Data processing method and device in turn-based game and electronic terminal

文档序号:1512406 发布日期:2020-02-11 浏览:31次 中文

阅读说明:本技术 回合制游戏中数据处理方法、装置以及电子终端 (Data processing method and device in turn-based game and electronic terminal ) 是由 严珮婷 于 2019-10-28 设计创作,主要内容包括:本申请提供了一种回合制游戏中数据处理方法、装置以及电子终端,涉及游戏技术领域,解决了观战玩家在观战过程中不便于把握整体战况的技术问题。该方法包括:响应针对所述观战画面的显示触发操作,确定所述回合制游戏中已进行的多个回合的关键信息统计数据;基于所述关键信息统计数据在所述第一图形用户界面显示展示画面,所述展示画面用于展示所述关键信息在回合维度上的变化。(The application provides a data processing method and device in turn-based games and an electronic terminal, relates to the technical field of games, and solves the technical problem that a spectator and a battle player cannot conveniently master the whole battle condition in the spectator and battle process. The method comprises the following steps: determining key information statistics of a plurality of rounds that have been performed in the turn-based game in response to a display trigger operation for the spectator fighting picture; displaying a presentation screen on the first graphical user interface based on the key information statistics, the presentation screen for presenting changes in the key information in a turn dimension.)

1. A method of processing data in a turn-based game, applied to a first terminal that can present a first graphical user interface including a fighting screen of the turn-based game, the method comprising:

determining key information statistics of a plurality of rounds that have been performed in the turn-based game in response to a display trigger operation for the spectator fighting picture;

displaying a presentation screen on the first graphical user interface based on the key information statistics, the presentation screen for presenting changes in the key information in a turn dimension.

2. The method according to claim 1, wherein a virtual object is included in a game scene of the turn-based game, the virtual object corresponding to a second terminal capable of presenting a second graphical user interface, the second graphical user interface including a battle screen of the turn-based game;

the second terminal is used for responding to the control operation aiming at the engagement picture and controlling the behavior of the virtual object in the game scene.

3. The method of claim 2, wherein the display contains object identifiers of a plurality of the virtual objects; after the step of displaying a display on the first graphical user interface based on the key information statistics, the method further comprises:

and in response to a selection operation of an object identifier for at least one virtual object, showing variation of the key information of at least one virtual object in a round dimension on the display screen.

4. The method of claim 2, wherein the presentation frame comprises a team identification of an overall team consisting of the plurality of virtual objects; after the step of displaying a display on the first graphical user interface based on the key information statistics, the method further comprises:

in response to a selection operation for a team identification of the whole team, showing a change in a round dimension of the key information of the whole team on the display screen.

5. The method of claim 1, wherein the presentation comprises data in a curvilinear or digital form; after the step of displaying a display on the first graphical user interface based on the key information statistics, the method further comprises:

and exchanging the curve form data and the digital form data in the display picture in response to a switching trigger operation aiming at a data form.

6. The method of claim 5, wherein the toggle trigger operation for dataforms comprises:

and triggering operation aiming at a preset switching control displayed in the display picture.

7. The method according to claim 1, wherein the display screen contains a plurality of information identifiers of the key information; after the step of displaying a display picture on the first graphical user interface based on the key information statistical data, the method further comprises the following steps:

and in response to a selection operation of an information identifier for first key information, showing variation of the first key information in a round dimension on the display screen based on the key information statistic data.

8. The method of claim 7, wherein the step of displaying a presentation on the first graphical user interface based on the key information statistics comprises:

displaying second key information at a specified position corresponding to the turn in the display picture based on the key information statistical data; the second key information represents the number of occurrences of a specified game event.

9. The method of claim 1, wherein the presentation screen includes a plurality of round identifiers for the rounds, the round identifiers corresponding to round selection areas in the presentation screen; after the step of displaying a display on the first graphical user interface based on the key information statistics, the method further comprises:

and in response to a selection operation for a first-round selection area, displaying key information statistics of the first round on the display screen.

10. The method of claim 9, further comprising:

determining the spectator view for a second round of the first graphical user interface displayed prior to displaying the display view;

and performing distinguishing display between the turn identifier of the second turn shown by the current showing picture and the turn identifiers except the second turn.

11. The method of claim 1, wherein the step of displaying a presentation on the first graphical user interface based on the key information statistics comprises:

displaying a display screen on the first graphical user interface during the turn-based game, based on first key information statistics of a plurality of turns preceding a turn in progress in the turn-based game.

12. The method of claim 1, wherein the step of displaying a presentation on the first graphical user interface based on the key information statistics comprises:

after the turn-based game is finished, displaying a display picture on the first graphical user interface based on second key information statistical data, wherein the second key information statistical data are key information statistical data of a plurality of turns which are finished after the turn-based game is finished.

13. An in-turn game data processing apparatus applied to a first terminal that can present a first graphical user interface including a fighting screen for the turn-based game, the apparatus comprising:

a determination module for determining key information statistics data of a plurality of rounds performed in the turn-based game in response to a display trigger operation for the spectator screen;

a display module, configured to display a display screen on the first graphical user interface based on the key information statistics, where the display screen is used to display a change of the key information in a round dimension.

14. An electronic terminal comprising a memory and a processor, the memory having stored thereon a computer program operable on the processor, wherein the processor, when executing the computer program, performs the steps of the method of any of claims 1 to 12.

15. A computer readable storage medium having stored thereon machine executable instructions which, when invoked and executed by a processor, cause the processor to perform the method of any of claims 1 to 12.

Technical Field

The present application relates to the field of game technologies, and in particular, to a data processing method and apparatus for turn-based game and an electronic terminal.

Background

The turn-based game includes a plurality of rounds of war games, and the spectator and battle players can play the rounds through the spectator and battle pictures. For example, the spectator player can switch the upper and lower rounds, pause watching, view statistics, and the like through the control at the lower right corner of the spectator picture. The spectator may also learn the game situation through the value of anger marked on the virtual object in the interface, the medication, and the calling of the pet. In addition, the spectator can click the number of rounds at the top of the spectator fighting picture, and jump to the interfaces of other rounds to watch the situation of the war games of other rounds.

Therefore, when a player watches a battle, the player needs to continuously switch and browse the interfaces corresponding to different rounds, so that the watching process of the player is inconvenient, the whole battle condition of a battle bureau is difficult to understand, the wonderful round is difficult to quickly position, and the player is inconvenient to master the whole battle condition in the watching process.

Disclosure of Invention

The invention aims to provide a data processing method and device in turn-based games and an electronic terminal, so as to solve the technical problem that a spectator and a battle player cannot conveniently master the whole battle condition in the spectator and battle process.

In a first aspect, an embodiment of the present application provides a method for processing data in a turn-based game, which is applied to a first terminal capable of presenting a first graphical user interface, where the first graphical user interface includes a battle-watching screen of the turn-based game, and the method includes:

determining key information statistics of a plurality of rounds that have been performed in the turn-based game in response to a display trigger operation for the spectator fighting picture;

displaying a presentation screen on the first graphical user interface based on the key information statistics, the presentation screen for presenting changes in the key information in a turn dimension.

In one possible implementation, a virtual object is contained in a game scene of the turn-based game, the virtual object corresponds to a second terminal capable of presenting a second graphical user interface, and the second graphical user interface comprises a participation picture of the turn-based game;

the second terminal is used for responding to the control operation aiming at the engagement picture and controlling the behavior of the virtual object in the game scene.

In one possible implementation, the display includes object identifiers of a plurality of the virtual objects; after the step of displaying a display on the first graphical user interface based on the key information statistics, the method further comprises:

and in response to a selection operation of an object identifier for at least one virtual object, showing variation of the key information of at least one virtual object in a round dimension on the display screen.

In one possible implementation, the display includes a team identification of an overall team consisting of a plurality of the virtual objects; after the step of displaying a display on the first graphical user interface based on the key information statistics, the method further comprises:

in response to a selection operation for a team identification of the whole team, showing a change in a round dimension of the key information of the whole team on the display screen.

In one possible implementation, the display contains data in a curved form or data in a digital form; after the step of displaying a display on the first graphical user interface based on the key information statistics, the method further comprises:

and exchanging the curve form data and the digital form data in the display picture in response to a switching trigger operation aiming at a data form.

In one possible implementation, the switching trigger operation for the dataform includes:

and triggering operation aiming at a preset switching control displayed in the display picture.

In one possible implementation, the display picture contains a plurality of information identifications of the key information; after the step of displaying a display picture on the first graphical user interface based on the key information statistical data, the method further comprises the following steps:

and in response to a selection operation of an information identifier for first key information, showing variation of the first key information in a round dimension on the display screen based on the key information statistic data.

In one possible implementation, the step of displaying a display on the first graphical user interface based on the key information statistics includes:

displaying second key information at a specified position corresponding to the turn in the display picture based on the key information statistical data; the second key information represents the number of occurrences of a specified game event.

In one possible implementation, the presentation screen includes a plurality of round identifications for the rounds, the round identifications corresponding to round selection areas in the presentation screen; after the step of displaying a display on the first graphical user interface based on the key information statistics, the method further comprises:

and in response to a selection operation for a first-round selection area, displaying key information statistics of the first round on the display screen.

In one possible implementation, the method further comprises:

determining the spectator view for a second round of the first graphical user interface displayed prior to displaying the display view;

and performing distinguishing display between the turn identifier of the second turn shown by the current showing picture and the turn identifiers except the second turn.

In one possible implementation, the step of displaying a display on the first graphical user interface based on the key information statistics includes:

displaying a display screen on the first graphical user interface during the turn-based game, based on first key information statistics of a plurality of turns preceding a turn in progress in the turn-based game.

In one possible implementation, the step of displaying a display on the first graphical user interface based on the key information statistics includes:

after the turn-based game is finished, displaying a display picture on the first graphical user interface based on second key information statistical data, wherein the second key information statistical data are key information statistical data of a plurality of turns which are finished after the turn-based game is finished.

In a second aspect, there is provided an in-turn game data processing apparatus applied to a first terminal that can present a first graphical user interface including a spectator screen for the turn-based game, the apparatus comprising:

a determination module for determining key information statistics data of a plurality of rounds performed in the turn-based game in response to a display trigger operation for the spectator screen;

a display module, configured to display a display screen on the first graphical user interface based on the key information statistics, where the display screen is used to display a change of the key information in a round dimension.

In a third aspect, an embodiment of the present application further provides an electronic terminal, which includes a memory and a processor, where the memory stores a computer program that is executable on the processor, and the processor executes the computer program to implement the method in the first aspect.

In a fourth aspect, this embodiment of the present application further provides a computer-readable storage medium storing machine executable instructions, which, when invoked and executed by a processor, cause the processor to perform the method of the first aspect.

The embodiment of the application brings the following beneficial effects:

according to the data processing method, the data processing device and the electronic terminal in the turn-based game, the key information statistical data of a plurality of rounds which are performed in the turn-based game can be determined in response to the display triggering operation aiming at the fighting picture, the display picture which can display the change of the key information in the round dimension is displayed on the first graphical user interface based on the key information statistical data, the key information of each round is counted, and the change of the counted key information in the round dimension is displayed in one interface, so that a player does not need to switch the interfaces continuously when fighting, the player can conveniently and intuitively see the whole fighting condition of a fighting bureau according to the change trend of the key information of the plurality of rounds, the learning cost of the player is reduced, and the player can better grasp the whole fighting condition in the fighting process.

In order to make the aforementioned objects, features and advantages of the present application more comprehensible, preferred embodiments accompanied with figures are described in detail below.

Drawings

In order to more clearly illustrate the detailed description of the present application or the technical solutions in the prior art, the drawings needed to be used in the detailed description of the present application or the prior art description will be briefly introduced below, and it is obvious that the drawings in the following description are some embodiments of the present application, and other drawings can be obtained by those skilled in the art without creative efforts.

Fig. 1 is a schematic diagram of an application scenario provided in an embodiment of the present application;

FIG. 2 is a diagram of a current battle view;

FIG. 3 is another schematic view of a current spectator view;

FIG. 4 is another schematic view of a current spectator view;

FIG. 5 is a flowchart illustrating a data processing method for turn-based game according to an embodiment of the present disclosure;

FIG. 6 is a schematic view of a spectator view provided in an embodiment of the application;

FIG. 7 is a schematic view of a display screen provided in an embodiment of the present application;

FIG. 8 is another schematic view of a display screen according to an embodiment of the present disclosure;

FIG. 9 is another schematic view of a display screen according to an embodiment of the present disclosure;

FIG. 10 is another schematic view of a display screen according to an embodiment of the present disclosure;

FIG. 11 is another schematic view of a display screen according to an embodiment of the present disclosure;

FIG. 12 is another schematic view of a display screen according to an embodiment of the disclosure;

FIG. 13 is another schematic view of a display screen according to an embodiment of the present disclosure;

FIG. 14 is another schematic view of a display screen according to an embodiment of the present disclosure;

FIG. 15 is another schematic view of a display screen according to an embodiment of the present disclosure;

FIG. 16 is another schematic view of a display screen according to an embodiment of the present application;

FIG. 17 is a schematic structural diagram of a data processing apparatus in a turn-based game according to an embodiment of the present application;

fig. 18 is a schematic structural diagram illustrating an electronic terminal according to an embodiment of the present application.

Detailed Description

To make the objects, technical solutions and advantages of the embodiments of the present application clearer, the technical solutions of the present application will be clearly and completely described below with reference to the accompanying drawings, and it is obvious that the described embodiments are some, but not all embodiments of the present application. All other embodiments, which can be derived by a person skilled in the art from the embodiments given herein without making any creative effort, shall fall within the protection scope of the present application.

The terms "comprising" and "having," and any variations thereof, as referred to in the embodiments of the present application, are intended to cover non-exclusive inclusions. For example, a process, method, system, article, or apparatus that comprises a list of steps or elements is not limited to only those steps or elements but may alternatively include other steps or elements not expressly listed or inherent to such process, method, article, or apparatus.

The data processing method in the turn-based game in the embodiment of the application can be applied to the electronic terminal. The electronic terminal comprises a display screen and a processor, wherein the display screen is used for presenting a graphical user interface.

In some embodiments, when the electronic terminal operates the graphical user interface, the graphical user interface may be used to display content local to the electronic terminal, and may also be used to display content of the peer server.

For example, as shown in fig. 1, fig. 1 is a schematic view of an application scenario provided in the embodiment of the present application. The application scenario may include an electronic terminal (e.g., a cell phone 102, a computer, a tablet computer, etc.) and a server 101, and the electronic terminal may communicate with the server 101 through a wired network or a wireless network. The electronic terminal is used for running a virtual desktop, and can interact with the server 101 through the virtual desktop to perform data processing on the content in the server 101.

At present, when a spectator does not click on a statistic button in a spectator-fighting picture, as shown in fig. 2, no data is displayed on a virtual object; when the spectator clicks the statistic button, as shown in fig. 3, the virtual object has data displayed thereon; if the statistic button is clicked again, as shown in fig. 2, hiding the data on the virtual object; as shown in FIG. 4, if the spectator clicks the top number of rounds, a secondary interface is popped up, and the player can jump to the corresponding round by choosing, for example, 40 th round.

Therefore, the current interface can only display the battle conditions of one round, and players need to switch browsing and selecting rounds one by one, so that the player cannot quickly position the wonderful round through the battle condition data. Moreover, the data of the current single round statistics only include qi and blood, magic, anger value, medication and pet calling, and the whole comparative data statistics and summarization are lacked, so that the spectator and the battle player cannot understand the battle condition, and the experience of the player in the battle field after the battle is not summarized and the whole battle condition is not grasped conveniently.

The embodiment of the application provides a data processing method and device in turn-based games and an electronic terminal, and the technical problem that the overall fighting condition of a spectator and fighting player is inconvenient to master in the spectator and fighting process can be solved through the method.

Embodiments of the present invention are further described below with reference to the accompanying drawings.

Fig. 5 is a flowchart illustrating a data processing method in a turn-based game according to an embodiment of the present application. Wherein the method is applied to a first terminal (e.g., a mobile phone 102 shown in fig. 1) capable of presenting a first graphical user interface including a spectator screen of a turn-based game. As shown in fig. 5, the method includes:

step S510, in response to a display trigger operation for the spectator screen, determines key information statistics for a plurality of rounds that have been played in the round-based game.

The turn system is a game fighting mode, and all players in the game take turns, and can only operate when the players turn. The turn-based game is that in a battle interface of the game, an enemy is at one end of the interface, and a self-party is at the other end of the interface, and the turn is discussed to act in sequence until the battle is finished.

The spectator view is a view displayed on the graphical user interface for the player to see the game fighting situation from the side. In practical applications, the spectator player and the participatory player may be the same player or different players. For example, in the case where the spectator and the participating players are the same player, the player can watch the fighting situation of participating in a certain turn after the turn is ended.

The display triggering operation can be an operation of clicking a designated control in the battle watching picture, an operation of double clicking, single clicking and sliding the battle watching picture, and a non-touch screen operation aiming at the first terminal. As an example, the designated control may be disposed at any position in the spectator screen as a functional entry to the show screen, for example, as shown in fig. 6, the player clicks on a "curve" control or a "data" control at the lower right corner of the spectator screen, so as to trigger the display of the show screen. As another example, the designated control may also be displayed in the form of an external window, for example, in practical applications, if the player uses a desktop or a simulator, the designated control may be displayed in the form of an external window, so as to reduce the occlusion of the fighting interface.

The key information may be key information that can represent a battle situation in the game, for example, a qi and blood value, a magic value, an anger value, a pet qi and blood value of a character in battle in the game, and the like. The key information statistical data is the specific numerical value of the key information which is counted.

Step S520, displaying a display frame on the first graphical user interface based on the key information statistical data.

Wherein, the display picture is used for displaying the change of the key information in the round dimension. Such variations may be represented in a variety of forms, such as numbers, curves, tables, pie charts, and the like. Illustratively, the change of the key information in the round dimension can be represented by a combat curve, and the players can more intuitively understand the advantages and disadvantages, the trends and the like of the combat game through the curve change of some key information in the combat process.

Through the method provided by the embodiment of the application, the quantitative statistics is carried out on the battle conditions of each round, the change of key information in the dimensions of the rounds can be displayed in one interface, so that a player does not need to continuously switch the interfaces when watching the battle, and the player can conveniently and visually know the whole battle conditions of the battle bureau according to the change trend of the key information of the rounds, the learning cost of the player is reduced, and the player can more favorably grasp the whole battle conditions in the watching and fighting process.

The above steps are described in detail below.

In some embodiments, a plurality of different data display forms in the display picture can be switched with each other, so that the player can match with the data of a plurality of different forms to play. As one example, the presentation contains data in a curved form or data in a digital form; after the step S520, the method further includes the following steps:

step a, responding to the switching trigger operation aiming at the data form, and interchanging the curve form data and the digital form data in the display picture.

Illustratively, the change of the key information on the round dimension can be represented by two forms of a combat curve and a combat number, wherein the combat curve and the combat number can be switched to realize intercommunication jump between interfaces of two different forms.

Through producing the combat curve and statistics, and can support intercommunication switching between the data interfaces of these two forms, in the player's process of fighting, can cooperate specific figure and the curve chart of the contrast between a plurality of rounds, the player of being convenient for obtains comprehensive information, is more favorable to holding the battle conditions and summarizing the tactics.

Based on the above, the switching between the plurality of different data presentation forms can be realized through the switching control. As an example, the switching trigger operation for the dataform in step a includes:

and triggering operation aiming at a preset switching control displayed in the display picture.

In one embodiment, switching controls are arranged at the upper left corners of the interfaces in the multiple display forms, so that the interfaces in the multiple display forms can be communicated and jumped. For example, the player may click on a toggle control to effect a display toggle between a combat curve and a combat number.

Of course, the switching control can also be an entrance to the display screen at the same time. For example, after the battle is over, the player can directly open the display picture by clicking the control on the battle-watching picture, and can also realize interface switching of data in different display forms by clicking the control in the display picture.

In another embodiment, in addition to the switching control in the interworking form, a switching control in the form of an interface page-cutting control can be used to implement switching and jumping back and forth between multiple pages. In practical application, the controls corresponding to the multiple cut pages exist in the interface at the same time, and a player can switch to enter the interface of the cut page corresponding to the control by directly clicking a certain control. For example, as shown in fig. 7 and 8, the intercommunication between the two paging interfaces can be realized by the "battle curve" and the "data statistics" on the right. In fig. 7 and 8, the display screen shows the data in digital form, i.e., "data statistics" as the selected state.

Through the page cutting control displayed in the interface, switching display among different forms of data can be carried out quickly, and a player can check the different forms of data quickly by directly clicking the page cutting control, so that the operation of the player is convenient.

In some embodiments, the participating player and the spectator player may be the same player or may be different players. Illustratively, the game scene of the turn-based game comprises virtual objects, the virtual objects correspond to a second terminal capable of presenting a second graphical user interface, and the second graphical user interface comprises a battle-participating picture of the turn-based game; the second terminal is used for responding to the control operation aiming at the engagement picture and controlling the behavior of the virtual object in the game scene.

In the case where the participating player and the spectator player are different players, the first terminal may correspond to the spectator player and the second terminal may correspond to the spectator player. The virtual object may be a game character controlled by a participating player.

In the method provided by the embodiment of the application, besides the game participated by the player, the player can also play the games participated by other players, so that the player can acquire more game conditions.

In some embodiments, the player may select different information identifiers of the key information and display statistics corresponding to the different key information. As an example, the display screen contains information identifications of a plurality of key information; after the step S520, the method further includes the following steps:

and b, responding to the selection operation of the information identification aiming at the first key information, and displaying the change of the first key information in the round dimension on the display picture based on the key information statistical data.

In practical applications, the display may vary depending on the key information selected by the player. Illustratively, an interface page-cutting control can be arranged at the top of the display picture, so that display switching of statistical data corresponding to different key information is realized, and the display picture can display different statistical data according to page cutting selected by a player.

For example, as shown in fig. 8, when the display screen displays numbers in a digital form, the key information may include "cause injury" and "suffer injury", and the display screen may display statistical data corresponding to different key information according to the key information selected by the player below these key information options.

For another example, as shown in fig. 9, when the display screen displays the numbers in the form of curves, the key information may include information such as "a character qi and blood value", "a character magic value", "a character angry value", and "a pet qi and blood value", and the display screen may display statistical data corresponding to different key information according to the key information selected by the player, below these key information options. In fig. 9, the "character magic value" in the display screen is selected, and the lower fighting curve represents the numerical values of the character magic value in a plurality of different rounds.

In addition, the key information statistical data of each page can be divided into an upper part and a lower part. As shown in fig. 8 and 9, the upper half may be statistics of the spectator, such as the fighting figures or the fighting curves of the spectator, and the lower half may be statistics of the competitor, such as the fighting figures or the fighting curves of the competitor. For example, as shown in fig. 8, in the display screen of the fighting curve, the upper half is a fighting curve formed by the key information statistical data of the spectator being 0% to 100%, and the lower half is a fighting curve formed by the key information statistical data of the competitor being 0% to 100%.

According to the method provided by the embodiment of the application, the information identifications of different types of key information are displayed in the display picture, so that a player can select the information identifications at will, the display picture can display the statistical data of the corresponding different types of key information according to the information identification selected by the player, so that the player can check the statistical data of the key information of various types in the process of fighting, obtain more information, and conveniently master the fighting condition better.

Based on the above, the display screen can also directly display other types of key information near the number of rounds, so that the player can conveniently pay attention to the information of the key rounds. As an example, the step S520 may include the following steps:

step c, displaying second key information at a specified position corresponding to the turn in the display picture based on the key information statistical data; the second key information indicates the number of occurrences of the specified game event.

The second key information can be special information, different cut pages can have respective special information records, and the special information displayed by the cut pages of different key information can be different, for example, the number of character falls, the number of pet falls, the number of special effects used by the character, and the like.

Illustratively, as shown in fig. 9 and 10, the special information may be displayed in the middle of the interface, adjacent to the number of rounds, divided into two areas of spectator and battle, and not affected by the individual and team. The special information displayed in the key information cut page of the 'role qi-blood value' is the number of the reversed roles in each round; the special information displayed on the key information cut page of the 'qi and blood value of the pet' is the number of the fallen pets in each round (the style is the interface with the qi and blood value of the same role); the special information shown in the key information cut page of "character anger value" is the number of tricks used in each round (a maximum of 2 are shown in each round).

Of course, the abscissa of the number of rounds may be uniformly set at the bottom of the display screen, and the special information may be set below the abscissa and displayed in a partitioned manner by the upper and lower structures.

In the method provided by the embodiment of the application, each round is correspondingly provided with the mark of the special information, so that the player can select the round in a targeted manner, the player can pay attention to the information of the key round, and the battle condition can be checked more intuitively.

In some embodiments, the display form of the battle curve can include various implementation forms, such as a personal battle curve, a team battle curve and the like. As one example, a combat curve for at least one virtual object may be displayed. For example, the display contains object identifications for a plurality of virtual objects; after the step S520, the method further includes the following steps:

and d, responding to the selection operation of the object identification of the at least one virtual object, and displaying the change of the key information of the at least one virtual object in the round dimension on the display screen.

Wherein the object identification can be a game player (participating player) name, a player-controlled character name, a player-controlled pet number, and the like.

For example, as shown in fig. 11 and 12, the fighting curve selected in the upper right of the display screen is displayed in the form of "individual", and the names of each game player are listed separately in the right of the display screen, and can be listed according to the position 1 to 5 of each team, or the listing sequence selected by the player in a customized manner, and the names can be selected by the spectator player. And the left side of the display picture can display the personal combat curve corresponding to the game player with the selected name. In practical application, each player can correspond to one color, and the personal combat curves are distinguished by the colors, so that the efficiency of obtaining information by spectator and battle players is improved. Of course, besides using colors to distinguish game players, player head images or player self-defined ornamentation lines, or tree diagrams and other graphs can be used to distinguish different game players, and the efficiency of obtaining information by spectator players can be improved.

When only one name on the right side is selected, as shown in fig. 11, the left side can only show a corresponding personal combat curve to independently display the individual curves of each game player, and can also support switching to view the personal curves, and spectator players can compare data by switching left and right; when multiple names are selected on the right side, as shown in fig. 12, the left side may exhibit corresponding multiple personal combat curves and be differentiated by different colors to ensure the freshness and readability of the interface.

In practical applications, the player may individually display the personal combat curve of the clicked player by clicking on the right player name list, as shown in fig. 11, and only one personal combat curve is displayed. Clicking on the name again cancels this state, returning to the state in which all the personal combat curves are displayed, as shown in fig. 12, for all the game players.

Similarly, in the digital cut page, the digital data of different virtual objects may be displayed according to the selection of the spectator. As shown in fig. 7 and 8, the cut sheet of the "data statistics" has two categories, i.e., the character data and the pet data, and can be switched to the upper right corner of the cut sheet. The data of the person may include: cause injury, bear injury, amount of treatment, seal data, special effects/three drugs, etc.; the data of the pet may include: the injury and the bearing injury are caused, in fig. 8, the injury is selected from the upper left corner in a check, and the injury values of 1 st to 5 th pets and children are shown correspondingly below.

By carrying out thinning, classifying and integrating on the data information, different individual combat curves among all objects are distinguished, so that a player can more accurately obtain the individual information of each person to be checked, and can more specifically select the watching rounds.

As another example, a battle curve of an entire team consisting of a plurality of virtual objects may also be displayed. For example, the display screen includes a team identification of an overall team composed of a plurality of virtual objects; after the step S520, the method further includes the following steps:

and e, responding to the selection operation of the team identification of the whole team, and displaying the change of the key information of the whole team on the round dimension on the display screen.

The team mark may be a team name, a team number, or the like, to distinguish the team of the spectator from the team of the competitor.

As shown in fig. 13, the selected fighting curve in the upper right of the display screen is displayed in the form of "team", and the fighting curve of the entire team can be displayed on the left. In practice, each team may correspond to a color, for example, blue for the spectator and red for the competitor. The player can distinguish different teams by using colors, so that the refreshing and the readability of the interface are ensured, and the information acquisition efficiency of the player is improved.

Of course, the system can be extended to twenty team battles, and can be divided into individual combat curves, team combat curves and team combat curves in addition to individuals and teams. For example, the number of teams in turn is 5, and 5 teams constitute a team; when a team of five persons and a team of five persons group, 10 persons constitute a team. Accordingly, the number of personal curves is at most one; the number of team curves is at most five; the number of team curves is at most ten.

According to the method, the switching and checking of the fighting curves of the whole team can be supported, so that the spectator and battle players can accurately obtain the whole fighting conditions of the whole team to be checked, and the watching rounds can be selected in a more targeted mode.

In some embodiments, the player may also view details of a turn. As one example, the presentation screen includes round identifiers of a plurality of rounds, the round identifiers corresponding to the round selection areas in the presentation screen; after the step S520, the method further includes the following steps:

and f, responding to the selection operation aiming at the first round selection area, and displaying the key information statistical data of the first round on the display screen.

The round identifier may be a number of rounds, the round selection area may be a unit of round, each round corresponds to an obvious block, and the block may be an entry showing detailed information of a certain round.

As shown in fig. 13, in the presentation screen, the horizontal axis represents the number of rounds, ten rounds are displayed, and when 10 rounds are exceeded, the horizontal axis can support a swipe. In practical applications, the detailed data entry for each round may be a rectangular block where each round is located. Of course, a control for quickly selecting the turn can be added below the interface, so that the player can quickly view the detailed information of the turn.

The player clicks the area of the block, a secondary interface showing detailed information can pop up, as shown in fig. 14, fig. 15 and fig. 16, the detailed information of the 40 th round can be viewed, and in the secondary interface of the detailed information, left-right switching viewing of other rounds can be supported.

As shown in fig. 14, the details of the character qi-blood value show the qi-blood value of each participating player and the team average qi-blood value, the character fall situation, and the team character fall total number; as shown in fig. 15, in the details of the character magic values, the magic values of the respective players and the team average magic value are shown; as shown in fig. 16, in the detail information of the character anger value, the anger value of each player and the team average anger value, the character use trick case, and the team use trick total are exhibited. In the detail information of the pet blood gas value, the blood gas value of each player pet and the average blood gas value of team pets, the falling situation of the pet, and the total falling number of team pets may be displayed.

According to the method provided by the embodiment of the application, the clickable area is divided into the blocks for each round, so that the player can conveniently distinguish each round, and the player can conveniently select and check the detailed information of a certain round. When the spectator player checks the change of the multi-turn key information on the turn dimension, the spectator player can directly enter the detailed information interface of a certain turn through one-time clicking operation, and the more specific detailed information of each turn can be quickly checked.

Based on this, it is also possible to distinctively display the turn currently being viewed by the spectator player to distinguish the current spectator turn from the other turns. As an example, the method may further comprise the steps of:

step g, determining a second round of fighting picture displayed before the display picture of the first graphical user interface is displayed;

and h, distinguishing and displaying the turn mark of the second turn displayed on the current display picture and the turn marks except the second turn.

For example, a turn identifier corresponding to a current turn being watched may be highlighted, displayed with a cursor, or the like, to distinguish the current fighting turn from other turns. As shown in fig. 13, the block corresponding to the current round of battle may be highlighted. Of course, the current round can be fixedly selected by default, when the player slides the cross axis corresponding to the round number, the cursor can automatically select the next round of the current round, and so on, and the feedback can be given to the spectator and the fighting player by combining with the vibration sensor of the first terminal.

In the method provided by the embodiment of the application, the turn currently being checked by the spectator and warfare player can be highlighted through modes such as marking, highlighting and the like, so that the turn currently being checked and other turns can be distinguished, the turn currently being checked by the spectator and warfare player is prompted, the turn can be conveniently and quickly positioned by the player, and the spectator and warfare player can conveniently and quickly compare the overall battle bureau trend before and after the current turn.

In some embodiments, the spectator may open the display at any time during or after the competition.

As an example, the step S520 may include the following steps:

and step i, displaying a display picture on a first graphical user interface based on first key information statistical data in the process of the turn-based game, wherein the first key information statistical data are key information statistical data of a plurality of turns before the turn in the turn-based game.

According to the method provided by the embodiment of the application, the display picture can be opened by the spectator and battle player at any time in the competition process, so that the spectator and battle player can check the overall situation of the battle field at any time, and the game experience is improved.

As another example, the step S520 may include the steps of:

and j, after the turn-based game is finished, displaying a display picture on the first graphical user interface based on second key information statistical data, wherein the second key information statistical data are key information statistical data of a plurality of turns which are finished after the turn-based game is finished.

In practical application, the spectator and battle player can open the display picture through the spectator and battle picture after the match is finished, so that the spectator and battle player can quickly check the whole situation of the battle field after the match is finished, and the game experience is improved.

According to the method provided by the embodiment of the application, the display picture can be opened through the fighting picture in the competition process and after the competition is finished. The statistical data displayed in the display screen may be updated by using the end of each round as an update node. By the method provided by the embodiment of the application, the spectator player can check the real-time updated overall situation of the war office at any time and any place, and the spectator player can conveniently master the overall situation of the war office.

FIG. 17 is a schematic diagram showing the structure of a data processing device in a turn-based game. The data processing device in the turn-based game is applied to a first terminal capable of presenting a first graphical user interface, and the first graphical user interface comprises a fighting picture of the turn-based game. As shown in fig. 17, the in-turn-game data processing apparatus 1700 includes:

a first determination module 1701 for determining key information statistics data of a plurality of rounds that have been performed in the round-based game in response to a display trigger operation for the spectator picture;

a first display module 1702, configured to display, on a first graphical user interface, a display screen based on the key information statistics, where the display screen is used to display a change of the key information in the round dimension.

In some embodiments, the game scene of the turn-based game comprises a virtual object, the virtual object corresponds to a second terminal capable of presenting a second graphical user interface, and the second graphical user interface comprises a fighting picture of the turn-based game; the second terminal is used for responding to the control operation aiming at the engagement picture and controlling the behavior of the virtual object in the game scene.

In some embodiments, the display contains object identifications for a plurality of virtual objects; the device still includes:

and the first display module is used for responding to the selection operation of the object identification of the at least one virtual object and displaying the change of the key information of the at least one virtual object in the round dimension on the display screen.

In some embodiments, the display includes a team identification of an overall team consisting of the plurality of virtual objects; the device still includes:

and the second display module is used for responding to the selection operation aiming at the team identification of the whole team and displaying the change of the key information of the whole team on the display picture in the round dimension.

In some embodiments, the presentation includes data in a curvilinear form or data in a digital form; the device still includes:

and the interchange module is used for interchanging the curve form data and the digital form data in the display picture in response to the switching trigger operation aiming at the data form.

In some embodiments, the toggle trigger operation for dataforms includes: and triggering operation aiming at a preset switching control displayed in the display picture.

In some embodiments, the display contains information identifications of a plurality of key information; the device still includes:

and the third display module is used for responding to the selection operation of the information identification aiming at the first key information, and displaying the change of the first key information in the round dimension on the display picture based on the key information statistical data.

In some embodiments, the first display module 1702 is specifically configured to:

displaying second key information at a specified position corresponding to the turn in the display picture based on the key information statistical data; the second key information indicates the number of occurrences of the specified game event.

In some embodiments, the presentation screen includes round identifications for a plurality of rounds, the round identifications corresponding to round selection areas in the presentation screen; the device still includes:

and the fourth display module is used for responding to the selection operation aiming at the first round selection area and displaying the key information statistical data of the first round on the display screen.

Determining in some embodiments, the apparatus further comprises:

the second determining module is used for determining a second-round fighting picture which is displayed before the display picture of the first graphical user interface is displayed;

and the second display module is used for displaying the turn identification of the second turn displayed by the current display picture and the turn identification except the second turn in a distinguishing way.

In some embodiments, the first display module 1702 is further configured to:

during the course of the turn-based game, a display screen is displayed on a first graphical user interface based on first key information statistics, which are key information statistics of a plurality of turns preceding a turn in progress in the turn-based game.

In some embodiments, the first display module 1702 is further configured to:

and after the turn-based game is finished, displaying a display picture on the first graphical user interface based on second key information statistical data, wherein the second key information statistical data are key information statistical data of a plurality of turns which are finished after the turn-based game is finished.

The data processing device in turn-based game provided by the embodiment of the application has the same technical characteristics as the data processing method in turn-based game provided by the embodiment, so that the same technical problems can be solved, and the same technical effects can be achieved.

As shown in fig. 18, an electronic terminal 1800 provided in an embodiment of the present application includes: the system comprises a processor 1801, a memory 1802 and a bus, wherein the memory 1802 stores machine-readable instructions executable by the processor 1801, when the electronic device runs, the processor 1801 communicates with the memory 1802 through the bus, and the processor 1801 executes the machine-readable instructions to execute the steps of the data processing method in the turn-based game.

Specifically, the memory 1802 and the processor 1801 can be general-purpose memory and processor, and are not limited to specific examples, and when the processor 1801 runs a computer program stored in the memory 1802, the data processing method in the turn-based game can be performed.

Corresponding to the data processing method in the turn-based game, the embodiment of the application also provides a computer readable storage medium, wherein the computer readable storage medium stores machine executable instructions, and when the computer executable instructions are called and executed by a processor, the computer executable instructions cause the processor to execute the steps of the data processing method in the turn-based game.

The data processing device in the turn-based game provided by the embodiment of the application can be specific hardware on the equipment or software or firmware installed on the equipment. The device provided by the embodiment of the present application has the same implementation principle and technical effect as the foregoing method embodiments, and for the sake of brief description, reference may be made to the corresponding contents in the foregoing method embodiments where no part of the device embodiments is mentioned. It is clear to those skilled in the art that, for convenience and brevity of description, the specific working processes of the foregoing systems, apparatuses and units may refer to the corresponding processes in the foregoing method embodiments, and are not described herein again.

In the embodiments provided in the present application, it should be understood that the disclosed apparatus and method may be implemented in other ways. The above-described embodiments of the apparatus are merely illustrative, and for example, the division of the units is only one logical division, and there may be other divisions when actually implemented, and for example, a plurality of units or components may be combined or integrated into another system, or some features may be omitted, or not executed. In addition, the shown or discussed mutual coupling or direct coupling or communication connection may be an indirect coupling or communication connection of devices or units through some communication interfaces, and may be in an electrical, mechanical or other form.

The units described as separate parts may or may not be physically separate, and parts displayed as units may or may not be physical units, may be located in one place, or may be distributed on a plurality of network units. Some or all of the units can be selected according to actual needs to achieve the purpose of the solution of the embodiment.

In addition, functional units in the embodiments provided in the present application may be integrated into one processing unit, or each unit may exist alone physically, or two or more units are integrated into one unit.

The functions, if implemented in the form of software functional units and sold or used as a stand-alone product, may be stored in a computer readable storage medium. Based on such understanding, the technical solution of the present application or portions thereof that substantially contribute to the prior art may be embodied in the form of a software product stored in a storage medium and including instructions for causing a computer device (which may be a personal computer, a server, or a network device) to execute all or part of the steps of the mobile control method according to the embodiments of the present application. And the aforementioned storage medium includes: a U-disk, a removable hard disk, a Read-Only Memory (ROM), a Random Access Memory (RAM), a magnetic disk or an optical disk, and other various media capable of storing program codes.

It should be noted that: like reference numbers and letters refer to like items in the following figures, and thus once an item is defined in one figure, it need not be further defined and explained in subsequent figures, and moreover, the terms "first", "second", "third", etc. are used merely to distinguish one description from another and are not to be construed as indicating or implying relative importance.

Finally, it should be noted that: the above-mentioned embodiments are only specific embodiments of the present application, and are used for illustrating the technical solutions of the present application, but not limiting the same, and the scope of the present application is not limited thereto, and although the present application is described in detail with reference to the foregoing embodiments, those skilled in the art should understand that: any person skilled in the art can modify or easily conceive the technical solutions described in the foregoing embodiments or equivalent substitutes for some technical features within the technical scope disclosed in the present application; such modifications, changes or substitutions do not depart from the scope of the embodiments of the present application. Are intended to be covered by the scope of the present application. Therefore, the protection scope of the present application shall be subject to the protection scope of the claims.

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