Account cleaning method and device, electronic equipment and storage medium

文档序号:26139 发布日期:2021-09-24 浏览:31次 中文

阅读说明:本技术 账号清理方法、装置、电子设备和存储介质 (Account cleaning method and device, electronic equipment and storage medium ) 是由 尚乐 于 2021-07-02 设计创作,主要内容包括:本发明实施例提供了一种账号清理方法、装置、电子设备和存储介质,获取游戏进程内存中游戏账号对应的游戏账号数据;所述游戏账号与游戏角色绑定,所述游戏角色占用了服务器的预设角色名额;在确定所述游戏账号数据满足预设账号判断规则时,将所述游戏账号对应的所述游戏角色作为待解绑游戏角色;在确定所述待解绑游戏角色对应的所述游戏账号满足预设角色解绑规则时,解绑所述待解绑游戏角色与所述游戏账号,以释放占用的所述预设角色名额。本发明实施例可以有效避免出现恶意占用创建游戏角色的预设角色名额的情况出现,进而提高玩家的留存率。(The embodiment of the invention provides an account cleaning method, an account cleaning device, electronic equipment and a storage medium, wherein game account data corresponding to a game account in a game process memory is acquired; the game account number is bound with game roles, and the game roles occupy preset role denominations of the server; when the game account data is determined to meet a preset account judgment rule, the game role corresponding to the game account is taken as a game role to be unbound; and when the game account number corresponding to the game role to be unbound is determined to meet the preset role unbinding rule, unbinding the game role to be unbound and the game account number so as to release the occupied preset role name. The embodiment of the invention can effectively avoid the condition that the preset role denomination of the game role is created by malicious occupation, thereby improving the retention rate of the player.)

1. An account cleaning method is characterized by comprising the following steps:

acquiring game account data corresponding to a game account in a game process memory; the game account number is bound with game roles, and the game roles occupy preset role denominations of the server;

when the game account data is determined to meet a preset account judgment rule, the game role corresponding to the game account is taken as a game role to be unbound;

and when the game account number corresponding to the game role to be unbound is determined to meet the preset role unbinding rule, unbinding the game role to be unbound and the game account number so as to release the occupied preset role name.

2. The method of claim 1, wherein the obtaining game account data corresponding to a game account in a game process memory comprises:

and when the game account logs out, obtaining game account data corresponding to the game account in the game process memory, wherein the game account data at least comprises one of account level, completed task and recharging amount.

3. The method according to claim 2, wherein when it is determined that the game account data satisfies a preset account determination rule, taking the game character corresponding to the game account as a game character to be unbound comprises:

and when the account number grade in the game account number data is less than a specified account number grade, the completed task does not contain a specified task, or the recharging limit does not reach a specified amount, taking the game role corresponding to the game account number as a game role to be unbound, and storing the game role to be unbound into a pool to be deleted.

4. The method according to claim 3, wherein the unbinding the game character to be unbound and the game account number when determining that the game account number corresponding to the game character to be unbound meets a preset character unbinding rule comprises:

obtaining game account data of a game account corresponding to the game role to be deleted in the pool to be deleted from a game process memory at regular time; the game account data comprises last login time;

and determining the current system time, and unbinding the game role to be unbound and the game account when the time difference between the last login time and the current system time exceeds a preset time interval.

5. The method of claim 3, further comprising:

and when the game account logs in, removing the game role to be unbound corresponding to the game account from the pool to be deleted.

6. The method of claim 1, further comprising:

receiving a recovery request for the game account;

and re-binding the game account and the corresponding game role according to the recovery request.

7. The method of claim 1, further comprising:

acquiring game account data corresponding to the game account in the game process memory at fixed time;

and storing the game account data into a database.

8. An account cleaning device, comprising:

the game account data acquisition module is used for acquiring game account data corresponding to a game account in a game process memory; the game account number is bound with game roles, and the game roles occupy preset role denominations of the server;

the game role to be unbound determining module is used for taking the game role corresponding to the game account as the game role to be unbound when the game account data is determined to meet the preset account judgment rule;

and the role denomination release module is used for determining that the game role to be unbound corresponds to the game account number when the game account number meets the preset role unbinding rule, unbinding the game role to be unbound and the game account number so as to release the occupied preset role denomination.

9. An electronic device comprising a processor, a memory, and a computer program stored on the memory and executable on the processor, the computer program, when executed by the processor, implementing the steps of the account cleaning method according to any one of claims 1 to 7.

10. A computer-readable storage medium, on which a computer program is stored which, when being executed by a processor, carries out the steps of the account cleaning method according to any one of claims 1 to 7.

Technical Field

The embodiment of the invention relates to the technical field of data processing, in particular to an account cleaning method, an account cleaning device, electronic equipment and a storage medium.

Background

In a Game such as SLG (Game of chance), a player is allowed to freely control, manage and use a Game character in the Game, the Game character may include a person or thing in the Game, and the player may start a mental countermeasure against an enemy to achieve a target required for the Game.

In games such as a game of a strategy class, for balance and strategic considerations, the denomination of game characters allowed to be created in the game by a server is limited, for example, a server may have 1000 denominations, and after more than 1000 game characters cannot be created in the server, and a game character needs to be bound with a game account of a player, so that the denomination of game accounts allowed by a server is also limited, if the server is opened, a stack of game accounts (maliciously registered game accounts are hereinafter referred to as maliciously registered accounts) enters the game, a large number of game character denominations are occupied for creating the game characters, and then the game accounts are left unused to become an unused dead number, which still occupies the denomination for creating the game characters, so that a player who really wants to play cannot create a game and enter the game, and the retention rate of the player is reduced, the server becomes a ghost service which is rarely or even not used by people, and great resource waste is caused.

Therefore, how to effectively avoid the situation that the name of the game character is created by malicious occupation, and further improve the retention rate of the player is a problem to be solved urgently.

Disclosure of Invention

In view of the above problems, embodiments of the present invention are provided to provide an account cleaning method and a corresponding account cleaning apparatus, electronic device, and storage medium that overcome or at least partially solve the above problems.

In order to solve the above problem, an embodiment of the present invention discloses an account cleaning method, including:

acquiring game account data corresponding to a game account in a game process memory; the game account number is bound with game roles, and the game roles occupy preset role denominations of the server;

when the game account data is determined to meet a preset account judgment rule, the game role corresponding to the game account is taken as a game role to be unbound;

and when the game account number corresponding to the game role to be unbound is determined to meet the preset role unbinding rule, unbinding the game role to be unbound and the game account number so as to release the occupied preset role name.

Optionally, the obtaining game account data corresponding to the game account in the game process memory includes:

and when the game account logs out, obtaining game account data corresponding to the game account in the game process memory, wherein the game account data at least comprises one of account level, completed task and recharging amount.

Optionally, when it is determined that the game account data meets a preset account determination rule, taking the game role corresponding to the game account as a game role to be unbound includes:

and when the account number grade in the game account number data is less than a specified account number grade, the completed task does not contain a specified task, or the recharging limit does not reach a specified amount, taking the game role corresponding to the game account number as a game role to be unbound, and storing the game role to be unbound into a pool to be deleted.

Optionally, when it is determined that the game account corresponding to the game character to be unbound meets a preset character unbinding rule, unbinding the game character to be unbound and the game account includes:

obtaining game account data of a game account corresponding to the game role to be deleted in the pool to be deleted from a game process memory at regular time; the game account data comprises last login time;

and determining the current system time, and unbinding the game role to be unbound and the game account when the time difference between the last login time and the current system time exceeds a preset time interval.

Optionally, the method further comprises: and when the game account logs in, removing the game role to be unbound corresponding to the game account from the pool to be deleted.

Optionally, the method further comprises: receiving a recovery request for the game account; and re-binding the game account and the corresponding game role according to the recovery request.

Optionally, the method further comprises: acquiring game account data corresponding to the game account in the game process memory at fixed time; and storing the game account data into a database.

The embodiment of the invention also discloses an account cleaning device, which comprises:

the game account data acquisition module is used for acquiring game account data corresponding to a game account in a game process memory; the game account number is bound with game roles, and the game roles occupy preset role denominations of the server;

the game role to be unbound determining module is used for taking the game role corresponding to the game account as the game role to be unbound when the game account data is determined to meet the preset account judgment rule;

and the role denomination release module is used for determining that the game role to be unbound corresponds to the game account number when the game account number meets the preset role unbinding rule, unbinding the game role to be unbound and the game account number so as to release the occupied preset role denomination.

Optionally, the game account data obtaining module is configured to obtain game account data corresponding to the game account in the game process memory when the game account logs out of the login, where the game account data at least includes one of an account level, a completed task, and a recharge amount.

Optionally, the game role determination module to be unbiased is configured to, when the account level in the game account data is less than a specified account level, the completed task does not include a specified task, or the recharge amount does not reach a specified amount, take the game role corresponding to the game account as a game role to be unbound, and store the game role to be unbound in a pool to be deleted.

Optionally, the role denomination release module is configured to obtain, from a game process memory at regular time, game account data of a game account corresponding to the game role to be deleted in the pool to be deleted; the game account data comprises last login time; and determining the current system time, and unbinding the game role to be unbound and the game account when the time difference between the last login time and the current system time exceeds a preset time interval.

Optionally, the apparatus further comprises: and the removing module is used for removing the game role to be unbound corresponding to the game account from the pool to be deleted when the game account logs in.

Optionally, the apparatus further comprises: the recovery module is used for receiving a recovery request aiming at the game account; and re-binding the game account and the corresponding game role according to the recovery request.

Optionally, the apparatus further comprises: the storage module is used for acquiring game account data corresponding to the game account in the game process memory at regular time; and storing the game account data into a database.

The embodiment of the invention discloses electronic equipment, which comprises a processor, a memory and a computer program which is stored on the memory and can run on the processor, wherein when the computer program is executed by the processor, the steps of the account cleaning method are realized.

The embodiment of the invention discloses a computer-readable storage medium, wherein a computer program is stored on the computer-readable storage medium, and when the computer program is executed by a processor, the steps of the account cleaning method are realized.

The embodiment of the invention has the following advantages:

in the embodiment of the invention, game account data corresponding to game accounts in a game process memory is acquired, game roles corresponding to the game accounts are used as game roles to be unbound according to the condition that the game account data is sufficient to a preset account judgment rule, and when the condition that the game accounts corresponding to the game roles to be unbound meet the preset role unbinding rule is determined, the game roles to be unbound and the game accounts are unbound, so that occupied preset role denominations are released. In the embodiment of the invention, the game account number is bound with the game role, and the game role occupies the preset role denomination of the server when being created, so that the embodiment of the invention determines the game role to be unbound by determining the game account number data account number judgment rule of the game account number, and then, when the game account number corresponding to the game role to be unbound meets the role unbinding rule, the game role to be unbound and the game account number are unbound, the preset role denomination occupied by the game role created by the game account number is released, the occurrence of the condition that the preset role denomination of the game role is maliciously occupied is effectively avoided, and the retention rate of a player is further improved.

Drawings

FIG. 1 is a flowchart illustrating steps of an embodiment of an account cleaning method according to the present invention;

fig. 2 is a block diagram of an account cleaning apparatus according to an embodiment of the present invention.

Detailed Description

In order to make the aforementioned objects, features and advantages of the present invention comprehensible, embodiments accompanied with figures are described in further detail below.

At present, aiming at the problem that game roles created by malicious accounts occupy the denomination of a server, a common processing scheme at present is as follows: when the maintenance is stopped every week, whether the registered game account is a malicious account is judged by scanning the database, whether the registered game account is the malicious account is judged, the game account data of the game account needs to be loaded from the database, then whether the registered game account is the malicious account is analyzed, and if the registered game account is the malicious account, the game account data of the malicious account in the database is deleted, so that the occupied name amount is released. The reason why the game needs to be stopped is that the game is generally stored on a disk at regular time (game account data is written into a database at intervals), and if the operation is not stopped, if the player is online, the game account data acquired from the database may not be up-to-date, which may cause a judgment error.

Some problems exist with the current common treatment schemes, in particular as follows:

1. when maintenance is necessary, malicious accounts are analyzed when the service is stopped, the real-time performance is not high, and the maintenance time is increased.

2. The game account data of all game accounts needs to be loaded in the database, and the game account data of the malicious accounts in the database is deleted after the game account is judged to be the malicious account.

3. The data is not reversible, and once the game account data is deleted in the database, the data is difficult to recover.

In order to solve the above problem, an embodiment of the present invention provides an account cleaning method, which has the following advantages:

1. the game account data of all game accounts does not need to be loaded from a database, and the game can be realized by directly using the hot data in the memory of the server game process.

2. The operation is stopped when the maintenance is not needed, and the operation is automatically completed when the server runs.

3. The account judgment rule and the role unbinding rule can be flexibly customized according to the actual requirements of the project (game).

4. The data is reversible, and the unbound game account and game role can be recovered by re-binding the game account and game role at any time.

The account cleaning method in the embodiment of the application can be operated in a terminal device or a server. The terminal device may be a local terminal device. When the account cleaning method is operated as a server, the server can be a cloud game.

In an alternative embodiment, cloud gaming refers to a cloud computing-based gaming mode. In the running mode of the cloud game, a running main body and a game picture presenting main body of a game program are separated, the storage and running of an account cleaning method are completed on a cloud game server, and a cloud game client is used for receiving and sending data and presenting a game picture, for example, the cloud game client can be a display device with a data transmission function close to a user side, such as a mobile terminal, a television, a computer, a palm computer and the like; however, the terminal device performing the game data processing is a cloud game server in the cloud. When a game is played, a player operates the cloud game client to send an operation instruction to the cloud game server, the cloud game server runs the game according to the operation instruction, data such as game pictures and the like are encoded and compressed, the data are returned to the cloud game client through a network, and finally the data are decoded through the cloud game client and the game pictures are output.

In an alternative embodiment, the terminal device may be a local terminal device. The local terminal device stores a game program and is used for presenting a game screen. The local terminal device is used for interacting with the player through a graphical user interface, namely, a game program is downloaded and installed and operated through an electronic device conventionally. The manner in which the local terminal device provides the graphical user interface to the player may include a variety of ways, for example, it may be rendered for display on a display screen of the terminal or provided to the player through holographic projection. For example, the local terminal device may include a display screen for presenting a graphical user interface including a game screen and a processor for running the game, generating the graphical user interface, and controlling display of the graphical user interface on the display screen.

Referring to fig. 1, a flowchart illustrating steps of an embodiment of an account cleaning method according to the present invention is shown, where the embodiment of the present invention may specifically include the following steps:

step 101, obtaining game account data corresponding to a game account in a game process memory; the game account number is bound with game roles, and the game roles occupy preset role denominations of the server.

The game account refers to an account used when a player logs in a game, and the game account data is related information of the game account, such as account level, completed tasks, and a charge amount. In some games, such as a game of strategy, the game account needs to create and bind game characters in the game, so as to accomplish an objective in the game, such as clearance, through the game characters. Typically, one game account only allows one game character to be bound.

In practical applications, in order to ensure the balance of the servers and avoid long-time queuing, the character denomination of the game characters allowed to be created in one server, that is, the number of game characters allowed to be created in the server, is defined. For example, assuming that there are three departments in one server, and the role denomination of the game character that can be added by each department is 1000, the preset role denomination of the game character of the entire server is 3000.

In the embodiment of the invention, the game account data of the game account in the game process memory running on the server is obtained. It should be noted that the game account data in the embodiment of the present invention is obtained from the game process memory, not from the database, so that the embodiment of the present invention does not need to stop maintenance when performing account cleaning, and can reduce the maintenance time.

And 102, when the game account data meet the preset account judgment rule, taking the game role corresponding to the game account as the game role to be unbound.

The preset account judgment rule is a rule for an operator to set a game account for judging whether the game role binding needs to be removed, and can be flexibly set according to project requirements.

In the embodiment of the invention, after the game account data is acquired, whether the game account data meets the preset account judgment rule is determined, and if yes, the game role corresponding to the game account data is used as the game role to be unbound. For example, assuming that there is a game account A, B, C, and game characters a, b, and c are respectively bound to the game account A, B, C, after the game account data corresponding to the game account A, B, C is acquired, if it is determined that the game account a meets the preset account determination rule, the game character a of the game account a may be used as the game character to be unbound.

103, when the game account number corresponding to the game role to be unbound is determined to meet the preset role unbinding rule, unbinding the game role to be unbound and the game account number so as to release the occupied preset role name.

The preset role unbinding rule is a rule for releasing the binding between the game account and the game role, which can be set by an operator flexibly according to project requirements.

In the embodiment of the invention, after the game role to be unbound is determined, whether the game role to be unbound meets the preset role unbinding rule is determined, and if so, the game role to be unbound and the game account are unbound. For example, assuming that the game character a of the game account a is a game character to be unbound, if the game account a satisfies the preset character unbinding rule, the game account a and the game character a may be unbound, so that the preset character name held by the game character a in the server will be released.

It should be noted that, in the embodiment of the present invention, when the account is cleared, only the binding relationship between the game account and the game character is released, and the game account data of the game account in the database is not deleted, so that even if the data related to the game account, such as the binding with the game character, needs to be restored later, the data can be restored quickly, and the restoration cost is low.

In the account cleaning method, game account data corresponding to game accounts in a game process memory are acquired, game roles corresponding to the game accounts are used as game roles to be unbound according to preset account judgment rules according to enough game account data, and when the game accounts corresponding to the game roles to be unbound meet the preset role unbinding rules, the game roles to be unbound and the game accounts are unbound, so that occupied preset role names are released. In the embodiment of the invention, the game account number is bound with the game role, and the game role occupies the preset role denomination of the server when being created, so that the embodiment of the invention determines the game role to be unbound by determining the game account number data account number judgment rule of the game account number, and then, when the game account number corresponding to the game role to be unbound meets the role unbinding rule, the game role to be unbound and the game account number are unbound, the preset role denomination occupied by the game role created by the game account number is released, the occurrence of the condition that the preset role denomination of the game role is maliciously occupied is effectively avoided, and the retention rate of a player is further improved.

In an exemplary embodiment, the step 101 of obtaining game account data corresponding to a game account in a game process memory includes:

and when the game account logs out, obtaining game account data corresponding to the game account in the game process memory, wherein the game account data at least comprises one of account level, completed task and recharging amount.

The account level refers to a level of the game account, and may be, for example, 5 levels; the completed task refers to a task that the game account number has completed, such as a novice task; the charging amount is the amount that the player has charged in the game account, such as 6 yuan charged or no charged.

In the embodiment of the invention, after the fact that the game account logs off is detected, the game account data corresponding to the game account in the game process memory can be acquired, and then whether the game role and the game role need to be unbound or not can be determined based on the game account data.

In the above exemplary embodiment, when the game account logs out, the game account data of the game account is acquired from the game process memory to be used for determining whether the game role is required to be unbound, and because the game account is the game account data acquired from the game process memory when the game account logs out, the malicious account can be determined as soon as possible in this way without stopping maintenance, and then the preset role name occupied by the game role of the malicious account can be released quickly, so that other players can create the game role in the server.

In an exemplary embodiment, in step 102, when it is determined that the game account data meets a preset account determination rule, taking the game character corresponding to the game account as a game character to be unbound includes:

and when the account number grade in the game account number data is less than a specified account number grade, the completed task does not contain a specified task, or the recharging limit does not reach a specified amount, taking the game role corresponding to the game account number as a game role to be unbound, and storing the game role to be unbound into a pool to be deleted.

As a specific example, the specified account level may be level 5, the specified task may be a novice task, and the specified amount may be any amount that has been recharged. Specifically, after the game account is logged out, the game account data of the game account is acquired, if the account level in the game account data is less than 5, a novice task is not completed, or when no money is recharged, the game role bound by the corresponding game account is determined as the game role to be unbound, and the game role is stored in a pool to be deleted.

In an exemplary embodiment, the step 103, when it is determined that the game account corresponding to the game character to be unbound meets a preset character unbinding rule, unbinding the game character to be unbound and the game account includes:

obtaining game account data of a game account corresponding to the game role to be deleted in the pool to be deleted from a game process memory at regular time; the game account data comprises last login time;

and determining the current system time, and unbinding the game role to be unbound and the game account when the time difference between the last login time and the current system time exceeds a preset time interval.

As a specific example, the time for detecting the time in the pool to be deleted regularly may be 1 minute, and the preset time interval may be 3 days. Specifically, for the game role to be deleted in the pool to be deleted, the corresponding game account data is acquired from the game process memory every 1 minute, the last login time is extracted from the game account data, then the current system time is determined, and if the time difference (offline time) between the last login time and the current system time is 3 days, it indicates that the game account has not been logged in for a long time and is most likely a malicious account, the malicious account and the game role to be unbound can be unbound.

In the above exemplary embodiment, the game account data of the game account corresponding to the game character to be deleted in the pool to be deleted is obtained from the game process memory at regular time, and whether the game character is not logged in for a long time is determined according to time.

In an exemplary embodiment, the method may further include the steps of:

and when the game account logs in, removing the game role to be unbound corresponding to the game account from the pool to be deleted.

In the embodiment of the invention, if the login of the game account is detected, which indicates that the game account is used by someone at present, whether the occupied preset role name is occupied or not is not needed, and the game account can be directly removed from the pool to be deleted for the game role to be unbound.

In the above exemplary embodiment, for the game account detected to be logged in, if the game account has a corresponding game character to be unbound in the pool to be deleted, the game character to be unbound can be deleted from the pool to be deleted, and then it is not necessary to continuously and periodically delete the game account data of the game account of the game character to be unbound from the pool to be deleted to determine whether unbinding is needed, which reduces the data processing amount.

In an exemplary embodiment, the method may further include the steps of:

receiving a recovery request for the game account;

and re-binding the game account and the corresponding game role according to the recovery request.

In the embodiment of the invention, if the player finds that the Game account is unbound with the Game role, the player can generate a recovery request and submit the recovery request to an operator (GM, Game Master) through a Game official forum or directly through a bug feedback function bill in the Game, the Game role is fed back to be lost, and the operator can rebind the account and the Game role after seeing the feedback in the background. As a specific example, the game developer may make a binding instruction, such as a BindRole (urs, role _ id), in advance, and after the player makes a recovery request, the operator checks and executes the binding instruction, so as to bind the game account and the game character again.

In the above exemplary embodiment, because of the account clearing in the embodiment of the present invention, the game account data of the game account is not directly deleted from the database, but the game account and the game character are unbound, and the preset character name amount occupied by the game character of the game account is released, so that other players can create the game character to enter the game.

In an exemplary embodiment, the method may further include the steps of:

acquiring game account data corresponding to the game account in the game process memory at fixed time;

and storing the game account data into a database.

In the embodiment of the present invention, the game account data corresponding to the game account in the game process memory may be stored in the database at regular time intervals, for example, at intervals of 1 minute or 5 minutes.

In the above exemplary embodiment, the game account data corresponding to the game account in the game process memory is stored in the database at regular time, and when a line is disconnected, the state before the line is disconnected can be recovered according to the game account data stored in the database.

It should be noted that, for simplicity of description, the method embodiments are described as a series of acts or combination of acts, but those skilled in the art will recognize that the present invention is not limited by the illustrated order of acts, as some steps may occur in other orders or concurrently in accordance with the embodiments of the present invention. Further, those skilled in the art will appreciate that the embodiments described in the specification are presently preferred and that no particular act is required to implement the invention.

Referring to fig. 2, a block diagram of a structure of an embodiment of an account cleaning device according to the present invention is shown, where the embodiment of the present invention may specifically include the following modules:

a game account data obtaining module 201, configured to obtain game account data corresponding to a game account in a game process memory; the game account number is bound with game roles, and the game roles occupy preset role denominations of the server;

a to-be-unbound game role determining module 202, configured to, when it is determined that the game account data meets a preset account determination rule, take the game role corresponding to the game account as a to-be-unbound game role;

and the role denomination release module 203 is used for determining that the game account number corresponding to the game role to be unbound meets the preset role unbinding rule, and unbinding the game role to be unbound and the game account number so as to release the occupied preset role denomination.

In an exemplary embodiment, the game account data obtaining module 201 is configured to obtain game account data corresponding to a game account in a game process memory when the game account logs out, where the game account data at least includes one of an account level, a completed task, and a value charge amount.

In an exemplary embodiment, the to-be-unbound game character determining module 202 is configured to, when the account level in the game account data is less than a specified account level, the completed task does not include a specified task, or the recharge amount does not reach a specified amount, take the game character corresponding to the game account as the to-be-unbound game character, and store the to-be-unbound game character in a to-be-deleted pool.

In an exemplary embodiment, the role denomination release module 203 is configured to obtain, from a game process memory at regular time, game account data of a game account corresponding to the game role to be deleted in the pool to be deleted; the game account data comprises last login time; and determining the current system time, and unbinding the game role to be unbound and the game account when the time difference between the last login time and the current system time exceeds a preset time interval.

In an exemplary embodiment, the apparatus further comprises: and the removing module is used for removing the game role to be unbound corresponding to the game account from the pool to be deleted when the game account logs in.

In an exemplary embodiment, the apparatus further comprises: the recovery module is used for receiving a recovery request aiming at the game account; and re-binding the game account and the corresponding game role according to the recovery request.

In an exemplary embodiment, the apparatus further comprises: the storage module is used for acquiring game account data corresponding to the game account in the game process memory at regular time; and storing the game account data into a database.

For the device embodiment, since it is basically similar to the method embodiment, the description is simple, and for the relevant points, refer to the partial description of the method embodiment.

The embodiment of the invention discloses electronic equipment, which comprises a processor, a memory and a computer program which is stored on the memory and can run on the processor, wherein the computer program realizes the steps of the account cleaning method embodiment when being executed by the processor.

The embodiment of the invention discloses a computer-readable storage medium, wherein a computer program is stored on the computer-readable storage medium, and when the computer program is executed by a processor, the steps of the embodiment of the account cleaning method are realized.

The embodiments in the present specification are described in a progressive manner, each embodiment focuses on differences from other embodiments, and the same and similar parts among the embodiments are referred to each other.

As will be appreciated by one skilled in the art, embodiments of the present invention may be provided as a method, apparatus, or computer program product. Accordingly, embodiments of the present invention may take the form of an entirely hardware embodiment, an entirely software embodiment or an embodiment combining software and hardware aspects. Furthermore, embodiments of the present invention may take the form of a computer program product embodied on one or more computer-usable storage media (including, but not limited to, disk storage, CD-ROM, optical storage, and the like) having computer-usable program code embodied therein.

Embodiments of the present invention are described with reference to flowchart illustrations and/or block diagrams of methods, terminal devices (systems), and computer program products according to embodiments of the invention. It will be understood that each flow and/or block of the flow diagrams and/or block diagrams, and combinations of flows and/or blocks in the flow diagrams and/or block diagrams, can be implemented by computer program instructions. These computer program instructions may be provided to a processor of a general purpose computer, special purpose computer, embedded processor, or other programmable data processing terminal to produce a machine, such that the instructions, which execute via the processor of the computer or other programmable data processing terminal, create means for implementing the functions specified in the flowchart flow or flows and/or block diagram block or blocks.

These computer program instructions may also be stored in a computer-readable memory that can direct a computer or other programmable data processing terminal to function in a particular manner, such that the instructions stored in the computer-readable memory produce an article of manufacture including instruction means which implement the function specified in the flowchart flow or flows and/or block diagram block or blocks.

These computer program instructions may also be loaded onto a computer or other programmable data processing terminal to cause a series of operational steps to be performed on the computer or other programmable terminal to produce a computer implemented process such that the instructions which execute on the computer or other programmable terminal provide steps for implementing the functions specified in the flowchart flow or flows and/or block diagram block or blocks.

While preferred embodiments of the present invention have been described, additional variations and modifications of these embodiments may occur to those skilled in the art once they learn of the basic inventive concepts. Therefore, it is intended that the appended claims be interpreted as including preferred embodiments and all such alterations and modifications as fall within the scope of the embodiments of the invention.

Finally, it should also be noted that, herein, relational terms such as first and second, and the like may be used solely to distinguish one entity or action from another entity or action without necessarily requiring or implying any actual such relationship or order between such entities or actions. Also, the terms "comprises," "comprising," or any other variation thereof, are intended to cover a non-exclusive inclusion, such that a process, method, article, or terminal that comprises a list of elements does not include only those elements but may include other elements not expressly listed or inherent to such process, method, article, or terminal. Without further limitation, an element defined by the phrase "comprising an … …" does not exclude the presence of other like elements in a process, method, article, or terminal that comprises the element.

The account cleaning method, the account cleaning device, the electronic device and the storage medium provided by the invention are described in detail, specific examples are applied in the description to explain the principle and the implementation mode of the invention, and the description of the embodiments is only used for helping to understand the method and the core idea of the invention; meanwhile, for a person skilled in the art, according to the idea of the present invention, there may be variations in the specific embodiments and the application scope, and in summary, the content of the present specification should not be construed as a limitation to the present invention.

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