Mahjong game system

文档序号:1079918 发布日期:2020-10-20 浏览:20次 中文

阅读说明:本技术 麻将游戏系统 (Mahjong game system ) 是由 李商鲁 董昌焕 于 2020-07-16 设计创作,主要内容包括:本发明涉及一种麻将游戏系统,它包括用于显示麻将游戏图像、并设有电子麻将牌放置部的游戏桌台;多个接收控制模块的控制信号并显示牌信息的电子麻将牌;设置于所述游戏桌台上端一侧、用于检测玩家触摸显示于特定游戏命令触摸部时的触摸动作的玩家触摸检测模块;设置于所述游戏桌台上、在麻将游戏显示屏上显示麻将游戏图像、与所述电子麻将牌进行通信而接收或输出牌信息、接收所述玩家触摸检测模块的检测信号而执行游戏图像的控制模块。本发明通过实物麻将牌和数码控制及可增强现实感的游戏环境,提供了新颖而有效的游戏,另外,还能够与虚拟玩家进行单机游戏,而且还能够赋予远距离玩家之间也如同在同一空间般的现实感。(The invention relates to a mahjong game system, which comprises a game table used for displaying mahjong game images and provided with an electronic mahjong tile placing part; a plurality of electronic mahjong tiles for receiving the control signal of the control module and displaying the tile information; a player touch detection module which is arranged on one side of the upper end of the game table and is used for detecting the touch action when a player touches and displays the specific game command touch part; a control module arranged on the game table, displaying mahjong game images on a mahjong game display screen, communicating with the electronic mahjong tiles to receive or output tile information, and receiving detection signals of the player touch detection module to execute the game images. The present invention provides a novel and effective game through the real mahjong and the digital control and the game environment which can enhance the reality sense, in addition, the present invention can also carry out the single game with the virtual player, and can also endow the reality sense between the remote players as the same space.)

1. A mahjong game system, characterized in that: a game table (100) including at least two electronic mahjong tile placing parts for displaying mahjong game images and placing mahjong tiles during game playing;

at least two electronic mahjong tiles (200) for receiving the control signal of the control module and displaying the tile information;

a player touch detection module (300) which is arranged on one side of the upper end of the game table (100) and is used for detecting the touch action when a player touches a specific game command content image part (102) displayed on a mahjong game display screen (101);

a control module (400) which is arranged on the game table (100), displays the mahjong game image on the mahjong game display screen, communicates with the electronic mahjong tiles to receive or output the tile information, and receives the detection signal of the player touch detection module (300) to execute the game image.

2. The mahjong game system of claim 1, wherein: the game table (100) comprises a table top body (110); a display module (120) for displaying a mahjong game image on the table surface body (110); a card holding unit (130) provided on at least one side of the table surface body (110) and used for holding cards held by players during game play; and a playing card placing part (140) which is arranged at one side of the holding card placing part and is used for placing playing cards of players.

3. The mahjong game system of claim 2, wherein: the display module (120) comprises a projection screen forming an upper plane of the table surface body and a projector used for taking game images to be displayed on the projection screen, the card holding and placing part (130) comprises a first card holding and placing part (131) arranged on one side of the table surface body and with a V-shaped cross section and a second card holding and placing part (132) arranged on the outer side of the first card holding and with a U-shaped cross section, and the card playing and placing part (140) is arranged on the corner of the table surface body and is planar or groove-shaped.

4. The mahjong game system of claim 3, wherein: the electronic mahjong game system further comprises a wireless charging output module arranged at the lower end of at least one of the holding card placing part (130) and the playing card placing part (140) and a wireless charging receiving module arranged at the lower end of each electronic mahjong, and the player touch detection module (300) comprises a sensor for extracting position information by utilizing far infrared rays.

5. The mahjong game system of claim 3, wherein: the mahjong game machine also comprises a wireless charging output module arranged at the lower end of the first holding mahjong placing part (131), a wireless charging receiving module arranged on each electronic mahjong (200), a magnet arranged at the lower end of the playing mahjong placing part (140) and a magnetic sensor arranged on each electronic mahjong (200), and the player touch detection module (300) comprises a sensor for extracting position information by utilizing far infrared rays.

6. The mahjong game system according to claim 4 or 5, wherein: the electronic mahjong tile (200) comprises a cuboid shell (210); a display panel (220) which is arranged on one surface of the shell (210) and receives the control signal of the control module (400) to display mahjong information; a wireless charging module (230) disposed on the housing (210); a battery (240) for storing electricity charged by the wireless charging module; an electronic mahjong tile position detection module (250) for detecting the body position of the shell; a near field communication module (260) for performing near field communication with a near field communication module provided in the control module; and a mahjong control part (270) for controlling the display state of the mahjong information image on the display panel according to the control signal of the control module receiving the detection signal of the electronic mahjong position detection module.

7. The mahjong game system of claim 6, wherein: the electronic mahjong position detection module (250) is composed of a gyroscope sensor, the control module (400) is used for controlling the mahjong information images, only one of the mahjong information images of the electronic mahjong (200) which is placed in the holding mahjong placing part (130) and the mahjong information images of the electronic mahjong (200) which is placed in the playing mahjong placing part (140) can be displayed, and the mahjong information images of the other electronic mahjong (200) which is placed in the playing mahjong placing part (140) are closed.

8. The mahjong game system of claim 6, wherein: the electronic mahjong tiles (200) further comprise a charging state display LED lamp (280) for displaying a charging state, and the control module (400) comprises an information construction part (410) for storing and establishing the special ID and game execution information of each electronic mahjong tile (200), a game control part (420) for executing a mahjong game to be displayed on the display screen, a detection module signal receiving part (430) for receiving the detection signal of the electronic mahjong tile position detection module, a player touch detection signal receiving part (440) for receiving the detection signal of the player touch detection module, and a near field communication module (450) for transmitting signals with the near field communication module of the electronic mahjong tiles.

9. The mahjong game system according to claim 4 or 5 or 6, wherein: also included is a head mounted display (500) that can be worn on the head and that can display a virtual 3D image added to a real 3D image, and a central server (600) that provides a game platform for enabling communication between the control modules of at least two mahjong game systems and for enabling at least two players to play a game.

Technical Field

The present invention relates to a mahjong game system, and more particularly, to a mahjong game system which can create various game environments and rapidly obtain game results by using a realistic feeling given by a real mahjong tile combined with analog and digital codes, and can establish a novel and effective game environment, and can not only play a single game with a virtual player but also provide a game technology in which players at a remote distance have realistic feelings in the same space, thereby securing product competitiveness.

Background

In recent years, as the number of people who use the internet has increased with the development of information communication, online information services have been provided, and among them, network game technology has been rapidly developed. With the development of network games, people who pay attention to the network games are growing day by day, and game services are more and more active. In particular, network anesthesia in network game services has attracted great attention.

A typical network mahjong game is a game in which a corresponding mahjong tile is selected and the selected mahjong tile is deleted, and the player who first deletes all the mahjong tiles in the hand wins. The network mahjong game can provide a game list according to the application of a player, and the player can select one room from the rooms comprising the game list to play the game or newly create one room to play the game.

However, the conventional network mahjong game has the disadvantage that the operator can randomly decide the win or lose because the operator can see the cards of all the players. In addition, the fun is not as good as that of a real object mahjong game.

In other words, when the network mahjong game is played, the player does not feel the reality of playing the game with another player, and therefore, the player is easy to get tired.

[ Prior Art document ]

[ patent document ]

Patent document 1 korean granted patent No. 10-0994019 (publication date: 2010.11.11)

Patent document 2 Korea patent publication 10-2011-

Patent document 3 Korean laid-open patent No. 10-2006-0021534 (published: 2006.03.08)

Patent document 4 korean patent laid-open publication No. 10-2016-0122041 (published: 2016.10.21).

Disclosure of Invention

The invention aims to make up the defects of the prior art and provide a mahjong game system which can use a real object mahjong tile combined by analog and digital codes to give a realistic feeling, can build various game environments by digital game effect and digital game and can quickly obtain game results.

Another object of the present invention is to provide a mahjong game system which can not only play a stand-alone game with a virtual player, but also provide a game that is realistic as if the players are in the same space even among remote players through a central platform, thereby ensuring product competitiveness.

The technical scheme adopted by the invention for achieving the aim is as follows:

the mahjong game system comprises a game table used for displaying mahjong game images and provided with at least two electronic mahjong tile placing parts used for placing mahjong tiles during game playing; at least two electronic mahjong tiles for receiving the control signal of the control module and displaying the tile information; a player touch detection module which is arranged at one side of the upper end of the game table and is used for detecting the touch action when a player touches the specific game command content image part displayed on the mahjong game display screen; a control module arranged on the game table, displaying mahjong game images on a mahjong game display screen, communicating with the electronic mahjong tiles to receive or output tile information, and receiving detection signals of the player touch detection module to execute the game images.

The game table comprises a table surface body; a display module for displaying the mahjong game image on the table surface body; a card holding unit provided on at least one side of the table surface body and configured to hold a card held by a player during a game; and a playing card placing part which is arranged at one side of the holding card placing part and is used for placing playing cards of players.

The display module is including forming the planar projection screen on the mesa body and being used for transferring the projecting apparatus that treats the demonstration in the recreation image of projection screen, hold the tablet and place the portion including set up in one side of the mesa body, the cross-section is the first tablet of holding of "V" word form and set up in the first outside of holding the tablet and place the portion, the cross-section is the second of "U" word form holds the tablet and places the portion, play the tablet place the portion set up in the corner of mesa body to be plane or recess form.

The mahjong game system also comprises a wireless charging output module arranged at the lower end of at least one of the holding and playing part and a wireless charging receiving module arranged at the lower end of each electronic mahjong, and the player touch detection module comprises a sensor for extracting position information by utilizing far infrared rays.

The mahjong game system also comprises a wireless charging output module arranged at the lower end of the first holding part, a wireless charging receiving module arranged on each electronic mahjong, a magnet arranged at the lower end of the playing part and a magnetic sensor arranged on the electronic mahjong, wherein the player touch detection module comprises a sensor for extracting position information by utilizing far infrared rays.

The electronic mahjong tile comprises a cuboid shell; the display panel is arranged on one surface of the shell and used for receiving the control signal of the control module and displaying the mahjong information; the wireless charging module is arranged on the shell; a battery for storing electricity charged by the wireless charging module; the electronic mahjong tile position detection module is used for detecting the body position of the shell; a near field communication module for performing near field communication with a near field communication module provided in the control module; and a mahjong control part for controlling the display state of the mahjong information image on the display panel according to the control signal of the control module receiving the detection signal of the electronic mahjong position detection module.

The electronic mahjong position detection module is composed of a gyroscope sensor, the control module is used for controlling the mahjong information images, only one of the mahjong information images of the electronic mahjong holding the mahjong placing part and the mahjong information images of the electronic mahjong placed in the playing card placing part can be displayed, and the mahjong information images of the other electronic mahjong placed in the playing card placing part are closed.

The electronic mahjong tile further comprises a charging display LED lamp used for displaying a charging state, the control module comprises an information construction part used for storing and establishing the exclusive ID and game execution information of each electronic mahjong tile, a game control part used for executing a mahjong game to be displayed on the display screen, a detection module signal receiving part used for receiving the detection signal of the electronic mahjong tile position detection module, a player touch detection signal receiving part used for receiving the detection signal of the player touch detection module, and a near field communication module used for transmitting signals through the near field communication module of the electronic mahjong tile.

The mahjong game system also comprises a head-mounted display which can be worn on the head and can display after adding the virtual 3D image in the real 3D image, and a central server which is used for providing a game platform for enabling the control modules of at least two mahjong game systems to communicate with each other and enabling at least two players to play games.

The mahjong game system of the invention has the beneficial effects that: the real object mahjong tiles combined by simulation and digital codes are endowed with reality, so that the problems of boring and boredom of the existing online games are solved. Besides, various game environments can be created through the digital game effect, the purpose of quickly obtaining the game result is achieved through the digital game, and novel and effective games are provided through the real mahjong and the digital control and the game environment capable of enhancing the reality sense. In addition, the present invention has the advantages of being capable of playing a stand-alone game with a virtual player and realizing the reality of the same space between remote players.

Drawings

FIG. 1 is a block diagram showing the construction of a mahjong game system according to the present invention.

FIG. 2 is a block diagram of an electronic mahjong tile of the mahjong game system of the invention.

FIG. 3 is a block diagram showing the structure of a control module of the mahjong game system according to the present invention.

FIG. 4 is a schematic view of the structure of the game table and the display module of the mahjong game system of the invention.

FIG. 5 is a partial structural view of a table of the mahjong game system of the present invention.

FIG. 6 is a schematic plan view showing a game display state of the mahjong game system according to the present invention.

In the figure, 100, a game table; 101. a mahjong game display screen; 102. a specific game command content image section; 110. a mesa body; 120. a display module; 130. holding a card placing part; 131. a first card holding placement section; 132. a second card holding section; 140. a card-playing placement section; 200. electronic mahjong tiles; 210. a housing; 220. a display panel; 230. a wireless charging module; 240. a battery; 250. an electronic mahjong tile position detection module; 260. a near field communication module; 270. a mahjong tile control part; 280. a charging state display LED lamp; 290. a magnetic inductor; 300. a player touch detection module; 400. a control module; 410. an information construction unit; 420. a game execution control unit; 430. a detection module signal receiving section; 440. a player touch detection signal receiving unit; 450. a near field communication module; 460. an update unit; 470. a detection signal correction unit; 500. a head mounted display; 600. a central server.

Detailed Description

The mahjong game system of the invention will be explained in detail with reference to the accompanying drawings.

The invention is capable of many modifications and of being practiced and carried out in various ways. The present invention is described in detail in the specification with reference to the accompanying drawings. However, the scope of the present invention is not limited to the specific embodiments. Different embodiments can be realized by several modifications within the scope of the claims and the description and the drawings thereof, and such modifications shall fall within the scope of the invention. Like reference numerals are used for like elements.

The terms used in the present application are used only for describing specific embodiments, and do not limit the present invention. The singular expressions include the plural unless the context clearly dictates otherwise. The terms "comprising" or "having" and the like in the present application are used to indicate the presence of the features, numbers, stages, actions, components, parts, and combinations thereof described in the specification, and should not be understood as excluding the possibility that one or more other features, numbers, stages, actions, components, parts, or combinations thereof may be present or may be added.

In the drawings, the same reference numerals are given to the same structural or functional components. When the present invention is explained, detailed explanations of related functions and known configurations are known to affect the explanation of the present invention, and the detailed explanations are omitted.

As shown in fig. 1 to 6, the mahjong game system of the present invention includes a game table 100; an electronic mahjong tile 200; a player touch detection module 300 and a control module 400.

The mahjong game system of the invention comprises a game table 100 for displaying mahjong game images and composed of a holding card placing part 130 and a playing card placing part 140 for placing electronic mahjong tiles 200 when playing games; a plurality of electronic mahjong tiles 200 for receiving the control signal of the control module and displaying tile information; a player touch detection module 300 provided on the upper end side of the table 100 for detecting a touch operation of a player on the specific game command content image portion 102 displayed on the mahjong game display screen 101; a control module 400 installed at the game table 100, displaying a mahjong game image on the game table 100, communicating with the electronic mahjong tiles 200 to receive or output tile information, and receiving a detection signal of the player touch detection module 300 to execute a game image.

Specifically, the game table 100 includes a table body 110; a display module 120 for displaying the mahjong game image on the table top body 110; a card holding unit 130 provided on at least one side of the table surface body 110 and configured to hold a card held by a player; and a playing card placing part 140 provided on one side of the holding card placing part and used for placing playing cards played by players.

The display module 120 includes a projection screen forming an upper plane of the table surface body 110 and a projector for taking a game image to be displayed on the projection screen by the game execution control unit of the control module 300, and the projector may be disposed below the table surface body 110, that is, below the projection screen, or above the table surface body 110.

The display module 120 may be formed of an LED lamp panel for displaying an image received by the game execution control unit of the control module 400.

The holding card placing unit 130 is configured to have a specific shape capable of placing the electronic mahjong cards 200 (14 electronic mahjong cards) held without being played by the player.

As shown in fig. 5, the card holding placement unit 130 includes a first card holding placement unit 131 provided on at least one side of the table surface body 110 and formed of a groove having a gradually inclined "V" shape in cross section, and a second card holding placement unit 132 provided on the outer side of the first card holding placement unit 131 and formed of a groove having a "U" shape in cross section.

The first holding card placing part 131 is used for placing the electronic mahjong tiles 200 disclosed to the opposite side by the player, and the second holding card placing part 132 is used for placing the electronic mahjong tiles 200 which are not disclosed to the opposite side and can only be seen by the player.

The cross-sectional shape of the second card holding placement part 132 includes a "U" shape with a right-angled bottom, that is, an "ㄩ" shape, and specifically, the shape of the second card holding placement part 132 corresponds to the shape of the housing 210 of the electronic mahjong tile 200.

A wireless charging output module which is linked with a wireless charging receiving module arranged on the electronic mahjong tiles 200 to charge the electronic mahjong tiles 200 and a magnet used for detecting whether the electronic mahjong tiles 200 are placed are arranged below the first holding tile placing part 131 and/or the second holding tile placing part 132, wherein the wireless charging receiving module and the wireless charging output module are both constituent elements of the wireless charging module, and the magnet is a constituent element of the electronic mahjong tile position detecting module.

Specifically, the game table 100 is provided with a wireless charging unit (wireless charging output module) which is placed below the holding card placing unit 130 and/or the playing card placing unit 140 and which charges the electronic mahjong tiles 200 in association with a wireless charging unit (wireless charging receiving module) provided in the electronic mahjong tiles 200.

The wireless charging output module is preferably disposed on any one of the first holding card placing part 131 and the second holding card placing part 132, and the wireless charging output module is linked with the electronic mahjong tile position detection module of the electronic mahjong tile 200 to detect whether the electronic mahjong tile 200 is placed or not.

The wireless charging output module and the wireless charging receiving module can adopt the prior art, so detailed description is omitted.

When playing a game, the electronic mahjong tiles 200 are wirelessly charged in a state of being placed on the game table 100.

The card placing part 140 is provided at the corner of the table surface body 110 in a plane shape or a groove shape. When playing a game, the played card placing part 140 is provided with at least two electronic mahjong cards 200, namely, a card played by a player and at least one spare card. The card information of the electronic mahjong tiles 200 played by the player is kept in a display state on the playing tile placing part 140 under the control of the game control part, then disappears immediately and is displayed on the standby tiles, the playing electronic mahjong tiles which do not display the card information are to be used for receiving the card information of new playing tiles, the standby tiles are the electronic mahjong tiles 200 which are newly grabbed when the player plays the tiles and are not disclosed to the other side, and the standby tiles can temporarily display the information of the tiles played by the player and can also temporarily display the information of the tiles played by other players.

The wireless charging output module may be disposed on the card placing section 140.

A magnet which is linked with a magnetic sensor 290 of an electronic mahjong position detection module provided in the electronic mahjong 200 is provided below the playing card placing part 140.

Specifically, the holding card placing unit 130 and/or the discard card placing unit 140 includes a component of an electronic mahjong tile position detection module that detects the display position of the electronic mahjong tiles 200 placed on the holding card placing unit 130 and/or the discard card placing unit 140, and transmits information to the control module according to the detection signal, thereby controlling the information displayed on the electronic mahjong tiles 200 at the corresponding positions.

The electronic mahjong position detecting module further includes a sensor for detecting whether the electronic mahjong 200 placed on the table surface body 110, that is, the electronic mahjong 200 placed on the holding card placing part 130 and/or the playing card placing part 140 is placed or not.

The electronic mahjong position detection module provided on the holding card placing part 130 and/or the playing card placing part 140 may be composed of a magnet linked with a magnetic sensor provided on the electronic mahjong 200.

The electronic mahjong tile 200 comprises a cuboid shell 210; a display panel 220 disposed on one side of the housing 210 for receiving the control signal of the control module 400 and displaying mahjong tile information; a wireless charging receiving module 230 disposed in the housing 210 and linked with the wireless charging output module of the game table 100 to receive a wireless charging signal; a battery 240 for storing electricity charged by the wireless charging reception module 230; an electronic mahjong position detection module 250 which is arranged in the casing 210, detects the electronic mahjong tiles 200 arranged on the holding tile placing part 130 and the playing tile placing part 140 and transmits detection signals to the control module 400; a near field communication module 260 for performing near field communication with a near field communication module provided in the control module 400; and a mahjong tile control part 270 for transmitting the detection signal of the electronic mahjong tile position detection module 250 to the control module 400 and receiving the control signal from the control module 400, thereby controlling the tile information image displayed on the display panel 220.

The housing 210 has a square or rectangular parallelepiped shape.

The display panel 220 is preferably rectangular or square, and the mahjong tile control part 270 controls the display and closing and the upward and downward display of the tile information image displayed on the display panel 220 according to the signal detected by the electronic mahjong tile position detecting module 250.

The electronic mahjong tile position detecting module 250 is composed of a gyro sensor, detects the position information of the electronic mahjong tiles 200 (the first holding tile placing part 131, the second holding tile placing part 132 and the playing tile placing part 140) according to the body position of the casing 210 detected by the gyro sensor, and the game execution control part 420 of the control module 400 judges the positions of the corresponding electronic mahjong tiles 200 according to the detection signals.

Specifically, when the electronic mahjong tiles 200 are placed on the first holding tile placing part 131, the electronic mahjong tile position detection module 250 detects the inclined position of the electronic mahjong tiles 200 and transmits a detection signal to the control module 400, and at this time, the control module 400 determines that the corresponding electronic mahjong tiles 200 are located on the first holding tile placing part 131.

When only the first holding card placing part 131 is provided with the wireless charging output module, the wireless charging signal is transmitted to the control module 400, so that the accurate information of the electronic mahjong tiles 200 on the first holding card placing part 131 is determined.

When the electronic mahjong tiles 200 are located on the second holding tile placing part 132, the electronic mahjong tile position detection module 250 detects the upright position of the electronic mahjong tiles 200 and transmits the detection signal to the control module 400, and at this time, the control module 400 determines that the corresponding electronic mahjong tiles 200 are located on the second holding tile placing part 132.

The playing card placing part 140 can be used for placing cards played by players and standby cards, the electronic mahjong tiles 200 placed on the playing card placing part 140 are in a lying state, and the electronic mahjong tile position detection module 250 detects the lying position of the electronic mahjong tiles 200.

At this time, the control module 400 transmits a control signal for displaying the information image of the electronic mahjong tile 200 played by the player and turning off the information image of the other electronic mahjong tile 200.

When the magnet is disposed on the played mahjong tile placement part 140 and the magnetic sensor is disposed on the electronic mahjong tile 200, the magnetic induction signal is transmitted to the control module 400, so that the accurate information of the electronic mahjong tile 200 placed on the played mahjong tile placement part 140 can be accurately determined, and the electronic mahjong tile can be controlled.

The control module 400 receives information (unique ID) of the electronic mahjong tiles 200 based on the detection signal detected from each placement part, and the tile information constructing part 410 of the control module 400 stores the information of the corresponding electronic mahjong tiles 200.

When a player places a card played by another player on the first holding card placing part 131 of the player, the game execution control part 420 of the control module 400 controls the display of card information of the corresponding electronic mahjong card 200, and when a new card is grabbed, controls the display of newly grabbed card information. When the player grabs a new card from the card-out placing section 140, the new card information is not displayed, that is, the card information is not displayed before and during the card-grabbing, and the card information is displayed when the spare card is placed on the second card-holding placing section 132. When the player clicks the specific game command content image section 102 as necessary to pick the corresponding electronic mahjong tile from the tile playing and placing section 140 and places the picked electronic mahjong tile on the first holding tile placing section 131, the corresponding tile information is displayed on the picked electronic mahjong tile. When the player has a stroke to make a patch, the player takes one card out of the patch spare cards (each player has 20 cards, 13 cards are holding cards, 1 card is a card to be played, and 6 cards are patch spare cards) and places the one card in the playing card placing part 140 as a subsequent spare card. In addition, there are various starting modes of the mahjong game of the present invention, for example, when the player places 13 or 14 electronic mahjong tiles on the second tile holding placement part 132, the system automatically plays the color sub and transmits the information of the electronic mahjong tiles to the player, so as to start playing the game; it is also possible to play a color or start a game by a touch action of the player.

The mahjong tile controller 270 always displays the tile information image on the display panel 220 in the vertical direction. The display of the card information may also be controlled by a control signal of the control module 400.

The electronic mahjong tile 200 further includes a charging state display LED lamp 280 for displaying a charging state, through which it can be seen whether it is in a wireless charging state. When the charging state display LED lamp 280 is not lit, it is determined that the wireless charging modules (wireless charging output module and wireless charging receiving module) provided in the game table 100 and the electronic mahjong tile 200 have failed.

The mahjong game display screen 101 displayed by the display module 120 of the table game 100 includes a specific game command content image section 102. When the player touches the corresponding specific game command content image portion 102 while the player is completing the domino, the player touch detection module 300 recognizes the touch action of the player.

Specifically, the player touch detection module 300 is provided on the upper end side of the table 100, and is configured with a depth sensor (depth sensor) that extracts position information (coordinate data) using far infrared rays.

The depth sensor detects touch information of a player with respect to the corresponding specific game command content image part 102 and transmits a detected signal to the control module 400 to execute a game image corresponding to the selected specific game command content image part 102.

The control module 400 is used to control the display of game images on the game table 100, and the control module 400 communicates with the electronic mahjong tiles 200 to transmit tile information and receives a detection signal of the player touch detection module 300 to execute the touch information of the player.

Specifically, the control module 400 includes an information construction part 410 for storing and establishing each electronic mahjong tile unique ID and game execution information, a game execution control part 420 for executing the mahjong game displayed through the display module 120, a detection module signal receiving part 430 for receiving a detection signal of the electronic mahjong tile position detection module 250 through the short-distance communication module 260 of the electronic mahjong tile 200, a player touch detection signal receiving part 440 for receiving a detection signal of the player touch detection module 300, and a short-distance communication module 450 for signal transmission with the short-distance communication module 260 of the electronic mahjong tile 200.

The information constructing unit 410 stores the unique ID information and the game execution program for each electronic mahjong tile 200.

The game execution control part 420 stores the card information of the corresponding electronic mahjong tiles 200 during the game, executes the game according to the game execution program, and resets the card information of all the electronic mahjong tiles 200 when one game is finished.

The detection module signal receiving part 430 receives a detection signal from an electronic mahjong position detection module (a gyro sensor and/or a magnetic sensor) of the electronic mahjong 200 and recognizes the electronic mahjong 200 placed at any position of the game table 110, thereby controlling the card information.

The control module 400 further includes an update section 460 for updating various game environments and game software.

The control module 400 further includes a detection signal correcting part 470 for correcting a signal according to the signal received from the player touch detection signal receiving part 440.

The detection signal correction unit 470 integrates the image area of the specific game command content image unit 102 displayed on the mahjong game display screen 101 by the display module 120 and the player touch input area with reference to the plane coordinate, and disables the other areas except the input area from receiving the touch input command, thereby realizing calibration.

In other words, the detection signal correcting unit 470 does not execute any input command except for the coordinate information recognized as the touch input command, with reference to the recognized coordinates set as processable as the actual touch input command among the coordinate information (or depth information) sensed by the player touch detection module (e.g., depth sensor) 300.

The mahjong game system of the present invention further includes a head mounted display 500 that can be worn on the head and can display a virtual 3D image added to the real 3D image (on the game table 100).

That is, the player can play a game with a remote player by wearing the head mounted display 500 and then connecting the central server 600 in which a corresponding game service is established. At this time, another player is displayed on the head mounted display 500, thereby improving the sense of realism.

The mahjong game system of the invention utilizes the real mahjong tiles combined by analog and digital codes in the digital control environment to give reality feeling, thereby solving the problems of boring and boredom of the existing online games. Besides, various game environments are created through the digital game effect, and meanwhile, the purpose of rapidly obtaining the game result is achieved through the digital game, so that the product competitiveness is greatly improved.

In addition, the mahjong game system provides a novel and effective game through the real mahjong tiles and the game environment which is digitally controlled and can enhance the reality sense. In addition, the present invention can play a stand-alone game with a virtual player and provide a realistic feeling that remote players are in the same space.

The above description is merely a detailed description of the embodiments of the present invention, but the scope of the present invention is not limited to the above embodiments. Different embodiments can be realized by several modifications within the scope of the claims and the description and the drawings thereof, and such modifications shall fall within the scope of the invention.

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