Game-based programming entrance training method

文档序号:26135 发布日期:2021-09-24 浏览:50次 中文

阅读说明:本技术 一种基于游戏的编程入门训练方法 (Game-based programming entrance training method ) 是由 蔡敏 李少卿 于 2021-06-22 设计创作,主要内容包括:本发明涉及计算机技术领域,公开了一种基于游戏的编程入门训练方法,包括以下步骤:步骤1:开启学习装置;步骤2:打开学习装置内的编程学习游戏;步骤3:操作游戏人物游玩;步骤4:所有玩家的积分均上传至云端,云端对玩家进行排名,以及对同学学习能力和情况进行分析。本发明通过软件、硬件以及软件与硬件的配置结合,能够在游玩游戏的同时,利用游戏宝箱的开启和开启游戏宝箱后开箱奖励等要素,提高学生的游玩兴趣,从而使得学生不断的学习新的知识以及运用所学的知识,有效提高了现有技术的学习效率和学习的趣味性。(The invention relates to the technical field of computers, and discloses a programming entrance training method based on games, which comprises the following steps: step 1: starting the learning device; step 2: opening a programmed learning game in the learning device; and step 3: operating a game character for playing; and 4, step 4: and the points of all the players are uploaded to the cloud, and the cloud ranks the players and analyzes the learning ability and condition of students. According to the invention, through the combination of software, hardware and the configuration of the software and the hardware, the playing interest of students can be improved by using the factors of opening the game treasure box, opening the game treasure box and then opening the box and rewarding and the like while playing games, so that the students can continuously learn new knowledge and utilize the learned knowledge, and the learning efficiency and the learning interest in the prior art are effectively improved.)

1. A game-based programming entry training method, comprising: the method comprises the following steps:

step 1: starting the learning device;

step 2: opening a programmed learning game in the learning device;

and step 3: operating a game character for playing;

and 4, step 4: and the points of all the players are uploaded to the cloud, and the cloud ranks the players and analyzes the learning ability and condition of students.

2. A game based programmatic entry training method as claimed in claim 1, wherein: the learning device is one of a tablet computer, a desktop computer, a smart phone and a game host, and the programming learning game is one of a 2D game and a 3D game.

3. A game based programmatic entry training method as claimed in claim 1, wherein: the specific process of the step 3 is as follows: the unlocking tool for collecting the game treasure box and the checkpoint is used for unlocking, starting the game treasure box, obtaining the reward and the point of the treasure box, rushing through the checkpoint and obtaining the reward and the point of the checkpoint.

4. A game based programmatic entry training method as claimed in claim 3, wherein: in the step 3, the unlocking tools of the game treasure box and the level are programming learning contents.

5. A game based programmatic entry training method as claimed in claim 1, wherein: in the step 3, the quality of the game treasure box is respectively a bronze treasure box, a silver treasure box and a gold treasure box, and the customs pass is divided into a one-star customs pass, a two-star customs pass and a three-star customs pass.

6. A game based programmatic entry training method as claimed in claim 3, wherein: in step 3, the specific process of the unlocking operation is as follows: when the game treasure box or the stage is opened, the game prop of the unlocking tool is used, the game pops up a programming practice problem, the difficulty of the programming practice problem is divided into simple, medium and difficult, and the difficulty is corresponding to the quality of the game treasure box and the grade of the stage.

7. A game based programmatic entry training method as claimed in claim 3, wherein: in the step 3, the awards of the game treasure box and the stage comprise game coins, experiences, equipment and props.

8. A game based programmatic entry training method as claimed in claim 1, wherein: learning device includes game module and network transmission module, the high in the clouds includes analysis management module.

9. A game based programmatic entry training method as claimed in claim 8, wherein: the specific process of the step 4 is as follows: when the learning device solves the problems of the players through the network transmission module, the consumed time, the accuracy, the time for checking the learning content in the unlocking tool and other data are uploaded to the cloud, and the cloud analyzes the data through the analysis management module, so that the learning ability of the players is judged, the points are published in the game, and the players are ranked.

Technical Field

The invention relates to the technical field of computers, in particular to a programming entrance training method based on games.

Background

Current juvenile programming or STEAM teaching in, the teaching flow to engineering or create visitor's education, the majority adopts the work form to carry out the teaching inspection, and the teaching process is mainly in order to do the exercise with the mr, the system training mode uses the form with the real effect of direct operation with the software tool and teaches, can't obtain the knowledge point of classmate in the learning process and master the condition feedback in the teaching training method, and judge through accomplishing the work function whether, the education method is too deadly, be unfavorable for the teacher to carry out the aassessment analysis to the classmate ability promotion route, also difficult training interest in learning.

In view of the above problems, it is considered to design a training method in which a learning ability is improved and interest and entertainment are combined by combining a knowledge point with a game and performing teaching training in a teaching training method.

Disclosure of Invention

The invention aims to provide a programming entrance training method based on games, which solves the problems in the background art.

In order to achieve the purpose, the invention provides the following technical scheme: a game-based programming entry training method, comprising the steps of:

step 1: starting the learning device;

step 2: opening a programmed learning game in the learning device;

and step 3: operating a game character for playing;

and 4, step 4: and the points of all the players are uploaded to the cloud, and the cloud ranks the players and analyzes the learning ability and condition of students.

As a preferred embodiment of the present invention, the learning device is one of a tablet computer, a desktop computer, a smart phone and a game console, and the programmed learning game is one of a 2D game and a 3D game.

As a preferred embodiment of the present invention, the specific process of step 3 is: the unlocking tool for collecting the game treasure box and the checkpoint is used for unlocking, starting the game treasure box, obtaining the reward and the point of the treasure box, rushing through the checkpoint and obtaining the reward and the point of the checkpoint.

In a preferred embodiment of the present invention, in step 3, the unlocking tools of the game treasure box and the stage are programming learning contents.

In a preferred embodiment of the present invention, in step 3, the quality of the game box is a bronze box, a silver box and a gold box, and the checkpoints are a one-star checkpoint, a two-star checkpoint and a three-star checkpoint.

As a preferred embodiment of the present invention, in the step 3, a specific process of the unlocking operation is as follows: when the game treasure box or the stage is opened, the game prop of the unlocking tool is used, the game pops up a programming practice problem, the difficulty of the programming practice problem is divided into simple, medium and difficult, and the difficulty is corresponding to the quality of the game treasure box and the grade of the stage.

In a preferred embodiment of the present invention, in step 3, the awards of the game treasure box and the stage comprise game coins, experiences, equipment and props.

As a preferred embodiment of the present invention, the learning device includes a game module and a network transmission module, and the cloud includes an analysis management module.

As a preferred embodiment of the present invention, the specific process of step 4 is: when the learning device solves the problems of the players through the network transmission module, the consumed time, the accuracy, the time for checking the learning content in the unlocking tool and other data are uploaded to the cloud, and the cloud analyzes the data through the analysis management module, so that the learning ability of the players is judged, the points are published in the game, and the players are ranked.

Compared with the prior art, the invention provides a programming entrance training method based on games, which has the following beneficial effects:

according to the game-based programming entrance training method, through the combination of software, hardware and the configuration of the software and the hardware, the playing interest of students can be improved by using the opening of the game treasure box and the elements such as box opening reward after the game treasure box is opened while the game is played, so that the students can continuously learn new knowledge and use the learned knowledge, and the learning efficiency and the learning interest in the prior art are effectively improved.

Drawings

Other features, objects and advantages of the invention will become more apparent upon reading of the detailed description of non-limiting embodiments with reference to the following drawings:

FIG. 1 is a flow chart of a game-based programming entry training method according to the present invention.

Detailed Description

In order to make the technical means, the creation characteristics, the achievement purposes and the effects of the invention easy to understand, the invention is further described with the specific embodiments.

In the description of the present invention, it is to be understood that the terms "upper", "lower", "front", "rear", "left", "right", "top", "bottom", "inner", "outer", and the like, indicate orientations or positional relationships based on the orientations or positional relationships shown in the drawings, are merely for convenience in describing the present invention and simplifying the description, and do not indicate or imply that the device or element being referred to must have a particular orientation, be constructed and operated in a particular orientation, and thus, should not be construed as limiting the present invention.

In the description of the present invention, it should be noted that unless otherwise explicitly stated or limited, the terms "mounted," "connected," and "disposed" are to be construed broadly, e.g., as meaning fixedly connected, disposed, detachably connected, disposed, or integrally connected and disposed; the type of the electrical appliance provided by the invention is only used for reference. For those skilled in the art, different types of electrical appliances with the same function can be replaced according to actual use conditions, and for those skilled in the art, the specific meaning of the above terms in the present invention can be understood in specific situations.

Referring to fig. 1, the present invention provides a technical solution: a game-based programming entry training method, comprising the steps of:

step 1: starting the learning device;

step 2: opening a programmed learning game in the learning device;

and step 3: operating a game character for playing;

and 4, step 4: and the points of all the players are uploaded to the cloud, and the cloud ranks the players and analyzes the learning ability and condition of students.

In this embodiment, the learning device is one of a tablet computer, a desktop computer, a smart phone and a game console, and the programming learning game is one of a 2D game and a 3D game.

In this embodiment, the specific process of step 3 is as follows: the unlocking tool for collecting the game treasure box and the checkpoint is used for unlocking, starting the game treasure box, obtaining the reward and the point of the treasure box, rushing through the checkpoint and obtaining the reward and the point of the checkpoint.

In this embodiment, in step 3, the unlocking tools of the treasure game box and the level are programming learning contents.

In this embodiment, in step 3, the quality of the game treasure box is respectively a bronze treasure box, a silver treasure box and a gold treasure box, and the customs is divided into a one-star customs barrier, a two-star customs barrier and a three-star customs barrier.

In this embodiment, in step 3, the specific process of the unlocking operation is as follows: when the game treasure box or the stage is opened, the game prop of the unlocking tool is used, the game pops up a programming practice problem, the difficulty of the programming practice problem is divided into simple, medium and difficult, and the difficulty is corresponding to the quality of the game treasure box and the grade of the stage.

In this embodiment, in step 3, the awards of the treasure box and the stage include game coins, experiences, equipment and props.

In this embodiment, the learning device includes a game module and a network transmission module, and the cloud includes an analysis management module.

In this embodiment, the specific process of step 4 is as follows: when the learning device solves the problems of the players through the network transmission module, the consumed time, the accuracy, the time for checking the learning content in the unlocking tool and other data are uploaded to the cloud, and the cloud analyzes the data through the analysis management module, so that the learning ability of the players is judged, the points are published in the game, and the players are ranked.

During operation at first opens learning device, gets into programming study game, then operates the recreation personage and plays, and the main process of playing is the unblock instrument of collecting precious case of recreation and level, then utilizes unblock instrument unblock precious case of recreation and level, acquires reward and total mark, and the concrete process of unblock operation is: when the game treasure box and the level of the game treasure box are opened, the game pops up the programming practice problems, the difficulty of the programming practice problems is divided into simple, medium and difficult, the quality of the game treasure box corresponds to the level of the game.

While there have been shown and described what are at present considered the fundamental principles and essential features of the invention and its advantages, it will be apparent to those skilled in the art that the invention is not limited to the details of the foregoing exemplary embodiments, but is capable of other specific forms without departing from the spirit or essential characteristics thereof. The present embodiments are therefore to be considered in all respects as illustrative and not restrictive, the scope of the invention being indicated by the appended claims rather than by the foregoing description, and all changes which come within the meaning and range of equivalency of the claims are therefore intended to be embraced therein. Any reference sign in a claim should not be construed as limiting the claim concerned.

Furthermore, it should be understood that although the present description refers to embodiments, not every embodiment may contain only a single embodiment, and such description is for clarity only, and those skilled in the art should integrate the description, and the embodiments may be combined as appropriate to form other embodiments understood by those skilled in the art.

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