Method for adjusting game display interface, terminal and computer readable storage medium

文档序号:754054 发布日期:2021-04-06 浏览:12次 中文

阅读说明:本技术 调整游戏显示界面方法、终端及计算机可读存储介质 (Method for adjusting game display interface, terminal and computer readable storage medium ) 是由 朱志立 于 2020-12-18 设计创作,主要内容包括:本发明公开了一种调整游戏显示界面方法、终端及计算机可读存储介质,该方法通过当终端在充电过程中运行游戏程序时,监测终端的充电功率,根据充电功率调整游戏显示界面,本发明还公开了一种终端及计算机可读存储介质,通过实施上述方案,解决了游戏所应用的场景匮乏,用户的使用体验降低的问题,丰富了游戏的应用场景,提高了用户的体验。(The invention discloses a method for adjusting a game display interface, a terminal and a computer readable storage medium, wherein the method monitors the charging power of the terminal when the terminal runs a game program in the charging process, and adjusts the game display interface according to the charging power.)

1. A method for adjusting a game display interface is characterized in that the method for adjusting the game display interface comprises the following steps:

monitoring the charging power of the terminal when the terminal runs a game program in the charging process;

and adjusting a game display interface according to the charging power.

2. The method for adjusting a game display interface of claim 1, wherein after monitoring the charging power of the terminal while the terminal is running the game program during the charging process, the method further comprises: monitoring the electric quantity of the terminal;

the adjusting the game display interface according to the charging power comprises: and adjusting a game display interface according to the charging power and the electric quantity.

3. The method of adjusting a game display interface of claim 2, wherein said adjusting a game display interface based on the charging power and the amount of power comprises: and when the charging power is less than or equal to a first preset power and the electric quantity is less than a preset electric quantity, reducing the image quality of the game display interface.

4. The method of adjusting a game display interface of claim 3, wherein the reducing the quality of the game display interface comprises: identifying a game map through a GPU (graphics processing Unit), and carrying out fuzzy drawing on a long-range view in the game map.

5. The method for adjusting a game display interface of claim 1, wherein after monitoring the charging power of the terminal while the terminal is running the game program during the charging process, the method further comprises: monitoring the temperature of the terminal;

the adjusting the game display interface according to the charging power comprises: and adjusting a game display interface according to the charging power and the temperature.

6. The method of adjusting a gaming display interface of claim 1, wherein said adjusting a gaming display interface based on the charging power comprises: when the charging power is greater than or equal to a second preset power, improving the image quality of the game display interface; when the charging power is smaller than the second preset power, reducing the image quality of the game display interface; the improving the image quality of the game display interface comprises the following steps: the game map is enhanced for rendering by the graphics processor.

7. The method of adjusting a game display interface of claim 6, wherein the improving the quality of the game display interface comprises: and adding an open graphics library OpenGL instruction to perform frame supplementing.

8. The method for adjusting a game display interface of any one of claims 1-7, wherein after monitoring the charging power of the terminal while the terminal is running the game program during the charging process, the method further comprises: monitoring the use duration of the terminal; after the game display interface is adjusted according to the charging power, the method further comprises the following steps: and when the using time of the terminal is greater than a preset threshold value, generating prompt information.

9. A terminal, characterized in that the terminal comprises a processor, a memory and a communication bus;

the communication bus is used for realizing connection communication between the processor and the memory;

the processor is configured to execute one or more programs stored in the memory to implement the steps of the method of adjusting a game display interface according to any one of claims 1 to 8.

10. A computer readable storage medium, storing one or more programs, the one or more programs being executable by one or more processors to perform the steps of the method of adjusting a game display interface according to any one of claims 1 to 8.

Technical Field

The present invention relates to the field of terminal technologies, and in particular, to a method for adjusting a game display interface, a terminal, and a computer-readable storage medium.

Background

Along with the increasing development of science and technology, the living standard of people is continuously improved, more and more users use the terminal, and along with the continuous increase of the living and working pressure of people, the game also becomes one of the important entertainment activities reduced by people. At present, many terminal users play games on the terminal, even many users play games when the terminal is charged, but in the charging process, the game running mode of the terminal is not adaptively changed, the scenes applied by the games are deficient, and the user experience is reduced.

Disclosure of Invention

The invention aims to solve the technical problems of lack of scenes applied by games and reduced user experience, and provides a method, a terminal and a computer-readable storage medium for adjusting game display interfaces.

In order to solve the above technical problem, the present invention provides a method for adjusting a game display interface, where the method for adjusting a game display interface includes:

monitoring the charging power of the terminal when the terminal runs a game program in the charging process;

and adjusting a game display interface according to the charging power.

Optionally, when the terminal runs the game program in the charging process, after monitoring the charging power of the terminal, the method further includes: monitoring the electric quantity of the terminal;

the adjusting the game display interface according to the charging power comprises: and adjusting a game display interface according to the charging power and the electric quantity.

Optionally, when the terminal runs the game program in the charging process, after monitoring the charging power of the terminal, the method further includes: monitoring the electric quantity of the terminal;

the adjusting the game display interface according to the charging power comprises: and adjusting a game display interface according to the charging power and the electric quantity.

Optionally, the adjusting the game display interface according to the charging power and the electric quantity includes: and when the charging power is less than or equal to a first preset power and the electric quantity is less than a preset electric quantity, reducing the image quality of the game display interface.

Optionally, the reducing the image quality of the game display interface includes: identifying a game map through a GPU (graphics processing Unit), and carrying out fuzzy drawing on a long-range view in the game map.

Optionally, when the terminal runs the game program in the charging process, after monitoring the charging power of the terminal, the method further includes: monitoring the temperature of the terminal;

the adjusting the game display interface according to the charging power comprises: adjusting a game display interface according to the charging power and the temperature

Optionally, the adjusting the game display interface according to the charging power includes: when the charging power is larger than a second preset power, improving the image quality of the game display interface; when the charging power is smaller than the second preset power, reducing the image quality of the game display interface; the improving the image quality of the game display interface comprises the following steps: the game map is enhanced for rendering by the graphics processor.

Optionally, the improving the image quality of the game display interface includes: and adding an open graphics library OpenGL instruction to perform frame supplementing.

Optionally, when the terminal runs the game program in the charging process, after monitoring the charging power of the terminal, the method further includes: monitoring the use duration of the terminal; after the game display interface is adjusted according to the charging power, the method further comprises the following steps: and when the using time of the terminal is greater than a preset threshold value, generating prompt information.

Furthermore, the invention also provides a terminal, which comprises a processor, a memory and a communication bus;

the communication bus is used for realizing connection communication between the processor and the memory;

the processor is configured to execute one or more programs stored in the memory to implement the steps of the method for adjusting a game display interface described above.

Further, the present invention also provides a computer-readable storage medium storing one or more programs, which are executable by one or more processors to implement the steps of the above method for adjusting a game display interface.

Advantageous effects

The invention provides a method for adjusting a game display interface, a terminal and a computer readable storage medium, aiming at the defects of the lack of scenes applied by the existing game and the reduction of the user experience, the problems of the lack of scenes applied by the game and the reduction of the user experience are solved by monitoring the charging power of the terminal and adjusting the game display interface according to the charging power when the terminal runs a game program in the charging process, the game application scenes are enriched, and the user experience is improved.

Drawings

The invention will be further described with reference to the accompanying drawings and examples, in which:

fig. 1 is a schematic diagram of a hardware structure of an optional mobile terminal for implementing various embodiments of the present invention.

FIG. 2 is a diagram of a wireless communication system for the mobile terminal shown in FIG. 1;

FIG. 3 is a basic flowchart of a method for adjusting a game display interface according to a first embodiment of the present invention;

FIG. 4 is a detailed flowchart of a method for adjusting a game display interface according to a second embodiment of the present invention;

FIG. 5 is a detailed flowchart of a method for adjusting a game display interface according to a third embodiment of the present invention;

fig. 6 is a schematic structural diagram of a terminal according to a fourth embodiment of the present invention.

Detailed Description

It should be understood that the specific embodiments described herein are merely illustrative of the invention and are not intended to limit the invention.

In the following description, suffixes such as "module", "component", or "unit" used to denote elements are used only for facilitating the explanation of the present invention, and have no specific meaning in itself. Thus, "module", "component" or "unit" may be used mixedly.

The terminal may be implemented in various forms. For example, the terminal described in the present invention may include a mobile terminal such as a mobile phone, a tablet computer, a notebook computer, a palmtop computer, a Personal Digital Assistant (PDA), a Portable Media Player (PMP), a navigation device, a wearable device, a smart band, a pedometer, and the like, and a fixed terminal such as a Digital TV, a desktop computer, and the like.

The following description will be given by way of example of a mobile terminal, and it will be understood by those skilled in the art that the construction according to the embodiment of the present invention can be applied to a fixed type terminal, in addition to elements particularly used for mobile purposes.

Referring to fig. 1, which is a schematic diagram of a hardware structure of a mobile terminal for implementing various embodiments of the present invention, the mobile terminal 100 may include: RF (Radio Frequency) unit 101, WiFi module 102, audio output unit 103, a/V (audio/video) input unit 104, sensor 105, display unit 106, user input unit 107, interface unit 108, memory 109, processor 110, and power supply 111. Those skilled in the art will appreciate that the mobile terminal architecture shown in fig. 1 is not intended to be limiting of mobile terminals, which may include more or fewer components than those shown, or some components may be combined, or a different arrangement of components.

The following describes each component of the mobile terminal in detail with reference to fig. 1:

the radio frequency unit 101 may be configured to receive and transmit signals during information transmission and reception or during a call, and specifically, receive downlink information of a base station and then process the downlink information to the processor 110; in addition, the uplink data is transmitted to the base station. Typically, radio frequency unit 101 includes, but is not limited to, an antenna, at least one amplifier, a transceiver, a coupler, a low noise amplifier, a duplexer, and the like. In addition, the radio frequency unit 101 can also communicate with a network and other devices through wireless communication. The wireless communication may use any communication standard or protocol, including but not limited to GSM (Global System for Mobile communications), GPRS (General Packet Radio Service), CDMA2000(Code Division Multiple Access 2000), WCDMA (Wideband Code Division Multiple Access), TD-SCDMA (Time Division-Synchronous Code Division Multiple Access), FDD-LTE (Frequency Division duplex Long Term Evolution), and TDD-LTE (Time Division duplex Long Term Evolution).

WiFi belongs to short-distance wireless transmission technology, and the mobile terminal can help a user to receive and send e-mails, browse webpages, access streaming media and the like through the WiFi module 102, and provides wireless broadband internet access for the user. Although fig. 1 shows the WiFi module 102, it is understood that it does not belong to the essential constitution of the mobile terminal, and may be omitted entirely as needed within the scope not changing the essence of the invention.

The audio output unit 103 may convert audio data received by the radio frequency unit 101 or the WiFi module 102 or stored in the memory 109 into an audio signal and output as sound when the mobile terminal 100 is in a call signal reception mode, a call mode, a recording mode, a voice recognition mode, a broadcast reception mode, or the like. Also, the audio output unit 103 may also provide audio output related to a specific function performed by the mobile terminal 100 (e.g., a call signal reception sound, a message reception sound, etc.). The audio output unit 103 may include a speaker, a buzzer, and the like.

The a/V input unit 104 is used to receive audio or video signals. The a/V input Unit 104 may include a Graphics Processing Unit (GPU) 1041 and a microphone 1042, the Graphics processor 1041 Processing image data of still pictures or video obtained by an image capturing device (e.g., a camera) in a video capturing mode or an image capturing mode. The processed image frames may be displayed on the display unit 106. The image frames processed by the graphic processor 1041 may be stored in the memory 109 (or other storage medium) or transmitted via the radio frequency unit 101 or the WiFi module 102. The microphone 1042 may receive sounds (audio data) via the microphone 1042 in a phone call mode, a recording mode, a voice recognition mode, or the like, and may be capable of processing such sounds into audio data. The processed audio (voice) data may be converted into a format output transmittable to a mobile communication base station via the radio frequency unit 101 in case of a phone call mode. The microphone 1042 may implement various types of noise cancellation (or suppression) algorithms to cancel (or suppress) noise or interference generated in the course of receiving and transmitting audio signals.

The mobile terminal 100 also includes at least one sensor 105, such as a light sensor, a motion sensor, and other sensors. Specifically, the light sensor includes an ambient light sensor that can adjust the brightness of the display panel 1061 according to the brightness of ambient light, and a proximity sensor that can turn off the display panel 1061 and/or a backlight when the mobile terminal 100 is moved to the ear. As one of the motion sensors, the accelerometer sensor can detect the magnitude of acceleration in each direction (generally, three axes), can detect the magnitude and direction of gravity when stationary, and can be used for applications of recognizing the posture of a mobile phone (such as horizontal and vertical screen switching, related games, magnetometer posture calibration), vibration recognition related functions (such as pedometer and tapping), and the like; as for other sensors such as a fingerprint sensor, a pressure sensor, an iris sensor, a molecular sensor, a gyroscope, a barometer, a hygrometer, a thermometer, and an infrared sensor, which can be configured on the mobile phone, further description is omitted here.

The display unit 106 is used to display information input by a user or information provided to the user. The Display unit 106 may include a Display panel 1061, and the Display panel 1061 may be configured in the form of a Liquid Crystal Display (LCD), an Organic Light-Emitting Diode (OLED), or the like.

The user input unit 107 may be used to receive input numeric or character information and generate key signal inputs related to user settings and function control of the mobile terminal. Specifically, the user input unit 107 may include a touch panel 1071 and other input devices 1072. The touch panel 1071, also referred to as a touch screen, may collect a touch operation performed by a user on or near the touch panel 1071 (e.g., an operation performed by the user on or near the touch panel 1071 using a finger, a stylus, or any other suitable object or accessory), and drive a corresponding connection device according to a predetermined program. The touch panel 1071 may include two parts of a touch detection device and a touch controller. The touch detection device detects the touch direction of a user, detects a signal brought by touch operation and transmits the signal to the touch controller; the touch controller receives touch information from the touch sensing device, converts the touch information into touch point coordinates, sends the touch point coordinates to the processor 110, and can receive and execute commands sent by the processor 110. In addition, the touch panel 1071 may be implemented in various types, such as a resistive type, a capacitive type, an infrared ray, and a surface acoustic wave. In addition to the touch panel 1071, the user input unit 107 may include other input devices 1072. In particular, other input devices 1072 may include, but are not limited to, one or more of a physical keyboard, function keys (e.g., volume control keys, switch keys, etc.), a trackball, a mouse, a joystick, and the like, and are not limited to these specific examples.

Further, the touch panel 1071 may cover the display panel 1061, and when the touch panel 1071 detects a touch operation thereon or nearby, the touch panel 1071 transmits the touch operation to the processor 110 to determine the type of the touch event, and then the processor 110 provides a corresponding visual output on the display panel 1061 according to the type of the touch event. Although the touch panel 1071 and the display panel 1061 are shown in fig. 1 as two separate components to implement the input and output functions of the mobile terminal, in some embodiments, the touch panel 1071 and the display panel 1061 may be integrated to implement the input and output functions of the mobile terminal, and is not limited herein.

The interface unit 108 serves as an interface through which at least one external device is connected to the mobile terminal 100. For example, the external device may include a wired or wireless headset port, an external power supply (or battery charger) port, a wired or wireless data port, a memory card port, a port for connecting a device having an identification module, an audio input/output (I/O) port, a video I/O port, an earphone port, and the like. The interface unit 108 may be used to receive input (e.g., data information, power, etc.) from external devices and transmit the received input to one or more elements within the mobile terminal 100 or may be used to transmit data between the mobile terminal 100 and external devices.

The memory 109 may be used to store software programs as well as various data. The memory 109 may mainly include a storage program area and a storage data area, wherein the storage program area may store an operating system, an application program required by at least one function (such as a sound playing function, an image playing function, etc.), and the like; the storage data area may store data (such as audio data, a phonebook, etc.) created according to the use of the cellular phone, and the like. Further, the memory 109 may include high speed random access memory, and may also include non-volatile memory, such as at least one magnetic disk storage device, flash memory device, or other volatile solid state storage device.

The processor 110 is a control center of the mobile terminal, connects various parts of the entire mobile terminal using various interfaces and lines, and performs various functions of the mobile terminal and processes data by operating or executing software programs and/or modules stored in the memory 109 and calling data stored in the memory 109, thereby performing overall monitoring of the mobile terminal. Processor 110 may include one or more processing units; preferably, the processor 110 may integrate an application processor, which mainly handles operating systems, user interfaces, application programs, etc., and a modem processor, which mainly handles wireless communications. It will be appreciated that the modem processor described above may not be integrated into the processor 110.

The mobile terminal 100 may further include a power supply 111 (e.g., a battery) for supplying power to various components, and preferably, the power supply 111 may be logically connected to the processor 110 via a power management system, so as to manage charging, discharging, and power consumption management functions via the power management system.

Although not shown in fig. 1, the mobile terminal 100 may further include a bluetooth module or the like, which is not described in detail herein.

In order to facilitate understanding of the embodiments of the present invention, a communication network system on which the mobile terminal of the present invention is based is described below.

Referring to fig. 2, fig. 2 is an architecture diagram of a communication Network system according to an embodiment of the present invention, where the communication Network system is an LTE system of a universal mobile telecommunications technology, and the LTE system includes a UE (User Equipment) 201, an E-UTRAN (Evolved UMTS Terrestrial Radio Access Network) 202, an EPC (Evolved Packet Core) 203, and an IP service 204 of an operator, which are in communication connection in sequence.

Specifically, the UE201 may be the terminal 100 described above, and is not described herein again.

The E-UTRAN202 includes eNodeB2021 and other eNodeBs 2022, among others. Among them, the eNodeB2021 may be connected with other eNodeB2022 through backhaul (e.g., X2 interface), the eNodeB2021 is connected to the EPC203, and the eNodeB2021 may provide the UE201 access to the EPC 203.

The EPC203 may include an MME (Mobility Management Entity) 2031, an HSS (Home Subscriber Server) 2032, other MMEs 2033, an SGW (Serving gateway) 2034, a PGW (PDN gateway) 2035, and a PCRF (Policy and Charging Rules Function) 2036, and the like. The MME2031 is a control node that handles signaling between the UE201 and the EPC203, and provides bearer and connection management. HSS2032 is used to provide registers to manage functions such as home location register (not shown) and holds subscriber specific information about service characteristics, data rates, etc. All user data may be sent through SGW2034, PGW2035 may provide IP address assignment for UE201 and other functions, and PCRF2036 is a policy and charging control policy decision point for traffic data flow and IP bearer resources, which selects and provides available policy and charging control decisions for a policy and charging enforcement function (not shown).

The IP services 204 may include the internet, intranets, IMS (IP Multimedia Subsystem), or other IP services, among others.

Although the LTE system is described as an example, it should be understood by those skilled in the art that the present invention is not limited to the LTE system, but may also be applied to other wireless communication systems, such as GSM, CDMA2000, WCDMA, TD-SCDMA, and future new network systems.

Based on the above mobile terminal hardware structure and communication network system, the present invention provides various embodiments of the method.

First embodiment

In order to solve the problems of lack of scenes applied by games and reduced user experience, the invention provides a method for adjusting a game display interface, and the method for adjusting the game display interface provided by the invention is described below with reference to an embodiment.

Fig. 3 is a basic flowchart of a method for adjusting a game display interface provided in this embodiment, where the method for adjusting a game display interface includes:

s301, when the terminal runs the game program in the charging process, the charging power of the terminal is monitored.

In some embodiments, after monitoring the charging power of the terminal when the terminal runs the game program during the charging process, the method may further include: and monitoring the electric quantity of the terminal. In some embodiments, after monitoring the charging power of the terminal when the terminal runs the game program during the charging process, the method may further include: the temperature of the terminal is monitored. In some embodiments, after monitoring the charging power of the terminal when the terminal runs the game program during the charging process, the method may further include: and monitoring the use duration of the terminal. The charging power of the terminal can be monitored, and meanwhile, the electric quantity of the terminal, the temperature of the terminal and/or the service life of the terminal can be monitored.

And S302, adjusting a game display interface according to the charging power.

In some embodiments, in the case that there is a power amount of the monitoring terminal, adjusting the game display interface according to the charging power may include: and adjusting the game display interface according to the charging power and the electric quantity of the terminal. Wherein adjusting the game display interface according to the charging power and the electric quantity of the terminal may include: and when the charging power is less than or equal to the first preset power and the electric quantity of the terminal is less than the first preset electric quantity, reducing the image quality of the game display interface. And the reducing the image quality of the game display interface may include: the game map is identified through the GPU, the long-range view in the game map is subjected to fuzzy drawing, the rendering quality of the environment around the game map is reduced, the OpenGL frame drawing instructions of an open graphics library can be reduced, the refreshing rate of a terminal screen is reduced to be below 120Hz, and the terminal of a user can be charged quickly through the method. The first preset power may be set as required, may be set as power when the terminal is in a normal charging state, and may be set as 18W, that is, when the charging power is less than or equal to 18W, the terminal is in a normal charging state.

Wherein, the game display interface can be adjusted according to the charging power and the electric quantity of the terminal, and the game display interface further comprises: when the charging power is larger than the first preset power and the electric quantity of the terminal is larger than or equal to the second preset electric quantity, the image quality of the game display interface is improved, wherein the first preset electric quantity and the second preset electric quantity can be electric quantities set by users or developers, and the second preset electric quantity can be larger than the first preset electric quantity. That is, in this way, when the terminal power is greater than or equal to the second preset power, the image quality of the game display interface is improved under the condition of fast charge or super fast charge. The improving the image quality of the game display interface may include: enhancing rendering of the game map through a graphics processor; improving the image quality of the game display interface may further include: and adding an OpenGL instruction for frame supplementing. For example, in a trivia game, the moving direction of the character can be calculated, if 60 frames are needed when the character moves for an x distance, motion vectors between the frames are analyzed, and frame supplementing processing is performed between the frames, so that the frames can be supplemented to 120 frames, and the game experience of a user is improved. Wherein, the game display interface can be adjusted according to the charging power and the electric quantity of the terminal, and the game display interface further comprises: when the charging power is greater than a second preset power, the image quality of the game display interface is improved, and the second preset power may be 66W. If the charging power of the current terminal is detected to be between 18W and 66W, the charging is performed quickly, and if the charging power of the current terminal is detected to be greater than 66W, for example, the charging power reaches 120W, the charging is performed super-quickly, so that the image quality of a game display interface can be directly improved to improve the game experience of a user.

In some embodiments, in the case that there is a temperature of the monitoring terminal, adjusting the game display interface according to the charging power may include: and adjusting the game display interface according to the charging power and the terminal temperature. Wherein adjusting the game display interface according to the charging power and the terminal temperature may include: when the charging power is detected to be smaller than or equal to the first preset power and the temperature is detected to be greater than the preset temperature, the image quality of a game display interface is reduced; and when the charging power is detected to be larger than the first preset power and the temperature is detected to be smaller than or equal to the preset temperature, the image quality of the game display interface is improved. And under the condition that the temperature of the monitoring terminal and the electric quantity of the terminal exist, the game display interface can be adjusted according to the charging power, and the method further comprises the following steps: and adjusting the game display interface according to the charging power, the terminal temperature and the terminal electric quantity. When the charging power is detected to be smaller than or equal to the first preset power, the temperature is higher than the preset temperature, and the electric quantity is smaller than the preset electric quantity, the image quality of a game display interface is reduced; when the charging power is detected to be larger than the first preset power, the temperature is detected to be smaller than the preset temperature, and the electric quantity is larger than or equal to the preset electric quantity, the image quality of the game display interface is improved.

In some embodiments, adjusting the game display interface according to the charging power may further include: when the charging power is greater than or equal to the second preset power, the image quality of the game display interface is improved; and when the charging power is less than or equal to the second preset power, the image quality of the game display interface is reduced. I.e., the adjustments to the game display interface may also be related to the charging power only. Wherein improving the image quality of the game display interface may include: enhancing rendering of the game map through a graphics processor; and adding an open graphics library OpenGL instruction to perform frame supplementing. And the reducing the image quality of the game display interface may include: and identifying the game map through a GPU (graphics processing Unit), and performing fuzzy drawing on the long shot in the game map.

The second predetermined power may be the same as the first predetermined power, and the charging mode belongs to a fast charging situation above a normal charging situation when the first predetermined power is the same. The current terminal charging power can be set to 70W, for example, if the current terminal charging power is detected to be 120W, the terminal charging power is super fast charging, and at this time, the screen refresh rate can be increased to 144Hz, so that the GPU is notified to enhance rendering of the game map, and the display effect of the map environment is improved. Because the picture of the game is processed in the three-dimensional coordinate, an OpenGL instruction can be issued to perform compensation processing, for example, in a peace and elite game, the moving direction of a character can be calculated, if the character needs 60 frames when moving for an x distance, the motion vector between the frames is analyzed, and frame supplementing processing is performed between the frames, so that the frames can be supplemented to 120 frames, and the game experience of a user is improved.

In some embodiments, when the terminal runs the game program during the charging process, after monitoring the charging power of the terminal and further monitoring the duration of the use of the terminal, after adjusting the game display interface according to the charging power, the method further includes: and when the using time of the terminal is greater than a preset threshold value, generating prompt information. The prompt message can be voice or display message. The mobile phone can prompt the user to use the mobile phone without being over-tired, and is beneficial to the health and the science of the user to use the terminal for entertainment and study.

In the embodiment, when the terminal runs a game program in the charging process, the charging power of the terminal is monitored; and adjusting the game display interface according to the charging power. The problems that the scenes applied by the game are deficient and the user experience is reduced are solved, the application scenes of the game are enriched, and the user experience is improved.

Second embodiment

The method for adjusting the game display interface solves the problems of lack of scenes applied by games and reduction of user experience. For ease of understanding, the method for adjusting the game display interface according to the present invention is described below in conjunction with an application scenario.

Fig. 4 is a detailed flowchart of a method for adjusting a game display interface according to a second embodiment of the present invention, where the method for adjusting a game display interface includes:

s401, when the terminal runs the game program in the charging process, the charging power of the terminal and the electric quantity of the terminal are monitored.

S402, detecting whether the charging power is smaller than or equal to a first preset power.

In this step, the first preset power is 18W. S403 is performed when it is detected that the charging power is less than or equal to the first preset power. Otherwise, S405 is performed.

And S403, detecting whether the electric quantity of the terminal is less than or equal to a preset electric quantity.

In this step, the preset electric quantity is set to 20% of the total capacity of the electric quantity. When detecting that the terminal power is less than or equal to the preset power, S404 is executed. When it is detected that the terminal power is greater than the preset power, S406 is executed.

S404, reducing the image quality of the game display interface.

In this step, the reduced image quality of the game display interface includes: and informing a GPU (graphics processing Unit), reducing the rendering quality of the surrounding environment of the map, calculating a remote object by identifying the map, performing fuzzy drawing, reducing the drawing instruction of OpenGL frames, and reducing the refresh rate of a terminal screen to be below 120Hz, so that the mobile phone can be charged quickly.

S405, detecting whether the charging power is larger than a second preset power.

Wherein the second preset power is set to 100W. And executing S406 when the charging power is detected to be larger than the second preset power. Otherwise, S407 is executed.

S406, improving the image quality of the game display interface.

In this step, the improving the image quality of the game display interface includes: and informing the GPU to strengthen the rendering of the game map, improving the display effect of the map environment, and issuing an OpenGL instruction to perform frame supplementing processing between frames.

S407, maintaining the image quality of the game display interface.

In this step, after the image quality of the game display interface is maintained, the electric quantity of the terminal can be continuously monitored, and when the electric quantity of the terminal is more than 50% of the total capacity of the electric quantity, the image quality of the game display interface is improved.

In the embodiment, when the terminal runs the game program in the charging process, the charging power of the terminal and the electric quantity of the terminal are monitored. When the charging power is less than or equal to 18W and the electric quantity of the terminal is less than or equal to 20% of the total capacity of the electric quantity, the GPU is informed to reduce the rendering quality of the surrounding environment of the map, the map is identified, the remote object can be calculated to be subjected to fuzzy drawing, the drawing instructions of OpenGL frames are reduced, the screen refresh rate of the terminal is reduced to be lower than 120Hz, and the mobile phone can be charged quickly. When the charging power is less than or equal to 18W but the electric quantity is greater than 20% of the total capacity of the electric quantity, the image quality of the game display interface is improved. When the charging power is larger than 18W, whether the charging power is larger than 100W is detected, when the charging power is larger than 100W, the GPU is informed to enhance rendering of a game map, the display effect of a map environment is improved, and an OpenGL instruction is issued to perform frame supplementing processing between frames. When the charging power is more than 18W but less than 100W, the image quality of a game display interface is kept, the electric quantity of the terminal is continuously monitored, when the electric quantity of the terminal is more than 50% of the total capacity of the electric quantity, the GPU is informed to strengthen the rendering of a game map, the display effect of a map environment is improved, and an OpenGL instruction is issued to perform frame supplementing processing between frames. The problems that the applied scenes of the games are deficient and the user experience is reduced are solved, the application scenes of the games are enriched, the image quality of the game display interface can be reduced firstly under the condition that the terminal is in a common charging mode and the electric quantity is low, the terminal can be guaranteed to be charged quickly, the terminal is in a super quick-charging mode which is larger than 100W, the GPU is directly informed to strengthen the rendering of the game map, the display effect of the map environment is improved, and the game experience of the user is improved. When the terminal is in a charging mode between ordinary and super quick charging, the display effect of a game interface can be kept, and after the electric quantity reaches 50%, the game experience of a user is improved, so that the game experience of the user is improved under the condition that the electric quantity can be kept. Aiming at different charging powers, different game interface adjusting modes are provided, application scenes of games are enriched, and user experience is improved.

Third embodiment

The method for adjusting the game display interface solves the problems of lack of scenes applied by games and reduction of user experience. For convenience of understanding, the method for adjusting the game display interface according to the present invention is described below with reference to an application scenario, where a specific game is peace and elite, and the terminal is a smart phone.

Fig. 5 is a detailed flowchart of a method for adjusting a game display interface according to a third embodiment of the present invention, where the method for adjusting a game display interface includes:

s501, when the smart phone runs a game program in the charging process, the charging power of the terminal is monitored.

S502, judging whether the charging power is larger than or equal to 70W.

In this step, when the charging power is greater than or equal to 70W, S503 is performed, otherwise, S504 is performed.

S503, improving the image quality of the game display interface.

In this step, the improving the image quality of the game display interface includes: informing a GPU to enhance the rendering of a game map, improving the display effect of a map environment, issuing an OpenGL instruction to perform frame supplementing processing between frames, and analyzing motion vectors between the frames and performing frame supplementing processing between the frames by calculating the moving direction of a character if the character needs 60 frames when moving for an x distance, so that the frames can be supplemented to 120 frames, and the game experience of a user is improved.

S504, the image quality of the game display interface is reduced.

In this step, the reduced image quality of the game display interface includes: and informing a GPU (graphics processing Unit), reducing the rendering quality of the surrounding environment of the map, calculating a remote object by identifying the map, performing fuzzy drawing, reducing the drawing instruction of OpenGL frames, and reducing the refresh rate of a terminal screen to be below 120Hz, so that the mobile phone can be charged quickly.

In this embodiment, when the smart phone runs a game program in a charging process, the charging power of the terminal is monitored, and when the charging power is greater than or equal to 70W, the GPU is notified to enhance rendering of a game map, the display effect of a map environment is improved, and an OpenGL instruction is issued to perform frame supplementing processing between frames, so that the game experience is improved. And when the charging power is less than 70W, notifying a GPU (graphics processing Unit), reducing the rendering quality of the surrounding environment of the map, calculating a remote object by identifying the map, performing fuzzy drawing, reducing OpenGL frame drawing instructions, and reducing the refresh rate of a terminal screen to be below 120Hz, so that the mobile phone can be charged quickly. The problems that the scenes applied by the game are deficient and the user experience is reduced are solved, the application scenes of the game are enriched, and the user experience is improved.

Fourth embodiment

The present embodiment further provides a terminal, as shown in fig. 6, which includes a processor 61, a memory 62 and a communication bus 63, wherein:

the communication bus 63 is used for realizing connection communication between the processor 61 and the memory 62;

the processor 61 is configured to execute one or more programs stored in the memory 62 to implement the steps of any one of the methods for adjusting a game display interface in the first to third embodiments.

The present embodiment also provides a computer storage medium, where one or more programs are stored in the computer storage medium, and the one or more programs can be executed by one or more processors to implement the steps of any one of the methods for adjusting a game display interface in the first to third embodiments.

According to the embodiment, when the terminal runs the game program in the charging process, the charging power of the terminal is monitored, the game display interface is adjusted according to the charging power, the problems that the applied scene of the game is deficient and the use experience of a user is reduced are solved, the application scene of the game is enriched, and the experience of the user is improved.

It should be noted that, in this document, the terms "comprises," "comprising," or any other variation thereof, are intended to cover a non-exclusive inclusion, such that a process, method, article, or apparatus that comprises a list of elements does not include only those elements but may include other elements not expressly listed or inherent to such process, method, article, or apparatus. Without further limitation, an element defined by the phrase "comprising an … …" does not exclude the presence of other like elements in a process, method, article, or apparatus that comprises the element.

The above-mentioned serial numbers of the embodiments of the present invention are merely for description and do not represent the merits of the embodiments.

Through the above description of the embodiments, those skilled in the art will clearly understand that the method of the above embodiments can be implemented by software plus a necessary general hardware platform, and certainly can also be implemented by hardware, but in many cases, the former is a better implementation manner. Based on such understanding, the technical solutions of the present invention may be embodied in the form of a software product, which is stored in a storage medium (such as ROM/RAM, magnetic disk, optical disk) and includes instructions for enabling a terminal (such as a mobile phone, a computer, a server, an air conditioner, or a network device) to execute the method according to the embodiments of the present invention.

While the present invention has been described with reference to the embodiments shown in the drawings, the present invention is not limited to the embodiments, which are illustrative and not restrictive, and it will be apparent to those skilled in the art that various changes and modifications can be made therein without departing from the spirit and scope of the invention as defined in the appended claims.

15页详细技术资料下载
上一篇:一种医用注射器针头装配设备
下一篇:一种地形修改方法与装置

网友询问留言

已有0条留言

还没有人留言评论。精彩留言会获得点赞!

精彩留言,会给你点赞!

技术分类