Game management system

文档序号:862430 发布日期:2021-03-16 浏览:28次 中文

阅读说明:本技术 游戏管理系统 (Game management system ) 是由 重田泰 于 2019-02-13 设计创作,主要内容包括:在对娱乐场设施的游艺桌中所进行的娱乐场游戏进行管理的游戏管理系统中,决定游艺桌的适当的最小放置额。管理在娱乐场设施的游艺桌(4)进行的娱乐场游戏的游戏管理系统(101)具备:摄像机(2),拍摄所放置的游艺用代用货币(9)来得到图像;控制装置(14),根据图像中的游艺用代用货币(9)的位置、种类以及枚数来确定游艺桌(4)的每个玩家位置的放置额;玩家数判定装置,判定游艺桌(4)中参加游戏的玩家的数量;以及管理控制装置(60),根据控制装置(14)确定出的放置额的信息以及玩家数判定装置判定出的玩家的数量的信息,来决定各游艺桌的最小放置额的推荐值。(In a game management system for managing casino games played at casino tables at a casino facility, an appropriate minimum placement amount of the casino tables is determined. A game management system (101) for managing a casino game played at a casino table (4) of a casino facility is provided with: a camera (2) for capturing an image of the placed substitute money (9) for amusement; a control device (14) for determining the amount of money to be placed at each player position of the game table (4) based on the position, type, and number of game token money (9) in the image; a player number determination device for determining the number of players participating in the game on the game table (4); and a management control device (60) for determining the recommended value of the minimum placement amount of each game table according to the information of the placement amount determined by the control device (14) and the information of the number of players determined by the player number determination device.)

1. A game management system that manages a casino game played at a casino table of a casino facility, the game management system comprising:

an information processing device for determining the amount of money placed at each player position of the game table based on the position, type, and number of the game token money placed;

a player number determination device that determines the number of players participating in a game on the game table; and

and a management control device for determining a recommended value of the minimum placement amount for each of the game tables based on the information on the placement amount determined by the information processing device and the information on the number of players determined by the player number determination device.

2. The game management system of claim 1, wherein,

the management control device is configured to: the passage of the placement amount of each player position in the plurality of games can be grasped.

3. The game management system according to claim 2, wherein,

the game management system further includes: a game result determination device capable of determining the result of the game,

the management control device is configured to: based on the information on the placement amount determined by the information processing device and the information on the game result determined by the game result determining device, it is possible to grasp the win or loss at each player position.

4. The game management system of claim 3, wherein,

the management control device determines a recommended value of the minimum placement amount for each of the game tables based on information on a transition of the placement amount for each of the player positions or a transition of the balance for each of the player positions.

5. The game management system of claim 1, wherein,

the management control device has the following functions: the degree of congestion of each area in the casino facility can be grasped from the information on the number of players determined by the player number determination means, and a recommended value of the minimum placement amount of each of the gaming tables in each area can be determined based on the degree of congestion.

6. The game management system of claim 5, wherein,

the management control device has the following functions: the recommended value of the minimum placement amount divided into a plurality of stages is decided based on the information of the number of players determined by the player number determination means, and the information of the placement amount as the lowest amount or the information of the average placement amount among the placement amounts of each player position.

7. The game management system according to any one of claims 1 to 6,

the management control device has the following functions: and when the player who is placed in the amount which is more than the given ratio relative to the minimum placement amount of the game table reaches the given ratio, promoting the recommended value of the minimum placement amount.

8. The game management system of claim 5, wherein,

the management control device has the following functions: the number of game tables to be opened in the casino facility can be grasped, and the recommended number of game tables to be opened per area is determined based on the degree of congestion.

9. The game management system of claim 5, wherein,

the management control device has the following functions: the transition of the congestion degree can be recorded for each area, and the recommended number of game tables to be opened for each area can be determined based on the recorded information on the transition.

10. The game management system of claim 5, wherein,

the game management system further includes: a player determination unit that determines a player participating in a game at the gaming table,

the management control device has a function of storing information on each player specified by the player specifying means in a database in association with the placement amount of each player position specified by the information processing device, and a function of determining the recommended number of game tables to be opened for each area based on information on past placement trends of each player.

11. The game management system of claim 1, wherein,

the management control device determines the minimum placement amount of the game table to be newly opened according to the minimum placement amount of the game tables around the game table to be newly opened.

12. The game management system of claim 1, wherein,

the management control device determines the minimum placement amount of the newly opened game table according to the placement amount determined by the information processing device for the game tables around the newly opened game table.

13. The game management system of claim 1, wherein,

the management control device manages the number of dealer, and determines whether to newly open the game table according to the managed number of dealer.

14. The game management system of claim 9, wherein,

the management control device changes and updates the minimum placement amount of the opened game tables around the game table along with the newly opened game table.

15. The game management system according to any one of claims 1 to 14,

the management control device determines a recommended value of a minimum placement amount of each of the game tables to increase a business interest rate.

16. The game management system according to any one of claims 1 to 14,

the management control device determines a recommended value of the minimum placement amount of each of the amusement tables so as to increase the average value of the number of games per unit time or the total placement amount of each game.

17. The game management system according to any one of claims 1 to 14,

the management control device grasps a total placement amount of each game and/or each player per predetermined time or period for each of the game tables, and determines a recommended value of the minimum placement amount for each of the game tables.

18. The game management system according to any one of claims 1 to 14,

the management control device manages a plurality of the amusement tables, grasps a total placement amount of each game and/or each player per a given time or each period in units of the plurality of amusement tables, and determines a recommended value of the minimum placement amount, which is different for each of the plurality of amusement tables.

19. The game management system according to any one of claims 1 to 14,

the management control means manages a plurality of the entertainment tables, grasps a total amount of placement of each game and/or each of the players per given time or period in units of the plurality of the entertainment tables, and decides a recommended value of the minimum amount of placement for the entertainment table to be newly opened.

20. The game management system according to any one of claims 1 to 14,

the management control device manages a plurality of the game tables, grasps information on at least one of the number of players, the placement amount, and the concentration or dispersion of the number of players for each of the plurality of game tables, and determines a recommended value of the minimum placement amount for each of the plurality of game tables based on the information.

Technical Field

The present invention relates to a game management system for managing a casino game played at a casino table in a casino facility (casino).

Background

A plurality of game tables are provided at a casino facility, and as a casino operator, it is desirable to increase the turnover of the whole casino facility, that is, the total amount of placement of all players. The plurality of gaming tables are closed or opened according to the number of players. At a closed gaming table, the game is not running and the player is not able to play the game. The dealer is arranged on the open game table, the game runs, and the player can play the game.

A minimum placement amount is set for each game table. The minimum placement amount is the lowest placement amount for the table, and the player must place an amount above the minimum placement amount set for the table in 1 game. The minimum placement amount is set for each game table.

In each gaming table, the number of players playing the game is not fixed, and there are gaming tables where a small number of players play the game and gaming tables where a large number of players play the game. Currently, when a number of tables on which a large number of players play a game increase, a casino operator recognizes the increase and performs an operation such as opening a closed game table.

Disclosure of Invention

Problems to be solved by the invention

In a certain game table, if a player who plays a game with a placement amount sufficiently higher than the minimum placement amount (a high player) and a player who plays a game with the minimum placement amount or a placement amount slightly higher than the minimum placement amount (a low player) are mixed, the turnover of the entire casino facility may be suppressed to be low.

Fig. 19 is a diagram illustrating such a situation. Here, as shown in the upper layer of fig. 19, the minimum placement amount is set to 1000 points at a certain game table, and for this reason, 1 player who is high enough to have a placement amount of 10000 points is set, and a game is being played. At this time, the average required time for one game is 60 seconds, and the average turnover per hour is 60 ten thousand points.

In this game table, when 3 players are added to a low player whose set amount is about 1000 credits, the total set amount of the table is increased to about 13000 credits, but the average required time for one game increases as the number of players increases. If it is assumed that the game time increases by 10 seconds for every 1 player, the average required time for one game becomes 90 seconds when the number of players becomes 4. As a result, the turnover per hour will be reduced from 60 to 52 ten thousand points. In this way, high players and low players are present in a mixture at the same gaming table, and thus even if the number of players increases, the turnover of the casino operator decreases.

Fig. 20A and 20B are diagrams illustrating another example. Here, as shown in fig. 20A, the minimum set amount of one of the 2 game tables is set to 10000 dots, and the minimum set amount of the other game table is set to 1000 dots. The average time required for one game at the game table of a high-rate player is 70 seconds, and the turnover per hour becomes about 103 ten thousand. On the other hand, the average time required for one game at the low-player game table is 90 seconds, and the turnover per hour is 16 ten thousand. Thus, the total turnover per hour of 2 game tables is about 119 ten thousand.

In the example of fig. 20B, 2 players who are high in the game table of fig. 20A are scattered over different game tables. That is, there are two game tables in which the minimum placement amount is set to 1000 points, and each game table is played by high-rate player 1 who is placed with an amount of 10000 points and low-rate player 2 who is placed with an amount of 1000 points. In this case, the average required time for one game at each gaming table is 80 seconds, the turnover per hour is about 54 ten thousand, and the total turnover per hour of 2 gaming tables is about 108 ten thousand.

As described above, when high players are distributed to a plurality of gaming tables and the high players and low players are mixed at each gaming table, the turnover of the casino operator (from 119 to 108 ten thousand points in the case of fig. 20A and 20B) is reduced.

As in the above example, the minimum placement amount is not appropriately set and the high-rate player and the low-rate player are mixed at the game table, and therefore, not only the turnover of the casino operator is reduced, but also there are problems as follows: for a high player, a game takes a long time and it is difficult to play the game comfortably.

The object of the present invention is to improve the sales of a casino operator and to enable high-volume players to operate a casino facility in a comfortable manner by determining an appropriate minimum placement amount of a game table in a game management system for managing casino games played at a game table of the casino facility.

Means for solving the problems

A game management system according to an aspect of the present invention is a game management system that manages a casino game played at a game table of a casino facility, and includes: an information processing device for determining the amount of money placed at each player position of the game table based on the position, type, and number of the game token money placed; a player number determination device that determines the number of players participating in a game on the game table; and a management control device which determines a recommended value of the minimum placement amount for each of the game tables based on the information of the placement amount determined by the information processing device and the information of the number of players determined by the player number determination device.

According to this configuration, since the recommended value of the minimum placement amount is determined according to the placement amount of each player position of the game table and the number of players, it is possible to increase the turnover of the casino operator and to operate the casino facility in which high players can comfortably play games. The information processing device may grasp the position, type, and number of the token money for game based on an image obtained by imaging the placed token money for game, or may grasp the position, type, and number of the token money for game by other means.

In the game management system, the management control device may be configured to: the passage of the placement amount of each player position in the plurality of games can be grasped.

The game management system may further include a game result determination device that can determine a result of the game, and the management control device may be configured to: based on the information on the placement amount determined by the information processing device and the information on the game result determined by the game result determining device, it is possible to grasp the win or loss at each player position.

In the game management system, the management control device may determine the recommended value of the minimum placement amount for each of the plurality of game tables based on information on a transition of the placement amount for each of the plurality of player positions or a transition of the balance for each of the plurality of player positions.

With this configuration, the recommended value of the minimum placement amount can be determined according to the transition of the placement amount and the balance. For example, when the number of players at a table tends to decrease, a smaller amount may be determined as the recommended value of the minimum number of players. As another example, for example, in the case where there is a tendency for the income and expenditure of more players to increase at a certain table, a larger amount may be determined as the recommended value of the minimum placement amount.

In the game management system, the management control device may have functions of: the degree of congestion of each area in the casino facility can be grasped from the information on the number of players determined by the player number determination means, and a recommended value of the minimum placement amount of each of the gaming tables in each area can be determined based on the degree of congestion.

According to this structure, the recommended value of the minimum placement amount can be decided based on the degree of congestion in the casino facility to guide the player to a specific area.

In the game management system, the management control device may have functions of: the recommended value of the minimum placement amount divided into a plurality of stages is decided based on the information of the number of players determined by the player number determination means, and the information of the placement amount as the lowest amount or the information of the average placement amount among the placement amounts of each player position.

With this configuration, the recommended value of the minimum placement amount can be determined to be high when the minimum placement amount or the average placement amount is high.

In the game management system, the management control device may have functions of: and when the player who is placed in the amount which is more than the given ratio relative to the minimum placement amount of the game table reaches the given ratio, promoting the recommended value of the minimum placement amount.

According to this configuration, the recommended value of the minimum placement amount is raised when the ratio of the high players is equal to or higher than a given value, so that the low players can be excluded.

In the game management system, the management control device may have functions of: the number of game tables to be opened in the casino facility can be grasped, and the recommended number of game tables to be opened per area is determined based on the degree of congestion.

According to this configuration, the gaming table can be opened in an appropriate area according to the degree of congestion, and the turnover of the entire casino facility can be increased.

In the game management system, the management control device may have functions of: the transition of the congestion degree can be recorded for each area, and the recommended number of game tables to be opened for each area can be determined based on the recorded information on the transition.

According to this configuration, the game table can be opened by predicting the degree of congestion according to the transition of the degree of congestion.

The game management system may further include: and a player specifying unit that specifies a player participating in a game on the game table, wherein the management control device has a function of storing information on each player specified by the player specifying unit in a database in association with a placement amount of each player position specified by the information processing device, and has a function of determining a recommended number of game tables to be opened for each area based on information on past placement trends of each player.

With this configuration, the recommended number of game tables to be opened per area can be determined according to the placement tendency of each player.

In the game management system, the management control device may determine the minimum placement amount of the game table to be newly opened based on the minimum placement amount of the game tables around the game table to be newly opened.

According to this configuration, when the game table is newly opened, the minimum placement amount of the game table can be determined to be the same amount as or different from the minimum placement amount of the game tables around the game table.

In the game management system, the management control device may determine the minimum placement amount of the newly opened game table based on the placement amount determined by the information processing device for the game tables around the newly opened game table.

According to this configuration, when the game table is newly opened, the minimum placement amount of the game table can be determined based on the actual placement amount of the game tables around the game table.

In the game management system, the management control means may manage the number of dealer, and determine whether or not to newly open the game table based on the managed number of dealer.

According to this structure, a new game table can be opened according to the number of dealer.

In the game management system, the management control device may change the minimum placement amount of the game tables around the newly-opened game table in association with the newly-opened game table.

According to this structure, the player can be urged to move from the game table that has been opened to the game table that has been newly opened.

In the game management system, the management control device may determine a recommended value of a minimum placement amount of each of the game tables so as to increase a business interest rate.

According to this configuration, the minimum placement amount is determined according to the recommended value, and the business interest rate can be increased. Further, the management control apparatus may determine a recommended value of a minimum placement amount of each of the gaming tables so as to maximize a business interest rate.

In the above game management system, the management control means may determine the recommended value of the minimum placement amount for each of the gaming tables so as to increase the average value of the number of games per unit time or the total placement amount for each game.

According to this configuration, the minimum placement amount is determined according to the recommended value, so that the number of games per unit time or the average value of the total placement amount per game can be increased. Further, the management control device may determine the recommended value of the minimum placement amount for each of the gaming tables so as to maximize the average of the number of games per unit time or the total placement amount for each game.

In the above game management system, the management control means may grasp a total placement amount of each game and/or each player per a predetermined time or each period for each of the game tables, and determine a recommended value of the minimum placement amount for each of the game tables.

With this configuration, the recommended value of the minimum placement amount can be determined appropriately for each game table.

In the above game management system, the management control means may manage a plurality of the game tables, grasp a total placement amount of each game and/or each player per a given time or each period in units of the plurality of game tables, and determine a recommended value of the minimum placement amount which is different for each of the plurality of game tables.

With this configuration, the recommended value of the appropriate minimum placement amount can be determined by comprehensively considering the plurality of game tables.

In the above game management system, the management control means may manage a plurality of the game tables, grasp a total placement amount of each game and/or each of the players per given time or period in units of the plurality of game tables, and decide the recommended value of the minimum placement amount for the game tables to be newly opened.

According to this configuration, the recommended value of the minimum placement amount of the newly opened game table can be determined by comprehensively considering the plurality of game tables.

In the game management system, the management control device may manage a plurality of the game tables, grasp information of at least one of the number of players, the placement amount, and the concentration or dispersion of the number of players for each of the plurality of game tables, and determine the recommended value of the minimum placement amount for each of the game tables based on the information.

According to this configuration, the recommended value of the appropriate minimum placement amount for each of the plurality of game tables can be determined based on the number of players at the plurality of game tables, the placement amount, the concentration and distribution of the number of players, and the like.

Drawings

Fig. 1 is a diagram showing an overview of the entirety of a cheating-detection system in a casino having a plurality of gaming tables according to a first embodiment of the present invention;

fig. 2A is a perspective view of an amusement substitute money showing an example of different overlapping states of the amusement substitute money grasped in the first embodiment of the present invention;

fig. 2B is a perspective view of a game substitute money showing an example of different overlapping states of the game substitute money grasped in the first embodiment of the present invention;

figure 3 is a side cross-sectional view of a card-dispensing device in a first embodiment of the invention;

FIG. 4 is a diagram showing an example of cards according to the first embodiment of the present invention;

fig. 5 is a plan view of a main part of a card guide part of the card-issuing device according to the first embodiment of the present invention, in a state in which a part of the card guide part is broken;

fig. 6A is a side cross-sectional view of a main part of a distribution regulating device for regulating the entry and exit of cards from a card storage unit of a card issuing device according to a first embodiment of the present invention;

fig. 6B is a main-part side sectional view showing a modification of the distribution regulating device for regulating the entry and exit of cards from the card storage unit of the card issuing device according to the first embodiment of the present invention;

fig. 7 is a diagram showing a relationship between an output waveform of a sensor and a mark in the card-issuing device according to the first embodiment of the present invention;

fig. 8 is a schematic view of a casino facility into which a game management system is introduced according to the first embodiment of the present invention;

fig. 9 is an example of a table showing sales (total of placement) of each of the amusement tables according to the first embodiment of the present invention;

fig. 10 is an example of a table showing the turnover of each game at each of the amusement tables according to the first embodiment of the present invention;

FIG. 11 is an example of a table showing the total amount of placement, profit (gross profit), and interest rate of each of the amusement tables according to the first embodiment of the present invention;

FIG. 12 is an example of a line graph showing the transition of the profit margin at each game table according to the first embodiment of the present invention;

FIG. 13 is an example of a graph showing the transition of the profit of the whole casino facility according to the first embodiment of the present invention;

FIG. 14 is an example of a bar graph showing interest rates per gaming table in the first embodiment of the present invention;

fig. 15 is a diagram showing the overall configuration of a game management system according to a second embodiment of the present invention;

FIG. 16A is a diagram showing an example of determining a recommended value of a minimum placement amount from an actual placement amount;

FIG. 16B is a diagram showing an example of determining a recommended value of a minimum placement amount from an actual placement amount;

fig. 17A is a diagram showing an example of deciding a recommended value of a minimum placement amount according to the degree of table congestion;

fig. 17B is a diagram showing an example of deciding a recommended value of the minimum placement amount according to the table congestion degree;

fig. 18A is a diagram illustrating an example of newly opening a game table in a certain area;

fig. 18B is a diagram illustrating an example of newly opening an amusement table in a certain area;

fig. 18C is a diagram illustrating an example of newly opening an amusement table in a certain area;

fig. 19 is a view illustrating a state in which the turnover of the entire casino facility is suppressed to be low;

fig. 20A is a diagram illustrating another example of a situation in which the turnover of the entire casino facility is suppressed to be low;

fig. 20B is a diagram illustrating another example of a situation in which the turnover of the entire casino facility is suppressed to be low.

Detailed Description

(first embodiment)

The actual "turnover" of a casino operator in a casino establishment (casino) is the total amount of gaming surrogate money placed by the players. Further, the amount obtained by subtracting the amount paid out from the turnover is the profit (gross profit) of the casino operator. However, in current casinos, the turnover and profit cannot be managed. Further, the change in the turnover and profit per table and per game table cannot be grasped in detail.

Therefore, the present embodiment aims to grasp the turnover and profit of the whole casino or grasp the profit turnover and profit for each table and each gaming table.

In order to achieve the above object, one aspect of the present invention is a game management system for managing a game played at a plurality of tables in a casino facility, the game management system including: a camera that captures an image of the placed substitute money for amusement; an information processing device that specifies a placement target based on a position of the entertainment substitute money in the image, and specifies a placement amount based on the type and number of the entertainment substitute money in the image; a game result determination device that determines a game result of the entertainment game; a calculation device that calculates a profit of the casino operator for each of the plurality of tables and for each game based on the placement object, the placement amount, and the game result; and recording means for recording the profit.

The game result determination device may be an electronic shoe including: a receiving part for receiving playing cards; a take-out mechanism for taking out the playing cards one by one from the storage part; a detection unit that detects the content of the playing card taken out by the take-out mechanism; and a determination unit that determines a game result of a certain card game according to a rule of the certain card game based on the content of the playing cards detected by the detection unit.

Another aspect of the present invention is a game management system that manages a game played in a casino facility, the game management system including: a placement detection mechanism that detects placement contents including a placement object and a placement amount of the entertainment game; game result determination means for determining a game result of the entertainment game; and a calculation means for calculating the profit of the casino operator based on the placement content and the game result.

The placement detection mechanism may include: a shooting mechanism which shoots the entertainment game and obtains an image; and an information processing mechanism that determines the placement content based on the image.

The information processing means may specify the placement content based on the position, type, and number of the amusement substitute money in the image.

The information processing mechanism may determine the placement content based on the image by image recognition using a mechanical learning model.

The amusement game is a game using poker cards, and the game result determination means may include: an electronic shoe including a storage section that stores the playing cards, a take-out mechanism that takes out the playing cards one by one from the storage section, and a detection section that detects contents of the playing cards taken out by the take-out mechanism; and a determination means for determining a game result of the game according to a rule of the game based on the content of the playing cards detected by the detection means.

The game machine may further comprise dealer amount detection means for detecting a total amount of the game substitute money of the dealer, and the calculation means may calculate the profit based on the total amount.

The amusement substitute money may be provided with an RF tag storing information for determining at least a value thereof, and the dealer amount detection means may include an RF reader configured to read the RF tag.

The placement detection means may detect the placement content for each game, the game result determination means may determine the game result for each game, and the calculation means may calculate the profit for each game based on the placement content and the game result of the same game.

A table creation means may be further provided for creating a table indicating the profit for each game.

The casino facility may include a plurality of tables on which the casino game is played, the placement detection means and the game result determination means may be provided for each of the tables, and the calculation means may calculate the profit for each of the plurality of tables.

A table creation means may be further provided for creating a table indicating the profit for each table.

The calculation means may further calculate a placement total based on the placement content.

The calculation mechanism may further calculate an interest rate based on the benefit and the placement total.

The interest rate determination device may further include an alarm unit configured to generate an alarm for the interest rate that is equal to or lower than a predetermined threshold value.

The system may further include an alarm unit configured to generate an alarm for the interest rate equal to or higher than a predetermined threshold.

Another aspect of the present invention is a game management system for managing a game played at a plurality of tables in a casino facility, the game management system including: a camera that captures an image of the placed substitute money for amusement; an information processing device that determines a placement amount based on the type and number of the amusement substitute money in the image; a calculation means that calculates a total placement amount for each of the plurality of tables; and a recording device for recording the total amount of each table.

Another aspect of the present invention is a game management system for managing a game played on a table of a casino facility, including: a camera that captures an image of the placed substitute money for amusement; an information processing device that determines a placement amount based on the type and number of the amusement substitute money in the image; a calculation device for calculating a total placement amount for each game; a recording device for recording the change of the total amount of the game

The game management system of the present embodiment can grasp the turnover (total placement) and profit of the whole or each part (table) of the casino facility by the above configuration.

Hereinafter, a game management system according to the present embodiment will be described with reference to the drawings. Fig. 1 is a diagram showing an overview of the entire system, and a game management system in a casino having a plurality of game tables 4 includes: a game recording device 11 for recording the progress status of the game played on the game table 4, including the player 6 and the dealer 5, as images by the plurality of cameras 2; an image analysis device 12 for performing image analysis on the video of the recorded progress state of the game; and a card issuing device 3 for determining and displaying the result of winning or losing of each game on the game table 4. The card issuing device 3 is a so-called electronic shoe that has been used by those skilled in the art, and is configured to program the rules of a game in advance, read information of the cards C to be dealt, and determine the win or loss of the game. For example, in a certain card game, winning of a banker, winning of a loser, and a tie (or a tie) are basically determined by the card face values of 2 to 3 cards, and the determination result (win or loss result) is displayed by the result display lamp 13.

The game management system further includes a controller 14, and the controller 14 compares the actual card face value based on the image analysis result of the image analyzer 12 with the win/lose result determined by the card issuing device 3, and detects cheating (such as a discrepancy between the total card face value of the cards to be dealt and the win/lose result) at the game table 4. The card issuing device 3 is configured to read the card face values (a, 2 to 10, J, Q, K) and the suit (red peach, black peach, etc.) of the cards C manually dealt by the dealer 5, and the management control device 14 is configured to compare the information of the card face values and the suit obtained by the image analysis device 12 (using artificial intelligence) from the images (captured by the camera 2) of the cards distributed at the game table 4 with the information of the card and the suit read by the card issuing device 3 and determine that the cards and the suit match or not match. The image analysis device 12 and the control device 14 in the game management system are configured to integrally or compositely include a computer, a program, and a memory, each of which is composed of a plurality of components.

The image analysis device 12 and the management control device 14 are provided with an artificial intelligence effective use type or deep learning structure capable of obtaining information on the face value of a card even if the card C is dealt on the game table 4 and is folded or soiled by the player 6. As shown in fig. 4, the soiled card C has a situation in which it is difficult to distinguish whether it is a plum or a spade. Even in such a case, the determination of the pattern is possible by analyzing and determining the image using an artificial intelligence efficient computer, a control system, or a deep learning (construction) technique. Even if a card is folded by a player's squeezing of the card, which is frequently performed in a certain card game or the like, the card before being deformed can be identified by an artificial intelligence effective use type computer, a control system, or a deep learning (structure) technique, using self-learning of a modification example of a plurality of images. An artificial intelligence efficient computer or control system, and a deep learning (construction) technique are well known to those skilled in the art and can be used, and therefore, a detailed description thereof will be omitted.

The management control device 14 having an artificial intelligence effective use type or a deep learning structure can grasp, by the camera 2 and the image analysis device 12, where the player 6 has placed the substitute money for amusement 9 (player, banker, or pair) in the placement area 8, the kind of the substitute money for amusement 9 placed (the value of the substitute money for amusement 9 assigned with a different amount for each color), and the number of pieces. Since the amusement substitute money 9 may be vertically overlapped with each other, the amusement substitute money may be overlapped with each other while being shifted as shown in fig. 2A. In this case, when the camera 2 is positioned in the direction of the arrow X shown in fig. 2A (or when the direction of the substitute game money 9 is relatively dead space), it is assumed that the substitute game money 9 is not visible (enters the dead space) as shown in fig. 2B. The computer, the control system, and the deep learning (structure) technique of the artificial intelligence utilization type can recognize the concealment of the amusement substitute money 9 due to dead space (when part of one amusement substitute money is concealed or when the whole of the amusement substitute money is concealed) by using the self-learning function, and the like, and accurately grasp the number of pieces. In this way, since it is possible to grasp the position (free, banker, or pair) of the placement area 8 where the substitute money 9 for amusement is placed, the type (value in which the substitute money 9 for amusement is assigned a different amount for each color) and the number of pieces of the placed substitute money 9 for amusement, the management controller 14 analyzes the video of the progress state of the game determined by the card issuing device 3 in each game according to the result of win or loss of the game by the image analyzer 12, and determines whether or not the collection (indicated by arrow L) of the lost substitute money placed by each player 6 and the payout (9W) of the lost substitute money for amusement to the won player 6W have been correctly performed according to the result of win or loss of the game.

The management control device 14 can analyze and grasp the total amount of the amusement substitute money 9 in the amusement substitute money tray 17 of the dealer 5 of the amusement table 4 using the image analysis device 12, and after the game is completed and cleared, can compare and calculate whether or not the amount of the collected lost amusement substitute money 9 placed by each player 6 and the amount of the paid out 9W for the won amusement substitute money to the won player 6W according to the result of the win or loss of the game, and increase or decrease the total amount of the amusement substitute money 9 in the amusement substitute money tray 17. The control device 14 determines whether the total amount of the amusement substitute money 9 in the amusement substitute money tray 17 is correctly increased or decreased, even if the total amount is constantly grasped by means of RFID or the like, by analyzing the video of the progress state of the game by the image analysis device 12. These also make efficient use of artificial intelligence efficient or deep learning constructs.

In this example, since cheating or an error is detected based on the result of the win or loss of the game, information on which kind of the substitute money 9 for amusement is placed at which position (free house, banker, or pair) in the placement area 8, the amount of increase or decrease of the substitute money 9 for amusement in the substitute money tray 17 for amusement after the collection of the lost substitute money for amusement and the repayment of the won substitute money 9 for amusement are completed, even if the change of the substitute money 9 for amusement after the completion of the game, that is, the substitute money 9 for amusement placed is not moved to the player side or the dealer side, the cheating or the error can be detected.

Here, for example, in the case of a certain card game, the winning or losing result of the game can be determined in accordance with the rules of the certain card game by reading the face value of the cards C drawn one after another in the game in the card issuing device 3. Further, the win or loss result of the game may be determined by capturing an image of the game table 4 by the camera 2, analyzing the image by the image analyzing device 12, and comparing the analysis result with the rules of the game by the control device 14. In this case, the win-or-lose result determination device is constituted by the camera 2, the image analysis device 12, and the management control device 14. The information on which kind of the substitute money 9 for game is placed in which position (free house, banker, or pair) of the placement area 8 by the player at each play position 7 can be obtained by capturing an image of the substitute money 9 for game placed in the placement area 8 by the camera 2 and analyzing the image for each play position 7 by the image analysis device 12.

The increase or decrease of the amount of the amusement substitute money 9 in the amusement substitute money tray 17 before and after the collection of the lost amusement substitute money 9 and the payment of the won amusement substitute money 9 can be calculated by comparing the total amount of the amusement substitute money 9 in the amusement substitute money tray 17 before the collection of the lost amusement substitute money 9 and the payment of the won amusement substitute money 9 with the total amount of the amusement substitute money 9 in the amusement substitute money tray 17 after the collection of the lost amusement substitute money 9 and the payment of the won amusement substitute money 9. The total amount of the amusement substitute money 9 in the amusement substitute money tray 17 before collection of the lost amusement substitute money 9 and payment of the won amusement substitute money 9 and the total amount of the amusement substitute money 9 in the amusement substitute money tray 17 after collection of the lost amusement substitute money 9 and payment of the won amusement substitute money 9 can be detected by imaging the amusement substitute money tray 17 containing the amusement substitute money 9 with the camera 2 and analyzing the images with the image analysis device 12. Further, the total amount of the amusement substitute money 9 stored in the amusement substitute money tray 17 may be detected by embedding RFID indicating the amount of the amusement substitute money 9 in the amusement substitute money and providing an RFID reader on the amusement substitute money tray 17.

For example, the total amount of the amusement substitute money 9 in the amusement substitute money tray 17 before the start of the game is Bb, and the total amount of the amusement substitute money 9 in the amusement substitute money tray 17 after the collection of the amusement substitute money that has been lost after the end of the game and the end of the repayment of the won amusement substitute money is Ba. In this game, the total amount of all play positions 7 of the entertainment substitute money 9 placed in the free house area is bp, the total amount of all play positions 7 of the entertainment substitute money 9 placed in the dealer area is bb, and the total amount of all play positions 7 of the entertainment substitute money 9 placed in the tie area is bt. For example, when the result of win-loss in the game is a dealer win, Ba-Bb ═ bp-Bb + bt should be established. Alternatively, the total amount Ba of the play substitute money 9 in the play substitute money tray 17 after the end of the game should be (Bb + bp-Bb + bt). In other cases, it is possible to determine that there is a cheat or an error in the collection or repayment of the substitute money for the game.

An embodiment of a card-dispensing device 3 used in the table game system of the present invention will be described below with reference to fig. 3 to 7. The card-issuing device 3 includes: a card storage unit 102 that stores a plurality of shuffled playing cards 1 s; a card guide unit 105 that guides the shuffled playing cards 1 when the dealer 5 or the like manually draws the shuffled playing cards 1 one by one from the card storage unit 102 to the game table 4; an opening 106 for taking out the card 1 guided by the card guide 105; a card detection unit (card detection sensors 22 and 23) that detects that the shuffled playing cards 1 are being extracted when the shuffled playing cards 1 are being extracted; a card reading unit 108 that reads information indicating at least the amount (card face value) of the shuffled playing cards 1; a control unit 109 for determining win or loss of the card game based on the number (card face value) of the shuffled playing cards 1 sequentially read by the card reading unit 108; a result display lamp 13 for displaying the win-or-lose result determined by the control unit 109; a distribution regulating device 30 provided in the opening 106 and regulating the entry and exit of the card 1 into and out of the card storage 102; and a management control unit 114 having functions equivalent to those of the control device 14, which are integrated, and the card-issuing device 3 has a function of preventing the card from being re-drawn from the card-issuing device 3 at a time point after or at a predetermined timing when the control device 14 detects an error or cheating action by the dealer in the game.

Next, the distribution regulating device 30 that regulates the entry and exit of the playing card 1 into and out of the playing card housing unit 102 will be described with reference to fig. 5 and 6A. The dealing regulation device 30 is provided in a card guide 107 of a card guide 105, and the card guide 105 guides the cards 1 taken out one by one from an opening 106 in front of the card storage 102 onto the game table 4. The distribution regulating device 30 has a structure in which, when the card 1 passes through the slit 33 between the card guide section 105 and the guide cover of the card guide 107, the lock member 34 presses the card 1 to prevent the card 1 from entering or exiting the slit 33. The lock member 34 is moved as indicated by an arrow m so as to be able to take two states of a position (a restricting position) where the card 1 is pressed and a passable position where the card 1 can pass through, by a driving unit 35 such as an electromagnetic solenoid or a piezoelectric element. The driving unit 35 is controlled by a control unit 109 directly or indirectly connected to the management control device 14 by wire or wirelessly, and moves the lock member 34 between two states, i.e., a position where the card 1 is pressed and a passable position where the card 1 can pass. The control unit 109 stores a rule of a certain card game in advance by programming.

Next, a modified example of the distribution regulating device 30 will be described with reference to fig. 6B. The distribution regulating device 40 according to the modified example has a structure in which the lock member 36 protrudes into the slit 33 to prevent the movement of the card 1 when the card 1 passes through the slit 33 between the card guide portion 105 and the card guide 107 (guide cover). The lock member 36 is movable as indicated by an arrow m so as to be able to take two states, a position (a restricting position) at which the card 1 is prevented from moving and a passing position at which the card 1 can pass, by a driving unit 37 such as an electromagnetic solenoid or a piezoelectric element. The driving unit 37 is controlled by a control unit 109 connected to the control device 14, and moves the lock member 36 between two states, i.e., a position for preventing the card 1 from moving and a position for allowing the card 1 to pass through.

Next, the details of the card reading unit 108 that reads the code 52 indicating the number (amount, face value) of the card 1 from the card 1 when the card 1 is manually drawn out from the card storage unit 102 will be described. Fig. 5 is a plan view of a main part of the card-issuing device 3. In the figure, the card reading unit 108 is provided in a card guide unit 105, and the card guide unit 105 guides cards 1, which are manually taken out one by one from an opening 106 in front of the card storage unit 102, onto the game table 4. The card guide 105 is an inclined surface, and card guides 107 serving as sensor covers are attached to both side edges. Each of the two card guides 107 can be attached and detached by a screw or the like (not shown). When the card guide 107 is removed, the sensor group 115 of the card reading unit 108 is exposed. The sensor group 115 includes four sensors, two ultraviolet ray sensitive sensors (UV sensors) 20 and 21 and object detection sensors 22 and 23.

The object detection sensors 22 and 23 are optical fiber sensors for detecting the presence or absence of the card 1, and can detect the movement direction of the card 1. The object detection sensor 22 is located on the upstream side of the card guide 105 in the moving direction of the card 1, and the other object detection sensor 23 is located on the downstream side. As shown in the drawing, two object detection sensors 22 and 23 are provided on the upstream side and the downstream side with the UV sensors 20 and 21 therebetween. The UV sensors 20 and 21 include an LED (ultraviolet LED) emitting ultraviolet light and a detector. The mark M of the code 52 is printed on the card 1 with ultraviolet light emitting ink which develops color when irradiated with ultraviolet light, and the card 1 is irradiated with ultraviolet light (near ultraviolet light) and the reflected light of the mark M of the code 52 of the card 1 is detected by a detector. The UV sensors 20 and 21 are connected to the card reading unit 108 and the control unit 109 by cables. The code reading unit 108 determines the combination of the markers M and the amount (face value) corresponding to each code 52 based on the output signals of the detectors of the UV sensors 20 and 21.

The card reading unit 108 is controlled by the control unit 109 to start and end reading by the UV sensors 20 and 21 based on detection signals of the object detection sensors 22 and 23. The control unit 109 also determines whether the card 1 has normally passed through the card guide unit 105 based on the detection signals of the object detection sensors 22 and 23. As shown in fig. 7, a square mark M indicating the face value (amount) and the suit (red peach, black peach, or the like) of the card is arranged in two columns and four rows at the edge of the card 1. When the UV sensors 20 and 21 detect the mark M, an ON signal is output. The card reading unit 108 determines the relative relationship between the two signals input from the two UV sensors 20 and 21. Thus, the card reading unit 108 identifies the code based on the relative difference or the like of the two marks M detected by the two UV sensors 20 and 21, and identifies the amount (card face value) and the type (suit) of the corresponding card 1.

The relationship between the code 52 and the outputs of the ON signals of the two UV sensors 20, 21 is shown in fig. 7. Based ON the comparison result of the relative change in the outputs of the ON signals of the UV sensors 20, 21, a prescribed combination of the marks M can be determined. As a result, if the number of combinations of the marks M in the upper and lower two rows is four, and the marks M are printed in four rows, 256 kinds of codes can be formed in total of the four powers of the four kinds. The card reading unit 108 is configured to specify the number (face value) and the type (suit) of the card 1 from a preset look-up table (not shown) by assigning each of 52 kinds of cards of the playing card to one of 256 kinds of codes and storing the code as the look-up table by a memory or a program. Further, since the 256 codes and the 52 cards can be associated with each other in a freely combinable manner and stored in the lookup table, the combinations can be set in a complicated manner, and the combinations of the 256 codes and the 52 cards can be changed depending on time and place. Preferably, the code is printed with a paint that is visible by receiving ultraviolet light and is printed in a position that does not coincide with the indicia of the card type and the index 103.

Fig. 8 is a schematic diagram of a casino facility into which the game management system 100 of the present embodiment is introduced. As shown in fig. 8, a plurality of game tables 4 are provided in a casino facility, and a game of entertainment is played at each game table 4. One side of the game table 4 is a dealer side where a dealer is located, and the other side is a player side where a player is located. In the example of fig. 8, each of the game tables 4 has a player side at the upper side and a dealer side at the lower side.

The amusement table 4 is placed with amusement substitute money 9. The player places the game money 9 of the type and number of game tokens to be placed by himself/herself on the game table 4 in the area corresponding to the placement target.

The design of the front surface and the side surface of the play substitute money 9 differs for each category, and the category can be specified by observing either the front surface or the side surface. In the present embodiment, the value (for example, 1000 points, 100 points, 10 points, etc.) different for each type is added to the entertainment substitute money 9. Therefore, by specifying the category, the value of the game substitute money 9 can be specified.

The amusement substitute money 9 incorporates an RF tag in which information enabling at least the type thereof to be specified is stored. The information (RF tag information) stored in the RF tag may include information indicating the type of the game substitute money 9 or identification information uniquely identifying the game substitute money 9. When the RF tag information is identification information, a database is prepared for storing information of a type corresponding to the identification information, and the type corresponding to the identification information read from the game token money 9 can be specified by referring to the database. In the present embodiment, the information indicating the type and the identification information are stored in the RF tag of the entertainment token money 9, and the value thereof can be specified by the information indicating the type.

A token money tray 17 for play is provided on the dealer side of the play table 4. The amusement substitute money tray 17 contains the amusement substitute money 9 of the dealer. An antenna 173 is provided inside or outside the amusement substitute money tray 17, and the antenna 173 is used to read RF tag information of an RF tag incorporated in the amusement substitute money 9. The antenna 173 receives radio waves from the RF tag of the game substitute money 9 stored in the game substitute money tray 17.

The card dispensing device 3 is placed on and used in the game table 4, and the card dispensing device 3 also serves as a win-or-lose determination device. As described above, in the present embodiment, the card issuing device 3 determines, for each game, any one of win-or-lose results of the player win, the banker win, and the hand win-or-lose results according to the rules of a certain card game. That is, the card issuing device 3 is an electronic shoe including: a card storage unit 102 that stores playing cards 1 s; a card guide section 105 and an opening section 106 constituting a take-out mechanism for taking out the playing cards 1s one by one from the card storage section 102; card detection sensors 22 and 23 and a card reading unit 108 constituting a detection unit that detects the content of the playing card 1s taken out by the taking-out mechanism; and a control unit 109 as a determination unit that determines a game result of a certain card game according to a rule of the certain card game based on the content of the playing cards detected by the card reading unit 108.

Each game table 4 is provided with a camera 2. The camera 2 is attached to the front end of a rod extending upward and is disposed at a high position of the game table 4. The imaging direction and the angle of view of the camera 2 are set so as to be able to image a range including at least the placement area of the game table 4 (the area where the player places the substitute money 9 for game play), the card issuing device 3, and the substitute money tray 17 for game play. The camera 2 captures an image of the placed substitute money for amusement and obtains an image.

In the example of fig. 8, one camera 2 is provided for each game table 4, but a plurality of cameras 2 may be provided for each game table 4, and at least one of the installation position, the shooting direction, and the angle of view may be different, thereby shooting different ranges. For example, the camera 2 for photographing the placement area and the camera 2 for photographing the substitute money tray 17 for game may be separately provided, or the same placement area may be photographed by providing a plurality of cameras having different heights and different photographing directions.

Each game table 4 is also provided with a management control device 14. The management control device 14 is connected to the camera 2 (a plurality of cameras 2 in the case where there are a plurality of cameras 2) of the game table 4, the card issuing device 3, and the RF antenna 173. The management control apparatus 14 has a plurality of functions as an information processing apparatus.

First, the management control device 14 functions as an RF reader, that is, determines the types of all the amusement substitute money 9 stored in the amusement substitute money tray 17 based on the radio wave received by the antenna 173, and calculates and records the total amount of the amusement substitute money 9 stored in the amusement substitute money tray 17. The control device 14 also has a function of receiving and recording the win and loss results of each game from the card dispensing device 3. The management control device 14 has a function as an image recognition device that acquires a captured image from the camera 2, performs image recognition using a mechanical learning model on the captured image, and recognizes placement contents, that is, how many placement amounts are placed on which placement object by which player, as in the first and second embodiments. The mechanical learning model may be a deep learning constructed neural network. Specifically, the management control device 14 specifies the player and the placement target based on the position of the amusement token money 9 in the captured image, and specifies the placement amount based on the type and the number of the amusement token money 9 in the captured image.

As described above, on each of the game tables 4, the management control device 14 grasps the total amount of the substitute game money 9 (hereinafter referred to as "dealer amount") stored in the substitute game money tray 17 using the antenna 173, grasps the win/lose result of the game (hereinafter referred to as "game result") using the card issuing device 3, and grasps the placement content using the image from the camera 2 for each game. Based on these pieces of information (the total amount of the token money tray for amusement, the game result, and the contents of placement), the sales and profits of the casino operator in each game can be calculated.

The game management system 100 includes a management device 50 connected to the management control device 14 of the plurality of game tables 4. The management device 50 is constituted by a general-purpose computer. The management device 50 includes a calculation device 51 and a recording device 52. The operation device 51 is realized by executing the computer program of the present embodiment by a general-purpose processor, for example. The calculation device 51 includes a calculation unit 511, a table creation unit 512, and an alarm unit 513.

The calculation unit 511 acquires information on the dealer amount, the game result, and the placement content for each game from the plurality of management control devices 14, and calculates the turnover, profit (gross profit), and interest rate (gross profit) for each game table 4. The table creation unit 512 creates the turnover and profit calculated by the calculation unit 511 into a chronologically arranged table and chart for each game.

The calculation unit 511 may calculate the turnover, profit, and interest rate for each player position of each of the game tables 4, and the table creation unit 512 may create the turnover, profit, and interest rate as a time-series table or chart for each player position of each of the game tables 4. In the case where the game management system 100 has a mechanism for identifying players, it is possible to calculate the turnover due to the placement of the player and the profit obtained from the player for each player, and create a table and a graph.

The recording device 52 records the turnover, profit, and interest rate calculated by the calculating unit 511 in the form of a table and a graph created by the table creating unit 512.

Specifically, the calculating unit 511 calculates the total amount of the placement amount (turnover) for each of the plurality of game tables 4 and for each game, determines which placement object is collected or refunded based on the placement object, the placement amount, and the game result, and calculates the profit of the casino operator. The calculation unit 511 also calculates the profit of the casino operator by obtaining the difference between the dealer amounts before and after the table game for each of the plurality of game tables 4 and for each game. The former profit is a so-called theoretical value, and the latter profit is a so-called actual performance value, which should be the same. The calculation unit 511 may determine whether the theoretical value matches the actual result value, and if the theoretical value matches the actual result value, the calculation unit may use the profit and, if the theoretical value does not match the actual result value, issue a warning to that effect.

The calculation unit 511 also calculates the total amount (turnover) of the placement amount for each of the plurality of tables and for each game. The calculating unit 511 calculates an interest rate (gross interest rate) based on the turnover and the profit (gross profit) for a predetermined period or a predetermined number of game fields (profit/turnover).

The table creation unit 512 counts the turnover, profit, and interest rate calculated by the calculation unit 511, and creates various tables and charts. Fig. 9 is an example of a table showing the turnover (total of the placement amount) of each of the game tables 4 created by the table creation unit 512. As shown in fig. 9, the table creation unit 512 creates a table indicating the number of the placed game tokens 9 of each type for each game table 4. The number of the token money 9 for each game may be counted for a predetermined time, for example, from 0 to 0 on the next day. When the casino facility is not operating 24 hours, the number of facilities may be counted by the operating hours of each day. The statistical result may be a statistical result in a past predetermined time period based on the time of creation. The table also includes the total amount (turnover) of the substitute money for the game at each game table 4. Through the table, the business amount of the same time slot can be compared for each game table, and the total business amount of the whole recreation ground facilities in the time slot can be known.

Fig. 10 is an example of a table showing the turnover of each game at each of the game tables 4 created by the table creating unit 512. Fig. 10 shows a table of turnover for the table 1. As shown in fig. 10, the table creating unit 512 creates a table indicating the number of the various game tokens 9 placed for each game. The table creation unit 512 may create one table with a fixed period (for example, 24 hours or 1 business day) as a node, or may create a table for a predetermined number of game fields (for example, 80 games). The table creation unit 512 may create a table within a predetermined time period before the time of creating the table or a predetermined number of game fields.

Fig. 11 is an example of a table showing the total amount (business amount), profit (gross profit), and interest rate of the placement amount for each of the game tables 4 created by the table creation unit 512. As shown in fig. 11, the table creation unit 512 creates a table indicating the Total sum (turnover) (Total Bet Amount), the Profit (Gross Profit), and the interest rate (Gross rate) (Profit/turnover) (business rate) of the set Amount for each game table 4. The table creation unit 512 may create one table for each node for a predetermined period (for example, 24 hours, one week, one month, and the like), and may create a table for a predetermined number of game fields (for example, 100 games, 1000 games, and the like). The table creation unit 512 may create a table within a predetermined time period before the time of creating the table or a predetermined number of game fields.

Fig. 12 is an example of a line graph showing the change in profit at each of the game tables 4 created by the table creating unit 512, and fig. 13 is an example of a graph showing the change in profit across the entire casino facility. In the example of fig. 12 and 13, when the casino facility is opened from 8 am to 6 am on the next day, the change in profit in one opening day is shown. From the graphs shown in fig. 12 and 13, the change in profit can be easily understood, and the business analysis of the casino facility can be performed. Further, by the change in profit per table shown in fig. 12, it is easy to find a table whose profit is changed by a particular amount.

Fig. 14 is an example of a bar graph showing interest rates of the respective game tables 4 created by the table creating unit 512. The amount of profit made at each of the game tables 4 is clear at a glance from the histogram.

In the above example, the calculation unit 511 and the table creation unit 512 calculate the turnover, profit, and interest rate for each of the game tables 4 and create a table or a table, but instead of or in addition to this, may calculate the turnover, profit, and interest rate for a game field where a plurality of game tables 4 are collected and create a table or a table.

The calculation unit 511 may calculate the turnover, profit, and interest rate for each information of the dealer's amount, the game result, and the placement contents acquired for each game, and may calculate the turnover, profit, and interest rate at the time when the table creation unit 512 creates the table.

The table creation unit 512 may create a table for each period in which a table or a graph is targeted. For example, when the table creation unit 512 creates a table indicating a change in turnover for each day (24 hours) of each game table 4, the table creation unit may automatically create the table every 24 hours (once data is prepared). Alternatively, the table creation unit 512 may create a table or a graph at a manually instructed time, regardless of the period in which the table or the graph is targeted. Alternatively, the table creation unit 512 may automatically create a table or an image at a time interval shorter than the period of time during which the table or the image is targeted. For example, the past 24 hours may be counted every 6 hours and a table or chart may be generated.

The alarm unit 513 determines that a special situation is occurring based on the turnover, profit, interest rate, and statistics of the table creation unit 512 calculated by the calculation unit 511, and generates an alarm. For example, the alarm unit 513 may compare the interest rate calculated by the calculation unit 511 or the interest rate in the predetermined period or the predetermined number of game fields counted by the table creation unit 512 with a predetermined first threshold value to generate an alarm when the interest rate is equal to or less than the first threshold value, and may compare the interest rate calculated by the calculation unit 511 or the interest rate in the predetermined period or the predetermined number of game fields counted by the table creation unit 512 with a predetermined second threshold value to generate an alarm when the interest rate is equal to or more than the second threshold value. The alarm unit 513 may generate an alarm by comparing the profit or the turnover with a predetermined threshold.

The alarm 513 may perform more sophisticated analysis of the turnover or profit to find special cases. For example, the alarm may be generated based on a change in interest rate in the table or the graph created by the table creation unit 512. In this case, a mechanical learning model may be used to determine the special case. The machine learning model may be a model in which a change in interest rate obtained by statistics by the table creation unit 512 is input and a special probability is output, and the alarm unit 513 may determine that the probability is a special case and generate an alarm when the probability is equal to or less than a predetermined threshold.

The alarm can be realized by adding a mark to an element that is determined to be a special case in the table or the graph created by the table creation unit 512, or by generating and outputting an image, a sound, a drive signal of an alarm device (a lamp, a buzzer, or the like) when such a special case occurs. In the example of fig. 11, the alarm is implemented by shading for tables 3 with interest rates below 0%.

As described above, according to the above embodiment, in the amusement table 4, the placed contents are grasped by the camera 2 and the control device 14 as the image recognition device, the game result is grasped by the card dispensing device 3, the dealer amount is grasped by the antenna 173 and the control device 14 as the RF reader, and these pieces of information are collectively managed by the management device 50, so that the sales amount, profit, interest rate, and the like of the casino operator can be automatically grasped.

In the above embodiment, the win-or-lose decision device is realized by the card issuing device 3, that is, the card issuing device 3 may be configured to perform win-or-lose decision, but the win-or-lose decision may be performed by the control device 14. In this case, the card issuing device 3 transmits information read from the issued cards (card reading information) to the control device 14, and the control device 14 functions as a win-or-lose judging device that judges the win-or-lose result of the game in accordance with the game rules based on the card reading information from the card issuing device 3.

In the above embodiment, the sales amount, profit, and interest rate are calculated by the calculation unit 511, and the table creation unit 512 makes a table and a graph by counting the calculated sales amount, profit, and interest rate, but instead of this, part or all of the statistics may be performed by the calculation unit 511, and the table creation unit 512 may create a table or a graph using the result of the statistics by the calculation unit 511.

(second embodiment)

Fig. 15 is a diagram showing the overall configuration of a game management system 101 according to a second embodiment of the present invention. The game management system 101 is provided with a plurality of game tables 4 for playing a casino game, and a management control device 60 for managing the game at each game table 4, and manages the casino game played at the plurality of game tables 4 in the casino facility. A plurality of game tables 4 are disposed in each area of the casino facility. The rated number of persons at each of the game tables 4 in the present embodiment is 8, that is, the game table 4 has 8 player positions.

Each game table 4 is provided with a camera 2. The camera 2 is fixed to the stick body. The camera 2 captures an image of the placement area on the game table 4, thereby capturing an image of the game substitute money 9 placed in the placement area. The camera 2 also captures the position of the player, thereby capturing an image of the player who participates in the game at the game table 4.

Although fig. 15 shows an example in which 1 camera 2 is provided at each game table 4, a camera for capturing an image of the placement area may be provided separately from a camera for capturing a player, a plurality of cameras for capturing images of different parts of the placement area may be provided, and a plurality of cameras for capturing images of different player positions may be provided. In addition, the angle of the 1 camera 2 can be changed between the angle for photographing the placement area and the angle for photographing the player, and the placement area and the player can be photographed, respectively.

Each of the game tables 4 is provided with a display 15 as a display device. The display 15 is fixed to a rod provided at the game table 4, and is provided at a position where not only a player participating in a game but also people around the player can visually recognize the rod. Various information including the minimum placement amount set for the game table 4 is displayed on the display 15.

The display 15 is typically a liquid crystal panel, but may be a display device in which LED lamps are two-dimensionally arranged. In the example of fig. 15, the camera 2 and the display 15 are provided separately, but they may be fixed to the same rod body. For example, by providing the camera 2 directly below the display 15, the camera 2 can be made inconspicuous.

Each of the game tables 4 is provided with a control device 14 as an information processing device. The control device 14 executes a predetermined program by a computer, thereby realizing a plurality of functions described below. The control device 14 first analyzes the image of the placement area obtained by the camera 2, and determines the placement amount for each player position of the amusement table 4 based on the position, kind, and number of the amusement substitute money 9 in the image. The analysis of the image can employ various image recognition techniques. For example, by inputting the image of the placement area to the deep neural network whose learning is completed, the placement amount of each player position can be obtained as an output.

The control device 14 further functions as a player number determination device that determines the number of players participating in the game at the game table 4 by analyzing the image of the player position. The player's recognition can use an existing face recognition technique, and can use mechanical learning such as a Support Vector Machine (SVM).

The control device 14 additionally has a function as a display control device that controls to display given information to the display 15. Further, the operation input device may be connected to the control device 14, not shown, and receive an operation input of the dealer from the operation input device. Further, the game machine may be connected to a card issuing device having a win/lose determination function on the game table 4, an RFID system that reads an RF tag incorporated in the game token money 9, or the like, and perform various information processing related thereto.

The control device 14 provided in each game table 4 can be communicably connected to the management control device 60 by wire or wireless. The management control device 60 includes a calculation device 61 and a recording device 62, and the calculation device 61 includes a recommendation value determination unit 611, a congestion degree determination unit 612, a table opening/closing determination unit 613, a dealer management unit 614, and a player management unit 615 which are realized by a processor executing a predetermined program.

The recommended value determination unit 611 determines the recommended value of the minimum placement amount for each of the game tables 4 based on the information of the placement amount determined by the control device 14 and the information of the number of players determined by the control device 14 functioning as the player number determination device. The recommended value determination unit 611 determines the recommended value of the minimum placement amount of each of the game tables 4 so as to increase the business interest rate. The recommended value determination unit 611 may determine the recommended value of the minimum placement amount for each of the game tables 4 so as to increase the average value of the total placement amount per game or the number of games per unit time.

The recommended value determination unit 611 sets a candidate of the minimum placement amount divided into a plurality of stages. In the present embodiment, 5-level candidates of the minimum placement amount, such as 100 dots, 500 dots, 1000 dots, 5000 dots, and 10000 dots, are set in the recommendation value determination unit 611. The recommendation value determination unit 611 determines a recommendation value by selecting one of the candidates of the minimum placer amount. Further, the recommendation value determining unit 611 may determine a recommendation value of a more appropriate minimum placer amount in addition to the set candidates, so that more detailed classification can be performed when a preset candidate of the minimum placer amount is inappropriate.

The management control device 60 outputs (transmits) the decided recommended value of the minimum placement amount to the control device 14 of the corresponding amusement table 4. The control device 14 displays the minimum placement amount on the display 15 based on the recommended value received from the management control device 60. When receiving the recommended value of the minimum placement amount from the management control device 60, the control device 14 may directly display the recommended value on the display 15, or may display only the dealer first and then display the recommended value on the display 15 according to the operation of the dealer.

(recommendation of minimum amount of placement based on actual amount of placement)

The recommended value determination unit 611 determines the recommended value by selecting any one of the candidates of the minimum placement amount divided into a plurality of stages, based on the information on the number of players determined by the control device 14, which is the player number determination device, and the information on the placement amount, which is the lowest amount, or the information on the average placement amount among the placement amounts for each player position.

The recommendation value determination unit 611 determines a recommendation value of the minimum placement amount for each of the gaming tables 4 by grasping the total placement amount for each game and/or for each player at a predetermined time or during each period for each of the gaming tables 4. In the present embodiment, when the player who has placed the game table 4 in an amount equal to or larger than the predetermined percentage with respect to the current minimum placement amount reaches the predetermined percentage or larger, the recommendation value determination unit 611 raises the recommendation value of the minimum placement amount.

Specifically, the recommendation value determination unit 611 ranks, for each of the game tables 4, players whose lowest amount among the placement amounts of the past predetermined number of games (5 games in the present embodiment) is equal to or more than a predetermined ratio (150% in the present embodiment) of the minimum placement amount as high players, for each player position. When the high player is equal to or more than a predetermined ratio (50% in the present embodiment), the recommended value determining unit 611 determines, as the recommended value, the minimum set amount that is higher than the set minimum set amount for the game table 4.

Fig. 16A and 16B are diagrams showing an example of determining a recommended value of the minimum placement amount based on the actual placement amount. In the example of fig. 16A and 16B, 4 players participate in the game, and the minimum placement amount is set to 1000 points.

In the example of fig. 16A, the lowest amount among the placement amounts in the past 5 games of player 1 is 1000 points, the lowest amount among the placement amounts in the past 5 games of player 2 is 2000 points, the lowest amount among the placement amounts in the past 5 games of player 3 is 1500 points, and the lowest amount among the placement amounts in the past 5 games of player 4 is 1000 points. In this case, regarding player 2 and player 3, the lowest placed amount of the past 5 games is 150% of the current minimum placed amount of 1000 points, that is, 1500 points or more, and thus is evaluated as a high player. Further, since the percentage of the high players (2 players) among the 4 players participating in the game is 50% and reaches 50% as a reference, the recommended value determining unit 611 determines the minimum placer amount higher than the set minimum placer amount of 1000 points as the recommended value.

On the other hand, in the example of fig. 16B, the lowest amount among the placement amounts in the past 5 games of player 1 is 1000 points, the lowest amount among the placement amounts in the past 5 games of player 2 is 1500 points, the lowest amount among the placement amounts in the past 5 games of player 3 is 1000 points, and the lowest amount among the placement amounts in the past 5 games of player 4 is 1100 points. In this case, regarding player 2, the lowest placed amount of the past 5 games is 150% of the current minimum placed amount of 1000 points, that is, 1500 points or more, and thus is rated as a high player. Further, since the percentage of the high players (1 player) among the 4 players participating in the game is 25% and does not reach 50% as a reference, the recommended value determining unit 611 determines the current minimum placer amount 1000 point as the recommended value without changing the set minimum placer amount 1000 point.

When the minimum placement amount is to be increased, the recommended value determination unit 611 increases the minimum placement amount by one step and performs the same calculation as described above. In the case of fig. 16A, when the current minimum placement amount is set to 5000 points on the higher level, since the condition for determining the higher minimum placement amount as the recommended value is not satisfied, 5000 points are determined as the recommended value of the minimum placement amount. And when the minimum placement amount is increased by one level and the same calculation is carried out, under the condition that the conditions are met, the minimum placement amount is increased by one level again and repeated continuously until the conditions are not met.

In the above example, the recommended value determination unit 611 evaluates the lowest value among the placement amounts of the past 5 games at each player position (player), but may instead rate, for each player position, a player whose average value (average placement amount) of the placement amounts of the past predetermined number of games (for example, 5 games) is equal to or greater than a predetermined ratio (for example, 300%) of the minimum placement amounts for each player position as a high-rate player.

In the above example, when the high-ranked players are equal to or more than the predetermined ratio, the minimum placement amount is changed to the amount of the higher rank among the predetermined candidates, but the minimum placement amount may be replaced by a predetermined ratio (for example, 150%) of the minimum placement amount, that is, 1500 points of 150% of the 1000 points of the minimum placement amount may be set as the recommended value of the minimum placement amount in the example of fig. 16A.

The recommendation value determination unit 611 may grasp transition of the placement amount for each of the player positions in the plurality of games, and determine the recommendation value of the minimum placement amount for each of the game tables based on the transition. Alternatively, the card issuing device 3 or the control device 14 may determine the result of the game to grasp the win or loss at each player position, and the recommended value determining unit 611 may determine the recommended value of the minimum placement amount at each gaming table based on the information on the transition of the balance at each player position.

(recommendation of minimum amount of placement corresponding to degree of table congestion)

Next, a case where the recommended value of the minimum placement amount is determined according to the table congestion degree will be described. The congestion degree determination unit 612 calculates the table congestion degree of each of the game tables based on the information of the number of players determined by the control device 14 as the player number determination device. The table congestion degree is a ratio of the number of players participating in the game to the rated number of players at each of the game tables 4. The recommended value determining unit 611 determines the recommended value of the minimum placement amount for each of the game tables 4 based on the table congestion degree determined by the congestion degree determining unit 612.

Fig. 17A and 17B are diagrams showing an example of determining a recommended value of the minimum placement amount according to the table congestion degree. Here, as shown in fig. 17A, there are 4 game tables 4a to 4d, and the minimum placement amount of 2 of the game tables 4a and 4b is set to 10000 dots, and the minimum placement amount of the other 2 game tables 4c and 4d is set to 1000 dots.

As shown in fig. 17A, the number of players participating in the game is large (table congestion degree is high) at the 2 amusement tables 4a and 4b whose minimum placement amount is set to 10000 points, and the number of players participating in the game is small (table congestion degree is low) at the 2 amusement tables 4c and 4d whose minimum placement amount is set to 1000 points.

In such a situation, the recommended value determining unit 611 increases the minimum placement amount of the amusement table 4d having the smallest player who participates in the game (the table congestion degree is lowest) among the amusement tables 4c and 4d having the minimum placement amount of 1000 points to 10000 points. As described above, as shown in fig. 17B, it is expected that a player who participates in a game at the game table 4d moves to the game table 4c with the minimum placement amount of 1000 credits, and a part of players who participate in a game at the game tables 4a and 4B with the minimum placement amounts of 10000 credits moves to the game table 4d with the minimum placement amount of 10000 credits.

As illustrated in fig. 20A and 20B, it is apparent that the casino operator's turnover is higher in fig. 17B compared to fig. 17A. In this way, the recommendation value determination unit 611 determines the recommendation value of the minimum placement amount of each of the amusement tables 4 for each area so that a high player can play a game on a smaller number of amusement tables 4, based on the table congestion degree determined by the congestion degree determination unit 612.

As described above, in the present example, the recommendation value determining unit 611 manages the plurality of game tables 4, grasps the total placement amount of each game and/or each player per predetermined time or period for each of the plurality of game tables 4, and determines a recommendation value of the minimum placement amount different from each other for each of the plurality of game tables 4.

(opening/closing of a Game Table based on zone Congestion degree)

The congestion degree determination unit 612 calculates the area congestion degree of each area when the casino facility is divided into a plurality of areas, based on the information of the number of players determined by the control device 14 as the player number determination device. The zone congestion degree is the ratio of the total number of players relative to the total number of player positions for the zone. The table opening/closing determination unit 613 may set the percentage of the game tables 4 having the table congestion degree exceeding a predetermined value (for example, 80%) as the area congestion degree for each area.

The table opening/closing determination unit 613 grasps all the game tables 4 in the casino facility and the number of game tables 4 opened therein, and determines the recommended number of game tables 4 to be opened for each area based on the area congestion degree determined by the congestion degree determination unit 612. Specifically, when the area congestion degree becomes equal to or higher than a predetermined value (80% in the present embodiment), the table opening/closing determination unit 613 determines that the game table 4 is newly opened in the area.

When a new game table 4 is opened, the recommended value determination unit 611 determines the recommended value of the minimum placement amount of the game table 4. The recommended value determining unit 611 may simply set the same minimum placement amount as the minimum placement amount of the game tables 4 around the game table 4 to be newly opened to the game table 4 to be newly opened. This guides guests to the area, and enables them to play a game efficiently.

On the other hand, the recommended value determination unit 611 may determine the recommended value of the minimum placement amount so as to maximize the turnover of the casino operator when the amusement table 4 is to be newly opened. Fig. 18A to 18C are diagrams illustrating an example in which the game table 4 is newly opened in a certain area. Assuming that the average required time for one game is 60 seconds when player 1 plays the game, the average required time for one game increases by 10 seconds for each increase of 1 player. The average amount of the high players (shaded players in the figure) placed is 5000 points, and the average amount of the low players (players filled with white in the figure) placed is 1000 points.

In the case of fig. 18A, the game tables 4a and 4c are open, and for each game table, 7 players participate in the game for a rated number of 8 players, 4 of which are high players and 3 of which are low players. Fig. 18B shows a case where the amusement table 4B is newly opened and the minimum placement amount thereof is set to 5000 points in the situation of fig. 18A. By setting the minimum placement amount of the newly opened amusement table 4B to 5000 points, it can be considered that the high players who play the games at the amusement tables 4a, 4c have all moved to the amusement table 4B as shown in fig. 18B.

In the case of this FIG. 18B, the average turnover of 138 ten thousand points per hour for the condition of FIG. 18A would be reduced to 137.7 ten thousand points per hour. In this way, when the game table 4 is newly opened, the sales volume may not be increased much but may be decreased depending on the setting of the minimum placement volume. Furthermore, if the cost of opening a new gaming table 4 is also considered, the profit of the casino operator will be reduced.

In the case of fig. 18A, as shown in fig. 18C, the following is effective: while the minimum set amount of the low amount is set for the newly opened game table 4b, the minimum set amount is raised for the already opened game tables 4a and 4 c. Thus, the average turnover of 138 ten thousand points per hour in the situation of FIG. 18A would increase to 176 ten thousand points per hour.

In this way, the recommendation value determining unit 611 determines the minimum placement amount of the game table 4 to be newly opened, based on the minimum placement amount and the actual placement amount of the game tables 4 around the game table 4. Further, as in the example of fig. 18C, the recommended value determining unit 611 changes the minimum placement amount of the game tables 4 around the newly opened game table 4 at the timing of newly opening the game table 4, thereby promoting the movement of the player from the game table 4 around to the newly opened game table 4.

The dealer management unit 614 manages the dealer who has dealt, and the table opening/closing determination unit 613 determines whether or not to open a new game table 4 according to the number of dealers. Specifically, when there is no standing-by (movable) dealer even when the area congestion degree becomes high (that is, when all dealers are present at the game table 4), and when there is no newly openable game table 4 (that is, when all game tables 4 are already opened), the table opening/closing determination unit 613 determines that a new game table 4 is not opened, and the recommendation value determination unit 611 changes the minimum placement amount of the opened game table 4.

The congestion degree determination unit 612 can record transition of the area congestion degree for each area, and the table opening/closing determination unit 613 can determine the recommended number of game tables 4 to be opened for each area based on information of the transition recorded by the congestion degree determination unit 612. That is, when the area congestion degree tends to increase, the table opening/closing determination unit 613 determines to open a new game table 4 before the area congestion degree in the area becomes a predetermined value.

As described above, in this example, the recommendation value determining unit 611 manages a plurality of game tables 4, grasps the total placement amount of each game and/or each player per predetermined time or period for each of the plurality of game tables 4, and determines the recommendation value of the minimum placement amount for the newly opened game table.

(recommendation of minimum placement amount based on player's determination)

The player management unit 614 functions as player specifying means for specifying a player participating in a game at the game table. Specifically, the player management unit 615 identifies the player at each player position by analyzing the image of the player position transmitted from the control device 14 of each game table 4. Therefore, the player registers his/her face image in the management control device 60 in advance. The player management unit 615 identifies a player by comparing the image transmitted from the control device 14 with a face image registered in advance.

The player management unit 615 may determine the player from a storage medium (for example, a membership card, a loyalty card, or the like) held by the player in addition to or instead of the determination of the player based on the face image. An ID for specifying a player is stored in the storage medium. When the player is in position at the game table 4, the player presents the storage medium to the dealer, and the dealer reads the ID by a given reading device. The control device 14 transmits the ID read from the storage medium to the management control device 60. The player management unit 614 receives the ID, and can specify the player.

Alternatively, the player management unit 615 may identify a player from the biometric information of the player who plays the game on the game table 4. In this case, for example, a fingerprint recognition device is provided at each player position of the game table, and the player performs fingerprint authentication when the game position is in place.

The control device 14 transmits information of the game content (including the placement amount, the amount won, and the amount lost) for each player position to the management control device 60. The player management unit 615 records the information of the game content in the recording device 62, which is a database for storing the information, in association with the ID of the player identified with respect to the player position. In this manner, the player management unit 615 records the past game content for each player in the recording device 62.

The player management unit 615 further obtains, for each player, the average bet amount, the average continuous game time on the same table, the leave rate at the time of the increase in the minimum bet amount, the latest winning rate, the lead amount, and the like from the past game contents, and stores them as trend information of each player in the recording device 62 as the database in association with the ID of the player.

The table opening/closing determination unit 613 may determine the recommended number of game tables to be newly opened for each area based on the trend information of the plurality of players in the area stored in the recording device 62. The recommended value determination unit 611 may determine, for each of the areas, a recommended value of the minimum placement amount of the currently opened game table 4 or a recommended value of the minimum placement amount of the game table 4 to be newly opened, based on the trend information of the plurality of players in the area stored in the recording device 62.

That is, as shown in the state of fig. 18A to fig. 18B, when the game table 4B having the high minimum placement amount is newly opened, it is assumed that all the high players move to the game table 4B, but actually, there is a possibility that the players do not move as in fig. 18B. In fig. 18C, it is assumed that all low players are absent when the game tables 4a and 4C have increased the minimum bet amount, but the low players may also increase the bet amount in accordance with the increased minimum bet amount and remain on the same game tables 4a and 4C. Therefore, the recommended value decision unit 611 performs a simulation using probabilities based on the tendency of each player stored in the recording device 62, and decides the recommended value of the minimum placement amount so as to maximize the turnover.

In the second embodiment, the description has been given assuming that the table for playing a card game such as a certain card game is the game table 4, but the game played at the game table 4 is not limited to the card game, and the game management system 101 of the second embodiment may be applied to all games in which the minimum bet amount can be set.

In the second embodiment, the images of the players captured by the camera 2 are analyzed to determine the number of players, but the means for determining the number of players is not limited to this. For example, the number of players can be grasped by the placed substitute money for amusement. That is, since the placement position is defined for each player position in the placement area, it is possible to know which position the player has placed, and thus, it is possible to know that several players have participated in the game. In other words, the means for determining the placement amount for each player position may also be a means for determining the number of players.

In the second embodiment, when the minimum placement amount of the game table 4 is to be increased, the minimum placement amount may be increased to the minimum placement amount of the player at the game table 4. For example, in the case where there are a player who plays at 1000 spots and a player who plays at 5000 spots at a table with a minimum placement amount of 500 spots, the minimum placement amount may be increased to 1000 spots.

In the second embodiment, the recommended value of the minimum placer amount may be determined from past statistics (generally, the placer amount increases from early evening to late afternoon). For example, in the case where there is a tendency that the placer amount becomes large by the evening in the past statistics, the placer amount may be raised at a given timing in the evening.

In the second embodiment, the management control device 60 may manage a plurality of game tables, grasp information of at least one of the number of players, the placement amount, and the concentration or dispersion of the number of players for each of the plurality of game tables 4, and determine a recommended value of the minimum placement amount for each game table 4 based on the information.

Description of the symbols:

1 playing cards

1s shuffled playing cards

2 vidicon

3 card issuing device

4 recreation table

5 dealer

6 Guest (Game participant/player)

9 substitute money for game

11 Game recording device

12 image analysis device

13 result display lamp

14 control device

17 substitute currency tray for game

30 dispensing limiting device

33 groove

34 locking member

35 drive part

36 locking member

37 drive part

40 dispensing limiting device

60 management control device

61 arithmetic unit

611 recommended value determining unit

612 congestion degree determination unit

613 table opening/closing determination part

614 dealer management part

615 Player management unit

62 recording device

102 card storage part

103 index

105 card guide part

106 opening part

107 card guide

108 card reading unit

109 a control unit.

47页详细技术资料下载
上一篇:一种医用注射器针头装配设备
下一篇:轨条连接器

网友询问留言

已有0条留言

还没有人留言评论。精彩留言会获得点赞!

精彩留言,会给你点赞!

技术分类