System and method for intelligently rewarding completion of tasks
阅读说明:本技术 对任务的完成进行智能奖励的系统和方法 (System and method for intelligently rewarding completion of tasks ) 是由 李钟瓒 于 2018-12-25 设计创作,主要内容包括:本公开提供了一种在安装有至少一台游戏机的游戏商店中对任务的完成进行智能奖励的系统和方法。智能奖励系统包括:任务和奖励设置单元,该任务和奖励设置单元被配置为设置待呈现给使用游戏机的用户的任务和奖励;用户辨识单元,该用户辨识单元被配置为辨识登入游戏机的用户;数据收集单元,该数据收集单元被配置为收集通过用户辨识单元辨识的用户的游戏执行数据;数据分析单元,该数据分析单元被配置为分析从游戏机收集的游戏执行数据,以确定用户是否成功完成任务;以及奖励单元,该奖励单元被配置为当用户成功完成任务时,提供由任务和奖励设置单元设置的奖励。(The present disclosure provides a system and method for intelligently rewarding the completion of a mission in a gaming establishment having at least one gaming machine installed therein. The intelligent reward system comprises: a mission and bonus setting unit configured to set a mission and a bonus to be presented to a user using the gaming machine; a user identification unit configured to identify a user logged in to the gaming machine; a data collection unit configured to collect game execution data of the user identified by the user identification unit; a data analysis unit configured to analyze game execution data collected from the gaming machine to determine whether a user successfully completes a task; and a reward unit configured to provide the reward set by the task and reward setting unit when the user successfully completes the task.)
1. A system for intelligently rewarding the completion of a mission in a gaming establishment in which at least one gaming machine is installed, the system comprising:
a mission and bonus setting unit configured to set a mission and a bonus to be presented to a user using the gaming machine;
a user identifying unit configured to identify the user logged in to the game machine;
a data collection unit configured to collect game execution data of the user recognized by the user recognition unit;
a data analysis unit configured to analyze the game execution data collected from the gaming machine to determine whether the user successfully completed the task; and
a reward unit configured to provide the reward set by the task and reward setting unit when the user successfully completes the task.
2. A system for intelligently rewarding the completion of a mission in a game store according to claim 1, wherein said data analysis unit analyzes past game execution data of said user and extracts advice information related to the completion of said mission to provide said advice information to said user.
3. A system for intelligently rewarding the completion of tasks in a gaming store as recited in claim 1, wherein said tasks are set to task items and target values for said task items,
wherein the task item comprises at least one of: and measuring the response points of the user in the game playing process, the game scores obtained according to the game playing situation and the game single-turn time.
4. A system for intelligently awarding completion of a task in a game shop according to claim 3, wherein when the user is playing a game in the game machine corresponding to the game, the reaction points are calculated according to at least one of a face analysis result or a motion analysis result based on an image photographed by a camera and a sound analysis result of the user's voice acquired by an audio device.
5. A system for intelligently awarding completion of a mission in a gaming establishment according to claim 1, wherein said mission and bonus setting unit sets a mission and a bonus for each of said at least one gaming machine, for each item or for a combination of two or more gaming machines.
6. A system for intelligently rewarding the completion of tasks in a gaming store as recited in claim 1, wherein the data analysis unit analyzes at least one of the user's trends, preferences, and abilities based on the user's past game execution data,
wherein the task and reward setting unit sets a task and a reward for completion of the task for each user based on an analysis result of the data analysis unit.
7. The system for intelligently rewarding completion of tasks in a game store of claim 1, wherein said user identification unit identifies a short-range terminal device held by said user by using a short-range communication reader installed in said game machine, and identifies said user by matching unique identification information of said short-range terminal device with identification information of a mobile terminal device of said user.
8. A system for intelligently rewarding the completion of a mission in a gaming store as recited in claim 1, wherein the reward unit transmits reward information corresponding to the completion of the mission to the identified user's mobile terminal device.
9. A method of intelligently rewarding the completion of a mission in a business, at least one gaming machine installed in the business, the method performed by a computing device connected to the at least one gaming machine, the method comprising the steps of:
setting a mission and a bonus to be presented to a user using the gaming machine;
identifying the user logged into the gaming machine;
collecting game execution data of the user recognized by a user recognition unit;
analyzing the game execution data collected from the gaming machine to determine whether the user successfully completed the task; and
providing the reward set for completion of the task when the user successfully completes the task.
10. The method of claim 9, further comprising the steps of:
-sending in advance information about the task and the reward for completion of the task to a mobile terminal device of a subscribing user or a mobile terminal device of the user registered as matching with a short-range communication terminal of an identified user.
11. The method of claim 9, wherein the step of setting the task and the reward comprises the steps of:
analyzing at least one of a tendency, a preference, and an ability of the user based on past game execution data of the user; and
setting the task and the reward for completion of the task for each user based on results of the analysis of the user's tendencies, preferences, and abilities.
Technical Field
The present disclosure relates to a method of supporting an operation of a game room or a game shop in which a plurality of game machines are installed, and more particularly, to a method of intelligently allocating a task to be completed and effectively rewarding the completion of the task during the use of the plurality of game machines.
Background
A motion simulator (motion simulator) is a device that: which reproduces dynamic movements in a virtual environment controlled by a computer, enabling a user to recognize movements in virtual reality as real phenomena. A motion simulator generally includes a simulation screen, a joystick, and a seat that is movable in two or three dimensions in a state where a user is seated. The motion simulator may further include provisions for movement of the seat, such as linear movement and rotation. For example, the motion in the motion simulator may include linear movement in a fore-aft direction (z-axis), a lateral direction (x-axis), or a vertical direction (y-axis), roll rotation about the z-axis, pitch rotation about the x-axis, or yaw rotation about the y-axis, and combinations thereof. Accordingly, when the user manipulates the operation lever in the motion simulator, the seat can be moved in accordance with the manipulation of the user, so that the sense of immersion of the user who participates in the simulation using the motion simulator can be enhanced.
Because of these operational features, motion simulators are used for flight simulation and driving simulation, as well as for game and movie simulators, to provide three-dimensional effects. An example of such a motion simulator is disclosed in korean unexamined patent publication No. 10-2004-0048584 entitled "motion simulator for experiencing hypothetical reality and control method thereof".
In particular, there are more and more businesses recently installed with motion simulators to allow users to enjoy virtual reality games using the motion simulators by paying money. Virtual reality games available in such game rooms or game shops include games such as virtual reality bicycles, virtual reality roller coasters, virtual reality shooting games, virtual reality racing games. However, only a small portion of virtual reality games are used by game users, while most games are not actively used by users due to a failure to attract the preferences or the unappreciation of the users. Therefore, the market for virtual reality games has not yet risen.
Disclosure of Invention
A system and method for intelligently awarding completion of a mission and awarding the completion of the mission to a game user to increase use of a plurality of gaming machines installed in a game room or a game store is provided.
In particular, the present disclosure provides a system and method for intelligently rewarding the completion of a mission wherein game performance data of a gaming user is analyzed for a plurality of gaming machines using artificial intelligence based learning algorithms to select appropriate missions and rewards for the gaming user.
According to an aspect of one exemplary embodiment, a system for intelligently rewarding completion of a mission in a gaming establishment in which at least one gaming machine is installed is provided. The system comprises: a mission and bonus setting unit configured to set a mission and a bonus to be presented to a user using the gaming machine; a user recognition unit configured to recognize a user logged in to the game machine; a data collection unit configured to collect game execution data of the user identified by the user identification unit; a data analysis unit configured to analyze game execution data collected from the gaming machine to determine whether a user successfully completes a task; and a reward unit configured to provide the reward set by the task and reward setting unit when the user successfully completes the task.
The data analysis unit may analyze past game execution data of the user and extract a recommendation information class related to completion of the task to provide to the user.
The task may be set to a task item and a target value for the task item. The task item may include at least one of the following: the response points of the user in the process of playing the game, the game scores obtained according to the game playing situation and the game single-turn time are measured. When the user is playing a game in a game machine corresponding to the game, the reaction score may be calculated according to at least one of a face analysis result or a motion analysis result based on an image captured by the camera and a sound analysis result of the user's sound acquired by the audio device.
The mission and bonus setting unit may set a mission and a bonus for each of the at least one gaming machines, for each item, or for a combination of two or more gaming machines.
The data analysis unit may perform data analysis of at least one of the tendency, preference, and ability of the user based on the past game of the user. The task and reward setting unit may set a task and a reward for completion of the task for each user based on the analysis result of the data analysis unit.
The user identification unit may identify the user by identifying a short-range terminal device held by the user using a short-range communication reader installed in the game machine, and identify the user by matching unique identification information of the short-range terminal device with identification information of the mobile terminal device of the user.
The reward unit may transmit reward information corresponding to completion of the task to the mobile terminal device of the identified user.
According to an aspect of another exemplary embodiment, a method of intelligently rewarding completion of a mission in a gaming establishment in which at least one gaming machine is installed is provided. The method is performed by a computing device connected to the at least one gaming machine. The method comprises the following steps: setting a mission and a bonus to be presented to a user using the gaming machine; identifying a user logged into the gaming machine; collecting game execution data of the user identified by the user identification unit; analyzing game execution data collected from the gaming machines to determine whether the user successfully completed the task; and providing a reward set for completion of the task when the user successfully completes the task.
The method may further comprise: an operation step of transmitting information on the task and the reward for completion of the task to a mobile terminal device of a subscriber user or a mobile terminal device of the user registered as matching with the short range communication terminal of the recognized user in advance.
The operation of setting up the tasks and rewards may include: performing data analysis of at least one of a tendency, a preference, and an ability of the user based on the user's past games; and setting a reward for each user for the task and completion of the task based on the results of the analysis of the user's tendencies, preferences and abilities.
The present disclosure supports the operation of a game room or a game shop in which at least one gaming machine such as a virtual reality game is installed by distributing a mission to be completed by a player and an award for the completion of the mission, and thus may increase the use of the gaming machine and allow the owner of the game room to effectively operate the game room.
In particular, the present disclosure recognizes a user logged in to a game machine by performing short-range wireless communication, such as Near Field Communication (NFC) and Bluetooth Low Energy (BLE) communication, with a terminal device having a shape of a card or a wearable device held or worn by the user, and collects and analyzes game performance data of the user to determine whether the user completes a task and whether a prize should be obtained. The present disclosure stores identification information acquired from a terminal device of a user together with identification information of a mobile terminal of the user to inform the mobile terminal of the user of bonus information.
In addition, the present disclosure analyzes past game execution data of the user to provide advice information regarding completion of the task, thereby attracting attention and interest of the user and increasing use of the gaming machine.
Drawings
In order that the disclosure may be well understood, various forms thereof will now be described, by way of example, with reference to the accompanying drawings, in which:
FIG. 1 is a functional block diagram of a smart rewards system according to one embodiment of the disclosure;
FIG. 2 is a schematic diagram of an exemplary implementation of a smart bonus system, according to one embodiment of the present disclosure;
FIG. 3 is a block diagram of an exemplary gaming machine according to one embodiment of the present disclosure; and
FIG. 4 is a flow diagram illustrating a process for intelligently rewarding completion of a task according to one embodiment of the present disclosure.
The drawings described herein are for illustration purposes only and are not intended to limit the scope of the present disclosure in any way.
Detailed Description
Hereinafter, exemplary embodiments of the present disclosure will be described in detail with reference to the accompanying drawings. In the following description and the drawings, a detailed description of known functions or configurations that may obscure the subject matter of the present disclosure will be omitted for the sake of simplicity. Moreover, in the drawings, like reference numerals are used to refer to the same or similar elements throughout the drawings.
The terms and words used in the following description, including the appended claims, are not necessarily to be construed in a generic or dictionary sense, and may be defined appropriately herein to serve as terms used to describe the disclosure in the best possible manner. These terms and words should be interpreted as having meanings and concepts consistent with the technical idea of the present disclosure. The embodiments described in the present specification and the configurations shown in the drawings are only preferred embodiments of the present disclosure, and are not intended to limit the technical idea of the present disclosure. Therefore, it should be understood that various equivalents and modifications may exist in alternative exemplary embodiments at the time of filing this application.
Terms including ordinal numbers such as "first" and "second" used to describe various elements in the specification may be used only to distinguish one element from another, but the terms do not limit the structures of the elements. For example, a second component can be referred to as a first component, and similarly, a first component can also be referred to as a second component, without departing from the scope of the present disclosure.
When an element is referred to as being "connected" or "coupled" to another element, it is meant that it is logically or physically connected, or that it can be connected to the other element. In other words, it will be understood that although an element may be directly connected or coupled to another element, there may be other elements therebetween, or an element may be indirectly connected or coupled to another element.
The terminology used herein is selected for the purpose of describing particular embodiments only and is not intended to be limiting of the disclosure. The singular forms "a", "an" and "the" include plural referents unless the context clearly dictates otherwise. Further, the expressions "comprising," "including," "constructed from … …," "configured from … …" should not be construed as being equipped with all of the components, process steps, or operations described in this specification, but may not include some of the components, process steps, or operations, and may further incorporate other elements.
The term "gaming establishment" is used herein to refer to an establishment equipped with at least one gaming machine to allow the public to use the gaming machine for gaming. However, the present disclosure is not limited thereto, and the game may be provided to the game user free of charge. Meanwhile, the game shop may be a space dedicated to the game. However, the store may be a space that is primarily used for other purposes while allowing the game to be a secondary service.
FIG. 1 is a functional block diagram of a smart bonus system according to one embodiment of the present disclosure.
The smart bonus system according to an embodiment of the present disclosure supports the operation of a game room in which a plurality of gaming machines are installed by distributing tasks to be completed by a player and awarding the completion of the tasks. Gaming machines may be Virtual Reality (VR) based devices used for players to enjoy games. However, the present disclosure is not so limited, and all or part of the gaming machine may be a device to which technology similar to VR is applied (e.g., augmented reality or mixed reality). In the following description, it is assumed, by way of example, that the gaming machine is, for example, a VR simulator device. That is, each gaming machine may include a VR device, a manipulator, and a check-in mechanism including a check-in seat (boarding chair) and at least one actuator. In each gaming machine, the at least one actuator may change the position and/or orientation of the entry seat as desired when a gaming user sits on the entry seat and manipulates the manipulation device to perform a particular game. The games executable by the plurality of gaming machines may include at least one virtual reality game, such as a virtual reality pirate ship, a virtual reality roller coaster, a virtual reality shooting game, and a virtual reality sports game.
To assign a reward to a game user for a task and completion of the task, the system of the present disclosure includes: a task and
For simplicity, FIG. 1 depicts only the components necessary to reward completion of a task according to the present disclosure. To support the operation of the components described in fig. 1, the system of the present disclosure may further comprise: input means adapted to receive an input from an administrator, output means adapted to output information to the administrator, a plurality of communication units adapted to establish a communication channel to a plurality of gaming machines and an external communication network, storage means adapted to store data and program code to be executed, and other hardware or software components. Furthermore, the functional elements depicted in FIG. 1 may be implemented by a combination of appropriate hardware and software components.
The function and operation of each of the functional elements depicted in fig. 1 will now be described below.
The mission and
The tasks may be set for each of the gaming machines or may be set as a combination of tasks that can be performed in two or more gaming machines. For example, the task may be set to "obtain a predetermined reaction point number in a first gaming machine that is a VR gaming machine, and break through four racing routes in a second gaming machine that is a racing gaming machine". The present disclosure can induce a game user to use various gaming machines by setting various tasks in this manner.
Further, by analyzing game performance data of game users for a plurality of game machines in a game room by using an Artificial Intelligence (AI) learning algorithm or the like, a task according to the present disclosure can be adaptively set for the current situation of the game room. For example, the task may be set according to the analysis result of the usage history, the usage frequency, the user reaction, the user interest, the learning speed, and the like for each of the plurality of game machines.
For example, if the frequency of use of the first gaming machine is high but the frequency of use of the second gaming machine is low in the game room, the mission to be awarded may be set to complete both the mission in the first gaming machine and the mission in the second gaming machine. In another example, where learning or completion of a task by a game user of the first gaming machine is faster, the target value of the task of the first gaming machine may be increased. Further, in the case where the success rate of the game user of the first gaming machine is high, the mission and
The reward for completion of the task may be provided in various forms such as paying or discounting at least a portion of the game fee, providing a prize, accumulating a predetermined credit such as a member credit. For example, a game user playing a first game may be rewarded with a game coupon depending on whether the game user has completed a mission with the first gaming machine, so the game user may reuse the first gaming machine or use another gaming machine by using the coupon.
After setting up the reward for the completion of the task and the task, the task and reward setting
The
At this time, the
The
The
Further, the
Further, the
Here, the
Meanwhile, according to another embodiment of the present disclosure, the task and the reward for completion of the task may be provided in a customized manner. Specifically, the
The
As described above, the smart bonus system according to the present disclosure allows tasks to be completed during game execution and bonus for completion of the tasks to be set corresponding to the types and usage rates of gaming machines installed in stores, and provides game users with advice information related to completion of the tasks, thereby increasing the interest of game users and potential game users in participating in the tasks and improving the usage rates of gaming machines and the satisfaction of game users with games.
The task and reward setting
For example, the
FIG. 2 is a schematic diagram of an exemplary implementation of a smart bonus system, according to one embodiment of the present disclosure. In the following description, it is assumed that game users are identified based on NFC technology. However, the present disclosure is not limited thereto, and another technology selected from various short-range wireless communication technologies such as a contact type or non-contact type identification technology, bluetooth, and RFID may also be employed.
Referring to fig. 2, the smart bonus system according to one embodiment of this disclosure includes a plurality of
Further, the server apparatus 1200 may be connected to an external communication network 10 such as the internet to transmit data to the mobile terminal apparatus 1300 of the user through the communication network 10. The communication network 10 may include at least one of a wired or wireless network and a mobile communication network. For example, in the case where the mobile terminal apparatus 1300 is a mobile phone subscribed to a mobile communication service, the communication network 10 may be a combination of the internet and a mobile communication network.
A shop or a game room according to one embodiment of the present disclosure may provide a game user with an NFC terminal device 1400 having a card or wrist band shape and embedded with an NFC chip to perform an NFC function, so that the game user can use the
The NFC terminal device 1400 has unique identification information so that the system can identify the game user by identifying the NFC terminal device 1400. Meanwhile, the NFC terminal device 1400 may further store information on game use such as a purchase amount, a usage amount, a balance, and a free pass or a coupon.
Each
When the identification of the game user logged in the
The
The server apparatus 1200 of the smart bonus system according to the present disclosure implements the mission and
The server apparatus 1200 stores the game execution data received from the
Meanwhile, the
The mobile terminal device 1300 is a gaming user or potential gaming user's device, which may be a mobile device with communication capabilities such as a smartphone, smart watch, and tablet computer. The game user may receive task related information such as a task to be presented in the future and a reward for completion of the task, and a task that the user has completed and the resulting reward through the mobile terminal device 1300.
The server apparatus 1200 may be connected to the
FIG. 3 is a block diagram of an exemplary gaming machine according to an embodiment of the present disclosure.
Referring to fig. 3, the
The check-in
The
After the
The
The
The
The
The
The
FIG. 4 is a flow diagram illustrating a process for intelligently rewarding completion of a task according to one embodiment of the present disclosure.
The operation of the smart bonus system according to one embodiment of this disclosure will now be described with reference to fig. 2 and 4.
If the game user logs in to the
After the user identification is completed, the
After the game is terminated, in
On the other hand, in
Further, in
In
Next, the server apparatus 1200 analyzes the collected game execution data in
In
In
As described above, the present disclosure can increase the attention and interest of game users to the game machines and induce the use of the game machines by providing information on tasks and awards for the completion of the tasks to the game users, determining success or failure of the tasks based on game execution data of the users who have used the game machines, and transmitting award notification messages to the mobile terminal device 1300.
In addition to the above-described processes, the server apparatus 1200 according to the present disclosure may be configured to analyze a game use history of a user to a plurality of
The server apparatus 1200 can provide the extracted information to the store manager as recommendation information, thereby supporting the manager in setting up tasks and rewards.
The present disclosure supports the operation of a game room or a game shop in which at least one gaming machine such as a virtual reality game is installed by distributing a mission to be completed by a player and a bonus for completion of the mission, and thus can enhance the use of the gaming machine and allow the owner of the game room to effectively operate the game room.
In particular, the present disclosure recognizes a user logged in to a gaming machine through an NFC terminal device held or worn by the user and having a shape of a card or a wearable device, and collects and analyzes game performance data of the user, thereby determining whether the user has completed a task and whether a prize should be obtained. The present disclosure stores identification information acquired from a terminal device of a user and identification information of a mobile terminal of the user to notify bonus information to the mobile terminal of the user.
Further, the present disclosure analyzes past game execution data of the user to provide advice information related to completion of the task, thereby attracting attention and interest of the user and increasing use of the gaming machine.
The description of the disclosure is merely exemplary in nature and, thus, variations that do not depart from the gist of the disclosure are intended to be within the scope of the disclosure. Such variations are not to be regarded as a departure from the spirit and scope of the disclosure.
Cross Reference to Related Applications
This application claims priority from korean patent application No. 10-2018-0080916, filed by the korean intellectual property office at 12.7.2018, the entire contents of which are incorporated herein by reference.
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