Method and device for multi-player online game for starting up and fast logging in

文档序号:667158 发布日期:2021-04-30 浏览:36次 中文

阅读说明:本技术 一种多人在线游戏开服快速登录的方法及装置 (Method and device for multi-player online game for starting up and fast logging in ) 是由 胡兆彬 吕寅 杨国泰 于 2021-01-08 设计创作,主要内容包括:本发明涉及一种多人在线游戏开服快速登录的方法,其将游戏开服划分为等待开服阶段和正式开服阶段;所述等待开服阶段开放账号登录、角色数据创建功能,限制玩家移动、过图,关闭游戏功能;所述正式开服阶段开放账号登录、角色数据创建功能,取消限制玩家移动、过图,开放游戏功能。本发明通过将游戏开服划分为等待开服阶段和正式开服阶段,其中,等待开服阶段允许客户端在该等待开服阶段完成账号登录、角色数据创建的操作,由于存在一个时间段允许客户端来操作,不会发生短时的登录请求过多,导致服务器出现异常的情况。(The invention relates to a method for rapidly logging in for a multi-player online game, which divides the game for starting into a waiting starting stage and a formal starting stage; opening account login and role data creation functions in the waiting service-opening stage, limiting the movement and the drawing of the player, and closing the game function; and opening account login and character data creation functions in the official opening stage, canceling limitation of movement and graph of the player and opening game functions. The game starting service is divided into a waiting starting service stage and a formal starting service stage, wherein the waiting starting service stage allows the client to finish the operations of account login and role data creation in the waiting starting service stage.)

1. A method for starting up and fast logging in a multiplayer online game is characterized in that: the method divides the game service opening into a service waiting stage and a service formal stage;

opening account login and role data creation functions in the waiting service-opening stage, limiting the movement and the drawing of the player, and closing the game function;

and opening account login and character data creation functions in the official opening stage, canceling limitation of movement and graph of the player and opening game functions.

2. The method for multi-player online game development fast login according to claim 1, wherein: the method specifically comprises the following steps of when a player logs in a server:

an account number verification step, namely verifying whether the player account number is valid or not and whether the player account number can log in a corresponding server or not; if the verification fails, prompting the verification failure; if the verification is passed, entering a stage judgment step;

a stage judgment step, which judges which stage belongs to the stage of non-service-opening, service-opening waiting stage and formal service-opening stage; if the service is not started, displaying a non-starting interface; if the service is in the waiting service starting stage, entering the operation step of the waiting service starting stage; if the service is in the formal service starting stage, entering the formal service starting operation step;

waiting for the operation step of the service opening stage;

selecting roles, namely selecting the created roles under the account; if no role exists, creating a role and logging in the role; if the role exists, directly logging in the role;

logging in roles, reading user role data from a database, and creating role objects on a server; after the login is finished, displaying a waiting game interface, and if the formal start-up stage is reached, directly entering to display a formal game interface; wherein, the waiting game interface provides a function of creating a new role and a function of switching role login; the game formal interface provides functions of creating a new role, switching role login and game, and allows a player to perform normal game operation;

operating in a formal service opening stage;

selecting roles, namely selecting the created roles under the account; if no role exists, creating a role and logging in the role; if the role exists, directly logging in the role;

logging in roles, reading user role data from a database, and creating role objects on a server; and after the login is finished, entering and displaying a game formal interface, wherein the game formal interface provides functions of creating a new role, switching the role login function and the game function, and allows the player to perform normal game operation.

3. The method for multi-player online game development fast login according to claim 1, wherein: the method specifically comprises the following steps of when a player logs in a server:

an account number verification step, namely verifying whether the player account number is valid or not and whether the player account number can log in a corresponding server or not; if the verification fails, prompting the verification failure; if the verification is passed, entering a stage role selection step;

a role selection step, namely selecting the created role under the account; if no role exists, creating a role and entering a role login step; if the role exists, directly entering the step of logging in the role;

a role logging step, namely reading user role data from a database and creating a role object on a server; after the login is finished, entering a stage judgment step;

a stage judgment step, namely judging whether the current waiting service-opening stage or the formal service-opening stage; if the service is in the waiting service starting stage, entering the operation step of the waiting service starting stage; if the service is in the formal service starting stage, entering the formal service starting operation step;

the step of waiting for the operation of the starting-up stage, displaying a waiting game interface, and directly entering and displaying a formal game interface if the formal starting-up stage is reached; wherein, the waiting game interface provides a function of creating a new role and a function of switching role login; the game formal interface provides functions of creating new roles, switching role login functions and game functions, and allows players to perform normal game operations;

and the formal service stage operation step is to display a formal game interface, provide functions of creating a new role, switch role login and game functions and allow a player to perform normal game operation.

4. The method for multi-player online game development fast login according to claim 2 or 3, wherein: the waiting game interface also provides a chat channel chat function and a member pre-purchase function in a waiting stage; and the game formal interface closes the chat channel chat function and the member pre-purchase function in the waiting stage.

5. A device for multi-player online game for starting up and fast logging in is characterized in that: the system comprises an account number verification module, a stage judgment module, an open service waiting stage operation module and an open service formal stage operation module;

the account verification module is used for verifying whether the player account is valid or not and whether the player account can log in a corresponding server or not; if the verification fails, prompting the verification failure; if the verification is passed, starting a stage judgment module;

the stage judgment module is used for judging which stage belongs to the stages of non-open service, waiting open service and formal open service at present; if the service is not started, displaying a non-starting interface; if the service is in the waiting service starting stage, the service starting waiting stage operation module 30 is started; if the operation is in the formal service starting stage, starting a formal service starting operation module;

the service waiting stage operation module comprises a role selection unit, a role login unit, a waiting game interface display unit and a game formal interface display unit;

the role selection unit is used for selecting the roles which are established under the account; if no role exists, creating a role and starting a role login module; if the role exists, directly starting a role login unit;

the role login unit is used for reading user role data from a database and creating a role object on the server;

the waiting game interface display unit is used for displaying a waiting game interface after the completion of the role login in the waiting service starting stage, and the waiting game interface provides a function of creating a new role and a function of switching the role login;

the game formal interface display unit is used for displaying a game formal interface in a formal service starting stage and when the character login is successful, providing a function of creating a new character, switching the character login function and the game function, and allowing a player to perform normal game operation;

the opening formal phase operation module comprises a role selection unit, a role login unit and a game formal interface display unit;

the role selection unit is used for selecting the roles which are established under the account; if no role exists, creating a role and starting a role login module; if the role exists, directly starting a role login unit;

the role login unit is used for reading user role data from the database and creating role objects on the server;

and the game formal interface display unit is used for displaying a game formal interface when the character login is successful in the formal service stage, providing a function of creating a new character, switching the character login function and the game function, and allowing a player to perform normal game operation.

6. The device for multi-player online game for starting and fast logging in of claim 5, wherein: the waiting game interface also provides a chat channel chat function and a member pre-purchase function in a waiting stage; and the game formal interface closes the chat channel chat function and the member pre-purchase function in the waiting stage.

7. A device for multi-player online game for starting up and fast logging in is characterized in that: the system comprises an account number verification module, a role selection module, a role login module, a stage judgment module, an open service waiting stage operation module and an open service formal stage operation module;

the account verification module is used for verifying whether the player account is valid or not and whether the player account can log in a corresponding server or not; if the verification fails, prompting the verification failure; if the verification is passed, starting a role selection module;

the role selection module is used for selecting the created role under the account; if no role exists, creating a role and entering a role login step; if the role exists, directly starting a role login module;

the role login module is used for reading user role data from a database and creating a role object on a server; after the login is completed, a stage judgment module is started;

the stage judgment module is used for judging whether the current waiting service starting stage or the formal service starting stage; if the service is in the waiting service starting stage, starting an operation block in the waiting service starting stage; if the operation is in the formal service starting stage, starting a formal service starting operation module;

the service waiting stage operation module 30 is configured to display a waiting game interface, and if the official service waiting stage is reached, directly enter a game official interface display; wherein, the waiting game interface provides a function of creating a new role and a function of switching role login; the game formal interface provides functions of creating new roles, switching role login functions and game functions, and allows players to perform normal game operations;

the opening formal phase operation module is used for displaying a formal game interface, providing a function of creating a new role, a function of switching role login and a game function, and allowing a player to perform normal game operation.

8. The device of claim 7, wherein the device comprises: the waiting game interface also provides a chat channel chat function and a member pre-purchase function in a waiting stage; and the game formal interface closes the chat channel chat function and the member pre-purchase function in the waiting stage.

Technical Field

The invention relates to the field of computers, in particular to a method and a device for multi-player online game service quick login.

Background

In the internet era, mobile games have become a conventional entertainment product in people's life and entertainment. Among them, the Massively Multiplayer Online Game (MMOG) is a type of network game that provides a large number of players online at the same time. In such games, players often prefer to be busy and congregate. In order to attract players, operators often publicize and popularize some large service blocks, so that people can concentrate more, earnings can be improved, and the publicity mode is good for public praise.

However, when the MMOG game is played, a large number of player accounts may be simultaneously registered. Due to the bottleneck of the processing capacity of the game server, a large number of concurrent requests in a short time easily cause serious problems of clothes explosion, downtime and the like of the server. Therefore, a queuing mechanism is generally introduced into the game server to reduce the pressure of concurrent requests generated by the client during the service, and avoid that the server is abnormal and the player cannot normally log in the game due to too many short-time login requests. The known large-scale network game of fantasy western games adopts the login mode, and reduces the login pressure of the server by controlling the login speed of the player.

The current queue login implementation method generally adds a login user into a login queue according to a certain rule, calculates estimated login time or next time of client request, and notifies the client of the estimated login time or next time of client request. The client accesses the server again when the login time or the next request time comes, so that the phenomenon that the server is frequently accessed and overlarge pressure is caused on the server is avoided.

Although the existing queuing scheme reduces the login pressure of the server to a certain extent, the situation of high concurrent requests still exists in the service period. And because the login speed is limited, players who queue advanced games can preferentially master the game resources, rapidly upgrade and develop own strength, and the game players who enter the games later are unfair, so that bad experience can be caused to the players, and even the players can be lost.

In view of the above, the present invention is conceived based on the above problems.

Disclosure of Invention

The invention aims to provide a method and a device for starting and rapidly logging in a multiplayer online game, which can reduce the logging pressure of a server and simultaneously realize the rapid logging in of game players.

In order to achieve the purpose, the invention adopts the technical scheme that:

a method for starting up and fast logging in a multiplayer online game divides the game into a waiting starting-up stage and a formal starting-up stage;

opening account login and role data creation functions in the waiting service-opening stage, limiting the movement and the drawing of the player, and closing the game function;

and opening account login and character data creation functions in the official opening stage, canceling limitation of movement and graph of the player and opening game functions.

The method specifically comprises the following steps of when a player logs in a server:

an account number verification step, namely verifying whether the player account number is valid or not and whether the player account number can log in a corresponding server or not; if the verification fails, prompting the verification failure; if the verification is passed, entering a stage judgment step;

a stage judgment step, which judges which stage belongs to the stage of non-service-opening, service-opening waiting stage and formal service-opening stage; if the service is not started, displaying a non-starting interface; if the service is in the waiting service starting stage, entering the operation step of the waiting service starting stage; if the service is in the formal service starting stage, entering the formal service starting operation step;

waiting for the operation step of the service opening stage;

selecting roles, namely selecting the created roles under the account; if no role exists, creating a role and logging in the role; if the role exists, directly logging in the role;

logging in roles, reading user role data from a database, and creating role objects on a server; after the login is finished, displaying a waiting game interface, and if the formal start-up stage is reached, directly entering to display a formal game interface; wherein, the waiting game interface provides a function of creating a new role and a function of switching role login; the game formal interface provides functions of creating a new role, switching role login and game, and allows a player to perform normal game operation;

operating in a formal service opening stage;

selecting roles, namely selecting the created roles under the account; if no role exists, creating a role and logging in the role; if the role exists, directly logging in the role;

logging in roles, reading user role data from a database, and creating role objects on a server; and after the login is finished, entering and displaying a game formal interface, wherein the game formal interface provides functions of creating a new role, switching the role login function and the game function, and allows the player to perform normal game operation.

The method specifically comprises the following steps of when a player logs in a server:

an account number verification step, namely verifying whether the player account number is valid or not and whether the player account number can log in a corresponding server or not; if the verification fails, prompting the verification failure; if the verification is passed, entering a stage role selection step;

a role selection step, namely selecting the created role under the account; if no role exists, creating a role and entering a role login step; if the role exists, directly entering the step of logging in the role;

a role logging step, namely reading user role data from a database and creating a role object on a server; after the login is finished, entering a stage judgment step;

a stage judgment step, namely judging whether the current waiting service-opening stage or the formal service-opening stage; if the service is in the waiting service starting stage, entering the operation step of the waiting service starting stage; if the service is in the formal service starting stage, entering the formal service starting operation step;

the step of waiting for the operation of the starting-up stage, displaying a waiting game interface, and directly entering and displaying a formal game interface if the formal starting-up stage is reached; wherein, the waiting game interface provides a function of creating a new role and a function of switching role login; the game formal interface provides functions of creating new roles, switching role login functions and game functions, and allows players to perform normal game operations;

and the formal service stage operation step is to display a formal game interface, provide functions of creating a new role, switch role login and game functions and allow a player to perform normal game operation.

The waiting game interface also provides a chat channel chat function and a member pre-purchase function in a waiting stage; and the game formal interface closes the chat channel chat function and the member pre-purchase function in the waiting stage.

A device for starting up and rapidly logging in a multiplayer online game comprises an account number verification module, a stage judgment module, a starting-up waiting stage operation module and a starting-up formal stage operation module;

the account verification module is used for verifying whether the player account is valid or not and whether the player account can log in a corresponding server or not; if the verification fails, prompting the verification failure; if the verification is passed, starting a stage judgment module;

the stage judgment module is used for judging which stage belongs to the stages of non-open service, waiting open service and formal open service at present; if the service is not started, displaying a non-starting interface; if the service is in the waiting service starting stage, the service starting waiting stage operation module 30 is started; if the operation is in the formal service starting stage, starting a formal service starting operation module;

the service waiting stage operation module comprises a role selection unit, a role login unit, a waiting game interface display unit and a game formal interface display unit;

the role selection unit is used for selecting the roles which are established under the account; if no role exists, creating a role and starting a role login module; if the role exists, directly starting a role login unit;

the role login unit is used for reading user role data from a database and creating a role object on the server;

the waiting game interface display unit is used for displaying a waiting game interface after the completion of the role login in the waiting service starting stage, and the waiting game interface provides a function of creating a new role and a function of switching the role login;

the game formal interface display unit is used for displaying a game formal interface in a formal service starting stage and when the character login is successful, providing a function of creating a new character, switching the character login function and the game function, and allowing a player to perform normal game operation;

the opening formal phase operation module comprises a role selection unit, a role login unit and a game formal interface display unit;

the role selection unit is used for selecting the roles which are established under the account; if no role exists, creating a role and starting a role login module; if the role exists, directly starting a role login unit;

the role login unit is used for reading user role data from the database and creating role objects on the server;

and the game formal interface display unit is used for displaying a game formal interface when the character login is successful in the formal service stage, providing a function of creating a new character, switching the character login function and the game function, and allowing a player to perform normal game operation.

The waiting game interface also provides a chat channel chat function and a member pre-purchase function in a waiting stage; and the game formal interface closes the chat channel chat function and the member pre-purchase function in the waiting stage.

A device for starting up and fast logging in a multiplayer online game comprises an account number verification module, a role selection module, a role logging module, a stage judgment module, a starting-up waiting stage operation module and a starting-up formal stage operation module;

the account verification module is used for verifying whether the player account is valid or not and whether the player account can log in a corresponding server or not; if the verification fails, prompting the verification failure; if the verification is passed, starting a role selection module;

the role selection module is used for selecting the created role under the account; if no role exists, creating a role and entering a role login step; if the role exists, directly starting a role login module;

the role login module is used for reading user role data from a database and creating a role object on a server; after the login is completed, a stage judgment module is started;

the stage judgment module is used for judging whether the current waiting service starting stage or the formal service starting stage; if the service is in the waiting service starting stage, starting an operation block in the waiting service starting stage; if the operation is in the formal service starting stage, starting a formal service starting operation module;

the service waiting stage operation module 30 is configured to display a waiting game interface, and if the official service waiting stage is reached, directly enter a game official interface display; wherein, the waiting game interface provides a function of creating a new role and a function of switching role login; the game formal interface provides functions of creating new roles, switching role login functions and game functions, and allows players to perform normal game operations;

the opening formal phase operation module is used for displaying a formal game interface, providing a function of creating a new role, a function of switching role login and a game function, and allowing a player to perform normal game operation.

The waiting game interface also provides a chat channel chat function and a member pre-purchase function in a waiting stage; and the game formal interface closes the chat channel chat function and the member pre-purchase function in the waiting stage.

After the scheme is adopted, the game starting is divided into a waiting starting phase and a formal starting phase, wherein the waiting starting phase allows the client to finish the operations of account login and role data creation in the waiting starting phase, and the client is allowed to operate within a period of time, so that the abnormal condition of the server caused by excessive short-time login requests can be avoided. Once the game is open, the operator switches the open waiting stage to the open formal stage, and removes the waiting stage interfaces for all the clients simultaneously, so that a large number of clients can enter the server and allow the game formal function to be operated simultaneously on the premise of completing account login and role data creation in advance, and the abnormal condition of the server caused by too many short-time login requests is avoided.

In addition, the invention divides the game uniform into a waiting uniform stage and a formal uniform stage, thereby ensuring the fairness of the game, and ensuring the fair competition of all players in the waiting region. Due to the arrangement of the waiting open service stage, the game has certain expandability: in the service waiting stage, a plurality of game contents can be customized, such as barrage and chat, players are guided to form a team for entertainment, and some functions in the game, such as purchasing members and props, can be prepared in advance, so that the players can conveniently take the game contents of grading after service.

Drawings

FIG. 1 is a schematic illustration of a game stage of the present invention;

FIG. 2 is a first flowchart illustrating a user logging into a game according to the present invention;

FIG. 3 is a second flowchart illustrating a login process of a user to enter a game according to the present invention;

FIG. 4 is a schematic block diagram of an embodiment of a fast login device of the present invention;

fig. 5 is a schematic block diagram of another embodiment of a fast login apparatus according to the present invention.

Description of reference numerals:

an account number verification module 10; a stage judgment module 20; a service waiting phase operation module 30; a formal open-service stage operation module 40; a character selection unit 50; a character selection module 51; a character registration unit 60; a role login module 61; waiting game interface display unit 70; a game formal interface display unit 80.

Detailed Description

As shown in FIG. 1, the invention discloses a method for rapidly logging in a multi-player online game, which divides the game open into a waiting open stage and a formal open stage.

The method comprises the steps of opening account login and role data creation functions in a waiting service starting stage, allowing a login role and switching the logged-in role; opening a chat channel function in a waiting stage, and opening a function to be purchased by a member; and limiting the movement and the drawing of the player and closing the game function. After the player enters the waiting service stage, a waiting game interface is displayed, and other operations of the player are forbidden.

And in the formal service opening stage, the functions of account login and role data creation are opened, and the login role is allowed to be logged in and switched. Closing the chat channel function in the waiting stage and closing the pre-purchase function of the members; the restriction of the movement and the drawing of the player is cancelled, and the game function is opened. And closing the waiting game interface and allowing the player to perform normal in-game operation.

Fig. 2 is an embodiment of the present invention, in which a fast login method is specifically as follows:

when the player logs in the server, the following processing is performed:

an account number verification step, namely verifying whether the player account number is valid or not and whether the player account number can log in a corresponding server or not; if the verification fails, prompting the verification failure; and if the verification is passed, entering a stage judgment step.

A stage judgment step, which judges which stage belongs to the stage of non-service-opening, service-opening waiting stage and formal service-opening stage; if the service is not started, displaying a non-starting interface; if the service is in the waiting service starting stage, entering the operation step of the waiting service starting stage; and if the service is in the formal service starting stage, entering the formal service starting operation step.

Waiting for the operation step of the service opening stage;

selecting roles, namely selecting the created roles under the account; if no role exists, creating a role and logging in the role; if the role exists, the role is directly registered.

Logging in roles, reading user role data from a database, and creating role objects on a server; and after the login is finished, displaying a waiting game interface, and if the formal start-up stage is reached, directly entering and displaying a formal game interface.

Waiting for the game interface, in the waiting and service opening stage, providing a chat channel chat function, a member pre-purchase function, a new role creating function and a role switching login function in the waiting stage on the interface;

and the game formal interface is in a formal service opening stage, closes the chat function of the chat channel in the waiting stage, provides a game function and allows the player to perform normal game operation.

Operating in a formal service opening stage;

selecting roles, namely selecting the created roles under the account; if no role exists, creating a role and logging in the role; if the role exists, the role is directly registered.

Logging in roles, reading user role data from a database, and creating role objects on a server; and after the login is finished, entering a game formal display interface.

And the game formal interface is in a formal service opening stage, closes the chat function of the chat channel in the waiting stage, provides a function of creating a new role, a function of switching role login and a game function, and allows the player to perform normal game operation.

As shown in fig. 3, another embodiment of the fast login method of the present invention is as follows:

when the player logs in the server, the following processing is performed:

an account number verification step, namely verifying whether the player account number is valid or not and whether the player account number can log in a corresponding server or not; if the verification fails, prompting the verification failure; and if the verification is passed, entering a phase role selection step.

A role selection step, namely selecting the created role under the account; if no role exists, creating a role and entering a role login step; if the role exists, directly entering the step of registering the role.

A role logging step, namely reading user role data from a database and creating a role object on a server; after the login is finished, entering a stage judgment step;

a stage judgment step, namely judging whether the current waiting service-opening stage or the formal service-opening stage; if the service is in the waiting service starting stage, entering the operation step of the waiting service starting stage; and if the service is in the formal service starting stage, entering the formal service starting operation step.

And the operation step of the waiting for starting up stage is used for displaying the waiting game interface, and if the regular starting up stage is reached, the game regular interface is directly displayed. The game waiting interface is in a waiting and service opening stage, and provides a waiting stage chat channel chat function, a member pre-purchase function, a new role creating function and a role switching login function. And the game formal interface is in a formal service opening stage, closes the chat function of the chat channel in the waiting stage, provides a game function and allows the player to perform normal game operation.

And a formal open service stage operation step for displaying a game formal interface, closing the chat function of the chat channel in the waiting stage, providing a game function and allowing the player to perform normal game operation.

The game starting service is divided into a waiting starting service stage and a formal starting service stage, wherein the waiting starting service stage allows the client to finish the operations of account login and role data creation in the waiting starting service stage. Once the game is open, the operator switches the open waiting stage to the open formal stage, and removes the waiting stage interfaces for all the clients simultaneously, so that a large number of clients can enter the server and allow the game formal function to be operated simultaneously on the premise of completing account login and role data creation in advance, and the abnormal condition of the server caused by too many short-time login requests is avoided.

In addition, the invention divides the game uniform into a waiting uniform stage and a formal uniform stage, thereby ensuring the fairness of the game, and ensuring the fair competition of all players in the waiting region. Due to the arrangement of the waiting open service stage, the game has certain expandability: in the service waiting stage, a plurality of game contents can be customized, such as barrage and chat, players are guided to form a team for entertainment, and some functions in the game, such as purchasing members and props, can be prepared in advance, so that the players can conveniently take the game contents of grading after service.

Based on the same invention concept, the invention also discloses a device for the multi-player online game to open and rapidly log in, which comprises the following two embodiments.

As shown in fig. 4, the fast login device of an embodiment includes:

the account verification module 10 is used for verifying whether the player account is valid and whether the player account can log in a corresponding server; if the verification fails, prompting the verification failure; if the verification is passed, the phase determination module 20 is started.

The stage judgment module 20 is used for judging which stage belongs to the non-open service stage, the waiting open service stage and the formal open service stage; if the service is not started, displaying a non-starting interface; if the service is in the waiting service starting stage, the service starting waiting stage operation module 30 is started; and if the service is in the formal service starting stage, starting the formal service starting operation module.

The service waiting phase operation module 30 includes a character selection unit 50, a character registration unit 60, a waiting game interface display unit 70, and a game official interface display unit 80.

A role selection unit 50, configured to select a role that has been created under an account; if there is no role, create a role, and start the role registration unit 60; if there is a character, the character registration unit 60 is directly activated.

And a character registration unit 60 for reading the user character data from the database and creating a character object on the server.

A waiting game interface display unit 70 for displaying a waiting game interface after the completion of the waiting for service stage and the character registration, the waiting game interface providing a waiting stage chat channel chat function, a member pre-purchase function, a new character creation function and a character registration switching function.

And a game official interface display unit 80 for displaying a game official interface to provide a game function and allow a player to perform normal game operations when the character is successfully registered in the official starting stage.

The opening formal phase operation module 40 includes a character selection unit 50, a character registration unit 60, and a game formal interface display unit 80.

A role selection unit 50, configured to select a role that has been created under an account; if there is no role, create a role, and start the role registration unit 60; if there is a character, the character registration unit 60 is directly activated.

And a character registration unit 60 for reading the user character data from the database and creating a character object on the server.

And a game official interface display unit 80 for displaying a game official interface to provide a game function and allow a player to perform normal game operations when the character is successfully registered in the official starting stage.

As shown in fig. 5, the fast login apparatus of another embodiment includes an account authentication module 10, a role selection module 51, a role login module 61, a phase determination module 20, an open waiting phase operation module 30, and an open formal phase operation module 40;

the account verification module 10 is used for verifying whether the player account is valid and whether the player account can log in a corresponding server; if the verification fails, prompting the verification failure; if the authentication is passed, the role selection module 51 is started.

A role selection module 51, configured to select a role created under an account; if no role exists, creating a role and entering a role login step; if there is a role, the role registration module 61 is directly started.

A role login module 61, configured to read user role data from a database, and create a role object on a server; after the login is completed, the stage determining module 20 is started.

A stage judging module 20, configured to judge whether the current waiting service-opening stage or the formal service-opening stage; if the service is in the waiting service starting stage, starting an operation block in the waiting service starting stage; and if the service is in the formal service starting stage, starting the formal service starting operation module.

And the service starting waiting stage operation module 30 is used for displaying a waiting game interface, and if the formal service starting stage is reached, directly entering and displaying a formal game interface. The game waiting interface is in a waiting and service opening stage, and provides a waiting stage chat channel chat function, a member pre-purchase function, a new role creating function and a role switching login function. And the game formal interface is in a formal service opening stage, closes the chat function of the chat channel in the waiting stage, provides a game function and allows the player to perform normal game operation.

And a formal open service stage operation step for displaying a game formal interface, closing the chat function of the chat channel in the waiting stage, providing a game function and allowing the player to perform normal game operation.

In summary, the key point of the present invention is that the game service is divided into a waiting service-opening phase and a formal service-opening phase, wherein the waiting service-opening phase allows the client to complete the operations of account login and character data creation in the waiting service-opening phase, and since the client is allowed to operate within a time period, the abnormal situation of the server caused by too many short-time login requests will not occur. Once the game is open, the operator switches the open waiting stage to the open formal stage, and removes the waiting stage interfaces for all the clients simultaneously, so that a large number of clients can enter the server and allow the game formal function to be operated simultaneously on the premise of completing account login and role data creation in advance, and the abnormal condition of the server caused by too many short-time login requests is avoided.

The above description is only exemplary of the present invention and is not intended to limit the technical scope of the present invention, so that any minor modifications, equivalent changes and modifications made to the above exemplary embodiments according to the technical spirit of the present invention are within the technical scope of the present invention.

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