Interactive animated character head system and method

文档序号:957470 发布日期:2020-10-30 浏览:21次 中文

阅读说明:本技术 交互式动画角色头部系统和方法 (Interactive animated character head system and method ) 是由 A·维亚斯 T·J·科塞尔特 W·C·叶 于 2019-02-06 设计创作,主要内容包括:交互式系统(10)包括:一个或多个处理器(82),其被配置成接收指示环境内的用户(26)的活动的第一信号,以及被配置成接收指示用户(26)正接近动画角色头部(30)的第二信号。一个或多个处理器(82)还被配置成响应于对第二信号的接收,向与动画角色头部(30)相关联的基站控制系统(32)提供与用户(26)的活动有关的信息,以促进动画角色头部(30)与用户(26)之间的个性化交互。(An interactive system (10) comprising: one or more processors (82) configured to receive a first signal indicative of activity of a user (26) within the environment, and configured to receive a second signal indicative of the user (26) approaching the animated character head (30). The one or more processors (82) are further configured to provide, in response to receipt of the second signal, information related to activity of the user (26) to a base station control system (32) associated with the animated character head (30) to facilitate personalized interaction between the animated character head (30) and the user (26).)

1. An interactive system comprising one or more processors configured to:

receiving a first signal indicative of activity of a user within an environment;

receiving a second signal indicating that the user is approaching an animated character head; and

in response to receiving the second signal, providing information related to the activity of the user to a base station control system associated with the animated character head to facilitate personalized interaction between the animated character head and the user.

2. The interactive system of claim 1, comprising an identification device positioned within the environment, wherein the identification device is configured to generate the first signal in response to detection of an identifier supported by a wearable device of the user.

3. The interactive system of claim 2, wherein the identification device comprises a Radio Frequency Identification (RFID) reader and the identifier comprises an RFID tag.

4. The interactive system of claim 1, comprising an identification device positioned near the animated character head, wherein the identification device is configured to generate the second signal in response to detection of an identifier supported by the user's wearable device.

5. The interactive system of claim 4, wherein the recognition device is coupled to the animated character head.

6. The interactive system of claim 1, comprising the base station control system, wherein the base station control system is configured to display an indication of the activity of the user on a display screen for visualization by a supervisor.

7. The interactive system of claim 1, comprising the base station control system, wherein the base station control system is configured to process the information to determine an animation for the recommendation of the animated character head, and to display the animation of the recommendation on a display screen of the base station control system for visualization by a human administrator.

8. The interactive system of claim 1, wherein the information comprises a recommended animation for the animated character head.

9. The interactive system of claim 1, comprising the base station control system, wherein the base station control system comprises an input device configured to receive an animation selection input from a supervisor and a communication device configured to communicate the animation selection input to the animated character head.

10. The interactive system of claim 9, comprising the animated character head, wherein the animated character head comprises one or more respective processors configured to receive the animation selection input and configured to control one or more actuators of the animated character head based on the animation selection input.

11. The interactive system of claim 1, comprising the base station control system and the animated character head, wherein the base station control system and the animated character comprise respective audio communication devices that enable an administrator operating the base station control system to verbally communicate with an actor wearing the animated character head.

12. An interactive system, comprising:

one or more identification devices configured to detect identifiers supported by a wearable device of a user;

one or more processors configured to:

monitoring activity of the user within an environment based on respective signals received from the one or more identification devices; and

outputting a respective signal based on the activity of the user to an animated character head, thereby causing the animated character head to present an animation related to the activity of the user to facilitate personalized interaction between the animated character head and the user.

13. The interactive system of claim 12, wherein the one or more identification devices comprise one or more Radio Frequency Identification (RFID) readers and the identifiers comprise RFID tags.

14. The interactive system of claim 12, comprising a computing system, a base station control system, and the animated character head, wherein the computing system comprises the one or more processors configured to monitor the activity of the user, the base station control system is configured to receive information from the computing system indicative of the activity of the user, the base station control system comprises an input device configured to enable a supervisor to select the animation based on the information indicative of the activity of the user, and the base station control system comprises the one or more processors configured to output the respective signals to the animated character head.

15. The interactive system of claim 12, wherein at least one of the one or more recognition devices is coupled to the animated character head and is configured to generate a respective signal in response to detection of the identifier supported by the wearable device of the user.

16. A method, comprising:

receiving, at one or more processors, a signal indicating that a user is approaching an animated character head;

accessing, using the one or more processors, information related to previous activities of the user; and

in response to receiving the signal, providing, using the one or more processors, the information related to the previous activity of the user to a base station control system associated with the animated character head to facilitate personalized interaction between the animated character head and the user.

17. The method of claim 16, comprising receiving, at the one or more processors, another signal indicative of the previous activity of the user.

18. The method of claim 17, comprising receiving the other signal from an identification device configured to detect an identifier supported by a wearable device of the user.

19. The method of claim 16, comprising receiving the signal indicating that the user is approaching the animated character head from an identification device configured to detect an identifier supported by a wearable device of the user.

20. The method of claim 19, wherein the identification device comprises a Radio Frequency Identification (RFID) reader and the identifier comprises an RFID tag.

21. The method of claim 16, comprising: processing, using one or more respective processors of the base station control system, the information to determine a recommended animation for the animated character head, and displaying the recommended animation on a display screen of the base station control system for visualization by a human administrator.

22. The method of claim 16, comprising:

receiving, at one or more respective processors of the base station control system, an animation selection input from a supervisor; and

transmitting, using a communication device of the base station control system, the animation selection input to the animated character head.

23. The method of claim 22, comprising: controlling, using one or more respective processors of the animated character head, one or more actuators of the animated character head based on the animation selection input.

Technical Field

The present disclosure relates generally to amusement parks. More particularly, embodiments of the present disclosure relate to systems and methods utilized to provide amusement park experiences.

Background

Along with many other attractions, amusement parks and other entertainment venues contain animated characters that interact with guests. For example, an animated character may walk around an amusement park, provide entertainment, and speak to guests. Some animated characters may include a performer wearing a garment having an animated character head covering the performer's face. As the complexity and sophistication of attractions increases, and the corresponding increase in expectations among guests, more innovative animated character head systems and methods are needed to provide an interactive and personalized experience for guests.

Disclosure of Invention

The following summarizes certain embodiments that are commensurate in scope with the originally claimed subject matter. These embodiments are not intended to limit the scope of the present disclosure, but rather these embodiments are intended only to provide a brief summary of certain disclosed embodiments. Indeed, the present disclosure may encompass a variety of forms that may be similar to or different from the embodiments set forth below.

In an embodiment, an interactive system includes one or more processors configured to receive a first signal indicative of an activity of a user within an environment, and configured to receive a second signal indicative of the user approaching the head of an animated character. The one or more processors are further configured to provide information related to the activity of the user to a base station control system associated with the animated character head in response to receiving the second signal to facilitate personalized interaction between the animated character head and the user.

In an embodiment, an interactive system includes one or more identification devices configured to detect identifiers supported by a wearable device of a user. The interactive system also includes one or more processors configured to monitor activity of the user within the environment based on respective signals received from the one or more identification devices. The one or more processors are further configured to output a corresponding signal to the animated character head based on the activity of the user, thereby causing the animated character head to present an animation related to the activity of the user to facilitate personalized interaction between the animated character head and the user.

In an embodiment, a method includes receiving, at one or more processors, a signal indicating that a user is approaching an animated character head. The method also includes accessing, using one or more processors, information related to a previous activity of the user. The method also includes providing, using one or more processors, information related to a previous activity of the user to a base station control system associated with the animated character head in response to receiving the signal to facilitate personalized interaction between the animated character head and the user.

Drawings

These and other features, aspects, and advantages of the present disclosure will become better understood when the following detailed description is read with reference to the accompanying drawings in which like characters represent like parts throughout the drawings, wherein:

FIG. 1 is a block diagram of an interactive system with an animated character head according to an embodiment;

FIG. 2 is a schematic diagram of an amusement park including the interactive system of FIG. 1, according to an embodiment;

FIG. 3 is a flow diagram of a method of operating the interactive system of FIG. 1, according to an embodiment; and

fig. 4 is a front view and cross-sectional side view of an animated character head of a base station control system that may be used in the interactive system of fig. 1, according to an embodiment.

Detailed Description

One or more specific embodiments of the present disclosure will be described below. In an effort to provide a concise description of these embodiments, all features of an actual implementation may not be described in the specification. It should be appreciated that in the development of any such actual implementation, as in any engineering or design project, numerous implementation-specific decisions must be made to achieve the developers' specific goals, such as compliance with system-related and business-related constraints, which may vary from one implementation to another. Moreover, it should be appreciated that such a development effort might be complex and time consuming, but would nevertheless be a routine undertaking of design, fabrication, and manufacture for those of ordinary skill having the benefit of this disclosure.

Amusement parks feature a wide variety of entertainment, such as amusement park rides, games, shows, and animated characters. However, many forms of entertainment do not change based on the guest's prior activities (e.g., experiences and/or actions). For example, an animated character may invite each guest in a similar manner. Some guests may prefer to have unique or customized interactions with the animated character that are different for each guest, different during each interaction, and/or indicate discrimination of the guest's prior activities. Accordingly, the present embodiments relate to an interactive system that monitors activities of guests within an amusement park and provides output to control or affect interactions of an animated character with the guests based at least in part on the guests' prior activities.

More particularly, the present disclosure relates to an interactive system that monitors the activities of guests within an amusement park using an identification system, such as a Radio Frequency Identification (RFID) system. In an embodiment, a guest may wear or carry a device that supports an identifier such as an RFID tag. When the guest brings the device within range of a reader (e.g., an RFID transceiver) positioned within the amusement park, the reader may detect the identifier and provide a signal to the computing system to enable the computing system to monitor and record (e.g., in a database) the activities of the guest within the amusement park. For example, the reader may be positioned at an exit of a ride (e.g., a roller coaster or other similar attraction) and the reader may detect the identifier in the device when the guest exits the ride. The reader may provide a signal to the computing system indicating that a device was detected near an exit of the ride, the computing system may then determine that the guest completed the ride based on the signal, and the computing system may then store the information (e.g., that the guest completed the ride) in a database.

The guest may then access the animated character, which may be located in another part of the amusement park. In an embodiment, the animated character includes an animated character head worn by the performer. As guests approach the animated character, additional readers (e.g., RFID transceivers) positioned near the animated character (e.g., coupled to the animated character, carried by the performer, coupled to a base station control system, or coupled to a fixed structure or feature within the amusement park) may detect the identifier in the device. The additional reader can provide a signal to the computing system indicating that a device is detected in proximity to the animated character, the computing system can then determine that a guest is approaching the animated character based on the signal, the computing system can then access information stored in the database, and the computing system can then provide an output based on the information to control or affect the interaction of the animated character with the guest. For example, the computing system may communicate with a base station control system, which may be a tablet computer or other computing device (e.g., mobile phone) operated by an administrator traveling with and/or providing support to an actor wearing an animated character head. In some such cases, the computing system may provide an output to the base station control system that causes a display of recommended interactions (e.g., congratulating the guest to win the game) and/or information (e.g., the guest's score in the game, the ride completed by the guest) on a display screen of the base station control system. The administrator may then select an appropriate phrase and/or gesture for the animated character, such as by providing an input at the base station control system (e.g., making a selection on a touch screen), which causes the animated character to speak the phrase and/or perform the gesture. In an embodiment, an administrator may suggest appropriate phrases and/or gestures for an animated character, such as by speaking to an actor wearing the head of the animated character (e.g., via a two-way wireless communication system).

Each guest may have had a different, respective experience and/or performed a different, respective action in the amusement park. For example, one guest may experience a ride, earn virtual credits through game play and eat at a restaurant, while another guest may experience a different ride, earn a different number of virtual credits through game play and eat at a different restaurant. The disclosed interactive system may enable an animated character to have a unique, personalized interaction with each guest by speaking or gesturing based on each guest's particular activity. For ease of discussion, users of the interactive system are described as guests at an amusement park and the interactive system is described as being implemented in the amusement park; however, it should be understood that the interactive system may be implemented in other environments. Further, the disclosed embodiments relate to an animated character head worn by a performer; however, it should be understood that the interactive system may additionally or alternatively include and affect operation of other components, such as objects held, worn, or carried by the performer (e.g., a canopy, hat, glasses, armor, swords, buttons).

In view of the foregoing, FIG. 1 is a block diagram of an interactive system 10 that may be utilized in an environment such as an amusement park. As illustrated in FIG. 1, interactive system 10 includes an identification system 12 (e.g., an RFID system) and an animated character system 14. In an embodiment, the identification system 12 includes a computing system 16 (e.g., a cloud-based computing system), one or more databases 18, and one or more readers 20 (e.g., RFID readers or transceivers) configured to read identifiers 22 (e.g., RFID tags) supported in a wearable device 24 (e.g., a wearable device or portable device, such as a bracelet, necklace, widget, pin, or toy) that may be worn or carried by a user 26. As discussed in more detail below, as user 26 travels through the amusement park, recognition system 12 may monitor the activities of user 26, and recognition system 12 may provide output to animated character system 14 indicative of previous activities of user 26, thereby facilitating a unique, personalized, interactive experience for user 26.

In one embodiment, the animated character system 14 includes an animated character head 30 that may be worn by the performer and may be configured to emit sounds (e.g., speak phrases) and/or perform various gestures (e.g., blinking eyes, chin movements, lip shapes). The animated character system 14 may also include a base station control system 32 (e.g., a remote control system), which base station control system 32 may be operated by an administrator traveling with and/or providing support to the performer wearing the animated character head 30. In an embodiment, the animated character head 30 and the base station control system 32 are communicatively coupled such that input by the administrator at the base station control system 32 causes the animated character head 30 to make a certain sound or perform a certain gesture.

More particularly, in one embodiment, the animated character head 30 may include a controller 34 (e.g., an electronic controller), the controller 34 having one or more processors 36 and one or more memory devices 38. In an embodiment, the memory 36 may be configured to store instructions, data, and/or information, such as an animation library of the animated character head 30 (e.g., a database of available animations including sounds and/or gestures, and corresponding control instructions for generating animations). In an embodiment, the processor 36 may be configured to receive input (e.g., signals from the base station control system 32), to identify an appropriate animation (e.g., a selected animation) from a library of animations based on the received input, and/or to provide one or more appropriate control signals to the display 42, speaker 44, actuator 46, and/or light source 48 based on the received input and/or according to the selected animation. In this manner, the animated character head 30 may enable an administrator to control the speech and/or gestures of the animated character head 30. It should be understood that the animation library may include individual sounds or small sound segments (e.g., a single word, a buzz, a hum), individual gestures (e.g., a smile, a frown, a blink), and/or a combination of multiple sounds and gestures (e.g., a greeting including multiple words combined with a motion profile (profile) including a smile and eye movement). For example, the base station control system 32 may present a menu of choices for available animations for the animated character head 30 to the supervisor, and the supervisor may be able to provide an input at the base station control system 32 to select a smile and then select a particular greeting. The processor 36 of the animated character head 30 may then receive signals from the base station control system 32 indicating the administrator's input, access the selected animation from the library, and control the actuator 46 to generate a smile and a special greeting.

The animated character head 30 may include various features to facilitate the techniques disclosed herein. For example, the animated character head 30 may include one or more sensors 40 configured to monitor the performer and/or configured to receive input from the performer. The one or more sensors 40 may include eye tracking sensors configured to monitor eye movement of the performer, machine vision sensors configured to monitor movement of the performer's face, microphone or audio sensors configured to receive spoken or other audible input from the performer, physical input sensors (e.g., switches, buttons, motion sensors, foot-operated controllers, or wearable input devices such as muscle inputs, ring inputs, or gesture gloves) configured to receive physical or manual input from the performer, or any combination thereof. The input may be processed by the processor 36 to select an animation from an animation library stored in the memory 38 and/or to otherwise affect the animation presented via the animated character head 30. For example, certain inputs via one or more sensors 40 may override or cancel the selection made by the administrator and/or certain inputs may initiate a particular animation.

The actuator 46 may be any suitable actuator, such as an electromechanical actuator (e.g., linear actuator, rotary actuator). The actuators 46 may be located inside the animated character head 30 and configured to adjust certain features or portions of the animated character head 30 (e.g., eyes, eyebrows, cheeks, mouth, lips, ears, light features). For example, the rotary actuator may be positioned inside the animated character head 30 along the outer cusps of the lips of the animated character head 30 to smile the face of the animated character head 30 in response to a control signal (e.g., from the processor 36). As another example, the animated character head 30 may incorporate an electrically-powered linear actuator that drives the position of the eyebrows of the animated character head 30 (e.g., to frown the eyebrows) in response to control signals (e.g., from the processor 36).

As shown, the animated character head 30 may include a light source 48, and may control the duration, brightness, color, and/or polarity of light emitted from the light source 48 based on control signals (e.g., from the processor 36). In an embodiment, the light source 48 may be configured to project light onto a screen or other surface of the animated character head 30, such as to display a still image, a moving image (e.g., video), or other visual representation of a facial feature or gesture on the animated character head 30. In some embodiments, the actuators 46 and/or the light sources 48 may enable the animated character head 30 to provide any of a variety of projected facial features or poses, animatronic facial features or poses, or combinations thereof.

In an embodiment, the processor 36 may instruct the display 42 to show an indication of available animations (e.g., a list of animations stored in a library in the memory 38), an indication of an animation selected (e.g., selected by the processor 36 from a library in the memory 38 based on input from the base station control system 32), and/or other information (e.g., information about the user 26, such as previous activities; recommended animations) for visualization by the performer wearing the animated character head 30. For example, in operation, the display 42 may provide a list of available animations, and the one or more sensors 40 may obtain input from the performer (e.g., the eye tracking sensors may enable the performer to provide certain eye movements for the input) to enable the performer to scroll through and/or select an animation from the list of available animations. In an embodiment, the selected animation may be shown on the display 42, and may be confirmed, changed, modified, switched, delayed, or deleted by the performer via various inputs to the one or more sensors 40 (e.g., by speaking into a microphone or actuating a physical input sensor), thereby enabling efficient updates by the performer during interaction with the guest. It should be understood that the performer may not be able to control the selection, and thus, for example, may not be able to input a selection or change a selection made by the supervisor via one or more sensors 40.

The display 42 may be utilized to provide various other information. For example, in some embodiments, a camera 50 (e.g., coupled to the animated character head 30 or physically separate from the animated character head 30) may be provided to obtain images (e.g., still or moving images, such as video) of the user 26, the surrounding environment, and/or a currently playing animation (e.g., a current movement or feature of the animated character head 30), which may be relayed (e.g., via a wireless communication device, such as a transceiver) to the animated character head 30 for display via the display 42 to provide information and/or feedback to the performer. In embodiments, the display 42 may be part of augmented or virtual reality glasses worn by the performer.

In an embodiment, the animated character head 30 may include one or more status sensors 52 configured to monitor component status and/or system status (e.g., to determine whether the performed animation does not correspond to the selected animation), and an indication of the status may be provided to the performer via the display 42 and/or to the administrator via the base station control system 32. For example, a status sensor 52 may be associated with each actuator 46 and may be configured to detect a position and/or movement of the respective actuator 46, which may indicate whether the actuator 46 is functioning properly (e.g., moving in an expected manner based on a selected animation).

The processor 36 may execute instructions stored in the memory 38 to perform the operations disclosed herein. Thus, in embodiments, processor 36 may include one or more general purpose microprocessors, one or more application specific processors (ASICs), one or more field programmable logic arrays (FPGAs), or any combination thereof. Additionally, the memory 38 may be a tangible, non-transitory, computer-readable medium that stores instructions executable by the processor 36 and data to be processed by the processor 36. Thus, in some embodiments, memory 38 may include Random Access Memory (RAM), Read Only Memory (ROM), rewritable non-volatile memory, flash memory, hard drives, optical disks, and so forth.

Base station control system 32 may include various features to facilitate the techniques disclosed herein. In an embodiment, the administrator may utilize an input device 60 (e.g., a touch screen) at the base station control system 32 to provide input and/or to select an animation. In this case, the selection of the administrator and/or other data may be transmitted to the animated character head 30 via the communication devices 62, 64, either wirelessly or through a wired connection. In an embodiment, the administrator receives system status information (e.g., indications of component failure as detected by status sensor 52, completed animation, images from camera 50) from animated character head 30. In an embodiment, if a particular actuator 46 is not functioning properly, animation selections that depend on the particular actuator 46 may be removed from the list of available animations and/or otherwise made inaccessible to selection by the administrator.

In an embodiment, the animated character head 30 and base station control system 32 may include audio communication devices 68, 70 (e.g., headphones or other devices with microphones and/or speakers) that enable performers and administrators to communicate (e.g., verbally communicate via one-way or two-way communication). In this case, the administrator may be able to verbally notify the performer of the administrator's current selection, the administrator's next selection, information about user 26, and so forth. Additionally, the performer may be able to request a particular animation, a preference to indicate an animation to deselect, and the like.

In the depicted embodiment, the controller 72 of the base station control system 32 includes a processor 74 that can execute instructions stored in a memory 76 to perform operations such as receiving, accessing and/or displaying a menu of available animations of the animated character head 30 on the display 66 (which can also operate as the input device 60), providing a signal to the animated character head 30 indicating the selected animation, and the like. Thus, in embodiments, the processor 74 may include one or more general purpose microprocessors, one or more application specific processors (ASICs), one or more field programmable logic arrays (FPGAs), or any combination thereof. Additionally, the memory 76 may be a tangible, non-transitory, computer-readable medium that stores instructions executable by the processor 74 and data to be processed by the processor 74. Thus, in some embodiments, memory 76 may include Random Access Memory (RAM), Read Only Memory (ROM), rewritable non-volatile memory, flash memory, hard disk drives, optical disks, and so forth.

Further, the communication devices 62, 64 may enable the controllers 34, 72 to interface with each other and/or with various other electronic devices (such as components in the identification system 12). For example, the communication devices 62, 64 may enable the controllers 34, 72 to be communicatively coupled to a network such as a Personal Area Network (PAN), a Local Area Network (LAN), and/or a Wide Area Network (WAN). As described above, the base station control system 32 may also include a display 66 to enable the display of information, such as an animated selection menu, completed animations, system states as detected by the state sensors 52 and/or external images obtained by the camera 50, and so forth.

In an embodiment, animated character system 14 is configured to operate independently of recognition system 12 or without recognition system 12. For example, at least at some times, the supervisor and/or performer may provide input to play various animations on animated character heads 30 to interact with users 26 without any information regarding previous activities of users 26 within the amusement park. In an embodiment, at least at some other time, the manager and/or performer may receive information from the recognition system 12 regarding previous activities of the user 26 within the amusement park (e.g., information that the user 26 completed a ride, earned points in a game, or visited attractions) and may utilize this information to provide a unique, personalized, interactive experience for the user 26. For example, the recognition system 12 may provide information for visualization on one or both of the displays 42, 66, or the recognition system 12 may provide information for visualization by the administrator on the display 66, and the administrator may be able to verbally communicate the information to the performer using the audio communication devices 68, 70. This information may enable the administrator to select a more appropriate animation for user 26, such as a greeting, where animated character head 30 congratulates user 26's achievement in the game, or where animated character head 30 asks user 26 whether user 26 enjoys the most recent ride.

Additionally or alternatively, recognition system 12 and/or another processing component of interactive system 10 (e.g., processor 74) may determine one or more relevant animations for user 26 based on information regarding previous activities of user 26 within the amusement park. In some such cases, the recognition system 12 and/or another processing component may provide recommendations to select or to play one or more related animations. The recommendation may be provided by highlighting one or more relevant animations on one or both of the displays 42, 66 (e.g., with color, font size or style, location on the screen or in a menu), thereby facilitating selection of the one or more relevant animations. Additionally or alternatively, the recognition system 12 may cause the base station control system 32 to select and/or cause the animated character head 30 to play a particular animation (e.g., if the user 26 has recently completed a ride, the signal from the recognition system 12 received at the processor 74 may cause selection of a greeting associated with the ride, and the selection may or may not be overridden or altered by the supervisor and/or performer).

More particularly, recognition system 12 operates to monitor the activity of users 26 within an amusement park. In an embodiment, the user 26 may wear or carry a wearable device 24 that supports the identifier 22. When user 26 brings wearable device 24 into an area proximate reader 20 (e.g., within a reading range of reader 20), reader 20 may detect identifier 22 and provide a signal to computing system 16 to enable computing system 16 to monitor and record (e.g., in one or more databases 18) the activities of user 26 within the amusement park. For example, one reader 20 may be positioned at an exit of a ride (e.g., a roller coaster or other similar attraction) and when the user 26 leaves the ride, the reader may detect the identifier 22 in the wearable device 24. The reader 20 may provide a signal to the computing system 16 indicating that the wearable device 24 is detected near an exit of the ride, the computing system 16 may then determine that the user completed the ride based on the signal, and the computing system 16 may then store the information (e.g., that the user completed the ride) in the one or more databases 18. In this manner, identification system 12 may monitor various activities of user 26 as user 26 travels through the amusement park.

Subsequently, user 26 may access animated character header 30, which may be located in another portion of the amusement park. Another reader 20 positioned near the animated character head 30 (e.g., coupled to the animated character head 30 and/or internal to the animated character head 30, carried by the performer, coupled to the base station control system 32, or coupled to a fixed structure or feature within the amusement park) may detect the identifier 22 in the wearable device 24 when the user 26 approaches the animated character head 30. Another reader 20 may provide a signal to the computing system 16 (e.g., via a wireless or wired connection) indicating that the wearable device 24 is detected in proximity to the animated character head 30, the computing system 16 may then determine that the user 26 is approaching the animated character head 30 based on the signal, the computing system 16 may then access information stored in the one or more databases 18, and the computing system 16 may then provide an output to control or affect interaction of the animated character head 30 with the user 26 based on the information. For example, the computing system 16 may communicate with the base station control system 32 (e.g., via the communication devices 64, 80). In some such cases, computing system 16 may provide an output to base station control system 32 that causes a display of information and/or recommended interactions on display 66 of base station control system 32. The administrator may then select an appropriate animation for the animated character head 30, such as by providing input at the base station control system 32 that causes the animated character head 30 to speak a particular phrase (e.g., related to information about the user 26) and/or perform a particular gesture. In some such cases, the computing system 16 may provide an output to the animated character head 30 that causes display of information and/or recommended interactions on the display 42 of the animated character head 30. In embodiments, the administrator may communicate information to the performer and/or provide information-based recommendations, such as by speaking to the performer (e.g., via a two-way wireless communication system).

In this manner, the interactive system 10 may provide a unique, personalized interactive experience between the user 26 and the animated character head 30. The interactive experience may be different for each user 26 and/or different each time a user 26 accesses the animated character head 30. It should be appreciated that any of the features, functions, and/or techniques disclosed herein may be distributed among recognition system 12, animated character head 30, and base station control system 32 in any suitable manner. As described above, animated character system 14 may be capable of operating independently of recognition system 12 or without recognition system 12. Similarly, in embodiments, the animated character head 30 may be capable of operating independently of the base station control system 32 or without the base station control system 32. Thus, it should be understood that in some such cases, the recognition system 12 may provide output directly to the animated character head 30 (e.g., the processor 36 of the animated character head 30 may process signals received directly from the recognition system 12 to select and play an animation from the library).

Certain examples disclosed herein relate to activities involving interactions with attractions (e.g., rides, restaurants, characters) within an amusement park. In embodiments, in addition to activities within the amusement park, the interactive system 10 may receive and utilize information about the user 26 to provide unique, personalized interactions. For example, at a remote location (e.g., other than within an amusement park, such as at a home video console or computing system), interactive system 10 may receive and utilize information about the performance of user 26 in a video game, the name, age, or other information provided by user 26 (e.g., during a registration process or ticket purchase process), etc. In embodiments, the interactive system 10 may receive and utilize information relating to the user's preferred language, any unique condition of the user (e.g., limited activity, limited hearing, sensitivity to loud sounds), and the like. For example, user 26 may complete a registration process or otherwise have an opportunity to enter preferences or other information associated with wearable device 14. As the user 26 approaches the animated character head 30, preferences or other information may be presented to the administrator and/or performer, may be used to select animations, and/or may be used to determine recommended animations. In this manner, the animated character head 30 may speak to the user 26 in a language understood by the user 26 and/or interact with the user 26 in a manner appropriate for the user 26. Additionally, it should be understood that the illustrated interactive system 10 is intended to be exemplary only, and that certain features and components may be omitted and various other features and components may be added to facilitate performance in accordance with the disclosed embodiments.

As shown, the computing system 16 may include a processor 82, the processor 82 configured to execute instructions stored in a memory 84 to perform the operations disclosed herein. Thus, in embodiments, the processor 82 may include one or more general purpose microprocessors, one or more application specific processors (ASICs), one or more field programmable logic arrays (FPGAs), or any combination thereof. Additionally, the memory 84 may be a tangible, non-transitory, computer-readable medium that stores instructions executable by the processor 82 and data to be processed by the processor 82. Thus, in some embodiments, memory 84 may include Random Access Memory (RAM), Read Only Memory (ROM), rewritable non-volatile memory, flash memory, hard disk drives, optical disks, and so forth.

Fig. 2 is a schematic diagram of an amusement park 100 including an interactive system 10, according to an embodiment. As shown, multiple users 26A, 26B travel through amusement park 100 and wear respective wearable devices 24A, 24B supporting respective identifiers 22A, 22B. The recognition system 12 monitors the plurality of users 26A, 26B in the manner discussed above with respect to fig. 1. The animated character system 14 includes an animated character head 30 worn by the performer and a base station control system 32 operated by the administrator, and the animated character system 14 may receive information from the recognition system 12 to provide a unique, personalized experience for each user 26A, 26B.

Referring to fig. 2, in operation, the identification system 12 can detect a first user 26A at the restaurant 102 via a first reader 20A and a second user 26B at the ride 104 via a second reader 20B. More particularly, each reader 20A, 20B may read a unique identification code or number from the identifier 22A, 22B supported in each wearable device 24A, 24B. The readers 20A, 20B may provide respective signals indicative of the detection of the users 24A, 24B to the computing system 16, which the computing system 16 determines and records in one or more databases 18.

At a later time, each user 26A, 26B may approach the animated character head 30. When the first user 26A is within range of the third reader 20C positioned near the animated character head 30, the third reader 20C may provide a signal to the computing system 16 indicating detection of the first user 24A. In response, computing system 16 may provide information to base station control system 32 regarding previous activities of first user 26A within amusement park 100. For example, the computing system 16 may provide information indicating that the first user 26A recently visited the restaurant 102, and the base station control system 32 may provide this information on the display 66 for visualization by the administrator. Thus, the manager may be directed to select an animation related to the first user's 26A visit to the restaurant, such as asking the first user 26A whether the first user 26A enjoys a meal at the restaurant 102. As described above, the information may be communicated and/or utilized in various other ways to provide a unique, customized interactive experience for the first user 26A. For example, in embodiments, computing system 16 may additionally or alternatively determine and provide recommended animations to base station control system 32, or base station control system 32 may determine one or more relevant animations to facilitate selection by the administrator.

Similarly, when the second user 26B is within range of the third reader 20C positioned near the animated character head 30, the third reader 20C may provide a signal to the computing system 16 indicating detection of the second user 24B. In response, computing system 16 may provide information to base station control system 32 regarding previous activities of second user 26B within amusement park 100. For example, the computing system 16 may provide information indicating that the second user 26B recently visited the ride 104, and the base station control system 32 may provide this information on the display 66 for visualization by the administrator. Thus, the administrator may be directed to select an animation related to the second user 26B's access to the ride, such as asking the second user 26B whether the second user 26B enjoys the ride 104. As described above, the information may be communicated and/or utilized in various other ways to provide a unique, customized interactive experience for second user 26B. For example, in embodiments, computing system 16 may additionally or alternatively determine and provide recommended animations, or base station control system 32 may determine one or more relevant animations to facilitate selection by the administrator.

It should also be appreciated that the third reader 20C may provide a corresponding signal indicative of the detection of the user 24A, 24B to the computing system 16, which computing system 16 determines and records the interaction with the animated character head 30 in the one or more databases 18. Accordingly, subsequent activities (e.g., at the restaurant 102, at the ride 104, or at other points of view, including interactions with other animated character heads) may change based on the interactions of the users 24A, 24B with the animated character head 30. For example, a game attraction may adjust game elements based on the achievements of the users 24A, 24B, including the interactions of the users 24A, 24B with the animated character head 30. In an embodiment, another administrator may be directed to select an animation for another animated character head based on the previous interactions of the users 24A, 24B with the animated character head 30. Similarly, if the users 24A, 24B revisit the animated character head 30 (e.g., on the same day or at any later time, including one or more later years), the animated character system 14 may operate in a manner that avoids repeating the same phrase(s), building previous interactions, or indicating a discrimination of the user 26 (e.g., saying "happy to see you again" or "I did not see you since the year"). For example, some or all of the previously spoken phrases may be removed from the list (e.g., without the option of playing the phrase to the supervisor), will not be presented to the supervisor on the initial screen (which is viewable to the supervisor via base station control system 32 when user 26 approaches animated character head 30), and/or will be marked or highlighted as previously spoken.

Fig. 3 is a flow diagram of a method 110 of operating the interactive system 10, according to an embodiment. The method 110 includes various steps represented by the blocks and reference components shown in fig. 1. Certain steps of method 110 may be performed as an automated program by a system such as computing system 16 that may be used within interactive system 10. Although the flow diagrams illustrate steps in a certain order, it should be understood that steps may be performed in any suitable order, certain steps may be performed simultaneously, and/or certain steps may be omitted, and other steps may be added, where appropriate. Further, certain steps or portions of method 110 may be performed by separate devices.

In step 112, computing system 16 tracks (e.g., detects and records) the activities of users 26 within the amusement park. In an embodiment, the user 26 may wear or carry a wearable device 24 that supports the identifier 22. When user 26 brings wearable device 24 within range of reader 20, reader 20 may detect identifier 22 and provide a signal to computing system 16 to enable computing system 16 to detect and record (e.g., in one or more databases 18) the activities of user 26 within the amusement park.

In step 114, computing system 16 receives a signal from one or more readers 20 near animated character head 30 indicating detection of identifier 22 in wearable device 24 of user 26. The computing system 16 may determine that the user 26 is approaching the animated character head 30 based on the signal.

In step 116, in response to receiving the signal at step 114, computing system 16 may then access and provide information related to the user's activity to base station control system 32 to control or affect the interaction of animated character head 30 with user 26. For example, computing system 16 may provide an output to base station control system 32 that causes display of information and/or recommended interactions on display 66 of base station control system 32. The administrator may then select an appropriate animation for the animated character head 30, such as by providing input at the base station control system 32 that causes the animated character head 30 to speak a particular phrase and/or perform a particular gesture (the phrase and/or gesture, for example, relating to information about the user 26). In this manner, the interactive system 10 may provide a unique, personalized interactive experience between the user 26 and the animated character head 30.

Fig. 4 is a front view of a base station control system 32 and a cross-sectional side view of an animated character head 30 that may be used in the interactive system 10 (fig. 1), according to an embodiment. As shown, the animated character head 30 includes an opening 120 configured to receive and/or surround the performer's head, and an outer surface 122 (e.g., a face) visible to the user 26 (fig. 1). The outer surface 122 may support various features, such as eyebrows 124 and whiskers 128, which may be actuated via respective actuators 46 based on control signals (e.g., received from the processor 36 of fig. 1). In embodiments, the screen 130 may be positioned near the animated character head 30 to enable the display of certain gestures and/or features (such as the eyes 132 and mouth 134) via light projection onto the screen 130. As discussed above, in response to receipt of a control signal (e.g., received from processor 36 of fig. 1), light source 48 may be provided to project light onto screen 130 to display such gestures and/or features. As shown, the animated character head 30 may include a display 42, one or more sensors 40, and an audio communication device 68, among other components.

The animated character head 30 may be used with a base station control system 32. As shown, the display 66 of the base station control system 32 shows a menu of options for available animations for the animated character head 30. In an embodiment, animations may be arranged in an order related to the user 26 (FIG. 1) interacting with the animated character head 30 and/or certain related animations highlighted to assist the managing human user 26 (FIG. 1) in creating unique, personalized interactions. Display 66 may also present information related to user 26 (FIG. 1), such as previous activities of user 26 (FIG. 1). The administrator may make a selection (e.g., by touching the corresponding area of the display 66) and the selection may be communicated to the animated character head 30 to produce the playing of a particular animation. It should be understood that the elements shown on the display 66 of the base station control system 32 in fig. 4 may additionally or alternatively be shown on the display 42 of the animated character head 30.

While the identification system is disclosed as a Radio Frequency Identification (RFID) system to facilitate discussion, it should be understood that the identification system may be or include any of a variety of tracking or identification technologies, such as a bluetooth system (e.g., a bluetooth low energy BLE system) that enables identification devices (e.g., transceivers, receivers, sensors, scanners) located within an environment (e.g., an amusement park) to detect identifiers in a user's device. Additionally, while only certain features of the disclosure have been illustrated and described herein, many modifications and changes will occur to those skilled in the art. Further, it should be understood that the components of the various embodiments disclosed herein may be combined with or exchanged for each other. It is, therefore, to be understood that the appended claims are intended to cover all such modifications and changes as fall within the true spirit of the disclosure.

The technology presented and claimed herein is referenced and applied to material objects and specific examples of a practical nature that clearly improve upon the present technology and are therefore not abstract, intangible, or purely theoretical. Furthermore, if any claim appended at the end of this specification contains one or more elements designated as "means for [ performing ] [ function ] … …" or "step for [ performing ] [ function ] … …", it is intended that such elements be construed in accordance with 35 u.s.c.112 (f). However, for any claim that contains elements specified in any other way, it is not intended that such elements be construed in accordance with 35 u.s.c.112 (f).

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