Game picture display method and device, storage medium and electronic equipment

文档序号:1880869 发布日期:2021-11-26 浏览:20次 中文

阅读说明:本技术 游戏画面的显示方法及装置、存储介质、电子设备 (Game picture display method and device, storage medium and electronic equipment ) 是由 何娟 于 2021-09-23 设计创作,主要内容包括:本公开属于游戏技术领域,涉及一种游戏画面的显示方法及装置、存储介质、电子设备。该方法包括:在交互界面上提供一追踪视野区域,并在多个游戏虚拟对象中确定目标虚拟对象;响应作用于与目标虚拟对象对应的游戏对象图标上的第一触发操作,将与目标虚拟对象对应的游戏对象图标移动至视野追踪区域内;响应于第一触发操作结束作用,在追踪视野区域内显示目标虚拟对象的游戏视野。本公开在不丢失自身游戏角色的视野的同时,还能观察其他游戏虚拟对象的周边状况,且支持长时间的观察,在多人在线战术竞技等游戏中具有重要意义,并且,游戏操作门槛低,且操作精准度还高,优化了玩家在战况激烈情况下的游戏体验。(The disclosure belongs to the technical field of games, and relates to a game picture display method and device, a storage medium and electronic equipment. The method comprises the following steps: providing a tracking visual field area on the interactive interface, and determining a target virtual object in a plurality of game virtual objects; moving a game object icon corresponding to the target virtual object into the visual field tracking area in response to a first trigger operation acting on the game object icon corresponding to the target virtual object; and responding to the ending effect of the first trigger operation, and displaying the game visual field of the target virtual object in the tracking visual field area. The method and the device can observe the peripheral conditions of other game virtual objects while the visual field of the game role of the player is not lost, support long-time observation, have important significance in games such as multiplayer online tactical sports and the like, have low game operation threshold and high operation precision, and optimize the game experience of the player under the condition of intense combat conditions.)

1. A display method of a game picture is applied to a terminal device with an interactive interface, and the method comprises the following steps:

providing a tracking visual field area on the interactive interface, and determining a target virtual object in a plurality of game virtual objects;

moving a game object icon corresponding to the target virtual object into the visual field tracking area in response to a first trigger operation acting on the game object icon corresponding to the target virtual object;

in response to the first trigger operation ending effect, displaying a game field of view of the target virtual object within the tracking field of view region.

2. The method according to claim 1, wherein the displaying a game field of view of the target virtual object in the tracking field of view region in response to the first trigger operation ending action comprises:

generating a floating window control within the tracking field of view area in response to the first trigger action ending;

displaying a game view of the target virtual object within the floating-window control.

3. The method for displaying a game screen according to claim 2, further comprising:

and responding to a second trigger operation acted on the floating window control, moving the floating window control out of the interactive interface so as to close the display of the floating window control on the game visual field.

4. The method for displaying a game screen according to claim 1, further comprising:

setting a starting control corresponding to the visual field tracking area on the interactive interface;

and responding to a third trigger operation acted on the starting control, generating a floating window control in the tracking visual field area, and displaying the game visual field of the target virtual object in the floating window control.

5. The game screen display method according to any one of claims 2 or 4, wherein the method further comprises:

setting a closing control corresponding to the floating window control on the interactive interface;

and closing the display of the game visual field by the floating window control in response to a fourth trigger operation acted on the closing control.

6. The method for displaying a game screen according to any one of claims 2 and 4, wherein after the game view of the target virtual object is displayed within the floating-window control, the method further comprises:

and adjusting the visual field range of the game visual field to be larger or smaller.

7. The method for displaying a game screen according to claim 6, wherein the adjusting of the field of view of the game field of view to be larger or smaller includes:

responding to a fifth trigger operation acted on the floating window control, and adjusting the visual field range of the game visual field to be larger or smaller; or

And responding to a sixth trigger operation acted on the visual field adjusting control corresponding to the floating window control, and adjusting the visual field range of the game visual field to be larger or smaller.

8. The method for displaying a game screen according to claim 1, wherein said determining a target virtual object among a plurality of game virtual objects comprises:

displaying a plurality of game object icons of a plurality of game virtual objects on the interactive interface;

and responding to a seventh trigger operation acted on the plurality of game object icons, and determining target virtual objects in the plurality of game virtual objects according to the seventh trigger operation.

9. The method for displaying a game screen according to claim 1, wherein after displaying the game field of view of the target virtual object in the tracking field of view region, the method further comprises:

determining another virtual object as a target virtual object in the plurality of virtual objects, and moving a game object icon corresponding to the another virtual object into the tracking view field in response to a first trigger operation acting on the game object icon corresponding to the another virtual object;

switching a game view of the target virtual object displayed within the tracking view region to a game view of the other virtual object.

10. A display device of game pictures is characterized in that the display device is applied to a terminal device with an interactive interface, and comprises:

the area providing module is configured to provide a tracking visual field area on the interactive interface and determine a target virtual object in a plurality of game virtual objects;

an icon moving module configured to move a game object icon corresponding to the target virtual object into the field-of-view tracking area in response to a first trigger operation acting on the game object icon corresponding to the target virtual object;

a field of view tracking module configured to display a game field of view of the target virtual object within the tracking field of view region in response to the first trigger action ending.

11. A computer-readable storage medium on which a computer program is stored, the computer program, when being executed by a processor, implementing a display method of a game screen according to any one of claims 1 to 9.

12. An electronic device, comprising:

a processor;

a memory for storing executable instructions of the processor;

wherein the processor is configured to perform the display method of a game screen of any one of claims 1-9 via execution of the executable instructions.

Technical Field

The present disclosure relates to the field of game technologies, and in particular, to a game screen display method, a game screen display apparatus, a computer-readable storage medium, and an electronic device.

Background

In a competitive game in which a plurality of teams are grouped, teammates often need to pay attention to the surrounding situation of others. For example, in a MOBA (Multiplayer Online Battle Arena) game, players often need to determine their next action plan by observing the surrounding situation of teammates. At present, the effect of observing the surrounding state of teammates is realized by two modes of moving a lens to a position to be observed by directionally dragging a screen or clicking a specific position on a small map to switch the lens.

However, these two methods switch the shots to teammates or other areas, which means that the player loses the surrounding view of the player's own character during the operation and observation time, and the player's own character has a certain safety hazard. In addition, the screen is dragged to control the lens position, which depends on the understanding of the position of the map unit by the player and the proportional control of the displacement distance of the screen, and the operation accuracy is greatly limited, so that the player needs to repeatedly operate or finely adjust the correction lens for many times, and needs to occupy a long operation time. In addition, since the size of finger touch is limited, the way of clicking a small map is easy to generate false touch.

In view of the above, there is a need in the art to develop a new method and apparatus for displaying a game screen.

It is to be noted that the information disclosed in the above background section is only for enhancement of understanding of the background of the present disclosure, and thus may include information that does not constitute prior art known to those of ordinary skill in the art.

Disclosure of Invention

An object of the present disclosure is to provide a game screen display method, a game screen display apparatus, a computer-readable storage medium, and an electronic device, which overcome, at least to some extent, the problems of low operation accuracy and large potential safety hazard due to limitations of related art.

Additional features and advantages of the disclosure will be set forth in the detailed description which follows, or in part will be obvious from the description, or may be learned by practice of the disclosure.

According to a first aspect of the embodiments of the present invention, there is provided a game screen display method applied to a terminal device having an interactive interface, the method including:

providing a tracking visual field area on the interactive interface, and determining a target virtual object in a plurality of game virtual objects;

moving a game object icon corresponding to the target virtual object into the visual field tracking area in response to a first trigger operation acting on the game object icon corresponding to the target virtual object;

in response to the first trigger operation ending effect, displaying a game field of view of the target virtual object within the tracking field of view region.

In an exemplary embodiment of the invention, the displaying a game field of view of the target virtual object in the tracking field of view region in response to the first trigger operation ending action includes:

generating a floating window control within the tracking field of view area in response to the first trigger action ending;

displaying a game view of the target virtual object within the floating-window control.

In an exemplary embodiment of the invention, the method further comprises:

and responding to a second trigger operation acted on the floating window control, moving the floating window control out of the interactive interface so as to close the display of the floating window control on the game visual field.

In an exemplary embodiment of the invention, the method further comprises:

setting a starting control corresponding to the visual field tracking area on the interactive interface;

and responding to a third trigger operation acted on the starting control, generating a floating window control in the tracking visual field area, and displaying the game visual field of the target virtual object in the floating window control.

In an exemplary embodiment of the invention, the method further comprises:

setting a closing control corresponding to the floating window control on the interactive interface;

and closing the display of the game visual field by the floating window control in response to a fourth trigger operation acted on the closing control.

In an exemplary embodiment of the invention, after displaying the game view of the target virtual object within the floating-window control, the method further comprises:

and adjusting the visual field range of the game visual field to be larger or smaller.

In an exemplary embodiment of the present invention, the adjusting of the field of view of the game field of view to be larger or smaller includes:

responding to a fifth trigger operation acted on the floating window control, and adjusting the visual field range of the game visual field to be larger or smaller; or

And responding to a sixth trigger operation acted on the visual field adjusting control corresponding to the floating window control, and adjusting the visual field range of the game visual field to be larger or smaller.

In an exemplary embodiment of the present invention, the determining a target virtual object among a plurality of game virtual objects includes:

displaying a plurality of game object icons of a plurality of game virtual objects on the interactive interface;

and responding to a seventh trigger operation acted on the plurality of game object icons, and determining target virtual objects in the plurality of game virtual objects according to the seventh trigger operation.

In an exemplary embodiment of the invention, after displaying the game field of view of the target virtual object within the tracking field of view region, the method further comprises:

determining another virtual object as a target virtual object in the plurality of virtual objects, and moving a game object icon corresponding to the another virtual object into the tracking view field in response to a first trigger operation acting on the game object icon corresponding to the another virtual object;

switching a game view of the target virtual object displayed within the tracking view region to a game view of the other virtual object.

According to a second aspect of the embodiments of the present invention, there is provided a game screen display device applied to a terminal device having an interactive interface, the game screen display device including:

the area providing module is configured to provide a tracking visual field area on the interactive interface and determine a target virtual object in a plurality of game virtual objects;

an icon moving module configured to move a game object icon corresponding to the target virtual object into the field-of-view tracking area in response to a first trigger operation acting on the game object icon corresponding to the target virtual object;

a field of view tracking module configured to display a game field of view of the target virtual object within the tracking field of view region in response to the first trigger action ending.

According to a third aspect of embodiments of the present invention, there is provided an electronic apparatus including: a processor and a memory; wherein the memory has stored thereon computer readable instructions which, when executed by the processor, implement a method of displaying a game screen in any of the above exemplary embodiments.

According to a fourth aspect of embodiments of the present invention, there is provided a computer-readable storage medium having stored thereon a computer program which, when executed by a processor, implements a display method of a game screen in any of the above-described exemplary embodiments.

As can be seen from the foregoing technical solutions, the game screen display method, the game screen display device, the computer storage medium, and the electronic device in the exemplary embodiments of the present disclosure have at least the following advantages and positive effects:

in the method and the device provided by the exemplary embodiment of the disclosure, a tracking view field area is provided on an interactive interface, a function entrance is provided for a player to observe a game view field of a target virtual object, the player can observe peripheral conditions of other game virtual objects while not losing the view field of the player's own game virtual object, long-time observation is supported, no potential safety hazard is brought to the player's own game virtual object, and the method and the device have important significance in games such as multiplayer online tactical competition. Furthermore, the effect of displaying the game view of the target virtual object can be smoothly realized through the action and the ending action of the first trigger operation, the game operation threshold is low, the operation accuracy is high, the situation that a player touches by mistake is reduced, the precious fighting time of the player is not occupied, and the game experience of the player under the condition of intense combat conditions is optimized.

It is to be understood that both the foregoing general description and the following detailed description are exemplary and explanatory only and are not restrictive of the disclosure.

Drawings

The accompanying drawings, which are incorporated in and constitute a part of this specification, illustrate embodiments consistent with the present disclosure and together with the description, serve to explain the principles of the disclosure. It is to be understood that the drawings in the following description are merely exemplary of the disclosure, and that other drawings may be derived from those drawings by one of ordinary skill in the art without the exercise of inventive faculty.

Fig. 1 schematically illustrates a flow chart of a display method of a game screen in an exemplary embodiment of the present disclosure;

FIG. 2 schematically illustrates a flow chart of a method of determining a target game object in an exemplary embodiment of the disclosure;

FIG. 3 schematically illustrates a flow chart of a method of displaying a game view in an exemplary embodiment of the disclosure;

FIG. 4 schematically illustrates a flow chart of another method of displaying a game view in an exemplary embodiment of the disclosure;

FIG. 5 schematically illustrates a flow chart of a method of closing the display of a game view in an exemplary embodiment of the disclosure;

FIG. 6 schematically illustrates a flow chart of a method of adjusting a field of view of a game field of view in an exemplary embodiment of the disclosure;

FIG. 7 schematically illustrates a flow chart of a method of switching a game view in an exemplary embodiment of the present disclosure;

FIG. 8 is a schematic interface diagram illustrating a method for providing a tracking field of view region in an application scenario according to an exemplary embodiment of the present disclosure;

FIG. 9 is a schematic diagram illustrating an interface of a game view showing a target virtual object in an application scenario in an exemplary embodiment of the present disclosure;

FIG. 10 is a schematic diagram illustrating an interface for adjusting the field of view in an application scenario according to an exemplary embodiment of the disclosure;

FIG. 11 is a schematic interface diagram illustrating a display of a game view closed in an application scenario in an exemplary embodiment of the present disclosure;

fig. 12 is a schematic view showing a structure of a display device of a game screen in an exemplary embodiment of the present disclosure;

fig. 13 schematically illustrates an electronic device for implementing a display method of a game screen in an exemplary embodiment of the present disclosure;

fig. 14 schematically illustrates a computer-readable storage medium for implementing a display method of a game screen in an exemplary embodiment of the present disclosure.

Detailed Description

Example embodiments will now be described more fully with reference to the accompanying drawings. Example embodiments may, however, be embodied in many different forms and should not be construed as limited to the examples set forth herein; rather, these embodiments are provided so that this disclosure will be thorough and complete, and will fully convey the concept of example embodiments to those skilled in the art. The described features, structures, or characteristics may be combined in any suitable manner in one or more embodiments. In the following description, numerous specific details are provided to give a thorough understanding of embodiments of the disclosure. One skilled in the relevant art will recognize, however, that the subject matter of the present disclosure can be practiced without one or more of the specific details, or with other methods, components, devices, steps, and the like. In other instances, well-known technical solutions have not been shown or described in detail to avoid obscuring aspects of the present disclosure.

The terms "a," "an," "the," and "said" are used in this specification to denote the presence of one or more elements/components/parts/etc.; the terms "comprising" and "having" are intended to be inclusive and mean that there may be additional elements/components/etc. other than the listed elements/components/etc.; the terms "first" and "second", etc. are used merely as labels, and are not limiting on the number of their objects.

Furthermore, the drawings are merely schematic illustrations of the present disclosure and are not necessarily drawn to scale. The same reference numerals in the drawings denote the same or similar parts, and thus their repetitive description will be omitted. Some of the block diagrams shown in the figures are functional entities and do not necessarily correspond to physically or logically separate entities.

In order to solve the problems in the related art, the present disclosure provides a game screen display method applied to a terminal device with an interactive interface, and fig. 1 shows a flowchart of the game screen display method, where as shown in fig. 1, the game screen display method at least includes the following steps:

step S110, providing a tracking visual field area on the interactive interface, and determining a target virtual object in a plurality of game virtual objects.

And S120, responding to a first trigger operation acted on the game object icon corresponding to the target virtual object, and moving the game object icon corresponding to the target virtual object into the visual field tracking area.

Step S130, responding to the ending effect of the first trigger operation, and displaying the game visual field of the target virtual object in the tracking visual field area.

In the exemplary embodiment of the disclosure, a tracking view field area is provided on the interactive interface, a display entrance is provided for a player to observe the game view field of a target virtual object, the player can observe the peripheral conditions of other game virtual objects while not losing the view field of the own game virtual object, long-time observation is supported, no potential safety hazard is brought to the own game virtual object, and the method has important significance in games such as multiplayer online tactical competition. Furthermore, the effect of displaying the game view of the target virtual object can be smoothly realized through the action and the ending action of the first trigger operation, the game operation threshold is low, the operation accuracy is high, the situation that a player touches by mistake is reduced, the precious fighting time of the player is not occupied, and the game experience of the player under the condition of intense combat conditions is optimized.

The following describes each step of the game screen display method in detail.

In step S110, a tracking visual field area is provided on the interactive interface, and a target virtual object is determined among the plurality of game virtual objects.

In an exemplary embodiment of the present disclosure, the interactive interface is an operation interface that can perform human-computer interaction. For example, the display interface of the terminal device or the operation interface for playing the game may be used.

A tracking field of view region is provided within the interactive interface for displaying a peripheral field of view of a game virtual object that a current player wishes to view. Further, the tracking view area may be disposed at any position of the interactive interface, and may be set on the premise that the game view of the player is not obstructed, which is not particularly limited in the exemplary embodiment. The size, shape, color and other attribute information of the tracking visual field area may be set according to actual situations, which is not particularly limited in this exemplary embodiment.

In an alternative embodiment, FIG. 2 shows a flow diagram of a method of determining a target game object, as shown in FIG. 2, the method comprising at least the steps of: in step S210, a plurality of game object icons of a plurality of game virtual objects are displayed on the interactive interface.

The plurality of game virtual objects may be game virtual objects used by other players of the same play as the player.

The plurality of game object icons of the plurality of game virtual objects may be avatar icons of the plurality of game virtual objects, or may be other icons capable of uniquely representing the corresponding game virtual character, such as a character name, a character code, and the like, which is not particularly limited in this exemplary embodiment.

The plurality of game virtual objects may also be game virtual objects for enemy camping according to the game play setting, and this exemplary embodiment is not particularly limited thereto.

In step S220, in response to a seventh trigger operation acting on the plurality of game object icons, a target virtual object is determined among the plurality of game virtual objects according to the seventh trigger operation.

When the player wants to select a game virtual object to be tracked among the plurality of game virtual objects, a seventh trigger operation may be performed on the game object icon of the game virtual object. The seventh trigger operation may be any form of trigger operation, such as a click operation, a long-time press operation, or a slide operation, and this is not particularly limited in this exemplary embodiment.

Therefore, the game virtual object corresponding to the game object icon that is operated by the seventh trigger operation can be selected as the target virtual object.

In the exemplary embodiment, the target virtual object can be determined in the plurality of game virtual objects through the trigger operation acting on the game object icon, the determination mode is simple and accurate, the operation mode is consistent with the game playing method, and the selection threshold of the player is lowered.

In step S120, in response to a first trigger operation acting on the game object icon corresponding to the target virtual object, the game object icon corresponding to the target virtual object is moved into the field-of-view tracking area.

In an exemplary embodiment of the present disclosure, after the target virtual object is determined, a first trigger operation may be acted on the game object icon of the target virtual object to move the game object icon into the field of view tracking area. The moving of the game object icon to the visual field tracking area means that the touch starting point of the first trigger operation is located at the initial position of the game object icon on the graphical user interface, and the touch ending point of the first trigger operation is located in the visual field tracking area. In order to enable the player to determine whether the operation of the player accords with the first trigger operation, the active game object icon can be moved along with the movement of the touch point during the operation, so that visual feedback that the player drags the game object icon from the initial position to the visual field tracking area is provided. After the first trigger operation, the display position of the game object icon corresponding to the target virtual object on the graphical user interface may be changed from the initial position to the visual field tracking area, or may be kept unchanged at the initial position.

The first trigger operation may be any form of trigger operation, such as a click operation, a long-press operation, or a slide operation. However, it is worth mentioning that the first trigger operation is consecutive to the seventh trigger operation of selecting the target virtual object.

For example, when the seventh trigger operation is a click operation, the player does not need to leave the interactive interface of the terminal device after determining the target virtual object through the seventh trigger operation. Further, the player performs a sliding operation in succession with the clicking operation to move the game object icon, such as the avatar icon, into the visual field tracking area. The sliding operation of the player with the touch starting point located at the initial position of the game object icon and the touch ending point located in the visual field tracking area actually includes a seventh trigger operation and a first trigger operation, the player with the finger point is the seventh trigger operation when the game object icon is displayed, and the finger continuously slides to the visual field tracking area, namely the first trigger operation.

In step S130, in response to the first trigger operation ending action, a game field of view of the target virtual object is displayed within the tracking field of view region.

In an exemplary embodiment of the present disclosure, after the player moves the game object icon of the target virtual object into the visual field tracking area, the game visual field of the target virtual object may be displayed by the end of the action of the first trigger operation on the game object icon.

In an alternative embodiment, FIG. 3 shows a flow diagram of a method of displaying a field of view of a game, as shown in FIG. 3, the method comprising at least the steps of: in step S310, in response to the first trigger operation ending effect, a floating window control is generated in the tracking view area.

When the player looses hands or leaves other touch media from the interactive interface, the first trigger operation ends. At this point, a floating window control may be generated within the tracking field of view region. The player may activate the functionality of the floating window control within the tracking field of view by relaxing his or her hands, etc.

In step S320, a game view of the target virtual object is displayed within the floating-window control.

After activating the floating-window control, a game view of the target virtual object may be displayed with the floating-window control as a display control.

In the exemplary embodiment, the generated floating window control can display the game view of the target virtual object, the operation threshold is reduced, the operation accuracy is improved, the view of the player's own game virtual object is not lost, and potential safety hazards to the own game virtual object are avoided.

Further, the game visual field of the target virtual object can be closed under the condition that the player does not need or pay attention to the surrounding conditions of teammates, so that the integrity and the operation accuracy of the player visual field are guaranteed.

In an alternative embodiment, in response to a second trigger operation acting on the floating window control, the floating window control is removed from the interactive interface to close the display of the game view by the floating window control. Specifically, the floating window control can be moved by a second trigger operation. The second trigger operation may be any form of trigger operation, such as a click operation, a long-time press operation, or a slide operation, which is not particularly limited in this exemplary embodiment.

For example, when the second trigger operation is a sliding operation, the player may drag the floating window control to the outside of the interactive interface through the sliding operation, and at this time, the floating window control may be closed, so that the floating window control no longer displays the game view.

In addition, the floating window control can be generated by setting a corresponding starting control.

In an alternative embodiment, FIG. 4 shows a flow diagram of another method of displaying a field of view of a game, as shown in FIG. 4, the method comprising at least the steps of: in step S410, a start control corresponding to the visual field tracking area is set on the interactive interface.

The setting position of the start control may be in the field-of-view tracking area, or may be at any position of the interactive interface, which is not particularly limited in this exemplary embodiment.

In addition, the present exemplary embodiment does not specially limit the form, size, color, or other attribute information of the start control.

In step S420, in response to a third trigger operation acting on the start control, a floating window control is generated in the tracking field of view region, and a game field of view of the target virtual object is displayed in the floating window control.

The third trigger operation may be any one of a click operation, a slide operation, and a long press operation, and this exemplary embodiment is not particularly limited thereto.

When the player acts on the launch control with a third trigger action, the display of the game view of the target virtual object is meant to be turned on. Accordingly, a floating window control may be generated within the tracking field of view area such that the floating window control displays the game field of view of the target virtual object.

In the exemplary embodiment, the game visual field of the target virtual object can be displayed by setting the starting control, so that the display mode of starting the game visual field is enriched, a plurality of operation modes are provided for the player, and the operation experience of the player is optimized.

The display mode of closing the game visual field corresponding to the starting control can also be realized by setting a closing control.

In an alternative embodiment, fig. 5 shows a flow diagram of a method of closing the display of a game view, as shown in fig. 5, the method comprising at least the steps of: in step S510, a closing control corresponding to the floating window control is set on the interactive interface.

The setting position of the closing control may be within the visual field tracking area, or may be at any position of the interactive interface, which is not particularly limited in this exemplary embodiment.

In addition, the present exemplary embodiment does not specially limit other attribute information such as the form, size, or color of the closing control.

In step S520, the display of the game view field by the floating window control is closed in response to a fourth trigger operation acting on the closing control.

The fourth trigger operation may be any one of a click operation, a slide operation, and a long press operation, and this exemplary embodiment is not particularly limited thereto.

When the player acts on the close control with a fourth trigger operation, the display of the game view of the target virtual object is meant to be closed. Accordingly, the floating window control within the tracking field of view region may be closed such that the floating window control no longer displays the game field of view of the target virtual object.

In the exemplary embodiment, the game visual field of the target virtual object can be closed by setting the closing control, so that the display mode of closing the game visual field is enriched, a plurality of operation modes are provided for the player, and the operation experience of the player is optimized.

Furthermore, in the process of opening the game visual field, the player can adjust the visual field range of the game visual field.

In an alternative embodiment, the field of view for adjusting the field of view of the game is made larger or smaller.

When the player adjusts the visual field range to be large, the player can observe more conditions around the target virtual object, so that the player can make game decisions conveniently; when the player adjusts the visual field range to be small, the player can observe the target virtual object more finely, and the player can conduct game guidance on the target virtual object conveniently.

Therefore, the player can adjust the visual field range of the game visual field by the trigger operation.

In an alternative embodiment, fig. 6 shows a flow chart of a method for adjusting the field of view of a game field of view, as shown in fig. 6, the method comprising at least the following steps: in step S610, the field of view for adjusting the game field of view is increased or decreased in response to a fifth trigger operation acting on the floating window control.

For example, when the player wants to adjust the visual field of the game to be enlarged, the visual field can be enlarged by the operation that the two fingers slide in opposite directions on the floating window control; when the field of view of the player wants to adjust the field of view of the game becomes smaller, the field of view can be made smaller by sliding the two fingers relatively outward on the floating window control.

In addition, there may be other fifth trigger operations for adjusting the visual field to be larger or smaller, such as any form of operations, for example, a click operation, a long-press operation, or a slide operation, which is not particularly limited in this exemplary embodiment.

In step S620, in response to the sixth trigger operation applied to the visual field adjustment control corresponding to the floating window control, the visual field range for adjusting the game visual field is increased or decreased. Besides the field of view of the game can be adjusted by the fifth trigger operation acted on the floating window control, the field of view can also be adjusted by setting the field of view adjusting control.

For example, the view adjustment control may be a slider control. Moreover, when the slider control is slid to the leftmost side, the view range can be adjusted to be the minimum; when the slider control is slid to the rightmost side, the visual field range can be adjusted to the maximum; in the neutral position, the field of view may also display a neutral range.

The setting position, form, shape, size, and other attribute displays of the view field adjustment control may be set according to an actual game scene, which is not particularly limited in this exemplary embodiment.

In the exemplary embodiment, the visual field range is adjusted through the floating window control or the visual field adjusting control, a solution is provided for a player to master the requirements of different visual field ranges, the solution is enriched, the player can conveniently make game decisions, and the game experience of the player is optimized.

Moreover, besides observing the target virtual object, the player can switch the current target virtual object to meet the tracking requirements of the player on different game virtual objects.

In an alternative embodiment, fig. 7 shows a flow chart of a method for switching game views, as shown in fig. 7, the method at least comprises the following steps: in step S710, another virtual object is determined to be a target virtual object among the plurality of virtual objects, and a game object icon corresponding to the another virtual object is moved into the tracking field of view in response to a first trigger operation acting on the game object icon corresponding to the another virtual object.

On the game object icons of the displayed game virtual objects, the player can also select another virtual object by applying a trigger operation (i.e., a seventh trigger operation) to the other game object icons in addition to the game object icon of the target virtual object.

After determining another virtual object, a trigger operation (i.e., a first trigger operation) may be applied to the game object icon of the other virtual object to move the game object icon into the field-of-view tracking area.

It should be noted that, after the player selects the target virtual object before, the game object icon of the target virtual object may be displayed differently from other game object icons, for example, highlighted or grayed out, so as to prompt the player that the selected game object icon cannot be acted or selected any more when switching to another virtual object for observation.

In step S720, the game field of view of the target virtual object displayed within the tracking field of view region is switched to the game field of view of another virtual object.

After the game object icon of another virtual object is also moved into the tracking visual field area, the game visual field of the target game object displayed in the floating window control can be switched to the game visual field of another game object, and the visual field switching is completed.

Also, during the switching process, a three second countdown may also be performed within the floating-window control to prompt the player for the next game view in which another virtual object is displayed. In addition, other prompting methods are possible. Further, the player may not be presented according to the setting of the game play, and this exemplary embodiment is not particularly limited to this.

In the exemplary embodiment, the game view of the target virtual object can be switched to the game view of another virtual object by the action of the icon of another game object, a solution is provided for the view switching requirement of the player, the switching mode is the same as the previous view opening mode of the target virtual object, no new operation requirement is introduced to the player due to new function implementation, the advantage of low operation threshold is maintained, the player can conveniently master and realize the method, and a new optimization experience is brought to the player.

The following describes a detailed description of a display method of a game screen in the embodiment of the present disclosure with reference to an application scenario.

FIG. 8 is an interface diagram illustrating a method for providing a tracking field of view in an application scenario, where as shown in FIG. 8, a tracking field of view is provided in an interactive interface for displaying a peripheral field of view of a game virtual object that a current player desires to view. Further, the tracking view area may be disposed at any position of the interactive interface, and may be set according to the condition that the tracking view area does not obstruct the game view of the player, which is not particularly limited in the present exemplary embodiment. The size, shape, color and other attribute information of the tracking visual field area may be set according to actual situations, which is not particularly limited in this exemplary embodiment.

The tracking visual field region may be displayed in a dashed frame manner, or may be displayed in other manners, which is not limited in this exemplary embodiment.

And displaying a plurality of game object icons of the plurality of game virtual objects on the interactive interface.

The plurality of game virtual objects may be game virtual objects used by other players of the same play as the player.

The plurality of game object icons of the plurality of game virtual objects may be avatar icons of the plurality of game virtual objects, or may be other icons capable of uniquely representing the corresponding game virtual character, which is not particularly limited in this exemplary embodiment.

The plurality of game virtual objects may also be game virtual objects for enemy camping according to the game play setting, and this exemplary embodiment is not particularly limited thereto.

When the player wants to select a game virtual object to be tracked among the plurality of game virtual objects, a trigger operation (i.e., a seventh trigger operation) may be applied to the game object icon of the game virtual object. The trigger operation may be any form of trigger operation, such as a click operation, a long-time press operation, or a slide operation, which is not particularly limited in this exemplary embodiment.

Therefore, the game virtual object corresponding to the game object icon that triggers the operation action can be selected as the target virtual object.

After the target virtual object is determined, another trigger operation (i.e., a first trigger operation) may be acted on the game object icon of the target virtual object to move the game object icon into the field-of-view tracking area.

For example, after the player determines the target virtual object through the trigger operation, the player does not need to leave the interactive interface of the terminal device. Further, the player performs a sliding operation in succession with the clicking operation to move the game object icon, such as the avatar icon, into the visual field tracking area.

FIG. 9 is a schematic diagram of an interface displaying a game view of a target virtual object in an application scene, and as shown in FIG. 9, when a player leaves the interactive interface with a loose hand, an operation ending effect is triggered. At this point, a floating window control may be generated within the tracking field of view region.

After activating the floating-window control, a game view of the target virtual object may be displayed with the floating-window control as a display control.

FIG. 10 is a schematic diagram of an interface for adjusting a field of view in an application scene, and as shown in FIG. 10, when a player wants to adjust the field of view of a game to be larger, the field of view can be enlarged by a fifth trigger operation of sliding a double finger inward relative to a floating window control; when the visual field range of the game visual field is adjusted to be smaller by the player, the visual field range can be reduced by the fifth trigger operation of sliding the double fingers outwards and relatively on the floating window control.

Fig. 11 is an interface diagram illustrating that the display of the game view is closed in an application scene, and as shown in fig. 11, a player may drag the floating window control to the outside of the interactive interface through a sliding operation, at this time, the floating window control may be closed, so that the floating window control no longer displays the game view.

And when the floating window control is arranged in the left middle of the interactive interface, the player can quickly close the floating window control through sliding operation of sliding left.

According to the method for displaying the game picture in the application scene, the tracking visual field area is provided on the interactive interface, a display entrance is provided for a player to observe the game visual field of the target virtual object, the player can observe the peripheral conditions of other game virtual objects while the visual field of the player is not lost, long-time observation is supported, potential safety hazards to the player can not be brought to the player, and the method has important significance in games such as multiplayer online tactical competition. Furthermore, the effect of displaying the game view of the target virtual object can be realized through the action and the ending action of the first trigger operation, the game operation threshold is low, the operation accuracy is high, the situation that a player touches by mistake is reduced, the precious fighting time of the player is not occupied, and the game experience of the player under the condition of intense combat conditions is optimized.

Further, in an exemplary embodiment of the present disclosure, a display device of a game screen is also provided. Fig. 12 is a schematic diagram illustrating a structure of a display device of a game screen, and as shown in fig. 12, a display device 1200 of a game screen may include: an area providing module 1210, an icon moving module 1220, and a field of view tracking module 1230. Wherein:

an area providing module 1210 configured to provide a tracking field of view area on the interactive interface and determine a target virtual object among the plurality of game virtual objects; an icon moving module 1220 configured to move a game object icon corresponding to the target virtual object into the field-of-view tracking area in response to a first trigger operation acting on the game object icon corresponding to the target virtual object; a view tracking module 1230 configured to display a game view of the target virtual object within the tracking view area in response to the first trigger operation ending the action.

The specific details of the display device 1200 for game images have been described in detail in the corresponding display method for game images, and therefore are not described herein again.

It should be noted that although several modules or units of the display device 1200 of the game screen are mentioned in the above detailed description, such division is not mandatory. Indeed, the features and functionality of two or more modules or units described above may be embodied in one module or unit, according to embodiments of the present disclosure. Conversely, the features and functions of one module or unit described above may be further divided into embodiments by a plurality of modules or units.

In addition, in an exemplary embodiment of the present disclosure, an electronic device capable of implementing the above method is also provided.

An electronic device 1300 according to such an embodiment of the invention is described below with reference to fig. 13. The electronic device 1300 shown in fig. 13 is only an example and should not bring any limitations to the function and scope of use of the embodiments of the present invention.

As shown in fig. 13, the electronic device 1300 is in the form of a general purpose computing device. The components of the electronic device 1300 may include, but are not limited to: the at least one processing unit 1310, the at least one memory unit 1320, the bus 1330 connecting the various system components (including the memory unit 1320 and the processing unit 1310), the display unit 1340.

Wherein the memory unit stores program code that is executable by the processing unit 1310 to cause the processing unit 1310 to perform steps according to various exemplary embodiments of the present invention as described in the "exemplary methods" section above in this specification.

The storage 1320 may include readable media in the form of volatile memory units, such as a random access memory unit (RAM)1321 and/or a cache memory unit 1322, and may further include a read only memory unit (ROM) 1323.

Storage 1320 may also include a program/utility 1324 having a set (at least one) of program modules 1325, such program modules 1325 including, but not limited to: an operating system, one or more application programs, other program modules, and program data, each of which, or some combination thereof, may comprise an implementation of a network environment.

Bus 1330 may be any bus representing one or more of several types of bus structures, including a memory unit bus or memory unit controller, a peripheral bus, an accelerated graphics port, a processing unit, or a local bus using any of a variety of bus architectures.

The electronic device 1300 may also communicate with one or more external devices 1500 (e.g., keyboard, pointing device, bluetooth device, etc.), with one or more devices that enable a user to interact with the electronic device 1300, and/or with any devices (e.g., router, modem, etc.) that enable the electronic device 1300 to communicate with one or more other computing devices. Such communication may occur via input/output (I/O) interfaces 1350. Also, the electronic device 1300 may communicate with one or more networks (e.g., a Local Area Network (LAN), a Wide Area Network (WAN), and/or a public network, such as the internet) through the network adapter 1360. As shown, the network adapter 1340 communicates with the other modules of the electronic device 1300 via the bus 1330. It should be appreciated that although not shown, other hardware and/or software modules may be used in conjunction with the electronic device 1300, including but not limited to: microcode, device drivers, redundant processing units, external disk drive arrays, RAID systems, tape drives, and data backup storage systems, among others.

Through the above description of the embodiments, those skilled in the art will readily understand that the exemplary embodiments described herein may be implemented by software, or by software in combination with necessary hardware. Therefore, the technical solution according to the embodiments of the present disclosure may be embodied in the form of a software product, which may be stored in a non-volatile storage medium (which may be a CD-ROM, a usb disk, a removable hard disk, etc.) or on a network, and includes several instructions to enable a computing device (which may be a personal computer, a server, a terminal device, or a network device, etc.) to execute the method according to the embodiments of the present disclosure.

In an exemplary embodiment of the present disclosure, there is also provided a computer-readable storage medium having stored thereon a program product capable of implementing the above-described method of the present specification. In some possible embodiments, aspects of the invention may also be implemented in the form of a program product comprising program code means for causing a terminal device to carry out the steps according to various exemplary embodiments of the invention described in the above-mentioned "exemplary methods" section of the present description, when said program product is run on the terminal device.

Referring to fig. 14, a program product 1400 for implementing the above method according to an embodiment of the present invention is described, which may employ a portable compact disc read only memory (CD-ROM) and include program code, and may be run on a terminal device, such as a personal computer. However, the program product of the present invention is not limited in this regard and, in the present document, a readable storage medium may be any tangible medium that can contain, or store a program for use by or in connection with an instruction execution system, apparatus, or device.

The program product may employ any combination of one or more readable media. The readable medium may be a readable signal medium or a readable storage medium. A readable storage medium may be, for example, but not limited to, an electronic, magnetic, optical, electromagnetic, infrared, or semiconductor system, apparatus, or device, or any combination of the foregoing. More specific examples (a non-exhaustive list) of the readable storage medium include: an electrical connection having one or more wires, a portable disk, a hard disk, a Random Access Memory (RAM), a read-only memory (ROM), an erasable programmable read-only memory (EPROM or flash memory), an optical fiber, a portable compact disc read-only memory (CD-ROM), an optical storage device, a magnetic storage device, or any suitable combination of the foregoing.

A computer readable signal medium may include a propagated data signal with readable program code embodied therein, for example, in baseband or as part of a carrier wave. Such a propagated data signal may take many forms, including, but not limited to, electro-magnetic, optical, or any suitable combination thereof. A readable signal medium may also be any readable medium that is not a readable storage medium and that can communicate, propagate, or transport a program for use by or in connection with an instruction execution system, apparatus, or device.

Program code embodied on a readable medium may be transmitted using any appropriate medium, including but not limited to wireless, wireline, optical fiber cable, RF, etc., or any suitable combination of the foregoing.

Program code for carrying out operations for aspects of the present invention may be written in any combination of one or more programming languages, including an object oriented programming language such as Java, C + + or the like and conventional procedural programming languages, such as the "C" programming language or similar programming languages. The program code may execute entirely on the user's computing device, partly on the user's device, as a stand-alone software package, partly on the user's computing device and partly on a remote computing device, or entirely on the remote computing device or server. In the case of a remote computing device, the remote computing device may be connected to the user computing device through any kind of network, including a Local Area Network (LAN) or a Wide Area Network (WAN), or may be connected to an external computing device (e.g., through the internet using an internet service provider).

Other embodiments of the disclosure will be apparent to those skilled in the art from consideration of the specification and practice of the disclosure disclosed herein. This application is intended to cover any variations, uses, or adaptations of the disclosure following, in general, the principles of the disclosure and including such departures from the present disclosure as come within known or customary practice within the art to which the disclosure pertains. It is intended that the specification and examples be considered as exemplary only, with a true scope and spirit of the disclosure being indicated by the following claims.

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