Vehicle and method for realizing simulation game, vehicle-mounted display terminal and medium

文档序号:819362 发布日期:2021-03-30 浏览:8次 中文

阅读说明:本技术 车辆及模拟游戏的实现方法及车载显示终端和介质 (Vehicle and method for realizing simulation game, vehicle-mounted display terminal and medium ) 是由 程乐丹 程晓鹏 李锋 于 2019-09-29 设计创作,主要内容包括:本发明公开了一种车辆及模拟游戏的实现方法及车载显示终端和存储介质,其中,实现方法包括:检测到实车切换至游戏模式;获取实车在模拟游戏操作时的操作状态;以及,将所述操作状态映射到游戏操作功能图标的坐标点,其中,车载显示终端提供显示界面,显示界面上设置有所述游戏操作功能图标。本发明实施例的方法、车载显示终端和车辆,无需增加其它外设,即可体验游戏,成本低。(The invention discloses a vehicle and a method for realizing a simulation game, a vehicle-mounted display terminal and a storage medium, wherein the method for realizing the simulation game comprises the following steps: detecting that the real vehicle is switched to a game mode; acquiring the operation state of the real vehicle during the operation of the simulated game; and mapping the operation state to a coordinate point of a game operation function icon, wherein the vehicle-mounted display terminal provides a display interface, and the game operation function icon is arranged on the display interface. According to the method, the vehicle-mounted display terminal and the vehicle, games can be experienced without adding other peripheral equipment, and the cost is low.)

1. A method for realizing a real vehicle simulation game is characterized by comprising the following steps:

detecting that the real vehicle is switched to a game mode;

acquiring the operation state of the real vehicle during the operation of the simulated game; and

and mapping the operation state to a coordinate point of a game operation function icon, wherein the vehicle-mounted display terminal provides a display interface, and the game operation function icon is arranged on the display interface.

2. The method of claim 1, wherein mapping the operation state to a coordinate point of a game operation function icon comprises:

receiving a starting instruction, and providing a coordinate matching interface by an auxiliary application tool of the vehicle-mounted display terminal;

selecting a coordinate matching simulation icon on the coordinate matching interface according to the type of the operation state;

and converting the operation state of the real vehicle into a touch screen event through the coordinate matching simulation icon, and mapping the touch screen event to a corresponding coordinate point of the game operation function icon to perform function matching.

3. The method of claim 2, wherein mapping the touch screen event to a corresponding coordinate point of the game function icon comprises:

detecting the moving state of the coordinate matching simulation icon;

determining that the coordinate matching simulation icon is moved to a touch area of the corresponding game operation function icon according to the moving state; and

and capturing and storing the coordinate points of the game operation function icons.

4. The method of claim 3, wherein the coordinate-matching simulation icon includes at least one of an acceleration coordinate-matching icon, a brake coordinate-matching icon, and a steering coordinate-matching icon.

5. The method of claim 4, wherein the plurality of coordinate-matching simulation icons are provided in a manner corresponding to the game operation function icons.

6. The method of claim 5, wherein capturing the coordinate points of the game manipulation function icons comprises: and capturing coordinate points of all the game operation function icons on the display interface at one time.

7. A non-transitory computer storage medium having stored thereon a computer program that, when executed, implements the method of implementing the real vehicle simulation game according to any one of claims 1 to 6.

8. An in-vehicle display terminal, comprising:

a display screen and a memory;

at least one processor in communication with the storage;

wherein the memory stores processing instructions, and the processor implements the method of implementing the real vehicle simulation game according to any one of claims 1 to 6 when executing the processing instructions.

9. A vehicle, characterized by comprising:

an acceleration system, a braking system and a steering system;

the vehicle display terminal of claim 8.

10. The vehicle of claim 9, further comprising a gear shifter, the gear shifter being provided with a game gear.

Technical Field

The invention relates to the technical field of vehicles, in particular to a method for realizing a real vehicle simulation game, a vehicle-mounted display terminal, a vehicle and a non-temporary computer storage medium.

Background

In-vehicle display terminals are now becoming mainstream as displays of intelligent in-vehicle systems (developed based on android/linux), and their display and control functions are powerful, and entertainment is becoming a target of each in-vehicle development system. The RCG game of racing car is popular among game players due to the unique racing experience, high-quality and vivid racing picture and simulated sound effect. The simulation experience of car racing game is realized mainly through the simulation steering wheel of configuration specialty at present, and the simulation steering wheel main function includes: direction keys, user-defined key function settings and a bicycle.

However, for real vehicles, the simulated steering wheel is used, except for space limitation, the peripheral equipment of the simulated steering wheel needs to be fixed, and a game is accessed through a USB wired device; and many functions in the simulated steering wheel are simulated real vehicle gears and function keys, the customized equipment is high in cost, most of the game types supported to be played are games customized by cooperation of vehicle manufacturers and game companies, and the customized equipment is not flexible enough and limited in development.

Disclosure of Invention

The present invention is directed to solving at least one of the problems of the prior art. Therefore, an object of the present invention is to provide a method for implementing a real-vehicle simulation game, which can implement game functions in a real vehicle without adding an external device such as a simulation steering wheel, and has low cost and more flexible game development.

It is another object of the invention to provide a non-transitory computer storage medium.

Still another object of the present invention is to provide a vehicle-mounted display terminal.

It is a further object of the invention to propose a vehicle.

In order to achieve the above object, a method for implementing a real vehicle simulation game according to an embodiment of the first aspect of the present invention includes: detecting that the real vehicle is switched to a game mode; acquiring the operation state of the real vehicle during the operation of the simulated game; and mapping the operation state to a coordinate point of a game operation function icon, wherein the vehicle-mounted display terminal provides a display interface, and the game operation function icon is arranged on the display interface.

According to the method for realizing the real vehicle simulation game, the game mode is set in the real vehicle, the safety can be improved, and the operation states of the real vehicle such as steering, braking, acceleration and the like are directly mapped to the game operation function icons of the display interface of the vehicle-mounted display terminal, so that when a user experiences the game, the real vehicle can be conveniently used for playing the game without any peripheral devices such as a handle and a simulation steering wheel, the cost is saved, and the game is not required to be customized through the method, and more various game types are realized.

In some embodiments, mapping the operation state to a coordinate point of a game operation function icon includes: receiving a starting instruction, and providing a coordinate matching interface by an auxiliary application tool of the vehicle-mounted display terminal; selecting a coordinate matching simulation icon on the coordinate matching interface according to the type of the operation state; and converting the operation state of the real vehicle into a touch screen event through the coordinate matching simulation icon, and mapping the touch screen event to a corresponding coordinate point of the game operation function icon to perform function matching. The auxiliary application tool only occupies a small amount of memory for the vehicle-mounted display terminal, and cannot influence the vehicle-mounted display terminal when the vehicle-mounted display terminal experiences games, so that the game experience effect is improved.

In some embodiments, mapping the touch screen event to a corresponding coordinate point of the game play function icon comprises: detecting the moving state of the coordinate matching simulation icon; determining that the coordinate matching simulation icon is moved to a touch area of the corresponding game operation function icon according to the moving state; and capturing and storing the coordinate points of the game operation function icons.

In an embodiment, the coordinate-matching simulation icon includes at least one of an acceleration coordinate-matching icon, a braking coordinate-matching icon, and a steering coordinate-matching icon.

In some embodiments, the coordinate matching simulation icon is provided in plurality, and the coordinate matching simulation icon is provided corresponding to the game operation function icon.

In some embodiments, grabbing the coordinate point of the game manipulation function icon includes: and capturing coordinate points of all the game operation function icons on the game interface at one time.

A non-transitory computer storage medium according to an embodiment of the second aspect of the present invention stores thereon a computer program that, when executed, implements the method of implementing a real vehicle simulation game.

In order to achieve the above object, an in-vehicle display terminal according to a third aspect of the present invention includes: a display screen and a memory; at least one processor in communication with the storage; the memory stores processing instructions, and the processor implements the method for implementing the real vehicle simulation game when executing the processing instructions.

According to the vehicle-mounted display terminal provided by the embodiment of the invention, the realization method of the real vehicle simulation game is executed, so that a foundation is provided for the real vehicle to experience the vehicle-mounted game, other peripheral equipment is not required to be added, and the cost is low.

In order to achieve the above object, a vehicle according to an embodiment of a third aspect of the invention includes: an acceleration system, a braking system and a steering system; and the vehicle-mounted display terminal is provided with an auxiliary application tool and used for executing the implementation method of the real vehicle simulation game.

According to the vehicle provided by the embodiment of the invention, the vehicle-mounted display terminal is used for executing the method for realizing the real vehicle simulated racing game, and the locomotive game can be experienced without adding other peripheral equipment, so that the vehicle is simple and easy to implement and has low cost.

In some embodiments, the vehicle further comprises a gear shifter provided with a game gear.

Additional aspects and advantages of the invention will be set forth in part in the description which follows and, in part, will be obvious from the description, or may be learned by practice of the invention.

Drawings

The above and/or additional aspects and advantages of the present invention will become apparent and readily appreciated from the following description of the embodiments, taken in conjunction with the accompanying drawings of which:

FIG. 1 is a flow diagram of a method of implementing a real vehicle simulated racing game according to one embodiment of the invention;

FIG. 2 is a flow chart of a method of implementing a real vehicle simulated racing game according to another embodiment of the invention;

FIG. 3 is a block diagram of an in-vehicle display terminal according to one embodiment of the invention;

FIG. 4 is a block diagram of a vehicle according to one embodiment of the invention;

fig. 5 is a block diagram of a vehicle according to another embodiment of the invention.

Detailed Description

Embodiments of the present invention will be described in detail below, the embodiments described with reference to the drawings being illustrative, and the embodiments of the present invention will be described in detail below.

An implementation method of the real vehicle simulation game according to the embodiment of the present invention is described below with reference to fig. 1.

Fig. 1 is a flowchart of a method for implementing a real vehicle simulation game according to an embodiment of the present invention, and as shown in fig. 1, the method for implementing a real vehicle simulation game according to an embodiment of the present invention at least includes step S1, step S2, and step S3, which are described in detail below. Wherein, the real vehicle is provided with a vehicle-mounted display terminal, such as a vehicle-mounted PAD.

And S1, detecting that the real vehicle is switched to the game mode.

Specifically, there is a safety hazard in playing games on the car machine, and therefore, in the embodiment of the present invention, a game gear is set in the gear device of the real car, and the game gear is juxtaposed with the parking gear, the reverse gear, the neutral gear, and the forward gear of the real car and belongs to a vehicle gear. When the game gear is used, a user can experience the in-vehicle game, and other gears cannot trigger all game mapping functions, so that the driving safety is ensured.

When wanting to experience the recreation, the user can operate the gear ware, switches over the gear to the recreation gear, and the real car detects recreation gear operation action, switches over the real car gear to the recreation gear to start the recreation mode.

And S2, acquiring the operation state of the real vehicle during the simulated game operation.

S3, the operation state is mapped to the coordinate point of the game operation function icon.

The vehicle-mounted display terminal provides a display interface, and game operation function icons are arranged on the display interface.

For example, the main functions in a racing game application include: accelerator, brake, steering, etc. After the real vehicle is switched to a game gear, a game display interface can be started on the vehicle-mounted display terminal, an acceleration function icon corresponding to an accelerator, a braking function icon corresponding to a brake and a steering function icon corresponding to steering are arranged in the display interface, and response actions of a game can be realized through operation of the game operation function icons.

In an embodiment, the matching between the operation state and the coordinate point of the game operation function icon may be implemented by an auxiliary application tool, the auxiliary application tool may be an APP application program installed in the vehicle-mounted display terminal, the application tool may perform related initialization and configuration work on all game functions, for example, events such as steering wheel selection, brake and accelerator pedal, and may transmit data to the interface monitoring data change value through a CAN bus of the vehicle to transmit to the matching auxiliary application tool, and the matching auxiliary application tool performs an operation by acquiring a corresponding state and maps the state to a corresponding game operation function icon of the game interface.

For example, when the accelerator is stepped on the real vehicle, the accelerator depth data value may be acquired, the acceleration operation state of the real vehicle may be determined according to the accelerator depth data value, and the acceleration operation state may be mapped to the acceleration function icon on the display interface of the vehicle-mounted display terminal and the acceleration function key function may be triggered to accelerate. For another example, when a brake pedal is stepped on, a brake depth data value can be acquired, the brake operation state of the real vehicle is determined according to the brake depth data value, the state is mapped to a brake function icon of the display interface, and a brake function key function is triggered to brake; for another example, when the steering wheel of the real vehicle turns, the turning angle data value of the steering wheel turning left or right can be acquired, the turning state of the real vehicle is determined according to the turning angle data value, the turning state is mapped to the contact point of the turning function icon of the display interface, and the turning of the simulated game in the game can be realized through the contact point sliding.

After the operation state of the real vehicle simulation game operation is mapped to the function of the game operation function key of the display interface of the vehicle-mounted display terminal, the mapping relation is stored, and then the game of the game interface of the vehicle-mounted display terminal can be realized by operating an accelerator pedal, a brake pedal or a steering system of the real vehicle.

According to the method for realizing the real vehicle simulation game, the game mode is set in the real vehicle, the safety can be improved, and the operation states of the real vehicle such as steering, braking, acceleration and the like are directly mapped to the game operation function icons of the display interface of the vehicle-mounted display terminal, so that when a user experiences the game, the real vehicle can be conveniently used for playing the game by using the own system of the real vehicle, the use of any peripheral equipment such as a handle and a simulation steering wheel is not needed, the cost is saved, the game is not needed to be customized, and more diversified games are realized.

Further, in the embodiment, the auxiliary application tool is applicable to any racing games of the Android platform, and the games do not need to be customized for the vehicle-mounted display terminal, so that the development is more flexible and various, the requirements of various real vehicles for experiencing different games are met, the auxiliary application tool only occupies a small amount of memory for the vehicle-mounted display terminal, the influence on the vehicle-mounted display terminal during game experience is avoided, and the game experience effect is improved. Specifically, the auxiliary application tool can be loaded in the vehicle-mounted display terminal, after the actual vehicle operation such as the accelerator and brake pedal state and the direction steering event is obtained, the auxiliary application program can be started on a system interface of the vehicle-mounted display terminal, and then various operation states during the game experience of the actual vehicle are mapped to the functions of the game operation function icons through the application program and stored, so that the game can be conveniently experienced through the actual vehicle operation.

Specifically, after switching to the game mode, the user may trigger an auxiliary application icon on the vehicle-mounted display interface, receive a start instruction, start the auxiliary application, and provide a coordinate matching interface. In some embodiments, the secondary application tool may set its own interface to a floating window of any size that may be dragged without interfering with the operation of other applications on the primary interface.

Further, in the coordinate matching interface of the auxiliary application tool, the coordinate matching simulation icon is selected according to the type of the real vehicle operation state, for example, the operation state may include operation of an accelerator pedal, braking operation, steering operation and the like, and the coordinate matching simulation icons of multiple functions may be simultaneously selected, for example, for the RCG game, in some embodiments, the coordinate matching simulation icon includes at least one of an acceleration coordinate matching icon, a braking coordinate matching icon and a steering coordinate matching icon. For example, the coordinate matching simulation icon may select four coordinate matching modes, including an acceleration coordinate mode, a braking coordinate mode, a left-turn coordinate mode, and a right-turn coordinate mode. Of course, the corresponding coordinate mode function may be set for different games.

Further, after the coordinate matching simulation icon is selected, the coordinate matching simulation icon converts the operation state of the real vehicle into a touch screen event, for example, various operation states are matched with the coordinate points of the corresponding coordinate matching function in a mapping table manner, and the coordinate matching simulation icon maps the touch screen event to the coordinate points of the corresponding game operation function icon for function matching, so that the configuration of the real vehicle on the game can be completed.

The moving state of the coordinate matching simulation icon can be detected through the class plug-in; and determining that the coordinate matching simulation icon is moved to the touch area of the corresponding game operation function icon according to the moving state, grabbing the coordinate point of the game operation function icon, and storing the coordinate point, so that the function matching of the coordinate matching simulation icon and the game operation function icon can be realized.

For example, after a coordinate matching simulation icon is selected in a floating window of the auxiliary application tool, prompt boxes of four simulation key points, namely four coordinate matching simulation keys corresponding to oiling, braking, left turning and right turning, are simultaneously popped up in the floating window, the corresponding key point prompt boxes are respectively dragged to touch areas of corresponding game operation function keys in a game interface, each key point prompt box can obtain a coordinate point corresponding to the game operation function icon, the coordinate point of the game operation function icon is stored while the floating frame configuration interface is closed, the matching of the operation state of the real-vehicle simulation game operation and the game operation function icon function is realized, and the game can be experienced through a steering wheel, an accelerator and a brake of the real vehicle.

The button point prompt box is a popup box corresponding to each operation function, such as an acceleration function, a left turn, a right turn, a brake and the like, the popup window of the function can be manually dragged to the position of a game operation function icon corresponding to a display interface of the vehicle-mounted display terminal, and Android captures a touch event (event) of a screen, so that coordinates X and Y of the event can be obtained, and then a coordinate point of the game operation function icon corresponding to the function on the display interface can be captured. For example, for an Android platform, a MotionEvent class may be used to store coordinates of touch screen event contacts, simulating a pressed state: pressed down and lifted up. And then, transmitting the MotionEvent contact events with the contact information to an Instrumentation for processing so as to realize the mapping of the touch screen events of the real vehicle operation state and the functions of the effective operation function keys.

For the above embodiment, the key points in the key point prompt box are in one-to-one correspondence with the coordinate points of the game operation function icons on the display interface of the vehicle-mounted display terminal, for example, the acceleration key point popup window can only be dragged to the acceleration function icon position of the game interface, so that mapping between the state of the real vehicle simulated game operation and the functions of the game operation function icons on the display interface of the vehicle-mounted display terminal is realized, and the game can be experienced by operating the real vehicle.

In an embodiment, the coordinate matching simulation icons are a plurality of four simulation icons corresponding to acceleration, braking and steering, the coordinate matching simulation icons are arranged corresponding to the game operation function icons, when the coordinate matching simulation icons are matched with the game operation function icons in function, the auxiliary application tool can capture coordinate points of all the game operation function icons on the display interface at one time, and the coordinate points of the corresponding game operation function icons are matched with the actual vehicle steering wheel and the accelerator brake to obtain operation states for function matching, so that multiple functions can be set simultaneously, and the operation is simpler and more convenient.

Based on the implementation method of the real vehicle simulation game of the above embodiment, as shown in fig. 2, the implementation process of the implementation method may include the following steps.

And S100, opening a suspension frame of the auxiliary application tool.

And S101, starting a game interface.

And S102, selecting the coordinate matching simulation icon, namely selecting a simulation function, such as accelerator acceleration, braking, left steering, right steering and other function simulation.

S103, dragging the selected simulation icon.

And S104, simultaneously grabbing coordinate points of the plurality of game operation function icons.

And S105, closing the suspension frame and saving the coordinate point function.

And S106, operating the real vehicle to experience the game.

In summary, the method for implementing the real vehicle simulation game according to the embodiment of the invention can experience the game without adding other peripherals, so that the cost is saved, and the game gear is set, so that the use is safe, and the game experience effect is good.

The non-transitory computer storage medium of the second aspect of the present invention has a computer program stored thereon, and when executed, the computer program can implement the method for implementing the real vehicle simulation game of the above embodiment.

Fig. 3 is a block diagram illustrating an in-vehicle display terminal according to an embodiment of the present invention, and as shown in fig. 3, the in-vehicle display terminal 40 includes: a display screen 11 and a memory 12; at least one processor 13 in communication with the storage 12; the memory 12 stores processing instructions, and the processor 13 implements the method for implementing the real-vehicle simulation game when executing the processing instructions.

According to the vehicle-mounted display terminal 10 provided by the embodiment of the invention, the implementation method of the real vehicle simulation game is executed, so that a basis is provided for the real vehicle experience game, other peripheral devices are not required to be added, and the cost is low.

A vehicle according to an embodiment of the third aspect of the invention will be described with reference to fig. 4 and 5.

Fig. 4 is a block diagram of a vehicle according to an embodiment of the present invention, and as shown in fig. 4, a vehicle 1 of the embodiment of the present invention includes an acceleration system 10, a brake system 20, a steering system 30, and an in-vehicle display terminal 40, wherein an auxiliary application tool, such as APP for realizing function mapping of an operation state and a game operation function icon of a game interface in real vehicle simulation game operation, is provided in the in-vehicle display terminal 40. The in-vehicle display terminal 40 is used for executing the implementation method of the real vehicle simulation game of the above embodiment, and the implementation process of the implementation method can refer to the description of the above embodiment.

According to the vehicle 1 of the embodiment of the invention, the vehicle-mounted display terminal 40 is used for executing the method for realizing the real vehicle simulation game of the embodiment, and the locomotive game can be experienced without adding other peripheral equipment, so that the method is simple and easy to implement and has low cost.

Further, in the embodiment, as shown in fig. 5, the vehicle 1 further includes a shift position device 50, and the shift position device 50 is provided with a game shift position, which is juxtaposed with the parking position, the reverse position, the neutral position, and the forward position of the real vehicle and belongs to the vehicle shift position. In the game gear, a user can experience games, and other gears cannot trigger all game mapping functions so as to ensure driving safety.

The vehicle control unit 60 of the vehicle is used for switching the real vehicle gear to the game gear when detecting a game gear operation action so as to start a game mode, and when experiencing the game for the first time, the functions of the real vehicle operation state and the game operation function icons can be configured according to the implementation method of the above embodiment, and the game can be experienced through the real vehicle after configuration.

In the description herein, references to the description of the term "one embodiment," "some embodiments," "an illustrative embodiment," "an example," "a specific example," or "some examples" or the like mean that a particular feature, structure, material, or characteristic described in connection with the embodiment or example is included in at least one embodiment or example of the invention. In this specification, the schematic representations of the terms used above do not necessarily refer to the same embodiment or example.

Any process or method descriptions in flow charts or otherwise described herein may be understood as representing modules, segments, or portions of code which include one or more executable instructions for implementing steps of a custom logic function or process, and alternate implementations are included within the scope of the preferred embodiment of the present invention in which functions may be executed out of order from that shown or discussed, including substantially concurrently or in reverse order, depending on the functionality involved, as would be understood by those reasonably skilled in the art of the present invention.

The logic and/or steps represented in the flowcharts or otherwise described herein, e.g., an ordered listing of executable instructions that can be considered to implement logical functions, can be embodied in any computer-readable medium for use by or in connection with an instruction execution system, apparatus, or device, such as a computer-based system, processor-containing system, or other system that can fetch the instructions from the instruction execution system, apparatus, or device and execute the instructions. For the purposes of this description, a "computer-readable medium" can be any means that can contain, store, communicate, propagate, or transport the program for use by or in connection with the instruction execution system, apparatus, or device. More specific examples (a non-exhaustive list) of the computer-readable medium would include the following: an electrical connection (electronic device) having one or more wires, a portable computer diskette (magnetic device), a Random Access Memory (RAM), a read-only memory (ROM), an erasable programmable read-only memory (EPROM or flash memory), an optical fiber device, and a portable compact disc read-only memory (CDROM). Additionally, the computer-readable medium could even be paper or another suitable medium upon which the program is printed, as the program can be electronically captured, via for instance optical scanning of the paper or other medium, then compiled, interpreted or otherwise processed in a suitable manner if necessary, and then stored in a computer memory.

It should be understood that portions of the present invention may be implemented in hardware, software, firmware, or a combination thereof. In the above embodiments, the various steps or methods may be implemented in software or firmware stored in memory and executed by a suitable instruction execution system. If implemented in hardware, as in another embodiment, any one or combination of the following techniques, which are known in the art, may be used: a discrete logic circuit having a logic gate circuit for implementing a logic function on a data signal, an application specific integrated circuit having an appropriate combinational logic gate circuit, a Programmable Gate Array (PGA), a Field Programmable Gate Array (FPGA), or the like.

It will be understood by those skilled in the art that all or part of the steps carried by the method for implementing the above embodiments may be implemented by hardware related to instructions of a program, which may be stored in a computer readable storage medium, and when the program is executed, the program includes one or a combination of the steps of the method embodiments.

In addition, functional units in the embodiments of the present invention may be integrated into one processing module, or each unit may exist alone physically, or two or more units are integrated into one module. The integrated module can be realized in a hardware mode, and can also be realized in a software functional module mode. The integrated module, if implemented in the form of a software functional module and sold or used as a stand-alone product, may also be stored in a computer readable storage medium.

The storage medium mentioned above may be a read-only memory, a magnetic or optical disk, etc.

Although embodiments of the present invention have been shown and described above, it is understood that the above embodiments are exemplary and should not be construed as limiting the present invention, and that variations, modifications, substitutions and alterations can be made to the above embodiments by those of ordinary skill in the art within the scope of the present invention.

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