Game system, game control method, and program

文档序号:74065 发布日期:2021-10-01 浏览:52次 中文

阅读说明:本技术 游戏系统、游戏控制方法及程序 (Game system, game control method, and program ) 是由 奥秋政人 佐久间隆 邑胁伸也 于 2020-01-29 设计创作,主要内容包括:一种游戏系统,是用以控制将游乐价值作为对于游玩的代价而使用的游戏的系统,具备:分配部,将已自使用者接受的游乐价值分配到第一游戏以及第二游戏;第一游戏控制部,使用可使用于第一游戏的第一游乐价值的一部分而使第一游戏进行,并按照第一游戏的进行而使第一游乐价值增减;以及第二游戏控制部,使用可使用于第二游戏的第二游乐价值的一部分而使第二游戏进行,并按照第二游戏的进行而使第二游乐价值增减。(A game system for controlling a game in which a play value is used as a cost for play, includes a distribution unit configured to distribute the play value received from a user to a first game and a second game; a first game control unit that advances the first game using a part of a first play value usable in the first game and increases or decreases the first play value in accordance with the advance of the first game; and a second game control unit that advances the second game using a part of a second play value usable for the second game, and increases or decreases the second play value in accordance with the advance of the second game.)

1. A game system for controlling a game in which a play value is used as a cost for play, the game system comprising:

a distribution unit that distributes the play value accepted from the user to the first game and the second game;

a first game control unit that advances the first game using a part of a first play value usable for the first game and increases or decreases the first play value in accordance with the advance of the first game; and

and a second game control unit that advances the second game using a part of a second play value usable for the second game, and increases or decreases the second play value in accordance with the advance of the second game.

2. The game system of claim 1, wherein the distribution portion performs at least one of a first process of transferring and making available at least a part of the first play value to the second game and a second process of transferring and making available at least a part of the second play value to the first game.

3. The game system according to claim 2, wherein the distribution section executes a process instructed from the user among the first process and the second process.

4. The game system according to claim 2 or claim 3, wherein the distribution section sets the amount of transfer of the play value in the first process or the amount of transfer of the play value in the second process in accordance with an instruction from the user.

5. A gaming system as claimed in any one of claims 2 to 4, wherein

Determining whether or not a transfer of play value has been instructed from the user when the second play value has a remaining amount in the case where execution of the second game has been instructed from the user in progress of the first game, the allocating section executing the first process or the second process in the case where a result of the determination is affirmative; and is

When the execution of the second game has been instructed from the user during the progress of the first game, the allocation section executes the first process without determining whether or not the transfer of the play value has been instructed from the user when the second play value has no remaining amount.

6. The game system according to any one of claims 1 to 5, wherein the allocating section allocates the amusement value that has been accepted from the user to the first game as the first amusement value, and makes the first amusement value available to the second game by transferring a part or all of the first amusement value.

7. The game system according to any one of claims 1 to 6, further comprising a payout control portion that pays out a value in accordance with the amounts of the first play value and the second play value from a payout mechanism.

8. The game system according to claim 7, wherein the payout control portion pays out a value equivalent to a payout amount from the payout mechanism, wherein the payout amount is a value obtained by summing up a value obtained by multiplying a first conversion rate by the amount of the first play value and a value obtained by multiplying a second conversion rate different from the first conversion rate by the amount of the second play value.

9. The game system according to any one of claim 1 to claim 8, wherein the second game control section causes the second game to be played in parallel with the first game.

10. The game system according to any one of claims 1 to 9, wherein one of the first game control unit and the second game control unit allows a corresponding one of the first game and the second game to be played without an instruction from the user.

11. A gaming system as claimed in any one of claims 1 to 10, wherein

The user is a first user;

the first game played by the first user and the first game played by the second user are played in parallel; and is

The second game played by the first user and the second game played by the second user are individually played regardless of the result of the first game.

12. The gaming system of claim 11, wherein the game server is further configured to receive a game of chance from the gaming system

The first game played by the first user and the first game played by the second user are performed in parallel in accordance with the result of a physical lottery using a lottery mechanism; and is

The second game played by the first user and the second game played by the second user are individually played regardless of the result of the physical lottery.

13. The game system according to claim 1, further comprising a display control unit that displays a first image showing a progress status of the first game and a second image showing a progress status of the second game on a display device; wherein

The display control unit displays the second image in a reduced size when the second amusement value has a remaining amount and erases the second image when the second amusement value has no remaining amount, when a predetermined instruction is given from the user.

14. A game control method is a method for controlling a game using a play value as a cost for play, and is characterized in that the game control method realizes the following steps by a computer system:

assigning the play value that has been accepted from the user to the first game and the second game; and

a first game control process of causing the first game to progress using a part of a first play value usable for the first game and increasing or decreasing the first play value in accordance with the progress of the first game and a second game control process of causing the second game to progress using a part of a second play value usable for the second game and increasing or decreasing the second play value in accordance with the progress of the second game are executed.

15. A program for executing, by one or more processors included in a game system for controlling a game in which a play value is used as a cost for play, the following processes:

an allocation process of allocating the amusement value accepted from the user to the first game and the second game;

a first game control process of advancing the first game using a part of a first play value usable for the first game and increasing or decreasing the first play value in accordance with the advance of the first game; and

and a second game control process of playing the second game using a part of a second play value usable for the second game, and increasing or decreasing the second play value in accordance with the playing of the second game.

Technical Field

The present invention relates to a technique for controlling a game.

Background

Game systems capable of playing a variety of games have been proposed since the past. For example, patent document 1 discloses a game machine in which a user can play any one of a plurality of games by using game points recorded on an IC card. Specifically, the game machine executes (1) card processing for obtaining a number of game points by inserting an IC card into an insertion slot; (2) a game selection process of selecting any one of a plurality of games in accordance with an instruction from a user; (3) a game control process of causing the selected game to progress; and (4) settlement processing performed in accordance with the result of the game.

[ Prior art documents ]

[ patent document ]

[ patent document 1] Japanese patent No. 5816766.

Disclosure of Invention

[ problems to be solved by the invention ]

Based on the technique of patent document 1, (1) card processing, (2) game selection processing, (3) game control processing, and (4) settlement processing are executed for each game in the above order. Therefore, there are problems that the procedure of a user who plays a variety of games is troublesome and complicated, and the processing load of the game device is large. In view of the above, a preferred aspect of the present invention is directed to reducing the complexity of steps and the processing load of the device for the user in the case of playing a plurality of games.

[ means for solving problems ]

In order to solve the above problem, a game system according to a preferred aspect of the present invention is a system for controlling a game in which a play value is used as a cost for play, the game system including a distribution unit configured to distribute a play value received from a user to a first game and a second game; a first game control unit that advances the first game using a part of a first play value usable for the first game and increases or decreases the first play value in accordance with the advance of the first game; and a second game control unit that advances the second game using a part of a second play value usable for the second game, and increases or decreases the second play value in accordance with the advance of the second game.

A game control method according to a preferred aspect of the present invention is a method for controlling a game in which an amusement value is used as a cost for play, the amusement value having been accepted from a user is allocated to a first game and a second game; and executing a first game control process of advancing the first game using a part of a first play value usable for the first game and increasing or decreasing the first play value in accordance with the advance of the first game, and a second game control process of advancing the second game using a part of a second play value usable for the second game and increasing or decreasing the second play value in accordance with the advance of the second game.

According to a program of a preferred aspect of the present invention, one or more processors included in a game system for controlling a game in which a play value is used as a cost for play are caused to execute a distribution process of distributing a play value accepted from a user to a first game and a second game; a first game control process of advancing the first game using a part of a first play value usable for the first game and increasing or decreasing the first play value in accordance with the advance of the first game; and a second game control process of advancing the second game using a part of a second play value usable for the second game and increasing or decreasing the second play value in accordance with the advance of the second game.

Drawings

Fig. 1 is a plan view of a game system according to a first embodiment.

Fig. 2 is a block diagram illustrating a functional structure of the game system.

Fig. 3 is a pattern diagram of images of the first game.

Fig. 4 is a pattern diagram of images of the second game.

Fig. 5 is a flowchart illustrating a specific procedure of an operation performed by the control device.

Fig. 6 is a flowchart illustrating a specific procedure of an operation performed by the control device.

Fig. 7 is a flowchart illustrating specific steps of the transfer process.

Fig. 8 is a schematic diagram of an image for user selection of a transfer direction.

Fig. 9 is a schematic diagram of an image for specifying the transfer amount by the user.

Fig. 10 is a schematic diagram of an image displayed on the display device.

Fig. 11 is a block diagram illustrating the structure of a game system in the third embodiment.

Fig. 12 is a block diagram illustrating the structure of a game system in the fourth embodiment.

Fig. 13 is a block diagram illustrating a structure of a game device according to a fourth embodiment.

Detailed Description

Embodiments of the present invention will be described with reference to the drawings. The embodiments described below include various limitations that are technically preferable. The scope of the present invention is not limited to the embodiments illustrated below.

[ first embodiment ]

Fig. 1 is a plan view illustrating the structure of a game system 1A according to a first embodiment. The game system 1A is installed in an entertainment facility such as a game center or a casino, or a commercial facility such as a shopping mall. The game system 1A used in the casino is also referred to as a game machine.

As illustrated in fig. 1, the game system 1A of the first embodiment includes a lottery mechanism 10 and a plurality of stations 30. The drawing mechanism 10 is configured to be substantially circular in plan view in the vertical direction, and is used for physical drawing using the drawing member B. The drawing body B is a three-dimensional object such as a sphere. The plurality of stations 30 are arranged in the circumferential direction so as to surround the lottery mechanism 10. A plurality of stations 30 are used, respectively, to play a game in parallel by a plurality of users (i.e., players).

The drawing mechanism 10 includes a physical drawing unit 11, a drawing field 12, and an input mechanism 13. The physical drawing member 11 is a disc-shaped structure (a wheel disc) rotatably supported. N (for example, twenty-five) drawing holes H are formed in the physical drawing portion 11 at equal intervals in the circumferential direction. Each of the N lottery holes H is a pocket into which the lottery body B can enter. A different number is assigned to each of the N drawing holes H. As illustrated in fig. 1, the number assigned to each drawing hole H is indicated in the vicinity of the drawing hole H. The physical lottery section 11 of the first embodiment is rotated by being driven by a driving mechanism (not shown) such as a motor. Further, the physical lottery drawing unit 11 may not be rotated.

The drawing field 12 is an annular plate-like member that surrounds the physical drawing unit 11 when viewed in a plan view in the vertical direction. The surface of the drawing field 12 is an inclined surface that descends from the outer peripheral edge toward the inner peripheral edge (i.e., the physical drawing portion 11 side). The input mechanism 13 is provided in the vicinity of the outer periphery of the drawing field 12, and sequentially inputs the drawing members B on the surface of the drawing field 12. The lottery body B inserted by the insertion means 13 gradually approaches the physical lottery section 11 while rolling on the surface of the lottery field 12, and finally enters any one of the N lottery holes H of the physical lottery section 11. The number corresponding to the drawing hole H into which the drawing body B has entered is the result of drawing. That is, the physical lottery by the lottery mechanism 10 is an action of randomly selecting any one of the N numbers corresponding to different lottery holes H.

Each of the plurality of stations 30 is a unit used by a user for playing a game. As illustrated in fig. 1, each station 30 includes a receiving unit 31, a paying unit 32, a display device 33, and an operation device 34.

The accepting mechanism 31 is a mechanism for accepting the value medium from the user. The media of value is a tangible media for a user to play a game, such as tokens (metal coins), coins (currency), or tickets. The receiving means 31 includes, for example, a receiving port into which the valuable medium is put and a supply path through which the valuable medium is conveyed. The investment of the value media is also said to be consumption or use of the value media.

When a user plays a game, a value medium in accordance with the number of results of the play is given to the user as a reward. The payment mechanism 32 is a mechanism for paying the value media to the user. Specifically, the payout mechanism 32 includes a payout port through which the valuable medium is discharged and a discharge path through which the valuable medium is transported to the payout port. The valuable mediums to be put into the receiving unit 31 and the valuable mediums to be paid out from the paying unit 32 may be of the same type or different types. For example, a predetermined amount of tokens (i.e., the same kind of value media) may be paid out from the payout mechanism 32, or a ticket (i.e., a different kind of value media) that can be exchanged with a prize, for example, may be paid out from the payout mechanism 32, according to the result of the game played by the user through the investment of the tokens with respect to the acceptance mechanism 31.

The display device 33 displays various images. A flat display panel such as a liquid crystal display panel or an organic el (electroluminescence) display panel is used as the display device 33. For example, an image showing the progress of the game is displayed on the display device 33. The operation device 34 receives an operation performed by a user. The operation device 34 of the first embodiment is a touch panel that is integrally configured with the display surface of the display device 33 and detects a contact by a user. However, an operation member operated by a user may be used as the operation device 34.

Fig. 2 is a block diagram illustrating a functional structure of the game system 1A according to the first embodiment. As illustrated in fig. 2, the game system 1A of the first embodiment is a computer system including a control device 41 and a storage device 42 in addition to the lottery mechanism 10 and the plurality of stations 30. The control device 41 is, for example, a single or a plurality of processors that control the respective elements of the game system 1A. Specifically, the control device 41 is configured by one or more processors such as a Central Processing Unit (CPU), a Graphics Processing Unit (GPU), a Digital Signal Processor (DSP), a Field Programmable Gate Array (FPGA), an Application Specific Integrated Circuit (ASIC), or the like.

The storage device 42 stores programs executed by the control device 41 and various data used by the control device 41. Image data representing, for example, an image displayed on the display device 33 is stored in the storage device 42. As the storage device 42, an existing recording medium such as a semiconductor recording medium or a magnetic recording medium, or a combination of a plurality of types of recording media is arbitrarily used.

As illustrated in fig. 2, the control device 41 functions as a plurality of elements (the distribution unit 410, the first game control unit 411, the second game control unit 412, the display control unit 413, and the payout control unit 414) for providing a game to the user by executing a program stored in the storage device 42.

The user may play the first game and the second game using the play value (credit value) corresponding to the value media that has been thrown to the acceptor mechanism 31. The play value is a value (i.e., a credit value) used as a cost for the user to play the game. The first game and the second game are different video games played independently of each other. That is, the progress status (e.g., the result of the game) of one of the first game and the second game does not affect the progress of the other game.

The assigning section 410 assigns the play value that has been accepted from the user to the first game and the second game. Specifically, the allocating unit 410 sets, for example, a play value obtained by multiplying a predetermined conversion rate α by the number of the value media that the user has thrown into the receiving mechanism 31, and allocates the play value to the first game and the second game. For example, the distributor 410 sets a part of the game values that have been accepted from the user as the first game play value C1, and sets another part of the game values as the second game play value C2. As described later, the distributor 410 of the first embodiment initially distributes all of the amusement value that has been accepted from the user to the first game, and distributes a part or all of the first amusement value C1 to the second game. The first play value C1 is used for play of the first game, and the second play value C2 is used for play of the second game. The storage device 42 stores a first amusement value C1 and a second amusement value C2.

The first game control unit 411 controls the progress of the first game. The second game control unit 412 controls the progress of the second game. The first game and the second game are played individually at each station 30. The first game and the second game are played in parallel in each station 30. The display controller 413 causes the display device 33 of each station 30 to display various images. For example, the display control unit 413 causes the display device 33 to display an image indicating the progress status of each of the first game and the second game.

The first game is a game that is played in accordance with the result of the physical lottery performed by the lottery mechanism 10. For example, the first game is a bingo game played in accordance with the drawing hole H into which the drawing body B sequentially thrown into the drawing field 12 has entered. The first game control unit 411 advances the first game in accordance with the number corresponding to the drawing hole H into which the drawing body B has entered, from among the N drawing holes H.

Fig. 3 is a schematic diagram of an image G1 (an example of a first image) displayed on the display device 33 by the display control unit 413 for the first game. The image G1 is an image showing the progress of the first game. Specifically, the image G1 includes the first play value C1 and the play card P. The game cards P are bingo cards in which N numbers are arranged in a matrix of five rows by five columns. The user specifies the number of first games (hereinafter referred to as "first usage amount") used (e.g., wagered) in the first amusement value C1 by appropriately operating the operating device 34. The first usage is a part or all of the first amusement value C1.

The first game control unit 411 controls the input mechanism 13 to sequentially input the plurality of lottery elements B. The first game control unit 411 sequentially changes the numbers corresponding to the drawing holes H into which the lottery body B has entered among the N drawing holes H to the enabled state, and determines that a prize (bingo) is established when all the numbers in any one column (for example, a vertical column, a horizontal column, or an oblique column) of the play slip P are changed to the enabled state. When a winning is established in the first game, the first game control unit 411 adds a value obtained by multiplying a predetermined multiplier (bet odds) by the first usage amount as a reward to the user to the first amusement value C1. In the case where the winning is not established, the addition operation for the first amusement value C1 is not performed. Further, the first game is not limited to the kind of game (bingo game) exemplified above.

The second game is a game that is played regardless of the result of the physical lottery performed by the lottery mechanism 10. For example, the second game is a Slot machine game (specifically, Video Slot) that decides winning/losing according to a combination of a plurality of patterns that are randomly selected. The second game control unit 412 advances the second game regardless of the result of the physical lottery performed by the lottery mechanism 10.

A predetermined length of time is secured before the start of the physical lottery by the lottery mechanism 10, which is a time period of waiting for the designation of the first usage amount (i.e., bet) by a plurality of users. Further, after the drawing body B is inserted by the insertion mechanism 13, a corresponding time is required until the drawing body B enters the drawing hole H. As exemplified above, a scene in which each user waits is assumed during the progress of the first game. The second game is preferably a game that is auxiliary to the game played by the user while waiting for the first game to be played.

Based on the situation in which the game system for the first game is widely spread, a situation is assumed in which the spread of the game device for the second game is promoted. When the game system 1A of the first embodiment is constructed by introducing the second game to the existing game system for the first game, it is possible to give the majority of users the opportunity to play the second game by using the existing equipment which has been widely spread. Since the second game is recognized by a large number of users by ensuring the opportunity to play the second game as described above, there is also an advantage that the second game device is promoted to be used widely.

Fig. 4 is a schematic diagram of an image G2 (an example of a second image) displayed on the display device 33 by the display control unit 413 for the second game. The image G2 is an image showing the progress of the second game. Specifically, the image G2 includes the second play value C2 and a plurality of rotating bodies (reels) R. The first amusement value C1 within the image G1 also continues to be displayed in the image G2. A plurality of patterns (numbers in the example of fig. 4) are arranged on the outer peripheral surface of each of the plurality of rotating bodies R. The user specifies the amount of the second game (hereinafter referred to as "second usage amount") used (e.g., bet) in the second amusement value C2 by appropriately operating the operation device 34. The second usage is a part or all of the second amusement value C2.

The second game control unit 412 rotates the plurality of rotators R in parallel and stops each rotator R sequentially at a specific time. The second game control unit 412 determines that a winning is established when the patterns of the respective rotating bodies R are in a predetermined combination (for example, a combination of the same patterns) while all the rotating bodies R are stopped. When the winning is established in the second game, the second game control unit 412 adds a value obtained by multiplying the predetermined magnification by the second usage amount to the second amusement value C2 as a reward for the user. In the case where the winning is not established, the addition operation for the second amusement value C2 is not performed. The second game is not limited to the game (electric slot machine) of the type exemplified above.

As described above, the first game control unit 411 advances the first game using a part of the first play value C1 (i.e., the first usage amount) assigned to the first game, and increases or decreases the first play value C1 according to the progress of the first game. The second game control unit 412 advances the second game using a part of the second play value C2 (i.e., the second usage amount) assigned to the second game, and increases or decreases the second play value C2 according to the progress of the second game. It may also be expressed that the first game is a game that is played in parallel for a plurality of users in accordance with the result of a physical lottery using the common lottery mechanism 10, and the second game is a game that is played independently for each user (i.e., the result of the game among the users is not correlated). When the first user and the second user are focused on, the first game played by the first user and the first game played by the second user are executed in parallel in accordance with the result of the physical lottery. On the other hand, the second game played by the first user and the second game played by the second user are played independently of each other regardless of the result of the physical lottery.

The payout control portion 414 of fig. 2 pays out the value media in the amounts of the first amusement value C1 and the second amusement value C2 from the payout mechanism 32. Specifically, the value media in the amount of the total of the first amusement value C1 and the second amusement value C2 is discharged from the payout mechanism 32. The payment of the value media is performed in a case where the user has instructed the payment by the operation to the operation device 34.

Fig. 5 and 6 are flowcharts illustrating specific steps of processing performed by the control device 41 according to the first embodiment. The processes of fig. 5 and 6 are performed in parallel for each of the plurality of stations 30.

When the processing of fig. 5 is started, the assigning unit 410 determines whether or not the valuable media has been thrown into the receiving unit 31(Sa 1). When the media of value has been inserted (Sa1: YES), the distributor 410 distributes the play value corresponding to the number of inserted amounts of media of value to the first game as the first play value C1 (Sa 2). The first game control unit 411 advances the first game (Sa 3). Specifically, the first game control unit 411 advances the first game using a part or all of the first play value C1, and increases or decreases the first play value C1 according to the progress of the first game. Step Sa3 is an example of "first game control processing".

As illustrated in fig. 3, an operation image Q1 (second game) is arranged in the image G1 of the first game. The operation image Q1 is an image for the user to instruct the progress of the second game. The control device 41 determines whether or not the user has operated the operation image Q1(Sa 4). In a case where the operation image Q1 is not operated (Sa4: no), the control device 41 shifts the process to step Sa 1. That is, the allocation of the first amusement value C1 by the allocation section 410 (Sa1, Sa2) and the control of the progress of the first game by the first game control section 411 (Sa3) are repeated.

When the operation image Q1 has been operated (Sa4: yes), the display controller 413 causes the display device 33 to display an image G2 of the second game (Sa 5). As illustrated in fig. 4, an operation image Q2 (forward) is arranged at the image G2. The operation image Q2 is an image for the user to indicate the transfer of play value between the first game and the second game.

The control device 41 determines whether or not the user has operated the operation image Q2(Sa 6). In the case where the operation image Q2 has been operated (Sa6: yes), the allocating section 410 performs a process of transferring the play value from one of the first game and the second game to the other (hereinafter referred to as "transfer process") (Sa 7). In the case where the operation image Q2 is not operated (Sa6: no), the transfer process Sa7 is not performed. That is, the operation on the operation image Q2 is equivalent to an indication of the transfer of play value.

When the second play value C2 is 0 at the time point when the operation image Q1 has been operated (Sa4: yes), the shift processing Sa7 may not be started on condition that the operation on the operation image Q2 is performed. That is, the display of the image G2 (Sa5) and the determination of the operation image Q2(Sa6) are omitted. The case where the second amusement value C2 is 0 is a case where the user starts the second game initially after starting the game, or a case where the second amusement value C2 that has been allocated in the past as a result of the progress of the second game is reduced to 0.

Specifically, in the case where there is a remaining amount of the second amusement value C2 at the time point when the operation image Q1 has been operated (Sa4: yes), as illustrated in fig. 5, the control device 41 determines whether or not the operation image Q2 has been operated (Sa6), and in the case where the result of the determination is affirmative (Sa6: yes), executes the shift processing Sa 7. That is, the transition processing Sa7 is started on condition that the operation on the operation image Q2 (i.e., the instruction to transition the play value) is performed. On the other hand, in the case where there is no remaining amount of the second amusement value C2 at the time point when the operation image Q1 has been operated (Sa4: yes), the control device 41 does not determine the presence or absence of the operation on the operation image Q2(Sa6), and executes the shift processing Sa7 (particularly, the first processing described later). That is, the migration processing Sa7 is not started on the condition of the operation image Q2 (i.e., the instruction to migrate the play value).

Fig. 7 is a flowchart illustrating a specific procedure of the shift processing Sa 7. When the transition processing Sa7 is started, the display controller 413 causes the display device 33 to display the image G3 shown in fig. 8 (Sa 71). The image G3 is an image for the user to indicate the direction of the transfer of the amusement value (hereinafter referred to as "transfer direction"). The user can select either one of a first direction in which play value is transferred from the first game to the second game and a second direction in which play value is transferred from the second game to the first game by operating the image G3 with the operating device 34. The dispenser 410 receives a selection of a transfer direction from the user (Sa 72).

When the selection of the transfer direction is received, the display controller 413 causes the display device 33 to display the image G4 of fig. 9 (Sa 73). The image G4 is an image for the user to indicate the amount of play value (hereinafter referred to as "transfer amount") X transferred between the first game and the second game. The user can instruct an arbitrary transfer amount X by operating the image G4 with the operating device 34, with the number of play values of the transfer source as the upper limit value. The dispenser 410 receives an instruction of the transfer amount X from the user (Sa 74). Further, the selection of the reverse transfer direction (Sa71, Sa72) and the indication of the transfer amount X (Sa73, Sa74) may be performed in this order.

The dispenser 410 determines whether the user has selected the first direction (Sa 75). In a case where the user has selected the first direction (Sa75: yes), the assignment section 410 performs the first process (Sa 76). The first processing is processing of transferring the play value of the transfer amount X for the second game from the first game. That is, a part or all of the first amusement value C1 is transferred to the second amusement value C2. Specifically, the distribution portion 410 subtracts the transfer amount X from the first amusement value C1 and adds the transfer amount X to the second amusement value C2. That is, the distribution portion 410 distributes a part or all of the first amusement value C1 (the transfer amount X) to the second game.

On the other hand, in the case where the user has selected the second direction (Sa75: no), the assignment section 410 executes the second process (Sa 77). The second process is a process of transferring the play value of the transfer amount X for the first game from the second game. That is, a part or all of the second amusement value C2 is transferred to the first amusement value C1. Specifically, the distribution portion 410 subtracts the transfer amount X from the second amusement value C2 and adds the transfer amount X to the first amusement value C1. That is, the distribution portion 410 distributes a part or all of the second amusement value C2 (the transfer amount X) to the first game.

As understood from the above description, the selection of the transfer direction by the user (Sa72) corresponds to the selection of either the first process or the second process. That is, the distribution section 410 executes a process instructed from the user among the first process and the second process. The step Sa2, the first process (Sa76), and the second process (Sa77) are examples of the "assignment process".

As illustrated in fig. 5, when the shift processing Sa7 has been executed or when the operation image Q2 is not operated (Sa6: no), the second game control section 412 advances the second game (Sa 8). Specifically, the second game control unit 412 advances the second game using a part or all of the second play value C2, and increases or decreases the second play value C2 according to the progress state of the second game. Step Sa8 is an example of "second game control processing".

The user who has played the first game or the second game in the above steps can instruct the payment of the value medium by operating the operation device 34. As illustrated in fig. 6, the control device 41 determines whether payment of the value media (Payout) has been instructed from the user (Sa 9). In the case where payment has been instructed from the user (Sa9: yes), the payment controller 414 pays the value media in the amounts of the first amusement value C1 and the second amusement value C2 from the payout mechanism 32 (Sa10, Sa 11). Specifically, the payout control portion 414 calculates the payout amount Y by multiplying the conversion rate β by the total value of the first attraction C1 and the second attraction C2 (Sa 10). The conversion rate β from the play value to the valuable medium is, for example, the inverse of the conversion rate α from the valuable medium to the play value. The payment controller 414 discharges the value medium of the payment amount Y from the payment mechanism 32 (Sa 11). In case payment of the media of value is not indicated (Sa9: no), payment of the media of value is not performed. The conversion rate α and the conversion rate β are set to arbitrary values. It is to be noted that the case where the conversion rate α and the conversion rate β are values other than one is naturally included in the concept of "conversion" between the valuable medium and the entertainment value, and for example, the case where the conversion rate α and the conversion rate β are one is also included in the concept of "conversion" between the valuable medium and the entertainment value.

As illustrated in fig. 4, an operation image Q3 is arranged in the image G2 of the second game. The operation image Q3 is an image for the user to indicate interruption of the second game. As illustrated in fig. 6, the control device 41 determines whether the user has operated the operation image Q3(Sa 12). The operation of the operation image Q3 corresponds to an instruction to deactivate (reduce or eliminate) the display of the second game, and is an example of a "predetermined instruction". When the operation image Q3 has been operated (Sa12: yes), the display controller 413 determines whether or not the second amusement value C2 has a remaining amount (Sa 13). That is, it is determined whether the second amusement value C2 is a value exceeding zero.

When the second play value C2 has no remaining amount (Sa13: no), the display controller 413 controls the display device 33 to erase the image G2 of the second game (Sa 14). After the elimination of the image G2, the display of the image G1 of the first game is resumed. On the other hand, when the second amusement value C2 is still remaining (Sa13: yes), the display controller 413 controls the display device 33 to display the image G2 of the second game in a reduced size (Sa 15). Specifically, as illustrated in fig. 10, the display controller 413 superimposes an image G2a obtained by reducing the image G2 (hereinafter referred to as a "reduced image") on the image G1 of the first game and displays the superimposed image on the display device 33 in place of the image G2. Specifically, the reduced image G2a is arranged at a position not overlapping the play card P in the image G1. The reduced image G2a is an image in which each element is reduced while maintaining the arrangement of all elements of the image G2, or an image in which a part of the elements of the image G2 is omitted or simplified. The reduced image G2a illustrated in fig. 10 includes a plurality of rotating bodies R and a second play value C2, similarly to the image G2 before reduction.

Even when the second play value C2 has a remaining amount, in the configuration in which the image G2 is eliminated by the operation of the operation image Q3, the user may forget the remaining amount of the second play value C2 because, for example, the user is going to play the first game after the elimination of the image G2. In the first embodiment, when the second amusement value C2 has a remaining amount, the display of the reduced image G2a corresponding to the image G2 of the second game is maintained, so that the possibility that the user forgets the remaining second amusement value C2 can be reduced. On the other hand, in the case where the second amusement value C2 has no remaining amount, since the image G2 of the second game is eliminated, the user who has ended the second game after using all of the second amusement value C2 can concentrate on the play of the first game.

When the above processing is executed, control device 41 shifts the processing to step Sa1 of fig. 5. As understood from the above description, the control device 41 allows the first game and the second game to be played in parallel while shifting the play value between the first game and the second game in accordance with an instruction from the user.

As exemplified above, the play value that has been accepted from the user in the first embodiment is allocated to the first game and the second game. Further, the first play value C1 increases and decreases in accordance with the progress of the first game in which a part of the first play value C1 has been used, and the second play value C2 increases and decreases in accordance with the progress of the second game in which a part of the second play value C2 has been used. Therefore, in the first embodiment, the troublesome and complicated steps disclosed in patent document 1 are performed without requiring each game. That is, according to the first embodiment, there is an advantage that the troublesome complexity of the steps of the user and the processing load of the apparatus can be reduced.

Further, a structure (hereinafter referred to as "comparative example") is assumed in which the play value is not distinguished between the first game and the second game. In the comparative example, for example, in the case where the user attempts to play the second game subsequent to the first game, there is a possibility that the second game cannot be sufficiently played because the play value exceeds the result of the expected decrease due to the play of the first game. In contrast to the comparative example, the play value that has been accepted from the user in the first embodiment is assigned to the first game and the second game, and even in the case where one of the first play value C1 and the second play value C2 has increased or decreased, the other is maintained. That is, in order to sufficiently play each of the first game and the second game, a required play value is individually secured for each game. Therefore, even if the play value is excessively reduced by the play of one of the first game and the second game, the possibility that the play value usable for the other game is insufficient is reduced.

[ second embodiment ]

The second embodiment is explained. In the following examples, the same elements as in the first embodiment in terms of their functions are denoted by the same reference numerals as used in the description of the first embodiment, and detailed description thereof will be omitted as appropriate.

The second game control unit 412 of the first embodiment advances the second game in accordance with an instruction from the user. The second game control unit 412 of the second embodiment allows the second game to be played in any one of the first operation mode and the second operation mode. The user selects any one of the first operation mode and the second operation mode by operating the operation device 34. The second game control unit 412 advances the second game in accordance with the operation mode selected by the user.

The first operation mode is an operation mode (manual mode) in which the second game is played in accordance with an instruction from the user, as in the first embodiment. That is, in the first operation mode, the second game control unit 412 starts a game (hereinafter referred to as a "unit game") in which the plurality of rotors R are rotated and stopped to determine a winning one time in accordance with an instruction from the user. The second usage amount applied to the unit game is individually set for each unit game in accordance with an instruction from the user.

On the other hand, the second operation mode is an operation mode (automatic mode) in which the second game is played without an instruction from the user. For example, in the second operation mode, the second game control unit 412 repeats the unit game at a predetermined cycle. That is, the unit game is started without an instruction from the user. The second usage amount applicable to each unit game is set to, for example, a numerical value or a predetermined numerical value that has been previously instructed from the user. That is, the user cannot specify the individual second usage amount per unit game in the second motion mode.

When the operation image Q3 of fig. 4 is operated in a state where the first operation mode is selected, the image G2 is replaced with the reduced image G2a on the condition that the second play value C2 remains, and the progress of the second game is stopped. On the other hand, in the case where the operation image Q3 has been operated in the state where the second operation mode has been selected, the progress of the second game continues even after the image G2 has been replaced with the reduced image G2a on the condition that the second play value C2 remains. The reduced image G2a changes in time with the progress of the second game, similarly to the image G2. Therefore, the user can play the first game while confirming the image G1, and can confirm the current situation of the second game while confirming the reduced image G2 a.

In the second embodiment, the same effects as those of the first embodiment are also achieved. In the second embodiment, the second game is played in the second motion mode without an instruction from the user. Therefore, the user can play the second game without instructing the play of the second game. That is, according to the second embodiment, the aforementioned effect of reducing the troublesome complexity of the user's steps is remarkable.

In the above description, the second game control unit 412 advances the second game in any one of the first operation mode and the second operation mode, but the first game control unit 411 advances the first game in any one of the first operation mode and the second operation mode. That is, the first game control unit 411 may play the first game without an instruction from the user.

[ third embodiment ]

Fig. 11 is a block diagram illustrating the structure of a game system 1B according to the third embodiment. As illustrated in fig. 11, the game system 1B of the third embodiment includes a first game device 51 and a second game device 52. The first game device 51 and the second game device 52 can communicate with each other. For example, the first game device 51 and the second game device 52 are directly connected by a communication line, and do not communicate with each other via a communication network such as the internet. Further, the first game device 51 and the second game device 52 may communicate via a communication network.

The first game device 51 is a terminal device used for playing the first game. The first game device 51 has the same configuration as the game system 1A of the first embodiment. However, the second game control unit 412 that controls the progress of the second game is not mounted on the first game device 51. The second game device 52 is a terminal device used for playing the second game, and includes a second game control unit 412. The user plays a first game using the first game device 51 and a second game using the second game device 52. As understood from the above description, the game system 1B of the third embodiment is a configuration in which the game system 1A of the first embodiment is divided into the first game device 51 for the first game and the second game device 52 for the second game. The second game device 52 is provided in the vicinity of each of the stations 30 of the first game device 51, for example. Therefore, the user can play the first game using the docking station 30 of the first game device 51 and the second game using the second game device 52.

The allocation unit 410 sets a first play value C1 for the first game device 51 and a second play value C2 for the second game device 52. That is, the play value that has been accepted from the user is allocated to the first game and the second game, as in the first embodiment. Further, as in the first embodiment, the distribution unit 410 transfers the play value from one of the first game and the second game to the other. Although the distribution unit 410 is provided in the first game device 51 in fig. 11, the distribution unit 410 may be provided in the second game device 52.

As understood from the above description, in the third embodiment, the same effects as those of the first embodiment are also achieved. In addition, the third embodiment may also adopt the structure of the second embodiment.

[ fourth embodiment ]

Fig. 12 is a block diagram illustrating the structure of a game system 1C according to the fourth embodiment. As illustrated in fig. 12, a game system 1C according to the fourth embodiment includes a game system 1A and a game device 60. The game system 1A has the same structure as the first embodiment. That is, the game system 1A includes a first game control unit 411 for playing a first game and a second game control unit 412 for playing a second game.

The game device 60 is a terminal device used for playing the second game. In contrast to the game system 1A that is used for both the play of the first game and the play of the second game, the game device 60 is dedicated to the play of the second game. The game device 60 can communicate with the game system 1A. For example, the game device 60 is directly connected to the game system 1A via a communication line. However, the game device 60 may communicate with the game system 1A via a communication network such as the internet.

Fig. 13 is a block diagram illustrating the structure of the game device 60. As illustrated in fig. 13, the game device 60 includes a control device 61, a storage device 62, a display device 63, and an operation device 64. The control device 61 is, for example, a single or a plurality of processors that control the respective elements of the game device 60. Specifically, the control device 61 is configured by one or more processors such as a CPU, GPU, DSP, or FPGA.

The storage device 62 stores programs executed by the control device 61 and various data used by the control device 61. Image data representing, for example, an image displayed on the display device 63 is stored in the storage device 62. As the storage device 62, an existing recording medium such as a semiconductor recording medium or a magnetic recording medium, or a combination of a plurality of types of recording media is arbitrarily used.

The display device 63 displays various images. A flat display panel such as a liquid crystal display panel or an organic EL display panel is used as the display device 63. For example, an image showing the progress of the second game is displayed on the display device 63. The operation device 64 receives an operation performed by a user. As the operation device 64, for example, a touch panel that detects contact by a user or an operation member operated by a user is used.

As illustrated in fig. 13, the control device 61 functions as a plurality of elements (the second game control unit 611, the display control unit 612, the payout control unit 613, and the payout management unit 614) for providing the second game to the user by executing the program stored in the storage device 62.

The second game control unit 611 controls the progress of the second game, similarly to the second game control unit 412 of the game system 1A. Specifically, the second game control unit 611 advances the second game using the second usage amount corresponding to the play value of the value medium that has been inserted into the game device 60. The second usage amount is specified by, for example, a user by an operation of the operation device 64. The display control unit 612 causes the display device 63 to display an image G2 indicating the progress of the second game. The second game of the game system 1A and the second game of the game device 60 are played independently of each other. The payment control unit 613 controls payment of the valuable media by a payment means (not shown).

The consideration management section 614 manages consideration for the play of the second game. Specifically, the payout management unit 614 manages the amount of payout Z, which is the amount of payout (hereinafter referred to as "special payout amount") Z given to the winner when a special win (hereinafter referred to as "special win") is established in the second game in the game system 1A or the game device 60.

The second game control unit 412 of the game system 1A notifies the game device 60 of the second usage amount of the play value of each unit game used in the second game. The reward management unit 614 adds the value in accordance with the second usage amount notified from the game system 1A (for example, the value obtained by multiplying a predetermined coefficient by the second usage amount) to the special reward amount Z. Further, the reward management unit 614 adds the numerical value corresponding to the second usage amount specified in the second game in the game device 60 to the special reward amount Z. As understood from the above description, a Progressive Jackpot (Progressive jackpots) in which the specific payout amount Z is progressively increased per unit game is realized for the second game played on the game system 1A in parallel with the first game and the second game played on the game device 60.

In the second game in the game system 1A or the game device 60, a special win (so-called Jackpot (Jackpot)) is established with a very low probability. A value medium is provided with a special reward amount Z to a user who has established a special win. For example, when a special win is established in the second game of the game system 1A, the payout management unit 614 instructs the payout control unit 414 of the game system 1A to pay out the value medium of the special payout amount Z. The payout control unit 414 discharges the value medium of the special payout amount Z from the payout mechanism 32 in accordance with the instruction from the payout management unit 614. On the other hand, when the special win is established in the second game of the game device 60, the payout management unit 614 instructs the payout control unit 613 to pay out the value medium of the special payout amount Z. The payout control unit 613 issues the value medium of the special payout amount Z from the payout mechanism in accordance with the instruction from the payout management unit 614.

In the fourth embodiment, since the special payout amount Z is increased in accordance with the play of the second game in the game system 1A and the play of the second game in the game device 60, even in the case where the second game is played in either the game device 60 or the game system 1A, the expectation of the user for the acquisition of the special payout amount Z can be given and sufficient interest can be provided.

Although the reward management unit 614 is provided in the game device 60 in the above description, the reward management unit 614 may be provided in a management device different from the game system 1A and the game device 60. The second game control unit 611 according to the fourth embodiment may be configured to play the second game in any one of the first operation mode and the second operation mode, as in the second game control unit 412 according to the second embodiment.

[ modified examples ]

The above-described embodiments can be variously modified. Specific modifications applicable to the above-described respective modes are exemplified below. Two or more arbitrarily selected embodiments from the following examples may be combined within a range not inconsistent with each other.

(1) In the above-described aspects, although the configuration in which the play value accepted from the user is initially allocated to the first game and the allocated play value is later transferred from the first game to the second game is illustrated, the method of allocating the play value to the first game and the second game is not limited to the above-described illustration. For example, it is also possible to initially allocate the play value that has been accepted from the user to the second game, and to transfer the play value that has completed the allocation from the second game to the first game afterwards. For example, the game value accepted by the user may be divided into the first game value C1 and the second game value C2 from the beginning and allocated to each game.

(2) In the above-described aspects, although the structure of transferring the play value in two directions between the first game and the second game is illustrated, a structure of transferring the play value only in one direction may be assumed. For example, only the play value of the first game may be allowed to be shifted to the second game, and only the play value of the first game may be allowed to be shifted to the second game.

(3) It is also possible to make the conversion rate α and the conversion rate β between the play value and the value medium different in the first game and the second game. For example, the number of first amusement values C1 may be calculated by multiplying the conversion rate α 1 by the number of valuable mediums, and the number of second amusement values C2 may be calculated by multiplying the conversion rate α 2 different from the conversion rate α 1 by the number of valuable mediums. The payout control portion 414 calculates, as the payout amount Y, a total value of a numerical value obtained by multiplying the conversion rate β 1(β 1 ═ 1/α 1) by the first amusement value C1 and a numerical value obtained by multiplying the conversion rate β 2(β 2 ═ 1/α 2) different from the conversion rate β 1 by the second amusement value C2.

(4) In each of the above-described embodiments, the play value is received by the input of a value medium such as a token, but the play value may be received by the input of a point (hereinafter referred to as "play point") that is set as a value exchangeable for the play value. Typical examples of the game points are credit values and other types of points, and are recorded on a recording medium such as an IC card. In the configuration for accepting the input of the number of game spots, for example, a reading circuit for reading the number of game spots from the recording medium and a writing circuit for adding the payout amount Y to the number of game spots on the recording medium are used as the accepting means 31 and the payout means 32. The value media or the number of points of interest, which are the subject of acceptance by the acceptance mechanism 31 or payment by the payment mechanism 32, are collectively expressed as "value".

(5) The relationship between each of the first game control unit 411 and the second game control unit 412 and the allocation unit 410 is arbitrary. For example, in each of the above-described embodiments, although the allocation unit 410 is described as being common to the first game and the second game, it is also possible to assume a configuration in which the allocation unit 410 is under the control of the first game control unit 411 or the second game control unit 412, or a configuration in which the allocation unit 410 is a part of the first game control unit 411 or the second game control unit 412. The distribution unit 410 may be configured to distribute the play value to the elements of the first game and distribute the play value to the elements of the second game. For example, it is assumed that an element for assigning a play value to a first game is realized by the first game control unit 411, an element for assigning a play value to a second game is realized by the second game control unit 412, and the respective elements cooperate with each other.

(6) In each of the above-described embodiments, the game system 1(1A, 1B, 1C) configured as a single device is exemplified, but the game system 1 may be configured by a plurality of devices configured separately from each other. A part of the functions of the game system 1 may be realized by a server device that can communicate with the game system 1.

(7) In each of the above-described aspects, although the operation image Q2 (relay) for instructing the relay of the play value is arranged in the image G2 of the second game, the operation image Q2 may be arranged in the image G1 of the first game. That is, the operation image Q2 is disposed in at least one of the image G1 and the image G2. According to the configuration in which the operation image Q2 is arranged in the image G1 of the first game, the play value can be transferred between the first game and the second game without transition from the first game to the second game.

(8) As described above, the functions of the game system 1 according to each of the above-described types are realized by the cooperative operation of the processing circuit of the control device 41 and the like and the program. The function of the game device 60 according to the fourth embodiment is realized by the cooperation of the processing circuit of the control device 61 and the like and the program. The program according to each of the above aspects can be provided in a form stored in a computer-readable recording medium and installed in a computer. The recording medium is, for example, a non-transitory (non-transitory) recording medium, and is preferably an optical recording medium (optical disc) such as a CD-ROM, but includes any conventional recording medium such as a semiconductor recording medium or a magnetic recording medium. The non-transitory recording medium includes any recording medium except a transitory propagation signal (transient), and volatile recording media are not excluded. In the configuration in which the transmitting apparatus transmits the program via the communication network, the storage apparatus storing the program in the transmitting apparatus corresponds to the aforementioned non-transitory recording medium.

[ notes ]

Preferred embodiments of the present invention will be understood from the above description, for example, as follows. In the following description, for convenience, the drawings are described in parentheses in order to facilitate understanding of the various aspects, but the present invention is not limited to the illustrated aspects.

[ Note 1]

A game system (1A, 1B) according to a preferred aspect (note 1) of the present invention is a system for controlling a game in which a play value is used as a cost for play, and includes a distribution unit (410) for distributing the play value received from a user to a first game and a second game; a first game control unit (411) that advances the first game using a part of a first play value (C1) that can be used for the first game, and increases or decreases the first play value (C1) in accordance with the advance of the first game; and a second game control unit (412) that advances the second game using a part of a second play value (C2) that can be used for the second game, and that increases or decreases the second play value (C2) in accordance with the advancement of the second game.

In the above aspect, the play value accepted from the user is assigned to the first game and the second game, the first play value (C1) is increased or decreased in accordance with the progress of the first game using a part of the first play value (C1), and the second play value (C2) is increased or decreased in accordance with the progress of the second game using a part of the second play value (C2). According to the above configuration, since the troublesome and complicated steps disclosed in patent document 1 need not be individually executed for each of the first game and the second game, there is an advantage that the troublesome and complicated steps of the user and the processing load of the apparatus can be reduced.

"play value" means the value that a user needs in order to play a game. A typical example of "play value" is credit.

"the play value accepted from the user" means the play value that has been set in accordance with the action of the user. For example, an amusement value corresponding to the number of value media that the user has invested, or an amusement value corresponding to the number of points recorded on the recording medium is a specific example of "amusement value accepted from the user". Typical examples of value media are tokens (metal coins), coins (currency) or tickets. Typical examples of the game points recorded on the recording medium are credit points and other arbitrary types of points.

The ratio of the number of play values (conversion rate) for a unit amount of the media of value or the number of play points is arbitrary. Further, the conversion rate may be common to or different from the first game and the second game.

"to assign the play value to the first game and the second game" means that a part of the play values that have been accepted from the user is set as a first play value for the first game (C1), and the other part is set as a second play value for the second game (C2). For example, a process of initially allocating all of the play values received from the user to one of the first game and the second game and transferring a part of the play values to the other of the first game and the second game is a specific example of allocation of play values by the allocation unit (410). The concept of allocating the play value by the allocating unit (410) is also included in the process of dividing the play value received from the user into the first play value (C1) and the second play value (C2) (i.e., allocating the play value to the first game and the second game). That is, it is not necessarily required that all of the play value that has been accepted from the user be initially allocated to one of the first game and the second game.

It is not necessarily required to allocate all of the "amusement value accepted from the user" to the first game as well as the second game. For example, a structure may also be assumed in which a part of the play value that has been accepted from the user is assigned to the first game and the second game. In addition, when a third game different from the first game and the second game exists, a part or all of the play value received from the user may be allocated to the first game, the second game, and the third game.

The relationship of the first game to the second game is arbitrary. For example, the first game and the second game are in a relationship to be played independently of each other. That is, the progress of one of the first game and the second game does not affect the progress of the other game. However, it is also possible to correlate the progress of the first game with the progress of the second game. The temporal relationship between the first game and the second game is also arbitrary. For example, the first game and the second game are played in parallel with each other. That is, the period during which the first game is played and the period during which the second game is played overlap at least partially on the time axis. However, the first game and the second game may be executed sequentially. That is, one of the first game and the second game may be started after the other game is ended.

The distribution unit (410) is controlled by one of the first game control unit (411) and the second game control unit (412), for example. However, the allocation unit (410) may be implemented as an element separate from the first game control unit (411) and the second game control unit (412), or a set of an element that allocates a play value to the first game and an element that allocates a play value to the second game may be implemented as the "allocation unit (410)".

The "game systems (1A, 1B)" may be constituted by a single game device or a set of a plurality of game devices.

[ Note 2]

In a preferred aspect of note 1 (note 2), the distribution section (410) may perform a first process (Sa76) of transferring and making available at least a part of the first play value (C1) to the second game and a second process (Sa77) of transferring and making available at least a part of the second play value (C2) to the first game. According to the above aspect, the play value is made available to the second game by transferring it from the first game to the second game, and is made available to the first game by transferring it from the second game to the first game. Furthermore, the amount of the play value can be either a fixed value or a variable value.

[ Note 3]

In a preferred aspect of note 2 (note 3), the assigning section (410) executes a process instructed from the user among the first process (Sa76) and the second process (Sa 77). According to the above aspect, the user can indicate the direction of the transfer of the play value between the first game and the second game.

[ Note 4]

In a preferred embodiment (note 4) of note 2 or note 3, the distribution unit (410) sets the amount of transfer of the play value in the first process or the amount of transfer of the play value in the second process in accordance with an instruction from the user. According to the above aspect, the user can indicate the amount of transfer of the play value between the first game and the second game.

[ Note 5]

In a preferred aspect (note 5) of any one of notes 1 to 4, when execution of the second game has been instructed from the user during the progress of the first game, when the second play value (C2) is remaining, it is determined whether or not a shift of play values has been instructed from the user, and when the result of the determination is affirmative, the allocating unit (410) executes the first processing (Sa76) or the second processing (Sa 77); when the execution of the second game has been instructed from the user during the progress of the first game, the allocation unit (410) executes the first process (Sa76) without determining whether or not the transfer of the play value has been instructed from the user when the second play value (C2) has no remaining amount. According to the above aspect, the processing load of the distribution unit (410) is reduced.

[ Note 6]

In a preferred aspect (note 6) of any one of notes 1 to 5, the allotting portion (410) allots the amusement value that has been accepted from the user to the first game as the first amusement value, which is made available to the second game by transferring a part or all of the first amusement value.

[ Note 7]

In a preferred aspect (note 7) of any one of note 1 to note 6, the payout control section (414) further includes a payout portion that pays out the value in accordance with the amounts of the first amusement value (C1) and the second amusement value (C2) from the payout mechanism (32).

The payout control (414) typically pays the value by the amount of the sum of the first amusement value (C1) and the second amusement value (C2) by the payout mechanism (32). Typical examples of "value" paid by the payment institution (32) are the aforementioned value media or points of play. Further, the value media may be paid out from the payout mechanism (32) in the number of the total value of the predetermined conversion rate multiplied by the value of the first amusement value (C1) and the predetermined conversion rate multiplied by the value of the second amusement value (C2).

[ Note 8]

In a preferred aspect of note 7 (note 8), the payout control portion pays out a value equivalent to a payout amount from the payout mechanism, wherein the payout amount is obtained by totaling a value obtained by multiplying a first conversion rate by the amount of the first amusement value and a value obtained by multiplying a second conversion rate different from the first conversion rate by the amount of the second amusement value.

[ Note 9]

In a preferred aspect (note 9) of any one of the notes 1 to 8, the second game control unit (412) causes the second game to be played in parallel with the first game.

[ Note 10]

In a preferred aspect (note 10) of any one of the notes 1 to 9, one of the first game control unit (411) and the second game control unit (412) advances a corresponding one of the first game and the second game without an instruction from the user. According to the above structure, the user can play the game without being aware of the situation of the first game or the second game.

[ Note 11]

In the specific embodiment (note 11) of any one of notes 1 to 10, the user is a first user; the first game played by the first user and the first game played by the second user are played in parallel; the second game played by the first user and the second game played by the second user are individually played regardless of the result of the first game.

[ Note 12]

In the specific example of the note 11 (note 12), the first game played by the first user and the first game played by the second user are performed in parallel in accordance with the result of a physical lottery by the lottery mechanism (10); the second game played by the first user and the second game played by the second user are individually played regardless of the result of the physical lottery.

[ Note 13]

In a preferred aspect (note 13) of any one of note 1 to note 12, the game device further includes a display control unit (413) for displaying a first image (G1) indicating the progress status of the first game and a second image (G2) indicating the progress status of the second game on a display device (33); wherein the display control unit (413) displays the second image (G2) in a reduced size when the second amusement value (C2) has a remaining amount and erases the second image (G2) when the second amusement value (C2) has no remaining amount, when a predetermined instruction has been given from the user. According to the above configuration, when the second amusement value (C2) has a remaining amount, the second image (G2) is displayed in a reduced size, and therefore the possibility that the user forgets that the second amusement value (C2) remains can be reduced.

The "predetermined instruction" is, for example, an instruction to deactivate (reduce or eliminate) the display of the second game. The "reduced display" includes a case where the second image (G2) is reduced in a state where all elements of the second image (G2) are maintained, and a case where the second image (G2) is reduced in a state where some elements of the second image are omitted or simplified.

[ Note 14]

The game control method according to the preferred aspect of the present invention (reference numeral 14) is a method for controlling a game in which a play value is used as a cost for play by assigning the play value that has been accepted from a user to a first game and a second game; and executing a first game control process (Sa3) for advancing the first game using a part of a first play value (C1) usable for the first game and increasing or decreasing the first play value (C1) in accordance with the advance of the first game, and executing a second game control process (Sa8) for advancing the second game using a part of a second play value (C2) usable for the second game and increasing or decreasing the second play value (C2) in accordance with the advance of the second game.

[ Note 15]

According to a preferred aspect of the present invention (note 15), one or more processors (41) provided in game systems (1A, 1B) for controlling a game in which a play value is used as a cost for play are used to execute processes of assigning play values accepted by users to a first game and a second game (Sa2, Sa76, Sa 77); a first game control process (Sa3) for advancing the first game using a part of a first play value (C1) that can be used for the first game, and increasing or decreasing the first play value (C1) in accordance with the advance of the first game; and a second game control process (Sa8) for advancing the second game using a part of a second play value (C2) that can be used for the second game, and increasing or decreasing the second play value (C2) in accordance with the advancement of the second game.

Description of reference numerals:

1A, 1B, 1C Game System

10: lottery mechanism

11 physical lottery drawing part

12: lottery drawing field

13 feeding mechanism

B is lottery drawing body

H, lottery drawing hole

30 station

31 receiving mechanism

32 payment mechanism

33. 63 display device

34. 64 operating device

41. 61 control device

42. 62 storage device

410 distribution part

411 first game control part

412. 611 second game control part

413. 612 display control part

414. 613 payment control part

51 first game device

52 second game device

60 game device

614, reward management department.

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