Program and dart game system

文档序号:1549287 发布日期:2020-01-17 浏览:22次 中文

阅读说明:本技术 程序及飞镖游戏系统 (Program and dart game system ) 是由 杉森裕司 增渊寿和 于 2018-07-25 设计创作,主要内容包括:本发明机械性地判断飞镖游戏中的掷靶心的胜负,以使不仅选手和裁判,观众也能立即确认胜负。本发明使执行飞镖游戏的计算机(10)作为以下各部发挥功能:命中位置获取部(111),其获取命中镖靶的第1飞镖及第2飞镖的各自前端的位置信息;和判断部(112),其基于所获取的所述第1飞镖及所述第2飞镖的各自前端的位置信息来判断命中离所述镖靶的中心更近的位置的飞镖。(The present invention mechanically judges the win or loss of a throw target in a dart game, so that not only players and referees, but also spectators can immediately confirm the win or loss. The present invention causes a computer (10) that executes a dart game to function as: a hit position acquisition unit (111) that acquires position information of the respective front ends of the 1 st dart and the 2 nd dart that hit the dart target; and a determination section (112) that determines a dart hitting a position closer to the center of the dart target based on the acquired position information of the respective leading ends of the 1 st dart and the 2 nd dart.)

1. A program for causing a computer that executes a dart game to function as:

a hit position acquisition unit that acquires position information of the respective leading ends of a 1 st dart and a 2 nd dart that hit a dart target; and

a determination section that determines a dart hitting a position closer to the center of the dart target based on the acquired position information of the respective leading ends of the 1 st dart and the 2 nd dart.

2. The program according to claim 1,

the computer is further caused to function as an image display unit that generates an image indicating a position on the dart target where each dart hits based on the acquired position information of the respective leading ends of the 1 st dart and the 2 nd dart, and displays the image on a display device.

3. The program according to claim 1 or 2, wherein the hit position acquisition section acquires information of a position hit by a tip of each dart on the dart target,

the determination unit determines a dart which hits a position closer to the center of the dart target.

4. The program according to claim 1 or 2, wherein the hit position acquisition section acquires information of a section hit by a tip of each dart among a plurality of sections defined on the dart target,

the determination unit determines a dart which hits a section closer to the center of the target.

5. The program according to claim 2, wherein the image display section adjusts the position and/or zoom of the virtual camera when playing an image based on the position hit by each dart on the dart target.

6. The program according to claim 2, wherein the image display section displays, on the display device, an image that reproduces a scene in which darts hit a dartboard, based on the speed of each thrown dart.

7. A dart game system is characterized by comprising:

a server executing a dart game; and

a target device that detects position information of respective front ends of a 1 st dart and a 2 nd dart hitting a target and transmits the same to the server,

the server is provided with:

a hit position acquiring unit that acquires the position information; and

a determination section that determines a dart hitting a position closer to the center of the dart target based on the acquired position information of the respective leading ends of the 1 st dart and the 2 nd dart.

Technical Field

The invention relates to a program and a dart game system.

Background

In a dart game system, when a player throws a dart toward a dart target, an area (section) where the dart pierces is detected and a score is given according to the detected section (for example, patent document 1).

Generally, in a dart game, a first attack and a second attack for playing the game are determined by a target center (cranking). The throw-target refers to a rule that each player throws a dart once before the game starts, and players thrown to a position closer to the center of the dart target obtain a prejudice.

Disclosure of Invention

Conventionally, the judgment of attack before attack based on the throw-on-target is performed by visually confirming the position where a dart is stuck by a player or a referee. However, in the case where there is almost no difference in the positions where darts of two players penetrate, it is difficult for a spectator who cannot observe a dartboard to know the success or failure of the target, and only judgment by the player or the referee is allowed. In addition, in the case of performing on-line remote combat, since the hitting position of the dart by the opponent of the remote combat cannot be immediately seen, it is difficult to know the success or failure and the feeling of presence is poor.

Therefore, the object of the present invention is to mechanically judge the win or loss of a throw target in a dart game so that the win or loss can be immediately confirmed not only by players and referees but also by spectators.

The program of the present invention causes a computer that executes a dart game to function as:

a hit position acquisition unit that acquires position information of the respective leading ends of a 1 st dart and a 2 nd dart that hit a dart target; and

a determination section that determines a dart hitting a position closer to the center of the dart target based on the acquired position information of the respective leading ends of the 1 st dart and the 2 nd dart.

The dart game system of the present invention is provided with: a server executing a dart game; and

a target device that detects position information of respective front ends of a 1 st dart and a 2 nd dart hitting a target and transmits the same to the server,

the server is provided with:

a hit position acquiring unit that acquires the position information; and

a determination section that determines a dart hitting a position closer to the center of the dart target based on the acquired position information of the respective leading ends of the 1 st dart and the 2 nd dart.

Effects of the invention

According to the present invention, the win or loss of the throw target in the dart game can be mechanically judged so that the win or loss can be immediately confirmed not only by the player and the referee but also by the audience.

Drawings

Fig. 1 is a block diagram showing the structure of a dart game system 1 of the embodiment of the present invention.

Fig. 2 is a block diagram showing the configuration of the server 10 according to the embodiment of the present invention.

Fig. 3 is a schematic diagram of the structure of a dartboard device 20 according to the embodiment of the present invention.

Fig. 4 is a diagram illustrating a battle method of a dart game according to an embodiment of the present invention.

Fig. 5 is a sequence diagram of a process of a throw bull's-eye according to an embodiment of the present invention.

Fig. 6 is a diagram illustrating a screen displayed on the display 30 according to the embodiment of the present invention.

Fig. 7 is a diagram illustrating a screen displayed on the display 30 according to the embodiment of the present invention.

Fig. 8 is a sequence diagram of a game flow according to the embodiment of the present invention.

Detailed Description

Next, a mode for carrying out the present invention will be described in detail with reference to the drawings.

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