Method, device and equipment for positioning and displaying messages in game environment

文档序号:1133987 发布日期:2020-10-09 浏览:40次 中文

阅读说明:本技术 游戏环境中消息的定位显示方法、装置及设备 (Method, device and equipment for positioning and displaying messages in game environment ) 是由 周浩 于 2020-07-03 设计创作,主要内容包括:本发明涉及一种游戏环境中消息的定位显示方法、装置及设备,所述游戏环境中消息的定位显示方法包括步骤:获取在所述游戏环境的消息提醒区域内选中的目标消息,其中,所述目标消息包括目标消息标识;根据所述目标消息标识,得到所述目标消息所处的目标频道;在所述游戏环境中跳转显示聊天室窗口,其中,所述聊天室窗口包含多个频道对应的子窗口;在所述聊天室窗口中定位至所述目标频道对应的子窗口,在所述子窗口显示所述目标消息和回复区域。相对于现有技术,本申请简化了玩家回复消息的操作,减少了在聊天室窗口查找消息所需的时间。(The invention relates to a method, a device and equipment for positioning and displaying messages in a game environment, wherein the method for positioning and displaying the messages in the game environment comprises the following steps: acquiring a target message selected in a message reminding area of the game environment, wherein the target message comprises a target message identifier; obtaining a target channel where the target message is located according to the target message identifier; skipping to display a chat room window in the game environment, wherein the chat room window comprises sub-windows corresponding to a plurality of channels; and positioning a sub-window corresponding to the target channel in the chat room window, and displaying the target message and the reply area in the sub-window. Compared with the prior art, the method and the device simplify the operation of the player for replying the message, and reduce the time required for searching the message in the chat room window.)

1. A method for positioning and displaying messages in a game environment, comprising the steps of:

acquiring a target message selected in a message reminding area of the game environment, wherein the target message comprises a target message identifier;

obtaining a target channel where the target message is located according to the target message identifier;

skipping to display a chat room window in the game environment, wherein the chat room window comprises sub-windows corresponding to a plurality of channels;

and positioning a sub-window corresponding to the target channel in the chat room window, and displaying the target message and the reply area in the sub-window.

2. A method for location display of a message in a gaming environment as defined in claim 1,

when the target channel is a private chat channel, obtaining a target sender of the target message according to the target message identifier;

positioning a sub-window corresponding to the target channel in the chat room window, wherein the step of displaying the target message and the reply area in the sub-window comprises the following steps:

and positioning to the private chat channel sub-window in the chat room window, positioning to a next level private chat channel sub-window corresponding to the target sender in the private chat channel sub-window, and displaying the target message and the reply area in the next level private chat channel sub-window.

3. The method for positioning and displaying the message in the game environment according to the claim 1 or 2, characterized in that, before the target message selected in the message reminding area of the game environment is obtained, the method comprises the following steps:

acquiring a first message in the game environment, wherein the first message comprises a name of a channel where the first message is located, a name of a first sender and first message content;

and pushing the name of the channel where the first message is located, the name of the first sender and the first message content to the message reminding area, and pushing the name of the first sender and the first message content to a sub-window corresponding to the channel where the first message is located.

4. A method for location display of messages in a gaming environment as recited in claim 3, further comprising the steps of:

and when the channel where the first message is located is a private chat channel, pushing the name of the first sender and the content of the first message to a next level private chat channel sub-window corresponding to the first sender in the private chat channel sub-windows.

5. The message display method in a game environment according to any one of claims 1, 2 or 4, wherein the target channel includes a private chat channel, a business channel, a world channel and a public announcement channel;

the private chat channel is a channel for one-to-one message sending among players in the game environment;

the trade meeting channel is a channel for sending messages to all players who join the same trade meeting in the game environment;

the world channel is a channel for all players in the same server to send messages to each other in the game environment;

the announcement channel is a channel where all players in the game environment receive system messages.

6. The message display method in a game environment according to claim 5, wherein the target channel further comprises a tournament channel;

the tournament channel is a channel where all players participating in the same tournament in the game environment send messages to each other.

7. The message display method in a game environment according to claim 5, wherein the target channel further comprises a custom channel;

the user-defined channel is a channel which is established by the player in the game environment in a user-defined mode and used for sending messages to each other.

8. A device for positioning and displaying messages in a gaming environment, comprising:

the game system comprises a first acquisition unit, a second acquisition unit and a third acquisition unit, wherein the first acquisition unit is used for acquiring a target message selected in a message reminding area of the game environment, and the target message comprises a target message identifier;

the first confirming unit is used for obtaining a target channel where the target message is located according to the target message identifier;

the first positioning display unit is used for jumping to display a chat room window in the game environment, wherein the chat room window comprises sub-windows corresponding to a plurality of channels;

and the second positioning display unit is used for positioning the sub-window corresponding to the target channel in the chat room window and displaying the target message and the reply area in the sub-window.

9. An apparatus, comprising: processor, memory and a computer program stored in the memory and executable on the processor, characterized in that the steps of the method according to any of claims 1 to 7 are implemented when the processor executes the computer program.

10. A computer-readable storage medium, in which a computer program is stored which, when being executed by a processor, carries out the steps of the method according to any one of claims 1 to 7.

Technical Field

The embodiment of the application relates to the technical field of computer communication, in particular to a method, a device and equipment for positioning and displaying messages in a game environment.

Background

With the development of game technology and the increase of life pressure, more and more people relax the mind and body and relieve the pressure in a game mode. In a gaming environment, players can chat by sending messages to each other, or can receive notifications sent by the system.

Specifically, there are many kinds of messages in a game environment, such as: chat messages, system notification messages, and activity messages, among others. At present, when a game player needs to reply a message, the game player needs to open a chat room interface, then searches the position of a target message in the chat room interface, and finally replies after finding the target message, so that the game player is time-consuming and labor-consuming and is not easy to operate by the game player.

Disclosure of Invention

The embodiment of the application provides a method, a device and equipment for positioning and displaying messages in a game environment, wherein the technical scheme is as follows:

in a first aspect, an embodiment of the present application provides a method for positioning and displaying a message in a game environment, including:

acquiring a target message selected in a message reminding area of the game environment, wherein the target message comprises a target message identifier;

obtaining a target channel where the target message is located according to the target message identifier;

skipping to display a chat room window in the game environment, wherein the chat room window comprises sub-windows corresponding to a plurality of channels;

and positioning a sub-window corresponding to the target channel in the chat room window, and displaying the target message and the reply area in the sub-window.

Optionally, when the target channel is a private chat channel, a target sender of the target message is obtained according to the target message identifier;

positioning a sub-window corresponding to the target channel in the chat room window, wherein the step of displaying the target message and the reply area in the sub-window comprises the following steps:

and positioning to the private chat channel sub-window in the chat room window, positioning to a next level private chat channel sub-window corresponding to the target sender in the private chat channel sub-window, and displaying the target message and the reply area in the next level private chat channel sub-window.

Optionally, a first message in the game environment is obtained, where the first message includes a name of a channel where the first message is located, a name of a first sender, and a first message content;

and pushing the name of the channel where the first message is located, the name of the first sender and the first message content to the message reminding area, and pushing the name of the first sender and the first message content to a sub-window corresponding to the channel where the first message is located.

Optionally, when the channel where the first message is located is a private chat channel, pushing the name of the first sender and the content of the first message to a next private chat channel sub-window corresponding to the first sender in the private chat channel sub-windows.

Optionally, the target channels include a private chat channel, a business channel, a world channel, and a public announcement channel;

the private chat channel is a channel for one-to-one message sending among players in the game environment;

the trade meeting channel is a channel for sending messages to all players who join the same trade meeting in the game environment;

the world channel is a channel for all players in the same server to send messages to each other in the game environment;

the announcement channel is a channel for all players in the game environment to receive system messages;

optionally, the target channel further includes a tournament channel;

the tournament channel is a channel where all players participating in the same tournament in the game environment send messages to each other.

Optionally, the target channel further includes a custom channel;

the user-defined channel is a channel which is established by the player in the game environment in a user-defined mode and used for sending messages to each other.

In a second aspect, an embodiment of the present application provides a device for positioning and displaying a message in a game environment, including:

the game system comprises a first acquisition unit, a second acquisition unit and a third acquisition unit, wherein the first acquisition unit is used for acquiring a target message selected in a message reminding area of the game environment, and the target message comprises a target message identifier;

the first confirming unit is used for obtaining a target channel where the target message is located according to the target message identifier;

the first positioning display unit is used for jumping to display a chat room window in the game environment, wherein the chat room window comprises sub-windows corresponding to a plurality of channels;

and the second positioning display unit is used for positioning the sub-window corresponding to the target channel in the chat room window and displaying the target message and the reply area in the sub-window.

In a third aspect, an embodiment of the present application provides an apparatus, including: a processor, a memory and a computer program stored in the memory and executable on the processor, the processor when executing the computer program implementing the steps of the method for localized display of messages in a gaming environment as described in the first aspect.

In a fourth aspect, the present application provides a computer-readable storage medium, which stores a computer program, and when the computer program is executed by a processor, the computer program implements the steps of the method for positioning and displaying a message in a game environment according to the first aspect.

In the embodiment of the application, a target message selected in a message reminding area of the game environment is acquired, wherein the target message comprises a target message identifier; obtaining a target channel where the target message is located according to the target message identifier; skipping to display a chat room window in the game environment, wherein the chat room window comprises sub-windows corresponding to a plurality of channels; and positioning a sub-window corresponding to the target channel in the chat room window, and displaying the target message and the reply area in the sub-window. Therefore, in any scene of the game environment, if a player needs to reply a certain message, the player can directly jump to the sub-window corresponding to the target message by selecting the target message, thereby reducing the time required for searching the message in the chat room window and simplifying the operation of the player.

Drawings

FIG. 1 is a flow chart illustrating a method for positioning and displaying messages in a game environment according to an embodiment of the present application;

FIG. 2 is a schematic diagram of a message alert area according to an embodiment of the present application;

FIG. 3 is a diagram of a chat room window provided by one embodiment of the present application;

fig. 4 is a schematic flowchart of S104 in a method for positioning and displaying a message in a game environment according to an embodiment of the present application;

fig. 5 is a schematic diagram of a private chat channel sub-window provided in an embodiment of the present application;

FIG. 6 is a flowchart illustrating a method for displaying a message in a game environment according to another embodiment of the present application;

FIG. 7 is a schematic diagram of a positioning display device for messages in a gaming environment according to an embodiment of the present application;

fig. 8 is a schematic structural diagram of an apparatus according to an embodiment of the present application.

Detailed Description

Reference will now be made in detail to the exemplary embodiments, examples of which are illustrated in the accompanying drawings. When the following description refers to the accompanying drawings, like numbers in different drawings represent the same or similar elements unless otherwise indicated. The embodiments described in the following exemplary embodiments do not represent all embodiments consistent with the present application. Rather, they are merely examples of apparatus and methods consistent with certain aspects of the present application, as detailed in the appended claims.

The terminology used herein is for the purpose of describing particular embodiments only and is not intended to be limiting of the application. As used in this application and the appended claims, the singular forms "a", "an", and "the" are intended to include the plural forms as well, unless the context clearly indicates otherwise. It should also be understood that the term "and/or" as used herein refers to and encompasses any and all possible combinations of one or more of the associated listed items.

It is to be understood that although the terms first, second, third, etc. may be used herein to describe various information, such information should not be limited to these terms. These terms are only used to distinguish one type of information from another. For example, first information may also be referred to as second information, and similarly, second information may also be referred to as first information, without departing from the scope of the present application. The word "if/if" as used herein may be interpreted as "at … …" or "when … …" or "in response to a determination", depending on the context.

Referring to fig. 1, a schematic flow chart of a method for positioning and displaying a message in a game environment according to an embodiment of the present application is shown, where the method includes the following steps:

s101: and acquiring a target message selected in a message reminding area of the game environment, wherein the target message comprises a target message identifier.

In the embodiment of the application, the game environment is a game environment built in each electronic device, the type of the game environment can be end game, hand game or online game, and the electronic device can be a computer, a mobile phone or a tablet computer.

The message reminding area is a fixed area or a floating area used for displaying messages in the game environment, when the message reminding area is the fixed area, the message reminding area is fixedly displayed at a certain position in the game environment, and when the message reminding area is the floating area, the message reminding area can be placed at any position in the game environment through dragging operation.

In an alternative embodiment, the message reminding area displays only one latest message; in another optional embodiment, the size of the message reminding area may be adjusted according to user settings, so that the message reminding area displays multiple messages.

Specifically, please refer to fig. 2, fig. 2 is a schematic diagram of a message reminding area according to an embodiment of the present application. The message alert area may display the channel on which the message is located, the sender of the message, and the entire content or a portion of the content of the message. The channel where the message is located indicates which game channel the message is sent from, and for different games, there is a difference in the setting of the game channel according to the difference in the game content, which is not limited herein.

It should be noted that fig. 2 is only an example of the message reminder area, and does not limit the style and display manner of the message reminder area.

The player performs the selection operation in a message alert area of the game environment. If the game environment is a game environment built in a computer, the selection operation can be performed through a mouse, a keyboard or other input equipment, and if the game environment is a game environment built in a mobile phone or a tablet, the selection operation can be performed through touch.

And the information at the position selected by the player is the target information, and the positioning display equipment of the information receives the selection operation and confirms the selected position to obtain the target information. The target message comprises a target message identifier, and the target message identifier is a unique identifier of each message in the game environment.

The positioning display device of the message may be a game server, or may be an electronic device equipped with a game environment, and hereinafter, the positioning display device of the message is simply referred to as a device.

S102: and obtaining a target channel where the target message is located according to the target message identifier.

All information of each message is stored in the device, and specifically includes a message identifier, a target channel where the message is located, a sender of the message, message content, and the like.

And the equipment confirms the target channel where the target message corresponding to the target message identifier is located according to the target message identifier.

In an alternative embodiment, the target channel may be a private chat channel, a business channel, a world channel, or a public announcement channel. The private chat channel is a channel for one-to-one message sending among players in the game environment, the session channel is a channel for all players joining the same session to send messages to each other in the game environment, the world channel is a channel for all players in the same server to send messages to each other in the game environment, and the announcement channel is a channel for all players in the game environment to receive system messages.

In another alternative embodiment, the target channel may also be a tournament channel or a custom channel. The tournament channel is a channel for all players who join in the same tournament to send messages to each other in the game environment, and the user-defined channel is a channel for the players to establish messages to each other in a user-defined manner in the game environment.

S103: and skipping to display a chat room window in the game environment, wherein the chat room window comprises sub-windows corresponding to a plurality of channels.

And skipping to display a chat room window in the game environment, wherein the chat room window comprises sub-windows corresponding to a plurality of channels, each sub-window respectively displays messages of different channels, and a player can browse all message contents in the chat room window and reply the messages.

Referring to fig. 3, fig. 3 is a schematic view of a chat room window according to an embodiment of the present application, where the chat room window shown in fig. 3 includes sub-windows corresponding to a plurality of channels, and can be switched to the sub-windows corresponding to different channels by clicking different channels.

It should be noted that fig. 3 is only an example of the chat room window, and does not limit the style and display manner of the chat room window.

In an optional embodiment, the sub-windows corresponding to the multiple channels include a private chat channel sub-window, a business channel sub-window, a world channel sub-window, and an announcement channel sub-window. The arrangement sequence of the sub-windows corresponding to the channels in the chat room window is not limited herein.

S104, positioning the sub-window corresponding to the target channel in the chat room window, and displaying the target message and the reply area in the sub-window.

In a game scene, if a player directly opens a chat room window, the chat room window is positioned to a sub-window corresponding to a certain channel by default or positioned to a sub-window corresponding to a channel clicked last time.

In the embodiment of the application, when the chat room window is jumped and displayed in the game environment, the child window corresponding to the target channel is automatically positioned. And displaying all contents of the target message and an area for replying the target message in a sub-window corresponding to the target channel.

It can be understood that, from the perspective of the player, after the player selects the target message, the game environment displays the chat room window and locates the sub-window corresponding to the target channel where the target message is located, so that the target message can be directly replied.

For example: referring to fig. 3, if the target channel of the target message is channel 2, when the game environment displays the chat room window, the channel 2 sub-window is located in the chat room window.

In the embodiment of the application, a target message selected in a message reminding area of the game environment is acquired, wherein the target message comprises a target message identifier; obtaining a target channel where the target message is located according to the target message identifier; skipping to display a chat room window in the game environment, wherein the chat room window comprises sub-windows corresponding to a plurality of channels; and positioning a sub-window corresponding to the target channel in the chat room window, and displaying the target message and the reply area in the sub-window. Therefore, in any scene of the game environment, if a player needs to reply a certain message, the player can directly jump to the sub-window corresponding to the target message by selecting the target message, thereby reducing the time required for searching the message in the chat room window and simplifying the operation of the player.

In an alternative embodiment, referring to fig. 4, in order to further reduce the user operations, step S104 includes S1041, which is as follows:

s1041: and positioning to the private chat channel sub-window in the chat room window, positioning to a next level private chat channel sub-window corresponding to the target sender in the private chat channel sub-window, and displaying the target message and the reply area in the next level private chat channel sub-window.

Since the private chat channel is a channel for sending messages between players in the game environment in a one-to-one manner, at least one lower-level private chat channel sub-window exists in the private chat channel sub-window of each player, and the players can perform one-to-one private chat in the lower-level private chat channel sub-window.

Referring to fig. 5, fig. 5 is a schematic view of a private chat channel sub-window provided in an embodiment of the present application, where the private chat channel sub-window shown in fig. 5 includes lower private chat channel sub-windows corresponding to multiple senders, and can be switched to the lower private chat channel sub-windows corresponding to different senders by clicking different senders.

Fig. 5 is only an example of the private chat channel sub-window, and does not limit the style and display manner of the private chat channel sub-window.

In this embodiment, when the target channel is a private chat channel, the device obtains a target sender of the target message according to the target message identifier, locates to the private chat channel sub-window in the chat room window, and then locates to a next level private chat channel sub-window corresponding to the target sender in the private chat channel sub-window.

And displaying all contents of the target message and an area for replying the target message in the lower level private chat channel sub-window.

From the perspective of a player, after the player selects a target message, if the target channel is a private chat channel, the target message is positioned to the private chat channel sub-window in the chat room window, and also can be directly positioned to a next level private chat channel sub-window corresponding to the target sender, and the player does not need to search the message sender in the chat room window.

In this embodiment, when the target channel is a private chat channel, the device obtains a target sender of the target message according to the target message identifier, locates to the private chat channel sub-window in the chat room window, and then locates to a next level private chat channel sub-window corresponding to the target sender in the private chat channel sub-window, thereby further simplifying player operation, reducing the time for searching for the message, and improving the communication speed.

In an alternative embodiment, referring to fig. 6, before executing step S101, steps S105 to S106 are further included, which are as follows:

s105: and acquiring a first message in the game environment, wherein the first message comprises the name of a channel where the first message is located, the name of a first sender and first message content.

And analyzing the initial message sent by each sender in the game environment captured by the equipment to obtain the first message.

Wherein the initial message comprises a sender identification, a channel identification and a message content.

The equipment obtains a first sender name according to the sender identifier, obtains the name of a channel where the first message is located according to the channel identifier, and obtains the content of the first message according to the content of the message.

If the initial message is a message sent by the sender on the guild channel, the initial message further includes a guild identifier, and when the device parses the initial message, the device can also confirm the guild corresponding to the guild identifier.

If the initial message is a message sent by the sender in the private chat channel, the initial message further includes a receiver identifier, and the device can also confirm the receiver corresponding to the receiver identifier when analyzing the initial message.

S106: and pushing the name of the channel where the first message is located, the name of the first sender and the first message content to the message reminding area, and pushing the name of the first sender and the first message content to a sub-window corresponding to the channel where the first message is located.

And the equipment pushes the name of the channel where the first message is located, the name of a first sender and the first message content to a message reminding area, and pushes the name of the first sender and the first message content to a sub-window corresponding to the channel where the first message is located.

Specifically, when the name of the channel where the first message is located is a world channel, the device pushes the name of the channel where the first message is located, the name of the first sender and the first message content to message reminding areas of all players in the device, and pushes the name of the first sender and the first message content to world channel sub-windows of all players.

When the name of the channel where the first message is located is a trade meeting channel, the device confirms a trade meeting player in the corresponding trade meeting according to the trade meeting identification, pushes the name of the channel where the first message is located, the name of the first sender and the first message content to the message reminding area of all the trade meeting players, and pushes the name of the first sender and the first message content to the commodity channel sub-window of all the trade meeting players.

When the name of the channel where the first message is located is a private chat channel, the device confirms the corresponding receiver according to the identifier of the receiver, pushes the name of the channel where the first message is located, the name of the first sender and the first message content to a message reminding area of the receiver, and pushes the name of the first sender and the first message content to a private chat channel sub-window of the receiver. In an optional embodiment, when the channel where the first message is located is a private chat channel, the name of the first sender and the content of the first message are pushed to a next private chat channel sub-window corresponding to the first sender in the private chat channel sub-windows.

It can be understood that, when the channel where the first message is located is the tournament channel or the custom channel, the device will determine the player corresponding to receive the first message, and push the first message to the message reminding area of the corresponding player and the sub-window corresponding to the channel where the first message of the corresponding player is located.

By the method for positioning and displaying the message in the game environment, the message can be synchronously displayed in the message reminding area and the chat room window, and the message display synchronism is ensured.

Fig. 7 is a schematic structural diagram of a positioning display device for messages in a game environment according to an embodiment of the present application. The apparatus may be implemented in software, hardware, or a combination of both, as all or part of a positioning display device for messages in a gaming environment. The apparatus 7 includes a first acquisition unit 71, a first confirmation unit 72, a first positioning display unit 73, and a second positioning display unit 74:

a first obtaining unit 71, configured to obtain a target message selected in a message reminding area of the game environment, where the target message includes a target message identifier;

a first confirming unit 72, configured to obtain a target channel where the target message is located according to the target message identifier;

a first positioning display unit 73, configured to jump to display a chat room window in the game environment, where the chat room window includes sub-windows corresponding to multiple channels;

and a second positioning and displaying unit 74, configured to position a sub-window corresponding to the target channel in the chat room window, and display the target message and the reply area in the sub-window.

In the embodiment of the application, a target message selected in a message reminding area of the game environment is acquired, wherein the target message comprises a target message identifier; obtaining a target channel where the target message is located according to the target message identifier; skipping to display a chat room window in the game environment, wherein the chat room window comprises sub-windows corresponding to a plurality of channels; and positioning a sub-window corresponding to the target channel in the chat room window, and displaying the target message and the reply area in the sub-window. Therefore, in any scene of the game environment, if a player needs to reply a certain message, the player can directly jump to the sub-window corresponding to the target message by selecting the target message, thereby reducing the time required for searching the message in the chat room window and simplifying the operation of the player.

Optionally, the second positioning display unit 74 further includes:

a second confirming unit, configured to, when the target channel is a private chat channel, obtain a target sender of the target message according to the target message identifier;

and the third positioning display unit is used for positioning to the private chat channel sub-window in the chat room window, positioning to a next level private chat channel sub-window corresponding to the target sender in the private chat channel sub-window, and displaying the target message and the reply area in the next level private chat channel sub-window.

Optionally, the apparatus 7 further comprises:

the second obtaining unit is used for obtaining a first message in the game environment, wherein the first message comprises the name of a channel where the first message is located, the name of a first sender and first message content;

and the first pushing unit is used for pushing the name of the channel where the first message is located, the name of the first sender and the first message content to the message reminding area, and pushing the name of the first sender and the first message content to a sub-window corresponding to the channel where the first message is located.

Optionally, the first pushing unit includes:

and the second pushing unit is used for pushing the name of the first sender and the content of the first message to a next level private chat channel sub-window corresponding to the first sender in the private chat channel sub-windows when the channel where the first message is located is a private chat channel.

Fig. 8 is a schematic structural diagram of an apparatus according to an embodiment of the present application. As shown in fig. 8, the apparatus 8 may include: a processor 80, a memory 81 and a computer program 82 stored in said memory 81 and executable on said processor 80, such as: a positioning display program for the message in the game environment; the processor 80, when executing the computer program 82, implements the steps in the above-described method embodiments, such as the steps S101 to S104 shown in fig. 1. Alternatively, the processor 80, when executing the computer program 82, implements the functions of the modules/units in the above-described device embodiments, such as the functions of the modules 71 to 74 shown in fig. 7.

The processor 80 may include one or more processing cores, among others. The processor 80 is connected to various parts in the control device 8 by various interfaces and lines, and executes various functions of the control device 8 and processes data by operating or executing instructions, programs, code sets or instruction sets stored in the memory 81 and calling data in the memory 81, and optionally, the processor 80 may be implemented in at least one hardware form of Digital Signal Processing (DSP), Field-Programmable Gate Array (FPGA), Programmable Logic Array (PLA). The processor 80 may integrate one or a combination of a Central Processing Unit (CPU), a Graphics Processing Unit (GPU), a modem, and the like. Wherein, the CPU mainly processes an operating system, a user interface, an application program and the like; the GPU is used for rendering and drawing contents required to be displayed by the touch display screen; the modem is used to handle wireless communications. It is understood that the modem may not be integrated into the processor 80, but may be implemented by a single chip.

The Memory 81 may include a Random Access Memory (RAM) or a Read-Only Memory (Read-Only Memory). Optionally, the memory 81 includes a non-transitory computer-readable medium. The memory 81 may be used to store instructions, programs, code sets or instruction sets. The memory 81 may include a program storage area and a data storage area, wherein the program storage area may store instructions for implementing an operating system, instructions for at least one function (such as touch instructions, etc.), instructions for implementing the above-mentioned method embodiments, and the like; the storage data area may store data and the like referred to in the above respective method embodiments. The memory 81 may optionally be at least one memory device located remotely from the processor 80.

An embodiment of the present application further provides a computer storage medium, where the computer storage medium may store a plurality of instructions, where the instructions are suitable for being loaded by a processor and executed by the method steps in the embodiments shown in fig. 1, fig. 4, and fig. 6, and a specific execution process may be as shown in fig. 1, fig. 4, and a specific description of the embodiments shown in fig. 6, which is not described herein again.

It will be apparent to those skilled in the art that, for convenience and brevity of description, only the above-mentioned division of the functional units and modules is illustrated, and in practical applications, the above-mentioned function distribution may be performed by different functional units and modules according to needs, that is, the internal structure of the apparatus is divided into different functional units or modules to perform all or part of the above-mentioned functions. Each functional unit and module in the embodiments may be integrated in one processing unit, or each unit may exist alone physically, or two or more units are integrated in one unit, and the integrated unit may be implemented in a form of hardware, or in a form of software functional unit. In addition, specific names of the functional units and modules are only for convenience of distinguishing from each other, and are not used for limiting the protection scope of the present application. The specific working processes of the units and modules in the system may refer to the corresponding processes in the foregoing method embodiments, and are not described herein again.

In the above embodiments, the descriptions of the respective embodiments have respective emphasis, and reference may be made to the related descriptions of other embodiments for parts that are not described or illustrated in a certain embodiment.

Those of ordinary skill in the art will appreciate that the various illustrative elements and algorithm steps described in connection with the embodiments disclosed herein may be implemented as electronic hardware or combinations of computer software and electronic hardware. Whether such functionality is implemented as hardware or software depends upon the particular application and design constraints imposed on the implementation. Skilled artisans may implement the described functionality in varying ways for each particular application, but such implementation decisions should not be interpreted as causing a departure from the scope of the present invention.

In the embodiments provided in the present invention, it should be understood that the disclosed apparatus/terminal device and method may be implemented in other ways. For example, the above-described embodiments of the apparatus/terminal device are merely illustrative, and for example, the division of the modules or units is only one logical division, and there may be other divisions when actually implemented, for example, a plurality of units or components may be combined or integrated into another system, or some features may be omitted, or not executed. In addition, the shown or discussed mutual coupling or direct coupling or communication connection may be an indirect coupling or communication connection through some interfaces, devices or units, and may be in an electrical, mechanical or other form.

The units described as separate parts may or may not be physically separate, and parts displayed as units may or may not be physical units, may be located in one place, or may be distributed on a plurality of network units. Some or all of the units can be selected according to actual needs to achieve the purpose of the solution of the embodiment.

In addition, functional units in the embodiments of the present invention may be integrated into one processing unit, or each unit may exist alone physically, or two or more units are integrated into one unit. The integrated unit can be realized in a form of hardware, and can also be realized in a form of a software functional unit.

The integrated modules/units, if implemented in the form of software functional units and sold or used as separate products, may be stored in a computer readable storage medium. Based on such understanding, all or part of the flow of the method according to the embodiments of the present invention may also be implemented by a computer program, which may be stored in a computer-readable storage medium, and when the computer program is executed by a processor, the steps of the method embodiments may be implemented. Wherein the computer program comprises computer program code, which may be in the form of source code, object code, an executable file or some intermediate form, etc.

The present invention is not limited to the above-described embodiments, and various modifications and variations of the present invention are intended to be included within the scope of the claims and the equivalent technology of the present invention if they do not depart from the spirit and scope of the present invention.

16页详细技术资料下载
上一篇:一种医用注射器针头装配设备
下一篇:游戏环境中的消息显示方法、装置及服务器

网友询问留言

已有0条留言

还没有人留言评论。精彩留言会获得点赞!

精彩留言,会给你点赞!

技术分类