect, the second money information includes value information of the game substitute money in addition to the color information, and the determination unit determines that the plurality of game substitute money stored in the money box are rejected when the value of the game substitute money indicated by the color information in the second money information does not match one or both of the value information of the second money information and the value information of the first money information.

The examination system according to any one of the first to tenth aspects, wherein in the examination system according to the eleventh aspect of the fourth embodiment, the game substitute money has a wireless tag having the first money information.

The inspection system according to any one of the first to eleventh aspects and the inspection system according to the twelfth aspect of the fourth embodiment are such that at least one or both of the first currency information and the second currency information includes group information indicating a group to which the entertainment substitute currency belongs, the group being a group that is divided according to a value, a manufacturing date, a manufacturer, and/or a used casino of the entertainment substitute currency.

According to the inspection system of the tenth aspect, in the inspection system of the thirteenth aspect of the fourth embodiment, when the color information does not match at least one of the value information, the common information, and the individual identification information of the first money information and the second money information, the determination unit determines that the plurality of game substitute currencies stored in the money box are not good.

According to the tenth aspect of the present invention, in the checking system of the fourteenth aspect of the present invention, the determination unit determines the number of each of the values of the plurality of the substitute game currencies stored in the currency cassette or the total value of all the substitute game currencies based on the color information or the value information of the first currency information or the second currency information.

According to the inspection system of the first aspect, in the inspection system of the fifteenth aspect of the fourth aspect, the second money information includes information that is expressed in a specified color indicating a value of the play substitute money on a side surface of the play substitute money, the information indicating the value of the play substitute money in the specified color, and the second reading device includes: a camera for photographing side surfaces of the plurality of amusement substitute currencies stored in the currency cassette; and a recognition unit that analyzes the image captured by the camera, specifies respective designation colors of the plurality of game substitute currencies, and specifies the values of the plurality of game substitute currencies in accordance with the specified designation colors.

With this configuration, the judgment unit can judge the acceptability or non-acceptability using the information on the value of the substitute money for amusement.

According to the inspection system of the fifteenth aspect, in the inspection system of the sixteenth aspect of the fourth embodiment, the designated color representing the second money information is sandwiched between the game substitute money and a common color commonly assigned to the game substitute money having different values on a side surface of the game substitute money along a thickness direction of the game substitute money.

According to this configuration, even when a plurality of game tokens are stacked in the money box, the identification unit can extract the designated color sandwiched by the common colors from the side images, thereby specifying the types of the plurality of game tokens in the money box.

According to the inspection system of the first aspect, in the inspection system of the seventeenth aspect of the fourth embodiment, the second money information is mark information optically readable on a side surface, and the second reading device includes: a camera for photographing side surfaces of a plurality of game tokens stacked in the money box; and a recognition unit that analyzes the image captured by the camera to identify the marker information of each of the plurality of game substitute currencies and identifies the second currency information of each of the plurality of game substitute currencies in accordance with the identified marker information.

With this configuration, the judgment unit can judge the acceptability using the mark information of the substitute money for amusement.

In the inspection system according to the seventeenth aspect, the marking information is marked by infrared-ray reaction ink that emits light in response to infrared rays or infrared-ray absorption ink that absorbs infrared rays, and the camera is an infrared camera.

With this configuration, the identification information attached to the side surface cannot be visually recognized under natural light.

According to the inspection system of the seventeenth aspect, in the inspection system of the nineteenth aspect of the fourth embodiment, the marking information is marked with ink that emits light in response to ultraviolet rays, and the inspection device further includes an ultraviolet irradiation unit that irradiates ultraviolet rays onto side surfaces of the plurality of amusement token currencies stored in the currency cassette.

With this configuration, the identification information attached to the side surface cannot be viewed under natural light.

According to the inspection system of the first aspect, in the inspection system of the twentieth aspect of the fourth embodiment, the coin box is provided with a seal which is broken when opened to such an extent that the game substitute money stored therein can be taken out, the inspection device further includes a detection unit which detects the seal which is not broken, and the determination unit determines that the plurality of game substitute money stored in the coin box are rejected when the detection unit does not detect the seal which is not broken.

According to this configuration, when the seal is broken, the judging section can judge that the substitute money for entertainment stored in the money box is not acceptable.

According to the inspection system of the first aspect, in the inspection system of the twenty-first aspect of the fourth embodiment, the money box has a light-transmitting portion, and the second reading device optically reads a side surface of the substitute money for game stored in the money box through the light-transmitting portion.

According to this configuration, the second money information can be read in a state where the money box is closed.

In the inspection system according to the twenty-first aspect or the twenty-second aspect of the fourth embodiment, the light-transmitting portion is formed of a transparent member.

According to this configuration, the money box can have a sealed structure including the light-transmitting portion.

According to the inspection system of the first aspect, in the inspection system of the twenty-third aspect of the fourth embodiment, the inspection device includes a money box receiving portion that receives the money box.

According to this configuration, the money box is disposed in the money box receiving portion, so that the first money information and the second money information can be read.

The inspection system according to a twenty-first aspect is the inspection system according to the twenty-fourth aspect of the fourth embodiment, wherein the money box is transportable.

According to this configuration, the token money for amusement in the money box can be checked at an arbitrary point during the movement of the money box from the factory to the gaming table or the teller machine.

According to the inspection system of the first aspect, in the inspection system of the twenty-fifth aspect of the fourth embodiment, the money box is a two-stage token-for-game money float or a token-for-game money tray that holds the token-for-game money on a game table.

A twenty-sixth aspect of the present invention provides an inspection system for inspecting a token money for a game to which marker information indicating a designated color indicating a value and an optically readable mark is added on a side surface, the inspection system including: a money box for housing a plurality of game tokens in a stacked manner; and a checking device for checking the substitute money for amusement stored in the money box; and the inspection device is provided with: a camera for photographing a side surface of the substitute money for amusement stored in the money box; a recognition unit configured to analyze an image captured by the camera to identify the designation color and the marker information of each of the plurality of entertainment tokens; and a determination unit configured to determine whether or not the substitute money for game is acceptable for each of the money boxes based on the designation color and the mark information determined by the identification unit.

According to this configuration, the identification unit identifies the designated color and the mark information for the substitute game money stored in the money box, and therefore, the substitute game money stored in the money box can be checked. Further, since two kinds of information, i.e., the designated color and the mark information, are specified from the side of the token money for game and are checked, it is possible to appropriately determine whether or not the token money is acceptable.

A twenty-seventh aspect of the present invention provides an inspection system for inspecting a substitute money for amusement which includes a wireless tag storing money information and has a side surface added with a predetermined color indicating a value, the inspection system including: a money box for housing a plurality of game tokens in a stacked manner; and a checking device for checking the substitute money for amusement stored in the money box; and the inspection device is provided with: a reading unit configured to read a wireless tag of a substitute money for amusement stored in the money box and acquire the money information; a camera for photographing a side surface of the substitute money for amusement stored in the money box; a recognition unit configured to determine the designated color of each of the plurality of entertainment tokens by analyzing the image captured by the camera; and a determination unit configured to determine, for each of the money boxes, whether or not the substitute money for game is acceptable based on the money information acquired by the reading unit and the designated color specified by the identification unit.

According to this configuration, the reading unit acquires the money information from the game substitute money stored in the money box, and the identification unit further identifies the designated color of the game substitute money stored in the money box, so that the game substitute money stored in the money box can be checked. Further, since two kinds of information, that is, the money information and the designated color, are specified from the side of the substitute money for game and are checked, it is possible to appropriately determine whether or not the money is acceptable.

A twenty-eighth aspect of the present invention provides an inspection device for inspecting a plurality of game tokens, each of which has a wireless tag storing first money information, a side surface of which is provided with optically readable second money information, and is stored in a money box in a stacked manner, the inspection device including: a first reading device that reads wireless tags of a plurality of entertainment token currencies stored in the currency cassette to acquire first currency information; a second reading device for optically reading side surfaces of the plurality of amusement substitute currencies stored in the currency cassette to obtain second currency information; and a determination unit configured to determine, for each of the money boxes, whether or not the substitute money for game use is acceptable based on the first money information acquired by the first reading unit and the second money information acquired by the second reading unit.

According to this configuration, since the first and second reading units each obtain the first and second money information from the play substitute money stored in the money box, it is possible to check the state of the play substitute money stored in the money box. In addition, since the two types of information, i.e., the first money information and the second money information, are acquired from the substitute money for game and are checked, it is possible to appropriately determine whether the money is acceptable or not.

A twenty-ninth aspect of the present invention provides an inspection device for inspecting a plurality of game token currencies which are stacked and stored in a currency cassette with a specified color indicating a value and optically readable mark information added to a side surface thereof, the inspection device including: a camera that photographs side surfaces of a plurality of amusement substitute currencies stored in the currency cassette; a recognition unit configured to analyze an image captured by the camera to identify the designation color and the marker information of each of the plurality of entertainment tokens; and a determination unit configured to determine whether or not the substitute money for entertainment is acceptable for each of the money boxes based on the designation color and the mark information determined by the identification unit.

An inspection device according to a thirtieth aspect of the fourth embodiment is configured to inspect a plurality of game tokens, which are stacked and stored in a hopper, each of which has a wireless tag storing money information and a side surface to which a designated color indicating a value is added, and includes: a reading unit configured to read wireless tags of a plurality of entertainment token currencies stored in the currency cassette to acquire the currency information; a camera that photographs side surfaces of a plurality of amusement substitute currencies stored in the currency cassette; a recognition unit configured to determine the designated color of each of the plurality of entertainment tokens by analyzing the image captured by the camera; and a determination unit configured to determine, for each of the money boxes, whether or not the substitute money for game is acceptable based on the money information acquired by the reading unit and the designated color specified by the identification unit.

A thirty-first aspect of the fourth embodiment is an inspection system for inspecting a game substitute money including a wireless tag storing money information, the inspection system including: a money box for housing a plurality of game tokens in a stacked manner; and a checking device for checking the substitute money for amusement stored in the money box; and the inspection device is provided with: a reading unit that reads a wireless tag of a substitute money for amusement stored in the money box to obtain money information; a determination unit configured to determine, for each of the money boxes, whether or not the substitute money for entertainment is acceptable, based on the money information acquired by the reading unit; and a storage unit that stores the money information of a plurality of entertainment substitute money to be stored in the money box; and the determination unit determines that the plurality of substitute game currencies stored in the currency cassette are not good when the plurality of pieces of currency information acquired by the reading unit do not match the pieces of currency information stored in the storage unit.

A third twelfth aspect of the present invention is an inspection device for inspecting a plurality of game substitute currencies which are stacked and stored in a currency cassette with a wireless tag storing currency information built therein, the inspection device including: a reading unit that reads wireless tags of a plurality of entertainment token currencies stored in the currency cassette to acquire currency information; and a determination unit configured to determine whether or not the substitute money for entertainment is acceptable for each of the money boxes based on the money information acquired by the reading unit.

According to the fourth embodiment, since the first reading unit and the second reading unit both acquire the first money information and the second money information from the play substitute money stored in the money box, it is possible to check the play substitute money stored in the money box. In addition, since the two types of information, i.e., the first money information and the second money information, are acquired from the substitute money for game and are checked, it is possible to appropriately determine whether the money is acceptable or not.

Hereinafter, a fourth embodiment will be described with reference to the drawings.

< construction of inspection System >

Fig. 25 is a diagram showing a configuration of an inspection system according to the fourth embodiment. The inspection system 41 includes: a money box 4100 for accommodating game substitute money in a stacked state; and an inspection device 4200 for inspecting the plurality of game tokens stacked in the money box 4100 while keeping the plurality of game tokens stored in the money box 4100.

The money box 4100 has a substantially rectangular parallelepiped shape and is made of a transparent resin. The money box 4100 accommodates the round-plate-shaped entertainment token money C in a stacked state. The money box 4100 is formed with five columns each containing 20 amusement substitute money C, and can contain 100 amusement substitute money C in total. The money box 4100 can be transported (portable) while holding the substitute money C for amusement. The money box 4100 includes an upper part 4101 and a lower part 4102 which are separable, and by separating the upper part 4101 from the lower part 4102, it is possible to store the play token money C in the money box 4100 and take out the play token money C from the money box 4100.

The inspection apparatus 4200 includes a receiving unit 4210 and a main body 4220. The inspection apparatus 4200 can receive the money box 4100 through the receiving unit 4210. The receiving portion 4210 is formed in a substantially rectangular parallelepiped shape with its front surface and front surface open as a whole, is formed by left and right side walls 4211, a bottom 4212 and an inner wall 4213, and has a width, a height and a depth just enough to accommodate the money box 4100.

The main body portion 4220 is provided on the back side of the inner wall 4213 of the receiving portion 4210, and includes an RFID reader 4221, a computer 4222, and a display portion 4223. The main body 4220 is further provided with an infrared camera 4225 and a visible light camera 4226. The infrared camera 4225 and the visible light camera 4226 are attached to the distal end of the arm 4227 so as to photograph the side surface of the substitute game money C stored in the money box 4100 from the upper surface side of the money box 4100 stored in the receiver 4210.

The computer 4222 is connected to an RFID reader 4221, a display portion 4223, an infrared camera 4225, and a visible light camera 4226. An RFID antenna 4224 is connected to the RFID reader 4221. The RFID antenna 4224 extends from the RFID reader 4221 to extend spirally into the left and right side walls 4211. That is, spiral RFID antennas 4224 are laid inside the left and right side walls 4211, and the RFID antennas 4224 are connected to the RFID reader 4221.

The display portion 4223 is constituted by a liquid crystal panel. The liquid crystal panel is provided with a touch sensor, and the display portion 4223 can be configured as a touch panel.

Construction of game substitute money

Fig. 26 is a perspective view of the amusement substitute money C according to the fourth embodiment, and fig. 27 is a side view of the amusement substitute money C according to the fourth embodiment. The game substitute money C includes a color designation layer 4501 in the middle thereof, and a common color layer 4502 in the common color on both sides (upper and lower sides in fig. 27) in the thickness direction of the color designation layer 4501 in the middle thereof, thereby forming stripes on the side surfaces (in the thickness direction).

An RFID tag 4503 is inserted as a wireless tag between the designated color layer 4501 of the token money for game C and one of the common color layers 4502. The RFID tag 4503 stores, as the money information of the entertainment substitute money C, for example, individual identification information for individually identifying (uniquely specifying) the entertainment substitute money C and information of value (type). A transparent layer 4504 is provided on the outermost layer of the amusement substitute money C. That is, the amusement substitute money C includes: a color designation layer 4501 as an intermediate layer, a common color layer 4502 sandwiching the color designation layer 4501 from both sides, and a transparent layer 4504 as an outermost layer of both sides.

The amusement substitute money C is formed by stacking long and thin plastic materials of 5 layers (the transparent layer 4504, the common color layer 4502, the designation color layer 4501, the common color layer 4502, and the transparent layer 4504 in this order), placing the RFID tags 4503 at predetermined intervals between the designation color layer 4501 and one of the common color layers 4502, thermocompression bonding the plastic materials of the 5 layers, and punching the plastic materials into a circular shape, a rectangular shape, or the like by a press machine or the like so that one amusement substitute money C includes one RFID tag 4503. In the case of punching by a press, the die and the punch of the die for punching are designed to have dimensions such that the end of the transparent layer 4504 on the outermost layer is R-processed (rounded).

Further, after thermocompression bonding of three color layers, i.e., the designated color layer 4501 and the two common color layers 4502, a clear layer 4504 may be formed by applying varnish on the surface. Note that the designated color layer 4501 and the two common color layers 4502 may not be separate members, but may be formed integrally and then the designated color (and the common color) may be applied to the opposite surfaces by an ink jet printer or the like to form the designated color layer 4501 and the common color layers 4502.

The designation color layer 4501 expresses the value (kind) of the substitute money C for amusement by color (designation color). That is, the color of the designation color layer 4501 is set to be different colors (red, green, yellow, blue, etc.) according to the value of the play substitute money C, and the value (10 dots, 20 dots, 100 dots, 1000 dots, etc.) of the play substitute money C can be specified by confirming the color of the designation color layer 501 optically read from the side surface of the play substitute money C. The common color layer 4502 is provided with a color (common color) common to the amusement substitute money C having different values. The universal color is preferably lighter than all the designated colors, and white is used in the present embodiment.

The code information 4505 indicating the money information of the play substitute money C is added to the side surface of the play substitute money C, and further to the side surface (specifically, the general-purpose color layer 4502 of the side surface). The code information 4505 represents information by arranging a plurality of marks (also referred to as marks, square marks in the present embodiment). The designation color layer 4501 represents information (the value of the amusement substitute money C) by color, but the code information 4505 represents information by a mark marked on the side, and is referred to as mark information. Other examples of the label information include a plurality of character strings, numeric strings, and bar codes.

The code information 4505 of the present embodiment is repeatedly marked at intervals of 60 degrees in the circumferential direction of the amusement substitute money C. Thus, the code information 4505 includes the complete code information 4505 within 120 degrees in the circumferential direction, regardless of the direction in which the side of the substitute money for entertainment C is viewed in the circumferential direction. The cycle of repetition of the amusement substitute money C is not limited to 60 degrees, and the mark may be repeated at least 3 times at equal intervals in the circumferential direction.

The code information 4505 is marked with invisible ink. In the present embodiment, infrared-absorbing ink (specifically, carbon black) that absorbs infrared rays is used as invisible ink, and printing is performed by an inkjet printer. Since only the printed portion of the code information 4505 does not reflect infrared rays, the infrared camera 4225 photographs the side surface of the amusement substitute money C, and the code information 4505 emerges. The infrared camera 4225 may include an infrared indicator lamp, and may illuminate infrared rays on a side surface of the amusement substitute money C to be photographed to clearly show a printed portion.

The invisible ink is not limited to the infrared absorbing ink, and may be, for example, an infrared reaction ink that fluoresces by reacting with infrared rays, or a UV ink that fluoresces by reacting with ultraviolet rays. When the UV ink is used, an ultraviolet camera is used instead of the infrared camera 4225, and a black lamp for irradiating ultraviolet rays to the side surface of the amusement substitute money C is used to make the UV ink fluoresce.

Further, in the token money C for amusement, a mark (mark) m' formed by UV ink or carbon black ink is provided on the surface X of the common color layer 4502. The mark m 'indicates the authenticity of the token money for amusement C, and the mark m' is visible when ultraviolet (or infrared) light is irradiated thereto, and the authenticity is expressed by a combination of the shape and the number thereof. The transparent layer 4504 is bonded or coated (coated) on the outermost layer by thermocompression bonding so as to cover the printing 4506(100 dots or the like) for casino identification and the mark m' on the surface, and embossing or varnish processing is performed on the transparent layer 4504, thereby preventing the amusement substitute money C from sticking to each other or allowing the amusement substitute money C to slide more easily.

The end of the transparent layer 4504 of the outermost layer on which the printing 4506(100 dots or the like) is applied is R-processed (R), and the surface of the common color layer 4502 is prevented from being deformed and appearing on the side surface in the punching process of the amusement substitute money C. Further, the game substitute money C is prevented from remaining sharp and damaging hands or other game substitute money C. The designation color layer 4501 may also be formed of one or more layers after coloring. Further, a metal or ceramic for increasing the weight may be contained in a layer between the layers of the designated color layer 4501. Further, a part of the designation color layer 4501 may be hollowed out, or a space may be provided between the designation color layer 4501 and the common color layer 4502, in which the RFID tag 4503 is built.

Fig. 28 is a diagram showing an example of images obtained by imaging a plurality of amusement substitute currencies C stored in the currency cassette 4100 by the infrared camera 4225 and the visible light camera 4226. In this case, the money box 4100 may be a two-stage token coin float for amusement (in the two-stage token coin tray for amusement, specifically, a movable upper tray part) or a token coin tray for amusement that holds the token coin C for amusement on the game table. Even if the amusement substitute money C is stacked vertically in the money box 4100 as shown in fig. 28, the code information 4505 can be captured by the infrared camera 4225 and the visible light camera 4226. Further, by designating the color layers 4501 by vertical counting, the number of tokens C for amusement can be counted. In addition, even in the case of two-stage, the side surfaces of all the amusement substitute money C stored in the money box 4100 can be photographed by the infrared camera 4225 and the visible light camera 4226 by expanding each stage.

In the present embodiment, the code information 4505 is expressed by the arrangement of the marks m in a plurality of rows and a plurality of columns. Fig. 29 is a diagram for explaining the configuration of code information 4505. As shown in fig. 29, the upper and lower marks m form a pair to constitute one code element.

In the example of fig. 29, one piece of code information 4505 is constituted by a 10-bit code element. As shown in fig. 29, since there are four types of one code element formed by a pair of upper and lower marks m, and four types of information can be expressed by one code element, code information 4505 including a 10-bit code element can express 4 types of information of 10 orders. The Y word next to the 10-bit code element is an orientation determination mark Y for determining the orientation of the code information 4505.

< constitution of inspection apparatus >

Fig. 30 is a block diagram showing the structure of the inspection apparatus 4200. The inspection apparatus 4200 includes a barcode reader 4228 and a communication unit 4229 in addition to the RFID reader 4221, the computer 4222, the display unit 4223, the RFID antenna 4224, the infrared camera 4225, and the visible light camera 4226 shown in fig. 25. The computer 4222 is configured by a processor, a memory, and the like, which are not shown, and the recognition unit 4230 and the determination unit 4231 are configured by causing the processor to execute an inspection program.

The RFID reader 4221, the RFID antenna 4224, and the RFID tag 4503 embedded in the token money for game C constitute an RFID system. The money information of the amusement substitute money C stored in the RFID tag 4503 embedded in the amusement substitute money C is read out by the RFID reader 4221 without contact, and is used for processing by the computer 4222.

The infrared camera 4225 includes an infrared transmission filter that transmits only infrared rays, and captures an infrared image. The infrared image generated by the imaging of the infrared camera 4225 is transmitted to the computer 4222 and used for the processing of the recognition unit 4230. The visible light camera 4226 captures an image of light in a visible range. The visible light image generated by the imaging by the visible light camera 4226 is also transmitted to the computer 4222 and used for the processing by the recognition unit 4230. As shown in fig. 25, the infrared camera 4225 and the visible light camera 4226 face the money box 4100 from above the money box 4100, and image the side surfaces of the plurality of amusement substitute currencies C in the money box 4100 over the upper part 4101 of the money box 4100.

The barcode reader 4228 reads the barcode BC attached to the money box 4100 to acquire money box identification information described below. The display unit 4223 displays the determination result of the determination unit 4231 of the computer 4222. The communication unit 4229 performs data communication with the manufacturing management apparatus 4302 installed in the factory F and the usage management apparatus 4303 installed in the casino P.

< construction of money box >

FIG. 31 is a perspective view of the money box 4100. The money box 4100 is configured by combining an upper part 4101 and a lower part 4102. In the present embodiment, the upper part 4101 and the lower part 4102 are formed of a transparent resin. As described above, in the inspection apparatus 4200 of the present embodiment, since the infrared camera 4225 and the visible light camera 4226 (hereinafter, simply referred to as "cameras") are provided above the receiving unit 210, at least the upper surface of the money box 4100 needs to be transparent. That is, the money box 4100 needs to have a light-transmitting portion which transmits light to a portion between the money box 4100 and the camera when the receiving unit 4210 of the inspection device 4200 receives the money box 4100. In the present embodiment, the money box 4100 has a sealed structure including the upper part 4101 and the lower part 4102, but may be in a state where a light-transmitting part is opened.

The money box 4100 has a shape in which five columns each containing 20 pieces of amusement substitute money C stacked in layers are arranged in parallel as described above, and in the example of fig. 31, each column has a polygonal (octagonal) cross section so as to substantially match the shape of the amusement substitute money C contained in the upper part 4101 and the lower part 4102.

Fig. 32 is a perspective view of a money box 4100 'according to a modification, and fig. 33 is a plan view of the money box 4100'. The money box 4100 'also includes an upper part 4101' and a lower part 4102 made of transparent resin. In this modification, the upper surface of the upper part 4101' facing the camera is formed as a plane. By thus making the surface facing the camera flat, as shown in fig. 33, the camera does not receive a line image formed by the corners of the polygonal cross section of the money box 4100', and information on the side surface of the substitute money C for entertainment can be accurately recognized when analyzing the image captured by the camera.

< method of using inspection System >

Fig. 34 is a diagram illustrating an example of a manner of use of the entertainment token money C distribution and inspection system 41. The game token money C is manufactured by the manufacturing apparatus 4301 of the factory F (s1), and is stored in the money box 4100 for 100 boxes (s 2). The bill box 4100 is sealed by sealing in the factory F after storing the substitute money C for game. Further, a bar code BC (s3) indicating money box identification information for uniquely identifying the money box 4100 is attached to the side surface of the money box 4100.

At this time, the manufacturing management device 4302 of the factory F inputs the money box identification information of the barcode BC attached to the money box 4100(s 4). Note that the money box 4100 containing the game substitute money C is moved to the inspection device 4200, and the money information (details will be described later) given to the game substitute money C is read to inspect the acceptance or rejection. Then, the money information read from the entertainment token money C stored in the money box 4100 is transmitted to the manufacturing management apparatus 4302(s5), and is correlated with the money box identification information by the manufacturing management apparatus 4302. The manufacturing management apparatus 4302 may be a personal computer.

The money box 4100 that has been inspected as being acceptable by the inspection device 4200 of the factory F is transported from the factory F to the casino P (s 6). The money box 4100 is first stored in the storage R in the casino P (s 7). The storage R is provided with an inspection device 4200, and the money box 4100 delivered from the factory F is inspected by the inspection device 4200.

On the other hand, the manufacturing management apparatus 4302 in the factory F transmits the money box identification information and the money information correlated with the money box identification information to the use management apparatus 4303 in the casino P. The usage management device 4303 includes a storage unit that acquires the money box identification information and the money information correlated with the money box identification information from the manufacturing management device 4302 for each of the plurality of money boxes 4100 that house the substitute money C for game, and stores the information for each money box 4100. The usage management apparatus 4303 may be a personal computer.

In the inspection by the inspection device 4200 of the storage R, the inspection is performed using the information stored in the use management device 4303. The money box 4100 checked as being qualified in the vault R is transported to the gaming table T (s9) or to the register CA (s 10). The game table T and the teller CA are also provided with an inspection device 4200, and the inspection device 4200 inspects the money box 4100 containing the token money C for entertainment while maintaining the closed state. In addition, the game table T and the teller CA are also checked by the money box 4100 that stores the used token money C for amusement, and this check is also performed by the checking device 4200. In the inspection by the three inspection devices 4200 of the casino P, the money box identification information stored in the use management device 4303 transmitted from the manufacturing management device 4302 and the money information associated therewith are referred to.

< construction of stored information >

Fig. 35 is a diagram showing an example of the content of information generated by the manufacturing management apparatus 4302, transmitted to the usage management apparatus 4303, and stored in the usage management apparatus 4303. The information is created for each of the money boxes 4100, and the money box identification information (Ca1, Ca2, Ca3, · · ·) is associated with the money information of the plurality of (100 pieces in the present embodiment) entertainment token currencies C stored in the money box 4100.

As the money information, the RFID tag 4503 stores information including a combination of individual identification information (aa, ab, ac, · · ·, du, dv) uniquely specifying the amusement substitute money C and information (r, · · ·, b) specifying the value (kind) of the amusement substitute money C, side mark information storing information including a combination of individual identification information (00001, 00002, 00003, · · ·, 00099, 00100) uniquely specifying the amusement substitute money C and information (1, · ·, 2) specifying the value (kind) of the amusement substitute money C, and side color information storing information (red, blue, · blue) specifying the value (kind) of the amusement substitute money C.

The information stored in the RFID tag 4503 is information that can be electromagnetically read by the RFID reader 4221, and corresponds to the first money information of the present embodiment, and the mark information and the color information attached to the side surface are optically readable information and correspond to the second money information of the present embodiment.

< construction of read information >

Fig. 36 is a diagram showing an example of the content of information acquired from one money box 4100 by the barcode reader 4228, the RFID reader 4221, the infrared camera 4225, and the visible light camera 4226 in the inspection device 4200. The RFID reader 4221 reads the english alphabet character string stored in the RFID tag 4503 incorporated in the plurality of amusement token currencies C. The infrared camera 4225 reads the number string as the mark information marked on the side surface. Further, the visible light camera 4226 reads the color of the side face. The recognition unit 4230 analyzes (an image of) the digital string read from the infrared camera 4225, recognizes a number, specifies information formed by the digital string, and specifies a designated color from the side image read from the visible light camera 4226.

Here, the information on the side surfaces of the plurality of entertainment tokens C and the information on the designated color may be acquired in the order of arrangement of the entertainment tokens C in the money box 4100, but the information acquired from the plurality of RFID tags 4503 cannot be acquired in the order of arrangement of the entertainment tokens C. That is, it is not possible to specify from which amusement substitute money C the information of the RFID tag 4503 is obtained.

< method for determining acceptability >

Next, a method of determining whether the computer 4222 of the inspection apparatus 4200 is qualified will be described. As described above, the recognition unit 4230 identifies the money information stored in the RFID tags 4503 of the plurality of game tokens C stored in the money box 4100 based on the read result of the RFID reader 4221, analyzes the infrared image obtained by the infrared camera 4225 to identify the money information indicated by the mark information, and analyzes the visible image obtained by the visible camera 4226 to identify the color of the designated color layer 4501. The determination unit 4231 determines the authenticity and damage of all the pieces of game substitute money present in the money box or the number of each value based on these pieces of information, and determines the acceptance or rejection of the money box 4100. In the following description, the money information stored in the RFID tag 4503 is referred to as first money information, and the mark information added to the side surface of the entertainment substitute money C and the information specifying the color of the color layer 4501 are referred to as second money information.

(first method of judging acceptability)

In the first acceptance/rejection judging method, as shown in fig. 37, the first money information and the second money information in the same game substitute money C are set to be the same information. In the example of fig. 37, the first money information is information including individual identification information and value information of each of the entertainment substitute currencies C, and the same contents are marked as the second money information on the side surface in the form of mark information.

The RFID reader 4221 reads the first money information from the RFID tag 4503 of the amusement substitute money C, outputs the first money information to the recognition unit 4230, and the infrared camera 4225 photographs a side surface of the amusement substitute money C, and the recognition unit 4230 specifies the second money information. In this case, the correspondence relationship between the plurality of pieces of first money information and the plurality of pieces of second money information in the recognition unit 4230 is not clear.

The determination unit 4231 compares the plurality of pieces of first money information obtained by the recognition unit 4230 with the plurality of pieces of second money information, determines that the plurality of game tokens C stored in the money box 4100 are acceptable when the pieces of first money information completely correspond to each other in a one-to-one manner, that is, when all pieces of first money information do not repeatedly match any piece of second money information, and determines that the plurality of game tokens C stored in the money box 4100 are unacceptable when the pieces of first money information obtained by the recognition unit 4230 do not completely match the pieces of second money information.

As a case where the plurality of pieces of first money information obtained by the recognition unit 4230 do not completely match the plurality of pieces of second money information, a case where a certain game substitute money C stored in the money box 4100 is counterfeit or a case where the RFID tag 4503 or the side surface of the certain game substitute money C is damaged may be considered. That is, the determination unit 4231 determines the authenticity and breakage of all the amusement substitute coins C present in the money box 4100, thereby determining the acceptability of the plurality of amusement substitute coins C stored in the money box 4100.

(second method of judging acceptability)

In the second acceptance/rejection determination method, as shown in fig. 38, the first money information and the second money information in the same game substitute money C are also set to be the same information. In the example of fig. 38, the first money information is information of the value of each of the play substitute currencies C, and a designated color is given to the side designated color layer 4501 of each of the play substitute currencies C as the second money information.

The RFID reader 4221 reads the first money information from the RFID tag 4503 of the amusement substitute money C, outputs the first money information to the recognition unit 4230, and the visible light camera 4226 photographs the side surface of the amusement substitute money C, and the recognition unit 4230 analyzes the image to specify the second money information (the color of the designation color layer 4501).

In this case, the recognition unit 4230 does not recognize the correspondence relationship between the plurality of pieces of first money information and the plurality of pieces of second money information, and the plurality of pieces of first money information overlap with each other and the plurality of pieces of second money information overlap with each other. In the first money information and the second money information in fig. 38, "r" represents red, "b" represents blue, "y" represents yellow, and "g" represents green, respectively.

The determination unit 4231 determines that the money is acceptable when the number of the designated colors (red, blue, yellow, and green) in the plurality of pieces of first money information obtained by the recognition unit 4230 matches the number of the designated colors (red, blue, yellow, and green) in the plurality of pieces of second money information, and determines that the money is not acceptable when the designated colors do not match.

As a case where the number of each designated color in the first money information does not match the number of each designated color in the plurality of pieces of second money information, a case where a certain game substitute money C stored in the money box 4100 is counterfeit or a case where a side surface of the certain game substitute money C is damaged may be considered. That is, the determination unit 4231 determines the acceptance or rejection of the plurality of game tokens C stored in the money box 4100 by determining the number of each value of all the game tokens C present in the money box 4100.

(third qualification judging method)

In the third method of determining the eligibility or non-eligibility, as shown in fig. 39, the first money information and the second money information in the same token money C for game are different information. In the example of fig. 39, information of an english alphabet character string is stored as first money information in the RFID tag 4503 of the play substitute money C, and information of a number string marked on the side surface of the play substitute money C is stored as second money information.

The RFID reader 4221 reads the first money information from the RFID tag 4503 of the amusement substitute money C, outputs the first money information to the recognition unit 4230, the infrared camera 4225 photographs a side surface of the amusement substitute money C, and the recognition unit 4230 specifies the second money information. In this case, the correspondence relationship between the plurality of first money information items and the plurality of second money information items is unclear in the recognition unit 4230.

The usage management device 4303 stores the first money information and the second money information in association with the money box identification information of the money box 4100. The determination unit 4231 compares the plurality of pieces of first money information obtained by the recognition unit 4230 with the plurality of pieces of first money information stored in the use management apparatus 4303 and associated with the money box identification information of the money box 4100, and determines whether or not they completely correspond to each other one by one. The determination unit 4231 compares the plurality of pieces of second money information obtained by the recognition unit 4230 with the plurality of pieces of second money information stored in the use management apparatus 4303 and associated with the money box identification information of the money box 4100, and determines whether or not they completely correspond to each other one by one.

When the plurality of pieces of first money information obtained by the recognition unit 4230 completely correspond to the plurality of pieces of first money information stored in the use management apparatus 4303 and associated with the money box identification information of the money box 4100 on a one-to-one basis, that is, when the plurality of pieces of first money information obtained by the recognition unit 4230 do not repeatedly correspond to any one of the plurality of pieces of first money information stored in the use management apparatus 4303 and associated with the money box identification information of the money box 4100, and when the plurality of pieces of second money information obtained by the recognition unit 4230 do not repeatedly correspond to the plurality of pieces of second money information stored in the use management apparatus 4303 and associated with the money box identification information of the money box 4100 on a one-to-one basis, that is, when the plurality of pieces of second money information obtained by the recognition unit 4230 do not repeatedly correspond to any one of the plurality of pieces of second money information stored in the use management apparatus 4303 and associated with the money box identification information of the money box 4100, the plurality of game substitute currencies C stored in the currency cassette 4100 are judged as being acceptable, and when any one of the plurality of first currency information does not match or any one of the plurality of second currency information does not match, the plurality of game substitute currencies C stored in the currency cassette 4100 are judged as being unacceptable.

As the case where any one of the plurality of pieces of first money information does not match the stored information or any one of the plurality of pieces of second money information does not match the stored information, a case where a certain game substitute money C stored in the money box 4100 is counterfeit or a case where the RFID tag 4503 or the side surface of the certain game substitute money C is damaged may be considered. That is, the determination unit 4231 determines the authenticity and breakage of all the amusement substitute coins C present in the money box 4100, thereby determining the acceptability of the plurality of amusement substitute coins C stored in the money box 4100.

(fourth method of judging acceptability)

In the fourth acceptance/rejection determination method, as shown in fig. 40, the first money information and the second money information in the same token money C for game are different information. In the example of fig. 40, information of an english alphabet character string is stored as first money information in the RFID tag 4503 of the substitute game money C, and a designated color layer 4501 on the side surface of the substitute game money C is colored with a designated color corresponding to a value as second money information.

The RFID reader 4221 reads the first money information from the RFID tag 4503 of the amusement substitute money C and outputs the first money information to the recognition unit 4230, the visible light camera 4226 captures an image of a side surface of the amusement substitute money C and outputs the captured image to the recognition unit 4230, and the recognition unit 4230 analyzes the captured image to specify a designated color as the second money information. In this case, the correspondence relationship between the plurality of pieces of first money information and the plurality of pieces of second money information in the recognition unit 4230 is not clear.

The usage management device 4303 stores the first money information and the second money information in association with the money box identification information of the money box 4100. The determination unit 4231 compares the plurality of pieces of first money information obtained by the recognition unit 4230 with the plurality of pieces of first money information stored in the use management apparatus 4303 and associated with the money box identification information of the money box 4100, and determines whether or not they completely correspond to each other one by one. The determination unit 4231 compares the number of each designated color in the plurality of pieces of second money information obtained by the recognition unit 4230 with the number of each designated color in the plurality of pieces of second money information stored in the use management apparatus 4303 and associated with the money box identification information of the money box 4100, and determines whether or not the numbers of the designated colors match.

The determination unit 4231 determines that the money box 4100 is good when the plurality of pieces of first money information obtained by the recognition unit 4230 completely correspond to the plurality of pieces of first money information stored in the use management apparatus 4303 and associated with the money box identification information of the money box 4100 one by one, and the number of each designated color in the plurality of pieces of second money information obtained by the recognition unit 4230 matches the number of each designated color in the plurality of pieces of second money information associated with the money box identification information of the money box 4100 stored in the use management apparatus 4303, and determines that the plurality of game substitute currencies C stored in the money box 4100 are bad when one of the plurality of pieces of first money information does not match or one of the plurality of pieces of designated colors in the plurality of pieces of second money information does not match.

As a case where any one of the plurality of pieces of first money information does not match the stored information or where the number of any one of the designated colors in the plurality of pieces of second money information does not match, a case where a certain game substitute money C stored in the money box 4100 is counterfeit or a case where the RFID tag 4503 or the side surface of the certain game substitute money C is damaged may be considered. That is, the determination unit 4231 determines the authenticity, breakage, and number of each value of all the amusement substitute currencies C existing in the currency cassette 4100, thereby determining the acceptability of the plurality of amusement substitute currencies C stored in the currency cassette 4100.

(fifth method of determining eligibility)

In the fifth method of determining the eligibility, as shown in fig. 41, the first money information and the second money information in the same token money C for game are different information. In the example of fig. 41, the RFID tag 4503 of the substitute game currency C stores individual identification information formed of a number string as first currency information, and information on the side surface of the substitute game currency C, which gives the value of the substitute game currency C in the form of a designated color of the designated color layer 4501, is used as second currency information.

The RFID reader 4221 reads the first money information from the RFID tag 4503 of the amusement substitute money C and outputs the first money information to the recognition unit 4230, the visible light camera 4226 captures an image of a side surface of the amusement substitute money C and outputs the captured image to the recognition unit 4230, and the recognition unit 4230 analyzes the captured image to specify a designated color as the second money information. In this case, the correspondence relationship between the plurality of pieces of first money information and the plurality of pieces of second money information in the recognition unit 4230 is not clear.

The usage management device 4303 stores the correspondence between the first money information and the second money information. In the example of fig. 41, the individual identification information uniquely identifying the amusement substitute money C is correlated with the information of the value of the amusement substitute money C, which is the color designated by the side color designation layer 4501, and the value of the amusement substitute money C is known when the individual identification information is designated. In this example, the usage management device 4303 does not need to store the combination of the first money information and the second money information for each money box identification information. In other words, in this example, the token money for game C stored in the money box 4100 can be checked without using the money box identification information.

The determination unit 4231 specifies first money information corresponding to the first money information recognized by the recognition unit 4230 from the first money information stored in the usage management device 4303, and specifies second money information, that is, a value, associated with the first money information. The determination unit 4231 can obtain the number of each of the plurality of second money information extracted from the usage management device 4303 for 1 money box by performing the above-described processing on all the first money information recognized by the recognition unit 4230.

The determination unit 4231 compares the number of each value obtained in this manner with the number of each value in the second money information recognized by the recognition unit 4230 for the money box 4100. The determination unit 4231 determines that the plurality of game substitute currencies C stored in the currency cassette 4100 are acceptable when the numbers of the respective values match, and determines that the plurality of game substitute currencies C stored in the currency cassette 4100 are unacceptable when the numbers of any one value do not match.

In the case where the number of each value in the plurality of pieces of second money information extracted from the use management device 4303 does not match the number of each value in the piece of second money information recognized by the recognition unit 4230 for the money box 4100, a case where a certain play substitute money C stored in the money box 4100 is counterfeit or a case where the RFID tag 4503 or the side surface of the certain play substitute money C is damaged may be considered. That is, the determination unit 4231 determines the authenticity, breakage, and number of each value of all the amusement substitute currencies C existing in the currency cassette 4100, thereby determining the acceptability of the plurality of amusement substitute currencies C stored in the currency cassette 4100.

Although not shown, when the value of the amusement substitute money C is stored as the first money information and the individual identification information of the amusement substitute money C is stored as the second money information, the acceptance or rejection can be determined in the same manner as described above.

Although the first to fifth methods of determining the eligibility have been described above, the determination unit 4231 may use the methods of determining the eligibility in combination. In addition to the above-described acceptance/rejection determination method, the determination unit 4231 may determine that the plurality of game tokens C stored in the money box 4100 are rejected when the numbers of the first money information and the second money information read from the plurality of game tokens C stored in the money box 4100 are both not equal to a predetermined number (100 in the present embodiment).

The first and second acceptance determination methods described above are suitable for the execution by the inspection device 4200 provided in the factory F, and the third to fifth acceptance determination methods are suitable for the execution by the inspection device 4200 provided in the casino P, and the inspection device 4200 provided in the casino P may adopt the first or second acceptance determination method, as the acceptance determination method that can be executed without using the information stored in the use management device 4303 provided in the casino P. When all the inspection devices 4200 in the casino P adopt a conformity determination method not using the information stored in the use management device 4303 like the first or second conformity determination method, the use management device 4303 may be omitted.

In addition, the examination device 4200 of the casino P may also perform examination of the money box 4100 that stores the used substitute money C for game use, and in this case, a first, second, or fifth acceptable/unacceptable judgment method may be employed without storing information on the substitute money for game use to be stored in the money box in advance.

In the above embodiment, the entertainment substitute money C has the information of the individual identification information and/or the value as the first money information and/or the second money information. Here, the individual identification information is information for uniquely identifying each of the entertainment substitute currencies C, whereas the value information is information that can be mutually duplicated among the plurality of entertainment substitute currencies C, and may also be referred to as information (group information) indicating a group to which each of the entertainment substitute currencies belongs. In the present embodiment, the group information of the group may be information of, for example, the manufacturing date of the amusement substitute money, the manufacturer, and/or the casino used, instead of or in addition to the value.

That is, the first money information and the second money information may each include individual identification information for identifying the play substitute money, the first money information and the second money information may each include group information indicating a group to which the play substitute money belongs, the first money information may include individual identification information for identifying the play substitute money, and the second money information may include group information of a group to which the play substitute money belongs, or the first money information may include group information of a group to which the play substitute money belongs, and the second money information may include individual identification information for identifying the play substitute money.

< result of determination of acceptability > display

Fig. 42 and 43 are diagrams showing examples of a quality result display screen on which the result of quality determination by the determination unit 4231 is displayed. These acceptance result display screens are generated by the computer 4222 based on the result of acceptance determination by the determination unit 4231 and displayed on the display unit 4223. Fig. 42 shows an example of a display screen in the case of passing, and fig. 43 shows an example of a display screen in the case of failing.

As shown in fig. 42 and 43, the acceptance result display screen 4800 includes: the recognition unit 4230 reads out the total detected number 4801, which is the combined number of the first piece of money information and the second piece of money information read out from the play token money C, the number 4802 of correct play token money C, and the number 4803 of cheated play token money C.

The computer 4222 sets the larger one of the number of pieces of first money information and the number of pieces of second money information as the total detection number 4801. For example, although 100 game tokens C are stored in the money box 4100, if 1 of them does not have the RFID tag 4503 incorporated therein, the identification unit 4230 identifies 100 pieces of second money information from the plurality of game tokens C, but only 99 pieces of first money information can be obtained. In this case, the computer 4222 sets 100, which is the larger one of the first money information and the second money information, as the total detection count 4801.

When the first or second acceptance determination method is used, the computer 4222 sets the number of combinations of the first piece of money information and the second piece of money information determined to match each other to the correct number 4802 of the token money C for amusement, and sets the number obtained by subtracting the correct number of the token money C for amusement from the total detected number 4801 to the number 4803 of the token money C for amusement to be cheated.

When the third or fourth acceptance determination method is used, the computer 4222 sets the smaller of the number of pieces of the first money information for which the correspondence relationship with the first money information stored in the use management apparatus 4303 is confirmed and the number of pieces of the second money information for which the correspondence relationship with the second money information stored in the use management apparatus 4303 is confirmed to be correct to the number 4802 of the substitute money for amusement, and sets the number obtained by subtracting the correct number of pieces of the substitute money for amusement C from the total detected number 4801 to the number 4803 of the substitute money for amusement C for cheating.

When the fifth pass/fail determination method is used, the computer 4222 sets the number of pieces of second money information for which the correspondence relationship with the second money information stored in the use management apparatus 4303 is confirmed to be the correct number 4802 of the token money C for play, and sets the number obtained by subtracting the correct number of the token money C for play from the total detected number 4801 to be the number 4803 of the token money C for play that is to be cheated.

The acceptance result display screen 4800 includes a money information display portion 4804 for displaying the money information read by the recognition portion 4230 from the amusement substitute money C. When the money information stored in the use management apparatus 4303 is read or the first money information and the second money information match, the money information display unit 4804 displays the money information with a color, and the unread money information stored in the use management apparatus 4303 is displayed in a blank frame (see fig. 43).

When the money information not stored in the use management apparatus 4303 is read or the first money information and the second money information do not match each other on the pass/fail result display screen 4800, the money information is displayed outside the money information display unit 4804 as the money information 4805 to be cheated.

< modification example >

(RFID antenna of inspection apparatus)

Fig. 44 is a diagram showing a modification of the RFID antenna 4224 of the inspection apparatus 4200. In fig. 44, the arm 4227, the infrared camera 4225, and the visible light camera 4226 are not shown. In the embodiment, the RFID antennas 4224 are built in the left and right side walls 4211, but the RFID antennas 4224 may be built in the bottom 4213. In this case, the RFID antenna 4224 is also spirally disposed inside the bottom portion 4213.

(substitute money for amusement)

Fig. 45 is a side view of a modified amusement substitute coin C'. The game token money C of the above embodiment sandwiches the designation color layer 4501 with the common color layer 4502, but in the example of fig. 45, the game token money C' has a structure in which the center is the common color layer 4502 and both sides (upper and lower sides) are the designation color layers 4501. In the example of fig. 45, individual identification information represented by a 7-digit numerical string is marked (printed) on the side surface of the substitute game currency C 'as code information 4505'. In the example of fig. 45, code information 4505' as mark information is marked on the center common color layer 502. The code information 4505' at this time can express 10 th power of information.

Further, the code information 4505 expressed by the presence or absence of the mark m described with respect to the amusement substitute money C according to the above embodiment and the code information 4505' of the numeric string illustrated in fig. 45 may be marked on the side surface of the amusement substitute money C. In this case, the code information 4505 formed by the mark m and the code information 4505' of the numeric string may be printed using different inks. For example, the code information 4505 formed of the mark m is printed using infrared-ray responsive ink, and the code information 4505' formed of a digital string is printed using ultraviolet-ray responsive ink. In this case, an infrared camera and an ultraviolet camera may be prepared to photograph the side of the token money C for amusement, the code information 4505 formed by the mark m may be read by the infrared camera, and the code information 4505' formed by the number string may be read by the ultraviolet camera.

Fig. 46 is a side sectional view of a play substitute coin C ″ according to another modification. The game token money C ″ has a multilayer structure in which a plurality of plastic layers of different colors are laminated, at least a designated color layer (colored layer) 4501 is provided in the middle, and a common color layer (white or light colored layer) 4502 is laminated on both sides of the designated color layer 4501 in the middle. In addition, the color of the common color layer 4502 is desirably lighter than the color of the designation color layer 4501. As described above, the amusement substitute money C ″ can be determined for its kind (10 dots, 20 dots, 100 dots, 1000 dots, etc.) by forming stripes in the lamination direction on the side surface and changing the color (red, green, yellow, blue, etc.) of the designated color layer 4501 as shown in fig. 47 by adopting a multilayer structure including the designated color layer 4501 and the common color layer 4502 on both sides of the designated color layer 4501 in the middle.

Fig. 47 is a perspective view of a stacked amusement substitute coin C ″, fig. 48 is a side view of the amusement substitute coin C ″, and fig. 49 is a plan view of the amusement substitute coin C ″. As shown in fig. 47, the amusement substitute money C ″ is formed by applying a print 4507(100 dots or the like) indicating the kind (value) of the amusement substitute money C ″ on the surface (upper surface and lower surface) of a common color layer 4502, providing a transparent layer 4504 on the outermost layer, and thermocompression bonding the layers to each other to form at least a 5-layer structure. These amusement substitute money C ″ is formed by using a long and thin plastic material, thermocompression bonding the respective layers (the designated color layer 4501, the common color layer 4502, and the transparent layer 4504) in a long state to form a close-contact state (a 5-layer structure, etc.), and then punching the bonded layers into a circular shape, a rectangular shape, or the like by a press machine or the like. When punching is performed by a press, the die and the punch of the die for punching are designed to have dimensions such that the end of the transparent layer 4504 on the outermost layer is R-processed (rounded).

Further, the token money for amusement C ″ is provided with a mark m ″ formed by UV ink or carbon black ink on the surface of the common color layer 4502. The mark m "indicates the authenticity of the amusement substitute money C", and the mark m "is visible when ultraviolet (or infrared) light is irradiated thereto, and the authenticity is indicated by a combination of the shape and the number thereof. The transparent layer 4504 is bonded or coated (coated) on the outermost layer by thermal compression so as to cover the print 4507 and the mark m', but the transparent layer 4504 may be embossed to prevent the amusement substitute money C ″ from sticking to each other.

The end of the transparent layer 4504 of the outermost layer on which the printing 4507(100 dots or the like) is applied is R-processed (R), so that the surface of the common color layer 4502 is prevented from being deformed and appearing on the side surface in the punching process of the token money for amusement C ″. Further, the game substitute money C 'is prevented from leaving a sharp end and damaging hands or other game substitute money C'.

The color designation layer 4501 may be formed of a plurality of layers colored in a designated color (3 layers in fig. 46) as shown in fig. 46. Since the plurality of layers colored in the designated color (3 layers in fig. 46) are bonded to each other by thermal compression, fig. 26 shows the 3 layers of the designated color layer 4501 for convenience of explanation, instead of the 3-layer structure as in fig. 46 being visible. Further, a partial hollow B is provided in the middle layer among the 3 layers of the designated color layer 4501, and the RIFD label 4503 is incorporated in the partial hollow B.

As shown in fig. 26, 45 and 46, since the amusement substitute money C, C', C ″ has a multilayer structure in which layers are stacked and stripes in the stacking direction are clearly formed on the side surface, the color (the type of the amusement substitute money) and the number of the designated color layers 4501 can be easily and accurately measured by image analysis as compared with the conventional amusement substitute money. Fig. 50 is a diagram showing an example of an image obtained by imaging a stacked entertainment token money. As shown in fig. 50, the visible light camera 4226 photographs the side surface of the amusement substitute money C, and thereby the designated color layer 4501 can be clearly recognized. Further, by applying an artificial intelligence utility computer, a control system, or a deep learning (structure) technique to the image analysis, the image analysis and determination can be performed more accurately. An artificial intelligence utility type computer or control system, and a deep learning (structure) technique are well known to those skilled in the art and available, and a detailed description thereof will be omitted.

(detection of seal)

As described above, the money box 4100 is sealed by sealing after storing a predetermined number of the token money C for amusement. The seal is broken when the seal is opened to such an extent that the received substitute money for game can be taken out. The detection device 4200 may include a detection unit for detecting an unbroken seal attached to the money box 4100. The detection portion may also optically or magnetically detect the seal. In this case, the determination unit 4231 determines that the plurality of game tokens C stored in the money box 4100 are not acceptable when the detection unit does not detect an unbroken seal.

(arrangement of constituent elements of inspection apparatus)

In the above embodiment, as shown in fig. 30, all the components of the inspection apparatus 4200 are disposed in one apparatus, but these components may be disposed in a dispersed manner. For example, part or all of the computer 4222, the display unit 4223, and the communication unit 4224 may be realized by a personal computer connected to the inspection apparatus 4200. The components arranged in a distributed manner may be communicably connected by wire or wireless, or may be connected to each other through a network such as the internet.

As shown in fig. 51 and 52, the infrared camera 4225 and/or the visible light camera 4226 and the arm 4227 may be provided separately from the inspection device 4200, and these cameras may be connected to the computer 4222. Fig. 51 shows an example in which only one of the infrared camera 4225 and the visible light camera 4226 is provided as a separate unit from the inspection apparatus 4200, and fig. 52 shows an example in which the infrared camera 4225 is provided as a separate unit from the inspection apparatus 4200 and the visible light camera 4225 is provided as an integral unit with the inspection apparatus 4200. In addition to the infrared camera 4225 and the visible light camera 4226, an ultraviolet camera may be provided, and an ultraviolet lamp may be provided as a third camera, and either one of the cameras in fig. 51 and 52 may be an ultraviolet camera with an ultraviolet lamp.

(Currency information)

In the above embodiment, the entertainment substitute money C stores money information in the RFID tag 4503, and the side surface thereof is marked with the code information 4505 as the money information, and the designated color of the designated color layer 4501 on the side surface is also regarded as money information indicating the value of the entertainment substitute money C, that is, one entertainment substitute money C has the three pieces of money information. If the substitute money C for amusement has two pieces of money information, the first to fifth methods of determining the eligibility may be performed.

In the first to fifth methods of determining the eligibility or non-eligibility, two pieces of money information are used, but when the entertainment substitute money C has three pieces of money information, the determination unit 4231 may determine the eligibility or non-eligibility using the three pieces of money information.

(display part)

In the above embodiment, the example in which the display unit 4223 is configured by the liquid crystal panel was described, but the display unit 4223 may be a lamp indicating only the pass or fail state, or may be a lamp indicating only the total detected number 4801, the number 4802 of correct token money C for amusement, and the number 4803 of cheated token money C for amusement.

(calculation of the Total amount of value)

As described above, the determination unit 4231 of the above embodiment can determine the number of each value of the plurality of game tokens C stored in the money box 4100. Therefore, the determination unit 4231 may further calculate the total value of the plurality of entertainment substitute currencies C stored in the currency cassette 4100 based on the respective value numbers. The calculated total amount may be displayed on a non-defective result display screen (see fig. 42 and 43) displayed on the display unit 4233.

(fifth embodiment)

The fifth embodiment relates to an inspection system and an inspection apparatus for inspecting substitute money for amusement, and more particularly to an inspection system and an inspection apparatus for inspecting substitute money for amusement having a wireless tag built therein or counting the number of pieces.

As a substitute money for a game, money incorporating a wireless tag storing identification information and category information is known (for example, japanese patent laid-open No. 2008-246103).

Japanese patent application laid-open No. 2008-246103 discloses a token money for amusement having a structure in which a wireless tag is not easily taken out. This realizes a structure in which a wireless tag failure is less likely to occur.

However, when the number of token coins for amusement disclosed in japanese patent laid-open No. 2008-246103 is read by the wireless tag, the number of token coins for amusement is calculated based on the read wireless tag information, and therefore, when the wireless tag incorporated in the token coins for amusement is broken or the wireless tag is not incorporated, the money information cannot be acquired, and there is a problem that a difference occurs between the actual number of token coins for amusement and the number of token coins for amusement calculated by reading the wireless tag.

Therefore, an object of the present embodiment is to provide an inspection system and an inspection apparatus capable of knowing a wireless tag is damaged.

The checking system of the first aspect of the fifth embodiment checks the token money for amusement having a wireless tag in which money information is stored and an outer surface having a color indicating a value or a display in a state of being stored in a money box having a limited maximum number of stored money,

the game substitute money is accommodated in the money box in which the game substitute money can be accommodated in a state in which the game substitute money is stacked in a thickness direction and arranged in a row, and the inspection system includes:

a reading device for reading the wireless tag of the game substitute money in the money box to obtain money information of the game substitute money; and

and a determination unit that compares the money information acquired by the reading unit with a maximum receivable number of the money box itself, and determines that there is an abnormality in the game substitute money in the money box when the number of game substitute money acquired based on the money information acquired by the reading unit is different from the maximum receivable number.

The determination unit further has the following functions: the physical information of the substitute money for amusement obtained from the physical characteristics of the money box itself or the physical measuring section other than the reading device is compared with the physical information number of the substitute money for amusement obtained from the money information obtained from the reading device, and when the physical information number and the physical information number do not match, one of the substitute money for amusement stored in the money box is determined to be an abnormal substitute money for amusement, and the abnormal substitute money for amusement is output.

Further, the physical information is the number or height of the pieces obtained optically, or the weight obtained by measurement.

Further, the inspection system may further include an information database of wireless tags that can compare information of wireless tags built in the game substitute money, and the determination unit may be configured to detect an abnormality of the game substitute money to be inspected by comparing the money information of the game substitute money read by the reading device with the information database of wireless tags.

Further, the determination unit may have the following functions: when one of the amusement substitute currencies in the money box is judged to be an abnormal amusement substitute currency, the information of the wireless tags of all the amusement substitute currencies in the money box is compared with the information database of the wireless tags registered in advance, and the existence of the abnormal wireless tags which are not in the information database of the wireless tags is determined.

Further, the determination unit may have the following functions: when one of the amusement substitute currencies in the money box is judged to be an abnormal amusement substitute currency, the one of the amusement substitute currencies in the money box is determined to be an abnormal amusement substitute currency in which the information of the wireless tag cannot be obtained.

Further, the determination unit may have the following functions: the information of the wireless tag acquired by the reader is analyzed, and when two or more amusement substitute currencies having the same information acquired from the wireless tag exist in the money box, a signal indicating the two or more amusement substitute currencies is generated.

Further, the information database of the wireless tag is an information database of a wireless tag of a token money for amusement during storage or use in a casino,

the determination unit may have the following functions: the information of the wireless tag acquired by the reader is analyzed, and when the information acquired from the wireless tag is the same as the information of the wireless tag of the substitute money for game present in another place in the casino, a signal indicating the same is generated.

An inspection device according to a second aspect of a fifth embodiment inspects a substitute money for a game, the substitute money having a wireless tag storing money information and an outer surface having a color indicating a value or a display, the inspection device including:

an inspection stage capable of inspecting the amusement token money in a state where the amusement token money is stacked in a thickness direction to form a row and a maximum number of stacked layers is limited;

a reading device for reading the wireless tag of the game substitute money in a row form and acquiring the money information of the game substitute money in a row form; and

and a determination unit that compares the money information acquired by the reading unit with a maximum stackable number of the inspection table itself, and determines that there is an abnormality in the substitute amusement money present on the inspection table when the number of substitute amusement money acquired based on the money information acquired by the reading unit is different from the maximum stackable number.

Further, the determination unit may have the following functions: when the money information of the amusement substitute money acquired by the reading device does not match the physical information of the amusement substitute money, it is determined that any one of the amusement substitute money existing on the inspection table is an abnormal amusement substitute money, and the abnormal amusement substitute money is output.

Further, the physical information is the number or height of the pieces obtained optically, or the weight obtained by measurement.

Further, the examination device may further include an information database of a wireless tag capable of comparing information of a wireless tag incorporated in the game substitute money, and the determination unit may detect an abnormality of the game substitute money to be examined on the examination table by comparing the money information of the game substitute money read by the reading device with the information database of the wireless tag.

Further, the determination unit may have the following functions: when one of the amusement substitute currencies of the checking table is judged to be an abnormal amusement substitute currency, the information of the wireless tags of all the amusement substitute currencies of the checking table is compared and judged with the information database of the wireless tags registered in advance, and the existence of the abnormal wireless tags which are not in the information database of the wireless tags is determined.

Further, the determination unit may have the following functions: when it is determined that one of the amusement substitute currencies in the currency cassette is an abnormal amusement substitute currency, it is determined that the one of the amusement substitute currencies in the currency cassette is an abnormal amusement substitute currency in which information from the wireless tag is not available.

Further, the determination unit may have the following functions: the information of the wireless tag acquired by the reader is analyzed, and when two or more amusement substitute currencies having the same information acquired from the wireless tag exist in the money box, a signal indicating the two or more amusement substitute currencies is generated.

Further, the information database of the wireless tag is an information database of a wireless tag of a token money for amusement during storage or use in a casino,

the determination unit may have the following functions: the information of the wireless tag acquired by the reader is analyzed, and when the information acquired from the wireless tag is the same as the information of the wireless tag of the substitute money for game present in another place in the casino, a signal indicating the same is generated.

According to the present embodiment, since the token money for amusement is stored in the container having a known storage number and the number of tokens is determined, it is possible to check that the token money for amusement is stored in the container when the wireless tag is damaged.

Hereinafter, a fifth embodiment will be described with reference to the drawings.

< construction of inspection System >

Fig. 53 is a diagram showing the configuration of the inspection system according to the fifth embodiment. The inspection system 51 includes: a money box 5100 for storing game token money in a stacked state; and an inspection device 200 for inspecting the plurality of game tokens stacked and stored in the money box 5100 in a state of being stored in the money box 5100.

The money box 5100 has a substantially rectangular parallelepiped shape and is made of transparent resin. The money box 5100 accommodates the round plate-shaped entertainment token money C in a stacked state. The money box 5100 is formed with five columns 5100C each containing 20 amusement token currencies C, and can contain 100 amusement token currencies C in total. The money box 5100 can be transported (portable) while holding the substitute money C for a game. The money box 5100 includes an upper portion 5101 and a lower portion 5102 which are separable, and by separating the upper portion 5101 from the lower portion 5102, the token money C for amusement can be stored in the money box 5100 and can be taken out from the money box 5100.

The inspection device 5200 includes a receiving portion 5210 and a main body portion 5220. The check device 5200 can receive the money box 5100 through the receiving unit 5210. The receptacle 5210 is formed in a substantially rectangular parallelepiped shape with its substantially front surface open, and is composed of left and right side walls 5211, a bottom 5212, and an inner wall 5213, and has a width, a height, and a depth that are just enough to accommodate the money box 5100.

The main body 5220 is provided on the back side of the inner wall 5213 of the receiving unit 5210, and includes a reading device 5221, a determination unit 5222, and a display unit 5223.

The determination unit 5222 is connected to a reading device 5221 and a display unit 5223. A wireless tag antenna 5224 is connected to the reader 5221. The wireless tag antenna 5224 extends from the reader 5221 and extends spirally into the left and right side walls 5211. That is, the helical wireless tag antennas 5224 are laid in the left and right side walls 5211, and the wireless tag antennas 5224 are connected to the reader 5221.

The display portion 5223 is formed of a liquid crystal panel. The liquid crystal panel is provided with a touch sensor, and the display unit 5223 can be configured as a touch panel.

< constitution of inspection apparatus >

Fig. 54 is a block diagram showing the structure of the inspection device 5200. The inspection device 5200 includes a barcode reader 5228 and a communication unit 5229 in addition to the reader 5221, the determination unit 5222, the display unit 5223, and the wireless tag antenna 5224 shown in fig. 53. The determination unit 5222 is configured by a processor, a memory, and the like, which are not shown, and the recognition unit 5230 and the recognition content determination unit 5231 are configured by causing the processor to execute an inspection program.

The reader 5221, the wireless tag antenna 5224, and the wireless tag 5503 embedded in the amusement token money C constitute a wireless tag system. The money information of the amusement substitute money C stored in the wireless tag 5503 embedded in the amusement substitute money C is read out by the reading device 5221 without contact, and is used for the processing of the determination unit 5222.

The barcode reader 5228 reads the barcode BC attached to the money box 5100 to acquire money box identification information. The display unit 5223 displays the determination result of the identification content determination unit 5231 of the determination unit 222. The communication unit 5229 performs data communication with the manufacturing management apparatus 5302 installed in the factory F and the information database 5303 installed in the casino P.

< construction of money box >

Fig. 55 is a perspective view of the money box 5100. The money box 5100 is formed by combining an upper portion 5101 and a lower portion 5102. In the present embodiment, the upper portion 5101 and the lower portion 5102 are formed of a transparent resin. In the present embodiment, the money box 5100 has a sealed structure including the upper portion 5101 and the lower portion 5102, but may have an open hole in a light-transmitting portion.

The money box 5100 has a shape in which five columns 5100C, each containing 20 play tokens C stacked in layers, are arranged in parallel as described above, and in the example of fig. 59, each column has a polygonal (octagonal) cross section so as to substantially match the shape of the play tokens C contained in the upper portion 5101 and the lower portion 5102. Each column 5100C is shaped to be incapable of accommodating 21 or more amusement token money C.

Fig. 56 is a perspective view of a money box 5100 'according to a modification, and fig. 57 is a plan view of the money box 5100'. The money box 5100 'also includes an upper portion 5101' and a lower portion 5102 made of transparent resin. In this modification, the upper surface of the upper part 5101' facing the camera is formed as a plane. By thus making the surface facing the camera flat, as shown in fig. 57, the camera does not reflect a line image formed by the corners of the polygonal cross section of the money box 5100', and information on the side surface of the substitute money C for entertainment can be accurately recognized when the image captured by the camera is analyzed.

(substitute money for amusement)

Fig. 58 is a side sectional view of the amusement substitute money C according to the present embodiment. The game token money C has a multilayer structure in which a plurality of plastic layers having different colors are laminated, at least a designated color layer (colored layer) 5501 is provided in the middle, and common color layers (white or light colored layers) 5502 are laminated on both sides of the designated color layer 5501 in the middle.

The color designation layer 5501 may be formed of a plurality of layers colored in a designated color (3 layers in fig. 58) as shown in fig. 58. Since the plurality of layers colored in the designated color (3 layers in fig. 58) are thermocompression bonded to each other, fig. 58 shows 3 layers of the designated color layer 5501 for convenience of explanation, instead of the 3-layer structure as in fig. 58. Further, a partially hollowed portion B is provided in the middle layer among the 3 layers of the designated color layer 5501, and the wireless tag 5503 is built in the partially hollowed portion B.

The checking system 51 checks the game token money C, which has a built-in wireless tag 5503 storing money information and an outer surface having a color 5501 indicating a value or a display 5507, in a state of being stored in a money box 5100 having a limited maximum storage number. The game substitute money C is stored in a money box 5100 in which the game substitute money C can be stored in a state in which the game substitute money C is stacked in the thickness direction and the game substitute money C is arranged in a row, and the inspection system 51 includes: a reading device 5221 for reading the wireless tag 5503 of the amusement substitute money C in the money box 5100 to obtain money information of the amusement substitute money C; and a determination unit 222 that compares the money information acquired by the reading device 5221 with the maximum storable number (in the present embodiment, the maximum storable number is set to 100) of the money box 5100 itself, and determines that there is an abnormality in the play token money C in the money box 5100 when the number of play token money C acquired from the money information acquired by the reading device 5221 is different from the maximum storable number (100).

The inspection system 51 is further provided with an information database 5303 of the wireless tag 5503 that can compare information of the wireless tag 5503 built in the token money C for amusement, and the determination unit 5222 is configured to be able to detect an abnormality in the token money C for amusement to be inspected by comparing the money information of the token money C for amusement read by the reading device 5221 with the information database 5303 of the wireless tag 5503. The information database 5303 stores information of all the wireless tags 5503 of the amusement token money used in the casino.

The determination unit 5222 has the following functions: when it is determined that one of the amusement substitute currencies C in the money box 5100 is an abnormal amusement substitute currency C, the information on the wireless tags 5503 of all the amusement substitute currencies C in the money box 5100 is compared with the information database 5303 of the wireless tags 5503 registered in advance, and the presence of the abnormal wireless tag 5303 which is not present in the information database of the wireless tag 5503 is specified.

The determination unit 5222 has the following functions: when any one of the amusement substitute currencies C in the money box 5100 is judged to be an abnormal amusement substitute currency C, it is determined that the amusement substitute currency C in the money box 5100 is an abnormal amusement substitute currency C for which information from the wireless tag 5503 is not available.

When it is determined that there is an abnormal token money for amusement C as described above, the display unit 5223 displays the abnormality.

As shown in fig. 60 and 61, the acceptance result display screen 5800 includes: the identification unit 5230 reads the total number of detected wireless tags 5503, i.e., the number 5801 of information read from the token money for game C, and the number 5803 of cheated token money for game C.

Fig. 60 and 61 are diagrams showing examples of the acceptance result display screen showing the result of determination of abnormality of the amusement substitute money by the identification content determination unit 5231. These acceptance result display screens are generated by the determination unit 5222 based on the determination result of the abnormality of the amusement substitute money by the recognition content determination unit 5231, and are displayed by the display unit 5223. Fig. 60 shows an example of a display screen in the case of passing, and fig. 61 shows an example of a display screen in the case of failing.

Fig. 62 is a diagram showing an inspection apparatus 5400 according to another modification. The inspection device 5400 inspects the amusement token money C in which the wireless tag 5503 storing money information is incorporated and the outer surface has a color 5501 indicating a value or a display 5507. The inspection apparatus 5400 includes: an inspection stage 5427 capable of inspecting the game substitute money C in a state where the game substitute money C is stacked in a thickness direction to form a row and the maximum number of stacked layers is limited; a reading device 5421 for reading the wireless tag 5531 of the game substitute money C in a row form and acquiring the money information of the game substitute money C in a row form; and a determination unit 5422 that compares the money information acquired by the reading device 5421 with the maximum stackable number (20 pieces in the present embodiment) of the inspection table 5427 itself, and determines that there is an abnormality in the substitute game money C present on the inspection table 5427 when the number of substitute game money C acquired based on the money information acquired by the reading device 5421 is different from the maximum stackable number (20 pieces).

The checking device 5400 includes a number control board 5425, and the number control board 5425 limits the maximum number of stacked layers in a state where the play token money C is formed in a row.

The inspection device 5400 includes an optical sensor 5426 and determines the physical number of the individual token money for amusement C. The determination unit 5422 has the following functions: when the piece of money information of the play substitute money C acquired by the reading device 5421 does not match the physical information of the play substitute money C, it is determined that any one of the play substitute money C existing on the check table 5427 is an abnormal play substitute money C, and the abnormal play substitute money C is output.

< method of using inspection System >

Fig. 63 is a diagram illustrating an example of the distribution of the amusement substitute money C and the use of the inspection system 1. The token money C for game is manufactured by the manufacturing apparatus 5301 of the factory F (s1), and is then stored in the money box 5100 for 100 boxes (s 2). The money box 5100 is sealed by sealing in the factory F after receiving the substitute money C for game play. Further, the money box 5100 has attached to its side a barcode BC (s3) representing money box identification information for uniquely identifying the money box 5100.

At this time, the money box identification information of the barcode BC attached to the money box 5100 is input to the manufacturing management device 5302 of the factory F (s 4). The money box 5100 containing the token money C for amusement is moved to the inspection device 5200, and the money information (details will be described later) given to the token money C for amusement is read to inspect the acceptance or rejection. Then, the money information read from the entertainment token money C stored in the money box 5100 is sent to the manufacturing management device 5302(s5), and is correlated with the money box identification information by the manufacturing management device 5302. The manufacturing management device 5302 may be a personal computer.

The money box 5100 that has been checked to be acceptable by the checking device 5200 in the factory F is transported from the factory F to the casino P (s 6). The money box 5100 is first stored in the storage R in the casino P (s 7). The storage R is provided with an inspection device 5200, and the money box 5100 delivered from the factory F is inspected by the inspection device 5200.

On the other hand, the manufacturing management device 5302 of the factory F transmits the money box identification information and the money information correlated with the money box identification information to the information database 5303 of the casino P. The information database 5303 includes a storage unit that acquires the money box identification information and the money information associated with the money box identification information from the manufacturing management apparatus 5302 for each of the plurality of money boxes 5100 that house the token money C for game, and stores the information for each money box 5100. The information database 5303 may be a personal computer.

The inspection by the inspection device 5200 of the vault R is performed using the information stored in the information database 5303. The money box 5100 in the vault R, which is checked to be acceptable, is transported to the gaming table T (s9) or to the register CA (s 10). The game table T and the teller CA are also provided with an inspection device 5200, and the money box 5100 containing the token money C for entertainment is inspected by the inspection device 5200 while maintaining the sealed state. In the game table T and the teller CA, the money box 5100 that contains the used token money C for amusement is also checked, and this check is also performed using the checking device 5200. In the inspection by the three inspection devices 5200 of the casino P, the money box identification information stored in the information database 5303 transmitted from the manufacturing management device 5302 and the money information associated with the money box identification information are referred to.

In the above embodiment, the entertainment substitute money C has identification information and/or value information as the wireless tag information. Here, the identification information is information for uniquely identifying each of the entertainment substitute currencies C, whereas the value information is information that can be repeatedly acquired from among the plurality of entertainment substitute currencies C, and may also be referred to as information (group information) indicating a group to which each of the entertainment substitute currencies belongs. In the present embodiment, the group information of the group may be information of, for example, the manufacturing date of the amusement substitute money, the manufacturer, and/or the casino used, instead of or in addition to the value.

That is, the wireless tag information may include identification information for identifying the entertainment substitute money, and may further include group information indicating a group to which the entertainment substitute money belongs.

(detection of seal)

As described above, the money box 5100 is sealed by sealing after storing a predetermined number of the token money C for amusement. The seal is broken when the seal is opened to such an extent that the received substitute money for game can be taken out. The detection device 5200 may include a detection unit for detecting an unbroken seal attached to the money box 5100. The detection unit may detect the seal optically or magnetically. At this time, the identification content determination unit 5231 determines that the plurality of entertainment substitute currencies C stored in the currency cassette 5100 are not good when the detection unit does not detect an unbroken seal.

(arrangement of constituent elements of inspection apparatus)

In the above embodiment, as shown in fig. 54, all the components of the inspection device 5200 are disposed in one device, but these components may be disposed in a dispersed manner. For example, a part or all of the determination unit 5222, the display unit 5223, and the communication unit 5224 may be realized by a personal computer connected to the inspection device 5200. The components arranged in a distributed manner may be communicably connected by wire or wireless, or may be connected to each other through a network such as the internet.

(display part)

In the above embodiment, the example in which the display unit 5223 is configured by the liquid crystal panel has been described, but the display unit 5223 may be a lamp indicating only the pass or fail status, or may be a lamp indicating only the total detected number 5801, the number 5802 of correct token money C for amusement, and the number 5803 of cheated token money C for amusement.

(calculation of the Total amount of value)

As described above, the identification content determination unit 5231 of the above-described embodiment can determine the number of each value of the plurality of entertainment token currencies C stored in the money box 5100. Therefore, the recognized content determination unit 5231 may further calculate the total value of the values of the plurality of entertainment token currencies C stored in the currency cassette 5100 based on the respective value numbers. The total amount calculated may be displayed on a pass/fail result display screen (see fig. 60 and 61) displayed on the display unit 5233.

(sixth embodiment)

As described above, conventionally, there has been known an inspection system in which an RF tag (wireless tag) is embedded in a game token money to inspect whether or not the game token money is genuine. In these inspection systems, when a game substitute currency (typically, a counterfeit game substitute currency or a game substitute currency in which an RF tag is damaged, hereinafter referred to as "cheating game substitute currency") in which the RF tag cannot be read or information read from the RF tag is not predetermined is detected, the detection is performed to record the information in a recording device or to give an alarm by an alarm device.

However, the game token money is distributed between the dealer (casino) and the player, and when the game token money held by the casino side is checked and a cheated game token money is found, it is not possible to easily grasp from which player the cheated game token money is distributed to the casino side.

In view of the above, the present embodiment provides an inspection system capable of detecting a cheating token money for a game when the interval time after the player delivers the cheating token money for a game to a dealer or after the player delivers the cheating token money to the dealer is as short as possible.

To this end, an inspection system according to an aspect of the present embodiment inspects a substitute money for a game having an RF tag incorporated therein, and includes: a housing unit for housing a game substitute money of a dealer in a casino game; an RF reading unit configured to read RF tags of the plurality of game tokens stored in the storage unit; a detection unit that detects at least the number of the plurality of entertainment token currencies stored in the storage unit at regular time intervals or in real time by a method other than RFID; and an alarm unit that generates an alarm when the number of the substitute money for amusement obtained by reading the RF tag by the RF reading unit does not match the number of the substitute money for amusement detected by the detection unit.

According to this configuration, the RF reading section detects the number of the game substitute money stored in the storage section, the detection section detects the number of the game substitute money stored in the storage section at regular time intervals or in real time by a method other than RFID, and the alarm section generates an alarm when these are not matched with each other. The RF reader can also read the RF tag at regular time intervals or in real time.

The detection unit may detect whether or not there is a change in the number of the game substitute money stored in the storage unit. When the detection unit detects a change in the number of the substitute money for amusement, the alarm unit compares the number of the substitute money for amusement detected by the detection unit with the number of the substitute money for amusement obtained by reading the RF tag by the RF reading unit, and determines whether or not the two are identical.

The housing unit may house the collected token money for amusement when the dealer collects the token money for amusement from the player during the casino game. According to this configuration, when the dealer collects the game token money from the player, the dealer can detect the cheated game token money.

The detection unit may detect the presence of each of the plurality of entertainment token currencies stored in the storage unit by a method other than RFID.

The storage unit may be configured to store a plurality of the game tokens in a stacked manner in a predetermined stacking direction, and the detection unit may include a plurality of photoelectric sensors arranged along the stacking direction so as to detect each of the plurality of game tokens stacked in the storage unit.

The storage unit may have a groove extending in the stacking direction, the plurality of photoelectric sensors may be arranged in a plurality of rows along the stacking direction, and the game token money may be detected by the photoelectric sensors arranged in different rows in the stacking order.

The receiving portion may have a plurality of rows of slots extending in the stacking direction, and the RF reading portion may read the RF tag in 1 or more rows of the slots.

The detection unit may include a plurality of photoelectric sensors that detect each of the plurality of entertainment tokens stored in the storage unit.

The detection unit may detect the number of the plurality of game tokens accommodated in the accommodation unit by optically reading the plurality of game tokens accommodated in the accommodation unit. Such a detection unit is, for example, an optical scanner that scans the stacked entertainment token money in the stacking direction.

The storage unit may store the plurality of game tokens in a stacked manner from a predetermined reference position, and the detection unit may detect the number of the plurality of game tokens stored in the storage unit by measuring a distance from a predetermined observation position to a game token farthest from the predetermined reference position.

According to this configuration, the number of the plurality of game tokens stacked in the storage section can be detected based on the height (length) of the plurality of game tokens stacked in the storage section in the stacking direction. The detection unit is, for example, a distance sensor provided at the start point in the stacking direction and measuring the distance between the amusement substitute money farthest from the reference position.

The RF reading unit may read RF tags of a plurality of entertainment substitute currencies including a newly held entertainment substitute currency within a first time interval after the entertainment substitute currency is newly held in the holding unit by performing the reading of the RF tags at the first time interval, and the detection unit may detect the number of the plurality of entertainment substitute currencies including the newly held entertainment substitute currency within a second time interval after the entertainment substitute currency is newly held in the holding unit by detecting the number of the plurality of entertainment substitute currencies at the second time interval.

According to this configuration, when a new substitute money for amusement is added to the housing portion, the RF tag is read within the first time interval, and the number is detected within the second time interval, whereby it is possible to complete the reading of the RF tag and the number detection by means other than the RFID for at least any longer period of time of the first time interval and the second time interval after the new substitute money for amusement is added to the housing portion, and to generate an alarm as necessary. Thus, when the dealer collects the game token money collected from the player into the storage unit in accordance with the result of the game and collects the game token money from the player, the dealer can immediately check the game token money.

An inspection system according to another aspect of the present embodiment is an inspection system for inspecting a substitute money for a game used in a game played at a game table, the inspection system including: a storage unit provided in the game table and configured to store a plurality of amusement substitute currencies that increase and decrease for each game; and an inspection unit that inspects the entertainment token money that increases or decreases for each game in the storage unit.

An inspection system according to still another aspect of the present embodiment inspects a substitute money for a game having an RF tag built therein, and includes: a housing unit that can house a predetermined number of substitute money for amusement; an RF reading unit configured to read RF tags of the plurality of game tokens stored in the storage unit; and an alarm unit configured to generate an alarm when the number of the amusement token currencies read by the RF reading unit does not match the predetermined number.

According to this configuration, the RF reader reads the RF tag while the number of game tokens that can be stored is stored in the storage unit, and compares the number of game tokens with the number of game tokens that can be stored, thereby detecting game tokens that have not been read by the RF tag and generating an alarm.

The game device may further include dummy currencies which incorporate the RF tag, and when the number of the game substitute currencies is less than the predetermined number, the dummy currencies may be stored in the storage unit together with the game substitute currencies so that the dummy currencies and the game substitute currencies add up to the predetermined number.

According to this configuration, when checking the number of game substitute currencies that are less than the number of tokens that can be stored in the storage unit (the number of tokens that can be stored), by storing the number of dummy currencies that is less than the number of tokens that can be stored in the storage unit, an alarm can be generated when the ideal value of the number of RF tags that the RF reading unit should read does not match the number of tokens that can be stored.

The inspection system of the present embodiment is not limited to an inspection system for inspecting a token money for a game, and can be applied to an inspection system for inspecting an arbitrary valuable article having an RF tag incorporated therein. In this case, the inspection system for valuable articles includes: a valuable article to which a unique ID capable of individual identification is attached; a game table using the valuable articles; a tray that holds valuable articles in the game table; a determination unit that determines the number of valuable articles held on the tray using the unique ID; a detection unit that captures at least the valuable articles on the game table including the tray, generates an image, and detects at least the number of valuable articles based on the image; a storage section in which the number detected by the detection section is stored; and a checking unit that checks the correlation between the number determined by the determining unit and the number detected by the detecting unit.

The inspection system according to the present embodiment is not limited to an inspection system for inspecting a token money for amusement, and can be applied to an inspection system for inspecting an arbitrary object having an RF tag incorporated therein. In this case, the inspection system includes: an RF reading unit that reads an RF tag of the object placed at a predetermined location; a detection unit configured to detect at least the number of the objects placed in the predetermined place by a method other than RFID; and an alarm unit that generates an alarm when the number of objects obtained by reading the RF tag by the RF reading unit does not match the number detected by the detection unit.

Hereinafter, specific embodiments will be described with reference to the drawings. However, the following description is merely exemplary, and the present embodiment is not limited to the following example. The game token money used in the inspection system according to the present embodiment incorporates an RF tag storing information (tag information) such as the type and identification information thereof. As the entertainment substitute money used in the present embodiment, any of the entertainment substitute money C described in the first to fifth embodiments may be used. The RF tag embedded in the amusement token money is read by an RF reader described later, and tag information stored in the RF tag can be read.

Fig. 64 is a plan view of a game substitute money pallet for storing game substitute money. The game substitute money tray 617 has a plurality of grooves 6171 formed therein for housing the game substitute money C stacked in the thickness direction thereof. The slot 6171 is formed in a half-pipe shape to accommodate the disc-shaped token money for amusement C. Each slot 6171 can accommodate 40 pieces of the play token-money C, and 14 slots 6171 are formed in the play token-money tray 617 in parallel to each other in the vertical direction.

A plurality of photosensors 6173 are embedded in both right and left sides of the inner wall of each groove 6171. Although not shown in fig. 64, an antenna of an RF reader is embedded inside each slot 6171. The amusement token money tray 617 is used by being inserted in front of the dealer position of the game table of the casino.

Fig. 65 is a diagram showing an antenna (hereinafter referred to as "RF antenna") 6172 of the RF reader. The RF antenna 6712 is provided inside or at the bottom of the token money tray 671 for amusement corresponding to each slot 6171. In fig. 65, only 4 slots are shown, but the same applies to the other slots 6171.

In the example of fig. 65, one RF antenna 6172 is disposed in 1 slot 6171. The RF antenna 6172 wirelessly communicates with an RF tag built in the game token money C stored in the corresponding slot 6171, and reads RF information from the RF tag. Further, in order that the RF antennas 6172 do not read the RF tags of the amusement substitute money C stored in the adjacent slots 6171, a radio wave shielding wall may be provided between the adjacent slots 6171.

Fig. 66 is an enlarged plan view and a front sectional view of the groove 6171. The game tokens C are stacked along the longitudinal direction of the slot 6171 and stored in the slot 6171. In the example of fig. 66, 40 amusement token money C can be stored in 1 slot 6171.

A plurality of photosensors 6713 are respectively embedded on the right and left sides of the inner wall of the cross-sectional semicircle of the groove 6171 so that the sensing surface is coplanar with the inner wall. The photoelectric sensor 6713 is a reflection type photoelectric sensor, and detects the amusement substitute money C by housing the amusement substitute money C in the slot 6171 so that the sensing surface is blocked by the amusement substitute money C.

The right and left sides of the inner wall are respectively provided with a plurality of photoelectric sensors arranged at intervals of two thicknesses of the amusement substitute money C. In this example, since 40 tokens C for amusement can be stored in 1 slot 6171 as described above, 20 photosensors 6173 are provided on the right side and 20 photosensors 6173 are provided on the left side.

The right row of the plurality of photoelectric sensors 6173 and the left row of the plurality of photoelectric sensors 6173 are arranged to be shifted in the arrangement direction by the thickness interval of 1 amusement token coin C. Thus, the plurality of game tokens C stacked in the slot 6171 are detected by the photoelectric sensors 6173 arranged in different rows in the order of stacking. Specifically, the game token money C accommodated in the lowermost position of the slot 6171 is detected by the right lowermost photosensor 6173, the 2 nd game token money from bottom to top is detected by the left lowermost photosensor 6173, the 3 rd game token money C from bottom to top is detected by the right 2 nd photosensor 6173 from bottom to top, and the 4 th game token money C from bottom to top is detected by the left 2 nd photosensor 6173 from bottom to top, and thus the right photosensor 6183 and the left photosensor 6173 alternately detect the game token money C from bottom to top in this order.

In this way, the plurality of photoelectric sensors 6173 are alternately arranged in different rows, and the plurality of photoelectric sensors 6173 for reading the plurality of amusement substitute banknotes C stacked and stored in the slot 6171 in the thickness direction one by one can be arranged.

Fig. 67 is a diagram showing the overall configuration of the inspection system. As shown in fig. 67, the inspection system 600 includes an RF reader 6100 having an RF antenna 6172, a plurality of photosensors 6173, an inspection/alarm portion 6200 connected to the RF reader 6100 and the plurality of photosensors 6173, and a storage portion 6300 connected to the inspection/alarm portion 6200. The inspection/alarm unit 6200 is configured by a computer including a processor and a memory, and the inspection/alarm unit 6200 is realized by causing the processor to execute the inspection/alarm program according to the present embodiment.

The RF reader 6100 receives radio waves from the RF tag of the amusement substitute money C via the RF antenna 6172, and reads information (tag information) stored in the RF tag. The RF reader outputs the read tag information to the inspection/alarm portion 6200. As shown in fig. 65, the inspection system 600 includes a plurality of RF antennas 6172, but the plurality of RF antennas 6172 may be connected to one RF reader 6100, or a plurality of RF readers 6100 corresponding to the plurality of RF antennas 6172 may be provided.

The photoelectric sensors 6173 are connected to the inspection/alarm portion 6200, respectively, and transmit sensing information to the inspection/alarm portion 6200. The information sensed by each of the photoelectric sensors 6173 is information indicating the presence or absence of the amusement substitute money C.

The inspection/alarm unit 6200 compares the number of pieces of tag information read by the RF reader 6100 with the number of pieces of detected information of the amusement substitute money C obtained from the plurality of photoelectric sensors 6173. In this case, the inspection/alarm unit 6200 may determine whether or not the tag information is true, and compare only the number of the tag information determined to be true with the number of the detection information of the photosensor 6173.

When the plurality of game tokens accommodated in the game token-money tray 617 each include a true RF tag, the number of tag information read by the RF reader 6100 should be equal to the number of game tokens C detected by the photoelectric sensor 6173. Thus, the check/alarm portion 6200 determines whether or not these numbers match, and generates an alarm when they do not match.

The generated alarm is output in a manner perceivable to a human through an alarm unit not shown. For example, when the alarm unit is a speaker, the inspection/alarm unit 6200 generates a signal for outputting a predetermined alarm sound from the speaker as an alarm. When the alarm unit is an indicator lamp, the inspection/alarm unit 6200 generates a signal for lighting the indicator lamp as an alarm.

The RF reader 6100 reads tag information at predetermined time intervals (for example, at 1-second intervals). The photoelectric sensor 6173 also detects at predetermined time intervals (for example, at 2-second intervals). The RF reader 6100 and the photosensor 6173 can also perform reading and detection in real time.

The RF reader may read tag information at predetermined time intervals or in real time, and the inspection/alarm unit 6200 may determine whether or not the plurality of read tag information have changed, and if the change has occurred, the RF reader may detect the change by the photosensor 6173 under the control of the inspection/alarm unit 6200. On the other hand, the game substitute money C may be detected by the plurality of photoelectric sensors 6173 at predetermined time intervals or in real time, the checking/warning unit 6200 may determine whether or not the number of the detected game substitute money C has changed, and if the number has changed, the tag information may be read by the RF reader 6100 under the control of the checking/warning unit 6200.

If the inspection/alarm portion 6200 generates an alarm, the alarm portion immediately outputs an alarm. Thus, the alarm is output immediately or within a predetermined time after the cheated substitute money for game is stored in the substitute money tray 617 for game. This makes it possible to grasp that the cheating game token money is coming from a player who plays a game at the game table. Further, the subsequent game can be temporarily suspended, and the substitute money for game against cheating can be prevented from being continuously used. From this time, players who have played the game at the game table can be identified as appropriate, who have entered the cheating token money for the game.

The inspection/alarm unit 6200 records the result of the inspection (comparison) and the generated alarm together with date and time information in the storage unit 6300.

Fig. 68 is a plan view showing another example of the amusement substitute money tray. In the example of fig. 68, in addition to a plurality of vertical grooves (stock grooves) 6171 for storing the game token money C, a horizontal groove (collection groove) 6174 for storing the game token money C collected by the dealer from the player is provided above the grooves. In the example of fig. 68, the photoelectric sensor 6173 is not provided in the storage tank 6171, the photoelectric sensor 6173 is embedded in the recovery tank 6174 in the same arrangement as in fig. 66, and the RF antenna 6172 (not shown) is embedded below the recovery tank 6174.

The number of the amusement substitute money C stored in the collection chute 6174 increases or decreases depending on the game. Thus, by providing the photoelectric sensor 6173 and the RF antenna 6172 in the collection chute 6174, the interval of the inspection can be sufficiently shortened, so that the game token money C just collected from the player can be inspected for each game, and when a cheating game token money is detected, the player holding the cheating game token money can be identified or the game can be interrupted. When the collection chute 6174 contains a predetermined number or more of the game tokens C, a part or all of the game tokens C can be moved to the storage chute 6171.

Fig. 69 is a plan view showing another example of the amusement substitute money tray. In the example of fig. 69, the recovery groove 6175 is provided vertically at the right end. The recovery tank 6175 is provided with a photoelectric sensor 6173 and an RF antenna 6172 (not shown).

Fig. 70 is a plan view showing another example of the amusement substitute money tray. In the example shown in fig. 70, the vertical grooves are divided into upper and lower grooves 6176 and 6177 that can hold 20 amusement token coins C. Each slot 617 can store 20 amusement token currencies C. The photoelectric sensors 6173 are alternately provided on the left and right sides of each groove 617 as in the example of fig. 64. According to the game token money tray 617 of the present example, the number of stacked game token money C is small, and thus it is possible to avoid an increase in the deviation between the stacked game token money C and the photosensor 6173.

In the examples of fig. 69 and 70, since the collection tank is provided with the photoelectric sensor 6173 and the RF antenna 6172, the token money for game C can be inspected immediately after collection.

Fig. 71 is a diagram showing another configuration of the RF antenna. In the sixth embodiment, one RF antenna is provided in one slot 6171, but as shown in fig. 71, one RF antenna 6172 may be arranged as an RF tag for reading the amusement token money C stored in a plurality of slots 6171.

In the sixth embodiment, when the game substitute money C is checked, it is determined whether or not the number of game substitute money C read by the RF reader 6100 and the number of game substitute money C detected by physical means other than RFID match, and thereby game substitute money having no cheating that the RF tag or the RF tag is broken is detected. As a means for physically detecting the number of game tokens C by means other than RFID, a plurality of photoelectric sensors 6173 for detecting the presence or absence of game tokens one by one are used.

However, the means for physically detecting the number of the token money C for amusement by means other than the RFID is not limited to the plurality of photoelectric sensors. Other examples of the detection unit will be described below.

Fig. 72 is a diagram showing one slot of a token money tray for amusement using a line sensor as a detection section. As shown in fig. 72, a slit 6178 extending in the length direction of the slot 6171 is formed at the bottom of the inner wall of the slot 6171, and a line sensor 6179 is disposed along the slit 6178 below the slit 6178. The pixel pitch in the longitudinal direction of the line sensor 6179 is set to be smaller than the thickness of the amusement token coin C (the number of pixels in the longitudinal direction of the line sensor 6179 is set to be sufficiently larger than the number of the grooves 6171 that accommodate the amusement token coin C).

Fig. 73 is a diagram showing the overall configuration of the inspection system 600 of the example of fig. 72. The line sensor 6179 is attached to the inspection/alarm portion 6200. The line sensor 6179 acquires a line image by imaging. The line sensor 6179 outputs the acquired line image to the inspection/alarm portion 6200. The inspection/alarm unit 6200 determines, based on the line image, to which position the play-related token money C is stacked from the bottom to the top, and detects the number of play-related token money C stored in the slot 6171.

The RF antenna 6172 and RF reader 6100 are the same as in the sixth embodiment. The check/alarm unit 6200 checks the number of pieces of tag information read by the RF reader 6100 by comparing them with the number of pieces of token money C for amusement detected from the line image, and generates an alarm when the numbers do not match. The storage unit 6300 records the result of the inspection by the inspection/alarm unit 6200 and the generated alarm.

Fig. 74 is a diagram showing one slot of a token money tray for amusement using a scanner as a detection section. As shown in fig. 74, a slit 6178 extending in the length direction of the groove 6171 is formed at the bottom of the inner wall of the groove 6171, and a rail 6181 is disposed below the slit 6178 along the slit 6178. The scanner is configured by moving the imaging element 6180 on the rail 6181.

Fig. 75 is a diagram showing the overall configuration of the inspection system 600 of the example of fig. 74. The imaging element 6180 is connected to the inspection/alarm unit 6200. The imaging element 6180 performs imaging while moving on the rail 6178, and outputs the position information on the rail and the captured image at the position to the inspection/alarm unit 6200. The inspection/alarm unit 6200 determines the presence or absence of the play substitute money C with respect to a plurality of captured images of the image pickup device 6180 captured while moving in one direction from one end to the other end on the rail 6181, and detects the number of play substitute money C stored in the slot 6171.

Fig. 76 is a view showing one slot of a token money tray for amusement using a laser rangefinder as a detection section. As shown in fig. 76, a laser range finder 6182 is provided at the upper end of slot 6171. The laser beam of the laser range finder 6182 is set parallel to the longitudinal direction of the slot 6171. When the game tokens C are stacked and stored in the slot 6171 in this order from bottom to top, the laser light emitted from the laser range finder 6182 is reflected by the surface of the uppermost game token C and returned to the laser range finder 6182. Thus, the laser range finder 6182 measures the distance from the observation position to the amusement substitute money C farthest from the reference position (the uppermost amusement substitute money C stacked on top) with the upper end of the groove 6171 as the observation position and the lower end as the reference position.

Fig. 77 is a diagram showing the overall configuration of the inspection system 600 of the example of fig. 76. The laser distance measuring device 6182 is connected to the inspection/alarm unit 6200, and outputs the measured distance to the inspection/alarm unit 6200. Since the measured distance decreases as the number of the token money for game C stored in the slot 6171 increases, the checking/warning unit 6200 detects the number of the token money for game C stored in the slot 6171 based on the distance measured by the laser distance meter 6182.

Fig. 78 is a diagram showing one slot of a token money tray for amusement using a weight scale as a detection section. As shown in fig. 78, slot 6171 is carried on weight 6183. When the slot 6171 accommodates the substitute money C for amusement, the weight measured by the weight 6183 increases.

Fig. 79 is a diagram showing the overall configuration of the inspection system 600 of the example of fig. 78. The weight 6183 is connected to the inspection/alarm portion 6200, and outputs the measured weight to the inspection/alarm portion 6200. Since the measured weight increases as the number of the token money C for play stored in the slot 6171 increases, the checking/warning unit 6200 detects the number of the token money C for play stored in the slot 6171 based on the weight measured by the weight 6183.

In the above examples, the detection unit for detecting the number of the token money C for game stored in the slot 6171 by means other than RFID is provided, but the detection unit may not be provided. Since the maximum number of the token money C for play that can be stored in the slot 6171 is fixed, if the RF tag is read in a state where the maximum number of the token money C for play is stored in the slot 6171, the number of the token money C for play that physically exists at this time is known as the maximum number.

Thus, the checking/warning unit 6200 can detect a game token money that does not include an RF tag or has been damaged by comparing the number of game token money C obtained by reading tag information by the RF reader with the known maximum number.

However, the slot 6171 that is checked does not always have to hold the maximum number of token coins C for entertainment. Therefore, the empty portion of the groove 6171 may be filled with a spacer serving as dummy money. In addition to the spacers having the same shape (disk shape) as the amusement substitute money C, spacers having the same shape (cylindrical shape) as the stacked plurality of amusement substitute money C may be prepared.

Fig. 80 is a diagram showing a state in which the empty space of the groove is filled with the spacer. The slot 6171 can store 40 amusement token coins C (the maximum storage number is 40), and the slot 6171 stores 30 amusement token coins C. In order to fill the empty space of 10 pieces, one 5-piece spacer 6184, one 3-piece spacer 6184, and 2 1-piece spacers 6184 are stored in the groove 6171.

The spacer 6184 has RF tags incorporated therein in accordance with the number thereof. For example, 5 RF tags are built in 5-sized spacers 6184, 3 RF tags are built in 3-sized spacers 6184, and 1 RF tag is built in 1-sized spacer 6184.

Thus, if all of the 30 game tokens C stored in the slot 6171 are true, the tag information read by the RF reader 6100 includes 40 tag information in total including the RF tag incorporated in the spacer 6184. The inspection/alarm unit 6200 determines that there is a cheating game token currency and generates an alarm when the number of tag information read by the RF reader 6100 does not match the predetermined value, that is, the number of receivable tokens C in the slot 6171.

Fig. 81 is a diagram showing the overall configuration of the inspection system 600 of the example of fig. 80. As described above, although the detection unit is not necessary in the case of the example of fig. 80, if the inspection is performed at any timing, a space may be generated in the slot 6171, and the RF reader 6100 may not read a predetermined number of tag information and generate an alarm. Thus, in the example of fig. 81, a switch 6185 is provided for instructing the inspection of the inspection/alarm unit 6200. If switch 6185 is pressed, an ON signal is generated.

The switch 6185 is connected to the inspection/alarm unit 6200, and outputs an ON signal to the inspection/alarm unit 6200. The check/alarm unit 6200 instructs the RF reader 6100 to perform reading when receiving the ON signal from the switch 6185.

When the dealer collects the token money C for play from the player who has lost the game, the dealer stores the token money C in the slot 6171, stores the spacer 6184 in the free space, places the slot 6171 in a state where there is no free space, and then presses the switch 6185. Then, the RF reader 6100 reads the RF tag, and the inspection/alarm portion 6200 checks whether or not the number of read tag information matches a predetermined value.

In the sixth embodiment, the description has been given of the system for checking the amusement substitute money used in the casino game, but the checking target may be a valuable item other than the amusement substitute money C. Further, although the game substitute money is embedded with an RF tag, a unique ID that can be individually identified may be added by another method.

In the sixth embodiment, various descriptions have been given of the means for detecting the number of the amusement substitute money C by means other than the RFID, but the means for detecting the number of the amusement substitute money C may be any means as long as the player or dealer can recognize the amusement substitute money C including the cheating amusement substitute money, and the number thereof may be detected, and for example, as in the following example, a means for photographing the amusement substitute money C stored in the amusement substitute money tray 617 by a camera and detecting the number of pieces based on the image thereof may be adopted.

Further, the inspection system may detect an object other than the valuable article.

Fig. 82 is a diagram showing the overall configuration of an inspection system for inspecting an object having an RF tag incorporated therein. The inspection system 6001 includes a stage B on which an object is placed. The object placed on the stage B is photographed by the camera 6400, and a photographed image is generated. The camera 6400 is connected to the inspection/alarm portion 6200, and outputs a captured image to the inspection/alarm portion 6200. The inspection/alarm unit 6200 includes a neural network for learning by deep learning, and detects the number of objects by recognizing how many objects are from the captured image using the neural network.

Further, a RF antenna 6172 is built in the platform B. An RF tag built in an object placed on the stage B transmits an electric wave to the RF antenna 6172, and the RF reader 6100 reads tag information.

The inspection/alarm unit 6200 compares the number of tag information read by the RF reader 6100 with the number of objects recognized by the neural network, and generates an alarm when the two do not match. As described above, the number of objects that are not authentic but actually exist is detected by the camera 6400, which is a means other than RFID, and on the other hand, the RF tags of these objects are read, and the number of pieces of tag information that are read is compared with the number detected by the camera 6400, whereby an object whose RF tag information cannot be read can be detected.

Description of the symbols:

1 playing cards

1s shuffled playing cards

2 image pickup device

3 card issuing device

4 recreation table

5 dealer

6 customer (Game participant/player)

7 chair

8 Placement area

10 area

10P leisure area

10B dealer area

11 Game recording device

12 image analysis device

13 result display lamp

14 control device

14C card issuing detection device

15 output (abnormality determination result, etc.)

16 abnormal display lamp

30 dispensing restriction device

33 groove

34 locking component

35 drive part

36 locking member

37 drive part

40 dispensing restriction device

102 card storage part

103 index

105 card guide part

106 opening part

107 card guide

109 control unit

112 side monitor

120 substitute money for entertainment

121 coloured layer

122 white layer

123 printing

124 transparent layer (printing layer)

125 RFID

126 side ID

200 inspection device

201 inlet

202 outlet port

203 channel

204 judging device

205 mark reading device

206 printing inspection device

207 control device

41 inspection system

4100. 4100' currency cassette

4101. 4101' upper part

4102 lower part

4200 inspection device

4210 receiver

4211 side wall

4212 bottom part

4213 inner wall

4220 Main body part

4221 RFID reader

4222 computer

4223 display unit

4224 RFID antenna

4225 Infrared camera

4226 visible light camera

4227 supporting arm

4228 Bar code reader

4229 communication unit

4230 identification part

4231 determination unit

4301 manufacturing apparatus

4302 manufacturing management device

4303 use management device

4501 color layer

4502 general purpose color layer

4503 RFID tag

4504 transparent layer

4505. 505' code information

4506 printing

4507 printing

4800 display screen for qualified or unqualified products

4801 Total number of detections

4802 accurate token money for amusement C

4803 number of cheating token money C for amusement

4804 Currency information display unit

4805 cheating currency information

C. Substitute currency for C ', C' recreation

m, m' symbol

51 inspection system

5100. 5100 money box

5101. 5101' upper part

5102 lower part

5200. 5400 inspection device

5210 receiving part

5211 side wall

5212 bottom part

5213 inner wall

5220 the body part

5221. 5421 reading device

5222. 5422 determination section

5223 display part

5224. 5424 Wireless tag antenna

5228 Bar code reader

5229 communication unit

5230 identification part

5231 identification content determination unit

5301 manufacturing device

5302 manufacturing management device

5303 database for information

5425 control board for controlling the number of sheets

5426 light sensor

5427 inspection table

5501 indicates the color layer

5502 Universal color layers

5503 wireless tag

5504 a transparent layer

5505. 5505' code information

5506 printing

5507 printing

5800 the result display screen of the qualification status

5801 Total number of tests

5802 accurate token money C for amusement

5803 number of cheated token currencies C for amusement

5804 Currency information display part

5805 the currency information of the cheating

600. 601 inspection system

617 Currency-substituting tray for entertainment

6171 groove

6172 RF antenna

6173 photoelectric sensor

6174. 6175 recovery tank

6176 upper groove

6177 groove on lower section

6179 line sensor

6180 shooting element

6181 orbit

6182 laser distance measuring device

6183 weight is provided

6184 spacer

6185 switch

6100 RF reader

6200 inspection/alarm part

6300 memory section

6400 vidicon

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