Interaction method, device and equipment for virtual stall in game and storage medium

文档序号:493337 发布日期:2022-01-07 浏览:39次 中文

阅读说明:本技术 游戏中的虚拟摊位的交互方法、装置、设备及存储介质 (Interaction method, device and equipment for virtual stall in game and storage medium ) 是由 樊晓晴 于 2021-11-18 设计创作,主要内容包括:本申请提供一种游戏中的虚拟摊位的交互方法、装置、设备及存储介质,涉及游戏技术领域。该方法包括:根据受控虚拟角色的虚拟背包中的待交换虚拟物品,从所述游戏场景中收购所述待交换虚拟物品的虚拟摊位中,确定出价满足预设条件的虚拟摊位为目标虚拟摊位,其中,所述受控虚拟角色通过所述终端设备实现所述游戏内的控制;在所述游戏场景中所述目标虚拟摊位对应位置处,显示所述待交换虚拟物品的交换信息;所述交换信息包括:所述待交换虚拟物品的信息和所述待交换虚拟物品的信息对应的出价信息。相对于现有技术,避免了玩家交换虚拟物品效率低的问题。(The application provides an interaction method, device, equipment and storage medium for a virtual booth in a game, and relates to the technical field of games. The method comprises the following steps: according to virtual articles to be exchanged in a virtual backpack of a controlled virtual character, determining a virtual booth with a bid meeting a preset condition as a target virtual booth from virtual booths for purchasing the virtual articles to be exchanged in the game scene, wherein the controlled virtual character realizes control in the game through the terminal equipment; displaying exchange information of the virtual goods to be exchanged at a position corresponding to the target virtual booth in the game scene; the exchange information includes: the information of the virtual article to be exchanged and the bid information corresponding to the information of the virtual article to be exchanged. Compared with the prior art, the problem of low efficiency of exchanging virtual articles by players is avoided.)

1. An interactive method for a virtual booth in a game, characterized by providing a graphical user interface through a terminal device, said graphical user interface displaying at least: a portion of a game scene and at least one virtual booth; the method comprises the following steps:

according to virtual articles to be exchanged in a virtual backpack of a controlled virtual character, determining a virtual booth with a bid meeting a preset condition as a target virtual booth from virtual booths for purchasing the virtual articles to be exchanged in the game scene, wherein the controlled virtual character realizes control in the game through the terminal equipment;

displaying exchange information of the virtual goods to be exchanged at a position corresponding to the target virtual booth in the game scene; the exchange information includes: the information of the virtual article to be exchanged and the bid information corresponding to the information of the virtual article to be exchanged.

2. The method according to claim 1, wherein determining a virtual booth with a bid satisfying a preset condition among virtual booths purchasing the virtual article to be exchanged from the game scene according to the virtual article to be exchanged in the virtual backpack of the controlled virtual character as a target virtual booth comprises:

and responding to an opening instruction of the virtual article exchange mode, according to the virtual articles to be exchanged in the virtual backpack of the controlled virtual character, purchasing the virtual articles to be exchanged from the game scene, and determining the virtual booth with the bid meeting the preset condition as the target virtual booth.

3. The method according to claim 2, wherein, from among virtual booths purchasing the virtual article to be exchanged from the game scene according to the virtual article to be exchanged in the virtual backpack of the controlled virtual character, the method further comprises, before determining a virtual booth with a bid satisfying a preset condition as a target virtual booth:

confirming to open the virtual commodity exchange mode in response to a confirmation operation for the virtual commodity exchange mode input through the graphical user interface.

4. The method of claim 3, wherein the confirming opening the virtual commodity exchange mode in response to a confirmation operation for the virtual commodity exchange mode entered through the graphical user interface comprises:

judging whether a preset virtual article exchange condition is met or not according to the information of the controlled virtual character and the information of the virtual booth in the game scene;

if yes, displaying confirmation information of the virtual commodity exchange mode on the graphical user interface;

confirming to open the virtual commodity exchange mode in response to a confirmation operation of the confirmation information for the virtual commodity exchange mode.

5. The method of claim 4, wherein the determining whether the predetermined virtual goods exchange condition is satisfied according to the information of the controlled virtual character and the information of the virtual booth in the game scene comprises:

judging whether a virtual booth exists in a preset range around the controlled virtual character or not according to the position of the controlled virtual character;

if yes, judging whether the virtual articles to be exchanged have the virtual articles purchased by the virtual booths within the preset range;

and if so, determining that the commodity exchange condition is met.

6. The method of claim 5, wherein after determining whether there is a virtual booth within a preset range around the controlled virtual character according to the position of the controlled virtual character, the method further comprises:

and if not, controlling the controlled virtual character to move to a preset range of the virtual booth closest to the controlled virtual character.

7. The method of claim 5, wherein the determining whether the predetermined condition for exchanging the goods is satisfied according to the information of the controlled virtual character and the information of the virtual booth in the game scene further comprises:

if the virtual booth does not exist in the preset range around the controlled virtual character, or the virtual booth exists in the preset range around the controlled virtual character, but the virtual article to be exchanged does not have the virtual article purchased by the virtual booth in the preset range, determining that the article exchange condition is not met.

8. The method of claim 2, further comprising:

canceling the display of the exchange information of the virtual item to be exchanged in response to a closing operation for the virtual item exchange mode.

9. The method according to any one of claims 1-8, wherein said displaying the exchange information of the virtual article to be exchanged at the position corresponding to the target virtual booth in the game scene comprises:

displaying exchange information of the virtual goods to be exchanged and the target virtual booth in a first display mode at a position corresponding to the target virtual booth in the game scene;

and displaying other booths in the game scene in a second display mode, wherein the first display mode and the second display mode are two different display modes.

10. The method according to any one of claims 1-8, wherein after displaying the exchange information of the virtual article to be exchanged at the position corresponding to the target virtual booth in the game scene, the method further comprises:

responding to a confirmation instruction aiming at a selling control, and determining the exchange information of the virtual article to be exchanged in a target virtual stall corresponding to the selling control;

and selling the virtual article to be exchanged according to the bidding information in the exchange information.

11. The method according to any one of claims 1 to 8, wherein before determining a virtual booth with a bid satisfying a preset condition as a target virtual booth among virtual booths purchased from the game scene according to virtual articles to be exchanged in virtual backpacks of the controlled virtual character, the method further comprises:

determining the virtual item to be exchanged in response to a selection operation for a virtual item in the virtual backpack.

12. The method as claimed in claim 1, wherein said displaying the exchange information of the virtual goods to be exchanged at the position corresponding to the target virtual booth in the game scene comprises:

hiding the display of all virtual booths in the game scene, and displaying the exchange information of the virtual objects to be exchanged at the positions corresponding to the target virtual booths; alternatively, the first and second electrodes may be,

hiding the display of all other virtual booths except the target virtual booth in the game scene, and displaying the exchange information of the virtual goods to be exchanged at the position corresponding to the target virtual booth.

13. An interactive apparatus for a virtual booth in a game, the apparatus comprising: a determination module and a display module, wherein:

the determining module is used for determining a virtual booth with a bid meeting a preset condition as a target virtual booth from virtual booths for purchasing virtual articles to be exchanged in a game scene according to the virtual articles to be exchanged in a virtual backpack of a controlled virtual character, wherein the controlled virtual character realizes control in the game through terminal equipment;

the display module is used for displaying the exchange information of the virtual goods to be exchanged at the position corresponding to the target virtual stall in the game scene; the exchange information includes: the information of the virtual article to be exchanged and the bid information corresponding to the information of the virtual article to be exchanged.

14. An interactive apparatus for a virtual booth in a game, the apparatus comprising: a processor, a storage medium and a bus, the storage medium storing machine-readable instructions executable by the processor, the processor and the storage medium communicating over the bus when the interactive device of a virtual booth in the game is running, the processor executing the machine-readable instructions to perform the method of any of claims 1-12 above.

15. A storage medium, characterized in that the storage medium has stored thereon a computer program which, when being executed by a processor, performs the method of any of the preceding claims 1-12.

Technical Field

The application relates to the technical field of games, in particular to an interaction method, device, equipment and storage medium for a virtual stall in a game.

Background

A Massively Multiplayer Online Game (MMORPG), which is generally called masive (or masively), refers to a Game in which a large number of players (about 1000 players) can be provided on a server of any Online Game at the same time, and may be called a Massively Multiplayer Online Game.

In the current MMORPG game, players exchange virtual objects acquired in the game with virtual booths to exchange virtual tokens for the virtual objects; in the exchange process, players typically first view and compare the virtual token information for virtual items in a plurality of virtual booths and select one virtual booth for exchange.

However, when the number of virtual booths is too large or too dense, the player needs to turn on the virtual booths point by point to check the information of the virtual tokens exchanged between the virtual booths, which results in inefficient player exchange.

Disclosure of Invention

The present application aims to provide an interaction method, device, equipment and storage medium for a virtual booth in a game, so as to solve the problem of low exchange efficiency of players in the prior art.

In order to achieve the above purpose, the technical solutions adopted in the embodiments of the present application are as follows:

in a first aspect, an embodiment of the present application provides an interaction method for a virtual booth in a game, where a terminal device provides a graphical user interface, where the graphical user interface at least displays: a portion of a game scene and at least one virtual booth; the method comprises the following steps:

according to virtual articles to be exchanged in a virtual backpack of a controlled virtual character, determining a virtual booth with a bid meeting a preset condition as a target virtual booth from virtual booths for purchasing the virtual articles to be exchanged in the game scene, wherein the controlled virtual character realizes control in the game through the terminal equipment;

displaying exchange information of the virtual goods to be exchanged at a position corresponding to the target virtual booth in the game scene; the exchange information includes: the information of the virtual article to be exchanged and the bid information corresponding to the information of the virtual article to be exchanged.

Optionally, determining, according to a virtual article to be exchanged in a virtual backpack of the controlled virtual character, a virtual booth with a bid meeting a preset condition from among virtual booths purchasing the virtual article to be exchanged in the game scene as a target virtual booth, includes:

and responding to an opening instruction of the virtual article exchange mode, according to the virtual articles to be exchanged in the virtual backpack of the controlled virtual character, purchasing the virtual articles to be exchanged from the game scene, and determining the virtual booth with the bid meeting the preset condition as the target virtual booth.

Optionally, before determining, according to a virtual item to be exchanged in a virtual backpack of the controlled virtual character, a virtual booth with a bid meeting a preset condition from among virtual booths purchasing the virtual item to be exchanged in the game scene as a target virtual booth, the method further includes:

confirming to open the virtual commodity exchange mode in response to a confirmation operation for the virtual commodity exchange mode input through the graphical user interface.

Optionally, the confirming the virtual commodity exchange mode to be opened in response to a confirmation operation for the virtual commodity exchange mode input through the graphical user interface includes:

judging whether a preset virtual article exchange condition is met or not according to the information of the controlled virtual character and the information of the virtual booth in the game scene;

if yes, displaying confirmation information of the virtual commodity exchange mode on the graphical user interface;

confirming to open the virtual commodity exchange mode in response to a confirmation operation of the confirmation information for the virtual commodity exchange mode.

Optionally, the determining whether a preset virtual article exchange condition is met according to the information of the controlled virtual character and the information of the virtual booth in the game scene includes:

judging whether a virtual booth exists in a preset range around the controlled virtual character or not according to the position of the controlled virtual character;

if yes, judging whether the virtual articles to be exchanged have the virtual articles purchased by the virtual booths within the preset range;

and if so, determining that the commodity exchange condition is met.

Optionally, after determining whether a virtual booth exists within a preset range around the controlled virtual character according to the position of the controlled virtual character, the method further includes:

and if not, controlling the controlled virtual character to move to a preset range of the virtual booth closest to the controlled virtual character.

Optionally, the determining whether a preset article exchange condition is met according to the information of the controlled virtual character and the information of the virtual booth in the game scene further includes:

if the virtual booth does not exist in the preset range around the controlled virtual character, or the virtual booth exists in the preset range around the controlled virtual character, but the virtual article to be exchanged does not have the virtual article purchased by the virtual booth in the preset range, determining that the article exchange condition is not met.

Optionally, the method further comprises:

canceling the display of the exchange information of the virtual item to be exchanged in response to a closing operation for the virtual item exchange mode.

Optionally, the displaying, at a position corresponding to the target virtual booth in the game scene, exchange information of the virtual item to be exchanged includes:

displaying exchange information of the virtual goods to be exchanged and the target virtual booth in a first display mode at a position corresponding to the target virtual booth in the game scene;

and displaying other booths in the game scene in a second display mode, wherein the first display mode and the second display mode are two different display modes.

Optionally, after the displaying the exchange information of the virtual article to be exchanged at the position corresponding to the target virtual booth in the game scene, the method further includes:

responding to a confirmation instruction aiming at a selling control, and determining the exchange information of the virtual article to be exchanged in a target virtual stall corresponding to the selling control;

and selling the virtual article to be exchanged according to the bidding information in the exchange information.

Optionally, before the virtual booth with a bid meeting a preset condition is determined as a target virtual booth from the virtual booths purchased from the game scene according to the virtual articles to be exchanged in the virtual backpack of the controlled virtual character, the method further includes:

determining the virtual item to be exchanged in response to a selection operation for a virtual item in the virtual backpack.

Optionally, in the game scene, hiding the display of all virtual booths, and displaying the exchange information of the virtual goods to be exchanged at the position corresponding to the target virtual booths; alternatively, the first and second electrodes may be,

hiding the display of all other virtual booths except the target virtual booth in the game scene, and displaying the exchange information of the virtual goods to be exchanged at the position corresponding to the target virtual booth.

In a second aspect, another embodiment of the present application provides an interactive apparatus for a virtual booth in a game, the apparatus comprising: a determination module and a display module, wherein:

the determining module is used for determining a virtual stall with a bid meeting a preset condition as a target virtual stall from virtual stalls which purchase virtual articles to be exchanged in the game scene according to the virtual articles to be exchanged in the virtual backpack of the controlled virtual character, wherein the controlled virtual character realizes control in the game through the terminal equipment;

the display module is used for displaying the exchange information of the virtual goods to be exchanged at the position corresponding to the target virtual stall in the game scene; the exchange information includes: the information of the virtual article to be exchanged and the bid information corresponding to the information of the virtual article to be exchanged.

Optionally, the determining module is specifically configured to, in response to an opening instruction of the virtual article exchange mode, according to a virtual article to be exchanged in a virtual backpack of the controlled virtual character, purchase a virtual booth of the virtual article to be exchanged from the game scene, and determine the virtual booth with a bid meeting a preset condition as the target virtual booth.

Optionally, the determining module is specifically configured to confirm to open the virtual commodity exchange mode in response to a confirmation operation for the virtual commodity exchange mode input through the graphical user interface.

Optionally, the determining module is specifically configured to determine whether a preset virtual article exchange condition is met according to the information of the controlled virtual character and the information of the virtual booth in the game scene;

the display module is specifically configured to display confirmation information of the virtual commodity exchange mode on the graphical user interface if the virtual commodity exchange mode is satisfied;

the determining module is specifically configured to, in response to a confirmation operation of the confirmation information for the virtual commodity exchange mode, confirm to open the virtual commodity exchange mode.

Optionally, the determining module is specifically configured to determine whether a virtual booth exists within a preset range around the controlled virtual character according to the position of the controlled virtual character; if yes, judging whether the virtual articles to be exchanged have the virtual articles purchased by the virtual booths within the preset range; and if so, determining that the commodity exchange condition is met.

Optionally, the apparatus further comprises: and the control module is used for controlling the controlled virtual role to move to the preset range of the virtual booth closest to the controlled virtual role if the controlled virtual role does not exist in the preset range.

Optionally, the determining module is specifically configured to determine that the item exchange condition is not satisfied if the virtual booth does not exist within a preset range around the controlled virtual character, or the virtual booth exists within the preset range around the controlled virtual character but the virtual item to be exchanged does not exist in the virtual item to be exchanged, which is purchased by the virtual booth within the preset range.

Optionally, the apparatus further comprises: a cancellation module to cancel display of the exchange information of the virtual item to be exchanged in response to a closing operation for the virtual item exchange mode.

Optionally, the display module is specifically configured to display, in the game scene, exchange information of the virtual item to be exchanged and the target virtual booth in a first display manner at a position corresponding to the target virtual booth; and displaying other booths in the game scene in a second display mode, wherein the first display mode and the second display mode are two different display modes.

Optionally, the apparatus further comprises: a vending module, wherein:

the determining module is specifically configured to determine, in response to a confirmation instruction for a selling control, exchange information of the virtual article to be exchanged in a target virtual booth corresponding to the selling control;

and the selling module is used for selling the virtual article to be exchanged according to the bidding information in the exchange information.

Optionally, the display module is specifically configured to hide displays of all virtual booths in the game scene, and display exchange information of the virtual goods to be exchanged at a position corresponding to the target virtual booth; or in the game scene, hiding the display of all the other virtual booths except the target virtual booths, and displaying the exchange information of the virtual goods to be exchanged at the positions corresponding to the target virtual booths.

In a third aspect, another embodiment of the present application provides an interactive device for a virtual booth in a game, comprising: a processor, a storage medium and a bus, the storage medium storing machine-readable instructions executable by the processor, the processor and the storage medium communicating via the bus when the interactive apparatus of a virtual booth in a game is operated, the processor executing the machine-readable instructions to perform the steps of the method according to any one of the first aspect.

In a fourth aspect, another embodiment of the present application provides a storage medium having a computer program stored thereon, where the computer program is executed by a processor to perform the steps of the method according to any one of the above first aspects.

The beneficial effect of this application is: by adopting the interaction method of the virtual booths in the game provided by the application, the virtual booths with the bids meeting the preset conditions can be directly purchased from the virtual booths of the virtual backpack of the controlled virtual character to be the target virtual booths in the game scene, the exchange information of the virtual articles to be exchanged is displayed at the corresponding positions of the target virtual booths, for example, the information with the exchanged virtual articles and the bid information corresponding to the virtual articles to be exchanged are displayed, the display mode does not need a player to sequentially open each virtual booths, whether each virtual booths purchase the virtual articles to be exchanged or not is checked, the bid information of the virtual articles to be exchanged in each virtual booths is compared, the player can directly determine the virtual booths purchasing the virtual articles to be exchanged at the target positions of each target virtual booths in the game scene in a visual local mode by directly checking the exchange information, and the bid information of each target virtual booth, thereby realizing the efficient and intuitive price comparison of the player.

Drawings

In order to more clearly illustrate the technical solutions of the embodiments of the present application, the drawings that are required to be used in the embodiments will be briefly described below, it should be understood that the following drawings only illustrate some embodiments of the present application and therefore should not be considered as limiting the scope, and for those skilled in the art, other related drawings can be obtained from the drawings without inventive effort.

Fig. 1 is a schematic flow chart illustrating an interaction method for a virtual booth in a game according to an embodiment of the present application;

FIG. 2 is a schematic interface diagram of a graphical user interface provided by an embodiment of the present application;

FIG. 3 is a schematic interface diagram of a graphical user interface provided in another embodiment of the present application;

fig. 4 is a schematic flow chart illustrating an interaction method for a virtual booth in a game according to another embodiment of the present application;

fig. 5 is a schematic flow chart illustrating an interaction method for a virtual booth in a game according to another embodiment of the present application;

fig. 6 is a schematic structural diagram of an interactive device of a virtual booth in an interactive game of a virtual booth in a game according to an embodiment of the present application;

fig. 7 is a schematic structural diagram of an interaction device of a virtual booth in a game according to another embodiment of the present application;

fig. 8 is a schematic structural diagram of an interaction device of a virtual booth in a game according to an embodiment of the present application.

Detailed Description

In order to make the objects, technical solutions and advantages of the embodiments of the present application clearer, the technical solutions in the embodiments of the present application will be clearly and completely described below with reference to the drawings in the embodiments of the present application, and it is obvious that the described embodiments are some embodiments of the present application, but not all embodiments.

The components of the embodiments of the present application, generally described and illustrated in the figures herein, can be arranged and designed in a wide variety of different configurations. Thus, the following detailed description of the embodiments of the present application, presented in the accompanying drawings, is not intended to limit the scope of the claimed application, but is merely representative of selected embodiments of the application. All other embodiments, which can be derived by a person skilled in the art from the embodiments of the present application without making any creative effort, shall fall within the protection scope of the present application.

Additionally, the flowcharts used in this application illustrate operations implemented according to some embodiments of the present application. It should be understood that the operations of the flow diagrams may be performed out of order, and steps without logical context may be performed in reverse order or simultaneously. One skilled in the art, under the guidance of this application, may add one or more other operations to, or remove one or more operations from, the flowchart.

The interaction method of the virtual booth in the game provided by the embodiment of the present application is explained below with reference to a plurality of specific application examples.

The interaction method of the virtual booth in the game in one embodiment of the present disclosure can be run on a local terminal device or a server. When the interaction method of the virtual booth in the game runs on the server, the method can be implemented and executed based on a cloud interaction system, wherein the cloud interaction system comprises the server and the client device.

In an optional embodiment, various cloud applications may be run under the cloud interaction system, for example: and (5) cloud games. Taking a cloud game as an example, a cloud game refers to a game mode based on cloud computing. In the running mode of the cloud game, the running main body of the game program and the game picture presenting main body are separated, the storage and the running of the interaction method of the virtual booth in the game are finished on the cloud game server, and the client device is used for receiving and sending data and presenting the game picture, for example, the client device can be a display device with a data transmission function close to a user side, such as a mobile terminal, a television, a computer, a palm computer and the like; but the cloud game server which performs information processing is a cloud. When a game is played, a player operates the client device to send an operation instruction to the cloud game server, the cloud game server runs the game according to the operation instruction, data such as game pictures and the like are encoded and compressed, the data are returned to the client device through a network, and finally the data are decoded through the client device and the game pictures are output.

In an optional implementation manner, taking a game as an example, the local terminal device stores a game program and is used for presenting a game screen. The local terminal device is used for interacting with the player through a graphical user interface, namely, a game program is downloaded and installed and operated through an electronic device conventionally. The manner in which the local terminal device provides the graphical user interface to the player may include a variety of ways, for example, it may be rendered for display on a display screen of the terminal or provided to the player through holographic projection. For example, the local terminal device may include a display screen for presenting a graphical user interface including a game screen and a processor for running the game, generating the graphical user interface, and controlling display of the graphical user interface on the display screen.

In a possible implementation manner, an embodiment of the present invention provides an interaction method for a virtual booth in a game, where a graphical user interface is provided through a terminal device, where the terminal device may be the aforementioned local terminal device, and may also be a client device in the aforementioned cloud interaction system. Fig. 1 is a schematic flow chart of an interaction method for a virtual booth in a game according to an embodiment of the present application, in which a terminal device provides a graphical user interface, and the graphical user interface at least displays: a portion of a game scene and at least one virtual booth; as shown in fig. 1, the method includes:

s101: and according to the virtual articles to be exchanged in the virtual backpack of the controlled virtual character, determining the virtual booth with the bid meeting the preset condition as the target virtual booth from the virtual booths for purchasing the virtual articles to be exchanged in the game scene.

The controlled virtual character realizes control in the game through the terminal device, the player can control the controlled virtual character to move, fight or other behaviors in the game through the terminal device, and the control behavior that the specific controlled virtual character can execute in the game is determined according to the control behavior supported by the game, which is not limited to the above embodiment.

In the embodiment of the present application, all virtual items in the virtual backpack of the controlled virtual character are to-be-exchanged virtual items, that is, all virtual items in the virtual backpack of the controlled virtual character may be automatically identified and determined as to-be-exchanged virtual items.

In other possible embodiments, the virtual items to be exchanged may also be determined in response to a selection operation for the virtual items in the virtual backpack, that is, the player may determine only a part of the virtual items in the virtual backpack as the virtual items to be exchanged by an active selection manner; it should be understood that the above embodiments are only exemplary, and the determination manner of the virtual article to be exchanged may be flexibly adjusted according to the user's needs, and is not limited to the embodiments described above.

S102: and displaying the exchange information of the virtual objects to be exchanged at the corresponding positions of the target virtual booths in the game scene.

The processing mode enables a player to quickly determine and find a target virtual stall in dense virtual stalls, and solves the problems that in the prior art, the virtual stalls are too dense, each virtual stall has a title of the player, but the title of each virtual stall cannot explain too much information, so that the player needs to sequentially check in each virtual stall to find out whether each virtual stall purchases a virtual article to be purchased, and sequentially compares bid information of a plurality of target virtual stalls purchasing the virtual article to be purchased, so that the efficiency of determining the target virtual stall by the player in the price comparison process is greatly improved, and the efficiency of comparing the bid information of purchasing each virtual article by the player is greatly improved on the basis.

Fig. 2 is an interface schematic diagram of a graphical user interface provided in an embodiment of the present application, as shown in fig. 2, the graphical user interface includes a part of a game scene and at least one virtual booth, where in the at least one virtual booth in the game scene, exchange information corresponding to an object to be exchanged is displayed at a position corresponding to a target virtual booth, and the exchange information includes: and the information of the virtual article to be exchanged and the bid information corresponding to the information of the virtual article to be exchanged.

Continuing with fig. 2, the corresponding position of the target booth may be, for example, a position preset above the target booth, and the exchange information corresponding to the virtual article to be exchanged is displayed in the form of a pop-up window; the popup window may include, for example, attribute information of the virtual item to be exchanged and bid information of the virtual item to be exchanged, where the attribute information of the virtual item to be exchanged may include, for example: it should be understood that the exchange information may also be displayed below the target booth, or on other positions of the target booth, and the determination of the specific display position may be flexibly adjusted according to the user's needs, and is not limited to the examples given above.

In some possible embodiments, the preset condition may be, for example, that, among the virtual booths, a virtual booth with the highest bid information is determined as a target virtual booth, that is, at the same time, a virtual booth with the highest bid information for currently purchasing a virtual article to be exchanged in a game scene is determined as a target virtual booth, and only exchange information corresponding to the target virtual booth is displayed; or determining a virtual booth which acquires the number of the virtual articles to be exchanged and meets the preset number condition of the players as a target virtual booth; or determining that the purchasing quantity meets the preset quantity condition of the player, and the virtual booth of which the bidding information meets the preset bidding condition of the player is the target virtual booth; or determining a virtual booth with a bidding condition exceeding the current average bidding condition as a target virtual booth; the virtual booth determined to have the lowest bidding condition may also be the target virtual booth.

The configuration of the preset condition may be preset by the system, or may be self-defined by the player, for example, a self-defined interface of the preset condition may be preset, and the player may configure the preset condition in the interface by himself; it should be understood that the above manners for determining the target virtual booth are all exemplary illustrations, and the specific manners for determining the target virtual booth and the configuration manners of the preset conditions can be flexibly adjusted according to the needs of the user, and are not limited to the above embodiments.

The determining mode is used for identifying whether the virtual booths for purchasing the virtual objects to be exchanged exist in the virtual booths on the basis of all the virtual objects to be exchanged in the virtual backpack of the controlled virtual character, so that the action path that a player actively checks the virtual booths and compares prices is greatly shortened, and the player can rapidly determine the purchasing booths capable of purchasing the virtual objects to be exchanged among the virtual booths.

By adopting the interaction method of the virtual booths in the game provided by the application, the virtual booths with the bids meeting the preset conditions can be directly purchased from the virtual booths of the virtual backpack of the controlled virtual character to be the target virtual booths in the game scene, the exchange information of the virtual articles to be exchanged is displayed at the corresponding positions of the target virtual booths, for example, the information with the exchanged virtual articles and the bid information corresponding to the virtual articles to be exchanged are displayed, the display mode does not need a player to sequentially open each virtual booths, whether each virtual booths purchase the virtual articles to be exchanged or not is checked, the bid information of the virtual articles to be exchanged in each virtual booths is compared, the player can directly determine the virtual booths purchasing the virtual articles to be exchanged at the target positions of each target virtual booths in the game scene in a visual local mode by directly checking the exchange information, and the bid information of each target virtual booth, thereby realizing the efficient and intuitive price comparison of the player.

For example, in an embodiment of the present application, in order to better guarantee the game experience of the player, the display of the exchange information corresponding to the virtual article to be exchanged on the target virtual booth may be turned on only when the player needs the exchange information, for example, the virtual booth with a bid meeting a preset condition may be determined as the target virtual booth from the virtual booths of the virtual backpack of the controlled virtual character according to the virtual article to be exchanged in the virtual backpack of the controlled virtual character in response to the turning on instruction of the virtual article exchange mode, that is, only in the case that the player confirms that the virtual article exchange mode is turned on, the target virtual booth may be determined in the game scene, and the exchange information corresponding to the virtual article to be exchanged may be displayed.

The confirmation operation may be, for example, a confirmation of opening the virtual commodity exchange mode in response to a confirmation operation for the virtual commodity exchange mode input through the graphical user interface.

For example, a switch confirmation control of an article interaction mode can be preset on a graphical user interface, the virtual article exchange mode is confirmed to be opened in response to the opening operation of the switch confirmation control, and the virtual article exchange mode is confirmed to be closed in response to the closing operation of the switch confirmation control; or the virtual article exchange mode can be opened in response to the opening shortcut or the opening shortcut operation started for the virtual article exchange mode, wherein the shortcut or the opening shortcut operation is preset for opening the virtual article exchange mode in the game.

In some possible embodiments, when the exchange information of the virtual goods to be exchanged is displayed at the corresponding position of the target virtual booth, for example, the display of all the target virtual booths can be hidden in a game scene, and only the exchange information of the virtual goods to be exchanged is displayed; or hide the display of all virtual booths except the target virtual booth; or hide some of the displays of other virtual booths.

For example, in the game scene, the displays of all the virtual booths are hidden, the exchange information of the virtual objects to be exchanged is displayed at the corresponding positions of the target virtual booths, and the exchange information of the virtual objects to be exchanged is only displayed in the game scene, so that the player can conveniently and intuitively check the exchange information of the virtual objects to be exchanged, and the problems that the virtual booths are too many and overlap with each other, the exchange information of the virtual objects to be exchanged is blocked, and the player cannot visually check the exchange information are solved.

Or, in the game scene, the display of all the other virtual booths except the target virtual booths may be hidden, and the exchange information of the virtual goods to be exchanged is displayed at the positions corresponding to the target virtual booths, that is, the display of all the other virtual booths in the game scene is hidden; therefore, a player can conveniently and quickly determine the target virtual booths and the exchange information corresponding to the target virtual booths in a game scene, so that the player can eliminate the influence of other virtual booths and visually check the target booths and the exchange information corresponding to the target booths in the game scene.

Or in the game scene, hiding the display of other virtual booths except the target virtual booths within a preset range around the target virtual booths, and displaying the exchange information of the virtual articles to be exchanged at the corresponding positions of the target virtual booths, namely hiding only the display of all other virtual booths within the preset range around the target virtual booths, and not hiding other virtual booths outside the preset range around the target virtual booths; it should be understood that the above embodiments are only exemplary, and the display modes of the specific target virtual booth and the exchanged information, as well as the display modes of other virtual booths, can be flexibly adjusted according to the needs of the user, and are not limited to the above embodiments.

Fig. 3 is an interface schematic view of a graphical user interface according to another embodiment of the present application, as shown in fig. 3, for example, when a booth is detected near a controlled virtual character, a pop-up operation of a confirmation popup window may be triggered, a confirmation popup window in an article interaction mode may be popped up on the graphical user interface, a prompt message may be displayed on the confirmation popup window to prompt a user whether to enter an exchange mode, and a confirmation control and a cancellation control may be displayed, where the prompt message may be, for example, "whether a virtual booth is detected near, and whether to enter an exchange mode"; and then determining to start the virtual commodity exchange mode in response to the triggering operation of the player on the confirmation control, and determining not to start the virtual commodity exchange mode in response to the triggering operation of the cancellation control.

Correspondingly, in the starting process of the virtual article exchange mode, the display of the exchange information of the virtual articles to be exchanged can be cancelled in response to the closing operation aiming at the virtual article exchange mode.

The closing mode of the closing operation corresponds to the opening mode, and may also be a closing operation triggered by confirming the control through a switch, or a closing shortcut key, or a closing shortcut, where a specific mode of triggering the closing operation may be flexibly adjusted according to a user's need, and is not limited to the above embodiments.

In the embodiment of the application, after the virtual article exchange mode is determined to be started, whether the preset virtual article exchange condition is met or not can be further judged according to the information of the controlled virtual character and the information of the virtual booth in the game scene; if yes, displaying confirmation information of the virtual commodity exchange mode on a graphical user interface; and confirming to open the virtual commodity exchange mode in response to the confirmation operation of the confirmation information of the virtual commodity exchange mode.

In some possible embodiments, the determination of the exchange condition may be, for example, determining whether a virtual booth exists within a preset range around the controlled virtual character according to the position of the controlled virtual character; if yes, judging whether the virtual articles to be exchanged have the virtual articles purchased by the virtual booths within the preset range; and if so, determining that the commodity exchange condition is met.

In an embodiment of the present application, the preset range may be, for example, 40 pixels, that is, when the distance from the controlled virtual character to any virtual booth in the game scene is less than or equal to 40 pixels, it is determined that a virtual booth exists in the preset range around the controlled virtual character, at this time, a confirmation pop-up window may pop up, and whether the player needs to enter the virtual article exchange mode may be confirmed.

In the first embodiment, if the virtual booth does not exist in the preset range around the controlled virtual character, the controlled virtual character can be controlled to move to the preset range of the virtual booth closest to the controlled virtual character; therefore, whether the virtual articles purchased by the virtual booths in the preset range exist in the virtual articles to be exchanged or not is continuously judged according to the position of the moved controlled virtual character, and if yes, the article exchange condition is determined to be met.

In the second embodiment, if the virtual booth does not exist within the preset range around the controlled virtual character, or the virtual booth exists within the preset range around the controlled virtual character, but the virtual article purchased by the virtual booth that does not exist within the preset range is not exchanged among the virtual articles to be exchanged, it is determined that the article exchange condition is not satisfied.

Optionally, on the basis of the above embodiments, the present application embodiment may further provide an interaction method for a virtual booth in a game, and an implementation process of the interaction of the virtual booth in the game in the above method is described as follows with reference to the accompanying drawings. Fig. 4 is a flowchart illustrating an interaction method for a virtual booth in a game according to another embodiment of the present application, and as shown in fig. 4, S102 may include:

s103: and displaying the exchange information of the virtual objects to be exchanged and the target virtual booth in a first display mode at the position corresponding to the target virtual booth in the game scene.

S104: and displaying other booths in the game scene in a second display mode.

In some possible embodiments, the second display mode may be, for example, the same display mode as the virtual booth in the off mode of the virtual article exchange mode; the first display mode may be, for example, a highlight display mode, a display color different from the second display mode, or a display background color different from the second display mode; the specific first display mode and the second display mode can be flexibly adjusted according to the needs of the user, and the first display mode and the second display mode are only two different display modes without being limited to the display modes provided by the above embodiments.

The different display modes can enable a player to visually determine the target virtual stall from the plurality of virtual stalls and visually determine the exchange information of the virtual objects to be exchanged, so that the display modes are more visual and clear, the subsequent exchange operation of the player is more convenient and smooth, and the game experience of the player is improved.

Optionally, on the basis of the above embodiments, the present application embodiment may further provide an interaction method for a virtual booth in a game, and an implementation process of the interaction of the virtual booth in the game in the above method is described as follows with reference to the accompanying drawings. Fig. 5 is a schematic flowchart of an interaction method for a virtual booth in a game according to another embodiment of the present application, as shown in fig. 5, after S102, the method may further include:

s105: and responding to the confirmation instruction aiming at the selling control, and determining the exchange information of the virtual article to be exchanged in the target virtual stall corresponding to the selling control.

Continuing to show as fig. 2, for example, at a preset position after each piece of exchange information, a selling control for the exchange information is displayed, and after clicking the selling control, a player triggers an exchange operation corresponding to the exchange information; the preset position may be, for example, an upper position, a lower position, or other preset positions of the exchange information, and the determination manner of the specific preset position may be flexibly adjusted according to the user requirement, which is not limited to the above embodiment.

S106: and selling the virtual articles to be exchanged according to the bid information in the exchange information.

By adopting the interaction method of the virtual booths in the game, the system can automatically identify the virtual articles in the virtual backpack of the controlled virtual character, and in determining the virtual articles to be purchased, the target virtual booths can be identified in a plurality of virtual booths in the game scene on the basis of the virtual articles to be purchased of the controlled virtual character, so that a player can quickly find the target virtual booths which can purchase the virtual articles to be purchased of the player in the plurality of virtual booths, the action path of the player for searching the target virtual booths and the price ratio is greatly shortened, the game experience of the player is improved, and the purchasing efficiency is improved.

The following explains the interaction device for a virtual booth in a game provided by the present application with reference to the drawings, where the interaction device for a virtual booth in a game can execute the interaction method for a virtual booth in any one of the games shown in fig. 1 to 5, and specific implementation and beneficial effects of the interaction method refer to the above description, which is not repeated herein.

Fig. 6 is a schematic structural diagram of an interaction device for a virtual booth in a game according to an embodiment of the present application, as shown in fig. 6, the device includes: a determination module 201 and a display module 202, wherein:

a determining module 201, configured to determine, according to a virtual article to be exchanged in a virtual backpack of a controlled virtual character, a virtual booth with a bid meeting a preset condition as a target virtual booth from virtual booths that purchase the virtual article to be exchanged in a game scene, where the controlled virtual character realizes control in a game through a terminal device;

the display module 202 is configured to display exchange information of virtual articles to be exchanged at a position corresponding to the target virtual booth in the game scene; the exchange information includes: and the information of the virtual article to be exchanged and the bid information corresponding to the information of the virtual article to be exchanged.

Optionally, the determining module 201 is specifically configured to, in response to an opening instruction of the virtual article exchange mode, according to the virtual article to be exchanged in the virtual backpack of the controlled virtual character, obtain the virtual booth with the bid meeting the preset condition from the virtual booths of the virtual article to be exchanged in the game scene, and determine that the virtual booth with the bid meeting the preset condition is the target virtual booth.

Optionally, the determining module 201 is specifically configured to, in response to a confirmation operation for the virtual commodity exchange mode input through the graphical user interface, confirm to start the virtual commodity exchange mode.

Optionally, the determining module 201 is specifically configured to determine whether a preset virtual article exchange condition is met according to the information of the controlled virtual character and the information of the virtual booth in the game scene;

a display module 202, configured to display confirmation information of the virtual good exchange mode on a graphical user interface if the virtual good exchange mode is satisfied;

the determining module 201 is specifically configured to, in response to a confirmation operation of the confirmation information for the virtual commodity exchange mode, confirm to open the virtual commodity exchange mode.

Optionally, the determining module 201 is specifically configured to determine whether a virtual booth exists within a preset range around the controlled virtual character according to the position of the controlled virtual character; if yes, judging whether the virtual articles to be exchanged have the virtual articles purchased by the virtual booths within the preset range; and if so, determining that the commodity exchange condition is met.

Optionally, on the basis of the above embodiments, the present application embodiment may further provide an interactive device for a virtual booth in a game, and an implementation process of the device shown in fig. 6 is described as follows with reference to the accompanying drawings. Fig. 7 is a schematic structural diagram of an interaction device for a virtual booth in a game according to another embodiment of the present application, as shown in fig. 7, the device further includes: and the control module 203 is used for controlling the controlled virtual character to move to the preset range of the virtual booth closest to the controlled virtual character if the controlled virtual character does not exist in the preset range.

Optionally, the determining module 201 is specifically configured to determine that the item exchange condition is not satisfied if the virtual booth does not exist within the preset range around the controlled virtual character, or the virtual booth exists within the preset range around the controlled virtual character but the virtual item purchased by the virtual booth does not exist within the preset range in the virtual item to be exchanged.

As shown in fig. 7, the apparatus further includes: a cancellation module 204 to cancel the display of the highest virtual currency information and the target virtual booth in response to a shutdown operation for the virtual item exchange mode.

Optionally, the display module 202 is specifically configured to display, in a game scene, exchange information of a virtual article to be exchanged and a target virtual booth in a first display manner at a position corresponding to the target virtual booth; and displaying other booths in the game scene in a second display mode, wherein the first display mode and the second display mode are two different display modes.

As shown in fig. 7, the apparatus further includes: a sell module 205, wherein:

the determining module 201 is specifically configured to determine, in response to the confirmation instruction for the selling control, exchange information of the virtual article to be exchanged in the target virtual booth corresponding to the selling control;

and the selling module 205 is used for selling the virtual articles to be exchanged according to the bidding information in the exchange information.

Optionally, the display module 202 is specifically configured to hide displays of all virtual booths in a game scene, and display exchange information of virtual articles to be exchanged at a position corresponding to a target virtual booth; or in the game scene, the display of all the other virtual booths except the target virtual booth is hidden, and the exchange information of the virtual objects to be exchanged is displayed at the corresponding position of the target virtual booth.

The above-mentioned apparatus is used for executing the method provided by the foregoing embodiment, and the implementation principle and technical effect are similar, which are not described herein again.

These above modules may be one or more integrated circuits configured to implement the above methods, such as: one or more Application Specific Integrated Circuits (ASICs), or one or more microprocessors, or one or more Field Programmable Gate Arrays (FPGAs), etc. For another example, when one of the above modules is implemented in the form of a Processing element scheduler code, the Processing element may be a general-purpose processor, such as a Central Processing Unit (CPU) or other processor capable of calling program code. For another example, these modules may be integrated together and implemented in the form of a system-on-a-chip (SOC).

Fig. 8 is a schematic structural diagram of an interactive device of a virtual booth in a game according to an embodiment of the present application, where the interactive device of the virtual booth in the game may be integrated with a terminal device or a chip of the terminal device.

As shown in fig. 8, the interactive apparatus of the virtual booth in the game includes: a processor 501, a storage medium 502, and a bus 503.

The processor 501 is used for storing a program, and the processor 501 calls the program stored in the storage medium 502 to execute the method embodiment corresponding to fig. 1-4. The specific implementation and technical effects are similar, and are not described herein again.

Optionally, the present application also provides a program product, such as a storage medium, on which a computer program is stored, including a program, which, when executed by a processor, performs embodiments corresponding to the above-described method.

In the several embodiments provided in the present application, it should be understood that the disclosed apparatus and method may be implemented in other manners. For example, the above-described apparatus embodiments are merely illustrative, and for example, a division of a unit is merely a logical division, and an actual implementation may have another division, for example, a plurality of units or components may be combined or integrated into another system, or some features may be omitted, or not executed. In addition, the shown or discussed mutual coupling or direct coupling or communication connection may be an indirect coupling or communication connection through some interfaces, devices or units, and may be in an electrical, mechanical or other form.

The units described as separate parts may or may not be physically separate, and parts displayed as units may or may not be physical units, may be located in one place, or may be distributed on a plurality of network units. Some or all of the units can be selected according to actual needs to achieve the purpose of the solution of the embodiment.

In addition, functional units in the embodiments of the present application may be integrated into one processing unit, or each unit may exist alone physically, or two or more units are integrated into one unit. The integrated unit can be realized in a form of hardware, or in a form of hardware plus a software functional unit.

The integrated unit implemented in the form of a software functional unit may be stored in a computer readable storage medium. The software functional unit is stored in a storage medium and includes several instructions for enabling a computer device (which may be a personal computer, a server, or a network device) or a processor (processor) to perform some steps of the methods according to the embodiments of the present application. And the aforementioned storage medium includes: a U disk, a removable hard disk, a Read-Only Memory (ROM), a Random Access Memory (RAM), a magnetic disk or an optical disk, and other various media capable of storing program codes.

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