Method and system for interaction of children games

文档序号:1441404 发布日期:2020-02-18 浏览:23次 中文

阅读说明:本技术 一种儿童游戏交互的方法和系统 (Method and system for interaction of children games ) 是由 高源� 蒋剑 刘璐瀛 刘硕 苗思远 于 2018-08-06 设计创作,主要内容包括:本发明的实施例提供一种儿童游戏交互的方法和系统,该方法包括预先设置麦克风输入气流的阈值;启动儿童游戏后,与游戏设备连接的麦克风接收儿童用户吹出的气流;麦克风监控所述气流是否达到预先设置的阈值,如果所述气流达到预先设置的阈值,则确定输入有效,发送交互信号给游戏设备;游戏设备向儿童用户反馈交互效果。采用了本发明的技术方案,能够帮助各个年龄段的语言能力不等的儿童在游戏里容易理解和表达自己的意思,提高游戏交互的效果。(Embodiments of the present invention provide a method and system for child game interaction, the method comprising presetting a threshold for microphone input airflow; after the child game is started, a microphone connected with the game equipment receives airflow blown out by a child user; the microphone monitors whether the airflow reaches a preset threshold value, if so, the input is determined to be effective, and an interaction signal is sent to the game equipment; the game device feeds back the interactive effect to the child user. By adopting the technical scheme of the invention, children with different language abilities of all ages can be helped to easily understand and express the meanings of the children in the game, and the game interaction effect is improved.)

1. A method of child game interaction, comprising the steps of:

presetting a threshold value of microphone input airflow;

after the child game is started, a microphone connected with the game equipment receives airflow blown out by a child user;

the microphone monitors whether the airflow reaches a preset threshold value, if so, the input is determined to be effective, and an interaction signal is sent to the game equipment;

the game device feeds back the interactive effect to the child user.

2. A method of child game interaction according to claim 1, wherein the threshold values for the respective microphone input airflow are preset for children of different ages or different abilities.

3. The method for children game interaction according to claim 1, wherein corresponding game categories, game rules, game difficulties, game techniques and/or front-end presentation contents are set according to children of different ages or abilities.

4. A method of child game interaction according to claim 3, wherein the game comprises blowing a balloon and blowing a candle.

5. A system for child game interaction, comprising a microphone and a game device, the microphone further comprising a monitoring unit, the game device further comprising a setting unit, a triggering unit and a feedback unit, wherein,

the setting unit is used for setting a threshold value of the microphone input airflow;

the monitoring unit is used for monitoring whether the airflow reaches a preset threshold value, if so, the input is determined to be effective, and an interaction signal is sent to the triggering unit;

the trigger unit is used for sending a trigger signal to the feedback unit;

the feedback unit is used for receiving the trigger signal and feeding back the interaction effect to the child user.

6. A child game interaction system according to claim 5, wherein the triggering means is a server or a sensor.

7. A system for child game interaction according to claim 5, wherein the setting unit is further configured to set the corresponding threshold value of the microphone input airflow according to children of different ages or different abilities.

8. The system for children game interaction according to claim 5, wherein the setting unit is further configured to set corresponding game categories, game rules, game difficulty, game skills and/or front-end presentation content according to children of different ages or abilities.

Technical Field

The invention relates to the technical field of child games, in particular to a method and a system for child game interaction.

Background

With the development of society, especially the high-speed development of intelligent software and hardware, more and more children voice interaction products appear, and interactive games based on voice interaction are greatly enriched. Children are also becoming more familiar with a variety of different games that interact based on speech recognition. Speaking to intelligent hardware and interacting with robot voice become the developing direction of the field of children intelligence.

However, the existing child voice recognition technology is limited by recognition capability and individual differences of children, especially for children of low age, children with poor language capability or children mainly speaking dialects, and the difficulty and effect of directly using voice interaction in many child games are not good.

Meanwhile, in the game based on voice interaction, at the node where interaction is expected, the logic and semantics which need to be processed are relatively complex, and a good real-time and accurate response is not easy to be given to children.

In addition, only the interaction of the positive and the negative judgment is carried out, the repeatability is high, the freshness is not enough, the existing children products containing the microphone hardware basically carry out the interaction in two modes of keys and voice, the key interaction mode is relatively traditional, the voice interaction mode usually has certain requirements on the network, and the hardware limitation on the game of the non-networked version or the stand-alone version is obvious.

Disclosure of Invention

In view of the above technical problems, embodiments of the present invention provide a method and a system for children game interaction, which can help children with different language abilities of different ages to easily understand and express their own meanings in a game, thereby improving the effect of game interaction.

An aspect of an embodiment of the present invention provides a method for child game interaction, including the following steps:

presetting a threshold value of microphone input airflow;

after the child game is started, a microphone connected with the game equipment receives airflow blown out by a child user;

the microphone monitors whether the airflow reaches a preset threshold value, if so, the input is determined to be effective, and an interaction signal is sent to the game equipment;

the game device feeds back the interactive effect to the child user.

Further, the corresponding threshold values of the microphone input airflow are preset according to children of different ages or different abilities.

Further, according to children of different age groups or different abilities, corresponding game categories, game rules, game difficulty, game tactics and/or front-end display content are set.

Further, the game includes blowing a balloon and blowing a candle.

Embodiments of the present invention also provide a system for child game interaction, comprising a microphone and a game device, the microphone further comprising a monitoring unit, the game device further comprising a setting unit, a triggering unit and a feedback unit, wherein,

the setting unit is used for setting a threshold value of the microphone input airflow;

the monitoring unit is used for monitoring whether the airflow reaches a preset threshold value, if so, the input is determined to be effective, and an interaction signal is sent to the triggering unit;

the trigger unit is used for sending a trigger signal to the feedback unit;

the feedback unit is used for receiving the trigger signal and feeding back the interaction effect to the child user.

Further, the triggering unit is a server or a sensor.

Further, the setting unit is also used for setting the corresponding threshold value of the microphone input airflow according to children of different age groups or different abilities.

Further, the setting unit is also used for setting corresponding game categories, game rules, game difficulty, game tactics and/or front-end display contents according to children of different age groups or different abilities.

The technical scheme has the following advantages or beneficial effects:

1. interaction is performed in a blowing manner through a hardware microphone. Children with different language abilities of all ages can easily understand and identify the correct language.

2. The microphone is used for recognizing the sound and the blowing threshold value reaches a certain preset value, the successful blowing is triggered, the interaction result is displayed through audio, light, an LED, a display and the like, the game playing method can be increased, and the game category can be expanded.

3. The air-blowing interaction is different from the voice interaction, the requirement on the network is lower, and the game scheme can support more types of non-networked or single-machine games.

Drawings

FIG. 1 is a flow chart of child game interaction in an embodiment of the invention.

Fig. 2 is a schematic structural diagram of a child game interaction system according to an embodiment of the present invention.

Detailed Description

Exemplary embodiments of the present invention will be described in more detail below with reference to the accompanying drawings. While exemplary embodiments of the invention are shown in the drawings, it should be understood that the invention can be embodied in various forms and should not be limited to the embodiments set forth herein. Rather, these embodiments are provided so that this disclosure will be thorough and complete, and will fully convey the scope of the invention to those skilled in the art.

FIG. 1 is a flow chart of child game interaction in an embodiment of the invention. As shown in fig. 1, the child game interaction process includes the following steps:

step 101, presetting a threshold value of microphone input airflow in the game device.

In this step, the corresponding microphone input airflow thresholds are preset according to children of different ages or abilities.

In addition, corresponding game categories, game rules, game difficulty, game techniques and/or front-end display contents are set according to children of different ages or different abilities, and all the contents are issued in a file script mode. The game may include blowing a balloon and blowing a candle, etc.

102, after the game of the child is started, when interaction is needed, the child user is prompted to blow air to the microphone, and the microphone connected with the game equipment receives the air flow blown out by the child user.

Step 103, the microphone monitors whether the received airflow reaches a preset threshold value, if the airflow reaches the preset threshold value, the input is determined to be valid, and an interactive signal is sent to the game device.

Step 104, the game device feeds back the interaction effect to the child user. The interactive effect can be presented by audio, light, LED and display.

The interaction mode in the embodiment is simple, the effect presentation mode is wide, and the method can be applied to various hardware scenes. Aiming at the increasingly updated intelligent hardware requirements of children, simple front-end and back-end processing logic and low requirements on networks are combined, even a network-free state is supported, and a game form which has wider application and child interest in display effect is provided. And for children with limited language ability, the voice and semantic recognition with obviously higher difficulty is avoided, and correct interaction is easier to trigger by using simpler and more convenient blowing to reach a certain threshold, so that the game types are enriched and the game interest of the children is protected.

In order to realize the process, the embodiment of the invention also provides a child interaction system. Fig. 2 is a schematic structural diagram of a child game interaction system according to an embodiment of the present invention. As shown in fig. 2, the child game interaction system includes a microphone 1 and a game device 2.

The microphone further comprises a monitoring unit 11.

The game device further comprises a setting unit 21, a triggering unit 22 and a feedback unit 23.

The setting unit is used for setting the threshold value of the microphone input airflow, and the corresponding threshold value of the microphone input airflow can be set according to children of different age groups or different abilities.

The setting unit can also set corresponding game categories, game rules, game difficulty, game tactics and/or front-end display content according to children of different age groups or different abilities.

The monitoring unit can monitor whether the airflow reaches a preset threshold value, if the airflow reaches the preset threshold value, the input is determined to be effective, and an interaction signal is sent to the triggering unit.

The triggering unit may be a server or a sensor, and if the interaction signal is received, the triggering unit sends a triggering signal to the feedback unit.

The feedback unit receives the trigger signal and feeds back the interaction effect to the child user. The interactive effect can be presented by audio, light, LED and display.

By adopting the technical scheme of the invention, interaction is carried out in a blowing mode through the hardware microphone. Children with different language abilities of all ages can easily understand and identify the children correctly; the microphone is used for recognizing the sound and the blowing threshold value reaches a certain preset value, the successful blowing is triggered, the interaction result is displayed through audio, light, an LED, a display and the like, the game playing method can be increased, and the game category can be expanded; the air-blowing interaction is different from the voice interaction, the requirement on the network is lower, and the game scheme can support more types of non-networked or single-machine games.

In addition, functional units in the embodiments of the present invention may be integrated into one processing unit, or each unit may be physically included alone, or two or more units may be integrated into one unit. The integrated unit can be realized in a form of hardware, or in a form of hardware plus a software functional unit.

The integrated unit implemented in the form of a software functional unit may be stored in a computer readable storage medium. The software functional unit is stored in a storage medium and includes several instructions to enable a computer device (which may be a personal computer, a server, or a network device) to execute some steps of the transceiving method according to various embodiments of the present invention. And the aforementioned storage medium includes: various media capable of storing program codes, such as a usb disk, a removable hard disk, a Read-Only Memory (ROM), a Random Access Memory (RAM), a magnetic disk, or an optical disk.

While the preferred embodiments of the present invention have been described, it should be understood that modifications and adaptations to those embodiments may occur to one skilled in the art without departing from the principles of the present invention and are within the scope of the present invention.

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