Task and path oriented digital language learning method

文档序号:9636 发布日期:2021-09-17 浏览:41次 中文

阅读说明:本技术 任务及路径导向的数字语言学习方法 (Task and path oriented digital language learning method ) 是由 林宜敬 张怡芸 于 2020-03-17 设计创作,主要内容包括:本发明提供了一种任务及路径导向的数字语言学习方法,所述方法包括:经由教学内容提供端提供数字虚拟学习环境给语言学习端,并由数字虚拟学习环境中产生学习任务给语言学习端,学习任务要求语言学习端响应多个任务目标,让语言学习端从学习任务所设定的起始节点进入其中一个任务节点,并响应任务节点所需的任务答案,再根据任务答案所匹配的可能的任务链接而进入到下一个任务节点,以此循环,直到语言学习端进入到结束节点,教学内容提供端再评判语言学习端是否完成任务目标。本发明实施例避免了现有技术尚未使用数字语言学习系统来进行任务型或沟通型语言学习的训练或者测验的弊端。(The invention provides a task and path-oriented digital language learning method, which comprises the following steps: providing a digital virtual learning environment to a language learning end through a teaching content providing end, generating a learning task from the digital virtual learning environment to the language learning end, requiring the language learning end to respond to a plurality of task targets, enabling the language learning end to enter one of the task nodes from a starting node set by the learning task, responding to a task answer required by the task node, entering the next task node according to a possible task link matched with the task answer, and repeating the steps until the language learning end enters an ending node, and then judging whether the language learning end completes the task target or not by the teaching content providing end. The embodiment of the invention avoids the defect that the prior art does not use a digital language learning system to train or test task-type or communication-type language learning.)

1. A task and path oriented digital language learning method, comprising:

providing a digital virtual learning environment to a language learning terminal via a teaching content providing terminal, wherein the digital virtual learning environment comprises: the task nodes respectively comprise a task question and a plurality of task links, each task link is respectively connected to another task node, and each task link respectively corresponds to one task answer of the task node;

the teaching content providing end provides a learning task from the digital virtual learning environment and transmits the learning task to the language learning end, wherein the learning task comprises a plurality of task targets, and the task targets are related to one task answer in each task node;

the teaching content providing end enables the language learning end to enter one of the task nodes from a starting node set by the learning task;

the teaching content providing end receives a response answer transmitted by the language learning end;

when the response answer accords with one of the task answers, the task link corresponding to the possible answer is used for entering the task node connected with the task link, and the process is circulated until the teaching content providing end enables the language learning end to enter the node set as an end node by the learning task;

the teaching content providing end judges whether the language learning end completes all the task targets required by the learning task, and the mode of judging whether all the task targets of the learning task are completed is to confirm whether each response answer in the learning process is consistent with the task target.

2. The method as claimed in claim 1, wherein each task question and each task answer is one or a combination of two or more of characters, pictures, movies, animations and sounds.

3. The task and path oriented digital language learning method of claim 1 wherein the language learning terminal outputs the response answer to the teaching content provider by one or a combination of two or more of a keyboard, a mouse, touch or voice input.

4. The task and path oriented digital language learning method of claim 1 wherein the way the teaching content provider creates the learning task is to randomly pick a plurality of task targets, or to pick a plurality of task targets by a language teaching end entering the teaching content provider, or to pick a plurality of task answers by a language teaching end entering the teaching content provider, and to pick a plurality of task answers by a teaching content provider.

5. The method as claimed in claim 1, wherein the learning task delivered from the language learning terminal includes a reward, the reward includes at least one of money, physical object exchange ticket, discount ticket, points or virtual currency, and the reward is transmitted to the language learning terminal after the teaching content providing terminal confirms that the language learning terminal successfully completes the learning task.

6. The method of claim 1, wherein when the teaching content provider presents the task nodes to the language learning provider, a prompt is provided for the task question and the corresponding task answer associated with the task node.

7. The task and path-oriented digital language learning method of claim 1, wherein when the response answer does not conform to any of the task answers of the task nodes to which the response is to be made, the teaching content provider repeatedly transmits the task nodes to the language learning terminal until the response answer responded by the language learning terminal conforms to one of the task answers of the task nodes to which the response is to be made.

Technical Field

The invention relates to a digital language learning method, in particular to a task and path-oriented digital language learning method.

Background

In order to train and test the spoken language (communication) ability of students, better training and testing methods are available, such as: task-based Language Learning (TBLL) or channel-based Language Learning (Communicative Language Learning), in which the spoken Language ability of a Language is valued, students must use the learned Language to perform meaningful tasks, such as purchasing a number of goods in a fast food restaurant, scheduling a trip, etc. The teacher does not evaluate the student's performance with the accuracy of the language expression used by the student during the task, but rather values whether the student actually completes the task, such as whether the student actually orders a specific item, etc. Task-based language learning is thus particularly suited to training students 'spoken language skills and to establishing the students' confidence in speaking foreign languages.

In addition, the communication language learning method allows students to use the language in learning to communicate with each other, and focuses on helping students use the target language in different situations and understand the functional use of the language, rather than learning perfect grammatical structures or the vocal sounds of native speakers, that is, whether the learning of foreign language is successful or not depends on the degree of communication ability (communication competition) of the learner.

However, most of the current teaching methods for practicing spoken language (communication) ability of language teaching institutions adopt real-person teachers to simulate actual living situations, or enable students to enter foreign language-using countries or environments, so that the students can learn in life and work. Even in the digital language learning system, most of the teaching and testing are performed in a way of selecting questions and non-questions, and the selecting questions or the non-questions are not related to each other.

In summary, the digital language learning system has not been used for training or testing task-based or communication-based language learning, and therefore, it is a very urgent problem to let the digital language learning system perform training or testing task-based or communication-based language learning.

Disclosure of Invention

In view of the problems of the prior art, it is an object of the present invention to provide a task and path oriented digital language learning method.

The invention aims to provide a task and path-oriented digital language learning method, which comprises the following steps:

the teaching content providing end provides a digital virtual learning environment, the digital virtual learning environment comprises a plurality of task nodes, each task node comprises a task problem and a plurality of task links, each task link is connected to another task node, and each task link corresponds to one task answer of the task problem. The method comprises the steps that a learning task is generated from a teaching content providing end in a digital virtual learning environment and is transmitted to a language learning end, the learning task requires the language learning end to complete a plurality of task targets, the teaching content providing end enables the language learning end to enter one of task nodes from a starting node set by the learning task, when the teaching content providing end receives a response answer from the language learning end and accords with one of task answers of a current task node, the language learning end enters the other task node through a task link corresponding to the task answer, circulation is carried out until the teaching content providing end enables the language learning end to enter one of the task nodes designated as an ending node, and the teaching content providing end judges whether the language learning end completes the task targets or not.

The task question and the task answer of each task node can be one of characters, pictures, films, animations and sounds or a combination of any two or more of the characters, the pictures, the movies and the animations.

The language learning end inputs response answers to the language learning end through the input equipment, and then the response answers are output to the teaching content providing end through the language learning end, and the input equipment can be one of or the combination of more than two of a keyboard, a mouse, touch control and voice input.

The mode of creating the learning task by the teaching content providing terminal is to randomly select a plurality of task answers, or to enter the teaching content providing terminal from the language teaching terminal and to self-select a plurality of task answers in the digital virtual learning environment, or to enter the teaching content providing terminal from the language teaching terminal and to randomly select a plurality of task answers by the teaching content providing terminal.

The learning task delivered by the language learning end comprises a reward, the reward at least comprises one of money, physical article exchange tickets, discount coupons or points or virtual currency, and the reward is transmitted to the language learning end after the teaching content providing end confirms that the language learning end successfully completes the learning task.

When the teaching content providing terminal presents the task nodes to the language learning terminal, the task questions and the task answers of the task nodes are provided.

When the response answer does not accord with any task answer of the task nodes to be responded, the teaching content providing end repeatedly transmits the same task node to the language learning end until the response answer responded by the language learning end accords with one task answer of the task nodes to be responded, and then matching task linking is carried out according to the responded task answer.

In summary, the present invention has one or more of the following advantages:

1. during the learning process of the learning task, the user must enter a task node corresponding to a task target specified by the learning task and answer a required task answer to calculate that the task is correctly completed.

2. Any task answer on each task node is not set as a correct answer, and the language learning end is enabled to answer the task question according to the task goal required by each learning task. In other words, the language learning end performs different learning tasks, and because the task targets required to respond are different, the correct task answers of each task node in different learning tasks are different.

3. If the task answer responded by the language learning end in one of the task nodes is different from the task goal required in the learning task, the language learning end may not enter some task nodes related to the task goal, in other words, the task answer question is not answered.

4. In the digital virtual language learning environment, the Semantics (Semantics) of the response task answers of the language learning end are used for determining which task node is entered next, and the Semantics (Semantics) of the response task questions are not only used for determining the correctness of grammars (Syntax) such as pronunciation or grammar and the like, because each task question does not have a fixed positive answer. The task questions that appear next are the answers to the previous task, rather than the difficulty level as the criteria for selecting the next question.

5. The training or testing language learning end in the digital virtual language learning environment completes the learning task by using the spoken language (communication) ability of one language, thus achieving the purpose of the training or testing digital language learning method of both task type and communication type language learning.

Drawings

FIG. 1 is a flow chart illustrating a task and path oriented digital language learning method according to an embodiment of the present invention;

FIG. 2 is a schematic diagram of task node links provided by an embodiment of the present invention;

FIG. 3 is a schematic diagram of a task question and task answer linkage for a learning task provided by an embodiment of the present invention;

FIG. 4 is a schematic diagram illustrating task questions and task answers linked to another learning task provided by an embodiment of the present invention;

FIG. 5 is a schematic diagram showing task questions and task answers of a learning task for shopping in a fast food restaurant according to an embodiment of the present invention;

fig. 6 is a schematic diagram of a movie screen of a language learning end displaying a learning task by an output device according to an embodiment of the present invention;

FIG. 7 is a diagram of a movie screen of a language learning terminal displaying an award screen by an output device according to an embodiment of the present invention;

FIG. 8 is a diagram illustrating a movie screen of a task question displayed on an output device of a language learning terminal according to an embodiment of the present invention;

fig. 9 is a schematic diagram of a movie image of a task answer prompted by an output device of a language learning terminal according to an embodiment of the present invention.

Detailed Description

For the purpose of facilitating an understanding of the features, contents, and advantages of the present invention, and the efficacy achieved thereby, the present invention will be described in detail below with reference to the accompanying drawings, which are used for illustration and the accompanying description, and therefore should not be construed as limiting the scope of the present invention in any way.

Referring to fig. 1, the present invention provides a task and path oriented digital language learning method, which is applied to a teaching content provider, where the teaching content provider can be a personal computer, a network server, an intelligent mobile phone or any electronic device capable of executing digital virtual language learning software (application program), and when the teaching content provider executes the digital virtual language learning software, the following steps are performed:

(S101) providing a digital virtual learning environment. The digital virtual learning environment comprises a plurality of task nodes, wherein each task node comprises a task question and a plurality of task links, each task link is connected to another task node, and each task link corresponds to one task answer of the task question;

(S102) a learning task is transmitted to a language learning end in a digital virtual learning environment, the learning task requires the language learning end to complete a plurality of task targets, and the task targets are associated with one task answer in each task node;

(S103) the learning task enables the language learning end to enter one of the task nodes from the initial node set by the learning task, when the teaching content providing end receives a response answer from the language learning end and the response answer accords with one of the task answers of the current task node, the language learning end enters another task node by a task link corresponding to the task answer, and the process is circulated until the teaching content providing end enables the language learning end to enter one of the task nodes designated as an end node;

(S104) the teaching content providing side judges whether the language learning side completes all task objectives required for the learning task, and confirms whether the response answer matches the task objective.

Furthermore, the way of creating the learning task in the digital virtual learning environment is generated by the teaching content providing terminal randomly selecting a plurality of task targets, or the language teaching terminal enters the teaching content providing terminal and automatically selects a plurality of task targets in the digital virtual learning environment, or the language teaching terminal enters the teaching content providing terminal and randomly selects a plurality of task targets by the teaching content providing terminal.

In order to encourage the language learning end to learn actively, the learning task of the language learning end comprises an award, the award at least comprises money, exchange tickets of physical articles, discount tickets or points or one of virtual currencies, and after the teaching content providing end confirms that the language learning end completes the learning task successfully, the award information is transmitted to the language learning end.

In the present invention, the language teaching end and the language learning end can be a personal computer, a network server, an intelligent mobile phone, or any electronic device capable of executing digital virtual language learning software (application program), and the teaching content providing end, the language teaching end and the language learning end can be connected together from the internet, or the teaching content providing end, the language teaching end and the language learning end can be connected from an internal network (intranet), or the teaching content providing end, the language teaching end and the language learning end are the same electronic device, but enter the digital virtual learning environment with different identity rights.

To further understand the present invention, the following examples are given:

referring to fig. 2, the digital virtual learning environment includes nine task nodes, that is, nine questions, and each task node has at least one task answer. Referring to fig. 3, task answers 1-a, 2-C, 7-B and 10-a are taken as task targets required by the learning task in the digital virtual learning environment, or referring to fig. 4, another learning task in the digital virtual learning environment is taken as task targets required by the learning task, and task answers 1-C, 4-a, 7-a and 9-a are taken as task targets required by the learning task. Here, it should be noted that the start node does not necessarily have to start with task problem 1, but may start with task problem 2 or any other task problem.

Please refer to fig. 5, and further, in the task node with the same architecture as fig. 2 and fig. 3, a chinese task question and a corresponding task answer are taken as an example for explanation, in this case, the digital virtual learning environment is a fast food restaurant, and the task object required by the learning task "a cup of black tea, no lemon, and milk are added in the fast food restaurant", that is, when the language learning end responds to the task answer, the method includes: the learning task is completed with black tea (task answer 1-C), no lemon (task answer 4-A) and milk (task answer 7-A). And when the language learning end responds to the task answers, the task answers comprise: the fruit juice (task answer 1-A), the papaya juice (task answer 2-C), the milk (task answer 7-A) and the like are required, although the task question (task node 9) to be added with the milk can be entered, the task answers such as the black tea (task answer 1-C) and the lemon (task answer 4-A) are not responded, and the task nodes corresponding to the task targets in some learning tasks can not be entered through the task links, namely the learning tasks are not completed.

As another example, if the learning task requires the language learning end to "click a cup of papaya milk in the fast food restaurant," the learning task may be started from task node 1 or task node 2, but not from other task nodes. In other words, the initial node of the learning task creation is started only by the task node which is possibly related to the task target required by the learning task, so that the created learning task cannot be completed by the language learning terminal.

In the present invention, further, when the teaching content providing terminal presents the task node to the language learning terminal, one or a combination of two or more of the text, the picture, the film, the animation and the sound is used to provide the task question and the task answer of the task node. For example, referring to fig. 6, when each learning task presents all task objects required by the learning task at the start node, the digital virtual learning environment presents a background as a screen of a fast food restaurant as the start node in a movie manner at the language learning end, and outputs a task requirement of the learning task "business a cheeburger, a large hot with mile and sugar. Referring to fig. 7, after the language learning end finishes outputting the movie picture of the initial node and before displaying the subsequent task nodes, the reward information given by the completion of the learning task may be displayed, and the reward in the reward information is given after confirming that the language learning end finishes the learning task.

The task nodes are to present the task questions and task answers to the language learning end, and can also be output by one or a combination of more than two of characters, pictures, films, animations and sounds on the output device of the language learning end. As shown in fig. 8, the task question is displayed on the output device of the language learning terminal in such a manner that various types of hamburgers are displayed on the movie screen, and the text of the task question is displayed as a banner on the lower side of the movie screen, and the same speech as the subtitle text is also output. In addition, as shown in fig. 9, the task answers are presented on the output device of the language learning terminal in a manner that the characters of all the task answers are presented in a banner screen below the movie screen.

In addition, when the response answer does not accord with any task answer of the task nodes to be responded, the teaching content providing end repeatedly transmits the prompt of the task answer to the language learning end until the response answer responded by the language learning end accords with one task answer of the task nodes to be responded, and the task node corresponding to the task answer and linked with the task is entered. The manner of displaying the ending node on the output device of the language learning end is the same as or similar to the initial task, the task question and the task answer, and thus is not described in detail.

In addition, the above example is an interactive movie, but the present invention is not limited to this, and may be presented in a Virtual Reality (VR), Augmented Reality (AR), alternative Reality (SR), Mixed Reality (MR), and the like in an actual implementation, and since interactive movie, VR, AR, SR, or MR presents an interactive technology, it is not described herein, but it should be particularly emphasized that before the application of the present invention, no one has been trained or tested in task-type or communication-type language learning by interactive movie, VR, AR, SR, or MR.

According to the invention, the aim of training or testing task type language learning is achieved by judging whether the answer responded by the language learning terminal is one of the task targets, and meanwhile, the task answer is input by using the spoken language so as to achieve the aim of training or testing communication type language learning. Moreover, different learning tasks have different learning targets, so that when a language learning end enters the same task node, the language learning end does not necessarily need to answer the same task answer to calculate the correct answer, which is different from the traditional test mode of selecting questions with fixed standard answers. Furthermore, since each task object included in the whole learning task corresponds to different task answers on each task node, if the language learning end does not enter a task path formed by specific task nodes, the learning task cannot be completed correctly, but the learning task which cannot be completed correctly also enters an end node, so that the current learning task is ended. As can be seen from the above examples and with reference to fig. 2 to 4, the judgment of whether the learning task is correctly achieved is made by the task path formed by the task answers, and is not determined by the difficulty of the problem.

In conclusion, the present invention has been fully novel, and has been published or applied earlier by a similar person to in the workshop and has had a value of substantially enhanced industrial applicability, so that patent applications have been legally filed; however, the description is only for the purpose of illustration of the preferred embodiments and is not intended to limit the scope of the invention, which is defined by the appended claims and all changes and modifications that fall within the true spirit and scope of the invention.

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