Game object display control method and device

文档序号:667167 发布日期:2021-04-30 浏览:20次 中文

阅读说明:本技术 一种游戏对象的显示控制方法及装置 (Game object display control method and device ) 是由 包敬恒 于 2020-12-29 设计创作,主要内容包括:本申请提供一种游戏对象的显示控制方法及装置,其中所述游戏对象的显示控制方法包括:检测当前游戏画面中目标角色与参考对象的相对距离,其中,所述参考对象包括除所述目标角色之外的其他游戏对象;在所述相对距离满足距离阈值的情况下,对所述参考对象的与所述距离阈值对应的附属物进行隐藏。本申请通过目标角色与参考对象的距离关系将参考对象的附属物进行隐藏,缓解了游戏渲染的压力,节省了游戏的运算资源,同时使游戏玩家享受到更好的游戏体验和更完美的游戏效果,进一步提升游戏的体验感。(The application provides a display control method and a display control device for game objects, wherein the display control method for the game objects comprises the following steps: detecting a relative distance between a target character and a reference object in a current game picture, wherein the reference object comprises other game objects except the target character; concealing an appendage of the reference object corresponding to a distance threshold if the relative distance satisfies the distance threshold. The method and the device hide the attachment of the reference object through the distance relation between the target role and the reference object, relieve the pressure of game rendering, save the operation resources of the game, enable game players to enjoy better game experience and more perfect game effect, and further improve the experience of the game.)

1. A display control method for a game object, comprising:

detecting a relative distance between a target character and a reference object in a current game picture, wherein the reference object comprises other game objects except the target character;

concealing an appendage of the reference object corresponding to a distance threshold if the relative distance satisfies the distance threshold.

2. The method according to claim 1, wherein the hiding the belonging of the reference object corresponding to the distance threshold in the case where the relative distance satisfies the distance threshold comprises:

determining a corresponding distance threshold according to the relative distance;

determining a corresponding target attachment according to the distance threshold;

hiding the target appendage.

3. The method of claim 1, wherein detecting the relative distance between the target character and the reference object in the current game screen further comprises:

determining at least two distance thresholds;

and determining the target accessory to be hidden corresponding to each distance threshold according to the at least two distance thresholds.

4. The method of claim 3, wherein the appendage of the reference object comprises a slot.

5. The method of claim 1, wherein detecting the relative distance between the target character and the reference object in the current game screen further comprises:

setting a priority for an appendage of the reference object;

and sorting the distance thresholds from large to small, and corresponding the object with the smallest priority to the maximum distance threshold.

6. A display control apparatus for a game object, comprising:

the game system comprises a detection module, a processing module and a processing module, wherein the detection module is used for detecting the relative distance between a target character and a reference object in a current game picture, and the reference object comprises other game objects except the target character;

a hiding module for hiding an appendage of the reference object corresponding to a distance threshold if the relative distance satisfies the distance threshold.

7. The apparatus of claim 6, wherein the hiding module is further configured to determine a corresponding distance threshold according to the relative distance; determining a corresponding target attachment according to the distance threshold; hiding the target appendage.

8. The apparatus of claim 6, wherein the detection model comprises a determine threshold module configured to determine at least two distance thresholds; and determining the target accessory to be hidden corresponding to each distance threshold according to the at least two distance thresholds.

9. The apparatus of claim 8, wherein the appendage of the reference object comprises a slot.

10. The apparatus of claim 6, wherein the detection module further comprises a ranking module to prioritize the attachment of the reference object; and sorting the distance thresholds from large to small, and corresponding the object with the smallest priority to the maximum distance threshold.

11. A computing device, comprising:

a memory and a processor;

the memory is configured to store computer-executable instructions, and the processor is configured to execute the computer-executable instructions to implement the method of:

detecting a relative distance between a target character and a reference object in a current game picture, wherein the reference object comprises other game objects except the target character;

concealing an appendage of the reference object corresponding to a distance threshold if the relative distance satisfies the distance threshold.

12. A computer readable storage medium storing computer instructions, which when executed by a processor, perform the steps of the method for controlling the display of a game object according to any one of claims 1 to 5.

Technical Field

The present application relates to the field of game technologies, and in particular, to a method and an apparatus for controlling display of a game object, a computing device, and a computer-readable storage medium.

Background

In recent years, rapid progress in the field of computer technology, particularly in the field of games, has led to significant development. With the increasing number of players in the game, the features of each game role need to be rendered, so that the pressure of game rendering is increased, and a large amount of computing resources are occupied.

In the prior art, the rendering pressure of the game is reduced by reducing the rendering of the details of the game model and eliminating the game model, but the method inevitably reduces the effect of a game picture in the implementation process, influences the role controlled by a game player and leads the player to have poor game experience.

Disclosure of Invention

In view of this, embodiments of the present application provide a method and an apparatus for controlling display of a game object, a computing device, and a computer-readable storage medium, so as to solve technical defects in the prior art.

According to a first aspect of embodiments of the present application, there is provided a display control method of a game object, including:

detecting a relative distance between a target character and a reference object in a current game picture, wherein the reference object comprises other game objects except the target character;

concealing an appendage of the reference object corresponding to a distance threshold if the relative distance satisfies the distance threshold.

Optionally, the hiding the appendage of the reference object corresponding to the distance threshold in the case that the relative distance satisfies the distance threshold comprises:

determining a corresponding distance threshold according to the relative distance;

determining a corresponding target attachment according to the distance threshold;

hiding the target appendage.

Optionally, before the detecting the relative distance between the target character and the reference object in the current game screen, the method further includes:

determining at least two distance thresholds;

and determining the target accessory to be hidden corresponding to each distance threshold according to the at least two distance thresholds.

Optionally, the appendage of the reference object comprises a slot.

Optionally, before the detecting the relative distance between the target character and the reference object in the current game screen, the method further includes:

setting a priority for an appendage of the reference object;

and sorting the distance thresholds from large to small, and corresponding the object with the smallest priority to the maximum distance threshold.

According to a second aspect of embodiments of the present application, there is provided a display control apparatus of a game object, including:

the game system comprises a detection module, a processing module and a processing module, wherein the detection module is used for detecting the relative distance between a target character and a reference object in a current game picture, and the reference object comprises other game objects except the target character;

a hiding module for hiding an appendage of the reference object corresponding to a distance threshold if the relative distance satisfies the distance threshold.

According to a third aspect of embodiments herein, there is provided a computing device comprising:

a memory and a processor;

the memory is configured to store computer-executable instructions, and the processor is configured to execute the computer-executable instructions to implement the method of:

detecting a relative distance between a target character and a reference object in a current game picture, wherein the reference object comprises other game objects except the target character;

concealing an appendage of the reference object corresponding to a distance threshold if the relative distance satisfies the distance threshold.

According to a fourth aspect of embodiments of the present application, there is provided a computer-readable storage medium storing computer instructions which, when executed by a processor, implement the steps of the method for controlling display of a game object according to any one of claims 1 to 5.

The display control method of the game object detects the relative distance between a target character and a reference object in a current game picture, wherein the reference object comprises other game objects except the target character; concealing an appendage of the reference object corresponding to a distance threshold if the relative distance satisfies the distance threshold. According to the method and the device, the accessories of other game roles are hidden through the distance relation between the target role and other game roles, the pressure during game rendering is relieved to a great extent, and a large amount of operation resources are saved. Meanwhile, the method does not hide the accessories of the target role, enriches the external expression of the target role, and enables the game player to enjoy better game experience and more perfect game effect. The experience of the game is further improved.

Drawings

FIG. 1 is a flow chart of a method for controlling the display of a game object according to an embodiment of the present disclosure;

FIG. 2 is a schematic diagram of a method for controlling display of a game object according to an embodiment of the present disclosure;

FIG. 3 is a diagram illustrating a distance threshold in a game scenario according to an embodiment of the present disclosure;

FIG. 4A is a schematic diagram of an appendage hiding a reference object provided in an embodiment of the present application;

FIG. 4B is a schematic diagram of an appendage hiding a reference object provided in an embodiment of the present application;

FIG. 4C is a schematic diagram of an appendage hiding a reference object provided in an embodiment of the present application;

fig. 5 is a schematic structural diagram of a display control device for a game object according to an embodiment of the present application;

fig. 6 is a block diagram of a computing device according to an embodiment of the present disclosure.

Detailed Description

In the following description, numerous specific details are set forth in order to provide a thorough understanding of the present application. This application is capable of implementation in many different ways than those herein set forth and of similar import by those skilled in the art without departing from the spirit of this application and is therefore not limited to the specific implementations disclosed below.

The terminology used in the one or more embodiments of the present application is for the purpose of describing particular embodiments only and is not intended to be limiting of the one or more embodiments of the present application. As used in one or more embodiments of the present application and the appended claims, the singular forms "a," "an," and "the" are intended to include the plural forms as well, unless the context clearly indicates otherwise. It should also be understood that the term "and/or" as used in one or more embodiments of the present application refers to and encompasses any and all possible combinations of one or more of the associated listed items.

It will be understood that, although the terms first, second, etc. may be used herein in one or more embodiments of the present application to describe various information, these information should not be limited by these terms. These terms are only used to distinguish one type of information from another. For example, a first aspect may be termed a second aspect, and, similarly, a second aspect may be termed a first aspect, without departing from the scope of one or more embodiments of the present application. The word "if" as used herein may be interpreted as "at … …" or "when … …" or "in response to a determination", depending on the context.

Next, a basic concept of the game object display control method provided in the present application will be briefly described.

In the prior art, most methods for reducing the rendering pressure of the game are realized by reducing the rendering of the details of the game model and rejecting the game model, and although the rendering pressure of the game can be reduced and the rendering of the game is changed by the methods, the effect of the game is inevitably reduced in the implementation process, the influence on the role controlled by a game player is caused, and the game player has poor game experience.

If a game player controls a game character to participate in a large-scale game war, a large number of game players participate in the battlefield process, so that the rendering pressure of the game is high, and excessive game computing resources are occupied. If the rendering pressure of the game is reduced by the prior art, the rendering degree of the details of the game characters in the game picture is reduced, or partial objects in the scene are removed, so that the purpose of reducing the rendering pressure of the game is achieved. However, in this process, the fineness of the game screen is reduced, which may result in a poor game experience for the game player.

In order to improve the experience of game players and reduce the pressure of game rendering, the application provides a display control method of game objects, which detects the relative distance between a target character and a reference object in a current game picture, wherein the reference object comprises other game objects except the target character; concealing an appendage of the reference object corresponding to a distance threshold if the relative distance satisfies the distance threshold. Therefore, the game player can enjoy better game experience and more perfect game effect, meanwhile, the pressure of game rendering can be reduced, and the operation resources of the game are saved.

In the present application, a display control method of a game object is provided, and the present application relates to a display control apparatus of a game object, a computing device, and a computer-readable storage medium, which are described in detail one by one in the following embodiments.

Fig. 1 is a flowchart illustrating a method for controlling display of a game object according to an embodiment of the present application, which includes the following steps.

Step 102: detecting the relative distance between a target character and a reference object in a current game picture, wherein the reference object comprises other game objects except the target character.

Specifically, the target character refers to a game character in a current game screen controlled by a game player; the other game objects refer to game characters operated by other game players or objects in a game scene; the relative distance refers to a difference in distance between the target character and the reference object, i.e., a distance between the target character and the reference object.

In practical application, a target object and a reference object exist in a current game picture, and the distance between a current target character and other reference objects is judged by detecting the distance between the target object and the reference object in the current game picture, namely, the relative distance between the target character and the reference object in the current game picture is detected. The reference object includes other game objects except the target character, that is, other game characters manipulated by other game players or other game objects existing in the game screen except the target character in the current game screen.

For example, in the current game screen, a target character manipulated by a game player and a game character manipulated by another game player exist at the same time, and at this time, a distance between the target character manipulated by the game player and the game character manipulated by another game player is detected, and a relative distance between the target character manipulated by the game player and the game character manipulated by another game player is determined.

In the method and the device, the relative distance between the target character controlled by the game player in the current game picture and the reference object is detected, the relative distance between the target character and the reference object is determined, and preparation is made for processing the reference object according to the distance subsequently.

In an optional implementation method of the embodiment of the application, a relative distance between a target character operated by a game player in a current game picture and a reference object is detected, and at least two distance thresholds are determined before the relative distance between the target character and the reference object is determined; and determining the target accessory to be hidden corresponding to each distance threshold according to the at least two distance thresholds, so that the target character in the current game picture can be conveniently matched with the detection result of the reference object in the subsequent process, and the type of the target accessory to be hidden is determined according to the matching result.

Specifically, the distance threshold refers to a specific distance range for determining a range within which the distance between the target character and the reference object in the game screen belongs. Determining at least two distance thresholds means dividing the distance range between the target character and the reference object in the game screen into at least two categories, such as a first distance range and a second distance range. The target appendage to be hidden refers to an appendage on the reference object that may need to be hidden subsequently.

In practical application, before detecting the relative distance between a target character operated by a game player in a current game picture and a reference object, at least two distance thresholds need to be determined, and a target accessory to be hidden corresponding to each distance threshold is determined according to the at least two distance thresholds. The distance of the checked target character from the reference object may then be matched to a distance threshold. Meanwhile, the target accessory to be hidden corresponding to each distance threshold is determined, and a basis is provided for subsequently hiding the target accessory according to the matching result.

For example, a distance threshold needs to be preset before detecting the distance between a target character manipulated by a game player and a game character manipulated by another game player, where the distance threshold is a distance range between the current target character and the game character manipulated by another game player, a first distance threshold is determined when the game character manipulated by another game player is within 30 meters of the current target character, and a second distance threshold is determined when the game character manipulated by another game player is within 50 meters of the current target character. Meanwhile, the accessory category to be hidden on other game characters manipulated by other game players corresponding to the distance threshold value needs to be determined. Hiding part of the accessories of the game characters controlled by other game players when the relative distance between the game characters controlled by other game players and the target character meets a first distance threshold; hiding part of the appendages of the game characters manipulated by the other game players when the relative distances of the game characters manipulated by the other game players and the target character satisfy a second distance threshold.

In an optional implementation method of the embodiment of the present application, the target accessory to be hidden corresponding to each distance threshold is determined according to the distance threshold, and the accessory of the reference object includes a slot.

Specifically, the slot refers to a component bound on the body of the game character, such as a weapon, a back-hang, and the like. Generally, slots on the game character play a role in enriching the image of the game character, but at the same time, the more details of the game character, the greater the rendering pressure of the game.

For example, if there are too many game characters in the current game screen, details on the bodies of all the game characters need to be rendered, which occupies a large amount of computational resources of the game. At this time, if the slots of the other game characters except the target character in the current game picture are hidden according to the distance range from the target character, for example, when the other game characters are within 30 meters from the target character, the slots meeting the condition of the first threshold value are hidden. When other game characters are within 50 meters of the target character, the slots meeting the condition of the second threshold value are hidden, and the rendering pressure of the game can be relieved to a great extent by the mode.

In an optional implementation method of the embodiment of the application, relative distance detection is performed on a target character operated by a game player in a current game picture and a reference object, and before determining the relative distance between the target character and the reference object, priority should be set for an accessory of the reference object; and sorting the distance thresholds from large to small, and corresponding the object with the smallest priority to the maximum distance threshold.

Specifically, setting the priority refers to sorting the accessories of the reference object according to the importance degree of the accessories of the reference object to the reference object. For example, for a game character, a weapon may be more important than a backpack or waist pendant, where the weapon is relatively more prioritized than a backpack.

In practical application, in a current game picture, the relative distance between a target character and a reference object is constantly changed, in the process, the relative distance between the target character and the reference object may meet a plurality of distance thresholds, and the attachments of the reference object hidden under different threshold conditions are different, and in this case, the attachments of the reference object are required to set priority; and sorting the distance threshold values from large to small, and corresponding the accessory with the smallest priority to the maximum distance threshold value, so as to correspond the accessory of the reference object to the distance threshold value.

For example, when there are too many game characters in the current game screen, it is necessary to hide slots of game characters other than the target character in the current game screen in accordance with a distance range from the target character. However, the distances between other ordered characters and the target character are not fixed, and a plurality of distance thresholds may be met successively, and at this time, the slots of other game characters are prioritized according to the importance degree of the other game characters and are corresponding to the distance thresholds. For example, when the other game character is within 30 meters from the target character, the back slot and the waist slot of the other game player are concealed, and when the other game character is within 50 meters from the target character, the hand slot of the other game player is concealed.

According to the method and the device, the relative distance between the target character and the reference object in the current game picture is detected to obtain the relative distance between the target character and the reference object, and preparation is made for hiding the attachment of the reference object. Simultaneously, before the relative distance between the target character and the reference object in the current game picture, determining at least two distance thresholds; determining a target accessory to be hidden corresponding to each distance threshold according to the distance thresholds, and setting priority for the accessory of the reference object; the distance threshold values are ranked from large to small, and the accessory with the minimum priority is corresponding to the maximum distance threshold value, so that the adaptability of the process of hiding the accessory of the reference object is higher, and the game experience of a game player is improved.

Step 104: concealing an appendage of the reference object corresponding to a distance threshold if the relative distance satisfies the distance threshold.

Specifically, the distance threshold refers to a specific distance range for determining a range within which the distance between the target character and the reference object in the game screen belongs. Hiding means that the adjunct of the reference object is not rendered in the current game screen and is not displayed in the current game screen.

In practical application, the relative distance between the target character and the reference object in the current game picture is detected to obtain the relative distance between the target character and the reference object. And judging whether the relative distance between the target role and the reference object meets a set distance threshold value or not. If so, the subsequent operations are performed. I.e. in case the relative distance satisfies a distance threshold. And hiding the accessory of the reference object corresponding to the distance threshold value when the relative distance between the target character and the reference object in the current game picture meets the set distance threshold value. Wherein an appendage refers to an appendage that corresponds to a distance threshold.

For example, in the current game screen, a target character manipulated by a game player and a game character manipulated by another game player exist at the same time, and at this time, a distance between the target character manipulated by the game player and the game character manipulated by another game player is detected, and a relative distance between the target character manipulated by the game player and the game character manipulated by another game player is determined. And judging whether the set distance threshold is met or not according to the determined relative distance, and if the distance threshold is met, hiding slots on the game characters controlled by other game players, wherein the hidden slots on the game characters controlled by other game players need to correspond to the currently met distance threshold.

In an optional implementation method of the embodiment of the application, when a relative distance between a target character and a reference object in a current game picture satisfies a distance threshold, hiding an accessory of the reference object corresponding to the distance threshold, and determining a corresponding distance threshold according to the relative distance; and determining the corresponding target attachment according to the distance threshold.

Specifically, determining the corresponding distance threshold refers to matching the relative distance between the target character and the reference object with the distance threshold, and determining which distance threshold the relative distance between the current target character and the reference object satisfies. Determining the corresponding target accessory means that when the relative distance between the target character and the reference object meets the distance threshold, whether the accessory needing to be hidden corresponding to the met distance threshold exists in the current reference object is judged, and if the current reference object has the accessory needing to be hidden corresponding to the met distance threshold, the accessory is determined to be the accessory needing to be hidden.

In practical application, the detected relative distance between the target character and the reference object in the current game picture is matched with a distance threshold value, and the distance threshold value met by the current relative distance is judged. And if the reference object has the accessory which needs to be hidden and corresponds to the distance threshold value which is met, determining the accessory which the reference object has as the accessory which needs to be hidden.

For example, it is detected that the relative distance between the target character in the current game screen and the game character manipulated by the other game player is 25 meters, and the relative distance is matched with the distance threshold value, and it is determined that the first distance threshold value is satisfied. And judging whether the backpack required to be hidden corresponding to the first distance threshold value and the game role controlled by other game players are equipped or not. If a game character manipulated by another game player is equipped with a backpack, the backpack is determined to require a hidden slot.

The display control method of the game object detects the relative distance between a target character and a reference object in a current game picture, wherein the reference object comprises other game objects except the target character; concealing an appendage of the reference object corresponding to a distance threshold if the relative distance satisfies the distance threshold. The accessories of other game roles are hidden through the distance relationship between the target role and other game roles, so that the pressure in game rendering is relieved to a great extent, and a large amount of calculation resources are saved. Meanwhile, the accessory of the target role is not hidden, the external appearance of the target role is enriched, the experience of the game is improved, and the game player can enjoy better game experience and more perfect game effect.

The following is an example of hiding a part of the game character slots by the distance between game characters during a game:

in the game, a certain game player A controls a game character to go to a strange area, and when the game player A controls the game character to arrive at a target place, a plurality of other game players are found in the current area, and at the moment, because a plurality of game players exist in the current picture, great pressure is caused on rendering of the game, too many operation resources of the game are occupied, the game picture has a pause phenomenon, and the game player has poor game experience.

In the existing solution, the rendering degree of the current game picture is reduced, and details of a game character or other game objects are not rendered, but this method can reduce the rendering pressure of the game, but can cause the delicacy of the game picture to be reduced, and the image of the game character controlled by the game player a is not clear enough. So that player a cannot enjoy a better gaming experience.

But in one embodiment of the application, the pressure of game rendering can be reduced by hiding slots on other game players. The specific implementation steps are shown in fig. 2:

step 202: establishing three distance thresholds;

step 204: setting the priority of slots of other game players according to importance, and binding the slots with a distance threshold;

step 206: detecting the relative distance of the game player in the current game picture; in the event that the relative distance satisfies the distance threshold, the slots of the other players are hidden.

With respect to step 202, as shown in fig. 3, before hiding the slot on the other game player, three distance thresholds are first set up for determining the distance range between the current other game player and game player a. Such as the first game threshold 301: the relative distance between other game players and the game player A is within 30 meters; second game threshold 302: the other game players are within a relative distance of 60 meters from game player a. Third game threshold 303: the other game players are located at a relative distance of 60 meters from game player a.

For step 204, before hiding the slots on other game players, the slots of other game players also need to be prioritized according to importance, and the slots are bound with the distance threshold according to the principle that the distance threshold corresponding to the slots with smaller priorities is larger. For example, the slot with the lowest priority is the waist slot, and the slot with the highest priority is the hand slot. The relative distance of other current game players in the game player A meets a first distance threshold, and waist decorations of other players are hidden; the relative distance of the current other game player to game player a satisfies a third distance threshold, hiding the weapons of the other players.

In step 206, the relative distance between game player a and another game player in the current game screen is detected, as shown in fig. 4A, when the relative distance between another game player 402 and game player a401 is less than 30 meters and meets the first distance threshold, the waist hanging ornament 403 of another game player is hidden, and at this time, the backpack 404 and weapon 405 of another game player are not hidden;

as shown in fig. 4B, if it is checked that the relative distance between other game player 402 and game player a401 is greater than 30 meters and less than 60 meters, and the second distance threshold is met, backpack 404 and waist ornament 403 of other game player are concealed, and weapon 405 of other game player is not concealed;

as shown in fig. 4C, if it is checked that the relative distance of other game player 402 from game player a401 is greater than 60 meters, and the third distance threshold is satisfied, the backpack 404, waist pendant 403, and weapon 405 of the other game player are all hidden.

The method comprises the steps of detecting the relative distance between a target character and a reference object in a current game picture, wherein the reference object comprises other game objects except the target character; concealing an appendage of the reference object corresponding to a distance threshold if the relative distance satisfies the distance threshold. Compared with the traditional scheme for reducing game rendering, the method and the device have the advantages that the accessories of other game roles are hidden, the pressure during game rendering is relieved to a great extent, and a large amount of operation resources are saved. Meanwhile, the accessory of the target role is not hidden, the external expression of the target role is enriched, the game player can enjoy better game experience and more perfect game effect, and the game experience of the game player is further improved.

Corresponding to the above method embodiment, the present application also provides an embodiment of a display control device for game objects, and fig. 5 shows a schematic structural diagram of the display control device for game objects according to an embodiment of the present application. As shown in fig. 5, the display control device for a game object includes:

a detecting module 502, configured to detect a relative distance between a target character and a reference object in a current game screen, where the reference object includes other game objects except the target character;

a hiding module 504 for hiding an appendage of the reference object corresponding to a distance threshold if the relative distance satisfies the distance threshold.

In one or more embodiments of this embodiment, the hiding module 504 is further configured to determine a corresponding distance threshold according to the relative distance; determining a corresponding target attachment according to the distance threshold; hiding the target appendage.

In one or more implementations of this embodiment, the detection module 502 includes a determine threshold module for determining at least two distance thresholds; and determining the target accessory to be hidden corresponding to each distance threshold according to the at least two distance thresholds.

In one or more implementations of this embodiment, the appendage of the reference object includes a slot.

In one or more implementations of this embodiment, the detection module 502 further includes a ranking module for setting a priority for the attachment of the reference object; and sorting the distance thresholds from large to small, and corresponding the object with the smallest priority to the maximum distance threshold.

The display control device of the game object detects the relative distance between a target character and a reference object in a current game picture, wherein the reference object comprises other game objects except the target character; concealing an appendage of the reference object corresponding to a distance threshold if the relative distance satisfies the distance threshold. According to the method and the device, the accessories of other game roles are hidden through the distance relation between the target role and other game roles, the pressure during game rendering is relieved to a great extent, and a large amount of operation resources are saved. Meanwhile, the accessory of the target role is not hidden, the external expression of the target role is enriched, a game player can enjoy better game experience and more perfect game effect, and the game experience is further improved.

The foregoing is a schematic configuration of a display control apparatus of a game object of the present embodiment. It should be noted that the technical solution of the game object display control device is the same as the technical solution of the game object display control method described above, and details of the technical solution of the game object display control device, which are not described in detail, can be referred to the description of the technical solution of the game object display control method described above.

Fig. 6 illustrates a block diagram of a computing device 600 provided according to an embodiment of the present description. The components of the computing device 600 include, but are not limited to, a memory 610 and a processor 620. The processor 620 is coupled to the memory 610 via a bus 630 and a database 650 is used to store data.

Computing device 600 also includes access device 640, access device 640 enabling computing device 600 to communicate via one or more networks 660. Examples of such networks include the Public Switched Telephone Network (PSTN), a Local Area Network (LAN), a Wide Area Network (WAN), a Personal Area Network (PAN), or a combination of communication networks such as the internet. Access device 640 may include one or more of any type of network interface (e.g., a Network Interface Card (NIC)) whether wired or wireless, such as an IEEE802.11 Wireless Local Area Network (WLAN) wireless interface, a worldwide interoperability for microwave access (Wi-MAX) interface, an ethernet interface, a Universal Serial Bus (USB) interface, a cellular network interface, a bluetooth interface, a Near Field Communication (NFC) interface, and so forth.

In one embodiment of the present description, the above-described components of computing device 600, as well as other components not shown in FIG. 6, may also be connected to each other, such as by a bus. It should be understood that the block diagram of the computing device architecture shown in FIG. 6 is for purposes of example only and is not limiting as to the scope of the present description. Those skilled in the art may add or replace other components as desired.

Computing device 600 may be any type of stationary or mobile computing device, including a mobile computer or mobile computing device (e.g., tablet, personal digital assistant, laptop, notebook, netbook, etc.), mobile phone (e.g., smartphone), wearable computing device (e.g., smartwatch, smartglasses, etc.), or other type of mobile device, or a stationary computing device such as a desktop computer or PC. Computing device 600 may also be a mobile or stationary server.

Among other things, the processor 620 may perform steps in the display control method of the game object shown in fig. 1. Fig. 1 shows a flowchart of a display control method of a game object according to an embodiment of the present application, including steps 102 to 104.

The above is an illustrative scheme of a computing device of the present embodiment. It should be noted that the technical solution of the computing device and the technical solution of the display control method for game objects shown in fig. 1 belong to the same concept, and details that are not described in detail in the technical solution of the computing device can be referred to the description of the technical solution of the display control method for game objects shown in fig. 1.

An embodiment of the present specification also provides a computer-readable storage medium storing computer instructions, which when executed by a processor, are used for implementing the steps of the display control method of game objects shown in fig. 1.

The above is an illustrative scheme of a computer-readable storage medium of the present embodiment. It should be noted that the technical solution of the storage medium is the same as that of the above-mentioned game object display control method, and details that are not described in detail in the technical solution of the storage medium can be referred to the description of the technical solution of the above-mentioned game object display control method.

The foregoing description of specific embodiments of the present application has been presented. Other embodiments are within the scope of the following claims. In some cases, the actions or steps recited in the claims may be performed in a different order than in the embodiments and still achieve desirable results. In addition, the processes depicted in the accompanying figures do not necessarily require the particular order shown, or sequential order, to achieve desirable results. In some embodiments, multitasking and parallel processing may also be possible or may be advantageous.

The computer instructions comprise computer program code which may be in the form of source code, object code, an executable file or some intermediate form, or the like. The computer-readable medium may include: any entity or device capable of carrying the computer program code, recording medium, usb disk, removable hard disk, magnetic disk, optical disk, computer Memory, Read-Only Memory (ROM), Random Access Memory (RAM), electrical carrier wave signals, telecommunications signals, software distribution medium, and the like. It should be noted that the computer readable medium may contain content that is subject to appropriate increase or decrease as required by legislation and patent practice in jurisdictions, for example, in some jurisdictions, computer readable media does not include electrical carrier signals and telecommunications signals as is required by legislation and patent practice.

It should be noted that, for the sake of simplicity, the above-mentioned method embodiments are described as a series of acts or combinations, but those skilled in the art should understand that the present application is not limited by the described order of acts, as some steps may be performed in other orders or simultaneously according to the present application. Further, those skilled in the art should also appreciate that the embodiments described in the specification are preferred embodiments and that the acts and modules referred to are not necessarily required in this application.

In the above embodiments, the descriptions of the respective embodiments have respective emphasis, and for parts that are not described in detail in a certain embodiment, reference may be made to related descriptions of other embodiments.

The preferred embodiments of the present application disclosed above are intended only to aid in the explanation of the application. Alternative embodiments are not exhaustive and do not limit the invention to the precise embodiments described. Obviously, many modifications and variations are possible in light of the above teaching. The embodiments were chosen and described in order to best explain the principles of the application and its practical applications, to thereby enable others skilled in the art to best understand and utilize the application. The application is limited only by the claims and their full scope and equivalents.

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