Game data processing method and device and electronic terminal

文档序号:427727 发布日期:2021-12-24 浏览:12次 中文

阅读说明:本技术 游戏的数据处理方法、装置以及电子终端 (Game data processing method and device and electronic terminal ) 是由 陶欣怡 胡志鹏 程龙 刘勇成 袁思思 于 2021-09-29 设计创作,主要内容包括:本发明提供了一种游戏的数据处理方法、装置以及电子终端,涉及游戏技术领域,缓解了游戏进入局内后同阵营玩家之间合作配合难度较大的技术问题。该方法包括:响应于所述游戏的当前游戏局的确定事件,确定多个玩家虚拟角色的阵营组队,所述阵营包含第一阵营和第二阵营,所述第一阵营中包含多个第一阵营玩家虚拟角色;响应于所述第一阵营中至少两个第一阵营玩家虚拟角色的组队指令,将所述至少两个第一阵营玩家虚拟角色在所述第一阵营内组成目标小组;根据所述目标小组的小组标识,显示源自所述目标小组中第一阵营玩家虚拟角色的交互信息。(The invention provides a data processing method and device for a game and an electronic terminal, relates to the technical field of games, and solves the technical problem that cooperation and matching between players who run in the game are difficult after the game enters a game office. The method comprises the following steps: in response to a determination event of a current game play of the game, determining a banked team of a plurality of player avatars, the banked team comprising a first banked team and a second banked team, the first banked team comprising a plurality of first banked player avatars; in response to a team formation instruction for at least two first battle player avatars in the first battle, composing the at least two first battle player avatars into a target subgroup within the first battle; and displaying the interaction information of the virtual character of the first battle player in the target group according to the group identification of the target group.)

1. A data processing method for a game, the method comprising:

in response to a determination event of a current game play of the game, determining a banked team of a plurality of player avatars, the banked team comprising a first banked team and a second banked team, the first banked team comprising a plurality of first banked player avatars;

in response to a team formation instruction for at least two first battle player avatars in the first battle, composing the at least two first battle player avatars into a target subgroup within the first battle;

and displaying the interaction information of the virtual character of the first battle player in the target group according to the group identification of the target group.

2. The method of claim 1, wherein a graphical user interface is provided by a terminal device for controlling any of said first scavenged player avatars; said step of grouping at least two first battle player avatars in said first battle into a target subgroup within said first battle in response to a team formation instruction for said at least two first battle player avatars in said first battle comprising:

displaying a group identification for the first lineup in the graphical user interface;

in response to a specified operation aiming at the group identifier, determining at least two first battle player virtual characters to be grouped in the first battle according to the specified operation, and generating a grouping instruction of the at least two first battle player virtual characters;

and combining the at least two first battle player virtual characters into a target subgroup in the first battle according to the team forming instruction.

3. The method of claim 2, wherein the group identifier comprises a group leader identifier;

the step of, in response to a specified operation for the group identifier, determining at least two first battle player avatars to be grouped in the first battle according to the specified operation, and generating a grouping instruction for the at least two first battle player avatars includes:

in response to a specified operation for the group leader identifier, determining at least two first battle player virtual characters to be grouped in the first battle and a first battle player virtual character serving as the group leader in the at least two first battle player virtual characters according to the specified operation, and generating a group command of the at least two first battle player virtual characters; the group leader is contained in the group command.

4. The method of claim 3, wherein the specified operation for the group leader identifier comprises any one or more of:

the group leader application operation, the consent operation aiming at the group leader application, the rejection operation aiming at the group leader application, the group leader selection operation, the group leader recommendation operation, the join application operation aiming at the group corresponding to the group leader, the quit application operation and the recombination application operation.

5. The method of claim 2, wherein the group identification comprises a panelist identification;

the step of, in response to a specified operation for the group identifier, determining at least two first battle player avatars to be grouped in the first battle according to the specified operation, and generating a grouping instruction for the at least two first battle player avatars includes:

in response to a specified operation for the member identification, determining at least two first battle player virtual characters to be grouped in the first battle and a first battle player virtual character as a member in the at least two first battle player virtual characters according to the specified operation, and generating a group command of the at least two first battle player virtual characters; the team member is contained in the team command.

6. The method of claim 5, wherein the specified operation for the panelist identification comprises any one or more of:

the method comprises the following steps of group joining invitation operation, group member selection operation, group member recombination operation, group member removing operation, joining application operation, quitting application operation and recombining application operation aiming at a group member corresponding to a group member.

7. The method of claim 1, wherein the step of displaying interaction information from the first player avatar in the target subgroup based on the subgroup identification of the target subgroup comprises:

displaying a group identifier of the target group at a position corresponding to a virtual character of a first scatting player in the target group;

the group identification at the corresponding position is also displayed in a graphical user interface provided by each terminal device controlling the first scatting player avatar.

8. The method of claim 1, wherein the graphical user interface is provided by a target terminal device for controlling a first scavenged player avatar in any of said target subgroups; the step of displaying interaction information originating from a first virtual character of an accredited player in the target subgroup based on the group identity of the target subgroup comprises:

receiving interaction information of a virtual character of a first battle player in the target group, and displaying the interaction information with the group identification in the graphical user interface according to the group identification of the target group; and the interactive information is interactive information corresponding to the communication operation of the target group.

9. The method of claim 8, wherein the graphical user interface is provided by a target terminal device for controlling a first scavenged player avatar in any of the target subgroups; the step of displaying interaction information originating from a first virtual character of an accredited player in the target group according to the group identifier of the target group further includes:

responding to the sharing operation aiming at the interaction information, and sending the interaction information to terminal equipment corresponding to a plurality of first battle player virtual characters in the first battle so as to enable the terminal equipment to display the interaction information with the group identification;

and prompting the interactive information with the group identification in the graphical user interface according to a preset prompting form according to the group identification of the target group.

10. The method of claim 1, wherein the graphical user interface is provided by a target terminal device for controlling a first scavenged player avatar in any of said target subgroups; the method further comprises the following steps:

responding to a communication operation aiming at the target group in the graphical user interface, and generating interactive information corresponding to the communication operation;

responding to a selection operation aiming at the target group or the first battle, sending the interaction information to the terminal equipment corresponding to the target group player virtual character or the first battle-struggle player virtual character, so that the interaction information with the group identification is displayed by the target group player virtual character or the terminal equipment corresponding to the first battle-struggle player virtual character.

11. The method of claim 1, wherein the interaction information comprises any one or more of:

the system comprises character interaction information, position interaction information, image interaction information and voice interaction information.

12. The method of claim 1, wherein the determination event comprises any one or more of:

the establishment event, the lineup deployment event, the lineup determination event, the matching completion event, the entry preparation event and the entry opening event of the current game play.

13. A data processing apparatus for a game, the apparatus comprising:

a determining module, configured to determine a formation team of a plurality of player virtual characters in response to a determination event of a current game play of the game, where the formation team includes a first formation team and a second formation team, and the first formation team includes a plurality of first formation player virtual characters;

the team forming module is used for responding to team forming instructions of at least two first battle player virtual characters in the first battle, and forming a target small group by the at least two first battle player virtual characters in the first battle;

and the display module is used for displaying the interaction information of the virtual character of the first battle player in the target group according to the group identification of the target group.

14. An electronic terminal comprising a memory and a processor, the memory having stored thereon a computer program operable on the processor, wherein the processor, when executing the computer program, performs the steps of the method of any of claims 1 to 12.

15. A computer readable storage medium having stored thereon computer executable instructions which, when invoked and executed by a processor, cause the processor to execute the method of any of claims 1 to 12.

Technical Field

The present application relates to the field of game technologies, and in particular, to a data processing method and apparatus for a game, and an electronic terminal.

Background

In the existing game, a plurality of players can form a team in advance, then enter a game office through matching, and information after entering the office is still divided according to marketing. For example, for a Multiplayer Online Battle Arena (MOBA), three players can form a team of three rows, five players are integrated after entering the game by matching, and voice channels, marking information, prompt information and the like are shared in the team of the three players.

However, for the existing team formation mode, information is still divided according to the battle, so that players in the same battle are difficult to cooperate with each other, and the game experience of the players is influenced.

Disclosure of Invention

The application aims to provide a game data processing method, a game data processing device and an electronic terminal, so as to solve the technical problem that cooperation and matching between players who are in a same position after a game enters a game office are difficult.

In a first aspect, an embodiment of the present application provides a data processing method for a game, where the method includes:

in response to a determination event of a current game play of the game, determining a banked team of a plurality of player avatars, the banked team comprising a first banked team and a second banked team, the first banked team comprising a plurality of first banked player avatars;

in response to a team formation instruction for at least two first battle player avatars in the first battle, composing the at least two first battle player avatars into a target subgroup within the first battle;

and displaying the interaction information of the virtual character of the first battle player in the target group according to the group identification of the target group.

In one possible implementation, a graphical user interface is provided through a terminal device, the terminal device being configured to control any of the first scavenged player avatars; said step of grouping at least two first battle player avatars in said first battle into a target subgroup within said first battle in response to a team formation instruction for said at least two first battle player avatars in said first battle comprising:

displaying a group identification for the first lineup in the graphical user interface;

in response to a specified operation aiming at the group identifier, determining at least two first battle player virtual characters to be grouped in the first battle according to the specified operation, and generating a grouping instruction of the at least two first battle player virtual characters;

and combining the at least two first battle player virtual characters into a target subgroup in the first battle according to the team forming instruction.

In one possible implementation, the group identification comprises a group leader identification;

the step of, in response to a specified operation for the group identifier, determining at least two first battle player avatars to be grouped in the first battle according to the specified operation, and generating a grouping instruction for the at least two first battle player avatars includes:

in response to a specified operation for the group leader identifier, determining at least two first battle player virtual characters to be grouped in the first battle and a first battle player virtual character serving as the group leader in the at least two first battle player virtual characters according to the specified operation, and generating a group command of the at least two first battle player virtual characters; the group leader is contained in the group command.

In one possible implementation, the specifying operation for the group leader identification includes any one or more of:

the group leader application operation, the consent operation aiming at the group leader application, the rejection operation aiming at the group leader application, the group leader selection operation, the group leader recommendation operation, the join application operation aiming at the group corresponding to the group leader, the quit application operation and the recombination application operation.

In one possible implementation, the group identification comprises a panelist identification;

the step of, in response to a specified operation for the group identifier, determining at least two first battle player avatars to be grouped in the first battle according to the specified operation, and generating a grouping instruction for the at least two first battle player avatars includes:

in response to a specified operation for the member identification, determining at least two first battle player virtual characters to be grouped in the first battle and a first battle player virtual character as a member in the at least two first battle player virtual characters according to the specified operation, and generating a group command of the at least two first battle player virtual characters; the team member is contained in the team command.

In one possible implementation, the specifying operation for the panelist identification includes any one or more of:

the method comprises the following steps of group joining invitation operation, group member selection operation, group member recombination operation, group member removing operation, joining application operation, quitting application operation and recombining application operation aiming at a group member corresponding to a group member.

In one possible implementation, the step of displaying interaction information derived from a first banked player avatar in the target subgroup based on the group identification of the target subgroup includes:

displaying a group identifier of the target group at a position corresponding to a virtual character of a first scatting player in the target group;

the group identification at the corresponding position is also displayed in a graphical user interface provided by each terminal device controlling the first scatting player avatar.

In one possible implementation, a graphical user interface is provided by a target terminal device, the target terminal device being configured to control a first scavenged player avatar in any of the target subgroups; the step of displaying interaction information originating from a first virtual character of an accredited player in the target subgroup based on the group identity of the target subgroup comprises:

receiving interaction information of a virtual character of a first battle player in the target group, and displaying the interaction information with the group identification in the graphical user interface according to the group identification of the target group; and the interactive information is interactive information corresponding to the communication operation of the target group.

In one possible implementation, a graphical user interface is provided by a target terminal device, the target terminal device being configured to control a first scavenged player avatar in any of the target subgroups; the step of displaying interaction information originating from a first virtual character of an accredited player in the target group according to the group identifier of the target group further includes:

responding to the sharing operation aiming at the interaction information, and sending the interaction information to terminal equipment corresponding to a plurality of first battle player virtual characters in the first battle so as to enable the terminal equipment to display the interaction information with the group identification;

and prompting the interactive information with the group identification in the graphical user interface according to a preset prompting form according to the group identification of the target group.

In one possible implementation, a graphical user interface is provided by a target terminal device, the target terminal device being configured to control a first scavenged player avatar in any of the target subgroups; the method further comprises the following steps:

responding to a communication operation aiming at the target group in the graphical user interface, and generating interactive information corresponding to the communication operation;

responding to a selection operation aiming at the target group or the first battle, sending the interaction information to the terminal equipment corresponding to the target group player virtual character or the first battle-struggle player virtual character, so that the interaction information with the group identification is displayed by the target group player virtual character or the terminal equipment corresponding to the first battle-struggle player virtual character.

In one possible implementation, the interaction information includes any one or more of the following:

the system comprises character interaction information, position interaction information, image interaction information and voice interaction information.

In one possible implementation, the determination event includes any one or more of:

the establishment event, the lineup deployment event, the lineup determination event, the matching completion event, the entry preparation event and the entry opening event of the current game play.

In a second aspect, there is provided a data processing apparatus for a game, the apparatus comprising:

a determining module, configured to determine a formation team of a plurality of player virtual characters in response to a determination event of a current game play of the game, where the formation team includes a first formation team and a second formation team, and the first formation team includes a plurality of first formation player virtual characters;

the team forming module is used for responding to team forming instructions of at least two first battle player virtual characters in the first battle, and forming a target small group by the at least two first battle player virtual characters in the first battle;

and the display module is used for displaying the interaction information of the virtual character of the first battle player in the target group according to the group identification of the target group.

In a third aspect, an embodiment of the present application further provides an electronic terminal, which includes a memory and a processor, where the memory stores a computer program that is executable on the processor, and the processor implements the steps of the method according to the first aspect when executing the computer program.

In a fourth aspect, embodiments of the present application further provide a computer-readable storage medium storing computer-executable instructions that, when invoked and executed by a processor, cause the processor to perform the method of the first aspect.

The embodiment of the application brings the following beneficial effects:

the data processing method, the device and the electronic terminal for the game provided by the embodiment of the application can respond to the determined event of the current game office of the game and can respond to the determined event of the current game office of the game to determine the formation team of a plurality of player virtual characters, wherein the formation team comprises a first formation team and a second formation team, the first formation team comprises a plurality of first formation player virtual characters, then, the formation team command of at least two first formation player virtual characters in the first formation team is responded, at least two first formation player virtual characters form a target group in the first formation team, then, the interaction information of the first formation player virtual characters in the target group is displayed according to the group identification of the target group, in the scheme, after the matching enters one battle, when the deployment is ready to wait or enters the office, the formation team in the same formation in the office can be carried out, this team is effective in this office, also can with the outer team of office group not conflict, and in the game get into the office back with the team of formation still can continue the team of formation and communicate, the mutual information of inter-group communication can pass through the mutual information of group sign in order to distinguish different groups, and then more convenient and efficient carry out in this office each inter-group's cooperation, the strategy is deployed, organize the cooperation, the cooperation of playing etc, mode through the free team of office reduces the cooperation complex degree of difficulty between the player, the great technical problem of cooperation degree of difficulty between the player of co-formation after the game gets into the office has been alleviated.

Drawings

In order to more clearly illustrate the detailed description of the present application or the technical solutions in the prior art, the drawings needed to be used in the detailed description of the present application or the prior art description will be briefly introduced below, and it is obvious that the drawings in the following description are some embodiments of the present application, and other drawings can be obtained by those skilled in the art without creative efforts.

Fig. 1 is a schematic view of an application scenario provided in an embodiment of the present application;

fig. 2 is a schematic structural diagram of an electronic terminal provided in an embodiment of the present application;

FIG. 3 is a schematic view illustrating a usage scenario of an electronic terminal provided by an embodiment of the present application;

FIG. 4 is a schematic flow chart illustrating a data processing method for a game according to an embodiment of the present disclosure;

FIG. 5 is a schematic diagram of an electronic terminal displaying a graphical user interface provided by an embodiment of the present application;

FIG. 6 is a schematic diagram of an electronic terminal displaying another graphical user interface provided by an embodiment of the present application;

FIG. 7 is a schematic diagram of an electronic terminal displaying another graphical user interface provided by an embodiment of the present application;

FIG. 8 is a schematic diagram of an electronic terminal displaying another graphical user interface provided by an embodiment of the present application;

FIG. 9 is a schematic diagram of an electronic terminal displaying another graphical user interface provided by an embodiment of the present application;

fig. 10 is a structural diagram of a data processing device of a game according to an embodiment of the present application.

Detailed Description

To make the objects, technical solutions and advantages of the embodiments of the present application clearer, the technical solutions of the present application will be clearly and completely described below with reference to the accompanying drawings, and it is obvious that the described embodiments are some, but not all embodiments of the present application. All other embodiments, which can be derived by a person skilled in the art from the embodiments given herein without making any creative effort, shall fall within the protection scope of the present application.

The terms "comprising" and "having," and any variations thereof, as referred to in the embodiments of the present application, are intended to cover non-exclusive inclusions. For example, a process, method, system, article, or apparatus that comprises a list of steps or elements is not limited to only those steps or elements but may alternatively include other steps or elements not expressly listed or inherent to such process, method, article, or apparatus.

Present game gets into the office after, the information display all divides according to the formation, can't organize the team again in the same formation camp, though there is the form of group, but generally group the team earlier, then the matching gets into the office in, back information still divides according to the formation camp in getting into the office, group the team with before do not have direct contact, cause the restriction to the group team condition in the current office, with difficult convenient carry on strategy deployment in the formation camp, organize the cooperation, the cooperation of playing etc. influence the gaming experience of player. For example, for a Multiplayer Online Battle Arena (MOBA), three players can form a team in three rows, five players are integrated after entering the game by matching, voice channels, marking information, prompt information and the like are shared in the team, and three players forming the team in advance are not different from two other matched players. This phenomenon is more pronounced for other games where the number of players is greater for both players (e.g., fifteen players for fifteen players).

According to the defects, for the existing team forming mode, the information after entering the game station is still divided according to the formation, and is not directly connected with the team forming in advance, so that players in the same formation are difficult to cooperate and the game experience of the players is influenced.

Based on this, the embodiment of the application provides a data processing method and device for a game and an electronic terminal, which solve the technical problem that cooperation and cooperation between players in the same position are difficult after the game enters the game.

The data processing method of the game provided by the embodiment of the application has the following advantages: the teams are formed in the same formation in the game office, and the team after the team is formed is only effective in the office and does not conflict with the team outside the office; the members in the same group have group marks, and players in the same battle can see the marks, distinguish which group is, and enemy battle players can not see; the intra-office interaction information (such as quick prompt phrases, map marks, chat channels and the like) can be displayed in a differentiated manner according to the position and the group, such as: a. all players in the local are visible, b, members in the same camp are visible, enemy camp is invisible, c, members in the group are visible, other members in the same camp are invisible, d, the members in the group receive the reinforcement prompt, and other members in the same camp are visible but have no reinforcement prompt; the team may be formed after the ready (waiting) interface is deployed or after entry into the game.

In one embodiment of the present disclosure, the data processing method of the game may be executed on a local terminal device or a server. When the data processing method is operated on a server, the method can be implemented and executed based on a cloud interaction system, wherein the cloud interaction system comprises the server and a client device.

In an optional embodiment, various cloud applications may be run under the cloud interaction system, for example: and (5) cloud games. Taking a cloud game as an example, a cloud game refers to a game mode based on cloud computing. In the running mode of the cloud game, the running main body of the game program and the game picture presenting main body are separated, the storage and the running of the data processing method of the game are completed on a cloud game server, and the client device is used for receiving and sending data and presenting the game picture, for example, the client device can be a display device with a data transmission function close to a user side, such as a mobile terminal, a television, a computer, a palm computer and the like; but the cloud game server which performs information processing is a cloud. When a game is played, a player operates the client device to send an operation instruction to the cloud game server, the cloud game server runs the game according to the operation instruction, data such as game pictures and the like are encoded and compressed, the data are returned to the client device through a network, and finally the data are decoded through the client device and the game pictures are output.

In an optional implementation manner, taking a game as an example, the local terminal device stores a game program and is used for presenting a game screen. The local terminal device is used for interacting with the player through a graphical user interface, namely, a game program is downloaded and installed and operated through an electronic device conventionally. The manner in which the local terminal device provides the graphical user interface to the player may include a variety of ways, for example, it may be rendered for display on a display screen of the terminal or provided to the player through holographic projection. For example, the local terminal device may include a display screen for presenting a graphical user interface including a game screen and a processor for running the game, generating the graphical user interface, and controlling display of the graphical user interface on the display screen.

In a possible implementation manner, an embodiment of the present application provides a data processing method for a game, where a graphical user interface is provided by a terminal device, where the terminal device may be the aforementioned local terminal device, and may also be the aforementioned client device in a cloud interaction system.

For example, as shown in fig. 1, fig. 1 is a schematic view of an application scenario provided in the embodiment of the present application. The application scenario may include a touch terminal (e.g., a cell phone 102) and a server 101, and the touch terminal may communicate with the server 101 through a wired network or a wireless network. The touch terminal is used for operating a virtual desktop, and can interact with the server 101 through the virtual desktop to control a virtual object in the server 101.

The touch terminal of the present embodiment is described by taking the mobile phone 102 as an example. The handset 102 includes Radio Frequency (RF) circuitry 210, memory 220, a touch screen 230, a processor 240, and the like. Those skilled in the art will appreciate that the handset configuration shown in fig. 2 is not intended to be limiting and may include more or fewer components than those shown, or may combine certain components, or split certain components, or arranged in different components. Those skilled in the art will appreciate that the touch screen 230 is part of a User Interface (UI) and that the cell phone 102 may include fewer than or the same User Interface as illustrated.

The RF circuitry 210 may also communicate with networks and other devices via wireless communications. The wireless communication may use any communication standard or protocol, including but not limited to Global System for Mobile communication (GSM), General Packet Radio Service (GPRS), Code Division Multiple Access (CDMA), Wideband Code Division Multiple Access (WCDMA), Long Term Evolution (LTE), email, Short Messaging Service (SMS), and the like.

The memory 220 may be used for storing software programs and modules, and the processor 240 executes various functional applications and data processing of the cellular phone 102 by operating the software programs and modules stored in the memory 220. The memory 220 may mainly include a storage program area and a storage data area, wherein the storage program area may store an operating system, an application program required for at least one function, and the like; the stored data area may store data created from use of the handset 102, and the like. Further, the memory 220 may include high speed random access memory, and may also include non-volatile memory, such as at least one magnetic disk storage device, flash memory device, or other volatile solid state storage device.

The touch screen 230 may be used to display a graphical user interface and receive user operations with respect to the graphical user interface. A particular touch screen 230 may include a display panel and a touch panel. The Display panel may be configured in the form of a Liquid Crystal Display (LCD), an Organic Light-Emitting Diode (OLED), or the like. The touch panel may collect contact or non-contact operations of a user on or near the touch panel (for example, as shown in fig. 3, operations of the user on or near the touch panel using any suitable object or accessory such as a finger 301, a stylus pen, etc.), and generate preset operation instructions. In addition, the touch panel may include two parts of a touch detection device and a touch controller. The touch detection device detects the touch direction and gesture of a user, detects signals brought by touch operation and transmits the signals to the touch controller; the touch controller receives touch information from the touch sensing device, converts the touch information into information that can be processed by the processor, sends the information to the processor 240, and receives and executes commands sent from the processor 240. In addition, the touch panel may be implemented by various types such as a resistive type, a capacitive type, an infrared ray, a surface acoustic wave, and the like, and may also be implemented by any technology developed in the future. Further, the touch panel may cover the display panel, a user may operate on or near the touch panel covered on the display panel according to a graphical user interface displayed by the display panel, the touch panel detects an operation thereon or nearby and transmits the operation to the processor 240 to determine a user input, and the processor 240 provides a corresponding visual output on the display panel in response to the user input. In addition, the touch panel and the display panel can be realized as two independent components or can be integrated.

The processor 240 is the control center of the handset 102, connects various parts of the entire handset using various interfaces and lines, and performs various functions and processes of the handset 102 by running or executing software programs and/or modules stored in the memory 220 and calling data stored in the memory 220, thereby performing overall monitoring of the handset.

Embodiments of the present application are further described below with reference to the accompanying drawings.

Fig. 4 is a schematic flowchart of a data processing method of a game according to an embodiment of the present application.

Wherein the method can be applied to a terminal device (e.g., the handset 102 shown in fig. 2). As shown in fig. 4, the method includes:

in step S410, a play team of a plurality of player avatars is determined in response to a determination event of a current game play of the game.

The first battle comprises a plurality of first battle player virtual characters.

In the embodiment of the present application, the determination event may be applicable to determination events in various scenarios, for example, a fulfillment event of a current game play, a lineup deployment event, a lineup determination event, a matching completion event, an entry preparation event, an entry opening event, and the like.

Step S420, in response to a team formation instruction of at least two first battle player avatars in the first battle, forming a target team group of the at least two first battle player avatars in the first battle.

In practical application, the team formation can be free team formation among players without forced team formation, for example, several players can form a team leader in a battle, other players can choose to follow a certain team leader to form a team member of the team, other players can choose not to join any team, and the team formation can be carried out by themselves alone, and the like.

Illustratively, between any two first players in the first battle, the two first battle player avatars are freely grouped into a target subgroup in the first battle through the grouping instructions of the two first battle player avatars.

And step S430, displaying the interaction information of the virtual character of the first battle player in the target group according to the group identification of the target group.

In practical application, group members in a group after the group formation can perform in-group communication, and different groups after the group formation can also perform inter-group communication, so that players can effectively communicate and cooperate in the group, and interactive information during communication can mutually distinguish interactive information from different groups through group identifications of different groups. For example, the quick prompt phrases, the map marks, the chat channels and other intra-office interaction information can be displayed in a distinguishing mode according to members in the group, and the group communication and the group matching can be enhanced.

In the embodiment of the application, after the matching enters a battle, when the deployment is ready for waiting, or after the game enters the local, the team in the local same-team camp can be organized, the team is effective in the local, the team can not conflict with the local outside team, and the game enters the local back and can continue team organizing communication with the players in the local same-team camp, the interactive information of team organizing communication can be identified through the team to distinguish the interactive information of different groups, and then the cooperation in each group in the local is more conveniently and efficiently carried out, strategy deployment, organization cooperation, game cooperation and the like, the difficulty of cooperation between players is reduced through the mode of freely organizing the team in the local, and the technical problem that the difficulty of cooperation between players in the local back and the local is large is relieved.

The above steps are described in detail below.

In some embodiments, the team formation instruction may be generated through an interface interaction process between the player and the terminal device. As an example, a graphical user interface is provided by a terminal device for controlling any of the first players avatars for the battle; the step S420 may include the following steps:

step S4202, displaying the group identifier for the first marketing in the graphical user interface;

step S4204, in response to a designated operation for the group identifier, determining at least two first battle player virtual characters to be grouped in a first battle according to the designated operation, and generating grouping instructions for the at least two first battle player virtual characters;

step S4206, composing at least two first battle player avatars into a target group within the first battle according to the team formation instruction.

For the step S4202, the first play is the play to which the virtual character controlled by the current terminal device belongs in the current game office. In this step, as shown in fig. 5, for example, the 3 identifiers shown in the dashed box 501 are one of the group identifiers.

For the above step S4204, as an example, as shown in fig. 5, there are three group length bits in the dashed box 501 at the upper left, and it is supposed that the player of the group length clicks to form the group length. A flag 502 may also appear to the team leader to the left of the player name to prompt teammates. After confirming the group leader, other players may also join the group leader's team by clicking on the following logo 503 below the group leader logo. As another example, as shown in FIG. 6, with player 1's game interface as the primary perspective, player 1 has a group leader key 601 to the right of his player's name, and player 1 may join his group by clicking on the following key 602 behind other group leaders. It should be noted that the formation of a team is not mandatory, several players in a team become a group leader, and other players may choose to follow a certain group leader to become members of the team, or may choose to play the game alone without adding any group.

For the above step S4206, illustratively, as shown in fig. 5, according to the division result, player 1, player 3, player 5, and player 7 are divided into the same team, with player 1 being the group leader. It should be noted that, the players can perform the grouping in the preparation stage of the game and can perform the regrouping in the game, that is, the grouping can be a variable grouping and not a fixed grouping.

In the embodiment of the application, the formation of the team command is realized through the interface interaction process of the player and the terminal equipment, so that the player can operate more intuitively, conveniently and quickly to form a target group by the virtual character controlled by the player in the first battle.

Based on the above steps S4202, S4204 and S4206, the division of the target virtual role may be based on reference factors such as target team, target team length, number of designated teams, etc. to achieve flexible division of the virtual role. As one example, the group identification includes a group leader identification; the step S4204 may specifically include the following steps:

step a), in response to a designated operation aiming at the group leader identifier, at least two first battle player virtual characters to be grouped in the first battle and a first battle player virtual character serving as the group leader in the at least two first battle player virtual characters are determined according to the designated operation, and a group command of the at least two first battle player virtual characters is generated.

Wherein, the group leader may be included in the group command.

In practical applications, the group leader identifier may be presented and operated in a variety of forms. For example, as shown in fig. 5, 3 markers shown in the dashed box 501 are group leader markers, a player can become a group leader by clicking the marker group leader marker, the group leader can invite teammates to join its own group, and other players can actively choose to follow, and all the following players are divided into the same group.

As an example, as shown in FIG. 5, Player 1 may be shown as a team leader by clicking on the team leader identifier to become the team leader, where one of the team leader identifiers may be displayed in place of player 1's avatar to indicate to the teammate that Player 1 is the team leader. A flag 502 may also appear to the left of player 1's player name to alert teammates that player 1 has become the group leader. After player 1 becomes the group leader, player 3, player 6, and player 7 join the group of player 1 by clicking the follower mark 503 below the group leader mark, whereby player 1, player 3, player 6, and player 7 are divided into the same group. The group leader identifier may have a black dot identifier 504 below to indicate that the team of teammate player 1 has 3 team members and a corresponding black dot identifier 505 to the left of the player names of team member player 3, player 6, and player 7 to indicate that team member player 3, player 6, and player 7 belong to the team of player 1.

As another example, as shown in FIG. 6, with Player 1's game interface as the primary perspective, Player 1 may also become group leader by clicking on the group leader key 601 on the right side of the player name. Player 1 may also join the group of Player 2 by clicking on the following key 602 to the right of Player 2's Player name, or join the group of Player 4 by clicking on the following key 603 to the right of Player 4's Player name.

It should be noted that the number of the teams in the game may not be limited, and the number of the team members in each team may not be limited, and each player may choose to join the team or play the game alone.

Through responding to the designated operation aiming at the group leader identification, not only can the team formation be realized, but also the group leader in the group can be determined, for example, a plurality of group leaders conduct the command, and then the organization and the play coordination can be more conveniently carried out, such as shunt packet copy, a group attack of a group defense and the like, and the game experience of the player is improved.

Based on the step a), the designated operation for the group leader identification can comprise a plurality of operations, so that a plurality of flexible operations and authorities of the player in the game can be realized. As one example, the specified operation for the group leader identification includes any one or more of:

the group leader application operation, the consent operation aiming at the group leader application, the rejection operation aiming at the group leader application, the group leader selection operation, the group leader recommendation operation, the join application operation aiming at the group corresponding to the group leader, the quit application operation and the recombination application operation.

Illustratively, when player 1 wants to become group leader by clicking the group leader identifier, all teammates need to obtain consent, and an option of consent or rejection pops up in the group leader identifier area in the game interface of other players, and the other players can choose to approve player 1 to become group leader or reject player 1 to become group leader; other players can also communicate through the chat channel, select the player 1 as the group leader, and carry out group leader recommendation operation by clicking the group leader mark; other players may also apply for joining the team of player 1 by clicking on the follow-up button in the team leader identifier, such as follow-up identifier 503 in FIG. 5; the player joining the group in which the player 1 is located may also perform an exit application operation and a reorganization application operation by clicking the group leader identifier, for example, the player 3 may perform an exit operation of the group in which the player 1 is located or an application for reorganization of the group by clicking the group leader identifier.

By covering the designated operation with multiple types, the player can achieve different effects through the operation of the group leader identifier, so that multiple operation purposes and authorities of the player in the game can be realized.

In some embodiments, the determination of the first banked player avatar within the target subgroup may be based on reference factors of the group members within the target subgroup to make the process of free team formation more flexible. As one example, the group identification includes a panelist identification; the step S4204 may specifically include the following steps:

and b), in response to a specified operation aiming at the member identification, determining at least two first battle player virtual characters to be grouped in the first battle and a first battle player virtual character serving as a member in the at least two first battle player virtual characters according to the specified operation, and generating a group command of the at least two first battle player virtual characters.

Wherein, the team member can be contained in the team command.

In practical applications, the panelist identification may be presented and manipulated in a variety of forms. For example, as shown in fig. 7, the identifier shown in the dashed box 701 is a member identifier, and the team leader may invite the teammates to join its own group, and all players who accept the invitation are divided into the same group.

For example, as shown in FIG. 7, after Player 1 is the group leader, Player 1 may invite other players to join the group by clicking the join-invite button on the right side of the other player's name. For example, player 3, player 6, and player 7 accept the invitation and join the group of player 1, and thus player 1, player 3, player 6, and player 7 are divided into the same group. A black dot indicator 702 may be located below the team leader indicator to indicate that the team of team player 1 has 3 team members, and a corresponding black dot indicator 703 may be located to the left of the player names of team member player 3, player 6, and player 7 to indicate that team member player 3, player 6, and player 7 belong to the team of player 1.

By responding to the designated operation aiming at the member identification, the team forming can be realized, the members in the team can be determined, the organization and the fighting coordination can be more conveniently carried out, such as shunt copy packaging, group attack and group defense and the like, and the game experience of the player is improved.

Based on the step b), the designated operation aiming at the member identification can comprise a plurality of types, thereby realizing a plurality of flexible operations and authorities of the player in the game. As one example, the specified operation for panelist identification includes any one or more of:

the method comprises the following steps of group joining invitation operation, group member selection operation, group member recombination operation, group member removing operation, joining application operation, quitting application operation and recombining application operation aiming at a group member corresponding to a group member.

For example, as shown in fig. 7, after the player 1 becomes the group leader, the join invitation button on the right side of the name of the player of the other player may be clicked, so as to invite the other player to join the own group, for example, the player 1 may click the join invitation button corresponding to the player 2, so as to invite the player 2 to join the own group; for the player who has joined the own group, the player 1 may also click the removal key on the right side of the player name to remove the player from the own group, for example, the player 1 may click the removal key corresponding to the player 3 to remove the player 3 from the own group; player 1 may also opt to leave his own team, join another team, or disassemble his own team for recombination as a team leader.

By covering the designated operation with multiple types, the player can achieve different effects through the operation of identifying the members, so that multiple operation purposes and permissions of the player in the game can be realized.

In some embodiments, virtual characters may be identified based on the team results (i.e., groups) to distinguish the groups to which the virtual characters belong. As an example, the step S430 may include the following steps:

and c), displaying the group identification of the target group at the position corresponding to the virtual character of the first battle player in the target group.

Wherein the group identification at the corresponding position is also displayed in a graphical user interface provided by each terminal device controlling the first scatting player avatar. For example, the logo may be visible only to teammates and not to the enemy, e.g., a player character, the soldier of the player may have a logo of the team on their person, and the friend may be visible and the enemy may not be visible.

In practical applications, as shown in fig. 8, the identification pattern may include a plurality of patterns, such as different patterns, colors, and combinations thereof. Different identification patterns represent different subgroups. Illustratively, after the team is formed, each team has a particular color and number. For example, a shaded inverted triangle icon 801 is displayed above the virtual character corresponding to player 2, and a white inverted triangle icon 802 is displayed above the virtual character corresponding to player 4, so as to be distinguished from each other, thereby indicating the group in which the icon is located.

It should be noted that the display position of the logo may be any position around the target virtual character, and only the logo is displayed above the target virtual character, so that the situation that the target virtual character is shielded can be avoided to the greatest extent, and the display is more beneficial for the player to observe, so that the player can obtain as much game information as possible from the game picture.

Through carrying out special identification to the virtual character that the group member corresponds, can make this virtual character have the discrimination, make other players with the formation can easily discern the subgroup that this virtual character belongs to know the strategic task of this virtual character in the recreation, be convenient for carry out the game cooperation.

In practical application, the identification corresponding to the affiliated group of each virtual character can be displayed for players in the same battle on the graphical user interface, so that the players in the same battle can conveniently view the affiliated groups of the virtual characters. For example, as shown in fig. 9, the game interface of player 1 is the main perspective, because player 2, player 3 and player 5 belong to the same group, the virtual characters corresponding to 3 players have the same shaded inverted triangle identifier to indicate that the 3 players belong to the same group; player 4, Player 6, and Player 7 belong to the same group, and therefore the corresponding avatars of 3 players have the same white inverted triangle designation to indicate that the 3 players belong to the same group; because player 8 did not join any of the groups, there is no identification above the player's corresponding virtual character to indicate that the player is not affiliated with any of the groups. It should be noted that the logo is only visible to teammates and not displayed to the enemy.

Through carrying out special sign to the virtual character who belongs to the team to show to other players, can make the virtual character who belongs to the team have the degree of distinction, make other players with the formation can easily discern the team that every virtual character belongs to, thereby know the strategic task of every virtual character in the game, be convenient for carry out the game cooperation.

In some embodiments, members belonging to the same group may communicate with each other in the group, or communicate with each other between different groups in the same team, so that players may communicate effectively in the group or between the groups, and the marking or sending of the prompt information may be performed with the characteristic color and number of the group. As an example, a graphical user interface is provided by a target terminal device for controlling a first scavenged player avatar in any of the target subgroups; the step S430 may include the following steps:

step d), receiving the interaction information of the virtual character of the first battle player in the target group, and displaying the interaction information with the group identification in the graphical user interface according to the group identification of the target group; the interactive information is interactive information corresponding to the communication operation of the target group.

Illustratively, as shown in FIG. 6, with Player 2, Player 3, and Player 5 belonging to a first team, 3 players can create and communicate on an independent chat channel that is independent of the common chat channels of all players in the same team. For example, player 2 sent a piece of interaction information in the independent chat channel, and player 2 and player 5 could see this piece of interaction information with the first team identification.

In practical application, the group identification of the target group can be displayed for the interaction information from the target group, so that players in the same battle can check that the interaction information comes from the target group. Illustratively, as shown in fig. 6, the interaction information sent by the players 2, 3 and 5 belonging to the first group, whether sent to the independent chat channel or the public chat channel of all the players in the same team, is provided with the group identifier corresponding to the first group, so that all the players in the same team can see that the interaction information originates from the first group, and further distinguish the interaction information originating from different groups. The group identifier may include a plurality of types, for example, a characteristic color with the first group, a number with the first group, a characteristic icon with the first group, and so on.

The interactive information from different teams is specially displayed through the team identification, namely the interactive information is provided with the corresponding team identification of the team, so that all players in the same battle can find that the interactive information originates from the team, the interactive information originating from different teams is further distinguished, and the players can conveniently cooperate with each other.

Based on the step d), the intra-office interaction information can be shared to all members of our party, not only can the members in the group be visible, for example, the player can also select the interaction information to be visible to all players in the same team, and special display is carried out on the members in the same group, so that information display in different modes is carried out on the members in different relations. As an example, a graphical user interface is provided by a target terminal device for controlling a first scavenged player avatar in any of the target subgroups; the step S430 may further include the following steps:

step e), responding to the sharing operation aiming at the interactive information, sending the interactive information to terminal equipment corresponding to a plurality of first battle player virtual characters in the first battle, so that the terminal equipment displays the interactive information with the group identification;

and f), prompting the interactive information with the group identification in a graphical user interface according to the group identification of the target group in a preset prompting mode.

Illustratively, as shown in FIG. 6, player 2, player 3, and player 5 are affiliated with a first team and 3 players may create and communicate on an independent chat channel that is independent of the common chat channels of all players in the same team. When receiving the interactive information in one group, the player 2 can select to share the interactive information to the public chat channel of all players in the same lineup, namely, send the interactive information to all players in the same lineup. If the player 2 chooses to share the common chat channel to all players in the same play, the interactive information can be displayed in a preset form for the player 3 and the player 5, and displayed in a conventional form for other players in the same play.

It should be noted that the preset form includes a plurality of forms, which may include, but is not limited to, an interactive information word-floating prompt, an interactive information highlight display, an interactive information flashing prompt, an interactive information sound effect prompt, and the like.

Through the interactive information sent to the public chat channel, the members in the same group are displayed in a preset form, so that the members in the same group are specially prompted, the members in the same group are prevented from neglecting important interactive information, strategic deployment and communication in the group are facilitated, and the game experience of players is improved.

In some embodiments, the mutual information in the group can be selectively sent to the members in the group individually at the time of generation, or sent to all the members of my party including the members in the group directly at the same time. As an example, a graphical user interface is provided by a target terminal device for controlling a first scavenged player avatar in any of the target subgroups; the method may further comprise the steps of:

step g), responding to the communication operation aiming at the target group in the graphical user interface, and generating interactive information corresponding to the communication operation;

and h), responding to the selection operation aiming at the target group or the first battle, and sending the interaction information to the terminal equipment corresponding to the virtual character of the target group player or the virtual character of the first battle-struggle player so as to enable the virtual character of the target group player or the terminal equipment corresponding to the first battle-struggle player to display the interaction information with the group identification.

Illustratively, as shown in FIG. 6, player 2, player 3, and player 5 are affiliated with a first team and 3 players may create and communicate on an independent chat channel that is independent of the common chat channels of all players in the same team. When the player 2 sends an interactive message, the interactive message can be sent to an independent chat channel or a public chat channel of all players in the same play, namely, the interactive message is sent to the players in the group or all players in the same play.

If the player 2 selects to send to the public chat channel which is visible to all players in the same formation, the interactive information can be displayed in a preset form for the player 3 and the player 5, and can be displayed in a conventional form for other players in the same formation. Through sending the mutual information to all visible of the players in the same camp, the comprehensive communication in the same camp can be realized, and the information acquisition omission of other players in the same camp is avoided.

If the player 2 selects to send to the independent chat channel only visible in the group, the player in the group communicates in the independent chat channel, so that strategy deployment in the group and action coordination in the group are facilitated, the game experience of the player is improved, and the situation that the player easily ignores important interactive information due to excessive interactive information of public chat channels is avoided.

Through the above selective independent sending of the interactive information in the group to the members in the group or the simultaneous direct sending of the interactive information to all the members of the same party including the members in the group, the strategy deployment and the communication in the group can be more flexible and convenient, the method and the device are suitable for various different game scenes, and the game experience of the players is improved.

In some embodiments, the communication interaction information used for the intra-group or inter-group communication may include various information, so as to realize detailed and accurate information transmission in the game bureau. As an example, the interaction information includes any one or more of:

the system comprises character interaction information, position interaction information, image interaction information and voice interaction information.

Illustratively, the interactive information may be text information sent by the player; or a marker placed by the player on the game minimap; or an attack/retreat signal icon sent by the player in the game; or voice interaction information sent by the player in a chat channel.

Through covering multiple kinds of mutual information, can realize detailed, accurate information transfer in the game office, can make the interior communication of same formation team abundant, be convenient for carry out strategy deployment and the operation cooperation between the player, promoted player's gaming experience.

In some embodiments, the determination events may include a variety to facilitate strategic deployment, organizational cooperation, game cooperation, and the like, by the players. As one example, determining an event includes any one or more of:

a standing event for a current game play, a lineup deployment event, a lineup determination event, a match complete event, an entry preparation event, and an entry opening event.

Illustratively, as shown in FIG. 5, a group identification may be displayed in the game interface when the game is in the deployment preparation interface. It should be noted that after the game enters the match, the top left corner of the game may still display the group leader identifier as shown in the dashed box 501, and the player may still group in the game.

By displaying the group identification in each stage of the game, players can not only carry out strategy deployment before entering the game, but also can flexibly change according to game situation after entering the game, and the game experience of the players is improved.

Fig. 10 provides a schematic diagram of the structure of a data processing device 1000 for a game. Wherein the device can be applied to an electronic terminal. As shown in fig. 10, the data processing device 1000 of the game includes:

a determining module 1001, configured to determine a formation team of a plurality of player virtual characters in response to a determination event of a current game play of a game, where the formation team includes a first formation and a second formation, and the first formation includes a plurality of first formation player virtual characters;

a team forming module 1002, configured to, in response to a team forming instruction of at least two first battle player avatars in a first battle, form a target team group of the at least two first battle player avatars in the first battle;

the display module 1003 is configured to display interaction information derived from the virtual character of the first banker in the target group according to the group identifier of the target group.

In some embodiments, the graphical user interface is provided by a terminal device for controlling any of the first scavenged player avatars; the team module 1002 is specifically configured to:

displaying a group identification for the first run in a graphical user interface;

in response to a specified operation aiming at the group identification, determining at least two first battle player virtual characters to be grouped in a first battle according to the specified operation, and generating a grouping instruction of the at least two first battle player virtual characters;

and forming the at least two first battle player virtual characters into a target subgroup in the first battle according to the team forming instruction.

In some embodiments, the group identification comprises a group leader identification; the team module 1002 is specifically configured to:

in response to a designated operation for the group leader identifier, determining at least two first battle player virtual characters to be grouped in a first battle and a first battle player virtual character serving as the group leader in the at least two first battle player virtual characters according to the designated operation, and generating a group command of the at least two first battle player virtual characters; the team leader is included in the team instruction.

In some embodiments, the specified operation for group leader identification comprises any one or more of:

the group leader application operation, the consent operation aiming at the group leader application, the rejection operation aiming at the group leader application, the group leader selection operation, the group leader recommendation operation, the join application operation aiming at the group corresponding to the group leader, the quit application operation and the recombination application operation.

In some embodiments, the group identification comprises a panelist identification; the team module 1002 is specifically configured to:

in response to a designated operation for the member identification, determining at least two first battle player virtual characters to be grouped in a first battle and a first battle player virtual character serving as a member in the at least two first battle player virtual characters according to the designated operation, and generating a group command of the at least two first battle player virtual characters; the team member is contained in the team command.

In some embodiments, the specified operation for panelist identification includes any one or more of:

the method comprises the following steps of group joining invitation operation, group member selection operation, group member recombination operation, group member removing operation, joining application operation, quitting application operation and recombining application operation aiming at a group member corresponding to a group member.

In some embodiments, the display module 1003 is specifically configured to:

displaying a group identifier of the target group at a position corresponding to the virtual character of the first scatting player in the target group;

the group identification at the corresponding position is also displayed in a graphical user interface provided by each terminal device controlling the first scammed player avatar.

In some embodiments, the graphical user interface is provided by a target terminal device for controlling a first banked player avatar in any of the target subgroups; the display module 1003 is specifically configured to:

receiving interaction information of a virtual character of a first battle player in a target group, and displaying the interaction information with a group identifier in a graphical user interface according to the group identifier of the target group; the interactive information is interactive information corresponding to the communication operation of the target group.

In some embodiments, the graphical user interface is provided by a target terminal device for controlling a first banked player avatar in any of the target subgroups; the display module 1003 is further configured to:

responding to sharing operation aiming at the interaction information, sending the interaction information to terminal equipment corresponding to a plurality of first battle player virtual characters in first battle, so that the terminal equipment displays the interaction information with the group identification;

and prompting the interactive information with the group identification in a preset prompting form in the graphical user interface according to the group identification of the target group.

In some embodiments, the graphical user interface is provided by a target terminal device for controlling a first banked player avatar in any of the target subgroups; the device also includes:

the generating module is used for responding to the communication operation aiming at the target group in the graphical user interface and generating interactive information corresponding to the communication operation;

and the sending module is used for responding to the selection operation aiming at the target group or the first battle, and sending the interaction information to the terminal equipment corresponding to the virtual character of the target group player or the virtual character of the first battle, so that the virtual character of the target group player or the terminal equipment corresponding to the first battle displays the interaction information with the group identification.

In some embodiments, the interaction information includes any one or more of:

the system comprises character interaction information, position interaction information, image interaction information and voice interaction information.

In some embodiments, determining the event comprises any one or more of:

a standing event for a current game play, a lineup deployment event, a lineup determination event, a match complete event, an entry preparation event, and an entry opening event.

The game data processing device provided by the embodiment of the application has the same technical characteristics as the game data processing method provided by the embodiment, so that the same technical problems can be solved, and the same technical effects can be achieved.

Corresponding to the data processing method of the game, the embodiment of the application also provides a computer readable storage medium, wherein the computer readable storage medium stores computer executable instructions, and when the computer executable instructions are called and executed by a processor, the computer executable instructions cause the processor to execute the steps of the data processing method of the game.

The data processing apparatus provided in the embodiments of the present application may be specific hardware on a device, or software or firmware installed on a device, or the like. The device provided by the embodiment of the present application has the same implementation principle and technical effect as the foregoing method embodiments, and for the sake of brief description, reference may be made to the corresponding contents in the foregoing method embodiments where no part of the device embodiments is mentioned. It is clear to those skilled in the art that, for convenience and brevity of description, the specific working processes of the foregoing systems, apparatuses and units may refer to the corresponding processes in the foregoing method embodiments, and are not described herein again.

In the embodiments provided in the present application, it should be understood that the disclosed apparatus and method may be implemented in other ways. The above-described embodiments of the apparatus are merely illustrative, and for example, the division of the units is only one logical division, and there may be other divisions when actually implemented, and for example, a plurality of units or components may be combined or integrated into another system, or some features may be omitted, or not executed. In addition, the shown or discussed mutual coupling or direct coupling or communication connection may be an indirect coupling or communication connection of devices or units through some communication interfaces, and may be in an electrical, mechanical or other form.

For another example, the flowchart and block diagrams in the figures illustrate the architecture, functionality, and operation of possible implementations of apparatus, methods and computer program products according to various embodiments of the present application. In this regard, each block in the flowchart or block diagrams may represent a module, segment, or portion of code, which comprises one or more executable instructions for implementing the specified logical function(s). It should also be noted that, in some alternative implementations, the functions noted in the block may occur out of the order noted in the figures. For example, two blocks shown in succession may, in fact, be executed substantially concurrently, or the blocks may sometimes be executed in the reverse order, depending upon the functionality involved. It will also be noted that each block of the block diagrams and/or flowchart illustration, and combinations of blocks in the block diagrams and/or flowchart illustration, can be implemented by special purpose hardware-based systems which perform the specified functions or acts, or combinations of special purpose hardware and computer instructions.

The units described as separate parts may or may not be physically separate, and parts displayed as units may or may not be physical units, may be located in one place, or may be distributed on a plurality of network units. Some or all of the units can be selected according to actual needs to achieve the purpose of the solution of the embodiment.

In addition, functional units in the embodiments provided in the present application may be integrated into one processing unit, or each unit may exist alone physically, or two or more units are integrated into one unit.

The functions, if implemented in the form of software functional units and sold or used as a stand-alone product, may be stored in a computer readable storage medium. Based on such understanding, the technical solution of the present application or portions thereof that substantially contribute to the prior art may be embodied in the form of a software product stored in a storage medium and including instructions for causing a computer device (which may be a personal computer, a server, or a network device) to execute all or part of the steps of the data processing method of the game described in the embodiments of the present application. And the aforementioned storage medium includes: various media capable of storing program codes, such as a usb disk, a removable hard disk, a Read-Only Memory (ROM), a Random Access Memory (RAM), a magnetic disk, or an optical disk.

It should be noted that: like reference numbers and letters refer to like items in the following figures, and thus once an item is defined in one figure, it need not be further defined and explained in subsequent figures, and moreover, the terms "first", "second", "third", etc. are used merely to distinguish one description from another and are not to be construed as indicating or implying relative importance.

Finally, it should be noted that: the above-mentioned embodiments are only specific embodiments of the present application, and are used for illustrating the technical solutions of the present application, but not limiting the same, and the scope of the present application is not limited thereto, and although the present application is described in detail with reference to the foregoing embodiments, those skilled in the art should understand that: any person skilled in the art can modify or easily conceive the technical solutions described in the foregoing embodiments or equivalent substitutes for some technical features within the technical scope disclosed in the present application; such modifications, changes or substitutions do not depart from the scope of the embodiments of the present application. Are intended to be covered by the scope of the present application. Therefore, the protection scope of the present application shall be subject to the protection scope of the claims.

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