Experiment course game learning method

文档序号:1955055 发布日期:2021-12-10 浏览:11次 中文

阅读说明:本技术 一种实验课游戏学习方法 (Experiment course game learning method ) 是由 罗康华 蒋催蓉 贺莉芳 刘嘉琪 陈登成 吴亚东 于 2021-08-05 设计创作,主要内容包括:本发明公开了一种实验课游戏学习方法,属于学习方法领域。游戏程序安装在具有显示、拍照、通讯功能的硬件设备上。包含以下步骤:S1.发布任务,教师用户通过游戏程序向学生用户发布任务;S2.完成任务,学生用户在线下完成任务才能解锁对应游戏元素;S3.游戏元素,游戏元素是与正确答案具有关联性的特定图形、图标和道具;S4.游戏内容,由游戏元素组成多种小游戏;S5.奖励惩罚,完成游戏奖励积分,通过学习知识可增加游戏时间或次数。这种实验课游戏学习方法通过任务线下采集实物图片、扫码的方式获取游戏元素,通过小游戏增加学习乐趣,劳逸结合,加强记忆,使游戏内容紧密与实验课程相结合,达到更加显著的辅助学习效果。(The invention discloses an experiment course game learning method, and belongs to the field of learning methods. The game program is installed on the hardware equipment with the functions of displaying, photographing and communicating. Comprises the following steps: s1, issuing a task, wherein a teacher user issues the task to a student user through a game program; s2, completing the task, wherein the student user can unlock the corresponding game element only after completing the task on line; s3, game elements are specific graphs, icons and props which are associated with correct answers; s4, game content, namely forming a plurality of small games by game elements; s5, awarding punishment is carried out, game award points are completed, and game time or times can be increased through learning knowledge. The experimental course game learning method acquires game elements in a mode of acquiring real object pictures and scanning codes off a task line, increases learning interest through a small game, combines labor and ease, enhances memory, enables game contents to be closely combined with experimental courses, and achieves a more remarkable auxiliary learning effect.)

1. An experiment course game learning method is characterized by comprising the following steps:

the game program is installed on hardware equipment with the functions of displaying, photographing and communicating, and a user logs on the online through registration, wherein the registered user comprises teacher identity and student identity;

s1, issuing a task

A teacher user issues tasks to student users through a game program;

s2, completing the task

The student users take pictures and/or scan codes of the task targets through hardware equipment, task answers are sent to the game program, the game program automatically judges or manually judges whether the answers are correct by the teacher user, and if yes, corresponding game elements are unlocked;

s3, game elements

The game elements have relevance with correct answers of the tasks, and the game elements comprise specific graphs, icons and props;

s4, game content

Including composing a plurality of mini-games from the game elements;

s5, reward punishment

The game reward points are completed, and the game time or times can be increased by learning the knowledge pushed by the game program; the game credits are used as assessment points for game learning.

2. The experimental lesson game learning method according to claim 1, wherein: in step S1, the teacher user issues a task according to the progress of the actual teaching.

3. The experimental lesson game learning method according to claim 1, wherein: in the step S2, the task answer is a picture of a specific object, a picture of an experimental process, or a field code scanning.

4. The experimental lesson game learning method according to claim 1, wherein: in the step S3, the association between the game element and the correct answer to the task is the same or similar shape, pattern, color and name.

5. The experimental lesson game learning method according to claim 1, wherein: in the step S4, the mini-game includes a graphic connection, a graphic elimination, a graphic puzzle, and a graphic finding different game.

Technical Field

The invention relates to a software game learning method, in particular to an experiment course game learning method.

Background

The experimental course is a course in which students learn to use instruments, equipment, materials and experimental means under the guidance of teachers, observe, measure, process and analyze specific problems and obtain or verify scientific conclusions. Students can be trained to observe and understand various scientific phenomena through experimental methods, and then relevant scientific research and exploration can be carried out.

The experimental study can be carried out by adopting the modes of books, videos, on-site observation, hands-on operation and the like, and the experimental lessons which are carried out by the students in person have the best teaching quality effect, but the required teaching supporting resources are higher. Although the teaching of books, videos and on-site sightseeing is easy to implement, students do not participate and interact, and the teaching effect is poor.

Technical solutions related to game learning in the prior art are disclosed, for example, the publication numbers are: the CN107358819A learning method and device based on knowledge input and online competition only use knowledge points to participate in the game, and further strengthen the memory of the knowledge points. For the experiment lessons which pay more attention to actual operation and learning, the effect of the scheme is obviously reduced.

Disclosure of Invention

The invention aims to provide a method for learning an experiment course game by using software and games to assist and enhance learning effects.

In order to achieve the purpose, the technical scheme is as follows:

an experiment course game learning method comprises the following steps:

the game program is installed on hardware equipment with the functions of displaying, photographing and communicating, and a user logs on the online through registration, wherein the registered user comprises teacher identity and student identity;

s1, issuing a task

A teacher user issues tasks to student users through a game program;

s2, completing the task

The student users take pictures and/or scan codes of the task targets through hardware equipment, task answers are sent to the game program, the game program automatically judges or manually judges whether the answers are correct by the teacher user, and if yes, corresponding game elements are unlocked;

s3, game elements

The game elements have relevance with correct answers of the tasks, and the game elements comprise specific graphs, icons and props;

s4, game content

Including composing a plurality of mini-games from the game elements;

s5, reward punishment

The game reward points are completed, and the game time or times can be increased by learning the knowledge pushed by the game program; the game credits are used as assessment points for game learning.

Further, in the step S1, the teacher user issues the task according to the progress of the actual teaching.

Further, in the step S2, the task answer is a specific object picture, an experimental process picture or a field code scanning.

Further, in the step S3, the association between the game element and the correct answer to the task is the same or similar to the shape, pattern, color and name.

Further, in the step S4, the mini-game includes a graphic connection, a graphic elimination, a graphic puzzle, and a graphic finding different game.

The beneficial effect who adopts above-mentioned scheme does: the experimental course game learning method acquires game elements in a mode of acquiring real object pictures and scanning codes off a task line, increases learning interest through a small game, combines labor and ease, enhances memory, enables game contents to be closely combined with experimental courses, and achieves a more remarkable auxiliary learning effect.

Drawings

FIG. 1 is an example of specimens collected in the experimental class game learning method of the present invention.

FIG. 2 is a game type selection example in the experimental class game learning method of the present invention.

FIG. 3 is an example of a game in the experimental class learning method of the present invention.

FIG. 4 is a diagram illustrating an example of online fighting in the experimental course game learning method of the present invention.

FIG. 5 is a diagram illustrating an example of statistical functions in the experimental course game learning method according to the present invention.

FIG. 6 is an example of a game in the experimental class learning method of the present invention.

Detailed Description

The technical solution of the present invention will be clearly and completely described below with reference to the specific embodiments of the present invention. The described embodiments are only some, not all embodiments of the invention. All other embodiments, which can be derived by a person skilled in the art from the embodiments given herein without making any creative effort, shall fall within the protection scope of the present invention.

Example 1

An experiment course game learning method comprises the following steps:

the game program is installed on the hardware equipment of the smart phone with the functions of displaying, photographing and communicating, and the user logs on the line through registration, wherein the registered user comprises teacher identity and student identity. Students form groups according to classes, and interaction can be carried out.

S1, issuing a task

The teacher user issues tasks to the student users through the game program, the teacher user issues the tasks according to the actual teaching progress, and the content of the game program is designed according to teaching courses. For example, the knowledge points related to the contents of class 2 are taken as a mini game. Tasks are published in the course teaching process, and the task design idea is to enable students to do tasks in an actual participation mode on line.

S2, completing the task

And the student user takes a picture and/or scans a code of the task target through the hardware equipment, sends a task answer to the game program, the game program automatically judges or manually judges whether the answer is correct by the teacher user, and if the answer is correct, the corresponding game element is unlocked.

Fig. 1 shows an example of organ specimen collected in the method for learning an experiment course game according to the present invention. The task of collecting specimen pictures is issued during course teaching, if the task is required to be limited by time and regions, the task can be realized by combining a two-dimensional code on the spot of a laboratory or a certain place, and the task can be finished only by collecting all pictures meeting the requirement at the same time. The task answer is a specific object picture, an experimental process picture or a field code scanning.

The task content can also increase the content such as experiment process photos, team photos and the like, and the team cooperation and reunion capacity can be increased.

S3, game elements

The game elements have relevance with correct answers of the tasks, the relevance is the same or similar to shapes, patterns, colors and names, and the game elements comprise specific graphs, icons and props.

The shape, pattern, color and name of the game element having a correlation with the correct answer are key components of the game element, and the game element includes other components besides the key components. Such as hue, background color, border, match, color scheme, etc., other than key pattern, such as environment shape, border shape, background shape, match shape, etc., other than key shape, such as background color, border color, and match color, other than key color, such as adjective, quantitative word, definite word, etc., other than key name.

By changing the non-critical composition of the game elements, more high-level game elements can be obtained. In order to increase the game difficulty, the cognitive, analysis and reaction abilities of students are examined, and then more high-order game elements can be adopted for playing the game.

S4, game content

Fig. 2 is a diagram illustrating an example of game type selection in the experimental class game learning method according to the present invention. The game elements form a plurality of small games, such as graphic connection, graphic elimination, graphic pasteup, graphic difference finding and the like. Fig. 3 is an example of a mini-game in the experimental class game learning method of the present invention, and the specimen photograph collected in fig. 1 is a game element in the mini-game. When the game content is played, the memory of knowledge points is increased, the memories of the students in specimen collection, experiment processes and the like can be enhanced, and the learning effect of the game is obviously improved. FIG. 4 is a schematic diagram of an example of online fighting in the experimental course game learning method of the present invention. A multi-player online battle is set, and fig. 5 is a statistical function example in the experimental course game learning method of the present invention, which automatically counts and feeds back the number of answers per day and per week and the accuracy, so as to realize real-time monitoring and evaluation of online learning and interaction conditions.

For example, in fig. 3, a normal organ graphic and a lesion organ graphic may be used as game elements. The low-order organ graph can adopt a background of a transparent, light-colored, gray and other non-interference graph. The background color or graphic hue of the higher order organ graphics may be adjusted (in addition to the key constituents) to make the different organ graphics more difficult to distinguish, and game play is guaranteed only by recognizing the key constituents of each game element. As shown in fig. 6, the difficulty of the game can be changed by changing the color of the background image of the graphical game element, the key components for the students to master the game element can be achieved by improving the difficulty of the game, and the learning effect can be enhanced by increasing the difficulty of the game.

S5, rewarding punishment;

the game reward points are completed, and the game time or times can be increased by learning the knowledge pushed by the game program; the game credits are used as assessment points for game learning.

The experimental course game learning method acquires game elements in a mode of acquiring real object pictures and scanning codes under a task line, increases learning interest through a small game, combines labor and ease, enhances memory, enables game contents to be closely combined with experimental courses, achieves a more remarkable auxiliary learning effect, and can use game credits as assessment points for game learning.

It will be evident to those skilled in the art that the invention is not limited to the details of the foregoing illustrative embodiments, and that the present invention may be embodied in other specific forms without departing from the spirit or essential attributes thereof. The present embodiments are therefore to be considered in all respects as illustrative and not restrictive, the scope of the invention being indicated by the appended claims rather than by the foregoing description, and all changes which come within the meaning and range of equivalency of the claims are therefore intended to be embraced therein.

Furthermore, it should be understood that although the present description refers to embodiments, not every embodiment may contain only a single embodiment, and such description is for clarity only, and those skilled in the art should integrate the description, and the embodiments may be combined as appropriate to form other embodiments understood by those skilled in the art.

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