Mark display method and device, storage medium and electronic equipment

文档序号:493302 发布日期:2022-01-07 浏览:19次 中文

阅读说明:本技术 标记显示方法和装置、存储介质及电子设备 (Mark display method and device, storage medium and electronic equipment ) 是由 邹聃成 仇蒙 田聪 何晶晶 崔维健 刘博艺 于 2021-10-09 设计创作,主要内容包括:本发明公开了一种标记显示方法和装置、存储介质及电子设备。其中,该方法包括:显示目标游戏应用中的第一虚拟角色所在的虚拟场景;在第一虚拟角色处于目标状态时,获取输入的目标语音信息;在目标语音信息与预设的目标词语匹配时,显示目标标记。本发明解决了游戏操作的复杂度较高的技术问题。(The invention discloses a mark display method and device, a storage medium and electronic equipment. Wherein, the method comprises the following steps: displaying a virtual scene in which a first virtual character in a target game application is located; when the first virtual role is in a target state, acquiring input target voice information; and when the target voice information is matched with the preset target words, displaying the target mark. The invention solves the technical problem of higher complexity of game operation.)

1. A method of displaying indicia for application to a target gaming application, comprising:

displaying a virtual scene where a first virtual character in the target game application is located;

when the first virtual role is in a target state, acquiring input target voice information;

and when the target voice information is matched with a preset target word, displaying a target mark, wherein the target mark is used for identifying a target position corresponding to the first virtual character, the target word is a word preset in the target game application, and the target mark is a mark which is visible to a virtual character in the same battle as the first virtual character.

2. The method of claim 1,

when the first virtual role is in the target state, acquiring input target voice information, including: when the first virtual role is in a falling state, acquiring the input target voice information;

the display target mark includes: displaying the target mark, wherein the target mark is used for identifying the falling position of the first virtual character.

3. The method of claim 1,

when the first virtual role is in the target state, acquiring input target voice information, including: when the first virtual role is in a movement prohibition state, acquiring the input target voice information;

the display target mark includes: displaying the target mark, wherein the target mark is used for identifying the position of the first virtual character when the first virtual character is prohibited from moving.

4. The method of claim 1,

when the first virtual role is in the target state, acquiring input target voice information, including: when the first virtual character is in a slow moving state, acquiring the input target voice information, wherein the moving speed of the first virtual character in the slow moving state is lower than that in a normal moving state;

the display target mark includes: displaying the target mark, wherein the target mark is used for identifying the current position of the first virtual character, and the target mark is set to move along with the first virtual character.

5. The method of claim 1,

when the first virtual role is in the target state, acquiring input target voice information, including: when the first virtual character is in a normal moving state, acquiring the input target voice information, wherein the moving speed of the first virtual character in the normal moving state is a preset speed;

the display target mark includes: displaying the target mark, wherein the target mark is used for identifying the current position of the first virtual character, the target mark is set to move along with the first virtual character, or is used for identifying a first position corresponding to the first virtual character, the first position is a collision position between the orientation of the first virtual character and a first virtual object, the first virtual object is a first collided virtual object in the orientation of the first virtual character, or is used for identifying a second position corresponding to the first virtual character, the second position is a collision position between the center-of-sight direction of a virtual prop currently used by the first virtual character and a second virtual object, and the second virtual object is a first collided virtual object in the center-of-sight direction.

6. The method of claim 1, further comprising:

and when the target mark is displayed, displaying target prompt information, wherein the target prompt information is used for prompting the target state of the first virtual character.

7. The method of claim 6, wherein displaying the target prompt comprises:

when the first virtual character is in a falling state, displaying the target prompt information, wherein the target prompt information is used for prompting that the first virtual character is in the falling state; or

When the first virtual character is in a movement prohibition state, displaying the target prompt information, wherein the target prompt information is used for prompting that the first virtual character is in the movement prohibition state; or

When the first virtual character is in a slow moving state, displaying the target prompt information, wherein the target prompt information is used for prompting that the first virtual character is in the slow moving state, and the moving speed of the first virtual character in the slow moving state is lower than that in a normal moving state; or

And when the first virtual character is in a normal moving state, displaying the target prompt information, wherein the target prompt information is used for prompting that the first virtual character is in the normal moving state and the moving direction of the first virtual character.

8. The method according to any one of claims 1 to 7, further comprising:

and when the target voice information is matched with the preset target words, setting the target mark as a mark which is visible to the virtual character in the same arrangement with the first virtual character.

9. The method of claim 8, wherein setting the target flag to be a flag visible to a virtual character in the same stand as the first virtual character comprises:

setting the target mark to be a mark visible to a second virtual character, wherein the second virtual character is in the same battle as the first virtual character, and the distance between the second virtual character and the target position is smaller than or equal to a preset distance; or

Setting the target mark as a mark which can be seen by a third virtual character, wherein the third virtual character and the first virtual character are in the same formation, and the life value of the third virtual character is greater than or equal to a preset life value; or

And setting the target mark as a mark which can be seen by a fourth virtual character, wherein the fourth virtual character and the first virtual character are in the same battle, the distance between the fourth virtual character and the target position is less than or equal to the preset distance, and the life value of the fourth virtual character is greater than or equal to the preset life value.

10. The method of claim 1, wherein displaying the target indicia comprises at least one of:

displaying the target mark in the virtual scene where the first virtual character is located, wherein the target mark is set to be visible to a second virtual character in the same battle as the first virtual character, and the distance between the second virtual character and the target position is smaller than or equal to a preset distance so as to prompt the second virtual character in the same battle as the first virtual character to the target position;

displaying the target mark on a minimap of the target game application, wherein the target mark displayed on the minimap is set to be visible to the virtual character in the same lineup as the first virtual character to prompt the target position for the virtual character in the same lineup as the first virtual character.

11. The method according to any one of claims 1 to 7, further comprising:

and acquiring the preset target words in a target game configuration interface, wherein the target words are used for triggering and displaying the target marks.

12. The method of claim 11, wherein the obtaining the preset target words in the target game configuration interface comprises:

when the target state comprises a plurality of states, acquiring a corresponding word set for each state in the plurality of states in the target game configuration interface, wherein the target word comprises the corresponding word set for each state; or

When the target state comprises a plurality of states, acquiring corresponding words set for the plurality of states in the target game configuration interface, wherein the target words comprise the corresponding words set for the plurality of states.

13. An indicia display device, comprising:

the first display module is used for displaying a virtual scene where a first virtual character in the target game application is located;

the acquisition module is used for acquiring input target voice information when the first virtual role is in a target state;

and the second display module is used for displaying a target mark when the target voice information is matched with a preset target word, wherein the target mark is used for identifying a target position corresponding to the first virtual character, the target word is a word preset in the target game application, and the target mark is a mark which can be seen by a virtual character in the same battle as the first virtual character.

14. A computer-readable storage medium, comprising a stored program, wherein the program when executed performs the method of any of claims 1 to 12.

15. A computer program product comprising computer program/instructions, characterized in that the computer program/instructions, when executed by a processor, implement the steps of the method of any of claims 1 to 12.

16. An electronic device comprising a memory and a processor, characterized in that the memory has stored therein a computer program, the processor being arranged to execute the method of any of claims 1 to 12 by means of the computer program.

Technical Field

The invention relates to the field of computers, in particular to a mark display method and device, a storage medium and electronic equipment.

Background

In a related game, turning on the "universal punctuation key" in the game setting causes the "universal punctuation key" to be displayed in the game screen. The player clicks the universal punctuation key on the game picture and can mark the position to be marked. However, the marking mode of clicking the universal punctuation key increases the complexity of the two-hand operation of the player. For example, in a game scenario in which both players attack, the player needs to control the moving direction of the virtual character with the left hand and the attack operation performed by the virtual character with the right hand. If the marking is required at this time, the player can only discard part of the operations among the three operations of controlling the moving direction, performing the attack operation, and marking, limited to the two-handed operation. In addition, displaying more virtual keys on the game screen may affect the visual experience of the player.

In view of the above problems, no effective solution has been proposed.

Disclosure of Invention

The embodiment of the invention provides a mark display method and device, a storage medium and electronic equipment, which at least solve the technical problem of higher complexity of game operation.

According to an aspect of an embodiment of the present invention, there is provided a mark display method including: displaying a virtual scene where a first virtual character in the target game application is located; when the first virtual role is in a target state, acquiring input target voice information; and when the target voice information is matched with a preset target word, displaying a target mark, wherein the target mark is used for identifying a target position corresponding to the first virtual character, the target word is a word preset in the target game application, and the target mark is a mark which is visible to a virtual character in the same battle as the first virtual character.

Optionally, the acquiring input target voice information when the first virtual character is in the target state includes: when the first virtual role is in a falling state, acquiring the input target voice information; the display target mark includes: displaying the target mark, wherein the target mark is used for identifying the falling position of the first virtual character.

Optionally, the acquiring input target voice information when the first virtual character is in the target state includes: when the first virtual role is in a movement prohibition state, acquiring the input target voice information; the display target mark includes: displaying the target mark, wherein the target mark is used for identifying the position of the first virtual character when the first virtual character is prohibited from moving.

Optionally, the acquiring input target voice information when the first virtual character is in the target state includes: when the first virtual character is in a slow moving state, acquiring the input target voice information, wherein the moving speed of the first virtual character in the slow moving state is lower than that in a normal moving state; the display target mark includes: displaying the target mark, wherein the target mark is used for identifying the current position of the first virtual character, and the target mark is set to move along with the first virtual character.

Optionally, the acquiring input target voice information when the first virtual character is in the target state includes: when the first virtual character is in a normal moving state, acquiring the input target voice information, wherein the moving speed of the first virtual character in the normal moving state is a preset speed; the display target mark includes: displaying the target mark, wherein the target mark is used for identifying the current position of the first virtual character, the target mark is set to move along with the first virtual character, or is used for identifying a first position corresponding to the first virtual character, the first position is a collision position between the orientation of the first virtual character and a first virtual object, the first virtual object is a first collided virtual object in the orientation of the first virtual character, or is used for identifying a second position corresponding to the first virtual character, the second position is a collision position between the center-of-sight direction of a virtual prop currently used by the first virtual character and a second virtual object, and the second virtual object is a first collided virtual object in the center-of-sight direction.

Optionally, the method further comprises: and when the target mark is displayed, displaying target prompt information, wherein the target prompt information is used for prompting the target state of the first virtual character.

Optionally, the displaying the target prompt information includes: when the first virtual character is in a falling state, displaying the target prompt information, wherein the target prompt information is used for prompting that the first virtual character is in the falling state; or when the first virtual character is in a movement prohibition state, displaying the target prompt information, wherein the target prompt information is used for prompting that the first virtual character is in the movement prohibition state; or when the first virtual character is in a slow moving state, displaying the target prompt information, wherein the target prompt information is used for prompting that the first virtual character is in the slow moving state, and the moving speed of the first virtual character in the slow moving state is less than that in a normal moving state; or when the first virtual character is in a normal moving state, displaying the target prompt information, wherein the target prompt information is used for prompting that the first virtual character is in the normal moving state and the moving direction of the first virtual character.

Optionally, the method further comprises: and when the target voice information is matched with the preset target words, setting the target mark as a mark which is visible to the virtual character in the same arrangement with the first virtual character.

Optionally, the setting the target flag to be a flag visible to a virtual character in the same battle as the first virtual character includes: setting the target mark to be a mark visible to a second virtual character, wherein the second virtual character is in the same battle as the first virtual character, and the distance between the second virtual character and the target position is smaller than or equal to a preset distance; or the target mark is set to be a mark which can be seen by a third virtual character, wherein the third virtual character and the first virtual character are in the same battle, and the life value of the third virtual character is greater than or equal to a preset life value; or setting the target mark as a mark which can be seen by a fourth virtual character, wherein the fourth virtual character and the first virtual character are in the same battle, the distance between the fourth virtual character and the target position is less than or equal to the preset distance, and the life value of the fourth virtual character is greater than or equal to the preset life value.

Optionally, displaying the target mark comprises at least one of: displaying the target mark in the virtual scene where the first virtual character is located, wherein the target mark is set to be visible to a second virtual character in the same battle as the first virtual character, and the distance between the second virtual character and the target position is smaller than or equal to a preset distance so as to prompt the second virtual character in the same battle as the first virtual character to the target position; displaying the target mark on a minimap of the target game application, wherein the target mark displayed on the minimap is set to be visible to the virtual character in the same lineup as the first virtual character to prompt the target position for the virtual character in the same lineup as the first virtual character.

Optionally, the method further comprises: and acquiring the preset target words in a target game configuration interface, wherein the target words are used for triggering and displaying the target marks.

Optionally, the obtaining of the preset target word in the target game configuration interface includes: when the target state comprises a plurality of states, acquiring a corresponding word set for each state in the plurality of states in the target game configuration interface, wherein the target word comprises the corresponding word set for each state; or when the target state comprises a plurality of states, acquiring corresponding words set for the plurality of states in the target game configuration interface, wherein the target words comprise the corresponding words set for the plurality of states.

According to another aspect of the embodiments of the present invention, there is also provided an indicia display device including: the first display module is used for displaying a virtual scene where a first virtual character in the target game application is located; the acquisition module is used for acquiring input target voice information when the first virtual role is in a target state; and the second display module is used for displaying a target mark when the target voice information is matched with a preset target word, wherein the target mark is used for identifying a target position corresponding to the first virtual character, the target word is a word preset in the target game application, and the target mark is a mark which can be seen by a virtual character in the same battle as the first virtual character.

According to still another aspect of the embodiments of the present invention, there is also provided a computer-readable storage medium having a computer program stored therein, wherein the computer program is configured to execute the above-mentioned mark display method when running.

According to yet another aspect of embodiments herein, there is provided a computer program product or computer program comprising computer instructions stored in a computer readable storage medium. The processor of the computer device reads the computer instructions from the computer-readable storage medium, and the processor executes the computer instructions, causing the computer device to perform the indicia display method as above.

According to still another aspect of the embodiments of the present invention, there is also provided an electronic device, including a memory and a processor, the memory having a computer program stored therein, the processor being configured to execute the above-mentioned mark display method through the computer program.

In the embodiment of the invention, words are preset in a game, when a virtual character in the game is in a target state, the voice information of a player is automatically triggered and acquired, if the acquired voice information is matched with the preset words, a corresponding position mark is added in a game scene, and the position mark can be visible to the virtual character in the same battle with the virtual character. The player can add the corresponding position mark in the game scene in a voice mode without adding the mark in a mode of clicking a virtual key, so that the manual operation of the player is reduced, the complexity of the game operation is reduced, and the technical problem of higher complexity of the game operation in the related technology is solved.

Drawings

The accompanying drawings, which are included to provide a further understanding of the invention and are incorporated in and constitute a part of this application, illustrate embodiment(s) of the invention and together with the description serve to explain the invention without limiting the invention. In the drawings:

FIG. 1 is a schematic diagram of an application environment of an alternative indicia display method in accordance with an embodiment of the present invention;

FIG. 2 is a flow chart of an alternative indicia display method according to an embodiment of the present invention;

FIG. 3 is a first diagram illustrating an alternative game screen according to an embodiment of the present invention;

FIG. 4 is a schematic diagram of an alternative game screen according to an embodiment of the present invention;

FIG. 5 is a schematic illustration of an alternative game screen according to an embodiment of the present invention;

FIG. 6 is a diagram illustrating an alternative game screen according to an embodiment of the present invention;

FIG. 7 is a schematic illustration of an alternative game screen according to an embodiment of the present invention;

FIG. 8 is a schematic illustration of an alternative game screen according to an embodiment of the invention;

FIG. 9 is a seventh illustration of an alternative game screen according to an embodiment of the invention;

FIG. 10 is an illustration of an alternative game screen according to an embodiment of the invention;

FIG. 11 is a diagram illustrating an alternative game screen according to an embodiment of the present invention;

FIG. 12 is a diagram illustrating an alternative game screen according to an embodiment of the present invention;

FIG. 13 is a schematic illustration of an alternative game configuration interface in accordance with an embodiment of the present invention;

FIG. 14 is a schematic illustration of an alternative game configuration interface, according to an embodiment of the present invention;

FIG. 15 is a schematic diagram of an alternative indicia display device according to an embodiment of the present invention;

FIG. 16 is a schematic diagram of an alternative electronic device according to an embodiment of the invention;

FIG. 17 is a schematic diagram of an alternative computer program product according to an embodiment of the present invention.

Detailed Description

In order to make the technical solutions of the present invention better understood, the technical solutions in the embodiments of the present invention will be clearly and completely described below with reference to the drawings in the embodiments of the present invention, and it is obvious that the described embodiments are only a part of the embodiments of the present invention, and not all of the embodiments. All other embodiments, which can be derived by a person skilled in the art from the embodiments given herein without making any creative effort, shall fall within the protection scope of the present invention.

It should be noted that the terms "first," "second," and the like in the description and claims of the present invention and in the drawings described above are used for distinguishing between similar elements and not necessarily for describing a particular sequential or chronological order. It is to be understood that the data so used is interchangeable under appropriate circumstances such that the embodiments of the invention described herein are capable of operation in sequences other than those illustrated or described herein. Furthermore, the terms "comprises," "comprising," and "having," and any variations thereof, are intended to cover a non-exclusive inclusion, such that a process, method, system, article, or apparatus that comprises a list of steps or elements is not necessarily limited to those steps or elements expressly listed, but may include other steps or elements not expressly listed or inherent to such process, method, article, or apparatus.

According to an aspect of the embodiments of the present invention, there is provided a method for displaying a mark, which may be, but is not limited to, applied to an application environment as shown in fig. 1 as an optional implementation manner. The application environment includes a user device 102, a network 110, and a server 112, wherein the user device may include a memory 104 for storing game data, a processor 106, and a display 108, including but not limited to the following: and (4) presetting target words. The processor is used for processing game data, including but not limited to: and when the first virtual character is in the target state, acquiring the input target voice information. The display is used for displaying game pictures, and includes but is not limited to: the method comprises the steps of displaying a virtual scene where a first virtual character in a target game application is located, and displaying a target mark.

Optionally, in this embodiment, the user equipment may be a terminal device configured with a target application, and may include but is not limited to at least one of the following: mobile phones (such as Android phones, iOS phones, etc.), notebook computers, tablet computers, palm computers, MID (Mobile Internet Devices), PAD, desktop computers, smart televisions, etc. The target application may be a video application, an instant messaging application, a browser application, an educational application, a gaming application, and the like.

The network 110 may include, but is not limited to: a wired network, a wireless network, wherein the wired network comprises: a local area network, a metropolitan area network, and a wide area network, the wireless network comprising: bluetooth, WIFI, and other networks that enable wireless communication.

The server may be a single server, a server cluster composed of a plurality of servers, or a cloud server. The server 112 includes: a database 114 and a processing engine 116, wherein the database 114 is used for storing game data including, but not limited to, the preset target words, and the processing engine is used for processing the game data including, but not limited to, acquiring input target voice information when the first virtual character is in the target state. The above is merely an example, and this is not limited in this embodiment.

Optionally, as an optional implementation manner, as shown in fig. 2, the mark display method includes:

step S202, displaying a virtual scene where a first virtual character in the target game application is located;

the target game application includes, but is not limited to, shooting type games, racing type games, and the like. The first virtual character is a game character that a player plays through a game application. The virtual scene is a game scene in a game application.

Step S204, when the first virtual role is in a target state, acquiring input target voice information;

the target states include, but are not limited to: a fallen state, a movement prohibited state, a slow movement state, etc. And if the first virtual character is in the target state, automatically triggering to start a voice switch to acquire the voice information of the player.

Step S206, when the target voice information is matched with a preset target word, a target mark is displayed, wherein the target mark is used for marking a target position corresponding to the first virtual character, the target word is a word preset in the target game application, and the target mark is a mark which is visible to a virtual character in the same battle as the first virtual character.

The preset target words can be words set by the player in advance, for example, saving me, pulling me and the like, and the player can set randomly according to needs. And if the voice information spoken by the player is matched with the preset target words, adding marks to the first virtual character. For example, the target word preset by the player is "save me", when a first virtual character controlled by the player is in a falling state, the player speaks "save me" voice information, a mark is added to the first virtual character in a game scene, and the mark is used for identifying the position of the first virtual character, specifically, the position of the first virtual character can be displayed in the mark, and an arbitrary mark can be marked on the position of the first virtual character, so that even if a second virtual character belonging to the same marketing as the first virtual character sees the mark of the first virtual character, the first virtual character can be saved.

Optionally, the acquiring input target voice information when the first virtual character is in the target state includes: when the first virtual role is in a falling state, acquiring the input target voice information; the display target mark includes: displaying the target mark, wherein the target mark is used for identifying the falling position of the first virtual character.

As an optional implementation manner, the above-mentioned falling state is a state in which after the first virtual character is attacked, the remaining blood flow of the first virtual character is less than or equal to a preset value, and the preset value may be set according to an actual situation, for example: 5. 7, 10, etc. The remaining blood flow of the virtual character in the fallen position state is continuously reduced, and when the remaining blood flow is reduced to 0, if the first virtual character is not rescued by teammates, the first virtual character is eliminated and cannot continuously participate in the game. And if the first virtual character is rescued by teammates before the remaining blood count is reduced to 0, the first virtual character can continue to participate in the game.

As an alternative embodiment, as shown in fig. 3, the first virtual character in the game scene is in a fallen state. When the first virtual character in the game scene is detected to be in the falling-to-ground state, a voice marking function is triggered, if the player sends out the target voice information 'save me', the acquired target voice information 'save me' sent by the player is matched with the preset words, if the preset words are 'save me', the voice information sent by the player is matched with the preset words, a target mark is displayed in the game picture, the mark is used for identifying the falling-to-ground position of the first virtual character, the specific display mode of the target mark can be determined according to the actual situation, for example, a mark matched with the preset words can be displayed above the first virtual character, such as 'save me' shown in the figure, and other types of marks can also be displayed, such as a display position mark, so as to represent the falling-to-ground position of the first virtual character. The mark can be seen in the game application by a second virtual character which belongs to the same battle as the first virtual character, and the current position of the first virtual character can be determined by the mark, so that the first virtual character can be rescued.

Optionally, the acquiring input target voice information when the first virtual character is in the target state includes: when the first virtual role is in a movement prohibition state, acquiring the input target voice information; the display target mark includes: displaying the target mark, wherein the target mark is used for identifying the position of the first virtual character when the first virtual character is prohibited from moving.

As an optional implementation manner, the movement prohibition state is that the first virtual character cannot move in the virtual game scene, and the first virtual character in this state is easily attacked by the enemy virtual character. If the first virtual character is rescued by the virtual character in the same camp under the state of forbidding the movement, the first virtual character can be prevented from being attacked by the enemy.

As an alternative embodiment, as shown in fig. 4, the first avatar in the game scene is in a movement disabled state. When detecting that the first virtual character in the game scene is in a movement prohibition state, triggering a voice marking function, if the player sends a target voice message 'pull me', matching the acquired target voice information 'pull me' sent by the player with a preset word, assuming that the preset word is 'pull me', the voice message uttered by the player is matched with the preset words, the target mark is displayed in the game picture, the mark is used to identify the current position of the first virtual character in the game scene, and the specific display mode of the target mark can be determined according to the actual situation, for example, a mark matching a preset word, such as "pull me" shown in the figure, may be displayed above the first avatar, or other types of marks, such as a display location identifier, may be displayed to indicate the current location of the first avatar. The mark can be seen in the game application by a second virtual character which belongs to the same battle as the first virtual character, and the current position of the first virtual character can be determined by the mark, so that the first virtual character can be rescued.

Optionally, the acquiring input target voice information when the first virtual character is in the target state includes: when the first virtual character is in a slow moving state, acquiring the input target voice information, wherein the moving speed of the first virtual character in the slow moving state is lower than that in a normal moving state; the display target mark includes: displaying the target mark, wherein the target mark is used for identifying the current position of the first virtual character, and the target mark is set to move along with the first virtual character.

The slow movement state is that in the virtual game scene, the movement speed of the first virtual character is less than or equal to a preset movement speed, and the preset movement speed may be set according to an actual situation, for example, the first virtual character moves 1 meter per minute, and moves 3 steps per minute. The first virtual character in this state is easily attacked by the enemy virtual character because the first virtual character moves at a low speed. If the first virtual character is rescued by the virtual character in the same battle in the state of slow movement, the first virtual character can be prevented from being attacked by the enemy.

As an alternative embodiment, as shown in fig. 5, the first virtual character in the game scene is in a slowly moving state. When the first virtual character in the game scene is detected to be in a slow moving state, a voice marking function is triggered, if the player sends target voice information 'pull me', the obtained target voice information 'pull me' sent by the player is matched with preset words, if the preset words are 'pull me', the voice information sent by the player is matched with the preset words, a target mark is displayed in a game picture, the mark is used for identifying the current position of the first virtual character in the game scene, the target mark can be displayed above the first virtual character, the target mark moves slowly along with the first virtual character, and the current position of the first virtual character can be located in real time through the target mark. The specific display mode of the target mark may be determined according to actual conditions, for example, a mark matching a preset word may be displayed above the first virtual character, such as "pull me" shown in the figure, or other types of marks may be displayed, such as a display position identifier, to indicate the current position of the first virtual character. The mark can be seen in the game application by a second virtual character which belongs to the same battle as the first virtual character, and the current position of the first virtual character can be determined by the mark, so that the first virtual character can be rescued.

Optionally, the acquiring input target voice information when the first virtual character is in the target state includes: when the first virtual character is in a normal moving state, acquiring the input target voice information, wherein the moving speed of the first virtual character in the normal moving state is a preset speed; the display target mark includes: displaying the target mark, wherein the target mark is used for identifying the current position of the first virtual character, the target mark is set to move along with the first virtual character, or is used for identifying a first position corresponding to the first virtual character, the first position is a collision position between the orientation of the first virtual character and a first virtual object, the first virtual object is a first collided virtual object in the orientation of the first virtual character, or is used for identifying a second position corresponding to the first virtual character, the second position is a collision position between the center-of-sight direction of a virtual prop currently used by the first virtual character and a second virtual object, and the second virtual object is a first collided virtual object in the center-of-sight direction.

As an optional embodiment, in the virtual game scene, the first virtual character may mark any position or any virtual article in the virtual scene. The first virtual character normally moves in the virtual game scene, the speed of the normal movement is a preset speed, and the speed value of the preset speed can be determined according to the actual situation, for example, 1 meter per minute, 20 steps per minute, and the like. In the process that a player controls a first virtual character to normally move in a virtual game scene, if the player sends voice information, a target game application acquires the voice information and matches the voice information with preset words, and if the voice information sent by the player matches the preset words, a target mark is marked on the position, the pointed position or the pointed virtual article where the first virtual character controlled by the player is located.

As an alternative embodiment, as shown in fig. 6, in the target game application, the current state of the first virtual character manipulated by the player is a normal movement state. If the player utters a target voice message ("i am here" as shown in the figure), a target mark is displayed in the game screen, the target mark may be displayed above the first virtual character, the target mark moves in accordance with the movement of the first virtual character, and the target mark is used to indicate a position where the first virtual character is currently located. The virtual character which belongs to the same battle as the first virtual character in the target game application can find the current position of the first virtual character according to the target mark, and the virtual character which belongs to the same battle can make further game decision according to the current position of the first virtual character, so that the game experience of players of the team game is improved.

As an alternative embodiment, as shown in fig. 7, in the process that the first virtual character moves normally in the game scene, if the player sends out the target voice message ("i marks a position" as shown in the figure), and if the target voice message matches the word "i marks a position" preset by the player, a target mark is added at the collision position between the orientation of the first virtual character and the virtual object, for example, the collision position between the orientation of the first virtual character and the virtual wall in the figure is a first position, and the target mark is added at the collision position, which is the position marked by the first virtual character. The first virtual character and the virtual character which belongs to the same battle as the first virtual character can see the target mark in the virtual game scene. The first virtual character can record the own movement track by adding the target mark, and the virtual character in the same battle can also know the movement track of the first virtual character through the target mark added by the first virtual character.

As an alternative embodiment, if the player wants to mark a virtual object acquisition location, the virtual item (e.g., a shooting gun, pistol, etc.) may be aimed at the location or object that is desired to be marked using the collimation of the virtual item. If the player utters a targeted voice message, for example, "i mark an object" and "i mark a location". And if the target voice information sent by the player is matched with the preset target words, adding a target mark on a second position aimed at by the collimation center of the virtual prop used by the first virtual character, wherein the second position can be the collision position of the collimation center and the virtual object. As shown in fig. 8, in the process of the first virtual character moving normally in the game scene, if the player sends out the target voice message (as shown in the figure, "i marks an object"), if the target voice message matches with the word "i marks an object" preset by the player, a target mark is added at the collision position between the direction of the center of sight of the virtual prop used by the first virtual character and the virtual object, for example, the collision position between the orientation of the first virtual character and the virtual object (shooting gun) in the figure is a second position, and a target mark is added at the position, where the target mark is the position marked by the first virtual character. The virtual character of the first virtual character belonging to the same battle can see the target mark in the virtual game scene, and the player can find the marked virtual object (such as a virtual prop, a virtual article and the like) through the target mark in the virtual game scene.

Optionally, the method further comprises: and when the target mark is displayed, displaying target prompt information, wherein the target prompt information is used for prompting the target state of the first virtual character.

As an alternative embodiment, in the game screen as shown in fig. 3 to 8, the target mark is displayed in the game screen, and the state of the first virtual character, for example, the fallen position state in fig. 3, the movement prohibition state in fig. 4, the slow movement state in fig. 5, and the normal movement state in fig. 6 to 8, is displayed in the game screen.

Optionally, the displaying the target prompt information includes: when the first virtual character is in a falling state, displaying the target prompt information, wherein the target prompt information is used for prompting that the first virtual character is in the falling state; or when the first virtual character is in a movement prohibition state, displaying the target prompt information, wherein the target prompt information is used for prompting that the first virtual character is in the movement prohibition state; or when the first virtual character is in a slow moving state, displaying the target prompt information, wherein the target prompt information is used for prompting that the first virtual character is in the slow moving state, and the moving speed of the first virtual character in the slow moving state is less than that in a normal moving state; or when the first virtual character is in a normal moving state, displaying the target prompt information, wherein the target prompt information is used for prompting that the first virtual character is in the normal moving state and the moving direction of the first virtual character.

As an alternative embodiment, as shown in fig. 3, when the first avatar is in the down-ground state, it is displayed in the game screen that the current state of the first avatar is down-ground. As shown in fig. 4, when the first avatar is in the movement prohibition state, it is displayed on the game screen that the current state of the first avatar is movement prohibition. As shown in fig. 5, when the first avatar is in the slow movement state, the current state in which the first avatar is displayed in the game screen is a slow movement, and the current movement speed of the first avatar is displayed in the game screen, the movement speed of the first avatar as shown in the drawing is 1 meter per minute. As shown in fig. 6 to 8, when the first virtual character is in the normal movement state, the current state of the first virtual character is displayed as the normal movement in the game screen, and the current moving direction of the first virtual character is displayed, as the forward movement in fig. 6, the rightward movement in fig. 7, and the leftward movement in fig. 8.

Optionally, the method further comprises: and when the target voice information is matched with the preset target words, setting the target mark as a mark which is visible to the virtual character in the same arrangement with the first virtual character.

As an optional implementation mode, the target mark added by the first virtual character in the game scene is visible to other virtual characters in the same battle. The target mark in the game picture of the virtual character belonging to the same battle as the first virtual character is a mark added by the first virtual character, the mark is visible for the second virtual character, and the virtual character can find the virtual article or position marked by the first virtual character through the mark.

Optionally, the setting the target flag to be a flag visible to a virtual character in the same battle as the first virtual character includes: setting the target mark to be a mark visible to a second virtual character, wherein the second virtual character is in the same battle as the first virtual character, and the distance between the second virtual character and the target position is smaller than or equal to a preset distance; or the target mark is set to be a mark which can be seen by a third virtual character, wherein the third virtual character and the first virtual character are in the same battle, and the life value of the third virtual character is greater than or equal to a preset life value; or setting the target mark as a mark which can be seen by a fourth virtual character, wherein the fourth virtual character and the first virtual character are in the same battle, the distance between the fourth virtual character and the target position is less than or equal to the preset distance, and the life value of the fourth virtual character is greater than or equal to the preset life value.

As an alternative embodiment, as shown in fig. 9, the game screen shown in the figure is a game screen of a second virtual character, wherein a distance between the second virtual character and the target mark added by the first virtual character is less than or equal to a preset distance, wherein the preset distance may be determined according to actual situations, and may be, for example, 5 meters, 7 meters, 10 meters, and the like. That is, when the distance between the target mark and the virtual character belonging to the same battle as the first virtual character is smaller than the preset distance, the target mark can be seen in the game picture, and other virtual characters belonging to the same battle as the first virtual character can find the position or article of the first virtual character mark through the target mark.

As shown in fig. 10, the game screen shown in the figure is a game screen of a third virtual character, wherein the third virtual character belongs to the same camp as the first virtual character, and the life value of the third virtual character is greater than or equal to a preset life value, which may be determined according to actual conditions, for example, may be 30% blood volume, 50% blood volume, 60% blood volume, and the like. As shown in the figure, the current life value of the third virtual character is 68% of blood volume, which is greater than the preset life value, a target mark added by the first virtual character is displayed in the game picture of the third virtual character, and the third virtual character can find the position of the mark of the first virtual character or the virtual article through the target mark.

As shown in fig. 11, the game screen shown in the figure is a game screen of a fourth virtual character, wherein the distance between the fourth virtual character and the target mark added by the first virtual character is less than or equal to a preset distance, wherein the preset distance may be determined according to actual conditions, such as 5 meters, 7 meters, 10 meters, and the like, and the life value of the fourth virtual character is greater than or equal to a preset life value, which may be determined according to actual conditions, such as 30% blood volume, 50% blood volume, 60% blood volume, and the like. That is, when the distance between the virtual character belonging to the same battle as the first virtual character and the target mark is smaller than the preset distance and the life value of the virtual character is greater than or equal to the preset life value, the target mark can be seen in the game picture, and other virtual characters belonging to the same battle as the first virtual character can find the position or the article of the first virtual character mark through the target mark.

Optionally, displaying the target mark comprises at least one of: displaying the target mark in the virtual scene where the first virtual character is located, wherein the target mark is set to be visible to a second virtual character in the same battle as the first virtual character, and the distance between the second virtual character and the target position is smaller than or equal to a preset distance so as to prompt the second virtual character in the same battle as the first virtual character to the target position; displaying the target mark on a minimap of the target game application, wherein the target mark displayed on the minimap is set to be visible to the virtual character in the same lineup as the first virtual character to prompt the target position for the virtual character in the same lineup as the first virtual character.

As an alternative implementation, as shown in fig. 12, a game screen schematic diagram according to an alternative embodiment of the present invention is shown, where the game screen is a game screen schematic diagram of a second virtual character belonging to the same battle as the first virtual character, a small map is displayed in the game screen, an object mark is displayed in the small map, and an object mark is also displayed in a game scene in which the first virtual character is located in the game screen. For a target mark in the minimap to be visible to avatars belonging to the same lineup as the first avatar, avatars belonging to the same lineup as the first avatar include the second avatar shown in the figure. The target mark in the virtual scene is visible to a virtual character which belongs to the same camp as the first virtual character and has a distance to the target mark smaller than a preset distance, as shown in the figure, the second virtual character belongs to the same camp as the first virtual character, and the distance between the second virtual character and the target mark is smaller than or equal to the preset distance, and the preset distance may be determined according to an actual situation, for example, 3 meters, 5 meters, 10 meters, and the like. In this embodiment, the target mark is displayed in the small map, so that the position of the target mark can be reminded of the virtual character in the same camp to rescue the first virtual character in time.

Optionally, the method further comprises: and acquiring the preset target words in a target game configuration interface, wherein the target words are used for triggering and displaying the target marks.

As an alternative embodiment, as shown in fig. 13, a target game configuration interface is provided, in which a player clicks an add virtual button, and a voice word input area is displayed in the configuration interface, in which the player can input a preset target word, such as "help me", "pull me", and the like, as shown in the figure.

Optionally, the obtaining of the preset target word in the target game configuration interface includes: when the target state comprises a plurality of states, acquiring a corresponding word set for each state in the plurality of states in the target game configuration interface, wherein the target word comprises the corresponding word set for each state; or when the target state comprises a plurality of states, acquiring corresponding words set for the plurality of states in the target game configuration interface, wherein the target words comprise the corresponding words set for the plurality of states.

As an alternative embodiment, as shown in FIG. 14, the player clicks on the open "universal mark point" in the setup interface and turns on the voice setup function. And displaying a target game configuration interface, wherein the player can set corresponding target words for each state or set corresponding target words for all states. For example, the player may select a corresponding state in the state selection menu, for example, if the player selects "down", the player may set a corresponding target word for the down state, and if the player selects "movement prohibition", the player may set a corresponding target word for the movement prohibition state. If the player selects all the states, the player can set corresponding target words for all the states.

This application triggers (for example call for help after falling to the ground) through the action and the pronunciation that combine the player in actual game process, can realize natural information expression, has indirectly promoted novice player's the probability of being rescued to novice experience has been promoted. The player does not need to perform any manual operation, the punctuation can be triggered through voice, the understanding cost and the operation burden of the player are reduced, and the game experience is improved.

It should be noted that, for simplicity of description, the above-mentioned method embodiments are described as a series of acts or combination of acts, but those skilled in the art will recognize that the present invention is not limited by the order of acts, as some steps may occur in other orders or concurrently in accordance with the invention. Further, those skilled in the art should also appreciate that the embodiments described in the specification are preferred embodiments and that the acts and modules referred to are not necessarily required by the invention.

According to another aspect of the embodiments of the present invention, there is also provided a mark display apparatus for implementing the above-described mark display method. As shown in fig. 15, the apparatus includes: a first display module 1502, configured to display a virtual scene where a first virtual character in the target game application is located; an obtaining module 1504, configured to obtain input target voice information when the first virtual role is in a target state; a second display module 1506, configured to display a target mark when the target voice information matches a preset target word, where the target mark is used to identify a target position corresponding to the first virtual character, the target word is a word preset in the target game application, and the target mark is a mark that is visible to a virtual character in the same battle as the first virtual character.

Optionally, the apparatus is further configured to acquire the input target voice information when the first virtual character is in a falling state; displaying the target mark, wherein the target mark is used for identifying the falling position of the first virtual character.

Optionally, the apparatus is further configured to acquire the input target voice information when the first virtual character is in a movement prohibition state; displaying the target mark, wherein the target mark is used for identifying the position of the first virtual character when the first virtual character is prohibited from moving.

Optionally, the apparatus is further configured to acquire the input target voice information when the first virtual character is in a slow moving state, where a moving speed of the first virtual character in the slow moving state is smaller than a speed of the first virtual character in a normal moving state; displaying the target mark, wherein the target mark is used for identifying the current position of the first virtual character, and the target mark is set to move along with the first virtual character.

Optionally, the apparatus is further configured to acquire the input target voice information when the first virtual character is in a normal moving state, where a moving speed of the first virtual character in the normal moving state is a preset speed; displaying the target mark, wherein the target mark is used for identifying the current position of the first virtual character, the target mark is set to move along with the first virtual character, or is used for identifying a first position corresponding to the first virtual character, the first position is a collision position between the orientation of the first virtual character and a first virtual object, the first virtual object is a first collided virtual object in the orientation of the first virtual character, or is used for identifying a second position corresponding to the first virtual character, the second position is a collision position between the center-of-sight direction of a virtual prop currently used by the first virtual character and a second virtual object, and the second virtual object is a first collided virtual object in the center-of-sight direction.

Optionally, the apparatus is further configured to display the target mark in the virtual scene in which the first virtual character is located, where the target mark is set to be visible to a second virtual character in the same marketing as the first virtual character, and a distance between the second virtual character and the target position is smaller than or equal to a preset distance, so as to prompt the second virtual character in the same marketing as the first virtual character for the target position; displaying the target mark on a minimap of the target game application, wherein the target mark displayed on the minimap is set to be visible to the virtual character in the same lineup as the first virtual character to prompt the target position for the virtual character in the same lineup as the first virtual character.

Optionally, the apparatus is further configured to display target prompt information when the target mark is displayed, where the target prompt information is used to prompt the target state where the first virtual character is located.

Optionally, the apparatus is further configured to display the target prompt information when the first virtual character is in the falling-to-ground state, where the target prompt information is used to prompt that the first virtual character is in the falling-to-ground state; when the first virtual character is in a movement prohibition state, displaying the target prompt information, wherein the target prompt information is used for prompting that the first virtual character is in the movement prohibition state; when the first virtual character is in a slow moving state, displaying the target prompt information, wherein the target prompt information is used for prompting that the first virtual character is in the slow moving state, and the moving speed of the first virtual character in the slow moving state is lower than that in a normal moving state; and when the first virtual character is in a normal moving state, displaying the target prompt information, wherein the target prompt information is used for prompting that the first virtual character is in the normal moving state and the moving direction of the first virtual character.

Optionally, the apparatus is further configured to set the target flag to be a flag visible to a virtual character in the same battle as the first virtual character when the target speech information matches the preset target word.

Optionally, the apparatus is further configured to set the target mark to be a mark visible to a second virtual character, where the second virtual character is in the same battle as the first virtual character, and a distance between the second virtual character and the target position is less than or equal to a preset distance; setting the target mark as a mark which can be seen by a third virtual character, wherein the third virtual character and the first virtual character are in the same formation, and the life value of the third virtual character is greater than or equal to a preset life value; and setting the target mark as a mark which can be seen by a fourth virtual character, wherein the fourth virtual character and the first virtual character are in the same battle, the distance between the fourth virtual character and the target position is less than or equal to the preset distance, and the life value of the fourth virtual character is greater than or equal to the preset life value.

Optionally, the device is further configured to obtain a preset target word in a target game configuration interface, where the target word is used to trigger display of the target mark.

Optionally, the apparatus is further configured to, when the target state includes multiple states, obtain, in the target game configuration interface, a corresponding word set for each state of the multiple states, where the target word includes a corresponding word set for each state; when the target state comprises a plurality of states, acquiring corresponding words set for the plurality of states in the target game configuration interface, wherein the target words comprise the corresponding words set for the plurality of states.

According to another aspect of the embodiment of the present invention, there is also provided an electronic device for implementing the above-mentioned mark display method, where the electronic device may be the terminal device or the server shown in fig. 1. The present embodiment takes the electronic device as a server as an example for explanation. As shown in fig. 16, the electronic device comprises a memory 1602 and a processor 1604, the memory 1602 having stored therein a computer program, the processor 1604 being arranged to perform the steps of any of the method embodiments described above by means of the computer program.

Optionally, in this embodiment, the electronic device may be located in at least one network device of a plurality of network devices of a computer network.

Optionally, in this embodiment, the processor may be configured to execute the following steps by a computer program:

s1, displaying a virtual scene where a first virtual character in the target game application is located;

s2, when the first virtual role is in the target state, acquiring input target voice information;

and S3, when the target voice information is matched with a preset target word, displaying a target mark, wherein the target mark is used for identifying a target position corresponding to the first virtual character, the target word is a word preset in the target game application, and the target mark is a mark visible to a virtual character in the same battle as the first virtual character.

Alternatively, it can be understood by those skilled in the art that the structure shown in fig. 16 is only an illustration, and the electronic device may also be a terminal device such as a smart phone (e.g., an Android phone, an iOS phone, etc.), a tablet computer, a palmtop computer, a Mobile Internet Device (MID), a PAD, and the like. Fig. 16 is a diagram illustrating a structure of the electronic device. For example, the electronics may also include more or fewer components (e.g., network interfaces, etc.) than shown in FIG. 16, or have a different configuration than shown in FIG. 16.

The memory 1602 may be configured to store software programs and modules, such as program instructions/modules corresponding to the mark display method and apparatus in the embodiments of the present invention, and the processor 1604 executes various functional applications and data processing by running the software programs and modules stored in the memory 1602, that is, implements the mark display method. The memory 1602 may include high-speed random access memory, and may also include non-volatile memory, such as one or more magnetic storage devices, flash memory, or other non-volatile solid-state memory. In some examples, the memory 1602 can further include memory located remotely from the processor 1604, which can be connected to the terminal over a network. Examples of such networks include, but are not limited to, the internet, intranets, local area networks, mobile communication networks, and combinations thereof. The storage 1602 may be used for storing information such as sample characteristics of an item and a target virtual resource account. As an example, as shown in fig. 16, the memory 1602 may include, but is not limited to, the first display module 1502, the obtaining module 1504, and the second display module 1506 of the above-mentioned mark display apparatus. In addition, other module units in the above-mentioned mark display device may also be included, but are not limited to these, and are not described in detail in this example.

Optionally, the transmission device 1606 is configured to receive or transmit data via a network. Examples of the network may include a wired network and a wireless network. In one example, the transmission device 1606 includes a Network adapter (NIC) that can be connected to a router via a Network line to communicate with the internet or a local area Network. In one example, the transmission device 1606 is a Radio Frequency (RF) module, which is used for communicating with the internet in a wireless manner.

In addition, the electronic device further includes: a display 1608 for displaying the virtual scene in which the first virtual character is located and the target mark; and a connection bus 1610 for connecting respective module components in the above-described electronic apparatus.

In other embodiments, the terminal device or the server may be a node in a distributed system, where the distributed system may be a blockchain system, and the blockchain system may be a distributed system formed by connecting a plurality of nodes through a network communication. Nodes can form a Peer-To-Peer (P2P, Peer To Peer) network, and any type of computing device, such as a server, a terminal, and other electronic devices, can become a node in the blockchain system by joining the Peer-To-Peer network.

According to an aspect of the application, there is provided a computer program product comprising a computer program/instructions containing program code for performing the method illustrated by the flow chart. In such embodiments, the computer program may be downloaded and installed from a network via the communication portion 1709, and/or installed from the removable media 1711. When executed by the central processing unit 1701, the computer program performs various functions provided by the embodiments of the present application.

The above-mentioned serial numbers of the embodiments of the present invention are merely for description and do not represent the merits of the embodiments.

Fig. 17 schematically shows a block diagram of a computer system of an electronic device for implementing an embodiment of the present application.

It should be noted that the computer system 1700 of the electronic device shown in fig. 17 is only an example, and should not bring any limitation to the functions and the scope of the application of the embodiments.

As shown in fig. 17, the computer system 1700 includes a Central Processing Unit (CPU) 1701 that can perform various appropriate actions and processes in accordance with a program stored in a Read-Only Memory (ROM) 1702 or a program loaded from a storage section 1708 into a Random Access Memory (RAM) 1703. In the random access memory 1703, various programs and data necessary for system operation are also stored. The cpu 1701, the rom 1702 and the ram 1703 are connected to each other via a bus 1704. An Input/Output interface 1705(Input/Output interface, i.e., I/O interface) is also connected to the bus 1704.

The following components are connected to the input/output interface 1705: an input section 1706 including a keyboard, a mouse, and the like; an output section 1707 including a Display such as a Cathode Ray Tube (CRT), a Liquid Crystal Display (LCD), and a speaker; a storage portion 1708 including a hard disk and the like; and a communication section 1709 including a network interface card such as an lan card, a modem, or the like. The communication section 1709 performs communication processing via a network such as the internet. The driver 1710 is also connected to the input/output interface 1705 as necessary. A removable medium 1711 such as a magnetic disk, an optical disk, a magneto-optical disk, a semiconductor memory, or the like is mounted on the drive 1710 as necessary, so that a computer program read out therefrom is mounted into the storage portion 1708 as necessary.

In particular, according to embodiments of the present application, the processes described in the various method flowcharts may be implemented as computer software programs. For example, embodiments of the present application include a computer program product comprising a computer program embodied on a computer readable medium, the computer program comprising program code for performing the method illustrated by the flow chart. In such embodiments, the computer program may be downloaded and installed from a network via the communication portion 1709, and/or installed from the removable media 1711. When the computer program is executed by the central processing unit 1701, various functions defined in the system of the present application are executed.

According to an aspect of the present application, there is provided a computer-readable storage medium from which a processor of a computer device reads computer instructions, the processor executing the computer instructions to cause the computer device to perform the method provided in the above-mentioned various alternative implementations.

Alternatively, in the present embodiment, the above-mentioned computer-readable storage medium may be configured to store a computer program for executing the steps of:

s1, displaying a virtual scene where a first virtual character in the target game application is located;

s2, when the first virtual role is in the target state, acquiring input target voice information;

and S3, when the target voice information is matched with a preset target word, displaying a target mark, wherein the target mark is used for identifying a target position corresponding to the first virtual character, the target word is a word preset in the target game application, and the target mark is a mark visible to a virtual character in the same battle as the first virtual character.

Alternatively, in this embodiment, a person skilled in the art may understand that all or part of the steps in the methods of the foregoing embodiments may be implemented by a program instructing hardware associated with the terminal device, where the program may be stored in a computer-readable storage medium, and the storage medium may include: flash disks, Read-Only memories (ROMs), Random Access Memories (RAMs), magnetic or optical disks, and the like.

The integrated unit in the above embodiments, if implemented in the form of a software functional unit and sold or used as a separate product, may be stored in the above computer-readable storage medium. Based on such understanding, the technical solution of the present invention may be embodied in the form of a software product, which is stored in a storage medium and includes several instructions for causing one or more computer devices (which may be personal computers, servers, network devices, etc.) to execute all or part of the steps of the method according to the embodiments of the present invention.

In the above embodiments of the present invention, the descriptions of the respective embodiments have respective emphasis, and for parts that are not described in detail in a certain embodiment, reference may be made to related descriptions of other embodiments.

In the several embodiments provided in the present application, it should be understood that the disclosed client may be implemented in other manners. The above-described embodiments of the apparatus are merely illustrative, and for example, the division of the units is only one type of division of logical functions, and there may be other divisions when actually implemented, for example, a plurality of units or components may be combined or may be integrated into another system, or some features may be omitted, or not executed. In addition, the shown or discussed mutual coupling or direct coupling or communication connection may be an indirect coupling or communication connection through some interfaces, units or modules, and may be in an electrical or other form.

The units described as separate parts may or may not be physically separate, and parts displayed as units may or may not be physical units, may be located in one place, or may be distributed on a plurality of network units. Some or all of the units can be selected according to actual needs to achieve the purpose of the solution of the embodiment.

In addition, functional units in the embodiments of the present invention may be integrated into one processing unit, or each unit may exist alone physically, or two or more units are integrated into one unit. The integrated unit can be realized in a form of hardware, and can also be realized in a form of a software functional unit.

The foregoing is only a preferred embodiment of the present invention, and it should be noted that, for those skilled in the art, various modifications and decorations can be made without departing from the principle of the present invention, and these modifications and decorations should also be regarded as the protection scope of the present invention.

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