Method and device for recommending props in breakthrough game and game terminal

文档序号:1119079 发布日期:2020-10-02 浏览:26次 中文

阅读说明:本技术 一种闯关类游戏中道具的推荐方法、装置及游戏终端 (Method and device for recommending props in breakthrough game and game terminal ) 是由 高运 王恺 于 2020-06-15 设计创作,主要内容包括:本发明属于手机游戏技术领域,公开了一种闯关类游戏中道具的推荐方法、装置及游戏终端,所述方法包括:响应于第一玩家执行游戏关卡的闯关请求;获取通关所述游戏关卡的N个第二玩家的通关数据;识别所述第一玩家的等级数据,并基于此生成第一优化筛选阈值;基于所述第一优化筛选阈值对所述通关数据进行优化筛选,获取所述通关数据的优化筛选数据;基于所述优化筛选数据向所述第一玩家推荐游戏道具;综上,基于本发明使玩家在执行闯关之前即可了解到通关当前游戏关卡时可能需要的游戏道具,由此提高玩家在闯关前购买到所需游戏道具的机率,进而达到促进游戏消费、减少闯关次数、提高通关效率、提高游戏体验的效果。(The invention belongs to the technical field of mobile phone games, and discloses a method and a device for recommending props in a breakthrough game and a game terminal, wherein the method comprises the following steps: responding to a first player to execute a breakthrough request of a game stage; obtaining clearance data of N second players for clearance of the game clearance; identifying ranking data for the first player and generating a first optimized screening threshold based thereon; performing optimized screening on the clearance data based on the first optimized screening threshold value to obtain optimized screening data of the clearance data; recommending game items to the first player based on the optimized screening data; in summary, based on the invention, the player can know the game item possibly needed when the player passes the current game stage before the player performs the breakthrough, thereby increasing the probability that the player purchases the required game item before the breakthrough, and further achieving the effects of promoting game consumption, reducing the number of breakthrough times, improving the breakthrough efficiency and improving the game experience.)

1. A method for recommending props in a breakthrough game is characterized by relating to a game terminal provided with a target breakthrough game, wherein in the target breakthrough game: the recommendation method is applied to the game terminal and comprises the following steps:

responding to a first player to execute a breakthrough request of a game stage;

obtaining clearance data of N second players for clearance of the game clearance;

identifying ranking data for the first player and generating a first optimized screening threshold based thereon;

performing optimized screening on the clearance data based on the first optimized screening threshold value to obtain optimized screening data of the clearance data;

recommending game items to the first player based on the optimized screening data;

wherein:

the clearance data comprises grade data of N second players, the number of pass-through times in the clearance process and game prop data used in the clearance process;

the optimized screening data comprises grade data of (N-M) second players, pass-through times in the pass-through process and game prop data used in the pass-through process, which are optimized and screened based on the optimized screening threshold;

and both N and M are integers of 0 … … N.

2. The method as claimed in claim 1, wherein the optimized screening threshold is a level threshold, and the level threshold comprises a highest level threshold and a lowest level threshold; wherein:

the first player's rank is (highest rank threshold + lowest rank threshold)/2.

3. The method for recommending items in a breakthrough game according to claim 2, wherein when the optimal screening threshold value is used for performing optimal screening on the clearance data:

the level of any second player in the optimized screening data is not lower than the lowest level threshold;

none of the second players in the optimized screening data are ranked above the highest ranking threshold.

4. The method as claimed in claim 1, wherein the step of recommending game items to the first player comprises:

obtaining game prop data used when (N-M) second players in the optimized screening data are passed;

identifying the use times of each game item in the (N-M) game item data, and performing optimized sequencing on the game items based on the use times of the game items;

recommending at least one of said play objects to said first player based on said preferred ranking.

5. The method as claimed in claim 4, wherein when recommending game items to the first player, further comprising:

constructing the sequencing weight of each game prop in the optimized screening data; and the ranking weight is positively correlated with the preferred ranking.

6. The method for recommending items in a breakthrough game according to claim 5, wherein when the ranking weight of the game items is constructed:

Pt=(W1+……+Wn) N; wherein t is any game prop in the optimized screening data, P is the sequencing weight of the game prop t, n is the number of times of using the game prop t in the optimized screening data, and W is1+……+WnIs the sum of n base weights for n uses of game item t.

7. The method as claimed in claim 6, wherein the basic weight is constructed based on the number of pass-through times of any second player in the optimized screening data in the pass-through process, and the basic weight is inversely related to the number of pass-through times.

8. The method as claimed in claim 7, wherein the basic weight is constructed by:

Wx=Q*S(V-1)(ii) a Wherein x is any second player in the optimized screening data, W is the basic weight of the game prop used by the second player x during clearance, V is the clearance frequency of the second player x in the optimized screening data, and S is a negative correlation calculation reference value.

9. A recommendation device for props in a breakthrough game is characterized by comprising:

the response and acquisition module responds to a breakthrough request of a first player for executing a game level and acquires the clearance data of N second players for clearance of the game level;

an identification module to identify rating data for the first player;

the threshold generating module is used for generating a first optimized screening threshold according to the identification result of the identification module;

the optimized screening module is used for performing optimized screening on the clearance data according to the first optimized screening threshold value to obtain optimized screening data;

and the optimization recommending module recommends game props to the first player according to the optimization screening data.

10. A gaming terminal comprising a memory and a processor;

the storage is stored with at least one executable code; the at least one executable code is loaded and executed by a processor, and when loaded and executed, implements the recommendation method of any of claims 1-8.

Technical Field

The invention belongs to the technical field of mobile phone games, and particularly relates to a method and a device for recommending props in a breakthrough game and a game terminal.

Background

With the rapid development of mobile electronic devices, more and more applications can be installed and run on the mobile electronic devices. Among them, the mobile game is one of the important ways of entertainment in people's life at various stages by virtue of its dazzling animation effect and excellent game experience.

In the existing mobile phone games, the breakthrough type games are very common game types; in the existing breakthrough game, in order to improve the clearance probability of the player during breakthrough and the game revenues of the game application trader, game props capable of assisting the player in clearance are provided in the game, the game props are concentrated in a game mall, and when the player needs to purchase the game props, the player can find the corresponding game props in the game mall.

However, in the breakthrough game, when the player executes different gates or tasks, the required game props are different, and the purchasing operation of the game props is generally executed before starting breakthrough, so that for the player, the player can hardly accurately purchase the corresponding props before starting breakthrough, and the probability of one-time breakthrough of the player is greatly reduced.

In summary, it is known how to accurately recommend props to players before starting a breakthrough to improve game experience, which is a problem to be solved urgently.

Disclosure of Invention

In view of the above, the present invention provides a method and an apparatus for recommending props in a breakthrough game, and a game terminal, so as to effectively solve the problems in the background art, thereby achieving the effects of increasing the probability of breakthrough and improving the game experience.

In order to achieve the purpose, the invention provides the following technical scheme:

a method for recommending props in a pass-through game relates to a game terminal provided with a target pass-through game, wherein in the target pass-through game: the recommendation method is applied to the game terminal and comprises the following steps:

responding to a first player to execute a breakthrough request of a game stage;

obtaining clearance data of N second players for clearance of the game clearance;

identifying ranking data for the first player and generating a first optimized screening threshold based thereon;

performing optimized screening on the clearance data based on the first optimized screening threshold value to obtain optimized screening data of the clearance data;

recommending game items to the first player based on the optimized screening data;

wherein:

the clearance data comprises grade data of N second players, the number of pass-through times in the clearance process and game prop data used in the clearance process;

the optimized screening data comprises grade data of (N-M) second players, pass-through times in the pass-through process and game prop data used in the pass-through process, which are optimized and screened based on the optimized screening threshold;

and both N and M are integers of 0 … … N.

Preferably, the optimized screening threshold is a grade threshold, and the grade threshold includes a highest grade threshold and a lowest grade threshold; wherein:

the first player's rank is (highest rank threshold + lowest rank threshold)/2.

Further, when the optimized screening threshold value is used for performing optimized screening on the clearance data: the level of any second player in the optimized screening data is not lower than the lowest level threshold; none of the second players in the optimized screening data are ranked above the highest ranking threshold.

Preferably, the recommending game items to the first player includes: obtaining game prop data used when (N-M) second players in the optimized screening data are passed; identifying the use times of each game item in the (N-M) game item data, and performing optimized sequencing on the game items based on the use times of the game items; recommending at least one of said play objects to said first player based on said preferred ranking.

Further, when recommending game items to the first player, the method further includes: constructing the sequencing weight of each game prop in the optimized screening data; and the ranking weight is positively correlated with the preferred ranking.

Further, when constructing the ranking weight of the game item:Pt=(W1+……+Wn) N; wherein t is any game prop in the optimized screening data, P is the sequencing weight of the game prop t, n is the number of times of using the game prop t in the optimized screening data, and W is1+……+WnIs the sum of n base weights for n uses of game item t.

Further, the basic weight is constructed based on the number of pass-through times of any second player in the pass-through process in the optimized screening data, and the basic weight is inversely related to the number of pass-through times.

Specifically, when the basis weight is constructed: wx=Q*S(V-1)(ii) a Wherein x is any second player in the optimized screening data, W is the basic weight of the game prop used by the second player x during clearance, V is the clearance frequency of the second player x in the optimized screening data, and S is a negative correlation calculation reference value.

Compared with the prior art, the invention has the following beneficial effects:

in the invention, when a current player requests to execute the breakthrough of a certain game level, the preferred recommendation can be carried out based on the game props used by the historical breakthrough players, so that the current player can know the game props possibly needed when the current game level is cleared before the breakthrough is executed, the probability of purchasing the needed game props by the current player before the breakthrough is executed can be effectively improved, and the effects of promoting game consumption, reducing the number of breakthrough times, improving the breakthrough efficiency and improving the game experience are further achieved.

When the preferred recommendation is performed on the game props used by the historical clearance players, the historical clearance players are screened based on the grades of the current players, so that when the game props are recommended finally, the recommended game props are used by the clearance players with the grades close to the grades of the current players, the accuracy of the recommendation of the game props is further provided, and the recommended game props can be effectively applied to the current game level.

In addition, when the optimal recommendation of the game item is carried out, negative-correlation weight setting is carried out based on the number of pass-through times of the pass-through player, so that the probability that the current player can pass through the current game stage at one time after purchasing and using the recommended game item is improved, and the game experience is further improved.

In order to achieve the above purpose, the invention also provides the following technical scheme:

a recommendation device for props in a breakthrough game, comprising:

the response and acquisition module responds to a breakthrough request of a first player for executing a game level and acquires the clearance data of N second players for clearance of the game level;

an identification module to identify rating data for the first player;

the threshold generating module is used for generating a first optimized screening threshold according to the identification result of the identification module;

the optimized screening module is used for performing optimized screening on the clearance data according to the first optimized screening threshold value to obtain optimized screening data;

and the optimization recommending module recommends game props to the first player according to the optimization screening data.

A gaming terminal comprising a memory and a processor; the storage is stored with at least one executable code; the at least one executable code is loaded and executed by the processor, and when the at least one executable code is loaded and executed, the at least one executable code realizes the recommendation method of the prop disclosed above.

Drawings

FIG. 1 is a flow chart of a method for recommending props provided by the present invention;

FIG. 2 is a block diagram of a device for recommending props provided by the present invention;

Detailed Description

The technical solutions in the embodiments of the present invention will be clearly and completely described below with reference to the drawings in the embodiments of the present invention, and it is obvious that the described embodiments are only a part of the embodiments of the present invention, and not all of the embodiments. All other embodiments, which can be derived by a person skilled in the art from the embodiments given herein without making any creative effort, shall fall within the protection scope of the present invention.

The embodiment of the invention provides a method for recommending props in a gateway violation game, and particularly relates to a game terminal provided with and running the gateway violation game when the method is realized, wherein the game terminal can be formed by intelligent mobile terminals such as a mobile phone and an IPAD (Internet protocol ad);

when the gateway-violation game is run, the corresponding target gateway-violation game at least comprises a game stage which can be executed by a player and at least comprises a game prop which can act on the game stage.

In the present invention, the following embodiments are provided to explain in detail a method of recommending a prop in a breakthrough game.

Furthermore, the terms "first," "second," "third," "fourth," and the like in the description, in the claims, and in the drawings, if any, are used for distinguishing between similar elements and not necessarily for describing a particular sequential or chronological order. It is to be understood that the data so used is interchangeable under appropriate circumstances such that the embodiments of the invention described herein are, for example, capable of operation in sequences other than those illustrated or otherwise described herein. Furthermore, the terms "comprises," "comprising," and "having," and any variations thereof, are intended to cover a non-exclusive inclusion, such that a process, method, system, article, or apparatus that comprises a list of steps or elements is not necessarily limited to those steps or elements expressly listed, but may include other steps or elements not expressly listed or inherent to such process, method, article, or apparatus.

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