Real pasture-based pasture game interaction system and implementation method

文档序号:1561086 发布日期:2020-01-24 浏览:30次 中文

阅读说明:本技术 一种基于真实牧场的牧人游戏交互系统及实现方法 (Real pasture-based pasture game interaction system and implementation method ) 是由 马辉 于 2018-07-17 设计创作,主要内容包括:本发明提供了一种基于真实牧场的牧人游戏交互系统及实现方法,该牧人游戏交互系统包括牧场基地、客户端和控制管理平台;所述牧场基地用于提供养殖真实牲口的场所,牧场基地由实际的牧人负责;所述客户端分为玩家客户端、牧场基地的牧人客户端和第三方机构客户端,三种客户端部分数据通过控制管理平台实时共享,达到多方之间的交互;所述控制管理平台用于对若干养殖小区域进行管理操控,并对玩家,牧场基地的牧人和第三方机构之间的交易起总调度作用。本发明采用真实牧场与终端游戏场景相结合,给人带来真实养殖的感受。本发明的实现开发出玩家朋友圈,能够实现社交价值,实现电商交易,为牧区带来大量就业岗位及其他附加影响,以及促进跨国贸易。(The invention provides a real pasture-based pasture game interaction system and an implementation method thereof, wherein the pasture game interaction system comprises a pasture base, a client and a control management platform; the pasture base is used for providing a place for culturing real livestock and is responsible for actual herds; the client sides are divided into a player client side, a herder client side of a pasture base and a third party organization client side, and the data of the three client sides are shared in real time through the control management platform to achieve interaction among multiple parties; the control management platform is used for managing and controlling a plurality of small culture areas and plays a role in overall scheduling of transactions among players, herdsmen in a pasture base and third-party institutions. The invention combines a real pasture and a terminal game scene, and brings real breeding feeling to people. The realization of the invention develops the circle of friends of the player, can realize the social value, realize the E-commerce transaction, bring a large amount of employment posts and other additional influences for the pastoral area, and promote the cross-country trade.)

1. The utility model provides a herdsman game interactive system based on real pasture which characterized in that: the system comprises a pasture base, a client and a control management platform, wherein the pasture base and the client are connected with the control management platform through a network;

the pasture base is used for providing a place for culturing real livestock, the pasture base is responsible for actual herds, the herds are hired by players through the control management platform, the pasture base is divided into a plurality of small culturing areas according to the culturing conditions of the herds, and each small culturing area corresponds to a unique characteristic number;

the client sides are divided into a player client side, a herder client side of a pasture base and a third party organization client side, and the data of the three client sides are shared in real time through the control management platform to achieve interaction among multiple parties; the player realizes the operations of checking animal information, selling transfer, purchasing animals and the like; a herd in the pasture base scans the two-dimensional code on the body of the animal in the pasture base, issues information such as animal weight, health condition and the like, accumulates and calculates income of the herd and the like, and the input information can be displayed to a player; the third-party institution comprises a breeding institution, an poultry meat supply market and a game platform, wherein the third-party institution receives information of player auction, transfer and player entrustment platform sale;

the control management platform is used for managing and controlling a plurality of small culture areas, plays a role in overall scheduling transactions among players, herdsmen in a pasture base and third-party institutions, solves disputes and the like, receives platform commission and processes user withdrawal applications.

2. The real pasture based ranch game interaction system of claim 1, wherein: the player client also has the functions of playing some game activities and having a social circle, and the player can sell, receive and send, recommend own animals and perform some interaction in the circle.

3. The real pasture based ranch game interaction system of claim 1, wherein: the control management platform also comprises a credit subsystem, a function subsystem, a session subsystem and a customer service subsystem.

4. The real pasture based ranch game interaction system of claim 3, characterized in that: the credit subsystem is used for establishing a credit system of a herdsman management animal and a player of the pasture base.

5. The real pasture based ranch game interaction system of claim 3, characterized in that: the function subsystem is used for giving operation prompts and function displays to all users of the client.

6. The real pasture based ranch game interaction system of claim 3, characterized in that: the session subsystem is used to provide a window for a player to have a session with other players.

7. The real pasture based ranch game interaction system of claim 3, characterized in that: the customer service subsystem is used for providing a platform for consulting all users.

8. A method for realizing a real pasture-based pasture game interaction system is characterized by comprising the following steps:

s1) the player registers to establish an account by the client, logs in the pasture game interaction system, and shows each control function of the functional subsystem in the pasture base to the player;

s2) the player buys a small breeding area and hires a herd in the pasture base, the unique feature number of the small breeding area is bound with the account of the player, and the account information of the player is transmitted to the control management platform;

s3) displaying initial livestock cubs and livestock characteristic information push to the players through a real-time display function, selecting and purchasing, and purchasing cultured grain and grass and culture equipment; the function subsystem reminds a user of preventing theft and wolf, and can select to buy locks, buy shepherd dogs or repair reinforced sheds;

s4), the adult cattle or the young cattle are sold in public by the control management platform, or the young cattle is managed, and the platform collects intermediary fees or young management fees.

9. The method for implementing a real-pasture-based game interaction system for a pasture as claimed in claim 7, further comprising a method for creating a score, specifically as follows:

s501) distributing an initial point value for each newly-built player, and adding a point when a user cultivates an adult animal;

s502) when the credits of the players are accumulated to a certain value, the credits can be used for replacing the number space, the grain and grass and the like for raising the livestock;

s503) when one livestock is killed by a player in the cultivation process, deducting a little point of the total points of the herdsman according to the judgment of the control management platform and the insurance company;

s504) when the score of the herd is lower than a preset threshold value, the herd is refused to breed again or the hired qualification of the herd is cancelled.

10. The method of claim 7, wherein three breeding modes are provided for the player:

a) a co-culture mode: multiple users can jointly breed one livestock, and the maintenance of other equipment is shared; and has great benefit for rapid market occupation;

b) a single-feeding mode: one person raises one animal and the necessities in each period are born by the person;

c) a group culture mode: considering the influence on the ecological environment when the base number of the users is large, the number limit point of the livestock can be continuously increased only by limiting each person to feed X heads at most and continuously upgrading the person.

Technical Field

The invention belongs to the field of network communication. In particular to a real pasture-based pasture game interaction system and an implementation method thereof.

Background

With the rapid development of electronic information technology and the improvement of living standard of people, the living quality and living environment of people are changed day by day. The large-scale city construction brings high-quality enjoyment to our life and also brings huge pressure. The problems of anxiety, mental confusion and incapability of normally completing work easily occur in a stressed environment. Based on the existing problems, the traditional game or decompression mode has difficulty in solving the existing problems of fast pace of life and high life pressure.

The traditional small pasture games bring decompression attempts to countless people, and the interestingness and the entertainment of the traditional small pasture games are confirmed, but the mode truly adopts a virtual game environment, and cannot bring real objects or real cultivation feelings to the people.

Disclosure of Invention

Aiming at the defects in the prior art, the invention provides a real pasture-based pasture game interaction system and an implementation method thereof.

In order to achieve the purpose, the technical scheme of the invention is as follows:

a real pasture-based pasture game interaction system comprises a pasture base, a client and a control management platform, wherein the pasture base and the client are connected with the control management platform through a network;

the pasture base is used for providing a place for culturing real livestock, the pasture base is responsible for actual herds, the herds are hired by players through the control management platform, the pasture base is divided into a plurality of small culturing areas according to the culturing conditions of the herds, and each small culturing area corresponds to a unique characteristic number; one herd can breed a plurality of cattle;

the client sides are divided into a player client side, a herder client side of a pasture base and a third party organization client side, and the data of the three client sides are shared in real time through the control management platform to achieve interaction among multiple parties; the player realizes the operations of checking animal information, selling transfer, purchasing animals and the like; a herd in the pasture base scans the two-dimensional code on the body of the animal in the pasture base, issues information such as animal weight, health condition and the like, accumulates and calculates income of the herd and the like, and the input information can be displayed to a player; the third-party institution comprises a breeding institution, an poultry meat supply market and a game platform, wherein the third-party institution receives information of player auction, transfer and player entrustment platform sale;

the control management platform is used for managing and controlling a plurality of small culture areas, plays a role in overall scheduling transactions among players, herdsmen in a pasture base and third-party institutions, solves disputes and the like, receives platform commission and processes user withdrawal applications.

The player client also has the functions of playing some game activities and having a social circle, and the player can sell, receive and send, recommend own animals and perform some interaction in the circle.

The control management platform also comprises a credit subsystem, a function subsystem, a session subsystem and a customer service subsystem.

The credit subsystem is used for establishing a credit system of a herdsman management animal and a player of the pasture base.

The function subsystem is used for giving operation prompts and function displays to all users of the client.

The session subsystem is used to provide a window for a player to have a session with other players.

The customer service subsystem is used for providing a platform for consulting all users.

Further, the system also comprises a mobile terminal with the pasture game interaction system, and the mobile terminal is used for providing a platform for entering a pasture game interaction system scene in real time.

A method for realizing a real pasture-based herdsman game interaction system comprises the following steps:

s1) the player registers to establish an account by the client, logs in the pasture game interaction system, and shows each control function of the functional subsystem in the pasture base to the player;

s2) the player buys a small breeding area and hires a herd in the pasture base, the unique feature number of the small breeding area is bound with the account of the player, and the account information of the player is transmitted to the control management platform; here, the pasture purchased by the player is only a virtual pasture and does not correspond to the actual pasture;

s3) displaying initial livestock cubs and livestock characteristic information push to the players through a real-time display function, selecting and purchasing, and purchasing cultured grain and grass and culture equipment; the function subsystem reminds a user of preventing theft and wolf, and can select to buy locks, buy shepherd dogs or repair reinforced sheds;

s4), the adult cattle or the young cattle are sold in public by the control management platform, or the young cattle is managed, and the platform collects intermediary fees or young management fees.

In the process of the implementation method, the invention also includes a method for establishing integration, which specifically comprises the following steps:

s501) distributing an initial point value for each newly-built player, and adding a point when a user cultivates an adult animal;

s502) when the credits of the players are accumulated to a certain value, the credits can be used for replacing the number space, the grain and grass and the like for raising the livestock;

s503) when one livestock is killed by a player in the cultivation process, deducting a little point of the total points of the herdsman according to the judgment of the control management platform and the insurance company;

s504) when the score of the herd is lower than a preset threshold value, the herd is refused to breed again or the hired qualification of the herd is cancelled.

Wherein, each animal needs to pay a little fee to carry out insurance on the animal when a player buys the breeding; the herd assumes responsibility for the death of the animal and so the herd and the insurer pay for the loss of players in proportion to the death of the animal.

Further, the pasture game interaction system provides three breeding modes for the players:

a) a co-culture mode: multiple users can jointly breed one livestock, and the maintenance of other equipment is shared; and has great benefit for rapid market occupation;

b) a single-feeding mode: one person raises one animal and the necessities in each period are born by the person;

c) a group culture mode: considering the influence on the ecological environment when the base number of the users is large, the influence on the ecological environment limits that each person can only feed X heads at most, and the limit point of the number of the livestock can be continuously improved only by continuously upgrading the person;

the animals can be divided into one animal and a plurality of players according to the breeding mode, a plurality of animals and a player, and one animal and a player respectively.

Has the advantages that: the invention combines a real pasture and a terminal game scene, brings real breeding feeling to people and slows down the working pressure of people. Specifically, the method comprises the following steps:

(1) social aspect: as the number of users increases, the players interact to form a friend circle and raise the animals together. More users are attracted by receiving and sending gifts among friends, (pet chicken, piglets), piglets produced by own pets, point gifts obtained by suspending our app for a long time and other aspects, and the like.

(2) E, E-commerce: and when the user reaches a certain amount, opening a platform interface, and enabling other enterprises to develop own applets and sell all possible E-commerce category products on the platform.

(3) Employment post and other additional effects: when the user amount breaks through ten million, hundreds of thousands of employment posts can be brought to the Tibetan region and the Mongolia region, and through marketing propaganda, a lot of benefits can be brought to the local tourism industry; the Chinese medicinal composition helps harmonious nations in the affluent western regions of China; and with the continuous development of artificial intelligence, a plurality of working posts face the danger of being replaced, and the platform provided by the invention provides a new breeding mode and a working mode, so that the anxiety of a part of people can be solved.

(4) The cross-country trade aspect: for example, a japanese user may breed 100 cows in his own country compared to a japanese user who may breed 100 cows in a chinese collection: the feed cost, the land occupation cost and the labor cost of Japan are far higher than those of the Tibetan region in China; the Japanese users can bring 100 cattle which are bred in the Tibetan region of China back to Japan, and further popularize the cattle to India, America, Africa and the like, and a popularization platform is implemented worldwide.

Drawings

FIG. 1 is a block diagram showing the structure of the present invention.

FIG. 2 is a schematic flow chart of the present invention.

Detailed Description

The technical solutions in the embodiments of the present invention will be clearly and completely described below with reference to the drawings in the embodiments of the present invention, and it is obvious that the described embodiments are only a part of the embodiments of the present invention, and not all of the embodiments. All other embodiments, which can be derived by a person skilled in the art from the embodiments given herein without making any creative effort, shall fall within the protection scope of the present invention.

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