Game paddle with joint type three-dimensional rocking bar

文档序号:1304358 发布日期:2020-08-11 浏览:13次 中文

阅读说明:本技术 一种带有关节式三维摇杆的游戏手柄 (Game paddle with joint type three-dimensional rocking bar ) 是由 杨跃龙 于 2019-02-04 设计创作,主要内容包括:本发明是一种带有关节式三维摇杆的游戏手柄,能在不改变现有摇杆和按钮操作方式的情况下,给用户增加一个使用舒适、操作精准的三维摇杆输入。关节式三维摇杆可以替代常规摇杆的功能,从而解放出用户一侧的拇指去操纵手柄正面的按钮。而且关节式摇杆是三轴摇杆,比常规两轴摇杆多一个维度,能大幅扩展游戏手柄的输入信息量,让用户更好地体验三维游戏。(The invention relates to a gamepad with a joint type three-dimensional rocking bar, which can increase a three-dimensional rocking bar input with comfortable use and accurate operation for a user under the condition of not changing the operation mode of the existing rocking bar and buttons. The joint type three-dimensional rocking bar can replace the function of a conventional rocking bar, so that the thumb on one side of a user is liberated to operate the button on the front surface of the handle. And articulated rocker is the triaxial rocker, and is one more dimension than conventional diaxon rocker, can expand the input information volume of game paddle by a wide margin, lets the user experience three-dimensional game better.)

1. A gamepad with a joint type three-dimensional rocker is characterized in that the gamepad is divided into a left handle body and a right handle body, the left handle body and the right handle body are connected into a whole by a three-dimensional omnidirectional joint, and a three-axis angle sensor is arranged in the omnidirectional joint and outputs relative angles of the left body and the right body rotating in three axial directions in space in real time.

2. The gamepad with articulated three-dimensional rocking levers according to claim 1, characterized in that the three-dimensional omnidirectional joint has centering elastic means inside.

Technical Field

The invention relates to a game control handle, in particular to a game handle with a joint type three-dimensional rocking bar.

Background

With the development of three-dimensional games, the input operations required to be performed in real time when a user uses a gamepad are increased, and a joystick in the prior art is used as a main and important input mode and is usually accurately operated by a thumb, so that the user cannot easily compromise the operations of other buttons on the front of the gamepad, and the main bottleneck of the number of input information of the gamepad is formed.

Disclosure of Invention

The game handle realized by the invention is composed of a left main body, a right main body and a three-dimensional rocker joint in the center. A centering elastic device is arranged in the three-dimensional rocker joint, and the handle can naturally recover to an initial state without torsion under the condition that a user does not apply torsion.

The three-dimensional joint mechanism connected with the left main body and the right main body can provide universal free rotation of three axial directions in the structural rotation freedom degree, and meanwhile, the angle sensor arranged inside can feed back the relative rotation angle of the left main body and the right main body in the three axial directions in real time.

A rotation axis A: perpendicular to the plane of the front face of the handle.

A rotation axis B: the left and right directions are parallel to the front plane of the handle.

Rotation axis C: is parallel to the front plane of the handle and runs forwards and backwards.

The joysticks, buttons or other functions used in existing game pads are required to be separately arranged on the left and right main bodies. This is an adaptation of the prior art and is not an inventive step of the present invention.

Here, an example of an operation method using a joint type three-dimensional joystick to be equivalent to an existing right joystick is illustrated, and various game software having a mapping relationship of joint rotation axes may be designed differently, which is a mapping relationship of one of them instead of the right joystick.

Conventional right rocker initial centering: the left and right main bodies naturally rebound to the initial state under the action of the resilience of the centering spring.

Conventional right rocker left shake: the right body rotates counterclockwise (viewed downward) relative to the left body about the rotational axis a.

Conventional right rocker right swing: the right body rotates clockwise (viewed downwards) relative to the left body about the axis of rotation a.

Conventional right rocker up-swing: the right body rotates counterclockwise (as viewed to the left) relative to the left body about the rotational axis B.

Conventional right rocker rocking down: the right body rotates clockwise (as viewed to the left) relative to the left body about the axis of rotation B.

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