Programmable game card

文档序号:791914 发布日期:2021-04-13 浏览:23次 中文

阅读说明:本技术 一种编程式游戏卡牌 (Programmable game card ) 是由 骆新愿 耿晓菊 于 2020-12-31 设计创作,主要内容包括:本申请公开了一种编程式游戏卡牌,其包括基本规则板以及一种或多种不同类型的游戏卡牌,其中,基本规则板包括基本规则主板和多个基本规则子板,其中多个基本规则子板以形状配合的方式可分离地连接在基本规则主板上,每个基本规则子板上都记叙一条游戏规则;该一种或多种不同类型的游戏卡牌包括事件牌,事件牌包括直接执行类事件牌、条件执行类事件牌和/或循环执行类事件牌。本申请不仅能够在游戏过程中对儿童进行编程教育,而且能够将儿童在游戏过程中新奇想法体现在卡牌的规则中。(The application discloses a stylized game card, which comprises a basic rule board and one or more different types of game cards, wherein the basic rule board comprises a basic rule main board and a plurality of basic rule sub-boards, the plurality of basic rule sub-boards are detachably connected on the basic rule main board in a shape matching manner, and each basic rule sub-board records a game rule; the one or more different types of game cards include event cards including direct execution type event cards, conditional execution type event cards, and/or circular execution type event cards. The card game system can not only program and educate children in the game process, but also embody the new fantasy law of the children in the game process in the card rules.)

1. A programmable playing card includes a ground rule board and one or more different types of playing cards,

the basic rule board comprises a basic rule main board and a plurality of basic rule sub-boards, wherein the plurality of basic rule sub-boards are detachably connected to the basic rule main board in a shape matching mode, and each basic rule sub-board records a game rule;

the one or more different types of game cards include event cards, the event cards including direct execution type event cards, conditional execution type event cards, and/or loop execution type event cards;

the direct execution type event board comprises an execution part, wherein the execution part is used for recording the action to be executed;

the condition execution type event card comprises a condition part and an execution part, wherein the condition part and the execution part are designed to be detachably connected together in a form fit manner; the condition section is described with a condition for executing an action;

the cycle execution type event card comprises a cycle part and an execution part, wherein the cycle part and the execution part are designed to be detachably connected together in a form of shape matching; the loop section describes the number of times or conditions that the loop performs an action.

2. The stylized game card of claim 1, wherein the direct execution type event card further comprises a bedding portion, the bedding portion describing the event in more language or expanding a story line to increase interest of the game; the bedding part is designed integrally with the execution part or is designed to be detachably connected together in a form-fitting manner;

the condition portion is designed to have an outwardly convex arrow shape, and the performing portion is designed to have a concave portion matching the arrow shape, thereby connecting the two portions together; and/or

The loop portion is designed as a surrounding or semi-surrounding block, while the execution portion is designed as a card that can be embedded in the block.

3. The stylized game card of claim 2, wherein the execution portion is configured to be divided into an upper portion and a lower portion, the upper portion being executed if the condition of the condition portion is fulfilled, and the lower portion being executed if the condition of the condition portion is not fulfilled; the upper and lower portions respectively join the two sides of the arrow of the condition portion.

4. The stylized game card of claim 1, wherein the one or more different types of game cards further comprise character cards, the character cards comprising a character body portion, at least one parameter portion for narrating game parameters, and at least one value portion for narrating values for the parameters, the parameter portion and the value portion each being configured to be detachably embedded within the character cards.

5. The stylized game card of claim 4, wherein said one or more different types of game cards further comprises props cards, each props card comprising a props body portion, at least one parameter portion for narrating game parameters, and at least one value portion for narrating parameter values, each parameter portion and value portion being configured to be detachably embedded in a props card.

6. The stylized game card of claim 5, wherein at least one protrusion is designed on the character cards and a recess matching the protrusion is designed on the prop cards for connection of the character cards to the prop cards; at least one protrusion of the character cards may be designed as a hand or foot of the character, and the corresponding prop cards are designed to match the props of the hand or foot.

7. The stylized playing card of claim 4, wherein said one or more different types of playing cards further comprises a skill card, the skill card comprising a skill body portion, at least one parameter portion for narrating game parameters, and at least one value portion for narrating parameter values, both of the parameter portion and the value portion being configured to be detachably embedded in the skill card.

8. The stylized playing card of claim 7, wherein the skill card further comprises a condition portion and an implement portion, the condition portion and the implement portion being configured to be detachably connected together in a form-fit manner.

9. The stylized playing card of claim 8, wherein the character cards and skill cards are configured to be detachably connected together in a form-fit arrangement; a skill gadget named by the name of a skill is also arranged in the character cards, and the skill gadget is embedded in the character cards in a separable and replaceable mode

10. The stylized playing card of claim 4, 5 or 7, wherein said parameter portion is configured in the form of a parameter card, for detachable, replaceable insertion into the one or more different types of playing cards; and/or

The value portion is designed in the form of a value slip that is detachably and replaceably embedded in the one or more different types of playing cards.

Technical Field

The present application relates to playing cards, and more particularly, to a programmed playing card.

Background

With the development of computer technology, computer-based programming education for children is becoming increasingly popular. However, the basic programming education requires the help of computers or similar electronic products, which on the one hand results in high education costs and on the other hand easily results in the visual deterioration of children. Moreover, children are prone to indulgence in contact with electronic products, resulting in a reduction in attention in non-electronic type teaching scenes.

However, basic programming education can greatly promote the development of the mathematical and logical thinking of children, and the individual programming ability is very likely to become a universal ability like language and character ability in the future, which is not preferable if the basic programming education is completely abandoned due to the side effect of electronic products.

There is a need for a new basic programming education model that can accomplish basic programming education for children without the aid of electronic products.

Children also have table card games without the help of electronic products, but in the existing card games, the game rules, including the card contents, are fixed. After a set of cards is played, the face of the inherent cards often results in a lack of interest to the child. Moreover, children often have some free idea of how to play during the game, but the idea cannot be reflected in the traditional cards.

Content of application

The application provides a brand-new programming recreation card, it not only can carry out programming education to children at the recreation in-process, can reflect children in the rule of card board at the new wonder law of recreation in-process moreover to realize that the edutainment is in happy, and overstaying is overstayed.

The present application also has the advantage that card games can be played without requiring multiple players, but only with one player. This is particularly suitable for special conditions, for example, in the new normal state of long-term resistance to new coronavirus, which is very beneficial for children to play themselves at home without having to worry about sight after too much contact with electronic products.

According to one broad aspect of the present application, there is provided a programmed playing card comprising a ground rule board and one or more different types of playing cards,

the basic rule board comprises a basic rule main board and a plurality of basic rule sub-boards, wherein the plurality of basic rule sub-boards are detachably connected to the basic rule main board in a shape matching mode, and each basic rule sub-board records a game rule;

the one or more different types of game cards include event cards, the event cards including direct execution type event cards, conditional execution type event cards, and/or loop execution type event cards;

the direct execution type event board comprises an execution part, wherein the execution part is used for recording the action to be executed;

the condition execution type event card comprises a condition part and an execution part, wherein the condition part and the execution part are designed to be detachably connected together in a form fit manner; the condition section is described with a condition for executing an action;

the cycle execution type event card comprises a cycle part and an execution part, wherein the cycle part and the execution part are designed to be detachably connected together in a form of shape matching; the loop section describes the number of times or conditions that the loop performs an action.

Preferably, the plurality of ground rule daughter boards have a plurality of levels including at least a primary daughter board and a secondary daughter board, the secondary daughter board being a daughter board of the primary daughter board.

Preferably, the direct execution type event card further includes a pad section describing the event in more languages or expanding a story line to increase interest of the game; the matting part is designed integrally with the execution part or is designed to be detachably connected together in a form-fitting manner.

Preferably, the conditional part is designed with an outwardly convex arrow shape and the executive part is designed with a concave part matching the arrow shape, thereby connecting the two parts together.

Preferably, the execution part is designed to be divided into an upper part and a lower part, the upper part is executed if the condition of the condition part is achieved, and the lower part is executed if the condition of the condition part is not achieved; the upper and lower portions respectively join the two sides of the arrow of the condition portion.

Preferably, the loop portion is designed as a surrounding or semi-surrounding block, while the execution portion is designed as a card that can be embedded in the block.

Preferably, the one or more different types of game cards further comprise character cards comprising a character body portion, at least one parameter portion narrating game parameters, and at least one value portion narrating values for the parameters, the parameter portion and the value portion each being configured to be detachably embedded in the character cards.

Preferably, the one or more different types of game cards further comprise prop cards comprising a prop body portion, at least one parameter portion for narrating a game parameter and at least one value portion for narrating a value of the parameter, the parameter portion and the value portion each being designed to be detachably embedded in the prop card.

Preferably, the character cards and prop cards are arranged to be detachably connected together in a form-fitting manner.

Preferably, at least one protrusion is designed on the character cards, and a recess matched with the protrusion is designed on the prop cards for connecting the character cards and the prop cards.

Preferably, the at least one projection of the character cards may be designed as a character's hand or foot, and the corresponding prop cards are designed to match the props of the hand or foot.

Preferably, the one or more different types of playing cards further comprise skill cards, the skill cards comprising a skill body portion, at least one parameter portion narrating game parameters and at least one value portion narrating values of parameters, the parameter portion and the value portion each being designed to be detachably embedded in the skill cards.

Preferably, the skill card further comprises a condition portion and an implement portion, the condition portion and the implement portion being designed to be detachably connected together in a form-fitting manner.

Preferably, the character cards and the skill cards are arranged to be detachably connected together in a form-fitting manner.

Preferably, the game parameters include character attributes and the parameter values include attribute values.

Preferably, the parameter portion is designed in the form of a parameter fob that is detachably and replaceably embedded in the one or more different types of playing cards.

Preferably, the value portion is designed in the form of a value slip that is detachably and replaceably embedded in the one or more different types of playing cards.

Preferably, the parameter and value tabs have different shapes and/or different colors.

Preferably, a skill gadget named after the name of the skill is also provided in the character cards, and the skill gadget is detachably and replaceably embedded in the character cards.

Preferably, the stylised playing card further comprises a playing map board comprising a plurality of map tiles and a connector connecting the map tiles, the map tiles and the connector being arranged to detachably connect together in a form-fitting manner to form a map.

Preferably, the map tiles are square or regular hexagonal or circular.

Preferably, the map tile is designed to include a plurality of types of map unit tiles, each map unit type having a different shape, size or colour to distinguish between different map units.

Preferably, the relief structure on the plurality of types of map unit tiles for mating with the connector is uniform.

Preferably, the link is provided with an arrow mark for indicating a proceeding direction on a map in the game.

Preferably, the map is designed with diversions.

Preferably, the game rule includes a condition judgment sentence and a selection sentence for selecting a branch on the map.

Preferably, the basic rule daughter board includes a condition section for describing a condition judgment sentence and an execution section for describing a selection sentence, and the condition section and the execution section are designed to be detachably connected in a form fitting manner.

Preferably, the basic rule further comprises a loop statement, and the basic rule daughter board further comprises a loop part for narrating the loop statement; the circulation part and the execution part are designed to be detachably connected together in a form-fitting manner.

Preferably, the one or more different types of playing cards further comprise map cards having map elements written thereon.

Preferably, the map elements include terrain, events and/or enemies.

Drawings

The foregoing summary, as well as the following detailed description, will be better understood when read in conjunction with the appended drawings. For the purpose of illustration, certain embodiments of the disclosure are shown in the drawings. It should be understood, however, that the invention is not limited to the precise arrangements and instrumentalities shown. The accompanying drawings, which are incorporated in and constitute a part of this specification, illustrate implementations of systems and apparatus according to the invention and, together with the description, serve to explain the advantages and principles of the invention.

Wherein the content of the first and second substances,

figure 1 shows a ground rule board for a stylized card according to a preferred embodiment of the present application.

Figure 2a schematically shows a map tile and a link in a separated form in accordance with a preferred embodiment of the invention; figure 2b schematically shows the form in which the connector of the preferred embodiment connects the map tiles.

Figure 3 schematically shows an event card according to one embodiment of the invention.

Detailed Description

Before explaining at least one embodiment of the application in detail, it is to be understood that the application is not limited in its application to the details of construction and to the arrangements of the components set forth in the following description or illustrated in the drawings. The drawings and written description are provided to guide those skilled in the art in making and using the present application for which patent protection is sought. The application is capable of other embodiments and of being practiced and carried out in various ways. Those skilled in the art will appreciate that not all features of a commercial embodiment are shown for the sake of clarity and understanding.

Also, it is to be understood that the phraseology and terminology employed herein is for the purpose of description and should not be regarded as limiting. For example, use of singular terms, such as "a," "an," and "the" is not intended to limit the number of items. Additionally, the use of relational terms, such as, but not limited to, "top," "bottom," "left," "right," "upper," "lower," "down," "up," "side," and the like are used in the present description with specific reference to the figures for clarity and are not intended to limit the scope of the present application or the appended claims. Further, it should be understood that any of the features of the present application may be used alone or in combination with other features. Other systems, methods, features and advantages of the present application will be, or will become, apparent to one with skill in the art upon examination of the following figures and detailed description. It is intended that all such additional systems, methods, features and advantages be included within this description, be within the scope of the present application, and be protected by the accompanying claims.

Reference will now be made in detail to implementations of the present application as illustrated in the accompanying drawings.

In a preferred embodiment of the present application, the stylized card includes a ground rule board, a playing surface board, and one or more different types of playing cards.

Figure 1 shows a ground rule board for a stylized card according to a preferred embodiment of the present application. As shown, the basic regular board comprises a basic regular main board 11 and a plurality of basic regular sub-boards 12, wherein the basic regular main board 11 is substantially longitudinal and has a saw-tooth structure on the right side thereof, and each basic regular sub-board 12 is substantially transverse and has a recess on the left side thereof capable of accommodating exactly one small tooth of the saw-tooth structure of the basic regular main board 11. It should be understood that the object of the present application is achieved as long as the ground rule daughter board can be detachably connected to the ground rule main board in a form-fitting manner. For example, the right side of the basic regular main board may not be a saw-toothed structure, but may have a recess at regular intervals, and the basic regular sub-board may have a corresponding protrusion, so that it can be clamped on the basic regular main board. For another example, the substantially regular main board may be substantially transverse rather than substantially longitudinal, with the relief structure in an upper portion thereof, while the substantially regular sub-board may be substantially longitudinal, with a corresponding relief structure in a lower portion thereof, so as to be embedded in the substantially regular main board. For another example, the ground rule main board may be configured in a trunk shape, and the ground rule sub board may be configured in a branch shape.

It should be understood that although each basic rule daughter board is connected to the basic rule main board in the above embodiments, in other embodiments, only a part of the basic rule daughter boards may be connected to the basic rule main board, and another part of the basic rule daughter boards may be connected to the other basic rule daughter boards. Of course, the ground rule daughter board may also be designed in multiple levels, for example, two levels; thus, the primary daughter board serves as a daughter board of the main board, and the secondary daughter board serves as a daughter board of the primary daughter board.

Each basic rule sub-board is recorded with a game rule. Preferably, the ground rules board also has one or more game rules recorded thereon. Since the basic rule daughter boards are detachably connected to the basic rule main board, it is preferable that each basic rule daughter board be replaced with another basic rule daughter board, which corresponds to generation of a new game rule.

In a preferred embodiment of the application, the playing surface map comprises a plurality of map tiles and a connecting element connecting the map tiles. Preferably, the map section has at least one recess and the connecting element has at least two projections for connecting the recesses of different map sections, respectively. It will of course be appreciated that it is also possible to provide the map tile with a raised portion and the connector with a corresponding recessed portion. The map tiles are preferably square in general, but may be other shapes, such as regular hexagons or circles. Map tiles may be designed with multiple types of tiles, each type having a different shape, size or color to distinguish between different map elements. Many different types of connectors may be used in order to fit different types of map tiles. Preferably, however, the relief structure on the map tiles of the plurality of types for mating with the connector is identical, so that only one connector need be used.

The connector is preferably provided with an arrow mark which, when more than two map tiles are connected, can indicate from which map tile the game should be played to which map tile, i.e. can indicate the direction of progress of the player on the map at the time of the game.

Figure 2a schematically shows a map tile and a separate form of connector in a preferred embodiment according to the invention. Figure 2b schematically shows the form in which the connector of the preferred embodiment connects the map tiles. The map small block 21 is square, and four sides of the map small block are provided with arrow-shaped depressions. The connecting element 22 is in the form of a double arrow and can be inserted into two map tiles to connect them. One side of the connecting member 22 may be colored with only an arrow portion (as indicated by a hatched portion in the drawing) so that the advancing direction can be clearly indicated.

It should be understood that map tiles may also be directly stitched together without the use of connectors. The advancing direction of the map can be directly obtained according to the shape of the map after splicing (for example, the map advancing in sequence), or can be specified by the player.

For maps, preferably, also the choice of the fork can be added. For different directions of advancement, this can be indicated by different arrow connections. For the selection of the branch, condition judgment and selection sentences can be added, and the sentences can be added on the basic rule plate part and are designed into a basic rule sub-plate for example. For the basic rule daughter board with the condition judgment statement and the selection statement, the basic rule daughter board can be designed into a condition part (containing the condition judgment statement) and an execution part (containing the selection statement), and the condition part and the execution part are designed to be detachably connected together in a form of shape matching. If in some embodiments the ground rule daughter board carries loop statements (e.g., loop times, loop conditions, etc.), the design may be divided into a loop portion (containing the loop statements) and an execution portion, and the loop portion and the execution portion may also be designed to be separably connected together in a form-fitting manner. Preferably, the execution section may be replaced with another execution section, thus corresponding to the changed rules of the game. Of course, an alternate condition portion or a cycle portion is also possible.

It should also be appreciated that in some implementations, a playing floor may not be required. This may be, for example, the elimination of the playing map tiles and map tiles, with the map tiles being replaced by map tiles. It is also possible that for example map tiles are not needed, i.e. no map elements need to be present in the game.

As previously mentioned, the stylized cards of the present application include one or more different types of playing cards. The types of game cards may include, for example, map cards, event cards, character cards, prop cards, skill cards, and the like. It should be understood that the card categories and their names may be determined according to different game methods or rules without affecting the spirit and scope of the present application. It should be understood that the descriptions on these cards may also form part of the rules of the game, and therefore the aforementioned rules board will be referred to as the "base" rules board.

These playing cards will be described below by way of example.

Map tiles, as previously described, may be substituted for map tiles. Map tiles have map elements that tell the player what scene he has encountered, e.g., a certain terrain, a certain event, a certain enemy, etc.; and calling the corresponding playing card according to the scene on the map element.

Event cards may tell the player what event is currently occurring. Events can be generally divided into events that are advantageous to the player and events that are disadvantageous to the player, or values that generally affect some of the game attributes of the player's game pieces, even if not differentiated as to whether they are advantageous to the player. These game attributes may be, for example, money, life value, etc. The event board usually gives a certain event description and then requires certain actions to be performed; or, making a judgment and then executing a certain action; or, requesting to execute a certain action until a certain condition is reached; or how many times an action is performed. For example, an event may be "Player A deducts his money 100 if it is greater than 2000", or "restores Player A physical strength 1", or "Player A advances 1 frame at a time until it rolls the dice 6", or "Player A attacks 3 consecutive times". The determination may involve calculation of a value of a parameter, performing an action, or adjusting a value of a parameter. Here, the parameter may be, for example, "lattice", "order" in the foregoing example; it may also be, for example, "money", "physical strength" in the previous examples-in some forms of game, these parameters are also referred to as "attributes".

In a preferred embodiment of the application, the value portion of the event card is designed in the form of a small card embedded in the card, on which the value is recorded. The number of the numerical value small cards can be multiple, and can comprise numerical values between 0 and 9 or any numerical value suitable for games; meanwhile, each numerical value can also appear for a plurality of times, particularly the numerical value with high frequency in the game can be recorded by a plurality of numerical value small cards. The value chips in the event cards may be replaced. Thus, in the game, in addition to the value previously designed by the game designer, the player can also place the value that he or she thinks is appropriate in the event card.

Preferably, the parameter portion of the event card (especially the parameter "attribute") is also designed in the form of a small card embedded in the card. Such parameter tabs may also be replaceable in the event cards. Thus, in the game, in addition to the parameters previously designed by the game designer, the player may also place parameters that the player deems appropriate in the event cards. Of course, the parameter and value tabs may be designed in different shapes or with different colors.

Figure 3 schematically shows an event card according to one embodiment of the invention. Two parameter small cards 32 and two numerical value small cards 33 are embedded in the event card 31. Wherein the parameter tabs 32 are substantially rectangular and the value tabs 33 are substantially oval. Both are conveniently removed from the event card 31 and replaced with another similar small card to be inserted into the event card. Although not shown, it should be understood that the two parameter tabs 32 may be colored differently to help the player quickly distinguish which parameter is, and the color of the two value tabs 33 may follow the color of the corresponding parameter tab 32. Of course, it is possible to use the value badges 33 with their own color system, for example, high values with dark colors and low values with light colors.

The event board may be classified into a direct execution type, a conditional execution type, a loop execution type, and the like according to the manner of executing the action. Preferably, the event cards of different structures are designed according to different execution types. For example, for an event board with a condition, the condition part (including the condition judgment sentence) and the execution part (including the execution sentence) may be designed to be detachably connected together in a form-fitting manner. More specifically, for example, for an event card in which the condition judgment is made before and the action is performed after, the condition section may be designed with an arrow shape protruding outward, and the execution section may be designed with a concave section matching the arrow shape, thereby connecting the two sections together. If the condition part has action to execute regardless of whether the condition part is achieved or not, the executing part can be designed into an upper part and a lower part, for example, if the condition part is achieved, the upper part is executed, if the condition part is not achieved, the lower part is executed, and the upper part and the lower part can be designed to be respectively jointed with two edges of an arrow of the condition part. For example, for a loop execution event board, the loop part (including loop statements) and the execution part may be designed to be detachably connected together in a form-fitting manner. Specifically, for example, the loop portion may be designed as an enclosed or semi-enclosed box, while the execution portion is designed as a card that can be embedded in the box. For the event board which directly executes the action, the event board can be designed into a bedding part (containing bedding statement sentences) and an execution part (of course, the bedding part and the execution part can also be designed into a whole), and the bedding part and the execution part are designed to be detachably connected together in a form fit manner. More specifically, the connection mode of the condition part and the execution part of the condition execution type event board can be referred to. Preferably, the bedding portion may describe the event in more language, or expand the story line to increase the interest of the game; of course, it is feasible to write nothing. For mixed type event cards, it is of course possible to design the respective parts according to the mixed type with reference to the aforementioned scheme.

Of course, in some embodiments, the card body frame may be designed for the event card, and the condition part, the execution part, the circulation part, the bedding part and the like may be designed in the form of a card which is detachably embedded in the card body frame. Preferably, the design of the connection between the conditioning section, the execution section, the circulation section, and the bedding section can also be referred to above.

Further, alternatively, these condition part, execution part, loop part, and matting part may be replaced with another condition part, execution part, loop part, or matting part, respectively, which corresponds to changing the event board.

Players also typically use character cards. For character cards, it is common to have some attributes, such as physical strength, money, etc., as mentioned above. For some combat-type games, characters may also be designed to have skills; of course, in order to increase the interest of the game, a spirit value (or a magic value) or a skill point) can be designed to control the use of the skill, so that more attributes exist. In general, the character cards may have attributes thereon, which may also have numerical values. Both the attribute and value portions of the character cards may be designed in the manner described above in the form of replaceable small cards that are detachably embedded in the character cards. Character cards are also known as role cards in some games, but role cards are also distinguished from character cards in some games; it should be understood that they are not necessarily different within the spirit and scope of the application.

Prop cards are typically used to change attributes of a character, which may have an additive or subtractive effect on the value of the character's attributes. In the description of the prop cards, there will also be an attribute part and a value part. Preferably, in the manner also described above, both the attribute and value portions of the prop cards are designed in the form of replaceable small cards that are detachably embedded in the character cards. In addition, prop cards may also be called outfit cards or equipment cards in some games, but prop cards are also distinguished from outfit cards or equipment cards in some games; it should be understood that they are not necessarily different within the spirit and scope of the application.

The skill cards also typically change the attributes of the character by some action, causing an additive or subtractive effect on the value of the character attributes. In the description of the skill card, there will also be an attribute part and a value part. Preferably, in the manner also described above, both the attribute and value portions of the skill cards are designed in the form of replaceable small cards that are detachably embedded in the character cards. Additionally, a skill card may be designed in some games to be triggered based on certain conditions, and may include a condition portion and an execution portion, similar to an event card. In a preferred embodiment, the condition part and the execution part of the skill card are also designed to be detachably connected together in a form-fitting manner. It will be appreciated that if the skill card also includes a circulation portion, a bedding portion, the form of its reference may also refer to the design form of the event card described above; including the design form of the frame of the card-containing body, and can also be used for reference. In addition, the skill cards can also be called function cards or magic cards in some games, but the skill cards are also distinguished from the function cards or magic cards in some games; it should be understood that they are not necessarily different within the spirit and scope of the application.

It should be noted that in some games, prop cards are also designed to function like skill cards, which may also include condition sections, executive sections, loop sections, matting sections, card body frames, and the like. Such prop cards may be considered as skill cards and may be designed with reference to the above-described forms.

Of course, the attribute components of the prop cards and the skill cards may be collectively referred to as the parameter components in the sense that in some games, the parameter is designed to change a parameter of the game (in which case the parameter is not necessarily an attribute of a character) to have an additive or subtractive effect on the value of the parameter.

In addition, props often fit on characters in games. Thus, to reflect the relationship of props to characters, in a preferred embodiment of the present application, the character cards and prop cards are arranged to be detachably connected together in a form-fitting manner. For example, depending on the type or number of props that a character may be equipped with, a number of protrusions are designed on the character cards, while corresponding recesses are designed on the prop cards for connection of the two. To increase the interest of the game, it is preferable that the protrusions on the character cards are designed to be the right hands or feet of the character, and the prop cards are designed to be corresponding props that can be worn on the hands or feet, such as weapons or shoes or horses. Of course, it should be understood that any form of positive fit that enables the character and prop cards to be detachably connected together is possible within the spirit and scope of the present application.

Skills, are also "armed" on the person. Thus, to show the relationship of skill to character, in a preferred embodiment of the present application, the character cards and the skill cards are arranged to be detachably connected together in a form-fitting manner. This may be referred to the design of the character cards and prop cards described above. Additionally, skills are often considered an intrinsic element of a character compared to props, and therefore, in some preferred embodiments, small cards named by the name of the skill may also be provided in the character, such small cards being detachably and replaceably embedded in the character cards. Preferably, this embedding may be either wrap-around or semi-wrap-around.

It should be understood that while the term "board" is used herein to describe the regular and map boards of the stylized card of the present application, for the purpose of illustration only, which are primarily two-dimensional but also have a certain thickness and stiffness, they may have other forms, such as a three-dimensional structure having a significant thickness, or a thin "paper" without a significant thickness. These forms are essentially the same as the "plate" forms of the present application within the spirit and scope of the present application.

It should also be understood that in the present application, these alternative components, including but not limited to alternative ground rule sub-boards, the condition portion, the execution portion, the circulation portion of alternative ground rule sub-boards, the condition portion, the execution portion, the circulation portion, the bedding portion, the board body frame of alternative playing cards, the parameter portion, the value portion, the skill portion of alternative playing cards, and even the playing cards themselves, may be designed blank so that the player may design the game based on his or her own creativity.

It will be appreciated by those skilled in the art that changes could be made to the embodiments described above without departing from the broad application outline thereof. It is understood, therefore, that this application is not limited to the particular embodiments disclosed, but it is intended to cover modifications within the spirit and scope of the present application as defined by the appended claims. In addition, even if the spirit and scope of the present application as defined in the appended claims is to be read in light of the examples disclosed in the present application, the applicant should not be given an exclusive use of the principle of donation to give a trade-off to the spirit and scope of the present application unless specifically stated otherwise by the applicant.

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