Game interaction method, game interaction device, storage medium and display equipment

文档序号:1604838 发布日期:2020-01-10 浏览:43次 中文

阅读说明:本技术 游戏交互方法、游戏交互装置、存储介质与显示设备 (Game interaction method, game interaction device, storage medium and display equipment ) 是由 杜鹏 于 2019-09-24 设计创作,主要内容包括:本公开提供了一种游戏交互方法、装置、存储介质与显示设备,涉及人机交互技术领域。该方法应用于显示设备,该显示设备包括第一显示屏、第二显示屏和中间显示屏,中间显示屏朝向第一显示屏一侧的面为第三显示屏,朝向第二显示屏一侧的面为第四显示屏;该方法包括:响应于显示设备运行目标游戏,检测中间显示屏与第一显示屏之间的第一夹角,以及中间显示屏与第二显示屏之间的第二夹角;当检测第一夹角和第二夹角的差值小于或等于预设阈值时,在第一显示屏和第三显示屏显示目标游戏的第一子界面,在第二显示屏和第四显示屏显示目标游戏的第二子界面。本公开提供了一种全新的游戏交互方法,支持分屏显示与分屏交互,提高了游戏趣味性。(The disclosure provides a game interaction method and device, a storage medium and display equipment, and relates to the technical field of man-machine interaction. The method is applied to display equipment, wherein the display equipment comprises a first display screen, a second display screen and a middle display screen, the surface of the middle display screen, facing to one side of the first display screen, is a third display screen, and the surface of the middle display screen, facing to one side of the second display screen, is a fourth display screen; the method comprises the following steps: responding to a display device to run a target game, and detecting a first included angle between an intermediate display screen and a first display screen and a second included angle between the intermediate display screen and a second display screen; and when the difference value between the first included angle and the second included angle is detected to be smaller than or equal to a preset threshold value, displaying a first sub-interface of the target game on the first display screen and the third display screen, and displaying a second sub-interface of the target game on the second display screen and the fourth display screen. The invention provides a brand-new game interaction method, which supports split-screen display and split-screen interaction and improves the game interest.)

1. A game interaction method is applied to display equipment, wherein the display equipment comprises a first display screen, a second display screen and a middle display screen, the first display screen and the second display screen are connected along a connecting shaft, and at least one of the first display screen and the second display screen can rotate along the connecting shaft; the middle display screen is rotatably connected to the first display screen and the second display screen through the connecting shaft, the surface of the middle display screen, facing one side of the first display screen, is a third display screen, and the surface of the middle display screen, facing one side of the second display screen, is a fourth display screen;

the method comprises the following steps:

responding to the display equipment to run a target game, and detecting a first included angle between the middle display screen and the first display screen and a second included angle between the middle display screen and the second display screen;

when detecting the difference value of the first included angle and the second included angle is smaller than or equal to a preset threshold value, the first display screen and the third display screen display a first sub-interface of the target game, and the second display screen and the fourth display screen display a second sub-interface of the target game.

2. The method of claim 1, wherein detecting a first angle between the intermediate display screen and the first display screen and a second angle between the intermediate display screen and the second display screen in response to the display device running a target game comprises:

responding to the display equipment to run a target game, and detecting whether a preset instruction in the target game is received or not;

when the preset instruction is received, a first included angle between the middle display screen and the first display screen and a second included angle between the middle display screen and the second display screen are detected.

3. The method of claim 2, wherein the preset instructions comprise: and selecting an operation instruction for entering a split screen display mode in the target game.

4. The method of claim 1, wherein the target game is a two-player game.

5. The method of claim 4, wherein the first sub-interface displays a first avatar of the target game and the second sub-interface displays a second avatar of the target game.

6. The method of claim 1, wherein the first display screen and the second display screen are unfolded 180 degrees along the connecting axis, and a sum of the first included angle and the second included angle is 180 degrees.

7. The method of claim 1, wherein the preset threshold is 0.

8. A game interaction device is characterized in that the device is applied to display equipment, the display equipment comprises a first display screen, a second display screen and a middle display screen, the first display screen and the second display screen are connected along a connecting shaft, and at least one of the first display screen and the second display screen can rotate along the connecting shaft; the middle display screen is rotatably connected to the first display screen and the second display screen through the connecting shaft, the surface of the middle display screen, facing one side of the first display screen, is a third display screen, and the surface of the middle display screen, facing one side of the second display screen, is a fourth display screen;

the device comprises:

the detection module is used for responding to the target game run by the display equipment, and detecting a first included angle between the middle display screen and the first display screen and a second included angle between the middle display screen and the second display screen;

and the display module is used for detecting that the difference value of the first included angle and the second included angle is smaller than or equal to a preset threshold value, displaying the first sub-interface of the target game on the first display screen and the third display screen, and displaying the second sub-interface of the target game on the second display screen and the fourth display screen.

9. A computer-readable storage medium, on which a computer program is stored, which, when being executed by a processor, carries out the method of any one of claims 1 to 7.

10. A display device, comprising:

a processor;

a memory for storing executable instructions of the processor;

a first display screen;

a second display screen; and

a middle display screen;

the first display screen and the second display screen are connected along a connecting shaft, and at least one of the first display screen and the second display screen can rotate along the connecting shaft; the middle display screen is rotatably connected to the first display screen and the second display screen through the connecting shaft, the surface of the middle display screen, facing one side of the first display screen, is a third display screen, and the surface of the middle display screen, facing one side of the second display screen, is a fourth display screen; the processor is configured to perform the method of any of claims 1-7 via execution of the executable instructions.

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