VR-based game process guiding system and method

文档序号:1806492 发布日期:2021-11-09 浏览:27次 中文

阅读说明:本技术 基于vr的游戏进程引导系统及方法 (VR-based game process guiding system and method ) 是由 迟宏鹏 于 2021-07-30 设计创作,主要内容包括:本发明提供了一种基于VR的游戏进程引导系统及方法,包括以下模块:用户体验端:通过控制指令向玩家呈现游戏内容,控制指令包括VR头显设备控制信息、体感设备控制信息、电子平板设备控制信息、震动模拟设备控制信息中的任一种或任多种信息;主机端:控制用户体验端向玩家提供游戏内容,多组玩家同时游戏时,控制多组玩家的游戏进程,能够向玩家提供不同的VR游戏场景,并控制所有玩家的游戏进度;后台控制端:用于对主机端进行数据更新。本发明采用VR技术生成剧本杀游戏所需的游戏场景,降低了对场地的需求,采用主机端控制整个游戏的进度,减少了对工作人员的需求,采用VR技术来进行游戏,提高了游戏的趣味性。(The invention provides a game process guiding system and method based on VR, comprising the following modules: the user experience end: presenting game content to a player through a control instruction, wherein the control instruction comprises any one or more of VR head display device control information, somatosensory device control information, electronic tablet device control information and vibration simulation device control information; a host end: the method comprises the steps that a user experience end is controlled to provide game content for players, when a plurality of groups of players play games simultaneously, game processes of the plurality of groups of players are controlled, different VR game scenes can be provided for the players, and the game processes of all the players are controlled; a background control end: the method is used for updating data of the host side. The invention adopts VR technology to generate the game scene required by the script killing game, reduces the requirement on the field, adopts the host end to control the progress of the whole game, reduces the requirement on the staff, adopts VR technology to play the game, and improves the interest of the game.)

1. A VR based game progress guidance system comprising the following modules:

the user experience end: presenting game content to a player through a control instruction, wherein the control instruction comprises any one or more of VR head display device control information, somatosensory device control information, electronic tablet device control information and vibration simulation device control information;

a host end: the method comprises the steps that a user experience end is controlled to provide game content for players, when a plurality of groups of players play games simultaneously, game processes of the plurality of groups of players are controlled, different VR game scenes can be provided for the players, and the game processes of all the players are controlled;

a background control end: the method is used for updating data of the host side.

2. The VR-based game progress guidance system of claim 1, wherein: the game process comprises the following steps:

the discussion process comprises the following steps: controlling players of the player group to execute a discussion flow in a discussion room; after the discussion process is finished, judging whether the use state of the evidence searching room is empty, and if the use state is empty, triggering the evidence searching process; if not, controlling the players of the player group to carry out a waiting process until the use state of the evidence searching room is judged to be empty;

and (3) searching for evidence: controlling players of the player group in a search and certification room to execute a search and certification process, correspondingly providing different game contents for the players in the search and certification room according to the roles of the players, finishing the search and certification process when the roles of the players in the game change or the search and certification time is finished, and triggering a discussion process;

in the host computer, when the use state of the search and evidence room is judged to be empty, a player group which is currently in the discussion process is selected, the judgment result of whether the use state of the search and evidence room is judged to be empty in the current discussion process of the player group is made to be empty, and the judgment result of whether the use state of the search and evidence room is judged to be empty in the current discussion process of other player groups is made to be not empty;

the discussion room referred to in this process is provided in plurality, and the search evidence room is provided in only one.

3. The VR-based game progress guidance system of claim 2, wherein: in the discussion process, the host computer provides game content to a plurality of players in the discussion room at the same time, and the game content comprises the following steps: and receiving script information corresponding to the player character through an earphone worn by the player, and enabling the electronic tablet device to provide necessary game text information to the player through the electronic tablet control information.

4. The VR-based game progress guidance system of claim 2, wherein: in the search for the card process, the host computer end notifies the player in searching for the card room to wear VR head display device and body sensing device of each role, and the host computer end sends control command to user experience end, includes: enabling the VR head display equipment to generate visual information through VR head display equipment control information, wherein the visual information comprises a script scene and a game prop, enabling the motion sensing equipment to generate motion sensing feedback to a player through the motion sensing equipment control information, enabling the motion sensing equipment to generate the motion sensing feedback when the player is attacked or triggers to set a script, and enabling the vibration simulation equipment to simulate an earthquake scene through the vibration simulation equipment control information; the host computer end collects the behavior of the player, adjusts the information of the game props according to the behavior of the player, associates the game props with the characters, notifies all players of the completion of the search when the player characters change or the search time is over, and stops the user experience end from providing game content for the player.

5. The VR-based game progress guidance system of claim 2, wherein: when a plurality of groups of players are in the discussion room for waiting, the player groups are arranged to enter the search room according to the sequence of entering the discussion room.

6. The VR-based game progress guidance system of claim 1, wherein: the background control end updates data of the host computer, including game content and software.

7. The VR-based game progress guidance system of claim 6, wherein: in the process of updating the props in the game, a worker modifies the content of the game through the background control end, artificially increases or decreases the props in the game or changes the positions of the props, changes the content of a game scene, and provides game prompts for players in the game through the user experience end.

8. The VR-based game progress guidance system of claim 6, wherein: the software updating comprises software updating of a main program of the host computer and game software updating, and the game software updating comprises increasing and decreasing of the number of game scripts.

9. A VR-based game progress guiding method is characterized by comprising the following steps:

a user experience end step: presenting game content to a player through a control instruction, wherein the control instruction comprises any one or more of VR head display device control information, somatosensory device control information, electronic tablet device control information and vibration simulation device control information;

a host end step: the method comprises the steps that a user experience end is controlled to provide game content for players, when a plurality of groups of players play games simultaneously, game processes of the plurality of groups of players are controlled, different VR game scenes can be provided for the players, and the game processes of all the players are controlled;

a background control end step: the method is used for updating data of the host side.

10. The VR-based game process guidance method of claim 9, wherein: the game process comprises the following steps:

the discussion process comprises the following steps: controlling players of the player group to execute a discussion flow in a discussion room; after the discussion process is finished, judging whether the use state of the evidence searching room is empty, and if the use state is empty, triggering the evidence searching process; if not, controlling the players of the player group to carry out a waiting process until the use state of the evidence searching room is judged to be empty;

and (3) searching for evidence: controlling players of the player group in a search and certification room to execute a search and certification process, correspondingly providing different game contents for the players in the search and certification room according to the roles of the players, finishing the search and certification process when the roles of the players in the game change or the search and certification time is finished, and triggering a discussion process;

in the host computer, when the use state of the search and evidence room is judged to be empty, a player group which is currently in the discussion process is selected, the judgment result of whether the use state of the search and evidence room is judged to be empty in the current discussion process of the player group is made to be empty, and the judgment result of whether the use state of the search and evidence room is judged to be empty in the current discussion process of other player groups is made to be not empty;

the discussion rooms involved in the process are provided with a plurality of rooms, and the search and certification room is provided with only one room;

in the discussion process, the host computer provides game content to a plurality of players in the discussion room at the same time, and the game content comprises the following steps: receiving script information corresponding to the player character through an earphone worn by the player, and enabling the electronic tablet device to provide necessary game character information for the player through the electronic tablet control information;

in the search for the card process, the host computer end notifies the player in searching for the card room to wear VR head display device and body sensing device of each role, and the host computer end sends control command to user experience end, includes: enabling the VR head display equipment to generate visual information through VR head display equipment control information, wherein the visual information comprises a script scene and a game prop, enabling the motion sensing equipment to generate motion sensing feedback to a player through the motion sensing equipment control information, enabling the motion sensing equipment to generate the motion sensing feedback when the player is attacked or triggers to set a script, and enabling the vibration simulation equipment to simulate an earthquake scene through the vibration simulation equipment control information; the method comprises the steps that a host computer terminal collects behaviors of a player, adjusts information of game props according to the behaviors of the player, associates the game props with roles, notifies all players of the completion of search when the roles of the player change or the search time is over, and stops a user experience terminal from providing game contents for the player;

when a plurality of groups of players wait in the discussion room, arranging the player groups to enter a evidence searching room according to the sequence of the player groups entering the discussion room;

the background control end updates data of the host computer, including game content and software;

in the updating of the props in the game, a worker modifies the content of the game through a background control end, artificially increases or decreases the props in the game or changes the positions of the props, changes the content of a game scene, and provides game prompts for players in the game through a user experience end;

the software updating comprises software updating of a main program of the host computer and game software updating, and the game software updating comprises increasing and decreasing of the number of game scripts.

Technical Field

The invention relates to the field of VR equipment application, in particular to a game progress guiding system and method based on VR, and particularly relates to a game progress guiding system and method based on VR, which are suitable for script killing games.

Background

The drama killer is a very popular party game, one guest secretly plays the role of a murder without the knowledge of other people, and other guests as players need to find out the murder through investigation and reasoning. Screenplay killing games typically include the following steps: the first step is as follows: selecting a script, and selecting a game script which is interesting to people; the second step is that: reading the script and knowing the content of the script; the third step: self-introduction; the fourth step: searching for evidence, and entering a evidence searching room to search for game evidence; the fifth step: voting for discussion and finding out the truth.

The offline script killing game usually uses a plurality of physical rooms, such as discussion rooms, search rooms and the like, each search room corresponds to a script, the search rooms are physically arranged according to the requirements of the scripts, and players enter the search rooms to search and decrypt required clues. Therefore, the demand of offline screenplay killing on the field is large, and for merchants, the operating cost is increased.

In chinese patent publication No. CN202822718U, a physical game experience room is disclosed. The experience room comprises task articles, an article placing box, a coded lock, a first coded information prompting module, a coded deciphering module and a result prompting module, wherein the task articles, the article placing box, the coded lock, the first coded information prompting module, the coded deciphering module and the result prompting module are arranged in a set of house; task items are placed in the item placement box. However, this patent document fails to solve the problem that the physical game room requires a large amount of space.

Disclosure of Invention

In view of the defects in the prior art, the invention aims to provide a VR-based game progress guiding system and method.

The invention provides a VR-based game progress guiding system, which comprises the following modules:

the user experience end: presenting game content to a player through a control instruction, wherein the control instruction comprises any one or more of VR head display device control information, somatosensory device control information, electronic tablet device control information and vibration simulation device control information;

a host end: the method comprises the steps that a user experience end is controlled to provide game content for players, when a plurality of groups of players play games simultaneously, game processes of the plurality of groups of players are controlled, different VR game scenes can be provided for the players, and the game processes of all the players are controlled;

a background control end: the method is used for updating data of the host side.

Preferably, the game process includes:

the discussion process comprises the following steps: controlling players of the player group to execute a discussion flow in a discussion room; after the discussion process is finished, judging whether the use state of the evidence searching room is empty, and if the use state is empty, triggering the evidence searching process; if not, controlling the players of the player group to carry out a waiting process until the use state of the evidence searching room is judged to be empty;

and (3) searching for evidence: controlling players of the player group in a search and certification room to execute a search and certification process, correspondingly providing different game contents for the players in the search and certification room according to the roles of the players, finishing the search and certification process when the roles of the players in the game change or the search and certification time is finished, and triggering a discussion process;

in the host computer, when the use state of the search and evidence room is judged to be empty, a player group which is currently in the discussion process is selected, the judgment result of whether the use state of the search and evidence room is judged to be empty in the current discussion process of the player group is made to be empty, and the judgment result of whether the use state of the search and evidence room is judged to be empty in the current discussion process of other player groups is made to be not empty;

the discussion room referred to in this process is provided in plurality, and the search evidence room is provided in only one.

Preferably, in the discussion process, the host provides game content to a plurality of players in the discussion room at the same time, including: and receiving script information corresponding to the player character through an earphone worn by the player, and enabling the electronic tablet device to provide necessary game text information to the player through the electronic tablet control information.

Preferably, in the course of searching for the certificate, the host end notifies the player in the room of searching for the certificate to wear the VR head display device and the somatosensory device of their respective roles, and the host end sends a control instruction to the user experience end, including: enabling the VR head display equipment to generate visual information through VR head display equipment control information, wherein the visual information comprises a script scene and a game prop, enabling the motion sensing equipment to generate motion sensing feedback to a player through the motion sensing equipment control information, enabling the motion sensing equipment to generate the motion sensing feedback when the player is attacked or triggers to set a script, and enabling the vibration simulation equipment to simulate an earthquake scene through the vibration simulation equipment control information; the host computer end collects the behavior of the player, adjusts the information of the game props according to the behavior of the player, associates the game props with the characters, notifies all players of the completion of the search when the player characters change or the search time is over, and stops the user experience end from providing game content for the player.

Preferably, when a plurality of groups of players are waiting in the discussion room, the groups of players are arranged to enter the search room according to the sequence of the groups of players entering the discussion room.

Preferably, the data update of the host by the background control end includes the update of game content and the update of software.

Preferably, in the updating of the props in the game, the staff modifies the content of the game through the background control end, artificially increases or decreases the props in the game or changes the positions of the props, changes the content of the game scene, and provides game prompts to the players in the game through the user experience end.

Preferably, the updating of the software includes updating the software of the main program of the host computer and updating the game software, and the updating of the game software includes increasing or decreasing the number of game plays.

The invention provides a game process guiding method based on VR, which comprises the following steps:

a user experience end step: presenting game content to a player through a control instruction, wherein the control instruction comprises any one or more of VR head display device control information, somatosensory device control information, electronic tablet device control information and vibration simulation device control information;

a host end step: the method comprises the steps that a user experience end is controlled to provide game content for players, when a plurality of groups of players play games simultaneously, game processes of the plurality of groups of players are controlled, different VR game scenes can be provided for the players, and the game processes of all the players are controlled;

a background control end step: the method is used for updating data of the host side.

Preferably, the game process includes:

the discussion process comprises the following steps: controlling players of the player group to execute a discussion flow in a discussion room; after the discussion process is finished, judging whether the use state of the evidence searching room is empty, and if the use state is empty, triggering the evidence searching process; if not, controlling the players of the player group to carry out a waiting process until the use state of the evidence searching room is judged to be empty;

and (3) searching for evidence: controlling players of the player group in a search and certification room to execute a search and certification process, correspondingly providing different game contents for the players in the search and certification room according to the roles of the players, finishing the search and certification process when the roles of the players in the game change or the search and certification time is finished, and triggering a discussion process;

in the host computer, when the use state of the search and evidence room is judged to be empty, a player group which is currently in the discussion process is selected, the judgment result of whether the use state of the search and evidence room is judged to be empty in the current discussion process of the player group is made to be empty, and the judgment result of whether the use state of the search and evidence room is judged to be empty in the current discussion process of other player groups is made to be not empty;

the discussion rooms involved in the process are provided with a plurality of rooms, and the search and certification room is provided with only one room;

in the discussion process, the host computer provides game content to a plurality of players in the discussion room at the same time, and the game content comprises the following steps: receiving script information corresponding to the player character through an earphone worn by the player, and enabling the electronic tablet device to provide necessary game character information for the player through the electronic tablet control information;

in the search for the card process, the host computer end notifies the player in searching for the card room to wear VR head display device and body sensing device of each role, and the host computer end sends control command to user experience end, includes: enabling the VR head display equipment to generate visual information through VR head display equipment control information, wherein the visual information comprises a script scene and a game prop, enabling the motion sensing equipment to generate motion sensing feedback to a player through the motion sensing equipment control information, enabling the motion sensing equipment to generate the motion sensing feedback when the player is attacked or triggers to set a script, and enabling the vibration simulation equipment to simulate an earthquake scene through the vibration simulation equipment control information; the method comprises the steps that a host computer terminal collects behaviors of a player, adjusts information of game props according to the behaviors of the player, associates the game props with roles, notifies all players of the completion of search when the roles of the player change or the search time is over, and stops a user experience terminal from providing game contents for the player;

when a plurality of groups of players wait in the discussion room, arranging the player groups to enter a evidence searching room according to the sequence of the player groups entering the discussion room;

the background control end updates data of the host computer, including game content and software;

in the updating of the props in the game, a worker modifies the content of the game through a background control end, artificially increases or decreases the props in the game or changes the positions of the props, changes the content of a game scene, and provides game prompts for players in the game through a user experience end;

the software updating comprises software updating of a main program of the host computer and game software updating, and the game software updating comprises increasing and decreasing of the number of game scripts.

Compared with the prior art, the invention has the following beneficial effects:

1. the VR technology is adopted to generate game scenes required by the script killing game, so that the requirement on the field is reduced, and the operating cost of merchants is reduced;

2. the progress of the whole game is controlled by adopting the host end, so that the requirement on workers is reduced, and the labor cost is saved;

3. the VR technology is adopted for playing games, a new game mode is provided for players, the interestingness of the games is improved, and the game experience of the players is enhanced.

Drawings

Other features, objects and advantages of the invention will become more apparent upon reading of the detailed description of non-limiting embodiments with reference to the following drawings:

FIG. 1 is a block diagram of a VR-based game process guidance system according to the present invention;

Detailed Description

The present invention will be described in detail with reference to specific examples. The following examples will assist those skilled in the art in further understanding the invention, but are not intended to limit the invention in any way. It should be noted that it would be obvious to those skilled in the art that various changes and modifications can be made without departing from the spirit of the invention. All falling within the scope of the present invention.

As shown in fig. 1, a VR-based game progress guidance system is applicable to a script killing game, and specifically includes the following three modules:

the user experience end: and presenting game content to the player through a control instruction, wherein the control instruction comprises any one or more of VR head display device control information, somatosensory device control information, electronic tablet device control information and vibration simulation device control information.

The user experience end includes that the VR shows equipment, the body feeling equipment, electronic tablet equipment and vibrations analog device, wherein the first equipment that shows of VR adopts the VR glasses, provide virtual script scene and recreation stage property visual effect to the player through the VR glasses, the body feeling equipment adopts the body to feel the undershirt, can take place the vibration feedback when the player triggers the setting for the scenario in the recreation after wearing, electronic tablet equipment adopts the panel computer, vibrations analog device is for installing the bass audio amplifier under searching for evidence room interior floor, the vibration through bass audio amplifier makes the effect that the floor simulated the earthquake.

A host end: the method comprises the steps that a user experience end is controlled to provide game content for players, when a plurality of groups of players play games simultaneously, game processes of the plurality of groups of players are controlled, different VR game scenes can be provided for the players, and the game processes of all the players are controlled;

a background control end: the method is used for performing data updating on the host computer, including updating game content and updating software. In the process of updating the props in the game, a worker modifies the content of the game through the background control end, artificially increases or decreases the props in the game or changes the positions of the props, changes the content of a game scene, and provides game prompts for players in the game through the user experience end. The software updating comprises software updating of a main program of the host computer and game software updating, and the game software updating comprises increasing and decreasing of the number of game scripts.

Various equipment of user experience end all adopt wireless connection with the host computer end, including WIFI, bluetooth and 4G net, still prepare a plurality of standby equipment in this system, including VR glasses, body feels vest and electronic flat equipment etc. these standby equipment all are connected with the host computer through wireless mode. In the game process, when a VR (virtual reality) glasses, a somatosensory vest or an electronic flat device of a certain player breaks down, damaged devices are removed from a connection list of a host, and standby devices are added to the host, so that the damaged devices are replaced, and normal game experience of the player is guaranteed.

The invention will be further explained by taking the script killing game as an example.

The script killing game process mainly comprises a discussion process and a search process, wherein the discussion room is used for a player group to discuss and read script contents, the search room is used for displaying script scenes, and players search evidences in the search room, in the system, a plurality of discussion rooms are required to be prepared, only one search room is required to be prepared, and the specific flow is as follows:

the discussion process comprises the following steps: controlling players of the player groups to execute discussion processes in discussion rooms, wherein each group of players occupies one discussion room; after the discussion process is finished, judging whether the use state of the evidence searching room is empty, and if the use state is empty, triggering the evidence searching process; and if not, controlling the players of the player group to carry out a waiting process until the use state of the evidence searching room is judged to be empty.

In the discussion process, the host computer provides game content to a plurality of players in the discussion room at the same time, and the game content comprises the following steps: the player receives the script information corresponding to the player character through the earphone worn by the player, the electronic tablet device provides necessary game text information to the player through the electronic tablet control information, and the players respectively receive the script information of the corresponding character in the discussion room, so that the game efficiency is improved.

And (3) searching for evidence: the method comprises the steps of controlling players of a player group in a search room to execute a search process, correspondingly providing different game contents for the players in the search room according to the roles of the players, ending the search process when the roles of the players in the game change or the search time is over, and triggering a discussion process.

In the process of searching for the certificate, the host computer end notifies the player in searching for the certificate room to wear VR glasses and body sense undershirts of respective role, and the host computer end sends control command to user experience end, includes: the method comprises the steps that virtual visual information including script scenes and game props is generated on VR glasses through VR head display device control information, somatosensory feedback is generated on a player through somatosensory device control information, when the player is injured or killed in a game or is triggered to a set script, the somatosensory vest can vibrate to generate somatosensory feedback on the player, and the vibration simulation device simulates earthquake scenes through vibration simulation device control information; the host computer end collects the behavior of the player, adjusts the information of the game props according to the behavior of the player, associates the game props with the characters, and notifies all players of the completion of the search when a certain character in the game is killed or the search time is over, and stops the user experience end from providing game content for the player.

In the host computer, when the use state of the search evidence room is judged to be empty, a player group which is currently in the discussion process is selected, the judgment result of judging whether the use state of the search evidence room is empty in the current discussion process of the player group is made to be empty, and the judgment result of judging whether the use state of the search evidence room is empty in the current discussion process of other player groups is made to be not empty. When a plurality of groups of players are in the discussion room for waiting, the player groups are arranged to enter the search room according to the sequence of entering the discussion room.

In a preferred embodiment, when the host finds that all the player groups are in the discussion process, the use status of the search room is determined to be empty. When the host computer end finds that the use state of the search and evidence room is empty, the host computer end obtains the remaining time of the discussion progress of each player group, accelerates the discussion progress of the player group with the shortest remaining time and prolongs the discussion progress of the other player groups. For the player group with the shortest remaining time in the discussion process, the host computer accelerates the speech speed in the earphone worn by the group of players or changes the played speech, and the time consumed by the changed speech is shorter than that of the speech played before the change; for the player group with the shortest remaining time in the non-discussion process, the host end delays the speech speed in the earphones worn by the players in the player group with the shortest remaining time in the non-discussion process or adopts a plurality of groups of voices to play.

When a player in a game encounters difficulty or needs help, a worker can update game data through the background control end, so that the purpose of modifying a game scene or game props is achieved, the player can smoothly play the game, required help can be provided for the player through equipment of the user experience end, and the game experience of the player is further improved.

Those skilled in the art will appreciate that, in addition to implementing the system and its various devices, modules, units provided by the present invention as pure computer readable program code, the system and its various devices, modules, units provided by the present invention can be fully implemented by logically programming method steps in the form of logic gates, switches, application specific integrated circuits, programmable logic controllers, embedded microcontrollers and the like. Therefore, the system and various devices, modules and units thereof provided by the invention can be regarded as a hardware component, and the devices, modules and units included in the system for realizing various functions can also be regarded as structures in the hardware component; means, modules, units for performing the various functions may also be regarded as structures within both software modules and hardware components for performing the method.

The foregoing description of specific embodiments of the present invention has been presented. It is to be understood that the present invention is not limited to the specific embodiments described above, and that various changes or modifications may be made by one skilled in the art within the scope of the appended claims without departing from the spirit of the invention. The embodiments and features of the embodiments of the present application may be combined with each other arbitrarily without conflict.

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