Racing car game machine with multi-frame rolling cartoon

文档序号:1604841 发布日期:2020-01-10 浏览:27次 中文

阅读说明:本技术 带多幅滚动画的赛车游戏机 (Racing car game machine with multi-frame rolling cartoon ) 是由 许昌义 于 2019-10-14 设计创作,主要内容包括:带多幅滚动画的赛车游戏机由三套滚动画组成,游泳池的上面有一套水平滚动画,左右各有一套垂直滚动画,三套滚动画的环形画布的运动方向是同向、同速滚动或者是同向不同速的滚动。多幅滚动画是采用滚动画上的背景向人的后方移动的方式,与屏幕中的背景是朝人的左右两边快速移动方法相比,滚动画的结构简单,画幅更大,成本更低,速度感更强,效果更好。而带多幅滚动画的赛车游戏机,更能让人体会到赛车游戏机操作的速度感,能提高赛车游戏机的娱乐性,趣味性。(The racing car game machine with multiple rolling animations is composed of three sets of rolling animations, a set of horizontal rolling animations is arranged on the swimming pool, a set of vertical rolling animations is respectively arranged on the left and the right of the swimming pool, and the motion directions of the annular canvas of the three sets of rolling animations are in the same direction, at the same speed or in the same direction and at different speeds. The multiple scroll animations are in a mode that the background on the scroll animation moves towards the back of a person, and compared with a method that the background in a screen moves towards the left side and the right side of the person rapidly, the scroll animation is simple in structure, large in picture width, low in cost, strong in speed and good in effect. The racing car game machine with the plurality of rolling animations can lead people to feel the operation speed of the racing car game machine, and can improve the entertainment and the interest of the racing car game machine.)

1. A racing car game machine with a plurality of rolling animations is characterized in that: the racing car game machine with a plurality of rolling animations is combined with three sets of rolling animations, a set of horizontal rolling animations is arranged on the racing car game machine 3, a set of vertical rolling animations is respectively arranged on the left and the right, and the motion directions of the ring canvas of the three sets of rolling animations are same-direction rolling, same-speed rolling or different-direction rolling at different speeds. The racing car game machine 3 is arranged in the middle of a structure formed by three rolling cartoons; or at least the left side and the right side of the device are respectively provided with a set of vertical scroll animation, and a set of horizontal scroll animation is omitted;

the structure of the plurality of rolling cartoons is that a horizontal roller wheel (1) is sleeved on the front and the back of a horizontal annular canvas (12), the shaft of the front horizontal roller wheel (1) is a main shaft (13), a driving wheel (14) is connected on the main shaft (13), when a motor drives a reduction gearbox to drive the driving wheel (14) to rotate, the coaxial horizontal roller wheels (1) rotate synchronously, the horizontal roller wheels (1) drive the horizontal annular canvas to roll, and the rolling of the horizontal annular canvas drives the passive horizontal roller wheels (1) behind to rotate;

the horizontal umbrella-shaped wheels (11) on the shaft of the horizontal roller (1) also rotate synchronously, the horizontal umbrella-shaped wheels (11) on the left side and the right side can drive the left vertical umbrella-shaped wheels (21) to rotate synchronously, the left vertical umbrella-shaped wheels (21) drive the left vertical shafts (23) and the right vertical shafts (23) to rotate respectively, the vertical roller (2) coaxial with the vertical shafts (23) also rotate synchronously, the rotation of the left front roller (2) and the right front roller drives the vertical annular canvas (22) to roll, and the vertical annular canvas (22) rolls to drive the left passive vertical roller (2) and the right passive vertical roller (2) to rotate.

2. The racing game machine with a plurality of roll animations according to claim 1, wherein: the three sets of scroll images are driven by one motor or three motors respectively.

3. The racing game machine with a plurality of roll animations according to claim 1, wherein: only one driving wheel (14) is used for driving the three sets of rolling paintings to be linked through the left and right vertical umbrella-shaped wheels (21).

4. The racing game machine with a plurality of roll animations according to claim 1, wherein: the bevel wheel (21) is a bevel friction wheel or bevel gear.

5. The method of using a racing game with a plurality of scrolling movies of claim 1, characterized by: a person sits in the racing game machine 3, controls the operation panel 32 with both hands, and an elastic support 31 is installed on the lower surface of the racing game machine 3. The direction of the human face looking towards the eyes in front is opposite to the moving direction A of the picture on the annular canvas, namely the direction of the simulated advancing is opposite to the moving direction A of the picture on the annular canvas; when a person simulates operation on a racing game machine, after a plurality of rolling motion pictures start to run, the picture printed on the surface of the annular canvas of the rolling motion pictures moves towards the motion direction A, the person on the racing game machine can see the movement of the picture on the annular canvas by using the sight of the accidental swinging head and the residual light of the horizontal visual field of the human eye of 160 plus 175 degrees, the person can feel that the human body also makes corresponding motion, and the person relatively thinks that the picture on the annular canvas is static and the racing game machine of the person moves. When the rolling speed of the plurality of rolling animation is adjusted, people can simultaneously feel that the moving speed of the corresponding racing game machine is changed.

Technical Field

The invention relates to a racing game machine, in particular to a racing game machine which comprises the following components: "race car game machine with multiple rolling animation". The invention is the combination of a plurality of rolling animations and the racing game machine, so that the racing game machine can better experience the speed sense of the racing game machine during the simulation operation.

Background

When swimming in a river, if a passenger wheel is turned in the opposite direction, eyes look at a boat which is opened from the side, the boat is felt to be relatively static, and the swimming speed of people is good and fast. The application uses the principle to take a moving object as a static reference body. For example, in a simulated sport, there is usually a screen on the front, and the background in the screen moves rapidly toward the left and right of the person, so that the person feels that he is also moving relatively. The treadmill is also used in such a way that a display screen is installed in front of the treadmill, and when the animation in the screen is turned on, the person feels the moving feeling of running, which is the fact that the person is running in place. However, the effect of the mode of increasing the dynamic sense is not very good, the background in the screen moves towards the left and right sides of the person quickly, the effect of no background moving towards the back of the person is good, and the screen is usually very small and does not have a large scroll size. In addition, some exercise modes or exercise devices are not suitable for this mode. The purpose of the invention is: the human body can better experience the speed sense among the plurality of linked rolling animations, the plurality of linked rolling animations move in the same direction, and the human body can better experience the speed change sense when the human body is placed in the linked rolling animations. Chinese patent application No.: 201721072057.8, the high simulation racing car game machine comprises a fixed platform, a movable platform above the fixed platform, and a control device and a seat device arranged on the movable platform, wherein the fixed platform and the movable platform are connected through a three-point swing structure, and the three-point swing structure comprises a fixed pivot and two movable pivots which form an isosceles triangle arrangement. The device has an accelerating back-pushing driving device and a blowing device, and can accelerate the back-pushing effect and the blowing effect in the process of high-simulation racing. Although the patent application can simulate the experience of a racing game machine, the sense of speed of eyes of an experiencer is poor, and the invention aims to enhance the experience of the sense of speed of the racing game machine and improve the pleasure of simulation operation of the racing game machine.

Disclosure of Invention

In order to further improve the racing game machine, the invention provides the racing game machine with a plurality of rolling animations, so that the racing game machine can better experience the sense of speed in the simulation operation.

The racing car game machine with a plurality of rolling animations is combined with three sets of rolling animations, a set of horizontal rolling animations is arranged on the racing car game machine, a set of vertical rolling animations is respectively arranged on the left and the right, and the motion directions of the ring canvas of the three sets of rolling animations are in the same direction, in the same speed or in the same direction and in different speeds. The racing car game machine is arranged in the middle of a structure consisting of three scroll paintings; or at least the left side and the right side of the device are respectively provided with a set of vertical scroll animation, and a set of horizontal scroll animation is omitted;

the structure of the multiple scroll animations is as follows: the front and the back of the horizontal annular canvas are respectively sleeved with a horizontal roller, the shaft of the front horizontal roller is a main shaft, the main shaft is connected with a driving wheel, when the motor drives the reduction gearbox to drive the driving wheel to rotate, the coaxial horizontal rollers rotate along with the synchronous rotation, the horizontal rollers drive the horizontal annular canvas to roll, and the rolling of the horizontal annular canvas drives the passive horizontal rollers to rotate. On the other hand, the horizontal umbrella-shaped wheels on the shaft of the horizontal roller also rotate synchronously, the horizontal umbrella-shaped wheels on the left side and the right side can drive the left vertical umbrella-shaped wheels to rotate synchronously, the left vertical umbrella-shaped wheels and the right vertical umbrella-shaped wheels respectively drive the left vertical shaft and the right vertical shaft to rotate, the vertical roller coaxial with the vertical shafts also rotates synchronously, the rotation of the left front roller and the right front roller drives the vertical annular canvas to roll, and the vertical annular canvas rolls to drive the passive vertical roller on the left back and the right back to rotate. The multiple same-direction rolling animations which can realize the speed change feeling are composed of three sets of rolling pictures, wherein one set of rolling animation is arranged on the three sets of rolling pictures, and the left set of rolling animation and the right set of rolling animation are respectively arranged on the left side and the right side. In addition, only one driving wheel is used for driving three sets of rolling pictures to be linked. The surface of the ring canvas is printed with pictures, for example, sky and clouds, or airplanes are printed on the surface of the horizontal ring canvas, trees, or ships, or houses, or cars are printed on the surface of the vertical ring canvas, and so on. The bevel wheel may be a bevel friction wheel or a bevel gear. The motion directions of the annular canvas of the three sets of rolling animations are same-direction rolling, same-speed rolling or same-direction rolling with different speeds, the three sets of rolling animations can be driven by one motor or respectively driven by three motors, and when the three motors are respectively driven, umbrella-shaped wheels are not needed. The rolling cartoon is provided with a speed regulating device.

The working method of the racing car game machine with the plurality of rolling animations comprises the following steps: a person sits in the racing game machine, the two hands control the operating panel, and an elastic support is arranged below the racing game machine. The direction of the human face looking towards the eyes in front is opposite to the moving direction of the picture on the annular canvas, namely the direction of the simulated advancing is opposite to the moving direction of the picture on the annular canvas; when a person simulates operation on the racing game machine, after a plurality of rolling motion pictures start to run, the picture printed on the surface of the annular canvas of the rolling motion pictures moves towards the motion direction, the person on the racing game machine can see the movement of the picture on the annular canvas by using the sight of the accidental swinging head and the residual light of the horizontal visual field of the human eye of 160 and 175 degrees, the person can feel that the human body also makes corresponding motion, and the person relatively thinks that the picture on the annular canvas is static and the racing game machine of the person moves. When the rolling speed of the plurality of rolling animation is adjusted, people can simultaneously feel that the moving speed of the corresponding racing game machine is changed.

The method has the advantages that the plurality of scroll animations are in a mode that the background on the scroll animation moves towards the back of the person, and compared with a method that the background in the screen moves towards the left side and the right side of the person rapidly, the scroll animation is simple in structure, large in picture width, low in cost, strong in speed sense and good in effect. The racing car game machine with the plurality of rolling animations can enable people to feel the speed of the simulated driving, can improve the entertainment and interest of the simulated driving, and enhances the effect of the speed.

Drawings

In the figure, 1 is a horizontal roller, 11 is a horizontal umbrella-shaped wheel, 12 is a horizontal annular canvas, 13 is a main shaft, 14 is a driving wheel, 2 is a vertical roller, 21 is a vertical umbrella-shaped wheel, 22 is a vertical annular canvas, 23 is a vertical shaft, 24 is a motion direction A, 3 is a racing game machine, 31 is an elastic support, 32 is an operation panel.

FIG. 1 is a schematic diagram of a scrolling animation. (the vertical ring canvas on the left is omitted).

FIG. 2 is a schematic diagram of a racing game with multiple roll animations.

Detailed Description

In fig. 2, a racing game machine with a plurality of rolling animations is combined with three sets of rolling animations, a set of horizontal rolling animations and a set of vertical rolling animations are respectively arranged on the left and the right of the racing game machine 3, and the motion directions of the ring-shaped canvas of the three sets of rolling animations are rolling in the same direction, at the same speed or in the same direction and at different speeds. The racing car game machine 3 is arranged in the middle of a structure formed by three rolling cartoons; or at least the left side and the right side are respectively provided with a set of vertical scroll animation, and the upper side is provided with a set of horizontal scroll animation to be omitted.

Fig. 1 is a schematic diagram of a plurality of scroll animations, the structure of which is: the front and the back of the horizontal annular canvas 12 are respectively sleeved with a horizontal roller 1, the shaft of the front horizontal roller 1 is a main shaft 13, the main shaft 13 is connected with a driving wheel 14, when the motor drives the reduction gearbox to drive the driving wheel 14 to rotate, the coaxial horizontal rollers 1 rotate synchronously, the horizontal rollers 1 drive the horizontal annular canvas to roll, and the horizontal rollers 1 driven behind are driven to rotate by the rolling of the horizontal annular canvas. On the other hand, the horizontal umbrella-shaped wheels 11 on the shaft of the horizontal roller 1 also rotate synchronously, the horizontal umbrella-shaped wheels 11 on the left and right sides drive the left and right vertical umbrella-shaped wheels 21 to rotate synchronously, the left and right vertical umbrella-shaped wheels 21 drive the left and right vertical shafts 23 to rotate respectively, the vertical rollers 2 coaxial with the vertical shafts 23 also rotate synchronously, the rotation of the left and right front roller 2 drives the vertical annular canvas 22 to roll, and the vertical annular canvas 22 rolls to drive the passive vertical rollers 2 on the left and right back to rotate. The multiple same-direction rolling animations which can realize the speed change feeling are composed of three sets of rolling pictures, wherein one set of rolling animation is arranged on the three sets of rolling pictures, and the left set of rolling animation and the right set of rolling animation are respectively arranged on the left side and the right side. In addition, only one driving wheel is used for driving three sets of rolling pictures to be linked. The surface of the ring canvas is printed with pictures, for example, sky and clouds, or airplanes on the surface of the horizontal ring canvas 12, trees, or boats, or houses, or cars, etc. on the surface of the vertical ring canvas 22. The bevel wheel 21 may be a bevel friction wheel or a bevel gear. The motion directions of the annular canvas of the three sets of rolling animations are same-direction rolling, same-speed rolling or same-direction rolling with different speeds, the three sets of rolling animations can be driven by one motor or respectively driven by three motors, and when the three motors are respectively driven, umbrella-shaped wheels are not needed. The rolling cartoon is provided with a speed regulating device.

Referring to fig. 2, the racing game machine with a plurality of roll animations operates as follows: a person sits in the racing game machine 3, controls the operation panel 32 with both hands, and an elastic support 31 is installed on the lower surface of the racing game machine 3. The direction of the human face looking towards the eyes in front is opposite to the moving direction A of the picture on the annular canvas, namely the direction of the simulated advancing is opposite to the moving direction A of the picture on the annular canvas; when a person simulates operation on a racing game machine, after a plurality of rolling motion pictures start to run, the picture printed on the surface of the annular canvas of the rolling motion pictures moves towards the motion direction A, the person on the racing game machine can see the movement of the picture on the annular canvas by using the sight of the accidental swinging head and the residual light of the horizontal visual field of the human eye of 160 plus 175 degrees, the person can feel that the human body also makes corresponding motion, and the person relatively thinks that the picture on the annular canvas is static and the racing game machine of the person moves. When the rolling speed of the plurality of rolling animation is adjusted, people can simultaneously feel that the moving speed of the corresponding racing game machine is changed.

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