Display control method, device, equipment and medium in game

文档序号:1806503 发布日期:2021-11-09 浏览:28次 中文

阅读说明:本技术 一种游戏中的显示控制方法、装置、设备及介质 (Display control method, device, equipment and medium in game ) 是由 王泽� 胡志鹏 程龙 刘勇成 袁思思 于 2021-08-03 设计创作,主要内容包括:本申请公开了一种游戏中的显示控制方法、装置、设备及介质,应用于游戏技术领域,用以解决现有技术中玩家在对小地图进行操控时的用户操作较为繁琐、游戏体验较差的问题。具体为:鼠标检测到第一手持控制操作时发送地图控制指令;游戏软件响应地图控制指令,放大或缩小虚拟场景对应的小地图。这样,玩家在手持鼠标时通过对鼠标执行第一手持控制操作,即可实现对小地图的放大或缩小,从而可以简化玩家对小地图进行操控时的用户操作,进而可以提高游戏体验。(The application discloses a display control method, device, equipment and medium in a game, which are applied to the technical field of games and used for solving the problems that in the prior art, when a player operates a small map, the user operation is more complicated and the game experience is poorer. The method specifically comprises the following steps: when detecting the first handheld control operation, the mouse sends a map control instruction; and the game software responds to the map control instruction to enlarge or reduce the small map corresponding to the virtual scene. Therefore, when the player holds the mouse, the small map can be enlarged or reduced by executing the first handheld control operation on the mouse, so that the user operation of the player in the process of controlling the small map can be simplified, and the game experience can be improved.)

1. A display control method in a game, wherein the game includes a virtual scene and a controlled virtual object located in the virtual scene, the display control method comprising:

responding to a movement control instruction, and controlling the controlled virtual object to move in the virtual scene;

responding to a map control instruction, and magnifying or reducing a small map corresponding to the virtual scene; and the map control command is sent when the mouse detects the first handheld control operation.

2. The display control method of claim 1, wherein zooming in or zooming out a minimap corresponding to the virtual scene in response to a map control instruction comprises:

if the first handheld control operation is a mouse lifting operation or a mouse tilting operation, responding to the map control instruction, and amplifying a small map corresponding to the virtual scene;

and if the first handheld control operation is a mouse putting-down operation after a mouse lifting operation or a mouse putting-down operation after a mouse tilting operation, responding to the map control instruction and reducing the small map corresponding to the virtual scene.

3. The display control method according to claim 1, further comprising:

responding to a map switching instruction, and switching to a small map corresponding to the virtual scene; and the map switching instruction is sent when the mouse detects a second handheld control operation.

4. The display control method according to claim 3, wherein the first handheld control operation is a continuous operation after the second handheld control operation.

5. The display control method according to claim 1, further comprising:

responding to a map quitting instruction, and quitting the small map corresponding to the virtual scene; and the map exit instruction is sent when the mouse detects a third handheld control operation.

6. The display control method according to claim 5, wherein the third handheld control operation is a continuous operation after the first handheld control operation.

7. The display control method according to any one of claims 1 to 6, wherein the mouse is an optical mouse or a laser mouse.

8. A display control apparatus in a game including a virtual scene and a controlled virtual object located in the virtual scene, the display control apparatus comprising:

a first response unit, configured to control the controlled virtual object to move in the virtual scene in response to a movement control instruction;

the second response unit is used for responding to the map control instruction and amplifying or reducing the small map corresponding to the virtual scene; wherein the map control instruction is sent when the mouse detects a first handheld control operation.

9. A terminal device, comprising: a memory, a processor and a computer program stored on the memory and executable on the processor, the processor implementing the in-game display control method according to any one of claims 1 to 7 when executing the computer program.

10. A computer-readable storage medium storing computer instructions which, when executed by a processor, implement the in-game display control method according to any one of claims 1 to 7.

Technical Field

The present application relates to the field of game technologies, and in particular, to a method, an apparatus, a device, and a medium for controlling display in a game.

Background

In game software, a small map is a map which is often arranged at the edge of a game interface and is used for assisting a player to determine the position of the player in a game world, and can help the player to master the game global more quickly.

However, in the current game software, the user operations of the player when the player manipulates the small map are complex, and the game experience is poor.

Disclosure of Invention

The embodiment of the application provides a display control method, a display control device, display control equipment and a display control medium in a game, and aims to solve the problems that in the prior art, when a player controls a small map, user operation is complex and game experience is poor.

The technical scheme provided by the embodiment of the application is as follows:

in one aspect, an embodiment of the present application provides a display control method in a game, including:

responding to the movement control instruction, and controlling the controlled virtual object to move in the virtual scene;

responding to a map control instruction, and magnifying or reducing a small map corresponding to the virtual scene; the map control command is sent when the mouse detects the first handheld control operation.

In one possible implementation, zooming in or zooming out a minimap corresponding to a virtual scene in response to a map control command includes:

if the first handheld control operation is a mouse lifting operation or a mouse tilting operation, responding to a map control instruction, and amplifying a small map corresponding to the virtual scene;

and if the first handheld control operation is a mouse putting-down operation after a mouse lifting operation or a mouse laying-down operation after a mouse tilting operation, responding to a map control instruction and reducing a small map corresponding to the virtual scene.

In a possible implementation manner, the display control method provided in an embodiment of the present application further includes:

responding to a map switching instruction, and switching to a small map corresponding to the virtual scene; and the map switching instruction is sent when the mouse detects the second handheld control operation.

In one possible implementation, the first handheld control operation is a continuous operation after the second handheld control operation.

In a possible implementation manner, the display control method provided in an embodiment of the present application further includes:

responding to the map quitting instruction, and quitting the small map corresponding to the virtual scene; and the map exit instruction is sent when the mouse detects the third handheld control operation.

In one possible implementation, the third handheld control operation is a continuous operation after the first handheld control operation.

In one possible implementation, the mouse is an optical mouse or a laser mouse.

In another aspect, an embodiment of the present application provides a display control apparatus in a game, where the game includes a virtual scene and a controlled virtual object located in the virtual scene, and the display control apparatus includes:

the first response unit is used for responding to the movement control instruction and controlling the controlled virtual object to move in the virtual scene;

the second response unit is used for responding to the map control instruction and amplifying or reducing the small map corresponding to the virtual scene; the map control command is sent when the mouse detects the first handheld control operation.

In a possible implementation manner, when the minimap corresponding to the virtual scene is enlarged or reduced in response to the map control instruction, the second response unit is specifically configured to:

if the first handheld control operation is a mouse lifting operation or a mouse tilting operation, responding to a map control instruction, and amplifying a small map corresponding to the virtual scene;

and if the first handheld control operation is a mouse putting-down operation after a mouse lifting operation or a mouse laying-down operation after a mouse tilting operation, responding to a map control instruction and reducing a small map corresponding to the virtual scene.

In a possible implementation manner, the display control apparatus provided in an embodiment of the present application further includes:

the third response unit is used for responding to the map switching instruction and switching to the small map corresponding to the virtual scene; and the map switching instruction is sent when the mouse detects the second handheld control operation.

In one possible embodiment, the first handheld control operation is a continuous operation after the second handheld control operation.

In a possible implementation manner, the display control apparatus provided in an embodiment of the present application further includes:

the fourth response unit is used for responding to the map quitting instruction and quitting the small map corresponding to the virtual scene; and the map exit instruction is sent when the mouse detects the third handheld control operation.

In one possible embodiment, the third handheld control operation is a continuous operation after the first handheld control operation.

In one possible embodiment, the mouse is an optical mouse or a laser mouse.

On the other hand, an embodiment of the present application provides a terminal device, including: the game display control device comprises a memory, a processor and a computer program which is stored on the memory and can run on the processor, wherein the processor realizes the display control method in the game provided by the embodiment of the application when executing the computer program.

On the other hand, the embodiment of the present application further provides a computer-readable storage medium, where computer instructions are stored, and when the computer instructions are executed by a processor, the method for controlling display in a game provided by the embodiment of the present application is implemented.

The beneficial effects of the embodiment of the application are as follows:

in the embodiment of the application, the player can enlarge or reduce the minimap by executing the first handheld control operation on the mouse when holding the mouse, so that the user operation of the player when controlling the minimap can be simplified, and the game experience can be improved.

Additional features and advantages of the application will be set forth in the description which follows, and in part will be obvious from the description, or may be learned by the practice of the application. The objectives and other advantages of the application may be realized and attained by the structure particularly pointed out in the written description and claims hereof as well as the appended drawings.

Drawings

The accompanying drawings, which are included to provide a further understanding of the application and are incorporated in and constitute a part of this application, illustrate embodiment(s) of the application and together with the description serve to explain the application and not to limit the application. In the drawings:

FIG. 1 is a system block diagram of a display control system in an embodiment of the present application;

FIG. 2 is a schematic flow chart illustrating an overview of a method for displaying a game map according to an embodiment of the present application;

FIG. 3 is a schematic flow chart of a detailed display control method for controlling a small map by lifting and lowering a mouse in the embodiment of the present application;

fig. 4 is a schematic flow chart illustrating a specific process of the display control method when the small map is manipulated by tilting and horizontally placing the mouse in the embodiment of the present application;

FIG. 5 is a functional structure diagram of a game map display device according to an embodiment of the present application;

fig. 6 is a schematic diagram of a hardware structure of a terminal device in the embodiment of the present application.

Detailed Description

In order to make the purpose, technical solution and advantages of the present application more clearly and clearly understood, the technical solution in the embodiments of the present application will be described below in detail and completely with reference to the accompanying drawings in the embodiments of the present application, and it is obvious that the described embodiments are only a part of the embodiments of the present application, and not all of the embodiments. All other embodiments, which can be derived by a person skilled in the art from the embodiments given herein without making any creative effort, shall fall within the protection scope of the present application.

To facilitate a better understanding of the present application by those skilled in the art, a brief description of the technical terms involved in the present application will be given below.

1. The terminal device is a front-end device running game software, and may be, but is not limited to: mobile phones, computers, Personal Digital Assistants (PDAs), smart televisions, and the like.

2. The game control device is an input device for controlling a controlled virtual object in a game. In the embodiment of the present application, the game control device may include, but is not limited to: a mouse, a keyboard, etc., wherein the mouse may be, but is not limited to, an optical mouse, a laser mouse, etc.

It should be noted that, in the present application, references to "first", "second", "third", etc. are used for distinguishing similar objects, and are not necessarily used for describing a particular order or sequence. It is to be understood that such terms are interchangeable under appropriate circumstances such that the embodiments described herein are capable of operation in sequences other than those illustrated or otherwise described herein.

After introducing the technical terms related to the present application, the following briefly introduces the application scenarios and design ideas of the embodiments of the present application.

At present, referring to fig. 1, a game control device such as a keyboard, a mouse, etc. as a game external device can establish communication connection with a terminal device installed with game software in a limited or wireless manner, after the communication connection between the keyboard and the mouse and the terminal device is established, the player can realize various operations such as the movement of the controlled virtual object, the target attack, the game interface switching and the like by operating the game control devices such as the keyboard and the mouse, besides, most games can also display a small map at the edge position of the game interface, the player can also operate the small map by operating the game control devices such as the keyboard and the mouse, for example, the player can open the small map by operating the set keys on the keyboard, the small map is zoomed by controlling the pulley of the mouse, obviously, when a player controls the small map, the user operation is more complicated, and the game experience is poorer.

Therefore, in the embodiment of the application, when a player wants to control a minimap in the process of holding the mouse by hand, the player can execute a first handheld control operation on the mouse, when the mouse detects the first handheld control operation, the mouse sends a map control instruction, and game software installed on the terminal device responds to the map control instruction to enlarge or reduce the minimap corresponding to the virtual scene. Therefore, when the player holds the mouse, the small map can be enlarged or reduced by executing the first handheld control operation on the mouse, so that the user operation of the player in the process of controlling the small map can be simplified, and the game experience can be improved.

After introducing the application scenario and the design concept of the embodiment of the present application, the following describes in detail the technical solution provided by the embodiment of the present application.

The embodiment of the present application provides a display control method in a game, where the display control method in the game may be applied to game software, and specifically, referring to fig. 2, an overview flow of the display control method in the game provided by the embodiment of the present application is as follows:

step 201: and controlling the controlled virtual object to move in the virtual scene in response to the movement control instruction.

In practical application, a player can control the controlled virtual object to move in a virtual scene by manipulating a game control device such as a keyboard and a mouse. In one embodiment, the player can control the controlled virtual object to move in the virtual scene through a preset displacement key on the keyboard, for example, the player can control the controlled virtual object to move forward, backward, leftward and rightward by pressing an F key, a G key, an H key and a V key on the keyboard, in this case, the keyboard sends a movement control instruction when detecting a pressing operation for the preset displacement key, and when receiving the movement control instruction, the game software controls the controlled virtual object to move in the virtual scene to a direction indicated by the movement control instruction in response to the movement control instruction.

In another embodiment, the player may also control the controlled virtual object to move in the virtual scene through a mouse, for example, the player may click a target position in the virtual scene through the mouse, in this case, the mouse sends a movement control instruction when detecting a click operation performed at the target position in the virtual scene, and the game software controls the controlled virtual object to move to the target position in the virtual scene in response to the movement control instruction when receiving the movement control instruction.

Step 202: responding to a map control instruction, and magnifying or reducing a small map corresponding to the virtual scene; the map control command is sent when the mouse detects the first handheld control operation.

In practical application, when the controlled virtual object is in the small map corresponding to the virtual scene, the player can control the zooming of the small map corresponding to the virtual scene by executing the first handheld control operation on the mouse.

Optionally, in an embodiment, when the player wants to amplify the minimap corresponding to the virtual scene, the player may lift the mouse, and when the mouse detects that the mouse is lifted, the mouse sends a map control instruction representing the minimap corresponding to the amplified virtual scene, and when the game software receives the map control instruction, the game software responds to the map control instruction to amplify the minimap corresponding to the virtual scene; further, after the player enlarges the small map corresponding to the virtual scene by lifting the mouse, when the player wants to reduce the small map corresponding to the virtual scene, the player can put down the mouse, when the mouse detects that the mouse is put down after the mouse is lifted, the mouse sends a map control instruction for representing the small map corresponding to the reduced virtual scene, and when the game software receives the map control instruction, the game software responds to the map control instruction to reduce the small map corresponding to the virtual scene.

In specific implementation, when a player lifts a mouse in the process of holding the mouse by hand, after the mouse detects the operation of lifting the mouse, determining the lifting distance of the mouse corresponding to the operation of lifting the mouse, sending a map control instruction for representing and amplifying a small map corresponding to a virtual scene based on the lifting distance of the mouse, when game software receives the map control instruction, responding to the map control instruction, determining a scale increasing coefficient based on the lifting distance of the mouse carried by the map control instruction, increasing the scale of the small map corresponding to the virtual scene according to the scale increasing coefficient, and then displaying the small map corresponding to the virtual scene according to the increased scale; further, when a player lifts the mouse and puts down the mouse, the mouse detects the mouse putting down operation after the mouse lifting operation, the falling distance of the mouse corresponding to the mouse putting down operation is determined, a map control command for representing a small map corresponding to a reduced virtual scene is sent based on the mouse falling distance, when the game software receives the map control command, the map control command is responded, a scale reduction coefficient is determined based on the mouse falling distance carried by the map control command, the scale of the small map corresponding to the virtual scene is reduced according to the scale reduction coefficient, and the small map corresponding to the virtual scene is displayed according to the reduced scale.

In another embodiment, when the player wants to zoom in a small map corresponding to the virtual scene, the player may further tilt the mouse, for example, tilt the mouse leftward (or rightward), when the mouse detects that the mouse is tilted, the mouse sends a map control instruction representing the small map corresponding to the virtual scene to be zoomed in, and when the game software receives the map control instruction, the game software zooms in the small map corresponding to the virtual scene in response to the map control instruction; further, after the player enlarges the small map corresponding to the virtual scene by tilting the mouse, when the player wants to reduce the small map corresponding to the virtual scene, the player can place the mouse horizontally, when the mouse detects that the mouse is placed horizontally after the operation of tilting the mouse, the player sends a map control instruction representing the small map corresponding to the reduced virtual scene, and when the game software receives the map control instruction, the game software responds to the map control instruction to reduce the small map corresponding to the virtual scene.

In specific implementation, when a player tilts a mouse in the process of holding the mouse by hand, after the mouse detects the operation of tilting the mouse, determining a mouse tilt angle corresponding to the operation of tilting the mouse, and sending a map control instruction for representing and amplifying a small map corresponding to a virtual scene based on the mouse tilt angle; further, when a player horizontally places a mouse after tilting the mouse, the mouse determines a mouse playback angle corresponding to the horizontal mouse operation after detecting the horizontal mouse operation after the tilting mouse operation, and sends a map control instruction for representing a small map corresponding to a reduced virtual scene based on the mouse tilt angle, when the game software receives the map control instruction, the game software responds to the map control instruction, determines a scale reduction coefficient based on the mouse tilt angle carried by the map control instruction, reduces the scale of the small map corresponding to the virtual scene according to the scale reduction coefficient, and displays the small map corresponding to the virtual scene according to the reduced scale.

In the embodiment of the application, when the controlled virtual object is in the game interface but not in the minimap corresponding to the virtual scene, the player can open the minimap corresponding to the virtual scene by performing the second handheld control operation on the mouse, and then control the minimap corresponding to the virtual scene to zoom by performing the first handheld control operation on the mouse; wherein the first handheld control operation is a continuous operation following the second handheld control operation.

Optionally, in an embodiment, the second handheld control operation may be a mouse lifting operation, the first handheld control operation may be a mouse lifting operation that is continued after the mouse lifting operation, or a mouse dropping operation that is continued after the mouse lifting operation, that is, when a player wants to open a minimap corresponding to a virtual scene, the player may lift the mouse, and when detecting that the mouse lifting operation is lifted, the mouse sends a map switching instruction that represents switching of the minimap, and when receiving the map switching instruction, the game software switches to the minimap corresponding to the virtual scene in response to the map switching instruction. Further, when the player wants to enlarge the small map corresponding to the virtual scene, the player can continue to lift the mouse, when the mouse detects that the mouse is continuously lifted after the mouse is lifted, the mouse sends a map control instruction representing the small map corresponding to the enlarged virtual scene, and when the game software receives the map control instruction, the game software responds to the map control instruction to enlarge the small map corresponding to the virtual scene. Further, after a small map corresponding to the virtual scene is enlarged by the player, when the small map corresponding to the virtual scene is required to be reduced, the mouse can be put down, when the mouse detects that the mouse is put down after the mouse is continuously lifted, a map control instruction for representing the small map corresponding to the reduced virtual scene is sent, and when the game software receives the map control instruction, the small map corresponding to the virtual scene is reduced in response to the map control instruction; for a specific mode, reference may be made to the above description, and repeated details are not repeated.

In another embodiment, the second handheld control operation may be a mouse tilting operation, for example, tilting the mouse to the left (or to the right), the first handheld control operation may be a mouse flatly placing operation after the mouse tilting operation, that is, when the player wants to open a small map corresponding to the virtual scene, the mouse may be tilted, when the mouse detects the mouse tilting operation, the mouse sends a map switching instruction representing switching of the small map, and when the game software receives the map switching instruction, the game software switches to the small map corresponding to the virtual scene in response to the map switching instruction. Further, when the player wants to enlarge the small map corresponding to the virtual scene, the player can continue to tilt the mouse, when the mouse detects that the mouse is continuously tilted after the operation of tilting the mouse, the mouse sends a map control instruction representing the small map corresponding to the enlarged virtual scene, and when the game software receives the map control instruction, the game software responds to the map control instruction to enlarge the small map corresponding to the virtual scene. Further, after a small map corresponding to the virtual scene is enlarged by the player, when the small map corresponding to the virtual scene is required to be reduced, the mouse can be horizontally placed, when the mouse detects that the mouse is horizontally placed after the mouse is continuously inclined, a map control instruction for representing the small map corresponding to the reduced virtual scene is sent, and when the game software receives the map control instruction, the small map corresponding to the virtual scene is reduced in response to the map control instruction; for a specific mode, reference may be made to the above description, and repeated details are not repeated.

In the embodiment of the application, after the player reduces the small map corresponding to the virtual scene by executing the first handheld control operation on the mouse, the player can quit the small map corresponding to the virtual scene by executing the third handheld control operation on the mouse; wherein the third handheld control operation is a continuous operation after the first handheld control operation.

Optionally, in an embodiment, the third handheld control operation may continue to drop the mouse after the mouse operation is dropped, that is, when the player wants to quit the minimap corresponding to the virtual scene, the player may continue to drop the mouse, and when the mouse detects that the mouse operation continues to be dropped after the mouse operation is dropped, the mouse sends a map quitting instruction, and when the game software receives the map quitting instruction, the game software responds to the map quitting instruction to quit the minimap corresponding to the virtual scene.

In another embodiment, the third handheld control operation may be a continuous horizontal mouse operation after the mouse operation is performed horizontally, that is, when the player wants to exit from the small map corresponding to the virtual scene, the mouse may be continuously performed horizontally, when the mouse detects that the mouse is continuously performed horizontally after the mouse operation is performed horizontally, a map switching instruction representing that the small map exits is sent, and when the game software receives the map exiting instruction, the game software responds to the map exiting instruction, and exits from the small map corresponding to the virtual scene.

In practical applications, the optical mouse or the laser mouse may detect mouse displacement through infrared rays or laser rays, so as to determine operations such as lifting and dropping performed by a player on the mouse according to the detected mouse displacement, based on which, the player may control the small map by performing the operations such as lifting and dropping on the mouse, specifically, as shown in fig. 3, a specific flow of the display control method in the game provided by the embodiment of the present application is as follows:

step 301: and when the mouse detects the operation of lifting the mouse, sending a map switching instruction.

Step 302: and when receiving the map switching instruction, the game software responds to the map switching instruction and switches to the small map corresponding to the virtual scene.

Step 303: and when the mouse detects that the mouse is continuously lifted after the mouse is lifted, sending a map control instruction for representing a small map corresponding to the enlarged virtual scene.

Step 304: and when the game software receives the map control instruction, responding to the map control instruction and amplifying the small map corresponding to the virtual scene.

Step 305: and when the mouse detects that the mouse is put down after the mouse is continuously lifted, sending a map control instruction for representing a small map corresponding to the reduced virtual scene.

Step 306: and when the game software receives the map control instruction, responding to the map control instruction and reducing the small map corresponding to the virtual scene.

Step 307: and when the mouse detects that the mouse is continuously put down after the mouse is put down, sending a map quitting instruction.

Step 308: and when the game software receives the map quitting instruction, responding to the map quitting instruction and quitting the small map corresponding to the virtual scene.

In practical application, the optical mouse or the laser mouse may further detect a mouse skew degree through infrared rays or laser light, so as to determine operations such as tilting and horizontal placing performed on the mouse by a player according to the detected mouse skew degree, based on which the player may control the minimap by performing operations such as tilting and horizontal placing on the mouse, and specifically, referring to fig. 4, a specific flow of the display control method in the game provided by the embodiment of the present application is as follows:

step 401: and when the mouse detects the operation of tilting the mouse, sending a map switching instruction.

Step 402: and when receiving the map switching instruction, the game software responds to the map switching instruction and switches to the small map corresponding to the virtual scene.

Step 403: and when the mouse detects that the mouse is continuously tilted after the mouse is tilted, sending a map control instruction representing a small map corresponding to the enlarged virtual scene.

Step 404: and when the game software receives the map control instruction, responding to the map control instruction and amplifying the small map corresponding to the virtual scene.

Step 405: and when the mouse detects that the mouse is horizontally placed after the mouse is continuously tilted, sending a map control instruction for representing and reducing a small map corresponding to the virtual scene.

Step 406: and when the game software receives the map control instruction, responding to the map control instruction and reducing the small map corresponding to the virtual scene.

Step 407: and when the mouse detects that the mouse is continuously horizontally placed after the mouse is horizontally placed, sending a map quitting instruction.

Step 408: and when the game software receives the map quitting instruction, responding to the map quitting instruction, and quitting the small map corresponding to the virtual scene.

Based on the foregoing embodiments, an embodiment of the present application provides a display control device in a game, and referring to fig. 5, a display control device 500 in a game provided by an embodiment of the present application at least includes:

a first response unit 501, configured to respond to the movement control instruction, and control the controlled virtual object to move in the virtual scene;

the second response unit 502 is configured to respond to a map control instruction, which is sent when the mouse detects the first handheld control operation, to zoom in or zoom out the minimap corresponding to the virtual scene.

In a possible implementation manner, when the minimap corresponding to the virtual scene is enlarged or reduced in response to the map control instruction, the second responding unit 502 is specifically configured to:

if the first handheld control operation is a mouse lifting operation or a mouse tilting operation, responding to a map control instruction, and amplifying a small map corresponding to the virtual scene;

and if the first handheld control operation is a mouse putting-down operation after a mouse lifting operation or a mouse laying-down operation after a mouse tilting operation, responding to a map control instruction and reducing a small map corresponding to the virtual scene.

In a possible implementation manner, the display control apparatus 500 provided in the embodiment of the present application further includes:

a third response unit 503, configured to respond to the map switching instruction, and switch to a minimap corresponding to the virtual scene; and the map switching instruction is sent when the mouse detects the second handheld control operation.

In one possible embodiment, the first handheld control operation is a continuous operation after the second handheld control operation.

In a possible implementation manner, the display control apparatus 500 provided in the embodiment of the present application further includes:

a fourth response unit 504, configured to respond to the map exit instruction and exit the minimap corresponding to the virtual scene; and the map exit instruction is sent when the mouse detects the third handheld control operation.

In one possible embodiment, the third handheld control operation is a continuous operation after the first handheld control operation.

In one possible embodiment, the mouse is an optical mouse or a laser mouse.

It should be noted that the principle of the display control device 500 in a game provided in the embodiment of the present application for solving the technical problem is similar to the display control method in a game provided in the embodiment of the present application, and therefore, the implementation of the display control device 500 in a game provided in the embodiment of the present application can refer to the implementation of the display control method in a game provided in the embodiment of the present application, and repeated details are not repeated.

After the method and the device for controlling display in a game provided by the embodiment of the present application are introduced, a brief description is provided next for the terminal device provided by the embodiment of the present application.

Referring to fig. 6, a terminal device 600 provided in the embodiment of the present application at least includes: the game display control device comprises a processor 601, a memory 602 and a computer program which is stored on the memory 602 and can run on the processor 601, wherein when the processor 601 executes the computer program, the display control method in the game provided by the embodiment of the application is realized.

The terminal device 600 provided by the embodiment of the present application may further include a bus 603 connecting different components (including the processor 601 and the memory 602). Bus 603 represents one or more of any of several types of bus structures, including a memory bus, a peripheral bus, a local bus, and so forth.

The Memory 602 may include readable media in the form of volatile Memory, such as Random Access Memory (RAM) 6021 and/or cache Memory 6022, and may further include Read Only Memory (ROM) 6023.

The memory 602 may also include a program means 6025 having a set (at least one) of program modules 6024, the program modules 6024 including, but not limited to: an operating subsystem, one or more application programs, other program modules, and program data, each of which, or some combination thereof, may comprise an implementation of a network environment.

Terminal device 600 may also communicate with one or more external devices 604 (e.g., keyboard, remote control, etc.), with one or more devices that enable a user to interact with terminal device 600 (e.g., cell phone, computer, etc.), and/or with any devices that enable terminal device 600 to communicate with one or more other terminal devices 600 (e.g., router, modem, etc.). Such communication may be through an Input/Output (I/O) interface 605. Also, the terminal device 600 may communicate with one or more networks (e.g., a Local Area Network (LAN), a Wide Area Network (WAN), and/or a public Network such as the internet) via the Network adapter 606. As shown in fig. 6, the network adapter 606 communicates with the other modules of the terminal device 600 via the bus 603. It should be understood that although not shown in fig. 6, other hardware and/or software modules may be used in conjunction with the terminal device 600, including but not limited to: microcode, device drivers, Redundant processors, external disk drive Arrays, disk array (RAID) subsystems, tape drives, and data backup storage subsystems, to name a few.

It should be noted that the terminal device 600 shown in fig. 6 is only an example, and should not bring any limitation to the functions and the scope of use of the embodiments of the present application.

The following describes a computer-readable storage medium provided by embodiments of the present application. The computer-readable storage medium provided by the embodiment of the present application stores computer instructions, and the computer instructions, when executed by the processor, implement the display control method in the game provided by the embodiment of the present application. Specifically, the computer instruction may be built in or installed in the terminal device 600, so that the terminal device 600 may implement the in-game display control method provided by the embodiment of the present application by executing the built-in or installed computer instruction.

In addition, the display control method in the game provided by the embodiment of the present application can also be implemented as a program product including program code for causing the terminal device 600 to execute the display control method in the game provided by the embodiment of the present application when the program product can be run on the terminal device 600.

The program product provided by the embodiments of the present application may be any combination of one or more readable media, where the readable media may be a readable signal medium or a readable storage medium, and the readable storage medium may be, but is not limited to, an electronic, magnetic, optical, electromagnetic, infrared, or semiconductor system, apparatus, or device, or any combination thereof, and in particular, more specific examples (a non-exhaustive list) of the readable storage medium include: an electrical connection having one or more wires, a portable disk, a hard disk, a RAM, a ROM, an Erasable Programmable Read-Only Memory (EPROM), an optical fiber, a portable Compact disk Read-Only Memory (CD-ROM), an optical storage device, a magnetic storage device, or any suitable combination of the foregoing.

The program product provided by the embodiment of the application can adopt a CD-ROM and comprises program codes, and can run on a computing device. However, the program product provided by the embodiments of the present application is not limited thereto, and in the embodiments of the present application, the readable storage medium may be any tangible medium that can contain or store a program, which can be used by or in connection with an instruction execution system, apparatus, or device.

It should be noted that although several units or sub-units of the apparatus are mentioned in the above detailed description, such division is merely exemplary and not mandatory. Indeed, the features and functions of two or more units described above may be embodied in one unit, according to embodiments of the application. Conversely, the features and functions of one unit described above may be further divided into embodiments by a plurality of units.

Further, while the operations of the methods of the present application are depicted in the drawings in a particular order, this does not require or imply that these operations must be performed in this particular order, or that all of the illustrated operations must be performed, to achieve desirable results. Additionally or alternatively, certain steps may be omitted, multiple steps combined into one step execution, and/or one step broken down into multiple step executions.

While the preferred embodiments of the present application have been described, additional variations and modifications in those embodiments may occur to those skilled in the art once they learn of the basic inventive concepts. Therefore, it is intended that the appended claims be interpreted as including preferred embodiments and all alterations and modifications as fall within the scope of the application.

It will be apparent to those skilled in the art that various changes and modifications may be made in the embodiments of the present application without departing from the spirit and scope of the embodiments of the present application. Thus, if such modifications and variations of the embodiments of the present application fall within the scope of the claims of the present application and their equivalents, the present application is also intended to encompass such modifications and variations.

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