Game display method, game display device, electronic equipment and storage medium

文档序号:57138 发布日期:2021-10-01 浏览:15次 中文

阅读说明:本技术 游戏显示方法、装置、电子设备及存储介质 (Game display method, game display device, electronic equipment and storage medium ) 是由 雷月雯 王梓敬 于 2021-06-25 设计创作,主要内容包括:本申请提供一种游戏显示方法、装置、电子设备及存储介质,涉及游戏技术领域。该方法包括:显示第一虚拟对象对应的游戏界面;响应于预设的游戏事件,获取第二虚拟对象在游戏场景中的线索信息,并更新至少一第二虚拟对象的当前嫌疑值,其中,线索信息为响应第二虚拟对象针对游戏场景中的目标对象执行第一目标交互操作进行生成的信息;获取当前嫌疑值满足目标阈值范围的第二虚拟对象在游戏场景中的方位信息;在游戏界面中的游戏场景地图上显示与方位信息对应的标记。本申请提供的游戏显示方法,为守卫方玩家提供了从地图中查看进攻方玩家位置的途径,有利于提高守卫方玩家的游戏体验,也有利于提高游戏的对抗性和玩家的游戏参与度。(The application provides a game display method and device, electronic equipment and a storage medium, and relates to the technical field of games. The method comprises the following steps: displaying a game interface corresponding to the first virtual object; responding to a preset game event, obtaining clue information of a second virtual object in a game scene, and updating a current suspicion value of at least one second virtual object, wherein the clue information is generated by responding to the second virtual object to execute first target interactive operation on a target object in the game scene; acquiring azimuth information of a second virtual object of which the current suspicion value meets a target threshold range in a game scene; and displaying a mark corresponding to the azimuth information on a game scene map in the game interface. The game display method provided by the application provides a way for the defender player to look up the position of the attacking player from the map, is favorable for improving the game experience of the defender player, and is also favorable for improving the game antagonism and the game participation of the player.)

1. A game display method, wherein the game comprises a game scene, and a first virtual object with a first identity and at least a second virtual object with a second identity, which are located in the game scene, the first virtual object and the second virtual object being in the same pair, the second identity being an identity opposite to the first identity, the method comprising:

displaying a game interface corresponding to the first virtual object;

responding to a preset game event, obtaining clue information of the second virtual object in the game scene, and updating a current suspicion value of the at least one second virtual object, wherein the clue information is information generated by responding to the second virtual object to execute a first target interactive operation on a target object in the game scene, and the target object is at least one of the following objects: the second virtual object, non-player character, and virtual item in the game scene;

acquiring azimuth information of the second virtual object in a game scene, wherein the current suspicion value meets a target threshold range;

and displaying a mark corresponding to the azimuth information on a game scene map in the game interface.

2. The method of claim 1, wherein before the step of obtaining the orientation information of the second virtual object in the game scene, the current suspicion value of which satisfies the target threshold range, the method further comprises: determining a target threshold range that the current suspect value satisfies;

the step of displaying the mark corresponding to the direction information on the game scene map in the game interface comprises the following steps:

and displaying a mark corresponding to the azimuth information on a game scene map in the game interface in a display mode corresponding to the target threshold range.

3. The method of claim 2, wherein the target threshold range comprises at least two sub-target threshold ranges, the method comprising: determining a current sub-target threshold range in which the current suspicion value is located;

the step of displaying the mark corresponding to the orientation information on the game scene map in the game interface in a display mode corresponding to the target threshold range comprises the following steps: and displaying a mark corresponding to the azimuth information on a game scene map in the game interface in a display mode corresponding to the current sub-target threshold range.

4. The method of claim 3, wherein if the current sub-goal threshold range is the first sub-goal threshold range, the step of displaying the mark corresponding to the orientation information on the game scene map in the game interface in a display manner corresponding to the current sub-goal threshold range comprises:

and displaying a mark corresponding to the azimuth information on a game scene map in the game interface in a thermodynamic diagram display mode.

5. The method of claim 4, wherein displaying indicia corresponding to the orientation information in a thermodynamic diagram display on a game scene map in the game interface comprises:

determining an area corresponding to the azimuth information on the game scene map, wherein the area corresponding to the azimuth information is one of a plurality of areas divided in advance on the game scene map;

and taking the area corresponding to the azimuth information as a hot spot area, and displaying the hot spot area on a game scene map in the game interface in a thermodynamic diagram display mode.

6. The method of claim 5, wherein the lightness of color of the hot spot region is related to the number of the second virtual objects in the hot spot region whose current suspicion value satisfies a first sub-goal threshold range on a game scene map in the game interface.

7. The method of claim 4, wherein if the current sub-goal threshold range is a second sub-goal threshold range, a minimum value of the second sub-goal threshold range is greater than a maximum value of the first sub-goal threshold range, and the step of displaying the mark corresponding to the orientation information on the game scene map in the game interface in a display manner corresponding to the current sub-goal threshold range comprises:

and displaying a mark corresponding to the direction information on a game scene map in the game interface in a display mode of a direction mark.

8. The method of claim 7, wherein displaying a marker corresponding to the orientation information in an orientation-marked display manner on a game scene map in the game interface comprises:

determining a position point corresponding to the azimuth information on the game scene map;

and displaying the position point corresponding to the direction information on a game scene map in the game interface in a direction identification display mode.

9. The method of claim 8, wherein the orientation indicator comprises an arrow pointing in accordance with the orientation of the second virtual object.

10. A game display apparatus, wherein the game comprises a game scene, and a first virtual object having a first identity and at least a second virtual object having a second identity, which are located in the game scene, the first virtual object and the second virtual object being in the same pair, the second identity being an identity opposite to the first identity, the apparatus comprising:

the interface display module is used for displaying a game interface corresponding to the first virtual object;

a suspicion value updating module, configured to, in response to a preset game event, acquire hint information of the second virtual object in the game scene, and update a current suspicion value of the at least one second virtual object, where the hint information is information generated by executing a first target interactive operation on a target object in the game scene in response to the second virtual object, and the target object is at least one of: the second virtual object, non-player character, and virtual item in the game scene;

the orientation information acquisition module is used for acquiring the orientation information of the second virtual object of which the current suspicion value meets the target threshold range in a game scene;

and the mark display module is used for displaying a mark corresponding to the direction information on a game scene map in the game interface.

11. An electronic device, comprising: a processor, a storage medium and a bus, the storage medium storing machine-readable instructions executable by the processor, the processor and the storage medium communicating over the bus when the electronic device is operating, the processor executing the machine-readable instructions to perform the steps of the method of any of claims 1-9.

12. A computer-readable storage medium, characterized in that a computer program is stored on the computer-readable storage medium, which computer program, when being executed by a processor, is adapted to carry out the steps of the method according to any one of the claims 1-9.

Technical Field

The present application relates to the field of game technologies, and in particular, to a game display method and apparatus, an electronic device, and a storage medium.

Background

As one type of game, a sneak-play type game is popular with many players. In a sneak-confrontation type game, a player may generally select a character of an attacker who is responsible for sneaking into a target site, completing a designated mission and evacuating successfully, or a defender who is generally responsible for collecting clues of the attacker and pursuing the attacker.

In most of the existing sneak-confrontation games, in order to facilitate the interaction of players in the same battle in the game, a map is usually set, the attacking player can know the positions of all the attacking players through the map, and the defending player can also know the positions of all the defending players through the map.

Therefore, in the existing sneak-confrontation game, the defender player does not have any way to look up the position of the attacking player from the map, so that the game experience of the defender player is poor.

Disclosure of Invention

An object of the present application is to provide a game display method, device, electronic device and storage medium for overcoming the above-mentioned shortcomings in the prior art, so as to provide a way for a defender to view the position of an attacking player from a map, thereby improving the game experience of the defender.

In order to achieve the above purpose, the technical solutions adopted in the embodiments of the present application are as follows:

in a first aspect, an embodiment of the present application provides a game display method, where a game includes a game scene, and a first virtual object with a first identity and at least a second virtual object with a second identity that are located in the game scene, where the first virtual object and the second virtual object are in the same pair, and the second identity is an identity opposite to the first identity, where the method includes:

displaying a game interface corresponding to the first virtual object;

responding to a preset game event, obtaining clue information of a second virtual object in a game scene, and updating a current suspicion value of at least one second virtual object, wherein the clue information is generated in response to the second virtual object executing a first target interaction operation on a target object in the game scene, and the target object is at least one of the following objects: a second virtual object, a non-player character, and a virtual item in the game scene;

acquiring azimuth information of a second virtual object of which the current suspicion value meets a target threshold range in a game scene;

and displaying a mark corresponding to the azimuth information on a game scene map in the game interface.

Optionally, in a specific embodiment, before the step of obtaining the position information of the second virtual object in the game scene, where the current suspicion value satisfies the target threshold range, the method further includes: determining a target threshold range met by the current suspect value;

the method for displaying the mark corresponding to the azimuth information on the game scene map in the game interface comprises the following steps:

and displaying a mark corresponding to the azimuth information on a game scene map in the game interface in a display mode corresponding to the target threshold range.

Optionally, in a specific embodiment, the target threshold range includes at least two sub-target threshold ranges, and the method includes: determining the current sub-target threshold range of the current suspicion value;

the step of displaying a marker corresponding to the orientation information on a game scene map in the game interface in a display manner corresponding to the target threshold range includes: and displaying a mark corresponding to the azimuth information on a game scene map in the game interface in a display mode corresponding to the current sub-target threshold range.

Optionally, in a specific embodiment, if the current sub-goal threshold range is the first sub-goal threshold range, the step of displaying a mark corresponding to the direction information on a game scene map in the game interface in a display manner corresponding to the current sub-goal threshold range includes:

a marker corresponding to the azimuth information is displayed on a game scene map in the game interface in a thermodynamic diagram display mode.

Optionally, in a specific embodiment, displaying the mark corresponding to the orientation information in a display manner of thermodynamic diagram on the game scene map in the game interface includes:

determining an area corresponding to the azimuth information on the game scene map, wherein the area corresponding to the azimuth information is one of a plurality of areas divided in advance on the game scene map;

and taking the area corresponding to the azimuth information as a hot spot area, and displaying the hot spot area on a game scene map in a game interface in a thermodynamic diagram display mode.

Optionally, in a specific embodiment, on a game scene map in the game interface, the color brightness of the hot spot region is related to the number of the second virtual objects in the hot spot region whose current suspicion value meets the threshold range of the first sub-target.

Optionally, in a specific embodiment, if the current sub-goal threshold range is the second sub-goal threshold range, and a minimum value in the second sub-goal threshold range is greater than a maximum value in the first sub-goal threshold range, the step of displaying the mark corresponding to the orientation information on the game scene map in the game interface in the display manner corresponding to the current sub-goal threshold range includes:

and displaying a mark corresponding to the direction information in a display mode of the direction mark on a game scene map in the game interface.

Optionally, in a specific embodiment, displaying a mark corresponding to the orientation information in a display manner of the orientation mark on a game scene map in the game interface includes:

determining a position point corresponding to the azimuth information on the game scene map;

and displaying the position points corresponding to the direction information in a display mode of the direction marks on a game scene map in the game interface.

Optionally, in a specific embodiment, the orientation identifier comprises an arrow, the pointing direction of which coincides with the orientation of the second virtual object.

In a second aspect, an embodiment of the present application provides a game display apparatus, where a game includes a game scene, and a first virtual object with a first identity and at least a second virtual object with a second identity that are located in the game scene, where the first virtual object and the second virtual object are in the same pair, and the second identity is an identity opposite to the first identity, the apparatus includes:

the interface display module is used for displaying a game interface corresponding to the first virtual object;

the suspicion value updating module is configured to, in response to a preset game event, acquire hint information of a second virtual object in a game scene, and update a current suspicion value of at least one second virtual object, where the hint information is information generated by performing a first target interactive operation on a target object in the game scene in response to the second virtual object, and the target object is at least one of: a second virtual object, a non-player character, and a virtual item in the game scene;

the orientation information acquisition module is used for acquiring the orientation information of a second virtual object of which the current suspicion value meets the target threshold range in a game scene;

and the mark display module is used for displaying a mark corresponding to the direction information on a game scene map in the game interface.

In a third aspect, an embodiment of the present application provides an electronic device, including: a processor, a storage medium storing machine-readable instructions executable by the processor, the processor and the storage medium communicating over a bus when the electronic device is operated, the processor executing the machine-readable instructions to perform the steps of the method as provided in the first aspect.

In a fourth aspect, embodiments of the present application provide a computer-readable storage medium, on which a computer program is stored, which, when executed by a processor, performs the steps of the method as provided in the first aspect.

The application provides a game display method, a game display device, electronic equipment and a storage medium, wherein a current suspicion value of at least one second virtual object is updated by responding to a preset game event, azimuth information of the second virtual object, of which the current suspicion value meets a target threshold range, in a game scene is obtained, and a mark corresponding to the azimuth information is displayed on a game scene map in a game interface corresponding to a first virtual object, so that a way for a defender player to look up the position of an attacking player from the map is provided, the game experience of the defender player is improved, and the game antagonism and the game participation of the player are improved.

Drawings

In order to more clearly illustrate the technical solutions of the embodiments of the present application, the drawings that are required to be used in the embodiments will be briefly described below, it should be understood that the following drawings only illustrate some embodiments of the present application and therefore should not be considered as limiting the scope, and for those skilled in the art, other related drawings can be obtained from the drawings without inventive effort.

Fig. 1 is a schematic flow chart of a game display method according to an embodiment of the present disclosure;

fig. 2 is a schematic diagram illustrating a display manner of a thermodynamic diagram provided in an embodiment of the present application;

fig. 3 is a schematic diagram of a display manner of an orientation indicator according to an embodiment of the present application;

FIG. 4 is a schematic view of a game display device according to an embodiment of the present disclosure;

fig. 5 is a schematic view of an electronic device according to an embodiment of the present application.

Detailed Description

In order to make the purpose, technical solutions and advantages of the embodiments of the present application clearer, the technical solutions in the embodiments of the present application will be clearly and completely described below with reference to the drawings in the embodiments of the present application, and it should be understood that the drawings in the present application are for illustrative and descriptive purposes only and are not used to limit the scope of protection of the present application. Additionally, it should be understood that the schematic drawings are not necessarily drawn to scale. The flowcharts used in this application illustrate operations implemented according to some embodiments of the present application. It should be understood that the operations of the flow diagrams may be performed out of order, and steps without logical context may be performed in reverse order or simultaneously. One skilled in the art, under the guidance of this application, may add one or more other operations to, or remove one or more operations from, the flowchart.

In addition, the described embodiments are only a part of the embodiments of the present application, and not all of the embodiments. The components of the embodiments of the present application, generally described and illustrated in the figures herein, can be arranged and designed in a wide variety of different configurations. Thus, the following detailed description of the embodiments of the present application, presented in the accompanying drawings, is not intended to limit the scope of the claimed application, but is merely representative of selected embodiments of the application. All other embodiments, which can be derived by a person skilled in the art from the embodiments of the present application without making any creative effort, shall fall within the protection scope of the present application.

It should be noted that in the embodiments of the present application, the term "comprising" is used to indicate the presence of the features stated hereinafter, but does not exclude the addition of further features.

Before explaining the present application in detail, an application scenario of the present application will be described.

A sneak-play type game is a type of game that is very popular with players. In a game of the diving and confrontation type, a player usually can choose to play the role of an attacker or a defender, wherein the attacker is responsible for diving into a target place, completing a specified task and successfully evacuating, and the defender is responsible for collecting clue information of the attacker and pursuing the attacker. In most of the existing sneak-confrontation games, in order to facilitate the interaction of players in the same battle in the game, a map is usually set, the attacking player can know the positions of all the attacking players in the game through the map, and the defending player can also know the positions of all the defending players in the game through the map. However, in the existing sneak-confrontation game, the attacking party usually takes the initiative, and the defender player does not have any way to look up the position of the attacking party from the map, so that the defender player has poor game experience, and the game has low antagonism and low player participation.

In order to solve the problem, the present application provides a game display method, where the game includes a game scene, and a first virtual object with a first identity and at least a second virtual object with a second identity, which are located in the game scene, and the first virtual object and the second virtual object are in the same pair, and the second identity is an identity opposite to the first identity, the method includes: displaying a game interface corresponding to the first virtual object; responding to a preset game event, obtaining clue information of a second virtual object in a game scene, and updating a current suspicion value of at least one second virtual object, wherein the clue information is generated in response to the second virtual object executing a first target interaction operation on a target object in the game scene, and the target object is at least one of the following objects: a second virtual object, a non-player character, and a virtual item in the game scene; acquiring azimuth information of a second virtual object of which the current suspicion value meets a target threshold range in a game scene; and displaying a mark corresponding to the azimuth information on a game scene map in the game interface. The game display method provided by the application provides a way for the defender player to look up the position of the attacking player from the map, is favorable for improving the game experience of the defender player, and is also favorable for improving the game antagonism and the game participation of the player.

The game display method in one embodiment of the application can be operated on a terminal device or a server. The terminal device may be a local terminal device. When the game display method is operated on a server, the method can be implemented and executed based on a cloud interaction system, wherein the cloud interaction system comprises the server and the client device.

In an optional embodiment, various cloud applications may be run under the cloud interaction system, for example: and (5) cloud games. Taking a cloud game as an example, a cloud game refers to a game mode based on cloud computing. In the cloud game operation mode, the game program operation main body and the game picture presentation main body are separated, the storage and operation of the game display method are completed on the cloud game server, and the client device is used for receiving and sending data and presenting the game picture, for example, the client device can be a display device with a data transmission function close to a user side, such as a mobile terminal, a television, a computer, a palm computer and the like; however, the terminal device performing the information processing is a cloud game server in the cloud. When a game is played, a player operates the client device to send an operation instruction to the cloud game server, the cloud game server runs the game according to the operation instruction, data such as game pictures and the like are encoded and compressed, the data are returned to the client device through a network, and finally the data are decoded through the client device and the game pictures are output.

In an alternative embodiment, the terminal device may be a local terminal device. Taking a game as an example, the local terminal device stores a game program and is used for presenting a game screen. The local terminal device is used for interacting with the player through a graphical user interface, namely, a game program is downloaded and installed and operated through an electronic device conventionally. The manner in which the local terminal device provides the graphical user interface to the player may include a variety of ways, for example, it may be rendered for display on a display screen of the terminal or provided to the player through holographic projection. For example, the local terminal device may include a display screen for presenting a graphical user interface including a game screen and a processor for running the game, generating the graphical user interface, and controlling display of the graphical user interface on the display screen.

In a possible implementation manner, an embodiment of the present invention provides a game display method, where a graphical user interface is provided by a first terminal device, where the first terminal device may be the aforementioned local terminal device, and may also be the aforementioned client device in a cloud interaction system.

Referring to fig. 1, fig. 1 is a schematic flow chart illustrating a game display method according to an embodiment of the present disclosure. It should be noted that the game display method provided in the present application is not limited to the specific sequence shown in fig. 1 and described below. It should be understood that in other embodiments, the order of some steps in the game display method provided by the present application may be interchanged according to actual needs, or some steps may be omitted or deleted.

In addition, the game in the embodiment of the application comprises a game scene, and a first virtual object with a first identity and at least one second virtual object with a second identity which are positioned in the game scene, wherein the first virtual object and the second virtual object are in the same game, and the second identity is an identity opposite to the first identity.

The game scene can be a three-dimensional scene or a two-dimensional scene, the first virtual object and the second virtual object can be virtual characters drawn according to actual needs or other virtual animation characters, and the game scene is not limited in the application.

The second identity is an identity opposite to the first identity, that is, in the game, the game target of the first virtual object with the first identity is a game target for preventing the second virtual object with the second identity from completing the second identity, or the game target of the second virtual object with the second identity is a game target for preventing the first virtual object with the first identity from completing the first identity after the first virtual object with the first identity is completed.

In this embodiment of the application, the first identity is a defender, the second identity is an attacker, that is, the identity of the first virtual object is the defender, the identity of the second virtual object is the attacker, the first virtual object with the identity of the attacker and the virtual object with the identity of the defender are in the same game scene of the game, and the game target of the virtual object with the identity of the defender is a game target for preventing the virtual object with the identity of the attacker from completing the attacker. The game target of the attacking party can be a target site submerged, complete a specified task and withdraw successfully, or can occupy a preset number of data points in the game, which is not limited in the application.

The flow shown in fig. 1 is explained in detail below.

S101: and displaying the game interface corresponding to the first virtual object.

Specifically, each first virtual object with the first identity corresponds to one player, and a game interface corresponding to the first virtual object may be displayed for the player corresponding to the first virtual object.

Optionally, in an optional implementation manner, the game interface corresponding to the first virtual object is displayed in the game scene where the first virtual object is located, so that a player controlling the first virtual object can conveniently and quickly view information displayed in the game interface or interact with a game, which is beneficial to improving game experience of the player.

In one possible embodiment, a plurality of operation controls can be included in the game interface, and the player can control the behavior of the first virtual object in the game through the operation controls, for example, the player may control the first virtual object to move, adjust the direction, etc., the first virtual object is controlled to jump, climb and the like in the game scene by clicking the jump operation control, controlling the first virtual object to release the skill in the game scene by clicking or touching the skill manipulation control, the first virtual object is controlled to make an attack action in the game scene by clicking or long-pressing the attack operation control, the first virtual object is controlled to make a defense action in the game scene by clicking or long-pressing the defense operation control, and controlling the first virtual object to acquire clue information and the like of the second virtual object in the game scene by clicking the pick-up clue control. Of course, this is merely an example, and other operation controls may be included in the game interface, and the application is not limited to this.

S102: responding to a preset game event, obtaining clue information of a second virtual object in a game scene, and updating a current suspicion value of at least one second virtual object, wherein the clue information is generated in response to the second virtual object executing a first target interaction operation on a target object in the game scene, and the target object is at least one of the following objects: a second virtual object, a non-player character, and a virtual item in the game scene.

The preset game event may be an event set according to actual needs, and in this embodiment, the preset game event is that the first virtual object controlled by the current client performs a preset behavior operation on the target object in the game scene. For example, the first virtual object performs a rescue operation for a non-player character in the game scene, or performs a closing operation for a virtual article in the game scene, such as a cryptographic device, and then receives information sent after the second virtual object in the game scene completes a part of the game target.

In an optional implementation manner, the first virtual objects do not share the pair of cable information and the updated current suspicion value which are obtained by the second virtual object.

In an optional implementation manner, the first virtual objects share the current suspicion value obtained by the second virtual object to the cable information and/or updated by the first virtual object. Specifically, in the present embodiment, for example, the first virtual object a does not obtain the thread information of the second virtual object a, but the first virtual object B in the same team as the first virtual object a obtains the thread information of the second virtual object a during the game, and then the first virtual object a shares the current suspicion value of the second virtual object a updated according to the first virtual object B.

In an optional implementation manner, the target object may also be a place where a second virtual object in the game scene makes an illegal action, and the first target interactive operation may be an operation using skills. The game can preset legal behaviors and illegal behaviors of the second virtual object in the game, if the second virtual object makes illegal behaviors in a certain place in a game scene, clue information can be left at the position, the clue information needs to be displayed after the first virtual object uses preset skills at the position, the first virtual object can collect the clue information, and the current suspicion value of the second virtual object can be updated after the clue information is collected. For example, the current suspicion value of the second virtual object is initially zero, the second virtual object makes an illegal action of attacking a non-player character at a first place in the game scene, clue information is left at the first place, when the first virtual object uses a "exploratory" skill at the first place, the clue information is displayed in the form of a ghost, the first virtual object can collect the ghost, that is, the clue information is collected, and the current suspicion value of the second virtual object increases after the collection. Of course, this is merely an example and the present application is not limited thereto.

It should be particularly noted that, after obtaining the clue information of the second virtual object in the game scene in response to the preset game event, the current suspicion value of the second virtual object corresponding to the preset game event may be updated, or the current suspicion values of all the second virtual objects may be updated, which is not limited in the present application.

S103: and acquiring the azimuth information of the second virtual object of which the current suspicion value meets the target threshold range in the game scene.

Specifically, a target threshold range may be set for the current suspicion value of the second virtual object in advance, and when the current suspicion value of the second virtual object satisfies the target threshold range, the azimuth information of the second virtual object in the game scene may be acquired. The target threshold range may be set according to actual needs, which is not limited in the present application.

It should be noted that the orientation information may be position information of the second virtual object in the game scene, for example, coordinate information or position point information of the second virtual object in the game scene.

S104: and displaying a mark corresponding to the azimuth information on a game scene map in the game interface.

In addition, the game scene map in the game interface herein refers to the game scene map in the game interface corresponding to the first virtual object, i.e., a game scene map that can be seen by a player controlling the first virtual object, the orientation information is orientation information of the second virtual object in the game scene, that is, in the embodiment of the present application, if the suspicion value of the second virtual object satisfies the target threshold range, the game scene map in the game interface of the first virtual object displays the orientation information of the second virtual object in the game scene, therefore, a way for viewing the direction information of the second virtual object with the second identity from the game scene map is provided for the first virtual object with the first identity, the game experience of the player of the first virtual object is favorably controlled, and the game antagonism and the game participation of the player are favorably improved.

In the embodiment of the present application, the orientation information refers to orientation information of the second virtual object in the game scene, and the mark corresponding to the orientation information is displayed on a game scene map in the game interface, that is, the orientation information of the second virtual object in the game scene is mapped onto the game scene map in the game interface, and the corresponding mark is displayed at a corresponding position on the game scene map, so as to provide a way for a player controlling the first virtual object to view the orientation information of the second virtual object.

The game display method provided by the application provides a way for the defender player to view the position of the attacking player from the map, can improve the game experience of the defender player, and simultaneously improves the game antagonism and the game participation of the player.

Optionally, in a specific embodiment, before the step of obtaining the position information of the second virtual object in the game scene, where the current suspicion value satisfies the target threshold range, the method further includes: determining a target threshold range met by the current suspect value; the method for displaying the mark corresponding to the azimuth information on the game scene map in the game interface comprises the following steps: and displaying a mark corresponding to the azimuth information on a game scene map in the game interface in a display mode corresponding to the target threshold range.

Specifically, the current suspicion value refers to a current suspicion value of the second virtual object, and a target threshold range may be set in advance for the current suspicion value of the second virtual object. For a certain second virtual object, a target threshold range which the current suspicion value meets can be determined, then the azimuth information of the second virtual object of which the current suspicion value meets the target threshold range in a game scene is obtained, and finally a mark corresponding to the azimuth information is displayed on a game scene map in a game interface in a display mode corresponding to the target threshold range.

In the embodiment of the application, different ranges in the target threshold range may correspond to different display modes. The target threshold range may be pre-divided into a plurality of sub-target threshold ranges, each sub-target threshold range corresponding to a display mode. This is not limited in this application.

Optionally, in a specific embodiment, the target threshold range includes at least two sub-target threshold ranges, and the method includes: determining the current sub-target threshold range of the current suspicion value; the step of displaying a marker corresponding to the orientation information on a game scene map in the game interface in a display manner corresponding to the target threshold range includes: and displaying a mark corresponding to the azimuth information on a game scene map in the game interface in a display mode corresponding to the current sub-target threshold range.

Optionally, the target threshold range may be pre-divided into a plurality of sub-target threshold ranges, and each sub-target threshold range corresponds to one display mode. For example, the display mode corresponding to the smaller sub-target threshold range is to display only the mark corresponding to the fuzzy azimuth information on the game scene map in the game interface, that is, the position of the mark on the game scene map corresponds to the fuzzy azimuth information, and the player controlling the first virtual object cannot acquire the precise position of the corresponding second virtual object from the mark; the display mode corresponding to the larger sub-target threshold range is to display a mark accurately corresponding to the azimuth information on a game scene map in the game interface, and a player controlling the first virtual object can acquire the accurate position of the corresponding second virtual object from the mark. Of course, this is merely an example and does not represent a limitation of the present application.

Optionally, in a specific embodiment, if the current sub-goal threshold range is the first sub-goal threshold range, the step of displaying a mark corresponding to the direction information on a game scene map in the game interface in a display manner corresponding to the current sub-goal threshold range includes: a marker corresponding to the azimuth information is displayed on a game scene map in the game interface in a thermodynamic diagram display mode.

In particular, the first sub-target threshold range may be the smaller of the two sub-target threshold ranges comprised by the target threshold range.

In this embodiment of the present application, if the current sub-goal threshold range where the current suspicion value is located is the first sub-goal threshold range, a mark corresponding to the orientation information is displayed on the game scene map in the game interface of the first virtual object in a thermodynamic diagram display manner, that is: the method includes the steps of firstly determining a position corresponding to azimuth information on a game scene map, then displaying a layer of preset color in a preset range around the position in an overlapped mode, wherein the preset color can be purple or red with certain transparency, and the method is not limited in the application.

Referring to fig. 2, optionally, in a specific embodiment, displaying a mark corresponding to the orientation information in a display manner of a thermodynamic diagram on a game scene map in a game interface includes: determining an area corresponding to the azimuth information on the game scene map, wherein the area corresponding to the azimuth information is one of a plurality of areas divided in advance on the game scene map; and taking the area corresponding to the azimuth information as a hot spot area, and displaying the hot spot area on a game scene map in a game interface in a thermodynamic diagram display mode.

The game scene map may be divided into a plurality of areas, for example, an area a, an area B, an area C, and an area D in advance, the area corresponding to the azimuth information is first determined, for example, the area B is determined, the area B is then used as a hot spot area, and the area B is displayed in a display manner of a thermodynamic diagram on the game scene map in the game interface of the first virtual object, that is: and displaying the area B after overlapping the preset color.

Optionally, in a specific embodiment, on a game scene map in the game interface, the color brightness of the hot spot region is related to the number of the second virtual objects in the hot spot region whose current suspicion value meets the threshold range of the first sub-target.

The color brightness, namely the brightness of the color, in the embodiment of the application is used for representing the brightness and the shade of the color, and the color brightness can be improved after the two layers of same colors are superposed.

Optionally, the larger the number of the second virtual objects whose current suspect value satisfies the first sub-target threshold range in the hot spot region is, the higher the color brightness of the hot spot region is. For example, the area B is a hot spot area, and if N second virtual objects whose current suspicion values satisfy the first sub-target threshold range exist in the area B, the area B and N layers of preset colors are superimposed and displayed. Therefore, the player controlling the first virtual object can judge the number of the second virtual objects with the current suspicion values meeting the first sub-target threshold range in the hot spot region according to the color brightness of the hot spot region, and the game experience of the player controlling the first virtual object is improved.

Optionally, in a specific embodiment, a number for indicating the number of the second virtual objects whose current suspicion value in the hot spot area satisfies the threshold range of the first sub-target may also be marked on the hot spot area, which is not limited in this application.

Referring to fig. 3, optionally, in a specific embodiment, if the current sub-goal threshold range is the second sub-goal threshold range, and a minimum value in the second sub-goal threshold range is greater than a maximum value in the first sub-goal threshold range, the step of displaying the mark corresponding to the direction information on the game scene map in the game interface in the display manner corresponding to the current sub-goal threshold range includes: and displaying a mark corresponding to the direction information in a display mode of the direction mark on a game scene map in the game interface.

In particular, the second sub-target threshold range may be the larger of the two sub-target threshold ranges comprised by the target threshold range. The orientation mark may be a circle with an arrow, the direction of the arrow is consistent with the orientation of the second virtual object, and other shapes may also be used, which is not limited in this application.

Optionally, in a specific embodiment, displaying a mark corresponding to the orientation information in a display manner of the orientation mark on a game scene map in the game interface includes: determining a position point corresponding to the azimuth information on the game scene map; and displaying the position points corresponding to the direction information in a display mode of the direction marks on a game scene map in the game interface.

In this embodiment of the present application, if the current sub-goal threshold range where the current suspicion value is located is the second sub-goal threshold range, a mark corresponding to the direction information is displayed in a display manner of a direction identifier on a game scene map in the game interface of the first virtual object, that is: firstly, determining a position point corresponding to the azimuth information on the game scene map, and then displaying the azimuth mark on the position point.

Optionally, in a specific embodiment, the orientation identifier comprises an arrow, the pointing direction of which coincides with the orientation of the second virtual object.

In this way, a player controlling the first virtual object can learn more detailed real-time dynamics of the second virtual object, thereby improving the gaming experience.

Referring to fig. 4, an embodiment of the present application provides a game display apparatus 400, where a game includes a game scene, and a first virtual object with a first identity and at least a second virtual object with a second identity in the game scene, the first virtual object and the second virtual object are in the same pair, and the second identity is an identity opposite to the first identity, the apparatus includes:

the interface display module 401 is configured to display a game interface corresponding to the first virtual object.

A suspicion value updating module 402, configured to, in response to a preset game event, acquire hint information of a second virtual object in a game scene, and update a current suspicion value of at least one second virtual object, where the hint information is information generated by performing a first target interactive operation on a target object in the game scene in response to the second virtual object, and the target object is at least one of: a second virtual object, a non-player character, and a virtual item in the game scene.

The orientation information obtaining module 403 is configured to obtain orientation information of the second virtual object in the game scene, where the current suspicion value meets the target threshold range.

And a mark display module 404, configured to display a mark corresponding to the orientation information on a game scene map in the game interface.

Optionally, in a specific embodiment, the apparatus further comprises: the determination module is used for determining a target threshold range met by the current suspect value; the mark display module 404 is specifically configured to display a mark corresponding to the orientation information on a game scene map in the game interface in a display manner corresponding to the target threshold range.

Optionally, in a specific embodiment, the target threshold range includes at least two sub-target threshold ranges, and the determining module is specifically configured to determine a current sub-target threshold range in which the current suspicion value is located; the mark display module 404 is specifically configured to display a mark corresponding to the direction information on the game scene map in the game interface in a display manner corresponding to the current sub-target threshold range.

Optionally, in a specific embodiment, if the current sub-goal threshold range is the first sub-goal threshold range, the mark displaying module 404 is specifically configured to display a mark corresponding to the direction information on a game scene map in the game interface in a thermodynamic diagram displaying manner.

Optionally, in a specific embodiment, the mark display module 404 is specifically configured to determine an area corresponding to the azimuth information on the game scene map, where the area corresponding to the azimuth information is one of a plurality of areas pre-divided on the game scene map; and taking the area corresponding to the azimuth information as a hot spot area, and displaying the hot spot area on a game scene map in a game interface in a thermodynamic diagram display mode.

Optionally, in a specific embodiment, on a game scene map in the game interface, the color brightness of the hot spot region is related to the number of the second virtual objects in the hot spot region whose current suspicion value meets the threshold range of the first sub-target.

Optionally, in a specific embodiment, if the current sub-goal threshold range is the second sub-goal threshold range, and a minimum value in the second sub-goal threshold range is greater than a maximum value in the first sub-goal threshold range, the mark display module 404 is specifically configured to display a mark corresponding to the direction information in a display manner of a direction identifier on the game scene map in the game interface.

Optionally, in a specific embodiment, the mark display module 404 is specifically configured to determine a position point on the game scene map corresponding to the orientation information; and displaying the position points corresponding to the direction information in a display mode of the direction marks on a game scene map in the game interface.

Optionally, in a specific embodiment, the orientation identifier comprises an arrow, the pointing direction of which coincides with the orientation of the second virtual object.

The above-mentioned apparatus is used for executing the method provided by the foregoing embodiment, and the implementation principle and technical effect are similar, which are not described herein again.

These above modules may be one or more integrated circuits configured to implement the above methods, such as: one or more Application Specific Integrated Circuits (ASICs), or one or more microprocessors (DSPs), or one or more Field Programmable Gate Arrays (FPGAs), among others. For another example, when one of the above modules is implemented in the form of a Processing element scheduler code, the Processing element may be a general-purpose processor, such as a Central Processing Unit (CPU) or other processor capable of calling program code. For another example, these modules may be integrated together and implemented in the form of a system-on-a-chip (SOC).

The modules may be connected or in communication with each other via a wired or wireless connection. The wired connection may include a metal cable, an optical cable, a hybrid cable, etc., or any combination thereof. The wireless connection may comprise a connection over a LAN, WAN, bluetooth, ZigBee, NFC, or the like, or any combination thereof. Two or more modules may be combined into a single module, and any one module may be divided into two or more units. It can be clearly understood by those skilled in the art that, for convenience and brevity of description, the specific working processes of the system and the apparatus described above may refer to corresponding processes in the method embodiments, and are not described in detail in this application.

It should be noted that the above modules may be one or more integrated circuits configured to implement the above methods, for example: one or more Application Specific Integrated Circuits (ASICs), or one or more microprocessors (DSPs), or one or more Field Programmable Gate Arrays (FPGAs), among others. For another example, when one of the above modules is implemented in the form of a Processing element scheduler code, the Processing element may be a general-purpose processor, such as a Central Processing Unit (CPU) or other processor capable of calling program code. For another example, the modules may be integrated together and implemented in the form of a System-on-a-chip (SOC).

Referring to fig. 5, an embodiment of the present application provides an electronic device 500, including: a processor 501, a storage medium 502 and a bus 503, wherein the storage medium 502 stores machine-readable instructions executable by the processor 501, when the electronic device 500 is operated, the processor 501 communicates with the storage medium 502 through the bus 503, and the processor 501 executes the machine-readable instructions to execute the steps of the method provided by the foregoing embodiments. The specific implementation and technical effects are similar, and are not described herein again.

Embodiments of the present application further provide a computer-readable storage medium, on which a computer program is stored, and the computer program is executed by a processor to perform the steps of the method provided by the foregoing embodiments.

In the several embodiments provided in the present application, it should be understood that the disclosed apparatus and method may be implemented in other ways. For example, the above-described apparatus embodiments are merely illustrative, and for example, the division of the units is only one logical division, and other divisions may be realized in practice, for example, a plurality of units or components may be combined or integrated into another system, or some features may be omitted, or not executed. In addition, the shown or discussed mutual coupling or direct coupling or communication connection may be an indirect coupling or communication connection through some interfaces, devices or units, and may be in an electrical, mechanical or other form.

The units described as separate parts may or may not be physically separate, and parts displayed as units may or may not be physical units, may be located in one place, or may be distributed on a plurality of network units. Some or all of the units can be selected according to actual needs to achieve the purpose of the solution of the embodiment.

In addition, functional units in the embodiments of the present application may be integrated into one processing unit, or each unit may exist alone physically, or two or more units are integrated into one unit. The integrated unit can be realized in a form of hardware, or in a form of hardware plus a software functional unit.

The integrated unit implemented in the form of a software functional unit may be stored in a computer readable storage medium. The software functional unit is stored in a storage medium and includes several instructions for enabling a computer device (which may be a personal computer, a server, or a network device) or a processor (processor) to perform some steps of the methods according to the embodiments of the present application. And the aforementioned storage medium includes: a U disk, a removable hard disk, a Read-Only Memory (ROM), a Random Access Memory (RAM), a magnetic disk or an optical disk, and other various media capable of storing program codes.

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