Character action acquisition system based on game development and running method thereof

文档序号:819361 发布日期:2021-03-30 浏览:15次 中文

阅读说明:本技术 一种基于游戏开发的人物动作采集系统及其运行方法 (Character action acquisition system based on game development and running method thereof ) 是由 刘军 于 2020-12-03 设计创作,主要内容包括:本发明公开了一种基于游戏开发的人物动作采集系统及其运行方法,包括集成箱,集成箱的内部分别固定安装有控制模块、图像采集模块、存储模块、3DMax单元、散热器、MotionBuilder坐标定位模块和动作捕捉模块,3DMax单元的内部包含有CS骨骼系统模块,动作捕捉模块的内部包含有运动轨迹分析模块、传感器分析模块、传感器识别模块、传感器记录模块,集成箱的一侧设置有运动轨道,运动轨道的一端固定安装有直线电机,直线电机的输出端固定安装有活动杆,活动杆的末端固定安装有滑动台,滑动台上呈均匀设置滑动安装有安装套。本发明在使用过程中,具有快速定位坐标的作用,并设置有动作捕捉和动作分析功能,使用快捷简单。(The invention discloses a character motion acquisition system based on game development and an operation method thereof, and the character motion acquisition system comprises an integrated box, wherein a control module, an image acquisition module, a storage module, a 3D Max unit, a radiator, a MotionBuilder coordinate positioning module and a motion capture module are respectively and fixedly arranged in the integrated box, a CS skeleton system module is arranged in the 3D Max unit, a motion track analysis module, a sensor identification module and a sensor recording module are arranged in the motion capture module, one side of the integrated box is provided with a motion track, one end of the motion track is fixedly provided with a linear motor, the output end of the linear motor is fixedly provided with a movable rod, the tail end of the movable rod is fixedly provided with a sliding table, and the sliding table is uniformly provided with a sliding installation sleeve. The invention has the function of quickly positioning coordinates in the using process, is provided with the functions of motion capture and motion analysis, and is quick and simple to use.)

1. A character motion acquisition system based on game development comprises an integrated box (1) and is characterized in that a control module (20), an image acquisition module (21), a storage module (22), a 3DMax unit (25), a radiator (19), a MotionBuilder coordinate positioning module (24) and a motion capture module (26) are respectively and fixedly installed in the integrated box (1), a CS skeleton system module (23) is contained in the 3DMax unit (25), a motion track analysis module (27), a sensor analysis module (28), a sensor identification module (29) and a sensor recording module (30) are contained in the motion capture module (26), a motion track (8) is arranged on one side of the integrated box (1), a linear motor (15) is fixedly installed at one end of the motion track (8), and a movable rod (16) is fixedly installed at the output end of the linear motor (15), the terminal fixed mounting of movable rod (16) has sliding stand (7), be on sliding stand (7) and evenly set up slidable mounting and have installation cover (17), every equal fixed mounting has camera (6) on installation cover (17), the terminal fixed mounting of motion track (8) has movable table (10), the inner wall bottom central point of movable table (10) puts fixed mounting has servo motor (12), the output fixed mounting of servo motor (12) has fly leaf (9).

2. The character motion acquisition system based on game development as claimed in claim 1, wherein an operation computer body (4) is arranged on the upper surface of the integration box (1), a display screen (2) and an operation panel (3) are fixedly installed on the outer wall of one side of the integration box (1) respectively, and an output and input connection terminal group (14) is fixedly installed on the other side of the integration box (1).

3. A character motion acquisition system based on game development according to claim 1, characterized in that each mounting sleeve (17) is rotatably provided with an adjusting screw (18), and the fixing upright posts (5) are uniformly distributed with fixing holes matched with the adjusting screws (18).

4. The figure motion collection system based on game development according to claim 1, wherein the lower surface of the movable plate (9) is uniformly provided with vertically distributed support guide posts (13), and the bottom end of the inner wall of the movable table (10) is provided with an annular slide way (11) matched with the support guide posts (13).

5. A character motion acquisition system developed based on games and an operation method thereof according to claims 1 to 4, characterized by comprising the following steps:

SE 01-1: the actor stands on the movable plate (9) and faces one end of the camera (6), coordinates are positioned by combining information of the sensor through the MotionBuilder coordinate positioning module (24), the coordinates are set as coordinate information of initial modeling, and then the actor is identified through the sensor on the body and the sensor identification module (29);

SE 01-2: the linear motor 15 is started to drive the sliding table 7 to move, so that the sensors on the actor can be positioned in the acquisition angle of the camera (6);

SE 01-3: the servo motor (12) drives the movable plate (9) to rotate, the camera (6) recognizes the sensor on the actor body at 360 degrees, the sensor analysis module (28) and the sensor recognition module (9) recognize and analyze the sensor, the sensor recording module (30) records the sensor, and the sensor is stored in the storage module (22) to complete the initial modeling of the task.

6. A character motion acquisition system and an operation method thereof based on game development according to claim 5, characterized by further comprising the steps of:

SE02-1, actor makes corresponding work on the movable plate (9), images are collected through the camera (6), the number and the type of sensors in the incident angle are identified through the sensor identification module (9), the sensors are analyzed and recorded through the sensor analysis module (28) and the sensor identification module (29), the sensors are stored in the storage module (22), a motion model is completed, and the motion model is compared with the initial modeling.

7. A character motion acquisition system and an operation method thereof based on game development according to claim 5, characterized by further comprising the steps of:

SE 03-1: the model data of a section of action in the storage module (22) is analyzed through the motion trail analysis module (27) and transmitted to the operation computer body 4, the action analysis is carried out through the CS skeleton system module (23) in the 3DMax unit (25), and after the action analysis is finished, the action data is recorded in the storage module (22).

Technical Field

The invention relates to the technical field of game development, in particular to a character action acquisition system based on game development and an operation method thereof.

Background

The game production refers to a production process of an electronic game. Because of the type, size and requirements of games, the personnel and time required for game production are different, and game production is generally divided into two major blocks, namely program development and artistic design. The program development mainly comprises server-side development and client-side development. The art design comprises a scene, a role, a sub-era, a special effect, animation and other parts, an excellent Game work is to be completed, each part needs to be responsible by a professional, and various design software and calculation software are involved, such as The Games Factory, Adobe Flash, an RPG (RPG Maker, Game Baker, Pygame and The like.

Disclosure of Invention

The invention aims to solve the defects in the prior art and provides a character action acquisition system based on game development and an operation method thereof.

In order to achieve the purpose, the invention adopts the following technical scheme:

a figure action acquisition system based on game development comprises an integration box, wherein a control module, an image acquisition module, a storage module, a 3D Max unit, a radiator, a MotionBuilder coordinate positioning module and an action capture module are respectively and fixedly arranged in the integration box, a CS skeleton system module is arranged in the 3D Max unit, a motion track analysis module, a sensor identification module and a sensor recording module are arranged in the action capture module, a motion track is arranged on one side of the integration box, a linear motor is fixedly arranged at one end of the motion track, a movable rod is fixedly arranged at the output end of the linear motor, a sliding table is fixedly arranged at the tail end of the movable rod, an installation sleeve is uniformly arranged on the sliding table, a camera is fixedly arranged on each installation sleeve, and a movable table is fixedly arranged at the tail end of the motion track, the inner wall bottom center position fixed mounting of activity platform has servo motor, servo motor's output fixed mounting has the fly leaf.

Preferably, the upper surface of the integration box is provided with an operation computer body, the outer wall of one side of the integration box is respectively and fixedly provided with a display screen and an operation panel, and the other side of the integration box is fixedly provided with an output-input connection end group.

Preferably, each mounting sleeve is rotatably provided with an adjusting screw, and the fixing upright posts are uniformly provided with fixing holes matched with the adjusting screws.

Preferably, the lower surface of the movable plate is uniformly provided with vertically distributed support guide pillars, and the bottom end of the inner wall of the movable table is provided with an annular slide matched with the support guide pillars.

The invention provides a character action acquisition system based on game development and an operation method thereof, wherein the character action acquisition system comprises the following steps:

SE 01-1: the actor stands on the movable plate and faces one end of the camera, coordinates are positioned by combining information of the sensor through the MotionBuilder coordinate positioning module, the coordinates are set as coordinate information of initial modeling, and then the actor is identified through the sensor on the body and the sensor identification module;

SE 01-2: the linear motor is started to drive the sliding table to move, so that the sensors on the actor can be all positioned in the acquisition angle of the camera;

SE 01-3: the servo motor drives the movable plate to rotate, the camera identifies the sensors on the actor body by 360 degrees, the sensors are identified and analyzed through the sensor analysis module and the sensor identification module, then the sensors are recorded through the sensor recording module and stored in the storage module, and initial task modeling is completed.

The invention provides a character action acquisition system based on game development and an operation method thereof, and the character action acquisition system further comprises the following steps:

SE02-1, enabling actors to do corresponding work on the movable plate, collecting images through a camera, enabling a sensor identification module to identify the number and the types of sensors in an incident angle, analyzing and recording the sensor number and the types through a sensor analysis module and a sensor identification module, storing the sensor number and the types in a storage module, completing a model of a section of action, and comparing the model with a primary modeling;

the invention provides a character action acquisition system based on game development and an operation method thereof, and the character action acquisition system further comprises the following steps:

SE 03-1: the model data of a section of action in the storage module is analyzed through the motion trail analysis module and transmitted to the operation computer body, action analysis is carried out through a CS skeleton system module in the 3D Max unit, and after the action analysis is finished, the action data is recorded in the storage module.

The character action acquisition system based on game development and the operation method thereof have the advantages that: the system is provided with a servo motor and a linear motor, the incident area of a camera is adjusted through the linear motor, so that sensors can be completely positioned in an acquisition range, and each sensor is quickly positioned by utilizing a MotionBuilder coordinate positioning module to complete the operation of primary modeling;

in the image acquisition process, the model of each sensor is compared with the information of the initial modeling, so that each action can be analyzed, the acquisition and analysis efficiency is high, and the use is simple.

Drawings

FIG. 1 is a schematic structural diagram of a character action acquisition system based on game development and an operation method thereof according to the present invention;

FIG. 2 is a side view of FIG. 1 illustrating a character motion capture system and method of operation thereof in accordance with the present invention;

FIG. 3 is a sectional view of a part of a movable table of the character motion acquisition system based on game development and the operation method thereof;

FIG. 4 is a cut-away view of an integrated box component of a character motion acquisition system based on game development and a running method thereof according to the present invention;

FIG. 5 is a running process of a character action acquisition system based on game development and a running method thereof according to the present invention;

fig. 6 is a schematic working diagram of a character motion capture system based on game development and an operation method thereof according to the present invention.

In the figure: 1. an integration box; 2. a display screen; 3. an operation panel; 4. operating the computer body; 5. fixing the upright post; 6. a camera; 7. a sliding table; 8. a motion track; 9. a movable plate; 10. a movable table; 11. an annular chute; 12. a servo motor; 13. supporting the guide post; 14. an output-input connection terminal group; 15. a linear motor; 16. a movable rod; 17. installing a sleeve; 18. adjusting screws; 19. a heat sink; 20. a control module; 21. an image acquisition module; 22. a storage module; 23. a CS skeletal system module; 24. the MotionBuilder coordinate positioning module; 25. a 3d max cell; 26. a motion capture module; 27. a motion trail analysis module; 28. a sensor analysis module; 29. a sensor identification module; 30. and a sensor recording module.

Detailed Description

The technical solutions in the embodiments of the present invention will be clearly and completely described below with reference to the drawings in the embodiments of the present invention, and it is obvious that the described embodiments are only a part of the embodiments of the present invention, and not all of the embodiments.

In the description of the present invention, it is to be understood that the terms "upper", "lower", "front", "rear", "left", "right", "top", "bottom", "inner", "outer", and the like, indicate orientations or positional relationships based on the orientations or positional relationships shown in the drawings, are merely for convenience in describing the present invention and simplifying the description, and do not indicate or imply that the device or element being referred to must have a particular orientation, be constructed and operated in a particular orientation, and thus, should not be construed as limiting the present invention.

Referring to fig. 1-6, a character motion collection system based on game development comprises an integrated box 1, a control module 20, an image collection module 21, a storage module 22, a 3d max unit 25, a heat sink 19, a MotionBuilder coordinate positioning module 24 and a motion capture module 26 are respectively and fixedly installed inside the integrated box 1, a CS skeleton system module 23 is included inside the 3d max unit 25, a motion track analysis module 27, a sensor analysis module 28, a sensor identification module 29 and a sensor recording module 30 are included inside the motion capture module 26, a motion track 8 is arranged on one side of the integrated box 1, a linear motor 15 is fixedly installed on one end of the motion track 8, a movable rod 16 is fixedly installed on an output end of the linear motor 15, a sliding table 7 is fixedly installed at the tail end of the movable rod 16, and installation sleeves 17 are uniformly and slidably installed on the sliding table 7, equal fixed mounting has camera 6 on every installing sleeve 17, the terminal fixed mounting of motion track 8 has a movable table 10, the inner wall bottom central point of movable table 10 puts fixed mounting has servo motor 12, servo motor 12's output fixed mounting has fly leaf 9, the upper surface of collection box 1 is provided with operation computer body 4, and one side outer wall of collection box 1 fixed mounting has display screen 2 and operating panel 3 respectively, and the opposite side fixed mounting of collection box 1 has output input connection end group 14, rotate on every installing sleeve 17 and install adjusting screw 18, be evenly distributed on the stationary mast 5 and set up the fixed orifices that matches with adjusting screw 18, the lower surface of fly leaf 9 is evenly set up fixed mounting and is the support guide pillar 13 that is vertical distribution, annular slide 11 with support guide pillar 13 matching is seted up to the inner wall bottom of movable table 10.

The invention provides a character action acquisition system based on game development and an operation method thereof, wherein the character action acquisition system comprises the following steps:

SE 01-1: the actor stands on the movable plate 9 and faces one end of the camera 6, coordinates are positioned by combining information of the sensor through the MotionBuilder coordinate positioning module 24, the coordinates are set as coordinate information of initial modeling, and then the actor is identified through the sensor on the body through the sensor identification module 29;

SE 01-2: the linear motor 15 is started to drive the sliding table 7 to move, so that the sensors on the actor can be all positioned in the acquisition angle of the camera 6;

SE 01-3: the servo motor 12 drives the movable plate 9 to rotate, the camera 6 identifies the sensors on the actor at 360 degrees, the sensors are identified and analyzed through the sensor analysis module 28 and the sensor identification module 29, then the sensors are recorded through the sensor recording module 30 and stored in the storage module 22, and initial modeling of a task is completed.

The invention provides a character action acquisition system based on game development and an operation method thereof, and the character action acquisition system further comprises the following steps:

SE02-1, actor makes corresponding work on the movable plate 9, the image is collected by the camera 6, the sensor identification module 9 identifies the number and model of sensors in the incident angle, and the sensor identification module 28 and the sensor identification module 29 analyze and record the sensor number and model, store the sensor number and model in the storage module 22, complete a section of action model, and compare the model with the initial model;

the invention provides a character action acquisition system based on game development and an operation method thereof, and the character action acquisition system further comprises the following steps:

SE 03-1: the model data of a section of action in the storage module 22 is analyzed by the motion trail analysis module 27 and transmitted to the operation computer body 4, and the action is analyzed by the CS skeleton system module 23 in the 3D Max unit 25 and recorded in the storage module 22 after the action is completed.

In the invention, before action collection, a plurality of sensors are distributed on an actor, the type of each sensor is different, the actor stands on a movable plate 9, the linear motor 15 is started to drive the setting position of a fixed upright post 5, the incident angle of a camera 6 is adjusted, each sensor is positioned in the incident angle of the camera 6, and a MotionBuilder coordinate positioning module 24 is utilized to perform coordinate positioning before modeling;

firstly, a camera 6 collects images of the front side of an actor, then a servo motor 12 is started to drive the actor to rotate 360 degrees, the camera 6 continuously shoots, the model of a sensor is identified through a sensor identification module 29, the sensor is analyzed through a sensor analysis module 28, the model information of each sensor is recorded through a sensor recording module 30 and is transmitted to a storage module 22 for storage;

after modeling is completed, model information of each sensor under initial modeling is reserved in the storage module 22, then when an actor acts, the actor is identified and analyzed by using the sensor identification module 29 and the sensor analysis module 28 again, the model information is compared with the sensor information under initial modeling, and an action model is established in a 3D Max unit;

the motion model is analyzed by the motion trajectory analysis module 27, the motion model is modeled by the CS skeleton system module 23, a series of motions are completed, and the completed motions are converted into electric signals and stored in the storage module 22.

The above description is only for the preferred embodiment of the present invention, but the scope of the present invention is not limited thereto, and any person skilled in the art should be considered to be within the technical scope of the present invention, and the technical solutions and the inventive concepts thereof according to the present invention should be equivalent or changed within the scope of the present invention.

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