Intelligent networking hand-trip equipment

文档序号:593452 发布日期:2021-05-28 浏览:10次 中文

阅读说明:本技术 一种智能联网手游设备 (Intelligent networking hand-trip equipment ) 是由 沈钊 于 2020-12-28 设计创作,主要内容包括:本发明公开了一种智能联网手游设备,包括游戏主机和格斗对战平台,所述格斗对战平台与玩家观战模块、玩家擂台助攻模块和玩家比赛模块实现双向连接,所述格斗对战平台与同步数据缓冲区和人员登录模块实现双向连接,所述格斗对战平台的输出端与比赛直播录像模块的输入端电性连接,所述同步数据缓冲区与数据对比模块实现双向连接,本发明涉及手游技术领域。该智能联网手游设备,该设备及相关系统能够通过对战擂台的建立和对战模式的选择,大大的扩展相关玩家对战模式,并且通过广播模块,能够号召更多的玩家对战斗进行观战,提高相关战斗的网路热度,并且通过对玩家数据的同步,能够更加精确的计算出相关比赛的具体有效数据。(The invention discloses intelligent online hand-game equipment which comprises a game host and a combat platform, wherein the combat platform is in bidirectional connection with a player fighting module, a player arena attack assisting module and a player competition module, the combat platform is in bidirectional connection with a synchronous data buffer area and a personnel login module, the output end of the combat platform is electrically connected with the input end of a competition live broadcast video module, and the synchronous data buffer area is in bidirectional connection with a data comparison module. This intelligence networking hand trip equipment, this equipment and relevant system can be through the establishment of fighting the arena and the selection of fighting the mode, the relevant player of great extension fight the mode to through broadcasting module, can call on more players and look over the battle, improve the network heat degree of relevant battle, and through the synchronization to player data, can be more accurate calculate the specific effective data of relevant match.)

1. The utility model provides an intelligence networking hand trip equipment, includes game host (1) and combat platform (2), its characterized in that: the fighting platform (2) is in bidirectional connection with the player fighting module (3), the player arena attack assisting module (4) and the player competition module (5), the player fighting module (3), the player arena attack assisting module (4) and the player competition module (5) are in bidirectional connection with the delay control adjusting module (6), the fighting platform (2) is in bidirectional connection with the synchronous data buffer area (7) and the personnel login module (8), the output end of the fighting platform (2) is electrically connected with the input end of the competition live broadcast video module (9), the synchronous data buffer area (7) is in bidirectional connection with the data comparison module (10), and the player fighting module (3) comprises a fighting mode selection module (31), a player data preparation module (32), a fighting voice communication module (33) and a fighting player accompanying module (34), the output end of the spectator and battle mode selection module (31) is electrically connected with the input ends of the player data preparation module (32), the spectator and battle voice communication module (33) and the spectator and battle player accompanying module (34), the output end of the player data preparation module (32) is electrically connected with the input end of the spectator and battle voice communication module (33), the output end of the spectator and battle voice communication module (33) is electrically connected with the input end of the spectator and battle player accompanying module (34), and the player data preparation module (32) is in bidirectional connection with the competition live broadcast video recording module (9).

2. The intelligent networked hand-trip device of claim 1, wherein: the player arena attack assisting module (4) comprises a battle arena establishing module (41), a player battle mode selecting module (42), a player temporary replacing module (43), a player data broadcasting module (44) and an arena log saving module (45).

3. The intelligent networked hand-trip device of claim 2, wherein: the output ends of the fighting arena establishing module (41), the player fighting mode selection module (42) and the player temporary replacement module (43) are electrically connected with the input end of the player data broadcasting module (44), and the output end of the fighting arena establishing module (41) is electrically connected with the input end of the player fighting mode selection module (42).

4. The intelligent networked hand-trip device of claim 2, wherein: the output end of the player battle mode selection module (42) is electrically connected with the input end of the player temporary replacement module (43), and the output end of the player temporary replacement module (43) is electrically connected with the input end of the arena log storage module (45).

5. The intelligent networked hand-trip device of claim 1, wherein: the player competition module (5) comprises a player data synchronization module (51), a player competition timing metering module (52), a competition forced termination module (53) and a competition data statistics module (54), and the output end of the player data synchronization module (51) is electrically connected with the input end of the player competition timing metering module (52).

6. The intelligent networked hand-trip device of claim 5, wherein: the output end of the player competition timing metering module (52) is electrically connected with the input end of the competition forcible termination module (53), and the output end of the competition forcible termination module (53) is electrically connected with the input end of the competition data counting module (54).

7. The intelligent networked hand-trip device of claim 1, wherein: the delay control adjusting module (6) comprises a player delay basic detection module (61), a loaded data quantity reduction module (62), a necessary data loading module (63) and a delay feedback control module (64), and the output end of the player delay basic detection module (61) is electrically connected with the input end of the loaded data quantity reduction module (62).

8. The intelligent networked hand-trip device of claim 7, wherein: the output end of the loaded data quantity reduction module (62) is electrically connected with the input end of the necessary data loading module (63), and the output end of the necessary data loading module (63) is electrically connected with the input end of the delay feedback control module (64).

Technical Field

The invention relates to the technical field of hand games, in particular to intelligent networking hand game equipment.

Background

The mobile phone game is game software running on a mobile phone, and is called 'hand game' for short. The most common program used to write cell phones is the Java language, see J2 ME. The second is the C language. With the development of science and technology, the functions of the mobile phone are more and more powerful. With the outbreak of mobile games, the operation of mobile games is rapidly increasing. Compared with client-side games, web game users are more easily transferred to mobile phone game users, with the rapid popularization of smart phones and the rapid development of 5G networks, the related business of mobile internet has gradually become the focus of attention of various domestic manufacturers, the mobile phone game market still mainly uses single-machine games, the proportion of online game products is low, with the increase of game manufacturers, the number of games is increased, but more and more game manufacturers do not bring new originality and characteristics to mobile phone games.

General hand trip equipment can only carry out the networking fight between two machines often, and the fight mode is very single, and is lower to the adaptability of recreation, also adopts the mode of multimachine networking to carry out multimachine comprehensive fight, but the network delay is longer, and user experience is very unfriendly.

Disclosure of Invention

Technical problem to be solved

Aiming at the defects of the prior art, the invention provides intelligent online hand-game equipment, which solves the problems that the general hand-game equipment can only carry out online fight between two machines, the fight mode is very single, the adaptability to games is low, a multi-machine networking mode is adopted to carry out multi-machine comprehensive fight, the network delay is long, and the user experience is very unfriendly.

(II) technical scheme

In order to achieve the purpose, the invention is realized by the following technical scheme: an intelligent online hand-game device comprises a game host and a combat fight platform, wherein the combat fight platform is in bidirectional connection with a player fighting module, a player arena attack assisting module and a player competition module, the player fighting module, the player arena attack assisting module and the player competition module are in bidirectional connection with a delay control adjusting module, the combat fight platform is in bidirectional connection with a synchronous data buffer zone and a personnel login module, the output end of the combat fight platform is electrically connected with the input end of a competition live broadcast video module, the synchronous data buffer zone is in bidirectional connection with a data comparison module, the player fighting module comprises a fighting mode selection module, a player data preparation module, a fighting voice communication module and a fighting player accompanying module, the output end of the fighting mode selection module is electrically connected with the input ends of the player data preparation module, the fighting voice communication module and the fighting player accompanying module, the output end of the player data preparation module is electrically connected with the input end of the fighting voice communication module, the output end of the fighting voice communication module is electrically connected with the input end of the fighting player accompanying module, and the player data preparation module is in bidirectional connection with the match live broadcast video recording module.

Preferably, the player arena attack assisting module comprises a battle arena establishing module, a player battle mode selecting module, a player temporary replacing module, a player data broadcasting module and an arena log storing module.

Preferably, the output ends of the battle arena establishing module, the player battle mode selection module and the player temporary replacement module are electrically connected with the input end of the player data broadcasting module, and the output end of the battle arena establishing module is electrically connected with the input end of the player battle mode selection module.

Preferably, the output end of the player battle mode selection module is electrically connected with the input end of the player temporary replacement module, and the output end of the player temporary replacement module is electrically connected with the input end of the arena log storage module.

Preferably, the player competition module comprises a player data synchronization module, a player competition timing measurement module, a competition forced termination module and a competition data statistics module, and the output end of the player data synchronization module is electrically connected with the input end of the player competition timing measurement module.

Preferably, the output end of the player competition timing metering module is electrically connected with the input end of the competition forcible termination module, and the output end of the competition forcible termination module is electrically connected with the input end of the competition data counting module.

Preferably, the delay control and adjustment module includes a player delay basic detection module, a loaded data amount reduction module, a necessary data loading module, and a delay feedback control module, and an output end of the player delay basic detection module is electrically connected to an input end of the loaded data amount reduction module.

Preferably, the output end of the loaded data amount reduction module is electrically connected with the input end of the necessary data loading module, and the output end of the necessary data loading module is electrically connected with the input end of the delay feedback control module.

(III) advantageous effects

The invention provides intelligent online hand-playing equipment. Compared with the prior art, the method has the following beneficial effects:

(1) the intelligent online hand-game device comprises a battle arena establishing module, a player battle mode selecting module, a player temporary replacing module, a player data broadcasting module and an arena log saving module through a player arena attacking module, wherein the output ends of the battle arena establishing module, the player battle mode selecting module and the player temporary replacing module are electrically connected with the input end of the player data broadcasting module, the output end of the battle arena establishing module is electrically connected with the input end of the player battle mode selecting module, the output end of the player battle mode selecting module is electrically connected with the input end of the player temporary replacing module, the output end of the player temporary replacing module is electrically connected with the input end of the arena log saving module, and the player competition module comprises a player data synchronizing module, a player competition timing and metering module, a competition forced termination module and a competition data counting module, the output of player data synchronization module and player match timing measurement module's input electric connection, player match timing measurement module's output and the input electric connection that the match terminates the module by force, the output that the match terminates the module by force and the input electric connection of match data statistics module, attack the setting of module and player match module through the player opens the platform and helps, this equipment and relevant system can open the platform through the fight and open the platform the establishment with the selection of fighting the mode, the relevant player of great extension fight the mode, and through broadcast module, can call more players and look at the fight, improve the network enthusiasm of relevant fight, and through the synchronization to player data, can be more accurate calculate the concrete effective data of relevant match, make things convenient for the player to make statistics of later stage by oneself.

(2) The intelligent online hand-trip device comprises a player delay basic detection module, a loaded data quantity reduction module, a necessary data loading module and a delay feedback control module through a delay control adjustment module, wherein the output end of the player delay basic detection module is electrically connected with the input end of the loaded data quantity reduction module, the output end of the loaded data quantity reduction module is electrically connected with the input end of the necessary data loading module, the output end of the necessary data loading module is electrically connected with the input end of the delay feedback control module, and through the setting of the delay control adjustment module, the system can directly give up loading of redundant data through accurate detection of the delay data, greatly shortens the delay of battles, ensures the synchronism and accuracy in online games, and related bad examples are obtained in time through feedback, and the running stability of the self-running is improved.

(3) The intelligent online hand-game device comprises a spectator-fighting mode selection module, a player data preparation module, a spectator-fighting voice communication module and a spectator-fighting player accompanying module through a player spectator-fighting module, wherein the output end of the spectator-fighting mode selection module is electrically connected with the input end of the player data preparation module, the spectator-fighting voice communication module and the input end of the spectator-fighting player accompanying module, the output end of the player data preparation module is electrically connected with the input end of the spectator-fighting voice communication module, the output end of the spectator-fighting voice communication module is electrically connected with the input end of the spectator-fighting player accompanying module, the player data preparation module is in bidirectional connection with a match live broadcast video module, and through the arrangement of the player spectator-fighting module, the system expands the modes of the spectator through the selection of the spectator-fighting mode, and can effectively shorten the, and the secret communication between the spectator and the battle personnel can be ensured during the spectator, and the communication reliability of the quasi-players is improved.

Drawings

FIG. 1 is a schematic block diagram of the system of the present invention;

FIG. 2 is a schematic block diagram of a system for a player engagement module according to the present invention;

FIG. 3 is a block diagram of a system for a player attack aid module according to the present invention;

FIG. 4 is a functional block diagram of a system for a player tournament module according to the present invention;

FIG. 5 is a system schematic block diagram of the delay control adjustment module of the present invention;

FIG. 6 is a schematic diagram of a game host according to the present invention.

In the figure, 1, a game host; 2. a fighting platform; 3. a player spectator module; 31. a fighting mode selection module; 32. a player data preparation module; 33. a fighting voice communication module; 34. a spectator-player companion module; 4. a player attack aid module; 41. a battle arena establishing module; 42. a player battle mode selection module; 43. a player temporarily replacing module; 44. a player data broadcast module; 45. a log storing module of the arena; 5. a player tournament module; 51. a player data synchronization module; 52. a player competition timing and metering module; 53. a competition forcible termination module; 54. a competition data statistics module; 6. a delay control adjusting module; 61. a player delay basic detection module; 62. loading a data volume reduction module; 63. a necessary data loading module; 64. a delay feedback control module; 7. a synchronous data buffer; 8. a personnel login module; 9. a live game video recording module; 10. and a data comparison module.

Detailed Description

The technical solutions in the embodiments of the present invention will be clearly and completely described below with reference to the drawings in the embodiments of the present invention, and it is obvious that the described embodiments are only a part of the embodiments of the present invention, and not all of the embodiments. All other embodiments, which can be derived by a person skilled in the art from the embodiments given herein without making any creative effort, shall fall within the protection scope of the present invention.

Referring to fig. 1-6, an embodiment of the present invention provides a technical solution: the utility model provides an intelligence networking hand trip equipment, including game host computer 1 and fight platform 2, fight platform 2 and player sight module 3, player opens the platform and helps attacking module 4 and player match module 5 to realize two-way connection, player sight module 3, player opens the platform and helps attacking module 4 and player match module 5 and delay control adjustment module 6 to realize two-way connection, fight platform 2 and synchronous data buffer 7 and personnel login module 8 realize two-way connection, the output of fight platform 2 and the input electric connection of match live broadcast video module 9, synchronous data buffer 7 and data contrast module 10 realize two-way connection, player sight module 3 includes and sees fight mode selection module 31, player data preparation module 32, see fight pronunciation exchange module 33 and see fight player companion module 34, the output of seeing fight mode selection module 31 and player data preparation module 32, The input electric connection of seeing and fighting pronunciation exchange module 33 and seeing and fighting player companion module 34, the output of player data preparation module 32 and the input electric connection of seeing and fighting pronunciation exchange module 33, the output of seeing and fighting pronunciation exchange module 33 and the input electric connection of seeing and fighting player companion module 34, player data preparation module 32 realizes two-way connection with the live video recording module 9 of match, through the setting of player seeing and fighting module 3, this system is through the selection to seeing and fighting mode, the mode that the player vwatched has been expanded, and through player data preparation module 32, can effectually shorten the data delay when seeing and fighting, and can guarantee to carry out secret communication between the person of seeing and fighting during seeing and fighting, the reliability of quasi-player's interchange has been improved.

The player arena attack assisting module 4 comprises a battle arena establishing module 41, a player battle mode selecting module 42, a player temporary replacing module 43, a player data broadcasting module 44 and an arena log saving module 45, the output ends of the battle arena establishing module 41, the player battle mode selecting module 42 and the player temporary replacing module 43 are electrically connected with the input end of the player data broadcasting module 44, the output end of the battle arena establishing module 41 is electrically connected with the input end of the player battle mode selecting module 42, the output end of the player battle mode selecting module 42 is electrically connected with the input end of the player temporary replacing module 43, the output end of the player temporary replacing module 43 is electrically connected with the input end of the arena log saving module 45, the player competition module 5 comprises a player data synchronizing module 51, a player competition timing and metering module 52, a competition forcible termination module 53 and a competition data counting module 54, the output of the synchronous module 51 of player data and the input electric connection of player match timing measurement module 52, the output of player match timing measurement module 52 and the input electric connection of the forced termination module 53 of match, the output of the forced termination module 53 of match and the input electric connection of the statistics module 54 of match data, help attacking module 4 and player match module 5's setting through the player arena, this equipment and relevant system can be through the establishment of arena of fighting and the selection of the mode of fighting, the relevant player of great extension fights the mode, and through the broadcast module, can call more players into and look over the battle, improve the network enthusiasm of relevant battle, and through the synchronization to player data, can be more accurate calculate the concrete effective data of relevant match, make things convenient for player later stage to count by oneself.

The delay control and adjustment module 6 comprises a player delay basic detection module 61, a loaded data quantity reduction module 62, a necessary data loading module 63 and a delay feedback control module 64, wherein the output end of the player delay basic detection module 61 is electrically connected with the input end of the loaded data quantity reduction module 62, the output end of the loaded data quantity reduction module 62 is electrically connected with the input end of the necessary data loading module 63, the output end of the necessary data loading module 63 is electrically connected with the input end of the delay feedback control module 64, and through the setting of the delay control and adjustment module 6, the system can directly give up loading of redundant data through accurate detection of the delay data, greatly shortens the delay of battles, ensures the synchronism and accuracy in online games, and related bad examples are obtained in time through feedback, and the running stability of the self-running is improved.

When the system is used, a person logs in the system through the personnel logging-in module 8, watching is carried out through the match live broadcast video module 9, a player carries out buffer loading on data through the synchronous data buffer area 7, watching and fighting is carried out through the favorite mode selected by the watching and fighting mode selection module 31, player individual data are loaded through the player data preparation module 32, the loaded content is placed in the synchronous data buffer area 7, online conversation is carried out through the watching and fighting voice communication module 33, the watching and fighting player accompanying module 34 keeps synchronous movement with a chief angle all the time during watching and fighting, a fighting space is established in a server through the fighting stage establishment module 41, a mode which is accepted by both parties is selected through the player fighting mode selection module 42, temporary authorization is carried out through the player temporary replacement module 43, so that a spectator can participate in games, fighting information is broadcasted through the player data broadcasting module 44, the log is saved through the arena log saving module 45, the player data to be participated are synchronously loaded through the player data synchronization module 51, the related game parameters (including the number of punches, the number of effective punches, the number of KOs and the like) are accurately metered through the player competition timing metering module 52, the failed competition is forcibly quitted through the competition forcible termination module 53, the last all parameters are counted through the competition data counting module 54, the delay time of the player is saved through the player delay basic detection module 61, the loading data amount of the related player is reduced through the loading data amount simplification module 62, only necessary data are loaded, the necessary data are doubly loaded through the necessary data loading module 63, the timely feedback is carried out through the delay feedback control module 64, and the related data are timely saved after being compared through the data comparison module 10.

And those not described in detail in this specification are well within the skill of those in the art.

It is noted that, herein, relational terms such as first and second, and the like may be used solely to distinguish one entity or action from another entity or action without necessarily requiring or implying any actual such relationship or order between such entities or actions. Also, the terms "comprises," "comprising," or any other variation thereof, are intended to cover a non-exclusive inclusion, such that a process, method, article, or apparatus that comprises a list of elements does not include only those elements but may include other elements not expressly listed or inherent to such process, method, article, or apparatus.

Although embodiments of the present invention have been shown and described, it will be appreciated by those skilled in the art that changes, modifications, substitutions and alterations can be made in these embodiments without departing from the principles and spirit of the invention, the scope of which is defined in the appended claims and their equivalents.

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