Multi-machine fighting method, equipment and computer readable storage medium

文档序号:1131576 发布日期:2020-10-02 浏览:23次 中文

阅读说明:本技术 多机对战方法、设备及计算机可读存储介质 (Multi-machine fighting method, equipment and computer readable storage medium ) 是由 李皓宇 李卓泉 危炎广 于 2019-06-11 设计创作,主要内容包括:一种多机对战方法、设备及计算机可读存储介质,该方法包括:显示射击图标以及技能图标(101);获取用户对射击图标的操作,生成射击指令,和/或获取用户对技能图标的操作,生成技能释放指令(102);将射击指令和/或技能释放指令发送至与控制终端通信连接的可移动平台(103),以使与控制终端通信连接的可移动平台根据射击指令和/或技能释放指令向周围预设范围内通过红外线发送射击信号和/或技能释放信号。通过使用红外线释放射击信号和/或技能释放信号,能够在释放射击信号和/或技能释放信号中增加技能信息,增加游戏玩法。通过在释放射击信号和/或技能释放信号中携带可移动平台标识,从而能够根据该攻击的来源进行精准计分,提高游戏趣味性。(A multi-machine fighting method, equipment and a computer readable storage medium, wherein the method comprises the following steps: displaying a shooting icon and a skill icon (101); acquiring the operation of a user on a shooting icon to generate a shooting instruction, and/or acquiring the operation of the user on a skill icon to generate a skill release instruction (102); and sending the shooting instruction and/or the skill release instruction to a movable platform (103) in communication connection with the control terminal, so that the movable platform in communication connection with the control terminal sends a shooting signal and/or a skill release signal to a preset range around through infrared rays according to the shooting instruction and/or the skill release instruction. By using the infrared ray release shooting signal and/or skill release signal, skill information can be added to the release shooting signal and/or skill release signal, and game play can be increased. The movable platform identification is carried in the release shooting signal and/or the skill release signal, so that accurate scoring can be performed according to the source of the attack, and the game interestingness is improved.)

1. A multi-machine fighting method is applied to a control terminal, a shooting icon and a skill icon are arranged on a display interface of the control terminal, and the method is characterized by comprising the following steps:

displaying the shooting icon and a skill icon, wherein the shooting icon is used for representing a shooting instruction for controlling a movable platform which is in communication connection with the control terminal to generate a shooting signal, and the skill icon is used for representing a skill release instruction for controlling the movable platform to generate a skill release signal; the shooting signal and the skill release signal comprise identity information of the movable platform which is in communication connection with the control terminal;

acquiring the operation of the user on the shooting icon, generating the shooting instruction, and/or acquiring the operation of the user on the skill icon, and generating the skill release instruction, wherein the skill release instruction comprises a skill identifier for distinguishing skill categories;

sending the shooting instruction and/or the skill release instruction to a movable platform in communication connection with the control terminal, so that the movable platform in communication connection with the control terminal sends a shooting signal and/or a skill release signal to a surrounding preset range through infrared rays according to the shooting instruction and/or the skill release instruction so as to send the identity information, and releasing shooting injuries and/or skills corresponding to the skill identification to an opponent movable platform so that the opponent movable platform can recognize the identity information, and the skill category corresponding to the shooting injury and/or the skill identification is injured according to the shooting signal and/or the skill release signal, therefore, the movable platform in communication connection with the control terminal is in fight with the opponent movable platform.

2. The method according to claim 1, wherein an attack type selection icon is further arranged on a display interface of the control terminal, and the attack type is used for determining the attack type according to the operation of a user on the attack type, wherein the attack type comprises physical attack and infrared attack.

3. The method of claim 2, wherein obtaining the user operation on the firing icon, after generating the firing instruction, further comprises:

acquiring the operation of a user on an attack type selection icon to determine the attack type selected by the user;

correspondingly, the controlling the movable platform to fight against an opponent movable platform according to the shooting instruction comprises:

and controlling the movable platform to fight with an opponent movable platform according to the attack type according to the shooting instruction.

4. The method of claim 3, wherein said controlling said movable platform to engage an opponent movable platform according to said attack type based on said firing instructions comprises:

if the attack type is physical attack, controlling the movable platform to carry out physical attack and infrared attack on the opponent movable platform according to the shooting instruction;

and if the attack type is infrared attack, controlling the movable platform to carry out infrared attack on the opponent movable platform according to the shooting instruction.

5. The method according to claim 3, wherein a foresight icon is further arranged on the display interface and used for indicating the current shooting center position;

correspondingly, after determining the attack type selected by the user, the method further includes:

and displaying a sight bead icon corresponding to the attack type.

6. The method of claim 5, wherein obtaining the user operation on the firing icon, after generating the firing instruction, further comprises:

and controlling the sight bead icon to execute a preset animation effect.

7. The method according to claim 1, characterized in that an ammunition amount icon is further arranged on the display interface and used for representing the current remaining amount of ammunition;

correspondingly, after the obtaining of the operation of the user on the shooting icon and the generating of the shooting instruction, the method further includes:

and adjusting the ammunition amount in the ammunition amount icon according to the times of triggering the shooting icon by the user and the required ammunition amount for each shooting.

8. The method of claim 1, wherein obtaining the user operation on the firing icon, after generating the firing instruction, further comprises:

if the frequency of triggering the shooting icon by the user exceeds a preset threshold value, controlling the shooting icon to display a preset cooling effect within a preset first time threshold value, and when the shooting icon displays the cooling effect, the user cannot trigger the shooting icon.

9. The method of claim 2, wherein the shot icons include a first shot icon and a second shot icon;

the first shooting icon and the second shooting icon are respectively arranged on two sides of the display interface.

10. The method according to any one of claims 1-9, wherein a secondary sighting icon is further disposed on the display interface, the method further comprising:

acquiring the operation of the user on the auxiliary aiming icon, and generating an aiming shooting instruction;

and controlling the movable platform to fight with the opponent movable platform according to the aiming shooting instruction.

11. The method of claim 10, wherein said controlling said movable platform to engage an opponent movable platform in accordance with said firing sighting instructions comprises:

acquiring an image transmission picture acquired by an image acquisition device arranged on the movable platform according to the aiming shooting instruction;

identifying an opponent movable platform in the picture transmission picture;

taking an opponent movable platform closest to the movable platform as a current aiming target;

and controlling the movable platform to attack the aiming target.

12. The method according to any one of claims 1-9, wherein the obtaining user operation of the skill icon, before generating the skill release instruction, further comprises:

acquiring an image transmission picture acquired by an image acquisition device arranged on the movable platform;

and displaying the picture transmission picture on the display interface.

13. The method of claim 12, wherein after displaying the picture-through screen on the display interface, further comprising:

acquiring a proportion adjustment instruction sent by a user;

and adjusting the display scale of the picture transmission picture according to the scale adjusting instruction.

14. The method of claim 13, wherein the obtaining the scaling instruction sent by the user comprises:

and acquiring a proportion adjusting instruction sent by the user through any one of double-click, dragging and long-press.

15. The method of claim 2, wherein after controlling the movable platform to engage an opponent movable platform in accordance with the firing instructions, further comprising:

and if the blood volume of the opponent movable platform is detected to be zero, displaying a preset first shooting effect in a first preset area of a display interface.

16. The method according to claim 15, wherein icons of all movable platforms currently in play are displayed in a preset second area on the display interface; if the blood volume of the opponent movable platform is detected to be zero, after a preset defeat animation effect is displayed in a first preset area of a display interface, the method further comprises the following steps:

the icon of the opponent's movable platform with zero blood volume is adjusted to a defeated icon.

17. The method of any one of claims 1-9, 11, 13-14, further comprising:

acquiring an attacked signal sent by the movable platform, wherein the attacked signal comprises an attacked direction;

and according to the attacked direction, distinguishing and displaying the position corresponding to the attacked direction in the display interface.

18. The method according to claim 17, wherein the differentially displaying the area corresponding to the attacked direction in the display interface according to the attacked direction comprises:

and displaying the area corresponding to the attacked direction in the display interface by adopting a color different from other areas according to the attacked direction.

19. The method of claim 18, wherein if the current attack type is physical attack, the attacked direction comprises up, down, left, and right;

and if the current attack type is infrared attack, the attacked direction comprises a left direction and a right direction.

20. The method of claim 17, wherein the attacked signal further comprises attacked blood volume, and wherein the display interface further comprises a blood volume icon;

after the acquiring the attacked signal sent by the movable platform, the method further includes:

and adjusting the blood volume in the blood volume icon according to the attacked blood volume in the attacked signal.

21. The method of claim 20, wherein after adjusting the blood volume in the blood volume icon according to the attacked blood volume in the attacked signal, the method further comprises:

and if the attacked blood volume is detected to exceed the current total blood volume of the movable platform, displaying a preset second shooting animation effect on the display interface.

22. The method according to any one of claims 1-9, 11, 13-14, 18, and 20-21, wherein a virtual joystick is further disposed on the display interface, further comprising:

acquiring a movement instruction input by a user through moving the virtual rocker;

and controlling the movable platform to move according to the movement instruction.

23. The method of claim 1, wherein obtaining the user operation on the firing icon, after generating the firing instruction, further comprises:

and controlling the skill icon to display a preset cooling effect within a preset second time threshold, wherein when the skill icon displays the cooling effect, the user cannot trigger the skill icon.

24. The method of claim 23, wherein the controlling the skill icon to display a preset cooling effect within a preset second time threshold further comprises:

after a preset second time threshold value, controlling a skill icon displaying a preset cooling effect to return to normal;

and randomly switching the skill corresponding to the skill icon to be different from the skill before cooling.

25. The method of claim 17, wherein the attacked signal further comprises an adversary movable platform identification and an attacked skill identification that sent the attacking signal;

after the acquiring the attacked signal sent by the movable platform, the method further includes:

and displaying the broadcast information of the mobile platform attacked by the opponent mobile platform through skills in a preset second area.

26. The method of claim 25, wherein after acquiring the attacked signal sent by the movable platform, the method further comprises:

and adjusting the icon corresponding to the movable platform into the icon corresponding to the attacked skill identification.

27. The method of claim 25, wherein the attacked skill identification comprises a blinding skill;

after the acquiring the attacked signal sent by the movable platform, the method further includes:

and within a preset third time threshold, adjusting the display interface to be an animation effect corresponding to the blinding skill.

28. The method of claim 25, wherein the attacked skill identification comprises a vertigo skill;

after the acquiring the attacked signal sent by the movable platform, the method further includes:

and within a preset fourth time threshold, adjusting the display interface to be an animation effect corresponding to the vertigo skill.

29. The method of claim 28, wherein after acquiring the attacked signal sent by the movable platform, the method further comprises:

and controlling the movable platform to perform a rotating operation within a preset range.

30. The method of claim 1, wherein after sending the firing instructions and/or the skill release instructions to a movable platform in communication with the control terminal, further comprising:

and if the opponent movable platform is detected to be attacked, controlling the sight icon on the display interface to display a preset hitting effect.

31. The method of claim 30, wherein after controlling the foresight icon on the display interface to display the preset hit effect if the adversary movable platform is detected to be attacked, further comprising;

obtaining blood volume change information of the opponent movable platform;

and dynamically displaying the blood volume change information on the display interface.

32. The method according to claim 1, wherein the obtaining user operations on the skill icon to generate the skill release instruction comprises:

and acquiring the operation of the user on the skill icon, coding the skill information corresponding to the skill icon and the identity information of the movable platform, and generating the skill release instruction.

33. A multi-machine fighting method is applied to a movable platform end and is characterized by comprising the following steps:

acquiring a shooting instruction and/or a skill release instruction sent by a control terminal, wherein the skill release instruction comprises a skill identifier, and the shooting instruction and/or the skill release instruction is sent by a user through triggering a shooting icon and/or a skill icon on a display interface of the control terminal and is used for controlling the movable platform to release a shooting signal and/or a skill release signal to the surrounding preset range through infrared rays;

and releasing the shooting signal and/or the skill release signal to the surrounding preset range through infrared rays according to the shooting instruction and/or the skill release instruction, and fighting with an opponent movable platform.

34. The method of claim 33, further comprising:

and acquiring an attack signal transmitted by the opponent movable platform, and identifying the attack signal.

35. The method of claim 34, wherein obtaining and identifying an attack signal transmitted by an adversary mobile platform comprises:

acquiring a physical attack signal of an opponent movable platform hitting on a physical armor plate, and identifying the physical attack signal through a preset accelerometer and a microphone; and the number of the first and second groups,

acquiring an infrared attack signal of an opponent movable platform hitting on an infrared armor plate of the movable platform, wherein the infrared attack signal comprises a shooting signal and/or a skill release signal;

and identifying the infrared attack signal by a coding and decoding method, and acquiring identification information corresponding to the infrared attack signal, wherein the identification information comprises identity information of an opponent movable platform initiating an attack, shooting injury corresponding to the shooting signal and/or skill category injury corresponding to a skill release signal.

36. The method of claim 34, wherein the obtaining an attack signal transmitted by an adversary mobile platform comprises:

acquiring an infrared attack signal of an opponent movable platform hitting on an infrared armor plate of the movable platform, wherein the infrared attack signal comprises a shooting signal and/or a skill release signal;

and identifying the infrared attack signal by a coding and decoding method, and acquiring identification information corresponding to the infrared attack signal, wherein the identification information comprises identity information of an opponent movable platform initiating an attack, shooting injury corresponding to the shooting signal and/or skill category injury corresponding to a skill release signal.

37. The method according to any one of claims 33-36, wherein before acquiring the skill release instruction sent by the control terminal, the method further comprises:

and establishing communication connection with the control terminal through a preset connection mode.

38. The method of any one of claims 33-36, further comprising:

acquiring an image transmission picture through an image acquisition device arranged on the movable platform;

and sending the picture transmission picture to the control terminal in real time.

39. The method of any one of claims 33-36, further comprising:

acquiring a shooting instruction sent by the control terminal, wherein the shooting instruction comprises an attack type;

and according to the shooting instruction, fighting with the opponent movable platform according to the attack type.

40. The method of claim 39, wherein said competing with an opponent's movable platform according to said attack type based on said firing instructions comprises:

if the attack type is physical attack, sending preset physical ammunition and infrared attack to the opponent movable platform;

and if the attack type is infrared attack, sending the infrared attack to the opponent movable platform.

41. The method according to claim 33, wherein the obtaining of the shooting instruction and/or skill release instruction sent by the control terminal comprises:

acquiring infrared information sent by a control terminal;

and decoding the infrared information to obtain the shooting instruction and/or the skill release instruction.

42. The method of claim 34, wherein after acquiring the attack signal transmitted by the adversary mobile platform, further comprising:

and controlling a preset loudspeaker and/or a preset display screen on the movable platform to emit preset sound and/or light effects.

43. The method of claim 34, wherein after acquiring the attack signal transmitted by the adversary mobile platform, further comprising:

and controlling a preset holder device on the movable platform to execute a preset striking effect.

44. The method of claim 33, comprising:

acquiring an attack signal sent by an opponent movable platform, wherein the attack signal comprises a physical attack signal, and the attack signal is sent after the opponent movable platform acquires a shooting instruction and/or a skill release instruction sent by a control terminal;

and detecting the physical attack signal through a preset first attack detection algorithm to determine whether the movable platform is physically attacked or not.

45. The method according to claim 44, wherein the detecting the physical attack signal by a preset first attack detection algorithm comprises:

acquiring a target signal according to the physical attack signal, wherein the target signal is used for determining whether the physical attack signal meets a preset attack signal characteristic;

detecting whether the target signal meets the preset striking signal characteristics or not through a preset first striking detection algorithm;

if so, determining that the movable platform is physically struck.

46. The method of claim 45, wherein obtaining a target signal according to the physical attack signal comprises:

acquiring a sound signal generated by the physical attack signal through a sound detection device preset on the inner side of the armor plate;

converting the sound signal into a voltage analog signal;

and filtering the voltage analog signal to obtain a target signal.

47. The method of claim 40, wherein sending an infrared attack to the adversary movable platform if the attack type is an infrared attack comprises:

and coding the infrared attack signal by a coding method to generate a coded infrared attack signal, and releasing the coded infrared attack signal by infrared rays.

48. The method of claim 35 or 36, wherein the obtaining identification information corresponding to the infrared attack signal further comprises:

and controlling the movable platform to execute the operation corresponding to the identification information, so that the movable platform and the opponent movable platform can be in match.

49. A multi-machine fighting method is characterized by comprising the following steps:

the control terminal displays a shooting icon and a skill icon, wherein the shooting icon is used for representing a shooting instruction for controlling a movable platform which is in communication connection with the control terminal to generate a shooting signal, and the skill icon is used for representing a skill release instruction for controlling the movable platform to generate a skill release signal; the shooting signal and the skill release signal comprise identity information of the movable platform which is in communication connection with the control terminal;

the control terminal acquires the operation of the user on the shooting icon to generate the shooting instruction, and/or acquires the operation of the user on the skill icon to generate the skill release instruction, wherein the skill release instruction comprises a skill identifier for distinguishing skill categories;

the control terminal sends the shooting instruction and/or the skill release instruction to a movable platform in communication connection with the control terminal;

the mobile platform acquires a shooting instruction and/or a skill release instruction sent by a control terminal, wherein the skill release instruction comprises a skill identifier, and the shooting instruction and/or the skill release instruction are sent by a user through triggering a shooting icon and/or a skill icon on a display interface of the control terminal;

and the movable platform releases shooting signals and/or skill release signals to the surrounding preset range through infrared rays according to the shooting instructions and/or the skill release instructions, and the movable platform is in battle with the opponent movable platform.

50. A movable platform is in communication connection with a control terminal and is characterized by comprising a striking device, a communication device and a striking detection device, wherein the striking device and the striking detection device are respectively and electrically connected with the communication device;

the communication device is used for acquiring a shooting instruction and/or a skill release instruction sent by the control terminal;

the striking device is used for emitting attacks according to the shooting instruction and/or the skill release instruction;

the attack detection device comprises a physical attack detection component and an infrared attack detection component, the attack detection device is used for detecting attack signals transmitted by the opponent movable platform, the physical attack detection component is used for detecting the physical attack signals transmitted by the opponent movable platform, and the infrared attack component is used for detecting the infrared attack signals transmitted by the opponent movable platform.

51. The movable platform of claim 50, wherein the striking device comprises a physical attack component for launching a physical attack according to the firing instructions and/or skill release instructions and an infrared attack component for launching an infrared attack according to the firing instructions and/or skill release instructions.

52. The movable platform of claim 51, wherein the physical attack detection assembly comprises at least one armor plate with at least one of a pressure sensor and a sound sensor disposed inside the armor plate.

53. The movable platform of claim 50, wherein the infrared attack component is a raised structure.

54. A control terminal is provided with a skill icon on a display interface of the control terminal, and is characterized by comprising: one or more processors, working collectively or individually, to perform the following operations:

displaying the shooting icon and a skill icon, wherein the shooting icon is used for representing a shooting instruction for controlling a movable platform which is in communication connection with the control terminal to generate a shooting signal, and the skill icon is used for representing a skill release instruction for controlling the movable platform to generate a skill release signal; the shooting signal and the skill release signal comprise identity information of the movable platform which is in communication connection with the control terminal;

acquiring the operation of the user on the shooting icon, generating the shooting instruction, and/or acquiring the operation of the user on the skill icon, and generating the skill release instruction, wherein the skill release instruction comprises a skill identifier for distinguishing skill categories;

sending the shooting instruction and/or the skill release instruction to a movable platform in communication connection with the control terminal, so that the movable platform in communication connection with the control terminal sends a shooting signal and/or a skill release signal to a surrounding preset range through infrared rays according to the shooting instruction and/or the skill release instruction so as to send the identity information, and releasing shooting injuries and/or skills corresponding to the skill identification to an opponent movable platform so that the opponent movable platform can recognize the identity information, and the skill category corresponding to the shooting injury and/or the skill identification is injured according to the shooting signal and/or the skill release signal, therefore, the movable platform in communication connection with the control terminal is in fight with the opponent movable platform.

55. The control terminal according to claim 54, wherein an attack type selection icon is further provided on the display interface of the control terminal, and the attack type is used for determining an attack type according to an operation of a user on the attack type, wherein the attack type includes a physical attack and an infrared attack.

56. The control terminal of claim 55, wherein the processor, after obtaining the user operation on the firing icon and generating the firing instruction, is further configured to:

acquiring the operation of a user on an attack type selection icon to determine the attack type selected by the user;

accordingly, the processor, when controlling the movable platform to fight with an opponent movable platform according to the shooting instruction, is configured to:

and controlling the movable platform to fight with an opponent movable platform according to the attack type according to the shooting instruction.

57. The control terminal of claim 56, wherein the processor, in controlling the movable platform to fight an opponent movable platform according to the attack type based on the firing instructions, is configured to:

if the attack type is physical attack, controlling the movable platform to carry out physical attack and infrared attack on the opponent movable platform according to the shooting instruction;

and if the attack type is infrared attack, controlling the movable platform to carry out infrared attack on the opponent movable platform according to the shooting instruction.

58. The control terminal according to claim 56, wherein a foresight icon is further arranged on the display interface and used for indicating the current shooting center position;

accordingly, the processor, after determining the user-selected attack type, is further configured to:

and displaying a sight bead icon corresponding to the attack type.

59. The control terminal of claim 58, wherein the processor, after obtaining the user operation on the firing icon and generating the firing instruction, is further configured to:

and controlling the sight bead icon to execute a preset animation effect.

60. The control terminal according to claim 54, wherein an ammunition amount icon is further arranged on the display interface and used for indicating the current remaining amount of ammunition;

correspondingly, after obtaining the operation of the user on the shooting icon and generating the shooting instruction, the processor is further configured to:

and adjusting the ammunition amount in the ammunition amount icon according to the times of triggering the shooting icon by the user and the required ammunition amount for each shooting.

61. The control terminal of claim 54, wherein the processor, after obtaining the user operation on the firing icon and generating the firing instruction, is further configured to:

if the frequency of triggering the shooting icon by the user exceeds a preset threshold value, controlling the shooting icon to display a preset cooling effect within a preset first time threshold value, and when the shooting icon displays the cooling effect, the user cannot trigger the shooting icon.

62. The control terminal of claim 55, wherein the shot icons include a first shot icon and a second shot icon;

the first shooting icon and the second shooting icon are respectively arranged on two sides of the display interface.

63. The control terminal according to any one of claims 54-62, wherein an auxiliary sighting icon is further disposed on the display interface, and the control terminal further comprises:

acquiring the operation of the user on the auxiliary aiming icon, and generating an aiming shooting instruction;

and controlling the movable platform to fight with the opponent movable platform according to the aiming shooting instruction.

64. The control terminal of claim 63, wherein the processor, in controlling the movable platform to engage in combat with an opponent movable platform in accordance with the firing sighting instructions, is configured to:

acquiring an image transmission picture acquired by an image acquisition device arranged on the movable platform according to the aiming shooting instruction;

identifying an opponent movable platform in the picture transmission picture;

taking an opponent movable platform closest to the movable platform as a current aiming target;

and controlling the movable platform to attack the aiming target.

65. The control terminal of any of claims 54-62, wherein the processor, prior to obtaining user manipulation of the skill icon to generate the skill release instruction, is further configured to:

acquiring an image transmission picture acquired by an image acquisition device arranged on the movable platform;

and displaying the picture transmission picture on the display interface.

66. The control terminal of claim 65, wherein after displaying the icon screen on the display interface, the processor is further configured to:

acquiring a proportion adjustment instruction sent by a user;

and adjusting the display scale of the picture transmission picture according to the scale adjusting instruction.

67. The control terminal of claim 66, wherein the processor, when obtaining the scaling instruction sent by the user, is configured to:

and acquiring a proportion adjusting instruction sent by the user through any one of double-click, dragging and long-press.

68. The control terminal of claim 55, wherein the processor, after controlling the movable platform to engage with an opponent movable platform according to the firing instructions, is further configured to:

and if the blood volume of the opponent movable platform is detected to be zero, displaying a preset first shooting effect in a first preset area of a display interface.

69. The control terminal of claim 68, wherein icons of all movable platforms currently in play are displayed in a second area preset on the display interface; the processor is further configured to, after displaying a preset defeat animation effect in a first preset region of a display interface if it is detected that the blood volume of the opponent movable platform is zero:

the icon of the opponent's movable platform with zero blood volume is adjusted to a defeated icon.

70. The control terminal of any of claims 54-62, 64, 66-67, wherein the processor is further configured to:

acquiring an attacked signal sent by the movable platform, wherein the attacked signal comprises an attacked direction;

and according to the attacked direction, distinguishing and displaying the position corresponding to the attacked direction in the display interface.

71. The control terminal according to claim 70, wherein the processor, when performing the differential display on the area corresponding to the attacked direction in the display interface according to the attacked direction, is configured to:

and displaying the area corresponding to the attacked direction in the display interface by adopting a color different from other areas according to the attacked direction.

72. The control terminal of claim 71, wherein if the current attack type is physical attack, the attacked direction includes up, down, left, and right;

and if the current attack type is infrared attack, the attacked direction comprises a left direction and a right direction.

73. The control terminal of claim 70, wherein the attacked signal further comprises attacked blood volume, and wherein the display interface further comprises a blood volume icon;

after acquiring the attacked signal sent by the movable platform, the processor is further configured to:

and adjusting the blood volume in the blood volume icon according to the attacked blood volume in the attacked signal.

74. The control terminal of claim 73, wherein the processor, after adjusting the blood volume in the blood volume icon according to the attacked blood volume in the attacked signal, is further configured to:

and if the attacked blood volume is detected to exceed the current total blood volume of the movable platform, displaying a preset second shooting animation effect on the display interface.

75. The control terminal of any one of claims 54-62, 64, 66-67, 71, 73-74, wherein a virtual joystick is further disposed on the display interface, and wherein the processor is further configured to:

acquiring a movement instruction input by a user through moving the virtual rocker;

and controlling the movable platform to move according to the movement instruction.

76. The control terminal of claim 54, wherein the processor, after obtaining the user operation on the firing icon and generating the firing instruction, is further configured to:

and controlling the skill icon to display a preset cooling effect within a preset second time threshold, wherein when the skill icon displays the cooling effect, the user cannot trigger the skill icon.

77. The control terminal of claim 76, wherein the processor, after controlling the skill icon to display a preset cooling effect within a preset second time threshold, is further configured to:

after a preset second time threshold value, controlling a skill icon displaying a preset cooling effect to return to normal;

and randomly switching the skill corresponding to the skill icon to be different from the skill before cooling.

78. The control terminal of claim 70, wherein the attacked signal further comprises an adversary movable platform identifier and an attacked skill identifier for sending the attacking signal;

after acquiring the attacked signal sent by the movable platform, the processor is further configured to:

and displaying the broadcast information of the mobile platform attacked by the opponent mobile platform through skills in a preset second area.

79. The control terminal of claim 78, wherein the processor, after obtaining the attacked signal sent by the moveable platform, is further configured to:

and adjusting the icon corresponding to the movable platform into the icon corresponding to the attacked skill identification.

80. The control terminal of claim 78, wherein the attacked skill identification includes a blinding skill;

after acquiring the attacked signal sent by the movable platform, the processor is further configured to:

and within a preset third time threshold, adjusting the display interface to be an animation effect corresponding to the blinding skill.

81. The control terminal of claim 78, wherein the attacked skill identification includes a stun skill;

after acquiring the attacked signal sent by the movable platform, the processor is further configured to:

and within a preset fourth time threshold, adjusting the display interface to be an animation effect corresponding to the vertigo skill.

82. The control terminal of claim 81, wherein the processor, after obtaining the attacked signal sent by the moveable platform, is further configured to:

and controlling the movable platform to perform a rotating operation within a preset range.

83. The control terminal of claim 54, wherein the processor, after sending the firing instructions and/or skill release instructions to a movable platform communicatively coupled to the control terminal, is further configured to:

and if the opponent movable platform is detected to be attacked, controlling the sight icon on the display interface to display a preset hitting effect.

84. The control terminal of claim 83, wherein the processor is further configured to control the sight icon on the display interface to display a preset hit effect if it is detected that the opponent movable platform is attacked;

obtaining blood volume change information of the opponent movable platform;

and dynamically displaying the blood volume change information on the display interface.

85. The control terminal of claim 54, wherein the processor, when obtaining user operation of the skill icon and generating the skill release instruction, is configured to:

and acquiring the operation of the user on the skill icon, coding the skill information corresponding to the skill icon and the identity information of the movable platform, and generating the skill release instruction.

86. A movable platform end, comprising: one or more processors, working collectively or individually, to perform the following operations:

acquiring a shooting instruction and/or a skill release instruction sent by a control terminal, wherein the skill release instruction comprises a skill identifier, and the shooting instruction and/or the skill release instruction is sent by a user through triggering a shooting icon and/or a skill icon on a display interface of the control terminal and is used for controlling the movable platform to release a shooting signal and/or a skill release signal to the surrounding preset range through infrared rays;

and releasing the shooting signal and/or the skill release signal to the surrounding preset range through infrared rays according to the shooting instruction and/or the skill release instruction, and fighting with an opponent movable platform.

87. The movable platform of claim 86, wherein the processor is further configured to:

and acquiring an attack signal transmitted by the opponent movable platform, and identifying the attack signal.

88. The movable platform of claim 87, wherein the processor, when obtaining an attack signal transmitted by an adversary movable platform and identifying the attack signal, is configured to:

acquiring a physical attack signal of an opponent movable platform hitting on a physical armor plate, and identifying the physical attack signal through a preset accelerometer and a microphone; and the number of the first and second groups,

acquiring an infrared attack signal of an opponent movable platform hitting on an infrared armor plate of the movable platform, wherein the infrared attack signal comprises a shooting signal and/or a skill release signal;

and identifying the infrared attack signal through the encoding and decoding movable platform, and acquiring identification information corresponding to the infrared attack signal, wherein the identification information comprises identity information of an opponent movable platform initiating an attack, shooting injury corresponding to the shooting signal and/or injury of skill category corresponding to the skill release signal.

89. The movable platform of claim 87, wherein the processor, in obtaining the attack signal transmitted by the adversary movable platform, is configured to:

acquiring an infrared attack signal of an opponent movable platform hitting on an infrared armor plate of the movable platform, wherein the infrared attack signal comprises a shooting signal and/or a skill release signal;

and identifying the infrared attack signal through the encoding and decoding movable platform, and acquiring identification information corresponding to the infrared attack signal, wherein the identification information comprises identity information of an opponent movable platform initiating an attack, shooting injury corresponding to the shooting signal and/or injury of skill category corresponding to the skill release signal.

90. The movable platform of any one of claims 86-89, wherein the processor, prior to obtaining the skill release instruction sent by the control terminal, is further configured to:

and establishing communication connection with the control terminal through a preset connection mode.

91. The movable platform of any one of claims 86-89, wherein the processor is further configured to:

acquiring an image transmission picture through an image acquisition device arranged on the movable platform;

and sending the picture transmission picture to the control terminal in real time.

92. The movable platform of any one of claims 86-89, wherein the processor is further configured to:

acquiring a shooting instruction sent by the control terminal, wherein the shooting instruction comprises an attack type;

and according to the shooting instruction, fighting with the opponent movable platform according to the attack type.

93. The movable platform of claim 92, wherein the processor, when fighting with an opponent movable platform by the attack type in accordance with the firing instructions, is configured to:

if the attack type is physical attack, sending preset physical ammunition and infrared attack to the opponent movable platform;

and if the attack type is infrared attack, sending the infrared attack to the opponent movable platform.

94. The movable platform of claim 86, wherein the processor, when obtaining the firing instructions and/or skill release instructions sent by the control terminal, is configured to:

acquiring infrared information sent by a control terminal;

and decoding the infrared information to obtain the shooting instruction and/or the skill release instruction.

95. The movable platform of claim 87, wherein the processor, after acquiring the attack signal transmitted by the adversary movable platform, is further configured to:

and controlling a preset loudspeaker and/or a preset display screen on the movable platform to emit preset sound and/or light effects.

96. The movable platform of claim 87, wherein the processor, after acquiring the attack signal transmitted by the adversary movable platform, is further configured to:

and controlling a preset holder device on the movable platform to execute a preset striking effect.

97. The movable platform of claim 86, wherein the processor is configured to:

acquiring an attack signal sent by an opponent movable platform, wherein the attack signal comprises a physical attack signal, and the attack signal is sent after the opponent movable platform acquires a shooting instruction and/or a skill release instruction sent by a control terminal;

and detecting the physical attack signal through a preset first attack detection algorithm to determine whether the movable platform is physically attacked or not.

98. The movable platform of claim 97, wherein the processor, when detecting the physical attack signal through a preset first attack detection algorithm, is configured to:

acquiring a target signal according to the physical attack signal, wherein the target signal is used for determining whether the physical attack signal meets a preset attack signal characteristic;

detecting whether the target signal meets the preset striking signal characteristics or not through a preset first striking detection algorithm;

if so, determining that the movable platform is physically struck.

99. The movable platform of claim 98, wherein the processor, in obtaining a target signal based on the physical attack signal, is configured to:

acquiring a sound signal generated by the physical attack signal through a sound detection device preset on the inner side of the armor plate;

converting the sound signal into a voltage analog signal;

and filtering the voltage analog signal to obtain a target signal.

100. The movable platform of claim 93, wherein the processor, when sending an infrared attack to the adversary movable platform if the attack type is an infrared attack, is configured to:

and coding the infrared attack signal through a coding movable platform to generate a coded infrared attack signal, and releasing the coded infrared attack signal through infrared rays.

101. The movable platform of claim 88 or 89, wherein the processor, in obtaining identification information corresponding to the infrared attack signal, is further configured to:

and controlling the movable platform to execute the operation corresponding to the identification information, so that the movable platform and the opponent movable platform can be in match.

102. A multi-machine battle system, comprising: movable platform and control terminal, wherein:

the control terminal displays a shooting icon and a skill icon, wherein the shooting icon is used for representing a shooting instruction for controlling a movable platform which is in communication connection with the control terminal to generate a shooting signal, and the skill icon is used for representing a skill release instruction for controlling the movable platform to generate a skill release signal; the shooting signal and the skill release signal comprise identity information of the movable platform which is in communication connection with the control terminal;

the control terminal acquires the operation of the user on the shooting icon to generate the shooting instruction, and/or acquires the operation of the user on the skill icon to generate the skill release instruction, wherein the skill release instruction comprises a skill identifier for distinguishing skill categories;

the control terminal sends the shooting instruction and/or the skill release instruction to a movable platform in communication connection with the control terminal;

the mobile platform acquires a shooting instruction and/or a skill release instruction sent by a control terminal, wherein the skill release instruction comprises a skill identifier, and the shooting instruction and/or the skill release instruction are sent by a user through triggering a shooting icon and/or a skill icon on a display interface of the control terminal;

and the movable platform releases shooting signals and/or skill release signals to the surrounding preset range through infrared rays according to the shooting instructions and/or the skill release instructions, and the movable platform is in battle with the opponent movable platform.

103. A computer-readable storage medium, having stored thereon a computer program for execution by a processor to perform the method of any one of claims 1-32 or 33-48 or 49.

Technical Field

The embodiment of the invention relates to the field of man-machine interaction, in particular to a multi-machine fighting method, equipment and a computer readable storage medium.

Background

With the development of technology, mobile platforms are increasingly used. For example, the movable platform can be used for multi-machine fight with opponent movable platforms in a preset area.

Disclosure of Invention

The embodiment of the invention provides a multi-machine fighting method, equipment and a computer readable storage medium, which aim to solve the technical problem of poor user experience caused by single playing method of the existing multi-machine fighting method.

The first aspect of the embodiments of the present invention provides a multi-machine battle method, which is applied to a control terminal, wherein a display interface of the control terminal is provided with a shooting icon and a skill icon, and the method includes:

displaying the shooting icon and a skill icon, wherein the shooting icon is used for representing a shooting instruction for controlling a movable platform which is in communication connection with the control terminal to generate a shooting signal, and the skill icon is used for representing a skill release instruction for controlling the movable platform to generate a skill release signal; the shooting signal and the skill release signal comprise identity information of the movable platform which is in communication connection with the control terminal;

acquiring the operation of the user on the shooting icon, generating the shooting instruction, and/or acquiring the operation of the user on the skill icon, and generating the skill release instruction, wherein the skill release instruction comprises a skill identifier for distinguishing skill categories;

sending the shooting instruction and/or the skill release instruction to a movable platform in communication connection with the control terminal, so that the movable platform in communication connection with the control terminal sends a shooting signal and/or a skill release signal to a surrounding preset range through infrared rays according to the shooting instruction and/or the skill release instruction so as to send the identity information, and releasing shooting injuries and/or skills corresponding to the skill identification to an opponent movable platform so that the opponent movable platform can recognize the identity information, and is damaged by shooting injury and/or the skill category corresponding to the skill identification according to the shooting signal and/or the skill release signal, therefore, the movable platform in communication connection with the control terminal is in fight with the opponent movable platform.

The second aspect of the embodiments of the present invention provides a multi-machine battle method, which is applied to a movable platform end, and includes:

acquiring a shooting instruction and/or a skill release instruction sent by a control terminal, wherein the skill release instruction comprises a skill identifier, and the shooting instruction and/or the skill release instruction is sent by a user through triggering a shooting icon and/or a skill icon on a display interface of the control terminal and is used for controlling the movable platform to release a shooting signal and/or a skill release signal to the surrounding preset range through infrared rays;

and releasing the shooting signal and/or the skill release signal to the surrounding preset range through infrared rays according to the shooting instruction and/or the skill release instruction, and fighting with an opponent movable platform.

A third aspect of the embodiments of the present invention is to provide a movable platform, which is in communication connection with a control terminal, and includes a striking device, a communication device, and a striking detection device;

the communication device is used for acquiring a shooting instruction and/or a skill release instruction sent by the control terminal;

the striking device is used for emitting attacks according to the shooting instruction and/or the skill release instruction;

the attack detection device comprises a physical attack detection component and an infrared attack detection component, the attack detection device is used for detecting attack signals transmitted by the opponent movable platform, the physical attack detection component is used for detecting the physical attack signals transmitted by the opponent movable platform, and the infrared attack component is used for detecting the infrared attack signals transmitted by the opponent movable platform.

A fourth aspect of the embodiments of the present invention provides a control terminal, where a skill icon is arranged on a display interface of the control terminal, and the control terminal includes: one or more processors, working collectively or individually, to perform the following operations:

displaying the shooting icon and a skill icon, wherein the shooting icon is used for representing a shooting instruction for controlling a movable platform which is in communication connection with the control terminal to generate a shooting signal, and the skill icon is used for representing a skill release instruction for controlling the movable platform to generate a skill release signal; the shooting signal and the skill release signal comprise identity information of the movable platform which is in communication connection with the control terminal;

acquiring the operation of the user on the shooting icon, generating the shooting instruction, and/or acquiring the operation of the user on the skill icon, and generating the skill release instruction, wherein the skill release instruction comprises a skill identifier for distinguishing skill categories;

sending the shooting instruction and/or the skill release instruction to a movable platform in communication connection with the control terminal, so that the movable platform in communication connection with the control terminal sends a shooting signal and/or a skill release signal to a surrounding preset range through infrared rays according to the shooting instruction and/or the skill release instruction so as to send the identity information, and releasing shooting injuries and/or skills corresponding to the skill identification to an opponent movable platform so that the opponent movable platform can recognize the identity information, and is damaged by shooting injury and/or the skill category corresponding to the skill identification according to the shooting signal and/or the skill release signal, therefore, the movable platform in communication connection with the control terminal is in fight with the opponent movable platform.

A fifth aspect of an embodiment of the present invention provides a movable platform end, including: one or more processors, working collectively or individually, to perform the following operations:

acquiring a shooting instruction and/or a skill release instruction sent by a control terminal, wherein the skill release instruction comprises a skill identifier, and the shooting instruction and/or the skill release instruction is sent by a user through triggering a shooting icon and/or a skill icon on a display interface of the control terminal and is used for controlling the movable platform to release a shooting signal and/or a skill release signal to the surrounding preset range through infrared rays;

and releasing the shooting signal and/or the skill release signal to the surrounding preset range through infrared rays according to the shooting instruction and/or the skill release instruction, and fighting with an opponent movable platform.

A sixth aspect of an embodiment of the present invention provides a multi-machine battle system, including: movable platform and control terminal, wherein:

the control terminal displays a shooting icon and a skill icon, wherein the shooting icon is used for representing a shooting instruction for controlling a movable platform which is in communication connection with the control terminal to generate a shooting signal, and the skill icon is used for representing a skill release instruction for controlling the movable platform to generate a skill release signal; the shooting signal and the skill release signal comprise identity information of the movable platform which is in communication connection with the control terminal;

the control terminal acquires the operation of the user on the shooting icon to generate the shooting instruction, and/or acquires the operation of the user on the skill icon to generate the skill release instruction, wherein the skill release instruction comprises a skill identifier for distinguishing skill categories;

the control terminal sends the shooting instruction and/or the skill release instruction to a movable platform in communication connection with the control terminal;

the mobile platform acquires a shooting instruction and/or a skill release instruction sent by a control terminal, wherein the skill release instruction comprises a skill identifier, and the shooting instruction and/or the skill release instruction are sent by a user through triggering a shooting icon and/or a skill icon on a display interface of the control terminal;

and the movable platform releases shooting signals and/or skill release signals to the surrounding preset range through infrared rays according to the shooting instructions and/or the skill release instructions, and the movable platform is in battle with the opponent movable platform.

A seventh aspect of embodiments of the present invention is to provide a computer-readable storage medium, on which a computer program is stored, the computer program being executed by a processor to implement the method of the first aspect or the second aspect.

According to the multi-machine fighting method, the multi-machine fighting equipment and the computer readable storage medium, the shooting icon and the skill icon are displayed on the display interface, so that a user can generate a shooting instruction and/or a skill release instruction by triggering the shooting icon and/or the skill icon. The shooting instruction and/or skill release instruction can control the movable platform to release a shooting signal and/or a skill release signal in an infrared mode, wherein the shooting signal and/or the skill release signal comprise movable platform identification and skill identification. By using the infrared ray to release the shooting signal and/or the skill release signal, skill information can be added in the shooting signal and/or the skill release signal, game playing methods are increased, and interestingness of games is improved. In addition, through carrying portable platform sign and skill sign in release shooting signal and/or skill release signal to can make portable platform effectively discern the source of the attack received and the injury type received, and then can carry out accurate score according to the source and the injury type of this attack, improve the recreation interest, and then can improve user experience.

Drawings

In order to more clearly illustrate the technical solutions in the embodiments of the present invention, the drawings needed to be used in the description of the embodiments are briefly introduced below, and it is obvious that the drawings in the following description are some embodiments of the present invention, and it is obvious for those skilled in the art to obtain other drawings based on these drawings without inventive labor.

FIG. 1 is a diagram of a network architecture upon which the present invention is based;

FIG. 2 is a schematic flow chart of a multi-machine battle method according to an embodiment of the present invention;

FIG. 3 is a schematic diagram of a display interface provided in an embodiment of the invention;

FIG. 4 is a schematic diagram of a display interface according to another embodiment of the present invention;

FIG. 5 is a schematic diagram of a display interface according to another embodiment of the present invention;

FIG. 6 is a schematic diagram of a display interface according to another embodiment of the present invention;

FIG. 7 is a schematic diagram of a display interface according to another embodiment of the present invention;

FIG. 8 is a schematic diagram of a display interface according to another embodiment of the present invention;

FIG. 9 is a flowchart illustrating a multi-machine battle method according to a second embodiment of the present invention;

FIG. 10 is a flowchart illustrating a multi-machine battle method according to a third embodiment of the present invention;

FIG. 11 is a schematic diagram of a display interface according to another embodiment of the present invention;

FIG. 12 is a schematic diagram of a display interface according to another embodiment of the present invention;

FIG. 13 is a schematic diagram of a display interface according to another embodiment of the present invention;

FIG. 14 is a schematic diagram of a display interface according to another embodiment of the present invention;

FIG. 15 is a schematic diagram of a display interface according to another embodiment of the present invention;

FIG. 16 is a schematic diagram of a display interface according to another embodiment of the present invention;

FIG. 17 is a flowchart illustrating a multi-machine battle method according to a fourth embodiment of the present invention;

FIG. 18 is a schematic flow chart illustrating a multi-machine battle method according to a fifth embodiment of the present invention;

FIG. 19 is a flowchart illustrating a multi-machine battle method according to a sixth embodiment of the present invention;

FIG. 20 is a flowchart illustrating a multi-machine battle method according to a seventh embodiment of the present invention;

fig. 21 is a schematic flow chart of a multi-machine battle method according to an eighth embodiment of the present invention;

FIG. 22 is a flow chart illustrating a multi-machine battle method according to a ninth embodiment of the present invention;

fig. 23 is a schematic structural diagram of a control terminal according to a tenth embodiment of the present invention;

fig. 24 is a schematic structural diagram of a movable platform end according to an eleventh embodiment of the present invention.

Detailed Description

The technical solutions in the embodiments of the present invention will be described clearly below with reference to the drawings in the embodiments of the present invention, and it is obvious that the described embodiments are only a part of the embodiments of the present invention, and not all embodiments. All other embodiments, which can be derived by a person skilled in the art from the embodiments given herein without making any creative effort, shall fall within the protection scope of the present invention.

It will be understood that when an element is referred to as being "secured to" another element, it can be directly on the other element or intervening elements may also be present. When a component is referred to as being "connected" to another component, it can be directly connected to the other component or intervening components may also be present.

Unless defined otherwise, all technical and scientific terms used herein have the same meaning as commonly understood by one of ordinary skill in the art to which this invention belongs. The terminology used in the description of the invention herein is for the purpose of describing particular embodiments only and is not intended to be limiting of the invention. As used herein, the term "and/or" includes any and all combinations of one or more of the associated listed items.

Some embodiments of the invention are described in detail below with reference to the accompanying drawings. The embodiments described below and the features of the embodiments can be combined with each other without conflict.

Fig. 1 is a diagram of a network architecture on which the present invention is based, and as shown in fig. 1, the network architecture on which the present invention is based at least includes a control terminal 1 and a movable platform 2, wherein the control terminal 1 is communicatively connected with the movable platform 2, so as to enable information interaction. The control terminal 1 includes, but is not limited to, a computer, a mobile phone, a tablet computer, and the like. Movable platforms include, but are not limited to: unmanned vehicles, intelligent robot, camera, intelligent car etc.. Between control terminal 1 and the movable platform, can establish communication connection through modes such as bluetooth connection, wifi connection, can transmit information such as image, sound.

FIG. 2 is a schematic flow chart of a multi-machine battle method according to an embodiment of the present invention; fig. 3 is a schematic diagram of a display interface provided in an embodiment of the present invention, which is applied to a control terminal, and as shown in fig. 2 to fig. 3, the method includes:

step 101, displaying the shooting icon and the skill icon, wherein the shooting icon is used for representing a shooting instruction for controlling a movable platform which is in communication connection with the control terminal to generate a shooting signal, and the skill icon is used for representing a skill release instruction for controlling the movable platform to generate a skill release signal; the shooting signal and the skill release signal comprise identity information of the movable platform in communication connection with the control terminal.

The execution main body of the embodiment is a control terminal, and as shown in fig. 2, a shooting icon and a skill icon are displayed on a display interface of the control terminal. Wherein the firing icon is used for representing a firing instruction for controlling the movable platform which is communicated with the control terminal to generate the firing signal. The user can trigger the shooting icon to generate a shooting instruction, so that the movable platform can send an attack signal to an opponent movable platform in an attack range according to the control instruction. In addition, a skill icon displayed on the display interface is used to identify a skill release instruction that controls the movable platform to generate a skill release signal. The user can generate a skill release instruction by triggering the skill icon, so that the movable platform can send an attack signal comprising the skill identification to an opponent movable platform within the attack range according to the skill release instruction. Further, in order to update the scores of players in the battle and broadcast the battle conditions in real time, when the movable platform receives an attack signal, it is necessary to determine which opponent platform transmitted the attack signal. Thus, the firing signal and the skill release signal comprise identity information of the movable platform in communicative connection with the control terminal. Therefore, in the game fighting process, accurate scoring operation and fighting condition broadcasting can be carried out according to the identity information.

And 102, acquiring the operation of the user on the shooting icon, generating the shooting instruction, and/or acquiring the operation of the user on the skill icon, and generating the skill release instruction, wherein the skill release instruction comprises a skill identifier for distinguishing skill categories.

In this embodiment, the user may generate a firing instruction and/or skill release instruction by triggering the firing icon and/or skill icon. The attack signal sent by the movable platform according to the shooting instruction comprises the identification of the movable platform. The number of the skill icon can be one, and by triggering the skill icon, a plurality of sub-icons are displayed to the user, wherein each sub-icon represents a skill, wherein the skills include but are not limited to dizziness skills, blinding skills, accelerating skills and the like; optionally, the number of the skill icons may also be multiple, and each skill icon corresponds to a skill, where the skills include, but are not limited to, dizziness skills, blindness skills, acceleration skills, and the like. Thus, the user may generate skill release instructions by triggering at least one sub-icon or at least one skill icon. In order to realize the distinction of different skills, a skill identifier for distinguishing skill categories is also included in the skill release instruction.

Step 103, sending the shooting instruction and/or the skill release instruction to a movable platform in communication connection with the control terminal, so that the movable platform in communication connection with the control terminal sends a shooting signal and/or a skill release signal to a surrounding preset range through infrared rays according to the shooting instruction and/or the skill release instruction so as to send the identity information, and releasing shooting injuries and/or skills corresponding to the skill identification to an opponent movable platform so that the opponent movable platform can recognize the identity information, and is damaged by shooting injury and/or the skill category corresponding to the skill identification according to the shooting signal and/or the skill release signal, therefore, the movable platform in communication connection with the control terminal is in fight with the opponent movable platform.

In this embodiment, after the shooting instruction and/or the skill release instruction is generated, the shooting instruction and/or the skill release instruction may be sent to a movable platform in communication connection with the control terminal, so that the movable platform can send an attack signal to an opponent movable platform within a preset range around according to the shooting instruction and/or the skill release instruction. Specifically, the movable platform may send a shooting signal and/or skill release signal through infrared rays according to the shooting instruction and/or skill release instruction, where the shooting signal and/or skill release signal includes the identity information of the movable platform and releases shooting injuries and/or skills corresponding to the skill identification to the opponent movable platform. Accordingly, after the opponent movable platform receives the shooting signal and/or the skill release signal, the identity information of the movable platform sending the shooting signal and/or the skill release signal can be determined according to the movable platform identification included in the shooting signal and/or the skill release signal, and then operations such as scoring and broadcasting of the battle conditions can be performed according to the identity information. For example, the movable platform a sends a shooting signal to a preset range around, so that the movable platform B is damaged, and at this time, the current score of the movable platform may be updated according to the identifier of the movable platform a carried in the shooting signal. In addition, in order to make all movable platform in the fight in time know the situation of battle, can report according to this firing signal: movable platform a causes XX spot injury to movable platform B. In addition, the skill release signal also comprises a skill identification, so that after the skill release signal is received by the opponent movable platform, the operation corresponding to the skill identification can be executed according to the skill identification, and the current score can be updated according to the score corresponding to the skill identification.

According to the multi-machine fighting method provided by the embodiment, the shooting icon and the skill icon are displayed on the display interface, so that a user can generate a shooting instruction and/or a skill release instruction by triggering the shooting icon and/or the skill icon. The shooting instruction and/or skill release instruction can control the movable platform to release a shooting signal and/or a skill release signal in an infrared mode, wherein the shooting signal and/or the skill release signal comprise movable platform identification and skill identification. By using the infrared ray to release the shooting signal and/or the skill release signal, skill information can be added in the shooting signal and/or the skill release signal, game playing methods are increased, and interestingness of games is improved. In addition, through carrying portable platform sign and skill sign in release shooting signal and/or skill release signal to can make portable platform effectively discern the source of the attack received and the injury type received, and then can carry out accurate score according to the source and the injury type of this attack, improve the recreation interest, and then can improve user experience.

Further, fig. 4 is a schematic view of a display interface according to another embodiment of the present invention, and on the basis of any one of the above embodiments, as shown in fig. 4, an attack type selection icon is further arranged on the display interface of the control terminal, where the attack type is used to determine an attack type according to an operation of a user on the attack type, where the attack type includes a physical attack and an infrared attack.

In this embodiment, as shown in fig. 4, an attack type selection icon is further arranged on the display interface, where the attack type includes a physical attack and an infrared attack. When a user triggers the physical attack icon to generate a physical attack instruction, the movable platform can be controlled to carry out physical attack through the water bomb according to the physical attack instruction; when a user triggers the infrared icon to generate an infrared attack instruction, the movable platform can be controlled to release infrared attack through infrared rays according to the infrared attack instruction. Therefore, the user can freely select the attack type according to the requirements of the actual game scene. For example, the game may be played by physical blows alone, by infrared blows, or by a combination of physical blows and infrared blows. Therefore, more selection space is provided for the user, the interactive pleasure is improved, and the playing method of the game is enriched. Alternatively, the firing signal and the skill release signal may be released based on infrared rays.

Further, on the basis of any of the above embodiments, after the obtaining of the operation of the user on the shooting icon and generating the shooting instruction, the method further includes:

acquiring the operation of a user on an attack type selection icon to determine the attack type selected by the user;

correspondingly, the controlling the movable platform to fight against an opponent movable platform according to the shooting instruction comprises:

and controlling the movable platform to fight with an opponent movable platform according to the attack type according to the shooting instruction.

In this embodiment, after the attack type selection icon is displayed on the display interface, the user may select the attack type by triggering the attack type icon. And the control terminal can control the movable platform to fight with the opponent movable platform according to the attack type selected by the user. It should be noted that the laws and regulations in some regions do not allow the movable platform to play against physical ammunition, so that the existing movable platform does not support the corresponding type of percussion game in the above regions. And through displaying the attack type selection icon on the display interface, a user can select different attack types according to different requirements, for example, in an area which does not support physical ammunition, an infrared attack signal can be sent to carry out game fight, and further, the movable platform can carry out game fight in any area.

According to the multi-machine fighting method provided by the embodiment, the attack type selection icon is displayed on the display interface, so that the user can determine the attack type by himself and carry out game fighting according to the attack type, and therefore various game requirements can be met, the movable platform can carry out game fighting in any region, further the requirements of the user on the attack type can be met on the basis of improving game fun, and user experience is improved.

Further, on the basis of any one of the above embodiments, the controlling, according to the shooting instruction, the movable platform to fight against an opponent movable platform according to the attack type includes:

if the attack type is physical attack, controlling the movable platform to carry out physical attack and infrared attack on the opponent movable platform according to the shooting instruction;

and if the attack type is infrared attack, controlling the movable platform to carry out infrared attack on the opponent movable platform according to the shooting instruction.

In this embodiment, after the attack type determined by the user by triggering the attack type selection icon is acquired, the game play can be performed according to the attack type. Specifically, if the attack type selected by the user is a physical attack, the movable platform may be controlled to perform a physical attack and an infrared attack on the counterpart movable platform according to a shooting instruction triggered by the user. In practical application, the movable platform is generally provided with an injury detection module, and the injury detection module is arranged on the inner side of the armor plate and used for detecting physical striking received by the armor plate. However, since a part of noise is generated during the moving process of the movable platform and the sound signal generated by physical striking is attenuated, the detection result of the damage detection module is not accurate enough when detecting physical damage. Therefore, in order to improve the accuracy of the striking detection, the movable platform can be controlled to simultaneously carry out physical attack and infrared attack, the physical striking is detected through the injury detection module, infrared attack detection is carried out on infrared signals simultaneously, and the accuracy of the striking detection can be effectively improved. Optionally, if the attack type selected by the user is an infrared attack, the movable platform can be controlled to carry out the infrared attack on the movable platform of the opponent according to the infrared attack, and various game skills can be selected due to the infrared attack, so that the game interest can be effectively improved.

According to the multi-machine fighting method, when the user selects physical attack, physical attack and infrared attack are conducted simultaneously, so that when the movable platform receives an attack signal, physical attack can be detected through the injury detection module, infrared attack detection is conducted on the infrared signal, and the accuracy of attack detection can be effectively improved. When the user selects the infrared attack, various game skills can be selected due to the infrared attack, and the game interest can be effectively improved.

Fig. 5 is a schematic view of a display interface according to another embodiment of the present invention, on the basis of any one of the above embodiments, a foresight icon is further disposed on the display interface, and the foresight icon is used for indicating a current shooting center position;

correspondingly, after determining the attack type selected by the user, the method further includes:

and displaying a sight bead icon corresponding to the attack type.

In this embodiment, as shown in fig. 5, a foresight icon is further disposed on the display interface. The sight line icon user marks the current shooting center position, so that in game fighting, the user can determine whether the target is aimed or not according to the sight line icon, and the shooting accuracy is improved. The sight bead icon can be fixedly arranged at the center of the display interface so as to facilitate aiming of a user. Specifically, after the user triggers and triggers the attack type selection icon to determine the attack type, the battle interface may be entered, and at this time, in order to improve the shooting accuracy, the sight icon may be displayed on the display interface. Furthermore, in order to enable the user to accurately know the current attack type, different attack types respectively correspond to different sight bead icons.

According to the multi-machine fighting method, the foresight icons corresponding to the attack types are displayed on the display interface according to the attack types, so that a user can accurately know the current attack types, and the user experience can be improved. In addition, through setting up the sight star icon, can indicate that the user sets up central point at present and put, and then can be convenient for the user and aim, improve the shooting precision.

Further, on the basis of any of the above embodiments, after the obtaining of the operation of the user on the shooting icon and generating the shooting instruction, the method further includes:

and controlling the sight bead icon to execute a preset animation effect.

In this embodiment, in order to further improve the user experience, after a shooting instruction triggered by the user is acquired, the sight icon may be controlled to execute a preset animation effect according to the shooting instruction. Specifically, the animation effect may be quasi-star shaking, quasi-star color changing, quasi-star size changing, and the like, and the user may select the effect according to the user's own needs, which is not limited herein.

According to the multi-machine fighting method provided by the embodiment, the foresight icons are controlled to execute the preset animation effect, so that the foresight icons in the shooting process can be distinguished from the foresight icons at normal time, and a user can know the current shooting condition.

Fig. 6 is a schematic diagram of a display interface provided by a further embodiment of the present invention, on the basis of any one of the above embodiments, an ammunition amount icon is further provided on the display interface, and the ammunition amount icon is used for indicating a current remaining amount of ammunition;

correspondingly, after the obtaining of the operation of the user on the shooting icon and the generating of the shooting instruction, the method further includes:

and adjusting the ammunition amount in the ammunition amount icon according to the times of triggering the shooting icon by the user and the required ammunition amount for each shooting.

In the present embodiment, as shown in fig. 6, an ammunition amount icon is further provided on the display interface, and the ammunition amount icon indicates the current remaining amount of ammunition. The ammunition amount icon may be disposed at a position below the display interface. Correspondingly, after the user triggered the shooting instruction, can control movable platform according to this shooting instruction and shoot, lead to the ammunition volume to change, at this moment, in order to make the user know the ammunition surplus more clearly, can adjust the ammunition volume in the ammunition volume icon according to the number of times that the user triggered the shooting icon and the required ammunition volume of shooting at every turn. Specifically, different gun types correspond different ammunition volumes, and the gun type can be divided into a continuous type and a single-shot type, wherein in the single-shot type gun, one ammunition needs to be consumed for one-time shooting of a part of gun types, and three ammunitions need to be consumed for one-time shooting of a part of gun types, so that the ammunition volumes can be updated according to the ammunition volumes required for each shooting and the times of triggering the shooting icons by users. For practical purposes, for example, if the current amount of ammunition remains 98, the user triggers the firing icon 9 times, each time three ammunitions need to be consumed, then at the end of the user trigger, the amount of ammunition may be updated to 71.

According to the multi-machine fighting method provided by the embodiment, the ammunition amount icon is displayed on the display interface, so that the user can accurately know the current ammunition remaining amount, and the fighting can be better carried out. In addition, the ammunition amount is updated according to the ammunition amount required by each shooting and the number of times of triggering the shooting icon by the user, so that the accuracy of the ammunition amount displayed by the ammunition amount icon can be improved.

Further, on the basis of any of the above embodiments, after the obtaining of the operation of the user on the shooting icon and generating the shooting instruction, the method further includes:

if the frequency of triggering the shooting icon by the user exceeds a preset threshold value, controlling the shooting icon to display a preset cooling effect within a preset first time threshold value, and when the shooting icon displays the cooling effect, the user cannot trigger the shooting icon.

In this embodiment, in order to further increase the interest of the game, the number of times the user triggers the shooting icon may be counted. If the frequency of triggering the shooting icon by the user is detected to exceed a preset threshold value, the design icon can be controlled to display a preset cooling effect within a preset first time threshold value, and the user cannot trigger the shooting icon during the cooling effect. For example, if the preset threshold value is 10 times, if the user is detected to trigger the shooting icon for 10 times, the shooting icon can be controlled to display the cooling effect, the cooling effect can last for 5 seconds, and when the cooling effect is achieved, the opponent movable platform can search for the shelter to hide, and the user can replace an ammunition box, change a gun and the like.

According to the multi-machine fighting method provided by the embodiment, if the frequency of triggering the located shooting icon by the user exceeds the preset threshold value, the shooting icon is controlled to display the preset cooling effect within the preset first time threshold value, and when the shooting icon displays the cooling effect, the user cannot trigger the shooting icon, so that different operations can be respectively executed on the movable platform and the opponent movable platform, and the problem that the game is too early finished due to continuous shooting and the interestingness is not high is solved.

Fig. 7 is a schematic diagram of a display interface according to another embodiment of the present invention, where the shot icons include a first shot icon and a second shot icon on the basis of any of the above embodiments;

the first shooting icon and the second shooting icon are respectively arranged on two sides of the display interface.

In this embodiment, two shooting icons may be provided on the display interface. Specifically, the shooting icon may specifically include a first shooting icon and a second shooting icon, and the first shooting icon and the second shooting icon are respectively disposed on two sides of the display interface. Specifically, it may be disposed on the left and right sides of the display interface. For example, in practical applications, when the user slides on the display interface with the right hand to switch the display screen, the right hand may not trigger the first shooting icon, and at this time, by setting the second shooting icon on the other side of the display interface, the user can trigger the shooting icon with the left hand, so as to send the shooting instruction.

According to the multi-machine fighting method, the first shooting icon and the second shooting icon are arranged on the two sides of the practical interface respectively, so that when one hand of a user cannot trigger the shooting icon, the other hand is adopted to trigger the other shooting icon, timeliness and effectiveness of triggering the shooting icon by the user are guaranteed, interestingness of games is increased, and user experience is improved.

Further, fig. 8 is a schematic view of a display interface according to another embodiment of the present invention, where on the basis of any one of the above embodiments, an auxiliary sighting icon is further disposed on the display interface, and the method further includes:

acquiring the operation of the user on the auxiliary aiming icon, and generating an aiming shooting instruction;

and controlling the movable platform to fight with the opponent movable platform according to the aiming shooting instruction.

In this embodiment, an auxiliary aiming icon is further disposed on the display interface, and the auxiliary aiming is used for helping the user aim at the opponent movable platform. The user may generate an aiming firing instruction by triggering the auxiliary aiming icon. Accordingly, the movable platform can be controlled to fight with the movable platform according to the aiming shooting instruction.

Fig. 9 is a schematic flow chart of a multi-machine fighting method according to a second embodiment of the present invention, and on the basis of any one of the above embodiments, the method shown in fig. 9, the controlling the movable platform to fight against an opponent movable platform according to the aiming shooting instruction includes:

step 201, acquiring an image transmission picture acquired by an image acquisition device arranged on the movable platform according to the aiming shooting instruction;

step 202, identifying an opponent movable platform in the picture transmission picture;

step 203, taking the opponent movable platform closest to the movable platform as a current aiming target;

and step 204, controlling the movable platform to attack the aiming target.

In this embodiment, the control terminal may control the movable platform to fight the movable platform according to the aiming shooting instruction. Specifically, the image-transmission picture acquired by the image acquisition device arranged on the movable platform can be acquired according to the aiming shooting instruction. And identifying at least one opponent moveable platform in the picture-passing frame. The image-through picture can be recognized in any manner, for example, a neural network model can be used for recognition, and the present invention is not limited herein. After at least one opponent movable platform is identified, the opponent movable platform closest to the opponent movable platform can be used as a current aiming target, and the movable platform is controlled to attack the aiming target.

According to the multi-machine fighting method provided by the embodiment, after the user triggers the aiming shooting instruction, the opponent movable platform with the closest distance is determined according to the aiming shooting instruction and the opponent movable platform is used as the aiming target to attack. The target is aimed and attacked through automatic acquisition, so that the situation that a user searches for the target and aims at the target by himself can be avoided, the shooting accuracy is improved, and in addition, the shooting efficiency can be improved.

Further, on the basis of any one of the above embodiments, before the obtaining the user operation on the skill icon and generating the skill release instruction, the method further includes:

acquiring an image transmission picture acquired by an image acquisition device arranged on the movable platform;

and displaying the picture transmission picture on the display interface.

In this embodiment, the movable platform is provided with an image capturing device, which may be any device capable of capturing images, such as a camera, a video camera, and the like, and the invention is not limited herein. The image acquisition device can acquire the image transmission picture, and correspondingly, the control terminal can acquire the image transmission picture acquired by the image acquisition device and display the image transmission picture on the display interface so that a user can play games according to the image transmission picture.

According to the multi-machine fighting method provided by the embodiment, the picture transmission pictures acquired by the image acquisition device are acquired and displayed, so that a user can play games according to the picture transmission pictures and know the current running state of the movable platform.

Further, on the basis of any of the above embodiments, after the displaying the image transmission screen on the display interface, the method further includes:

acquiring a proportion adjustment instruction sent by a user;

and adjusting the display scale of the picture transmission picture according to the scale adjusting instruction.

In this embodiment, the user can adjust the display scale of the picture-through picture on the display interface. Specifically, a scale adjustment instruction sent by the user may be obtained, where the scale adjustment instruction may specifically enable the user to send the scale adjustment instruction by any one of double-clicking, dragging, and long-pressing the screen. After the scale adjustment instruction is acquired, the picture transmission picture display scale can be adjusted according to the scale adjustment instruction. Optionally, the upload screen may be adjusted to a preset display scale, or the upload screen may be adjusted to a display scale input by the user.

According to the multi-machine fighting method provided by the embodiment, the display proportion of the image-transmission picture is adjusted according to the proportion adjusting instruction of the user, so that the display proportion of the image-transmission picture can meet the personalized requirements of the user, and the user experience can be improved on the basis of improving the game interest.

Further, on the basis of any one of the above embodiments, after the controlling the movable platform to fight against the opponent movable platform according to the shooting instruction, the method further includes:

and if the blood volume of the opponent movable platform is detected to be zero, displaying a preset first shooting effect in a first preset area of a display interface.

In this embodiment, if the amount of blood that detects arbitrary adversary's movable platform is zero, then can show the predetermined effect of killing the animation in the first predetermined area on display interface to the user can in time, accurately know the current state of fighting.

Correspondingly, on the basis of any one of the above embodiments, icons of all movable platforms currently in play are displayed in a second area preset on the display interface; if the blood volume of the opponent movable platform is detected to be zero, after a preset defeat animation effect is displayed in a first preset area of a display interface, the method further comprises the following steps:

the icon of the opponent's movable platform with zero blood volume is adjusted to a defeated icon.

In this embodiment, a plurality of icons of opponent movable platforms are further provided on the display interface. When the blood volume of a certain opponent movable platform is detected to be zero, in order to enable the user to timely and accurately know the current fighting state, the icon corresponding to the opponent movable platform with the blood volume of zero can be adjusted to be a preset defeat icon.

The multi-machine fighting method provided by the embodiment displays the preset shooting animation effect by detecting that the blood volume of the opponent movable platform is zero, so that a user can timely and accurately know the current fighting state.

FIG. 10 is a flowchart illustrating a multi-machine battle method according to a third embodiment of the present invention; fig. 11 is a schematic view of a display interface according to another embodiment of the present invention, where on the basis of any of the above embodiments, the method further includes:

step 301, obtaining an attacked signal sent by the movable platform, wherein the attacked signal comprises an attacked direction;

and 302, distinguishing and displaying the position corresponding to the attacked direction in the display interface according to the attacked direction.

In this embodiment, when the mobile platform receives an attack, it can receive an attack signal sent by an adversary mobile platform. Accordingly, in order to make the user know the current attacked state, the attacked signal can be sent to the control terminal according to the currently received attacking signal, wherein the attacked signal includes the attacked direction. Specifically, if the current attack type is a physical attack, the attacked direction includes up, down, left, and right; and if the current attack type is infrared attack, the attacked direction comprises a left direction and a right direction. Further, the position corresponding to the attacked direction may be differentially displayed according to the attacked direction in the attacked signal, specifically, color differential display, brightness differential display, and the like may be performed, and the present invention is not limited herein. For example, as shown in fig. 11, if the attacked direction in the attacked signal is left, the left position of the display interface may be set to be low brightness, so that the user can know the current attack state.

Specifically, on the basis of any of the above embodiments, the differentially displaying, according to the attacked direction, a region corresponding to the attacked direction in the display interface includes:

and displaying the area corresponding to the attacked direction in the display interface by adopting a color different from other areas according to the attacked direction.

In this embodiment, when the attacked signal is acquired, specifically, according to the attacked position in the attacked signal, the region corresponding to the attacked position may be displayed in a color different from that of the other regions. For example, the region corresponding to the attacked position may be displayed in red, and the color of the region may be different from the color of the other regions, so that the user may determine the current attacked state more intuitively.

According to the multi-machine fighting method provided by the embodiment, the attacked signal is acquired, and the position corresponding to the attacked direction in the display interface is displayed in a distinguishing manner according to the attacked direction, so that the area corresponding to the attacked direction can be distinguished from other areas, a user can determine the current direction of attack more intuitively, and further, operations such as avoidance and attack can be performed according to the direction, and the interest of a game is improved.

Fig. 12 is a schematic view of a display interface according to another embodiment of the present invention, where on the basis of any of the above embodiments, the attacked signal further includes an attacked blood volume, and the display interface further includes a blood volume icon;

after the acquiring the attacked signal sent by the movable platform, the method further includes:

and adjusting the blood volume in the blood volume icon according to the attacked blood volume in the attacked signal.

In this embodiment, as shown in fig. 12, a blood volume icon is further arranged on the display interface, and the user can know the current remaining blood volume of the user according to the blood volume icon. Accordingly, the attacked signal also includes the attacked blood volume. After the attacked signal is acquired, the blood volume in the blood volume icon may be updated according to the attacked blood volume in the attacked signal. For example, if the blood volume attacked in the current attacked signal is 2000 points and the current remaining blood volume of the movable stage is 10000 points, the blood volume of the movable stage can be adjusted to 8000 points according to the attacked signal.

Further, on the basis of any of the above embodiments, after the adjusting the blood volume in the blood volume icon according to the attacked blood volume in the attacked signal, the method further includes:

and if the attacked blood volume is detected to exceed the current total blood volume of the movable platform, displaying a preset second shooting animation effect on the display interface.

In this embodiment, after the attacked signal is acquired, if it is detected that the attacked blood volume in the attacked signal exceeds the current total blood volume of the movable platform, the movable platform is represented to be killed, and at this time, a preset second killing animation effect can be displayed on the display interface, so that the user can timely know the own blood volume and the attacked state.

According to the multi-machine fighting method provided by the embodiment, the blood volume icon is displayed on the display interface, so that the user can know the current remaining blood volume, in addition, the self blood volume is adjusted according to the attacked signal, so that the accuracy of the blood volume data displayed by the blood volume icon can be improved, the user can perform strategic adjustment according to the blood volume information, and the interest of the game is improved.

Further, on the basis of any one of the above embodiments, the display interface is further provided with a virtual joystick, and further includes:

acquiring a movement instruction input by a user through moving the virtual rocker;

and controlling the movable platform to move according to the movement instruction.

In this embodiment, a virtual joystick is further disposed on the display interface, and a user can control a movement track of the movable platform through the virtual joystick. Specifically, a movement instruction input by a user by moving the virtual joystick may be acquired, and the movable platform may be controlled to move according to the movement instruction.

According to the multi-machine fighting method provided by the embodiment, the mobile instruction input by the user is obtained, and the mobile platform is controlled to move according to the mobile instruction, so that the user can adjust the station position of the user according to the real-time fighting effect in the game process, the attack of the opponent mobile platform is avoided, the flexibility of the station position is ensured in the game fighting, and the game experience of the user can be improved.

Fig. 13 is a schematic view of a display interface according to still another embodiment of the present invention, where on the basis of any one of the above embodiments, after the obtaining of the operation of the user on the shooting icon and the generating of the shooting instruction, the method further includes:

and controlling the skill icon to display a preset cooling effect within a preset second time threshold, wherein when the skill icon displays the cooling effect, the user cannot trigger the skill icon.

In the present embodiment, in order to further enhance the interest of the game, since the damage of the game skill to the movable platform is high, the game skill has a preset cooling time in the game play. After the operation of the user on the shooting icon is acquired, the shooting instruction is generated, and the skill release is completed according to the shooting instruction, as shown in fig. 13, the skill icon may be controlled to display a preset cooling effect within a preset second time threshold, the skill icon cannot be triggered during the cooling effect, and accordingly, the game skill cannot be released.

According to the multi-machine fighting method provided by the embodiment, the skill icons are controlled to display the preset cooling effect within the preset second time threshold, and when the skill icons display the cooling effect, the user cannot trigger the skill icons, so that the problem that the game interest is low due to excessive use of the skill can be solved.

Further, on the basis of any one of the above embodiments, after controlling the skill icon to display a preset cooling effect within a preset second time threshold, the method further includes:

after a preset second time threshold value, controlling a skill icon displaying a preset cooling effect to return to normal;

and randomly switching the skill corresponding to the skill icon to be different from the skill before cooling.

In this embodiment, in order to further enhance the interest of the game, the game skills may be randomly acquired. Specifically, after the preset second time threshold value, the skill icon displaying the preset cooling effect can be controlled to return to normal, and the user can continue to trigger the skill icon. Accordingly, after the cooling effect has passed, the skill corresponding to the skill icon may be randomly switched to be distinguished from the skill before the cooling effect. For example, if the skill corresponding to the current skill icon is a dizziness skill, the skill icon is in a cooling effect after the user triggers the skill icon. After a second time threshold, the skills corresponding to the skill icon may be randomly switched to blind skills.

In the multi-machine fighting method provided by this embodiment, after the preset second time threshold passes, the skills corresponding to the skill icons are randomly switched to the skills different from those before the cooling effect. By switching the skills corresponding to the skill icons, the user can keep the freshness of the game skills, and can be prompted to adjust the game strategy according to different skills, so that the user experience is improved.

Fig. 14 is a schematic display interface diagram provided by a further embodiment of the present invention, and on the basis of any of the above embodiments, the attacked signal further includes an adversary movable platform identifier and an attacked skill identifier for sending the attacking signal;

after the acquiring the attacked signal sent by the movable platform, the method further includes:

and displaying the broadcast information of the mobile platform attacked by the opponent mobile platform through skills in a preset second area.

In this embodiment, in order to enable the user to know the current intra-office fighting state in detail, the hitting information between the movable platforms can be broadcasted. Specifically, the attacked signal further comprises an adversary movable platform identification and an attacked skill identification. Correspondingly, after the attacked signal sent by the movable platform is acquired, the broadcasting information of the competence of the opponent movable platform of the movable platform in the preset second area can be displayed according to the opponent movable platform identification and the attacked skill identification in the attacked signal. For example, as shown in fig. 14, if the movable platform a is shot by the movable platform B, the following information can be displayed in the second area: the movable platform A is shot and hit by the movable platform B; if movable platform a is hit by the stun skill of movable platform B, it may be displayed in the second display area that movable platform a is hit by the stun skill of movable platform B.

Further, on the basis of any of the above embodiments, after acquiring the attacked signal sent by the movable platform, the method further includes:

and adjusting the icon corresponding to the movable platform into the icon corresponding to the attacked skill identification.

In this embodiment, in order to make the intra-office fighting user know the situation of a battle, after the mobile platform receives the attacked signal, the icon corresponding to the mobile platform may be adjusted to the icon corresponding to the attacked skill identifier according to the attacked skill identifier in the attacked signal.

According to the multi-machine fight method provided by the embodiment, the broadcast information of the mobile platform attacked by the opponent mobile platform through the skills is displayed in the preset second area, so that the current detailed combat situation can be obtained according to the broadcast information, in addition, the station information of the opponent mobile platform can be determined according to the broadcast information, and then the user can walk, fight and the like according to the broadcast information, and the user experience is improved.

Fig. 15 is a schematic view of a display interface provided by another embodiment of the present invention, where on the basis of any of the above embodiments, the attacked skill identification includes a blinding skill;

after the acquiring the attacked signal sent by the movable platform, the method further includes:

and within a preset third time threshold, adjusting the display interface to be an animation effect corresponding to the blinding skill.

In this embodiment, the attacked skill identification may specifically include a blinding skill. The blind-causing skill is particularly used for enabling the movable platform to be displayed in a flower mode and cannot display a picture. Correspondingly, after the attacked signal sent by the movable platform is acquired, the display interface can be adjusted to an animation effect corresponding to the blinding skill within a preset third time threshold according to the blinding skill in the attacked signal, namely, the picture is shielded by a screen, so that a user cannot normally view the picture. In practical applications, the third time threshold may be 1.5 seconds.

Further, on the basis of any of the above embodiments, the attacked skill identification comprises a vertigo skill;

after the acquiring the attacked signal sent by the movable platform, the method further includes:

and within a preset fourth time threshold, adjusting the display interface to be an animation effect corresponding to the vertigo skill.

In this embodiment, the attacked skill identification may specifically include a vertigo skill, where the vertigo skill is specifically used to control the in-place rotation of the movable platform, and accordingly, the map-passing information is a map-passing picture collected when the movable platform rotates in-place. Correspondingly, after the attacked signal sent by the movable platform is acquired, the movable platform can be controlled to rotate in place within a preset fourth time threshold according to the vertigo skill in the attacked signal, and an animation effect corresponding to the vertigo skill is displayed, wherein the animation effect can be an image transmission picture acquired by the movable platform in the rotating process. In practical applications, the fourth time threshold may be 1.5 seconds.

Further, on the basis of any of the above embodiments, after the sending the shooting instruction and/or the skill release instruction to a movable platform in communication connection with the control terminal, the method further includes:

and if the opponent movable platform is detected to be attacked, controlling the sight icon on the display interface to display a preset hitting effect.

In this embodiment, after the movable platform transmits the attack signal within the attack range, if it is detected that any opponent movable platform within the attack range is attacked, the sight icon on the display interface may be controlled to display the preset hit effect. The preset hitting effect may be a shaking of the quasi-star icon, a color change of the quasi-star icon, or the like, which is not limited herein.

Fig. 16 is a schematic view of a display interface according to another embodiment of the present invention, which includes a step of controlling a foresight icon on the display interface to display a preset hit effect if it is detected that an opponent movable platform is attacked based on any of the above embodiments;

obtaining blood volume change information of the opponent movable platform;

and dynamically displaying the blood volume change information on the display interface.

In this embodiment, if it is detected that the opponent movable platform is attacked, the blood volume change information of the opponent movable platform can be determined, and the blood volume change information is dynamically displayed on the display interface. For example, if the opponent movable platform currently receives 150 injuries, a word of-150 may be displayed on the display interface so that the user can know the current condition of the opponent movable platform in time.

According to the multi-machine fighting method, when the opponent movable platform is attacked, the blood volume change information is dynamically displayed on the display interface according to the blood volume change information of the opponent movable platform, so that a user can timely know the current blood volume condition and self-injury condition of the opponent movable platform, game fighting can be better performed, game interestingness is improved, and user experience is improved.

Further, on the basis of any one of the above embodiments, the acquiring the user operation on the skill icon and generating the skill release instruction includes:

and acquiring the operation of the user on the skill icon, coding the skill information corresponding to the skill icon and the identity information of the movable platform, and generating the skill release instruction.

In this embodiment, when the attack signal is transmitted by using infrared rays, the infrared attack signal includes the movable platform identifier and the skill identifier, and therefore, the skill release instruction needs to be acquired first. Specifically, after the operation of the user on the skill icon is acquired, the skill information corresponding to the skill icon and the identity information of the movable platform can be encoded to generate a skill release instruction, so that the skill release instruction released in the form of infrared rays can include the identity information and the skill information of the movable platform. Furthermore, in the game fighting process, the movable platform can determine the attack source according to the identity information of the movable platform, and can execute the operation corresponding to the skill information, so that the interest of the game is improved.

In the multi-machine fighting method provided by the embodiment, the skill information corresponding to the skill icon and the identity information of the movable platform are encoded to generate the skill release instruction, so that the skill release instruction released in the form of infrared rays can include the identity information and the skill information of the movable platform. Furthermore, in the game process, the attack source can be determined according to the identity information of the movable platform, the operation corresponding to the skill information can be executed, and the interestingness of the game is improved.

Fig. 17 is a schematic flow chart of a multi-machine battle method according to a fourth embodiment of the present invention, applied to a movable platform, as shown in fig. 17, the method includes:

step 401, acquiring a shooting instruction and/or a skill release instruction sent by a control terminal, wherein the skill release instruction comprises a skill identifier, and the shooting instruction and/or the skill release instruction is sent by a user by triggering a shooting icon and/or a skill icon on a display interface of the control terminal and is used for controlling the movable platform to release a shooting signal and/or a skill release signal to a surrounding preset range through infrared rays;

and 402, releasing the shooting signal and/or the skill release signal to the surrounding preset range through infrared rays according to the shooting instruction and/or the skill release instruction, and fighting with an opponent movable platform.

The execution body of the embodiment is a movable platform. The movable platform is in communication connection with the control terminal, so that information interaction can be carried out with the control terminal. The movable platform can acquire a shooting instruction and/or a skill release instruction sent by the control terminal, and the shooting instruction and/or the skill release instruction is sent by a user through triggering a shooting icon and/or a skill icon arranged on the control terminal. The skill release instruction comprises a skill identification, wherein the skill comprises but is not limited to dizziness skill, blinding skill, accelerating skill and the like. The movable platform can release the shooting signal and/or the skill release signal to the surrounding preset range through infrared rays according to the shooting instruction and/or the skill release instruction, and the movable platform can fight against the opponent movable platform.

According to the multi-machine fighting method provided by the embodiment, the shooting signal and/or the skill release signal are released to the surrounding preset range through infrared rays according to the shooting instruction and/or the skill release instruction by acquiring the shooting instruction and/or the skill release instruction sent by the control terminal, so that the multi-machine fighting method can be used for fighting with the opponent movable platform. By using the infrared ray to release the shooting signal and/or the skill release signal, skill information can be added in the shooting signal and/or the skill release signal, game playing methods are increased, and interestingness of games is improved.

Further, on the basis of any of the above embodiments, the method further includes:

and acquiring an attack signal transmitted by the opponent movable platform, and identifying the attack signal.

In this embodiment, during the game battle, the movable platform may send a shooting signal and/or a skill release signal to the opponent movable platform on one hand, and may also receive an attack signal transmitted by the opponent movable platform, where the attack signal includes the shooting signal and/or the skill release signal. Because the shooting signal and/or the skill release signal can be released by infrared rays, and the skill release signal also comprises the skill identification, after the attack signal transmitted by the opponent movable platform is acquired, the attack signal can be identified.

According to the multi-machine fighting method provided by the embodiment, the skill identification of the attack signal sent by the opponent movable platform can be accurately identified by acquiring the attack signal sent by the opponent movable platform and identifying the attack signal, and the operation corresponding to the skill identification is executed, so that the game playing method can be increased, and the interest of the game is improved.

Fig. 18 is a schematic flow chart of a multi-machine battle method according to a fifth embodiment of the present invention, where on the basis of any of the above embodiments, the acquiring an attack signal transmitted by an opponent mobile platform and identifying the attack signal includes:

step 501, acquiring a physical attack signal of an opponent movable platform hitting on a physical armor plate, and identifying the physical attack signal through a preset accelerometer and a microphone; and the number of the first and second groups,

step 502, acquiring an infrared attack signal of an opponent movable platform hitting on an infrared armor plate of the movable platform, wherein the infrared attack signal comprises a shooting signal and/or a skill release signal;

step 503, identifying the infrared attack signal by a coding and decoding method, and acquiring identification information corresponding to the infrared attack signal, where the identification information includes identity information of an opponent movable platform initiating an attack, and shooting damage corresponding to the shooting signal and/or skill type damage corresponding to a skill release signal.

In the embodiment, in the game fight, when the attack type selected by the user on the control terminal is physical attack, the movable platform can simultaneously emit infrared attack and physical attack. When the movable platform acquires a physical attack signal transmitted by the opponent movable platform, the physical attack signal hit by the opponent movable platform on the physical armor plate can be acquired, and the physical attack signal is identified through a preset accelerometer and a microphone. When the movable platform acquires the infrared attack signal transmitted by the opponent movable platform, the infrared attack signal of the opponent movable platform hitting on a preset infrared armor plate can be acquired specifically, and the infrared attack signal comprises a shooting signal and/or a skill release signal. The infrared attack signal can be identified by an encoding and decoding method, and identification information included in the infrared attack signal is obtained. Wherein the identification information comprises identity information of an opponent movable platform which initiates the attack and shooting injuries corresponding to the shooting signals and/or injuries of skill categories corresponding to the skill release signals. Therefore, the control terminal can calculate the damage to the movable platform according to the identification information. By simultaneously sending the physical attack signal and the infrared attack signal, whether the physical attack is hit or not can be determined by identifying the infrared attack signal when the physical attack is not accurately identified, and the accuracy of attack detection is effectively improved.

According to the multi-machine fighting method provided by the embodiment, the physical attack signals and the infrared attack signals are respectively acquired and analyzed, so that the accuracy of damage detection can be improved. Through carrying the identification information including injury information in infrared attack signal to control terminal can calculate the injury that movable platform received according to this identification information, and then the user can fight according to injury information, increases recreation interest, improves user experience.

Optionally, on the basis of any of the foregoing embodiments, the acquiring an attack signal transmitted by an adversary movable platform includes:

acquiring an infrared attack signal of an opponent movable platform hitting on an infrared armor plate of the movable platform, wherein the infrared attack signal comprises a shooting signal and/or a skill release signal;

and identifying the infrared attack signal by a coding and decoding method, and acquiring identification information corresponding to the infrared attack signal, wherein the identification information comprises identity information of an opponent movable platform initiating an attack, shooting injury corresponding to the shooting signal and/or skill category injury corresponding to a skill release signal.

In this embodiment, when the attack type selected by the user on the control terminal is an infrared attack, the movable platform may emit an infrared attack signal, where the infrared attack signal includes a shooting signal and/or a skill release signal. The infrared attack signal can be identified by an encoding and decoding method, and identification information included in the infrared attack signal is obtained. Wherein the identification information comprises identity information of an opponent movable platform which initiates the attack and shooting injuries corresponding to the shooting signals and/or injuries of skill categories corresponding to the skill release signals. Therefore, the control terminal can calculate the damage to the movable platform according to the identification information.

According to the multi-machine fighting method provided by the embodiment, the identification information comprising the injury information is carried in the infrared attack signal, so that the control terminal can calculate the injury of the movable platform according to the identification information, a user can fight according to the injury information, the game interest is increased, and the user experience is improved.

Further, on the basis of any of the above embodiments, before the acquiring the skill release instruction sent by the control terminal, the method further includes:

and establishing communication connection with the control terminal through a preset connection mode.

In this embodiment, in order to realize information interaction with the control terminal, the movable platform needs to establish a communication connection with the control terminal first. Specifically, before the skill release instruction sent by the control terminal is acquired, a communication connection may be established with the control terminal through a preset connection manner. The communication connection with the control terminal may be established in any connection manner, for example, a bluetooth connection or a WIFI connection, which is not limited herein. The user can select the connection mode according to the current requirement.

According to the multi-machine fighting method provided by the embodiment, the communication connection is established with the control terminal by adopting the preset connection mode, so that the information interaction with the control terminal can be realized, and the personalized requirements of users can be met on the basis of realizing the effective control of the movable platform.

Further, on the basis of any of the above embodiments, the method further includes:

acquiring an image transmission picture through an image acquisition device arranged on the movable platform;

and sending the picture transmission picture to the control terminal in real time.

In this embodiment, the movable platform is provided with an image capturing device, which may be any device capable of capturing images, such as a camera, a video camera, and the like, and the invention is not limited herein. The image acquisition device can acquire the image transmission picture, and correspondingly, the movable platform can transmit the image transmission picture acquired by the image acquisition device to the control terminal, so that the control terminal can display the image transmission picture on the display interface, and a user can play games according to the image transmission picture. In order to ensure the real-time property of the picture transmission picture viewed by the user, the picture transmission picture can be sent to the control terminal in real time

According to the multi-machine fighting method provided by the embodiment, the image acquisition device is used for acquiring the image transmission picture and transmitting the image transmission picture to the control terminal, so that a user can carry out game fighting according to the image transmission picture and know the current running state of the movable platform.

Fig. 19 is a schematic flow chart of a multi-machine battle method according to a sixth embodiment of the present invention, and on the basis of any of the above embodiments, as shown in fig. 19, the method further includes:

601, acquiring a shooting instruction sent by the control terminal, wherein the shooting instruction comprises an attack type;

and step 602, according to the shooting instruction, fighting with an opponent movable platform according to the attack type.

In this embodiment, an attack type selection icon is further provided on the display interface of the control terminal, where the attack type includes a physical attack and an infrared attack. The user can determine the attack type by triggering the attack type selection icon and send the attack type to the movable platform. Accordingly, the movable platform can receive shooting instructions including attack types sent by the control terminal. And can fight with the opponent movable platform according to the shooting instruction and the attack type.

Specifically, on the basis of any one of the above embodiments, the fighting with the opponent movable platform according to the attack type according to the shooting instruction includes:

if the attack type is physical attack, sending preset physical ammunition and infrared attack to the opponent movable platform;

and if the attack type is infrared attack, sending the infrared attack to the opponent movable platform.

In this embodiment, if the attack type selected by the user is a physical attack, physical ammunition and an infrared attack may be launched simultaneously to the adversary movable platform. It should be noted that laws and regulations in some regions do not allow the mobile platform to play against physical ammunition, and therefore, existing mobile platforms do not support games in the above regions. And through displaying the attack type selection icon on the display interface, a user can select different attack types according to different requirements, for example, in an area which does not support physical ammunition, an infrared attack signal can be sent to carry out game fight, and further, the movable platform can carry out game fight in any area. Correspondingly, if the attack type selected by the user is infrared attack, the infrared attack can be sent to the opponent movable platform according to the shooting instruction.

According to the multi-machine fighting method, the shooting instruction including the attack type sent by the control terminal is obtained, and the game fighting is carried out according to the attack type, so that various game requirements can be met, the movable platform can carry out game fighting in any region, the requirements of users on the attack type can be met on the basis of improving game fun, and user experience is improved.

Further, on the basis of any one of the above embodiments, the acquiring a shooting instruction and/or the skill release instruction sent by the control terminal includes:

acquiring infrared information sent by a control terminal;

and decoding the infrared information to obtain the shooting instruction and/or the skill release instruction.

In this embodiment, after the shooting instruction and/or skill release instruction sent by the terminal is acquired, in order to determine the attack type, skill identification, and the like included in the shooting instruction and/or skill release instruction, it is necessary to perform a decoding operation on the shooting instruction and/or skill release instruction. Specifically, the infrared information sent by the control terminal may be acquired, and the infrared information is decoded to obtain the shooting instruction and/or skill release instruction. The present invention is not limited herein, and any manner may be adopted to decode the infrared information.

The multi-machine fighting method provided by the embodiment obtains the shooting instruction and/or the skill release instruction in the infrared information by decoding the infrared information, so that the movable platform can be effectively controlled according to the shooting instruction and/or the skill release instruction. In addition, the attack type is carried in the shooting instruction, and the skill identification is carried in the skill release instruction, so that the game playing method can be increased, and the game interest is improved.

Further, on the basis of any of the above embodiments, after acquiring the attack signal transmitted by the opponent movable platform, the method further includes:

and controlling a preset loudspeaker and/or a preset display screen on the movable platform to emit preset sound and/or light effects.

In this embodiment, be provided with speaker, display screen on the portable platform, the speaker can send predetermined sound, and the display screen can show predetermined light efficiency to the realization is to user's warning. After the attack signal transmitted by the opponent movable platform is acquired, in order to enable a user to timely know the current hit condition, the loudspeaker on the movable platform can be controlled to emit preset sound and/or the display screen can be controlled to emit preset light effect.

According to the multi-machine fighting method provided by the embodiment, the preset sound and/or light effect is emitted by controlling the preset loudspeaker and/or the preset display screen on the movable platform, so that a user can timely and intuitively know the current hit condition of the movable platform, and the user can carry out operations such as avoidance and counterattack according to the hit condition, and the game interest is improved.

Further, on the basis of any of the above embodiments, after acquiring the attack signal transmitted by the opponent movable platform, the method further includes:

and controlling a preset holder device on the movable platform to execute a preset striking effect.

In this embodiment, a pan/tilt apparatus is further disposed on the movable platform, and the position of the pan/tilt apparatus can be moved. After the attack signal transmitted by the opponent movable platform is acquired, in order to enable a user to timely know the current hit condition, the holder device on the movable platform can be controlled to execute a preset hit effect, wherein the hit effect can be vibration of the holder device and the like, and can also be any other effect different from the normal running state of the holder device.

According to the multi-machine fighting method, the preset hitting effect is executed by controlling the preset holder device on the movable platform, so that a user can timely and intuitively know the current hit condition of the movable platform, the user can carry out operations such as avoidance and counterattack according to the hit condition, and the game interest is improved.

Fig. 20 is a schematic flow chart of a multi-machine battle method according to a seventh embodiment of the present invention, and based on any of the above embodiments, as shown in fig. 20, the method further includes:

701, acquiring an attack signal sent by an opponent movable platform, wherein the attack signal comprises a physical attack signal, and the attack signal is sent after the opponent movable platform acquires a shooting instruction and/or a skill release instruction sent by a control terminal;

and step 702, detecting the physical attack signal through a preset first attack detection algorithm to determine whether the movable platform is physically attacked or not.

In this embodiment, a physical armor plate is provided on the movable platform, which can accept a physical attack signal from an adversary's movable platform physical ammunition. Specifically, the movable platform may obtain an attack signal sent by the opponent movable platform, where the attack signal may include a physical attack signal, and the attack signal is sent after the opponent movable platform obtains a shooting instruction and/or a skill release instruction sent by its corresponding control terminal. In practice, the physical armor plate is able to receive a sound signal through solid conduction when the movable platform is moving over bumps or obstacles, but the sound signal may not be the result of an effective physical attack. Therefore, in order to improve the accuracy of the physical attack detection, the physical attack signal may be detected through a preset first attack algorithm to determine whether the movable platform receives a valid physical attack.

The multi-machine fighting method provided by the embodiment detects the physical striking signals through the preset striking detection algorithm when the physical striking signals are obtained, so that the noise caused by bumping of the movable platform and passing through obstacles and the like can be removed, the accuracy of the physical striking detection is improved, and then the scoring can be performed more accurately, the fairness of games is improved, and the user experience is improved.

Further, on the basis of any one of the above embodiments, the detecting the physical attack signal by a preset first attack detection algorithm includes:

acquiring a target signal according to the physical attack signal, wherein the target signal is used for determining whether the physical attack signal meets a preset attack signal characteristic;

detecting whether the target signal meets the preset striking signal characteristics or not through a preset first striking detection algorithm;

if so, determining that the movable platform is physically struck.

In this embodiment, in order to implement detection on a physical attack signal, first, signal processing needs to be performed on the collected physical attack signal to obtain a target signal, where the target signal includes a plurality of pieces of characteristic information, and therefore, after the target signal is obtained, the characteristic information of the target signal may be analyzed, and whether the target signal is generated by physical attack on the movable platform is determined according to the characteristic information, where the characteristic information includes, but is not limited to, a peak value, energy, a tail tone, an attenuation degree, and the like of a peak corresponding to the target signal. Specifically, whether the target signal satisfies a preset striking signal characteristic obtained by performing signal analysis on a striking sound signal generated from a plurality of preset physical attack signals may be detected by a preset first striking detection algorithm. If the target signal is detected to meet the preset striking signal characteristic, it can be determined that the movable platform is currently subjected to physical striking, and correspondingly, if the target signal is detected to not meet the preset striking signal characteristic, it can be determined that the movable platform is not subjected to physical striking.

Fig. 21 is a schematic flow chart of a multi-machine battle method according to an eighth embodiment of the present invention, where on the basis of any of the above embodiments, as shown in fig. 21, the acquiring, by an armor plate preset on the movable platform, a physical attack signal sent by an opponent movable platform includes:

step 801, acquiring a sound signal generated by the physical attack signal through a sound detection device preset on the inner side of the armor plate;

step 802, converting the sound signal into a voltage analog signal;

and 803, filtering the voltage analog signal to obtain a target signal.

In the present embodiment, in order to realize the detection of the physical striking signal, the physical striking signal needs to be preprocessed. Specifically, the sound signal generated by the physical attack signal may be acquired by a sound detection device preset inside the armor plate. In order to process the sound signal, the sound signal needs to be converted into a voltage analog signal. And filtering the voltage analog signal to obtain a target signal. By filtering the voltage signal, useless voltage analog signals can be filtered out, and the efficiency of signal processing is improved. In particular, a high pass filter may be employed to filter the voltage analog signal.

According to the multi-machine fighting method provided by the embodiment, the sound signal generated by the physical attack signal is acquired through the striking detection device arranged on the inner side of the armor plate, the sound signal is subjected to signal processing, the target signal is acquired, the signal quality can be improved, and the accuracy of subsequent striking detection can be improved.

Further, on the basis of any one of the above embodiments, the sending an infrared attack to the opponent movable platform if the attack type is an infrared attack includes:

and coding the infrared attack signal by a coding method to generate a coded infrared attack signal, and releasing the coded infrared attack signal by infrared rays.

In this embodiment, if the attack type selected by the user is an infrared attack, the infrared attack needs to be sent to the opponent movable platform according to the attack type. Specifically, the infrared attack signal can be encoded by an encoding method, and the encoded infrared attack signal is generated. And releasing the coded infrared attack signal through infrared rays.

In the multi-machine fight method provided by this embodiment, the encoded infrared attack signal is generated by encoding the infrared attack signal, and the encoded infrared attack signal is released by infrared rays. Therefore, the infrared attack signal can be sent, and the movable platform can realize game fighting on the movable platform of the opponent.

Further, on the basis of any of the above embodiments, the acquiring identification information corresponding to the infrared attack signal further includes:

and controlling the movable platform to execute the operation corresponding to the identification information, so that the movable platform and the opponent movable platform can be in match.

In this embodiment, the infrared attack signal includes identification information, where the identification information includes a skill identification. After the infrared attack signal is acquired, the movable platform can be controlled to execute the operation corresponding to the identification information, so that the battle with the opponent movable platform can be realized. For example, if the infrared attack signal comprises a dizziness skill identifier, the movable platform can be controlled to rotate in place.

According to the multi-machine fighting method provided by the embodiment, the movable platform is controlled to execute the operation corresponding to the identification information, so that the movable platform can execute the operation corresponding to a plurality of game skills, the method is different from the current multi-machine fighting method that only shooting can be carried out, the identification information is carried in the infrared attack signal, and the interest of the game can be improved.

Fig. 22 is a schematic flow chart of a multi-machine battle method according to a ninth embodiment of the present invention, as shown in fig. 22, the method includes:

step 901, a control terminal displays a shooting icon and a skill icon, wherein the shooting icon is used for representing a shooting instruction for controlling a movable platform which is in communication connection with the control terminal to generate a shooting signal, and the skill icon is used for representing a skill release instruction for controlling the movable platform to generate a skill release signal; the shooting signal and the skill release signal comprise identity information of the movable platform which is in communication connection with the control terminal;

step 902, the control terminal acquires the operation of the user on the shooting icon to generate the shooting instruction, and/or acquires the operation of the user on the skill icon to generate the skill release instruction, wherein the skill release instruction comprises a skill identifier for distinguishing skill categories;

step 903, the control terminal sends the shooting instruction and/or the skill release instruction to a movable platform in communication connection with the control terminal;

step 904, the movable platform acquires a shooting instruction and/or the skill release instruction sent by a control terminal, wherein the skill release instruction comprises a skill identifier, and the shooting instruction and/or the skill release instruction is sent by a user by triggering a shooting icon and/or a skill icon on a display interface of the control terminal;

and 905, releasing a shooting signal and/or a skill release signal by infrared rays in a surrounding preset range according to the shooting instruction and/or the skill release instruction by the movable platform, and fighting with the opponent movable platform.

In this embodiment, a shooting icon and a skill icon are displayed on the display interface of the control terminal. Wherein the firing icon is used for representing a firing instruction for controlling the movable platform which is communicated with the control terminal to generate the firing signal. The user can trigger the shooting icon to generate a shooting instruction, so that the movable platform can send an attack signal to an opponent movable platform in an attack range according to the control instruction. In addition, a skill icon displayed on the display interface is used to identify a skill release instruction that controls the movable platform to generate a skill release signal. The user can generate a skill release instruction by triggering the skill icon, so that the movable platform can send an attack signal comprising the skill identification to an opponent movable platform within the attack range according to the skill release instruction. Further, in order to update the scores of players in the battle and broadcast the battle conditions in real time, when the movable platform receives an attack signal, it is necessary to determine which opponent platform transmitted the attack signal. Thus, the firing signal and the skill release signal comprise identity information of the movable platform in communicative connection with the control terminal. Therefore, in the game fighting process, accurate scoring operation and fighting condition broadcasting can be carried out according to the identity information. The user may generate a firing instruction and/or a skill release instruction by triggering the firing icon and/or the skill icon. The attack signal sent by the movable platform according to the shooting instruction comprises the identification of the movable platform. The number of the skill icon can be one, and by triggering the skill icon, a plurality of sub-icons are displayed to the user, wherein each sub-icon represents a skill, wherein the skills include but are not limited to dizziness skills, blinding skills, accelerating skills and the like; optionally, the number of the skill icons may also be multiple, and each skill icon corresponds to a skill, where the skills include, but are not limited to, dizziness skills, blindness skills, acceleration skills, and the like. Thus, the user may generate skill release instructions by triggering at least one sub-icon or at least one skill icon. In order to realize the distinction of different skills, a skill identifier for distinguishing skill categories is also included in the skill release instruction. After the shooting instruction and/or the skill release instruction are generated, the shooting instruction and/or the skill release instruction can be sent to a movable platform which is in communication connection with the control terminal, so that the movable platform can send an attack signal to opponent movable platforms within a surrounding preset range according to the shooting instruction and/or the skill release instruction. Specifically, the movable platform may send a shooting signal and/or skill release signal through infrared rays according to the shooting instruction and/or skill release instruction, where the shooting signal and/or skill release signal includes the identity information of the movable platform and releases shooting injuries and/or skills corresponding to the skill identification to the opponent movable platform. Accordingly, after the opponent movable platform receives the shooting signal and/or the skill release signal, the identity information of the movable platform sending the shooting signal and/or the skill release signal can be determined according to the movable platform identification included in the shooting signal and/or the skill release signal, and then operations such as scoring and broadcasting of the battle conditions can be performed according to the identity information. For example, the movable platform a sends a shooting signal to a preset range around, so that the movable platform B is damaged, and at this time, the current score of the movable platform may be updated according to the identifier of the movable platform a carried in the shooting signal. In addition, in order to make all movable platform in the fight in time know the situation of battle, can report according to this firing signal: movable platform a causes XX spot injury to movable platform B. In addition, the skill release signal also comprises a skill identification, so that after the skill release signal is received by the opponent movable platform, the operation corresponding to the skill identification can be executed according to the skill identification, and the current score can be updated according to the score corresponding to the skill identification. The movable platform can acquire a shooting instruction and/or a skill release instruction sent by the control terminal, and the shooting instruction and/or the skill release instruction is sent by a user through triggering a shooting icon and/or a skill icon arranged on the control terminal. The skill release instruction comprises a skill identification, wherein the skill comprises but is not limited to dizziness skill, blinding skill, accelerating skill and the like. The movable platform can release the shooting signal and/or the skill release signal to the surrounding preset range through infrared rays according to the shooting instruction and/or the skill release instruction, and the movable platform can fight against the opponent movable platform.

According to the multi-machine fighting method provided by the embodiment, the shooting icon and the skill icon are displayed on the display interface, so that a user can generate a shooting instruction and/or a skill release instruction by triggering the shooting icon and/or the skill icon. The shooting instruction and/or skill release instruction can control the movable platform to release a shooting signal and/or a skill release signal in an infrared mode, wherein the shooting signal and/or the skill release signal comprise movable platform identification and skill identification. By using the infrared ray to release the shooting signal and/or the skill release signal, skill information can be added in the shooting signal and/or the skill release signal, game playing methods are increased, and interestingness of games is improved. In addition, through carrying portable platform sign and skill sign in release shooting signal and/or skill release signal to can make portable platform effectively discern the source of the attack received and the injury type received, and then can carry out accurate score according to the source and the injury type of this attack, improve the recreation interest, and then can improve user experience.

The invention further provides a movable platform which is in communication connection with a control terminal and comprises a striking device, a communication device and a striking detection device, wherein the striking device and the striking detection device are respectively and electrically connected with the communication device;

the communication device is used for acquiring a shooting instruction and/or a skill release instruction sent by the control terminal;

the striking device is used for emitting attacks according to the shooting instruction and/or the skill release instruction;

the attack detection device comprises a physical attack detection component and an infrared attack detection component, the attack detection device is used for detecting attack signals transmitted by the opponent movable platform, the physical attack detection component is used for detecting the physical attack signals transmitted by the opponent movable platform, and the infrared attack component is used for detecting the infrared attack signals transmitted by the opponent movable platform.

In this embodiment, the movable platform includes a percussion device, a communication device, and a percussion detection device. The movable platform can acquire a shooting instruction and/or a skill release instruction sent by the control terminal through the communication device, so that the striking device can launch an attack according to the shooting instruction and/or the skill release instruction. Accordingly, the movable platform can also receive the attack signal transmitted by the adversary movable platform and analyze the attack signal. Specifically, the strike detection device comprises a physical attack detection component and an infrared attack detection component, the strike detection device is used for detecting an attack signal transmitted by the opponent movable platform, the physical attack detection component is used for detecting the physical attack signal transmitted by the opponent movable platform, and the infrared attack component is used for detecting the infrared attack signal transmitted by the opponent movable platform. When the attack type selected by the user is physical attack, the movable platform can simultaneously transmit a physical attack signal and an infrared attack signal, accordingly, when the physical attack signal and the infrared attack signal are simultaneously received, the physical attack detection assembly can detect the physical attack signal, and the infrared attack assembly can detect the infrared attack signal transmitted by the movable platform of the counterpart, so that the accuracy of attack detection can be effectively improved.

The movable platform provided by the embodiment comprises a striking device, a communication device and a striking detection device; the communication device is used for acquiring a shooting instruction and/or a skill release instruction sent by the control terminal; the striking device is used for emitting attacks according to shooting instructions and/or skill release instructions; the strike detection device comprises a physical attack detection component and an infrared attack detection component, the strike detection device is used for detecting an attack signal transmitted by the opponent movable platform, the physical attack detection component is used for detecting the physical attack signal transmitted by the opponent movable platform, and the infrared attack component is used for detecting the infrared attack signal transmitted by the opponent movable platform, so that on one hand, the transmission of a shooting instruction and/or a skill release instruction can be realized, and the strike detection device can play a game with the opponent movable platform. On the other hand, shooting instructions and/or skill release instructions transmitted by the movable platform of the hands can be analyzed, and the accuracy of striking detection is improved.

Further, on the basis of any of the above embodiments, the striking device includes a physical attack component and an infrared attack component, wherein the physical attack component is configured to emit a physical attack according to the shooting instruction and/or the skill release instruction, and the infrared attack component is configured to emit an infrared attack according to the shooting instruction and/or the skill release instruction.

In this embodiment, the striking device may specifically include a physical striking component and an infrared striking component. The physical attack component can emit a physical attack signal, and the infrared attack component can emit an infrared attack component. In particular, the movable platform may transmit attack signals according to an attack type selected by a user. When the attack type selected by the user is physical attack, the physical attack component and the infrared attack component can simultaneously operate and simultaneously emit a physical attack signal and an infrared attack signal. When the attack type selected by the user is infrared attack, the infrared attack component can emit an infrared attack signal.

According to the movable platform provided by the embodiment, the physical attack component is adopted to transmit the physical attack signal, and the infrared attack component is adopted to transmit the infrared attack signal, so that the movable platform and an opponent movable platform can play games.

Further, on the basis of any of the above embodiments, the physical attack detection assembly includes at least one armor plate, and at least one of a pressure sensor and a sound sensor is arranged inside the armor plate.

In this embodiment, the physical attack detection component of the movable platform includes at least one armor plate, and a pressure sensor is disposed inside the armor plate, so that pressure information can be obtained according to the pressure sensor, and whether the movable platform receives a physical attack or not can be detected according to the pressure information. Optionally, a sound sensor may be further disposed inside the armor plate, so that sound information may be obtained according to the sound sensor, and whether the movable platform receives a physical attack or not may be subsequently detected according to the sound information.

The movable platform provided by the embodiment has the advantages that the physical attack detection assembly comprises at least one armor plate, and at least one of a pressure sensor and a sound sensor is arranged on the inner side of the armor plate, so that whether the movable platform is subjected to physical attack or not can be accurately detected.

Further, on the basis of any one of the above embodiments, in order to increase the coverage range of the infrared attack signal, the infrared attack component is a convex structure.

Fig. 23 is a schematic structural diagram of a control terminal provided in a tenth embodiment of the present invention, and as shown in fig. 23, a skill icon is arranged on a display interface of the control terminal, and the control terminal includes: one or more processors 111, working collectively or individually, to perform the following operations:

displaying the shooting icon and a skill icon, wherein the shooting icon is used for representing a shooting instruction for controlling a movable platform which is in communication connection with the control terminal to generate a shooting signal, and the skill icon is used for representing a skill release instruction for controlling the movable platform to generate a skill release signal; the shooting signal and the skill release signal comprise identity information of the movable platform which is in communication connection with the control terminal;

acquiring the operation of the user on the shooting icon, generating the shooting instruction, and/or acquiring the operation of the user on the skill icon, and generating the skill release instruction, wherein the skill release instruction comprises a skill identifier for distinguishing skill categories;

sending the shooting instruction and/or the skill release instruction to a movable platform in communication connection with the control terminal, so that the movable platform in communication connection with the control terminal sends a shooting signal and/or a skill release signal to a surrounding preset range through infrared rays according to the shooting instruction and/or the skill release instruction so as to send the identity information, and releasing shooting injuries and/or skills corresponding to the skill identification to an opponent movable platform so that the opponent movable platform can recognize the identity information, and is damaged by shooting injury and/or the skill category corresponding to the skill identification according to the shooting signal and/or the skill release signal, therefore, the movable platform in communication connection with the control terminal is in fight with the opponent movable platform.

Further, on the basis of any of the above embodiments, an attack type selection icon is further provided on the display interface of the control terminal, and the attack type is used for determining the attack type according to the operation of the user on the attack type, where the attack type includes a physical attack and an infrared attack.

Further, on the basis of any of the above embodiments, after obtaining the operation of the user on the shooting icon and generating the shooting instruction, the processor is further configured to:

acquiring the operation of a user on an attack type selection icon to determine the attack type selected by the user;

accordingly, the processor, when controlling the movable platform to fight with an opponent movable platform according to the shooting instruction, is configured to:

and controlling the movable platform to fight with an opponent movable platform according to the attack type according to the shooting instruction.

Further, on the basis of any of the above embodiments, the processor, when controlling the movable platform to fight with an opponent movable platform according to the attack type according to the shooting instruction, is configured to:

if the attack type is physical attack, controlling the movable platform to carry out physical attack and infrared attack on the opponent movable platform according to the shooting instruction;

and if the attack type is infrared attack, controlling the movable platform to carry out infrared attack on the opponent movable platform according to the shooting instruction.

Further, on the basis of any one of the above embodiments, a foresight icon is further arranged on the display interface, and the foresight icon is used for representing the current shooting center position;

accordingly, the processor, after determining the user-selected attack type, is further configured to:

and displaying a sight bead icon corresponding to the attack type.

Further, on the basis of any of the above embodiments, after obtaining the operation of the user on the shooting icon and generating the shooting instruction, the processor is further configured to:

and controlling the sight bead icon to execute a preset animation effect.

Further, on the basis of any one of the above embodiments, an ammunition amount icon is further arranged on the display interface, and the ammunition amount icon is used for indicating the current remaining amount of ammunition;

correspondingly, after obtaining the operation of the user on the shooting icon and generating the shooting instruction, the processor is further configured to:

and adjusting the ammunition amount in the ammunition amount icon according to the times of triggering the shooting icon by the user and the required ammunition amount for each shooting.

Further, on the basis of any of the above embodiments, after obtaining the operation of the user on the shooting icon and generating the shooting instruction, the processor is further configured to:

if the frequency of triggering the shooting icon by the user exceeds a preset threshold value, controlling the shooting icon to display a preset cooling effect within a preset first time threshold value, and when the shooting icon displays the cooling effect, the user cannot trigger the shooting icon.

Further, on the basis of any of the above embodiments, the shot icons include a first shot icon and a second shot icon;

the first shooting icon and the second shooting icon are respectively arranged on two sides of the display interface.

Further, on the basis of any of the above embodiments, an auxiliary sighting icon is further provided on the display interface, and the control terminal further includes:

acquiring the operation of the user on the auxiliary aiming icon, and generating an aiming shooting instruction;

and controlling the movable platform to fight with the opponent movable platform according to the aiming shooting instruction.

Further, on the basis of any of the above embodiments, the processor, when controlling the movable platform to fight with an opponent movable platform according to the aiming shooting instruction, is configured to:

acquiring an image transmission picture acquired by an image acquisition device arranged on the movable platform according to the aiming shooting instruction;

identifying an opponent movable platform in the picture transmission picture;

taking an opponent movable platform closest to the movable platform as a current aiming target;

and controlling the movable platform to attack the aiming target.

Further, on the basis of any of the above embodiments, before acquiring the user operation on the skill icon and generating the skill release instruction, the processor is further configured to:

acquiring an image transmission picture acquired by an image acquisition device arranged on the movable platform;

and displaying the picture transmission picture on the display interface.

Further, on the basis of any of the above embodiments, after the processor displays the icon transmission screen on the display interface, the processor is further configured to:

acquiring a proportion adjustment instruction sent by a user;

and adjusting the display scale of the picture transmission picture according to the scale adjusting instruction.

Further, on the basis of any of the above embodiments, when acquiring the scaling instruction sent by the user, the processor is configured to:

and acquiring a proportion adjusting instruction sent by the user through any one of double-click, dragging and long-press.

Further, on the basis of any of the above embodiments, after controlling the movable platform to fight against an opponent movable platform according to the shooting instruction, the processor is further configured to:

and if the blood volume of the opponent movable platform is detected to be zero, displaying a preset first shooting effect in a first preset area of a display interface.

Further, on the basis of any one of the above embodiments, icons of all movable platforms currently in play are displayed in a second area preset on the display interface; the processor is further configured to, after displaying a preset defeat animation effect in a first preset region of a display interface if it is detected that the blood volume of the opponent movable platform is zero:

the icon of the opponent's movable platform with zero blood volume is adjusted to a defeated icon.

Further, on the basis of any of the above embodiments, the processor is further configured to:

acquiring an attacked signal sent by the movable platform, wherein the attacked signal comprises an attacked direction;

and according to the attacked direction, distinguishing and displaying the position corresponding to the attacked direction in the display interface.

Further, on the basis of any of the above embodiments, when the processor performs the differential display on the area corresponding to the attacked direction in the display interface according to the attacked direction, the processor is configured to:

and displaying the area corresponding to the attacked direction in the display interface by adopting a color different from other areas according to the attacked direction.

Further, on the basis of any of the above embodiments, if the current attack type is a physical attack, the attacked direction includes up, down, left, and right;

and if the current attack type is infrared attack, the attacked direction comprises a left direction and a right direction.

Further, on the basis of any of the above embodiments, the attacked signal further includes an attacked blood volume, and the display interface further includes a blood volume icon;

after acquiring the attacked signal sent by the movable platform, the processor is further configured to:

and adjusting the blood volume in the blood volume icon according to the attacked blood volume in the attacked signal.

Further, on the basis of any of the above embodiments, after adjusting the blood volume in the blood volume icon according to the attacked blood volume in the attacked signal, the processor is further configured to:

and if the attacked blood volume is detected to exceed the current total blood volume of the movable platform, displaying a preset second shooting animation effect on the display interface.

Further, on the basis of any one of the above embodiments, a virtual joystick is further disposed on the display interface, and the processor is further configured to:

acquiring a movement instruction input by a user through moving the virtual rocker;

and controlling the movable platform to move according to the movement instruction.

Further, on the basis of any of the above embodiments, after obtaining the operation of the user on the shooting icon and generating the shooting instruction, the processor is further configured to:

and controlling the skill icon to display a preset cooling effect within a preset second time threshold, wherein when the skill icon displays the cooling effect, the user cannot trigger the skill icon.

Further, on the basis of any one of the above embodiments, after controlling the skill icon to display a preset cooling effect within a preset second time threshold, the processor is further configured to:

after a preset second time threshold value, controlling a skill icon displaying a preset cooling effect to return to normal;

and randomly switching the skill corresponding to the skill icon to be different from the skill before cooling.

Further, on the basis of any of the above embodiments, the attacked signal further includes an adversary movable platform identifier and an attacked skill identifier for sending the attacking signal;

after acquiring the attacked signal sent by the movable platform, the processor is further configured to:

and displaying the broadcast information of the mobile platform attacked by the opponent mobile platform through skills in a preset second area.

Further, on the basis of any of the above embodiments, after acquiring the attacked signal sent by the movable platform, the processor is further configured to:

and adjusting the icon corresponding to the movable platform into the icon corresponding to the attacked skill identification.

Further, on the basis of any of the above embodiments, the attacked skill identification comprises a blinding skill;

after acquiring the attacked signal sent by the movable platform, the processor is further configured to:

and within a preset third time threshold, adjusting the display interface to be an animation effect corresponding to the blinding skill.

Further, on the basis of any of the above embodiments, the attacked skill identification comprises a vertigo skill;

after acquiring the attacked signal sent by the movable platform, the processor is further configured to:

and within a preset fourth time threshold, adjusting the display interface to be an animation effect corresponding to the vertigo skill.

Further, on the basis of any of the above embodiments, after acquiring the attacked signal sent by the movable platform, the processor is further configured to:

and controlling the movable platform to perform a rotating operation within a preset range.

Further, on the basis of any of the above embodiments, after sending the shooting instruction and/or the skill release instruction to the movable platform in communication connection with the control terminal, the processor is further configured to:

and if the opponent movable platform is detected to be attacked, controlling the sight icon on the display interface to display a preset hitting effect.

Further, on the basis of any of the above embodiments, the processor is further configured to control the sight icon on the display interface to display a preset hit effect if it is detected that the opponent movable platform is attacked;

obtaining blood volume change information of the opponent movable platform;

and dynamically displaying the blood volume change information on the display interface.

Further, on the basis of any of the above embodiments, when acquiring the user operation on the skill icon and generating the skill release instruction, the processor is configured to:

and acquiring the operation of the user on the skill icon, coding the skill information corresponding to the skill icon and the identity information of the movable platform, and generating the skill release instruction.

Fig. 24 is a schematic structural diagram of a movable platform end according to an eleventh embodiment of the present invention, and as shown in fig. 24, the movable platform end includes: one or more processors 121, working collectively or individually, to perform the following operations:

acquiring a shooting instruction and/or a skill release instruction sent by a control terminal, wherein the skill release instruction comprises a skill identifier, and the shooting instruction and/or the skill release instruction is sent by a user through triggering a shooting icon and/or a skill icon on a display interface of the control terminal and is used for controlling the movable platform to release a shooting signal and/or a skill release signal to the surrounding preset range through infrared rays;

and releasing the shooting signal and/or the skill release signal to the surrounding preset range through infrared rays according to the shooting instruction and/or the skill release instruction, and fighting with an opponent movable platform.

Further, on the basis of any of the above embodiments, the processor is further configured to:

and acquiring an attack signal transmitted by the opponent movable platform, and identifying the attack signal.

Further, on the basis of any of the above embodiments, when acquiring an attack signal transmitted by an adversary movable platform and identifying the attack signal, the processor is configured to:

acquiring a physical attack signal of an opponent movable platform hitting on a physical armor plate, and identifying the physical attack signal through a preset accelerometer and a microphone; and the number of the first and second groups,

acquiring an infrared attack signal of an opponent movable platform hitting on an infrared armor plate of the movable platform, wherein the infrared attack signal comprises a shooting signal and/or a skill release signal;

and identifying the infrared attack signal through the encoding and decoding movable platform, and acquiring identification information corresponding to the infrared attack signal, wherein the identification information comprises identity information of an opponent movable platform initiating an attack, shooting injury corresponding to the shooting signal and/or injury of skill category corresponding to the skill release signal.

Further, on the basis of any of the above embodiments, when acquiring the attack signal transmitted by the adversary movable platform, the processor is configured to:

acquiring an infrared attack signal of an opponent movable platform hitting on an infrared armor plate of the movable platform, wherein the infrared attack signal comprises a shooting signal and/or a skill release signal;

and identifying the infrared attack signal through the encoding and decoding movable platform, and acquiring identification information corresponding to the infrared attack signal, wherein the identification information comprises identity information of an opponent movable platform initiating an attack, shooting injury corresponding to the shooting signal and/or injury of skill category corresponding to the skill release signal.

Further, on the basis of any of the above embodiments, before acquiring the skill release instruction sent by the control terminal, the processor is further configured to:

and establishing communication connection with the control terminal through a preset connection mode.

Further, on the basis of any of the above embodiments, the processor is further configured to:

acquiring an image transmission picture through an image acquisition device arranged on the movable platform;

and sending the picture transmission picture to the control terminal in real time.

Further, on the basis of any of the above embodiments, the processor is further configured to:

acquiring a shooting instruction sent by the control terminal, wherein the shooting instruction comprises an attack type;

and according to the shooting instruction, fighting with the opponent movable platform according to the attack type.

Further, on the basis of any of the above embodiments, the processor, when performing a battle with an opponent movable platform according to the attack type according to the shooting instruction, is configured to:

if the attack type is physical attack, sending preset physical ammunition and infrared attack to the opponent movable platform;

and if the attack type is infrared attack, sending the infrared attack to the opponent movable platform.

Further, on the basis of any one of the above embodiments, when acquiring the shooting instruction and/or the skill release instruction sent by the control terminal, the processor is configured to:

acquiring infrared information sent by a control terminal;

and decoding the infrared information to obtain the shooting instruction and/or the skill release instruction.

Further, on the basis of any of the above embodiments, after acquiring the attack signal transmitted by the adversary movable platform, the processor is further configured to:

and controlling a preset loudspeaker and/or a preset display screen on the movable platform to emit preset sound and/or light effects.

Further, on the basis of any of the above embodiments, after acquiring the attack signal transmitted by the adversary movable platform, the processor is further configured to:

and controlling a preset holder device on the movable platform to execute a preset striking effect.

Further, on the basis of any of the above embodiments, the processor is configured to:

acquiring an attack signal sent by an opponent movable platform, wherein the attack signal comprises a physical attack signal, and the attack signal is sent after the opponent movable platform acquires a shooting instruction and/or a skill release instruction sent by a control terminal;

and detecting the physical attack signal through a preset first attack detection algorithm to determine whether the movable platform is physically attacked or not.

Further, on the basis of any of the above embodiments, when the processor detects the physical attack signal through a preset first attack detection algorithm, the processor is configured to:

acquiring a target signal according to the physical attack signal, wherein the target signal is used for determining whether the physical attack signal meets a preset attack signal characteristic;

detecting whether the target signal meets the preset striking signal characteristics or not through a preset first striking detection algorithm;

if so, determining that the movable platform is physically struck.

Further, on the basis of any of the above embodiments, when obtaining the target signal according to the physical attack signal, the processor is configured to:

acquiring a sound signal generated by the physical attack signal through a sound detection device preset on the inner side of the armor plate;

converting the sound signal into a voltage analog signal;

and filtering the voltage analog signal to obtain a target signal.

Further, on the basis of any of the above embodiments, when the processor sends an infrared attack to the adversary movable platform if the attack type is the infrared attack, the processor is configured to:

and coding the infrared attack signal through a coding movable platform to generate a coded infrared attack signal, and releasing the coded infrared attack signal through infrared rays.

Further, on the basis of any one of the above embodiments, the processor, after acquiring the identification information corresponding to the infrared attack signal, is further configured to:

and controlling the movable platform to execute the operation corresponding to the identification information, so that the movable platform and the opponent movable platform can be in match.

Another embodiment of the present invention further provides a multi-machine battle system, wherein the multi-machine battle system comprises: movable platform and control terminal, wherein:

the control terminal displays a shooting icon and a skill icon, wherein the shooting icon is used for representing a shooting instruction for controlling a movable platform which is in communication connection with the control terminal to generate a shooting signal, and the skill icon is used for representing a skill release instruction for controlling the movable platform to generate a skill release signal; the shooting signal and the skill release signal comprise identity information of the movable platform which is in communication connection with the control terminal;

the control terminal acquires the operation of the user on the shooting icon to generate the shooting instruction, and/or acquires the operation of the user on the skill icon to generate the skill release instruction, wherein the skill release instruction comprises a skill identifier for distinguishing skill categories;

the control terminal sends the shooting instruction and/or the skill release instruction to a movable platform in communication connection with the control terminal;

the mobile platform acquires a shooting instruction and/or a skill release instruction sent by a control terminal, wherein the skill release instruction comprises a skill identifier, and the shooting instruction and/or the skill release instruction are sent by a user through triggering a shooting icon and/or a skill icon on a display interface of the control terminal;

and the movable platform releases shooting signals and/or skill release signals to the surrounding preset range through infrared rays according to the shooting instructions and/or the skill release instructions, and the movable platform is in battle with the opponent movable platform.

In addition, the present embodiment also provides a computer-readable storage medium on which a computer program is stored, the computer program being executed by a processor to implement the multi-machine battle method described in the above embodiments.

In the embodiments provided in the present invention, it should be understood that the disclosed apparatus and method may be implemented in other ways. For example, the above-described apparatus embodiments are merely illustrative, and for example, the division of the units is only one logical division, and other divisions may be realized in practice, for example, a plurality of units or components may be combined or integrated into another system, or some features may be omitted, or not executed. In addition, the shown or discussed mutual coupling or direct coupling or communication connection may be an indirect coupling or communication connection through some interfaces, devices or units, and may be in an electrical, mechanical or other form.

The units described as separate parts may or may not be physically separate, and parts displayed as units may or may not be physical units, may be located in one place, or may be distributed on a plurality of network units. Some or all of the units can be selected according to actual needs to achieve the purpose of the solution of the embodiment.

In addition, functional units in the embodiments of the present invention may be integrated into one processing unit, or each unit may exist alone physically, or two or more units are integrated into one unit. The integrated unit can be realized in a form of hardware, or in a form of hardware plus a software functional unit.

The integrated unit implemented in the form of a software functional unit may be stored in a computer readable storage medium. The software functional unit is stored in a storage medium and includes several instructions to enable a computer device (which may be a personal computer, a server, or a network device) or a processor (processor) to execute some steps of the methods according to the embodiments of the present invention. And the aforementioned storage medium includes: various media capable of storing program codes, such as a usb disk, a removable hard disk, a Read-Only Memory (ROM), a Random Access Memory (RAM), a magnetic disk, or an optical disk.

It is obvious to those skilled in the art that, for convenience and simplicity of description, the foregoing division of the functional modules is merely used as an example, and in practical applications, the above function distribution may be performed by different functional modules according to needs, that is, the internal structure of the device is divided into different functional modules to perform all or part of the above described functions. For the specific working process of the device described above, reference may be made to the corresponding process in the foregoing method embodiment, which is not described herein again.

Finally, it should be noted that: the above embodiments are only used to illustrate the technical solution of the present invention, and not to limit the same; while the invention has been described in detail and with reference to the foregoing embodiments, it will be understood by those skilled in the art that: the technical solutions described in the foregoing embodiments may still be modified, or some or all of the technical features may be equivalently replaced; and the modifications or the substitutions do not make the essence of the corresponding technical solutions depart from the scope of the technical solutions of the embodiments of the present invention.

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