Picture display method and device for shooting game and game terminal

文档序号:1119086 发布日期:2020-10-02 浏览:19次 中文

阅读说明:本技术 一种射击类游戏的画面显示方法、装置及游戏终端 (Picture display method and device for shooting game and game terminal ) 是由 高运 王恺 于 2020-06-15 设计创作,主要内容包括:本发明属于手机游戏技术领域,公开了一种射击类游戏的画面显示方法、装置及游戏终端,所述方法包括:获取游戏场景,所述游戏场景是以第三人称视角显示的游戏画面,所述游戏场景中至少包括游戏角色、射击武器和射击目标,所述射击武器设有瞄准摄像机和射击发射器;响应于所述游戏场景中游戏角色使用的射击武器的瞄准锁定指示,在游戏场景中悬浮显示瞄准区域;在所述瞄准区域中根据所述射击武器的瞄准位置显示瞄准光圈;在本发明中,基于悬浮显示的瞄准区域扩大玩家在瞄准位置处的可操作范围,由此使得玩家在瞄准射击时能更精准的确定所要射击的目标,从而有效达到提高射击命中率的效果,保证玩家具体良好的游戏体验。(The invention belongs to the technical field of mobile phone games, and discloses a picture display method, a picture display device and a game terminal for shooting games, wherein the method comprises the following steps: the method comprises the steps of obtaining a game scene, wherein the game scene is a game picture displayed at a third person weighing visual angle, the game scene at least comprises game roles, shooting weapons and shooting targets, and the shooting weapons are provided with aiming cameras and shooting emitters; in response to an aiming lock indication of a firing weapon used by a game character in the game scene, displaying an aiming area in suspension in the game scene; displaying an aiming aperture in the aiming area according to the aiming position of the shooting weapon; in the invention, the operable range of the player at the aiming position is expanded based on the aiming area displayed in a suspension manner, so that the player can more accurately determine the target to be shot when aiming at shooting, thereby effectively achieving the effect of improving the shooting hit rate and ensuring the specific and good game experience of the player.)

1. A picture display method of a shooting game relates to a shooting game application program installed and operated in a game terminal, the application program comprises at least one shooting weapon used by a game role, the picture display method is applied in the game terminal, and the picture display method comprises the following steps:

the method comprises the steps of obtaining a game scene, wherein the game scene is a game picture displayed at a third person weighing visual angle, the game scene at least comprises game roles, shooting weapons and shooting targets, and the shooting weapons are provided with aiming cameras and shooting emitters;

in response to an aiming lock indication of a firing weapon used by a game character in the game scene, displaying an aiming area in suspension in the game scene;

displaying an aiming aperture in the aiming area according to the aiming position of the shooting weapon;

wherein:

prohibiting the game character from moving when the aiming area is displayed;

the size of the aiming area is determined according to the aiming position and the shooting range of an aiming camera on the shooting weapon;

the size of the aiming aperture is determined according to the shooting distance of the shooting emitter and the distance between the current position of the game character and the aiming position.

2. The screen display method for shooting games according to claim 1, further comprising: exiting the display of the aiming area, unlocking the aiming lock indication, allowing the game character to move.

3. The screen display method for shooting-type games according to claim 2, wherein the aiming lock indication is:

identifying, in the game scene, a press time for the aiming location;

when the press time exceeds a threshold, an aiming lock indication is triggered.

4. The screen display method for shooting-type games according to claim 2, wherein the aiming lock indication is:

in the game scene, identifying the pressing force degree on the aiming position;

when the degree of compression exceeds a threshold, an aiming lockout indication is triggered.

5. The picture display method of a shooting-type game according to claim 1, characterized in that: after the aiming area is displayed, the aiming position and the aiming aperture can be arbitrarily moved within the imaging range of the aiming camera.

6. The picture display method of a shooting-type game according to claim 5, characterized in that: the shooting range of the aiming camera is a sector range and comprises a shooting diameter and a shooting included angle;

when the aiming position is located in the fan-shaped range, a display datum line of an aiming area is constructed in a direction perpendicular to the center line of the fan-shaped range, and the aiming area is determined according to the display datum line;

and when the aiming position is positioned outside the fan-shaped range, the aiming area is not displayed.

7. The picture display method of a shooting-type game according to claim 5, characterized in that: the shooting distance of the shooting emitter is a linear distance;

when the aiming position is within the straight-line distance, displaying the aiming aperture and allowing the shooting emitter to execute shooting;

and when the aiming position is positioned outside the straight-line distance, the aiming aperture is not displayed, and the shooting emitter is forbidden to execute shooting.

8. The picture display method of a shooting-type game according to claim 7, characterized in that: the aiming aperture is a circular aperture;

the larger the distance between the current position of the game character and the aiming position, the larger the diameter of the circular aperture.

9. A picture display device for shooting games, comprising:

the acquisition module is used for acquiring the current game scene, the game scene is a game picture displayed at a third person weighing visual angle, the game scene at least comprises game roles, shooting weapons and shooting targets, and the shooting weapons are provided with aiming cameras and shooting emitters;

the recognition module is used for recognizing the shooting range of the aiming camera and the shooting distance of the shooting emitter in the shooting weapon;

the response module is used for responding to the aiming locking indication of the shooting weapon used by the game role in the game scene;

and the construction module is used for constructing an aiming area in the game scene according to the response result of the response module and the identification result of the identification module, and constructing an aiming aperture in the aiming area.

10. A gaming terminal comprising a memory and a processor;

the storage is stored with at least one executable code; the at least one executable code is loaded and executed by the processor, and when loaded and executed, the at least one executable code implements the picture display method of any one of claims 1-8.

Technical Field

The invention belongs to the technical field of mobile phone games, and particularly relates to a picture display method and device for shooting games and a game terminal.

Background

With the rapid development of mobile electronic devices, more and more applications can be installed and run on the mobile electronic devices. Among them, the mobile game is one of the important ways of entertainment in people's life at various stages by virtue of its dazzling animation effect and excellent game experience.

In the existing mobile phone games, shooting games are a very common game category, and in most shooting games, different shooting weapons have different shooting processes, wherein a sniping gun is taken as an example, the shooting range is far, and the corresponding sighting distance is also far; however, in the mobile phone game, the influence of the size of the display screen is received, aiming correspondence cannot be well performed on the screen for a prey far away from the current position of the player, and therefore the player cannot achieve a high shooting hit rate even if the player has a good shooting weapon; moreover, when aiming locking is performed, the problem of error in aiming locking is easy to occur due to a small operation area, and game experience is affected.

Disclosure of Invention

In view of the above, the invention provides a picture display method, device and game terminal for shooting games; specifically, the mode of aiming the suspension window through the display assists the player to accurately aim and lock the shooting target, so that the shooting hit rate can be improved on the premise of not changing the attributes of the shooting weapon, and good game experience is guaranteed.

In order to achieve the purpose, the invention provides the following technical scheme:

a picture display method of shooting type games relates to a shooting type game application program installed and operated in a game terminal, wherein the application program comprises at least one shooting weapon used by a game role, the picture display method is applied in the game terminal, and the picture display method comprises the following steps:

the method comprises the steps of obtaining a game scene, wherein the game scene is a game picture displayed at a third person weighing visual angle, the game scene at least comprises game roles, shooting weapons and shooting targets, and the shooting weapons are provided with aiming cameras and shooting emitters;

in response to an aiming lock indication of a firing weapon used by a game character in the game scene, displaying an aiming area in suspension in the game scene;

displaying an aiming aperture in the aiming area according to the aiming position of the shooting weapon;

wherein:

prohibiting the game character from moving when the aiming area is displayed;

the size of the aiming area is determined according to the aiming position and the shooting range of an aiming camera on the shooting weapon;

the size of the aiming aperture is determined according to the shooting distance of the shooting emitter and the distance between the current position of the game character and the aiming position.

Preferably, the method further comprises the following steps: exiting the display of the aiming area, unlocking the aiming lock indication, allowing the game character to move.

Optionally, the aiming lock indication is: identifying, in the game scene, a press time for the aiming location; when the press time exceeds a threshold, an aiming lock indication is triggered.

Preferably, the aiming lock indication is: in the game scene, identifying the pressing force degree on the aiming position; when the degree of compression exceeds a threshold, an aiming lockout indication is triggered.

Preferably, after the sighting area is displayed, the sighting position and the sighting diaphragm are arbitrarily movable within an imaging range of the sighting camera.

Preferably, the shooting range of the aiming camera is a sector range and comprises a shooting diameter and a shooting included angle; when the aiming position is located in the fan-shaped range, a display datum line of an aiming area is constructed in a direction perpendicular to the center line of the fan-shaped range, and the aiming area is determined according to the display datum line; and when the aiming position is positioned outside the fan-shaped range, the aiming area is not displayed.

Preferably, the shooting distance of the shooting emitter is a straight line distance; when the aiming position is within the straight-line distance, displaying the aiming aperture and allowing the shooting emitter to execute shooting; and when the aiming position is positioned outside the straight-line distance, the aiming aperture is not displayed, and the shooting emitter is forbidden to execute shooting.

Preferably, the aiming aperture is a circular aperture; the larger the distance between the current position of the game character and the aiming position, the larger the diameter of the circular aperture.

Compared with the prior art, the invention has the following beneficial effects:

in the invention, the operable range of the player at the aiming position is expanded based on the aiming area of the suspension display, so that the player can more accurately determine the target to be shot when aiming at shooting, the problem that the player cannot accurately shoot due to the influence of the size of the display screen in a game is avoided, the effect of improving the shooting hit rate is effectively achieved, and the specific and good game experience of the player is ensured.

The display of the aiming area is constructed by taking the aiming position and the shooting range of the aiming camera on the shooting weapon as the reference, so that the displayed aiming area is still in the range observable by the player, and the fairness of the game is effectively ensured.

The shooting range of the aiming camera is a sector range, and when an aiming area is constructed, a display reference line of the aiming area is constructed in a direction perpendicular to a center line of the sector range, so that the closer to the position of a shooting weapon, the larger the display proportion in the aiming area is, the closer to the position of the shooting weapon is correspondingly ensured, and the more accurate the aiming is; in addition, after the aiming area is constructed, the aiming position can be moved freely in the fan-shaped range, so that the flexibility of aiming of the player is effectively improved.

The aiming aperture is further displayed in the aiming area, and the aiming aperture can perform size conversion according to the shooting distance of the shooting weapon and the distance between the shooting weapon and the aiming position, so that a player can observe the probability of hitting a target more intuitively, and the game experience is further improved.

In order to achieve the above purpose, the invention also provides the following technical scheme:

a picture display device of a shooting-type game, comprising:

the acquisition module is used for acquiring the current game scene, the game scene is a game picture displayed at a third person weighing visual angle, the game scene at least comprises game roles, shooting weapons and shooting targets, and the shooting weapons are provided with aiming cameras and shooting emitters;

the recognition module is used for recognizing the shooting range of the aiming camera and the shooting distance of the shooting emitter in the shooting weapon;

the response module is used for responding to the aiming locking indication of the shooting weapon used by the game role in the game scene;

and the construction module is used for constructing an aiming area in the game scene according to the response result of the response module and the identification result of the identification module, and constructing an aiming aperture in the aiming area.

A gaming terminal comprising a memory and a processor; the storage is stored with at least one executable code; the at least one executable code is loaded and executed by the processor, and when being loaded and executed, the at least one executable code realizes the screen display method disclosed above.

Drawings

FIG. 1 is a flowchart illustrating a method for displaying a screen according to an embodiment of the present invention;

FIG. 2 is a schematic diagram illustrating a principle of constructing an aiming area when the method for displaying a picture according to an embodiment of the present invention is performed;

FIG. 3 is a schematic diagram illustrating the shooting distance of a shooting weapon when executing the screen display method provided by the embodiment of the invention;

FIG. 4 is a schematic view of an aiming area established when the method for displaying images according to the embodiment of the present invention is performed;

fig. 5 is a block diagram of a screen display device according to an embodiment of the present invention.

Detailed Description

The technical solutions in the embodiments of the present invention will be clearly and completely described below with reference to the drawings in the embodiments of the present invention, and it is obvious that the described embodiments are only a part of the embodiments of the present invention, and not all of the embodiments. All other embodiments, which can be derived by a person skilled in the art from the embodiments given herein without making any creative effort, shall fall within the protection scope of the present invention.

The embodiment of the invention provides a picture display method of a shooting game, and particularly relates to a game terminal provided with a shooting game application program and running the shooting game application program, wherein the game terminal can be formed by intelligent mobile terminals such as a mobile phone and an IPAD (Internet protocol ad);

in the above-mentioned shooting game application, at least one shooting weapon available to the game character should be included. In particular, the present invention is not limited to a specific form of shooting a weapon. For example, the firing weapon may be a firearm-type firing weapon; an example firing weapon may be an arrow-type firing weapon.

Hereinafter, a screen display method of a shooting game according to the present invention will be explained in detail by way of specific embodiments.

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