Challenge game system

文档序号:1787757 发布日期:2019-12-10 浏览:23次 中文

阅读说明:本技术 挑战游戏系统 (Challenge game system ) 是由 W.贝内德托 L.诺斯 A.赫曼 于 2019-05-31 设计创作,主要内容包括:提供了用于实现由第一玩家和第二玩家同步地或异步地玩的正面挑战游戏的创建、游戏玩法和第三方视图的方法和系统。在一个实施方案中,一种方法包括如下操作:接收观看所述挑战游戏的请求以用于获得与如由所述第一玩家和所述第二玩家所玩的单人游戏的预限定片段相关联的第一视频和第二视频。所述方法还包括如下操作:执行在观众界面中并排播放所述第一视频与所述第二视频的所述挑战游戏,访问并处理所述预限定片段的所述游戏玩法的遥测数据以生成修改的游戏玩法度量,以及用所述修改的游戏玩法度量替换当玩所述游戏的所述预限定片段时产生的游戏状态。将所述修改的游戏玩法度量呈现到所述观众界面。(Methods and systems are provided for enabling the creation of a front challenge game, gameplay, and third party views played by a first player and a second player either synchronously or asynchronously. In one embodiment, a method comprises the acts of: receiving a request to view the challenge game for obtaining a first video and a second video associated with a predefined segment of a single game as played by the first player and the second player. The method further comprises the following operations: the method may further include executing the challenge game playing the first video and the second video side-by-side in an audience interface, accessing and processing telemetry data of the gameplay of the predefined segment to generate a modified gameplay metric, and replacing a game state produced when playing the predefined segment of the game with the modified gameplay metric. Presenting the modified game play metric to the spectator interface.)

1. A method, comprising:

Receiving a request to view a challenge game between a first player and a second player of a game and obtaining a first video associated with a predefined segment of the game from the first player and a second video associated with the predefined segment of the game from the second player;

Executing the challenge game to play the first video and the second video side-by-side in a spectator interface, the executing the challenge game comprising:

Accessing first telemetry data associated with the predefined segment of the game played by the first player and second telemetry data associated with the predefined segment of the game played by the second player,

Processing the first telemetry data and the second telemetry data for generating modified game play metrics, an

Replacing game state generated when playing the predefined segment of the game with the modified gameplay metric to generate the first video and the second video, wherein the modified gameplay metric is used to identify progress of the challenge game; and

presenting a graphical element for displaying the progress of the challenge game based on the modified game play metric and providing the spectator interface for the request that includes the first video, the second video, and the graphical element for displaying the progress of the challenge game.

2. The method of claim 1, wherein the challenge game is defined by one or more constraints, and the processing of the first telemetry data and the second telemetry data for generating the modified gameplay metric is based in part on the one or more constraints.

3. The method of claim 1, wherein the challenge game is defined by a goal, and the processing of the first and second telemetry data for generating the modified gameplay metric is based in part on how close the first and second players are to achieving the goal.

4. The method of claim 1, wherein the challenge game further defines one or more penalties, and wherein the processing the first telemetry data and the second telemetry data further comprises:

Filtering the first and second telemetry data for detecting that the first or second player has performed a gaming action associated with the one or more penalties; and

Applying the one or more penalties to the first player or the second player during the executing of the challenge game, the applying the one or more penalties indicated on the graphical element of the challenge game.

5. The method of claim 4, wherein said imposing the one or more penalties is operable to scale an ability of the first player or the second player to perform one or more game actions.

6. The method of claim 4, wherein the applying the one or more penalties is operable to scale a susceptibility of the first player or the second player to harm.

7. A method as recited in claim 1, wherein the game is a single-player game and the predefined segment of the game is a segment of the single-player game.

8. The method of claim 1, wherein the predefined segments define an initialization state and a completion state, the initialization state defining a starting point within the game at which the predefined segments begin, and the completion state being associated with the goal of the challenge game defining a set of game states that terminate the predefined segments of the game.

9. The method of claim 1, wherein the first player and the second player play the predefined segments synchronously or asynchronously with respect to each other.

10. A method for processing a challenge game, comprising:

Receiving data defining a challenge game, the challenge game corresponding to a game title, the data defining the challenge game identifying a segment of the game title selected for the challenge game and challenge game rules that establish modifications to native game rules of the game title;

Providing, by an online gaming system, access to the challenge game, the challenge game accessible by one or more users having access to the online gaming system for game play, wherein gameplay of the challenge game occurs based on the native game rules;

storing gameplay of the challenge game from a first user;

Storing gameplay of the challenge game from a second user; and

Presenting an audience view of the challenge game between the first user and the second user, the audience view presenting an interface with side-by-side video of the gameplay of the challenge game played by the first user and the second user, the interface including modified gameplay metrics based on the challenge game rules, the modified gameplay metrics displayed in the interface in place of native gameplay metrics defined by the native game rules of the game title.

11. The method of claim 10, wherein side-by-side video of the gameplay of the challenge game by the first user and the second user is synchronized to begin and end simultaneously, and playback of the side-by-side video through the interface appears as if the first user and the second user were playing the challenge game in a live frontal session.

12. The method of claim 10, wherein the gameplay of the challenge game conducted by the first user is asynchronous to the gameplay of the challenge game conducted by the second user.

13. The method of claim 10, wherein the challenge game is one of a plurality of challenge games provided for access by the online gaming system, and a particular game of the plurality of challenge games is viewable by users having social ties or invitations to play the particular game of the plurality of challenge games.

14. The method of claim 10, wherein the challenge game is created by a user of the online gaming system or a curation entity that generates a challenge game that is accessible by a user of the online gaming system.

15. The method of claim 10, wherein the interface provided for the spectator view enables spectators to interactively vote on the side-by-side video of the game play as the challenge game progresses.

16. The method of claim 10, wherein the modified gameplay metric is generated as the side-by-side video of the gameplay progresses with the challenge game, the modified gameplay metric configured to reward or punish the first user or the second user when a violation of the challenge game rule is detected.

17. The method of claim 10, wherein the modified gameplay metric indicates progress made by the first user and the second user with respect to the challenge game.

18. A method, comprising:

Executing a challenge game defined by a game segment of a single player game and a set of rules;

Processing game data associated with the playing of the game pieces by the first player and the second player, the game data including game play metrics and telemetry data;

generating a game state for the challenge game based on the set of rules for processing the game data and for playing the game pieces by the first player and the second player, the game state for the challenge game comprising modified gameplay metrics;

Presenting a graphic of the challenge game based on the game state of the challenge game, the graphic including an indication of the modified gameplay metric; and

Transmitting a spectator interface to a spectator's device for viewing the challenge game for display, wherein the spectator interface includes first and second videos of the game pieces played by the first and second players, respectively, and the graphics.

19. The method of claim 18, wherein the gameplay metrics associated with the first player and the second player playing the game segment are replaced with the modified gameplay metrics within the spectator interface.

20. the method of claim 18, wherein the first player and the second player play the game pieces synchronously or asynchronously with respect to each other.

Technical Field

The present disclosure relates generally to video game challenges and, more particularly, to a method and system for implementing synchronous and asynchronous front competition in a single-player game for viewing by a spectator.

Background

Single-player video games and video games with single-player mode represent a large segment of the video game market. A single player game is interesting to play, but may be less competitive than its multiple player counterparts (counterparts). In addition, single-player games have fewer social components, which may be a desirable feature for many video game players and spectators. Furthermore, as electronic athletics or electronic athletics are becoming an increasingly popular form of gaming, competition, and entertainment, the current instance of a single-player game is less suitable for implementation in electronic athletics as its multi-player copy.

currently, for example, single-player games and video games with a single-player mode (hereinafter collectively referred to as single-player games) enable individual players to make progress in the game, including completing tasks, gaining experience, defeating enemies, upgrading, setting a record of many disabilities, and setting a record of time-based challenges. However, it is difficult to compare the progress of one person with the progress of another person according to the competitive spirit. For example, a player of a single-player game may share points earned or a personal record for completing a task with their friend, and this friend may then attempt to defeat the player's points or personal record. However, in this discontinuous and diminished competitive format, much of the intensity and enjoyment disappears. For example, the player will not know how the friend played the single-player game except for the outcome. Moreover, this discontinuous form of competition does not provide much assistance to audience participation because it merely involves comparing the player's results (e.g., points or personal records) with the results of friends. Accordingly, a technology platform is desired that enables competition among players of a single-player game that may be considered by interested spectators as positive competition.

Disclosure of Invention

embodiments of the present disclosure relate to methods and systems for creating, playing, and implementing a third-party view of a positive challenge game. Consider a face-challenge game based on a single-player video game or a segment of a video game having a single-player mode.

In one embodiment, a method for presenting a challenge game to a spectator is provided. The method comprises the following operations: a request to view a challenge game between a first player and a second player of the game is received, and a first video associated with a predefined segment of the game from the first player and a second video associated with a predefined segment of the game from the second player are obtained. The method further comprises the following operations: a challenge game is executed to play the first video and the second video side-by-side in the spectator interface. According to this embodiment, the executing the challenge game further comprises the operations of: first telemetry data associated with a predefined segment of a game played by a first player and second telemetry data associated with a predefined segment of a game played by a second player are accessed. The executing the challenge game further comprises the operations of: the method further includes processing the first telemetry data and the second telemetry data for generating a modified game play metric, and replacing a game state generated when playing a predefined segment of the game with the modified game play metric to generate a first video and a second video, wherein the modified game play metric is used to identify a progress of the challenging game. Further, the method comprises the operations of: presenting a graphical element for displaying the progress of the challenge game based on the modified game play metric, and providing, for the request, a spectator interface including the first video, the second video, and the graphical element for displaying the progress of the challenge game.

In another embodiment, a method for processing a challenge game is provided. The method comprises the following operations: data defining a challenge game is received, the challenge game corresponding to a game title, the data defining the challenge game identifying a segment of the game title selected for the challenge game and challenge game rules that establish optional modifications to native game rules of the game title. The method also provides the following operations: providing, by an online gaming system, access to a challenge game accessible by one or more users having access to the online gaming system for game play, wherein gameplay of the challenge game occurs based on native game rules. In addition, the method comprises the following operations: storing gameplay of the challenge game from the first user and storing gameplay of the challenge game from the second user. In addition, the method comprises the following operations: an audience view of a challenge game between a first user and a second user is presented presenting an interface of side-by-side videos with gameplay of the challenge game conducted by the first user and the second user. According to this embodiment, the interface includes a modified game play metric based on the challenge game rule, the modified game play metric displayed in the interface in place of a native game play metric defined by a native game rule of the game title.

In one embodiment, the side-by-side video of gameplay of the challenge game is synchronized to begin and end simultaneously, and the playing of the side-by-side video through the interface appears as if the first user and the second user were playing the challenge game in a live frontal session. In another embodiment, gameplay of the challenge game by the first user is asynchronous to gameplay of the challenge game by the second user. In another embodiment, the challenge game is one of a plurality of challenge games provided for access by the online gaming system, and a particular game of the plurality of challenge games is viewable by users having social ties or invitations to play the particular game of the plurality of challenge games. In another embodiment, the challenge game is created by a user of the online gaming system or a curation entity (such as a game issuer, game developer, game studio, or third party entity that generates the challenge game that can be accessed by the user of the online gaming system). In another embodiment, an interface is provided for the spectator view that enables the spectators to interactively vote or wager when playing side-by-side video of game play as the challenge game progresses. In one embodiment, the modified gameplay metric is generated as side-by-side video of gameplay is played as the challenge game progresses, the modified gameplay metric configured to reward or penalize the first user or the second user when a violation of the challenge game rule is detected.

In another embodiment, a method for executing a challenge game played by two players is provided. The method comprises the following operations: a challenge game is executed, the challenge game defined by a game piece of the single player game and a set of rules. In another operation, the method provides for processing game data associated with game play segments of the first player and the second player, the game data including game play metrics and telemetry data. In further operations, the method provides for generating a game state of the challenge game based on the processing game data and based on the set of rules for the first player and the second player to play the game pieces, wherein the game state of the challenge game includes the modified game play metric. In addition, the method comprises the following operations: presenting a graphic of the challenge game based on a game state of the challenge game, the graphic including an indication of the modified game play metric; and the following operations: a spectator interface is transmitted for display to a spectator's device for viewing the challenge game, where the spectator interface includes first and second videos and graphics of game pieces played by the first and second players, respectively.

Other aspects of the disclosure will become apparent from the following detailed description, taken in conjunction with the accompanying drawings, illustrating by way of example the principles of the disclosure.

Drawings

the disclosure may best be understood by reference to the following description taken in conjunction with the accompanying drawings, in which:

FIG. 1 shows a schematic diagram of a challenge game server and its connections to various participants, according to one embodiment.

fig. 2 is a conceptual diagram of a system for executing a challenge game by a challenge game server based on a first player and a second player playing a common game piece, according to one embodiment.

FIG. 3 illustrates a schematic diagram of certain relationships between game pieces as played by a first player and a second player and a challenge game defined by the game pieces, according to one embodiment.

Fig. 4 illustrates a conceptual diagram of a challenge game server and certain associated components for providing a spectator device with a view of a challenge game between a first player and a second player when they play game pieces on the first player device and the second player device, according to one embodiment.

Fig. 5 illustrates an overall flow of a method of executing a challenge game for display to one or more spectators, according to one embodiment.

Fig. 6 shows a conceptual illustration of a challenge game server according to one embodiment as it relates to enabling a first player of a first player device to create a challenge game for a second player to play on a second player device.

Fig. 7 shows an additional view of the challenge game server as it relates to enabling the first player of the first player device to create a challenge game based on a previously played game session, according to one embodiment.

FIG. 8 illustrates an overall flow of a method for enabling a first player to create a challenge game based on a previously played game session, according to one embodiment.

Fig. 9 shows a conceptual illustration of various embodiments for a challenge game that may be played synchronously or asynchronously and viewed by a spectator in real-time or as a non-live view, according to various embodiments.

Fig. 10 illustrates an embodiment of spectator views of a staging area for a challenge game between an upcoming first player and a second player, according to one embodiment.

FIG. 11 illustrates a challenge game being played while the challenge game is viewable by a spectator through a spectator view or interface, in accordance with one embodiment.

FIG. 12 shows a conceptual illustration of how telemetry data or game state data of a game piece being played may be processed to generate a change in a challenge game graphic at four representative points in the game piece, according to one embodiment.

Fig. 13 illustrates components of an exemplary device that can be used to perform aspects of various embodiments of the present disclosure, such as playing, creating, and viewing a challenge game, according to one embodiment.

Fig. 14 is a diagram illustrating exemplary components of a head mounted display that may be used to perform various aspects of the embodiments provided herein (such as playing, creating, and viewing a challenge game) according to one embodiment.

It is in this context that embodiments arise.

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