Wearing recreation external member based on mutual feedback of virtual reality multimode

文档序号:576944 发布日期:2021-05-25 浏览:11次 中文

阅读说明:本技术 一种基于虚拟现实多模互馈的穿戴游戏套件 (Wearing recreation external member based on mutual feedback of virtual reality multimode ) 是由 不公告发明人 于 2021-02-15 设计创作,主要内容包括:本发明涉及一种基于虚拟现实多模互馈的穿戴游戏套件,主要包括游戏头盔,头盔内嵌游戏计算机系统,该计算机系统设计有音视频输出接口、外设控制信号输出接口;音视频输出连接游戏头盔上的音响和显示设备;游戏夹克,游戏夹克上安装一个外设控制器和多个振动马达、多个温湿度抖动位移传感器且振动马达、温湿度抖动位移传感器与外设控制器用电线连接;头盔计算机输出接口采用数据线与游戏夹克的外设控制器连接。本发明结构简单、智能感知和个性化调整的多模互馈的游戏系统提升体验效果。(The invention relates to a wearable game suite based on virtual reality multimode mutual feedback, which mainly comprises a game helmet, wherein a game computer system is embedded in the helmet, and the computer system is provided with an audio and video output interface and an external control signal output interface; the audio and video output is connected with the sound box and the display equipment on the game helmet; the game jacket is provided with an external controller, a plurality of vibration motors and a plurality of temperature and humidity shaking displacement sensors, and the vibration motors and the temperature and humidity shaking displacement sensors are connected with the external controller through electric wires; the helmet computer output interface is connected with the peripheral controller of the game jacket by a data line. The multimode mutual-feed game system is simple in structure, intelligent in sensing and personalized in adjustment, and the experience effect is improved.)

1. A wear game external member based on mutual feed of virtual reality multimode which characterized in that: mainly by the game helmet (10), the helmet embeds the computer system of the game (12), the computer system (12) is designed with the audio frequency output interface (18), the peripheral hardware control signal output interface (20); the audio and video output is connected with a sound box (14) and a display device (16) on the game helmet (10); the game jacket (22), a peripheral controller (24), a plurality of vibration motors (26) and a plurality of temperature and humidity shaking displacement sensors (28) are arranged on the game jacket (22), and the vibration motors (26) and the temperature and humidity shaking displacement sensors (28) are connected with the peripheral controller (24) through electric wires; the peripheral control signal output interface (20) on the game computer system (12) is connected with a peripheral controller (24) of the game jacket (22) by a data line.

2. The virtual reality multi-mode co-feed based wearable game kit of claim 1, wherein: the game helmet (10) is internally provided with a game computer system (12), and the game computer system (12) is provided with an audio and video output interface (18) and an external control signal output interface (20).

3. The virtual reality multi-mode co-feed based wearable game kit of claim 2, wherein: the audio and video output interface (18) is connected with a sound box (14) and a display system (16) on the game helmet (10).

4. The virtual reality multi-mode co-feed based wearable game kit of claim 1, wherein: the game jacket (22), a peripheral controller (24) and a plurality of vibrating motors (26), a plurality of temperature and humidity shake displacement sensors (28) are installed on the game jacket (22), and the vibrating motors (26) and the temperature and humidity shake displacement sensors (28) are connected with the peripheral controller (24) through electric wires.

5. The virtual reality multi-mode co-feed based wearable game kit of claim 1, wherein: the peripheral control signal output interface (20) of the game computer (12) on the game helmet (10) is connected with the peripheral control (24) of the game jacket (22) through a data line.

Technical Field

The invention relates to a virtual reality game wearing device, in particular to a virtual reality multimode mutual feed-based wearing game suite.

Background

Virtual reality technology has been applied to different fields such as entertainment, education and work along with the development of science and technology, and a successful virtual reality game application is an immersive, interactive and fluent-use software and hardware system. The traditional virtual reality game equipment mainly adopts head-wearing equipment, such as an eye patch, a helmet and the like, and obtains a virtual reality game effect through 3D audio and video of a display device; at present, enterprises develop large-scale professional virtual reality experience museum software and hardware systems, the occupied area is large, the equipment combination is large, the control is complex, the price is high, and the interaction and experience effects are really improved. Until now, a wearing device which is suitable for being worn by individuals, has multi-mode mutual feed, is comprehensive in multiple stimuli, has intelligent personalized perception self-adjusting capability and is moderate in price is always lacking in the game market. The intelligent interactive game equipment has the advantages that the intelligent interactive game equipment is developed to adapt to the personal habits and character characteristics of game participants, intelligently senses and adjusts the combination and strength of game content, sound effect and vibration stimulus required by the game participants, actively and mutually feeds the stimulus experience effect with the best effect, and becomes a problem which needs to be solved by game equipment developers urgently.

Disclosure of Invention

The invention overcomes the defects of the prior art and provides the virtual reality multi-mode mutual-feed game wearing suite which is simple in structure and moderate in price.

In order to achieve the purpose, the invention adopts the technical scheme that: a wearing game external member based on virtual reality multimode mutual feedback mainly comprises a game helmet and a game computer system embedded in the helmet, wherein the computer system is provided with an audio and video output interface and an external control signal output interface; the audio and video output is connected with the sound box and the display equipment on the game helmet; the game jacket is provided with an external controller, a plurality of vibration motors and a plurality of temperature and humidity shaking displacement sensors, and the vibration motors and the temperature and humidity shaking displacement sensors are connected with the external controller through electric wires; the helmet computer output interface is formed by connecting a data line with an external controller of the game jacket.

In a preferred embodiment of the present invention, the wearable game suite based on virtual reality multimode mutual feedback further includes a game computer system embedded in the game helmet, and the game computer system is designed with an audio/video output interface and a peripheral control signal output interface.

In a preferred embodiment of the present invention, a wearable game set based on virtual reality multimode mutual feedback further comprises an audio/video output interface connected to a sound system and a display system on the game helmet.

In a preferred embodiment of the present invention, the wearable game suite based on virtual reality multimode mutual feedback further includes a game jacket, and the game jacket is provided with an external controller, a plurality of vibration motors, and a plurality of temperature and humidity jitter displacement sensors, and the vibration motors, the temperature and humidity jitter displacement sensors and the external controller are connected by wires.

In a preferred embodiment of the present invention, a wearable game suite based on virtual reality multi-mode mutual feedback further comprises the helmet computer output interface connected with a peripheral controller of a game jacket through a data cable.

The invention overcomes the defect that the existing personal wearable game equipment is lack of multi-mode mutual feedback stimulation, has simple structure and convenient use, controls equipment resources such as sound, display, vibration, sensors and the like of the wearable equipment through the game computer, timely adjusts the stimulation combination and intensity of game display content, sound effect and vibration according to the temperature, humidity and vibration feedback of game participants, and improves the game experience effect through the multi-mode mutual feedback game system with intelligent sensing and personalized adjustment.

Drawings

The invention is further illustrated with reference to the following figures and examples.

FIG. 1 is a schematic diagram of a preferred embodiment of the present invention;

in the figure: 10. the system comprises a game helmet, 12, a game computer, 14, a sound device, 16, a display system, 18, an audio and video output interface, 20, an external control signal output interface, 22, a game vest, 24, an external controller, 26, a vibration motor, 28 and a temperature and humidity jitter displacement sensor.

Detailed Description

The invention will now be described in further detail with reference to the accompanying drawings and examples, which are simplified schematic drawings and illustrate only the basic structure of the invention in a schematic manner, and thus show only the constituents relevant to the invention.

As shown in figure 1, a wearing game suite based on virtual reality multimode mutual feedback mainly comprises a game helmet (10) and a game vest (22), wherein a game computer system (12) is embedded in the game helmet (10), an audio and video output interface (18) and an external control signal output interface (20) are arranged in the game computer system (12), a sound device (14) and a display system (16) are fixed on the game helmet (10) and connected with the audio and video output interface (18), an external controller (24), a vibration motor (26) and a temperature and humidity shaking displacement sensor (28) are fixed on the game vest (22), and the external controller (24) on the game vest (22) is connected with the external control signal output interface (20) of the computer system (12) on the game helmet (10) through wires.

The invention preferably discloses a game helmet (10) with a built-in game computer system (12), wherein the game computer system (12) is designed with an audio and video output interface (18) and a peripheral control signal output interface (20) to provide the capability of controlling and feeding back information of equipment.

In order to further improve the game interaction effect among the sound equipment (14), the display system (16), the vibration motor (26) and the temperature and humidity shaking displacement sensor (28), the sound equipment (14) and the display system (16) are preferably connected with an audio output interface video (18) on the game computer (12), the vibration motor (26) and the temperature and humidity shaking displacement sensor (28) are preferably connected with an external control signal output interface (20) on the game computer (12), and sensing information such as temperature and humidity shaking displacement and the like is connected with sound equipment, display equipment and vibration execution equipment through a game computer functional interface, so that a multi-mode mutual feedback game system with computer comprehensive control, intelligent sensing and personalized adjustment is formed, and the game experience effect is improved.

In light of the foregoing description of the preferred embodiment of the present invention, it is to be understood that various changes and modifications may be made by one skilled in the art without departing from the spirit and scope of the invention. The technical scope of the present invention is not limited to the content of the specification, and must be determined according to the scope of the claims.

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