Game task allocation method and device, storage medium and electronic device

文档序号:1944493 发布日期:2021-12-10 浏览:27次 中文

阅读说明:本技术 游戏任务的分配方法及装置、存储介质、电子装置 (Game task allocation method and device, storage medium and electronic device ) 是由 宋一博 于 2021-09-18 设计创作,主要内容包括:本发明提供了一种游戏任务的分配方法及装置、存储介质、电子装置,其中,该方法包括:获取第一类游戏账号发布的第一游戏任务;检测第二类游戏账号针对所述第一游戏任务发送的抢单指令,在所述第二类游戏账号的任务列表中添加所述第一游戏任务;在所述第二类游戏账号中的所述第一游戏任务执行结束后,将所述第一游戏任务的结算资源分配至所述第一类游戏账号。通过本发明,解决了相关技术中不能代替完成游戏任务的技术问题,实现了一种游戏任务的分配方式,在保证游戏账号安全的前提下,实现了游戏任务在多个游戏账号间的流转和分配,降低了游戏账号的盗号风险。(The invention provides a game task allocation method and device, a storage medium and an electronic device, wherein the method comprises the following steps: acquiring a first game task issued by a first type of game account; detecting a ticket grabbing instruction sent by a second type game account aiming at the first game task, and adding the first game task in a task list of the second type game account; and after the execution of the first game task in the second game account is finished, allocating the settlement resource of the first game task to the first game account. According to the invention, the technical problem that the game task cannot be completed in a replacing way in the related technology is solved, the distribution mode of the game task is realized, the circulation and distribution of the game task among a plurality of game accounts are realized on the premise of ensuring the security of the game accounts, and the number stealing risk of the game accounts is reduced.)

1. A method for assigning game tasks, comprising:

acquiring a first game task issued by a first type of game account;

detecting a ticket grabbing instruction sent by a second type game account aiming at the first game task, and adding the first game task in a task list of the second type game account;

and after the execution of the first game task in the second game account is finished, allocating the settlement resource of the first game task to the first game account.

2. The method of claim 1, wherein prior to detecting a ticket snatching instruction sent by a second type of game account for the first game task, the method further comprises:

generating a list of employment tasks according to first game tasks issued by at least one first game account, wherein the first game accounts comprise a plurality of first game accounts;

pushing the list of employment tasks to the second type of game account.

3. The method of claim 2, wherein pushing the list of employment tasks to the second type of game account comprises:

acquiring task attribute information of the first game task and account attribute information of a plurality of second game accounts, wherein the second game accounts comprise the second game accounts;

respectively calculating the matching degree of the task attribute information and the account attribute information of each second game account;

selecting a plurality of first target game account numbers with matching degrees larger than a preset threshold value from the plurality of second game account numbers;

and pushing the first game tasks to the plurality of first target game accounts.

4. The method of claim 2, wherein pushing the list of employment tasks to the game of the second type of game account comprises:

acquiring a signing account of the first type game account;

selecting a plurality of second target game accounts matched with the signing account number from a plurality of second game accounts, wherein the second type of game accounts comprise the plurality of second game accounts;

and pushing the first game tasks to the second target game accounts.

5. The method of claim 1, wherein detecting a ticket grabbing instruction sent by a second type game account for the first game task, and adding the first game task in a task list of the second type game account comprises:

detecting order grabbing instructions which are respectively sent by a plurality of second game accounts aiming at the first game task, wherein the second game accounts comprise the second game accounts;

sequencing a plurality of order grabbing instructions according to sending time to obtain a first instruction queue;

if the first game task is a single-line task, selecting a first order grabbing instruction with the earliest time in the first instruction queue, and adding the first game task in a task list of a game account corresponding to the first order grabbing instruction; if the first game task is a multi-thread task, selecting a first order grabbing instruction set with the earliest time from the first instruction queue, and adding the first game task in task lists of a plurality of game accounts corresponding to the first order grabbing instruction set respectively.

6. The method of claim 1, wherein detecting a ticket grabbing instruction sent by a second type game account for the first game task, and adding the first game task in a task list of the second type game account comprises:

detecting order grabbing instructions which are respectively sent by a plurality of second game accounts aiming at a first game task, wherein the second game accounts comprise the second game accounts;

obtaining credit values of the plurality of second game accounts;

sequencing the plurality of order grabbing instructions according to the reputation value to obtain a second instruction queue;

selecting a third target game account with a highest reputation value among the plurality of second game accounts based on the second instruction queue;

and adding the first game task in a task list of the third target game account.

7. The method of claim 1, wherein obtaining the first game task issued by the first type of game account comprises:

acquiring a task identifier and a task reward resource issued by the first type of game account;

judging whether the task rewarding resources are larger than a preset value or not;

and if the task reward resources are larger than a preset value, searching matched first game task data in prestored game data based on the task identification, and transferring the task reward resources to an intermediate account.

8. The method of claim 1, wherein allocating settlement resources of the first game task to the first type game account after the first game task in the second type game account is executed comprises:

after the execution of the first game task in the second type game account is finished, judging whether the first game task is executed successfully;

and if the first game task is successfully executed, generating first settlement resources, and distributing the first settlement resources to the first type of game account.

9. The method of claim 1, wherein prior to obtaining the first game task issued by the first type of game account, the method further comprises:

configuring a first virtual prop for the first type game account;

responding to the activation instruction of the first virtual item, and distributing the permission range of the issuing permission of the first game task to the first type game account according to the attribute grade of the first virtual item.

10. The method of claim 1, wherein after acquiring the first game task issued by the first type of game account, the method further comprises:

acquiring prop attribute data of a second virtual prop issued by the first game account;

and constructing an incidence relation between the prop attribute data and the first game task.

11. The method of claim 10, wherein after detecting a ticket snatching instruction sent by a second type of game account for the first game task, the method further comprises:

detecting an inheritance instruction of the second type game account number aiming at the prop attribute data;

and adding the second virtual item in the item list of the second type game account, and activating the second virtual item when the second type game account starts the first game task.

12. An apparatus for distributing a game task, comprising:

the first acquisition module is used for acquiring a first game task issued by a first type of game account;

the adding module is used for detecting a ticket grabbing instruction sent by a second type game account aiming at the first game task and adding the first game task in a task list of the second type game account;

and the allocation module is used for allocating settlement resources of the first game task to the first class game account after the execution of the first game task in the second class game account is finished.

13. A storage medium, in which a computer program is stored, wherein the computer program is arranged to perform the method of any of claims 1 to 11 when executed.

14. An electronic device comprising a memory and a processor, wherein the memory has stored therein a computer program, and wherein the processor is arranged to execute the computer program to perform the method of any of claims 1 to 11.

Technical Field

The invention relates to the technical field of computers, in particular to a game task allocation method and device, a storage medium and an electronic device.

Background

In the related technology, the network game industry is developed vigorously nowadays, and the game is a good recreation and entertainment mode after work and life.

In the related technology, tasks in the game are all completed under the own account of the player, or other users log in the own account to play instead, the platform is uncontrollable, and the risk of stealing numbers exists.

In view of the above problems in the related art, no effective solution has been found at present.

Disclosure of Invention

The embodiment of the invention provides a game task allocation method and device, a storage medium and an electronic device.

According to an embodiment of the present invention, there is provided a game task allocation method including: acquiring a first game task issued by a first type of game account; detecting a ticket grabbing instruction sent by a second type game account aiming at the first game task, and adding the first game task in a task list of the second type game account; and after the execution of the first game task in the second game account is finished, allocating the settlement resource of the first game task to the first game account.

Optionally, before detecting a ticket snatching instruction sent by a second type of game account for the first game task, the method further includes: generating a list of employment tasks according to first game tasks issued by at least one first game account, wherein the first game accounts comprise a plurality of first game accounts; pushing the list of employment tasks to the second type of game account.

Optionally, pushing the list of employment tasks to the second type of game account comprises: acquiring task attribute information of the first game task and account attribute information of a plurality of second game accounts, wherein the second game accounts comprise the second game accounts; respectively calculating the matching degree of the task attribute information and the account attribute information of each second game account; selecting a plurality of first target game account numbers with matching degrees larger than a preset threshold value from the plurality of second game account numbers; and pushing the first game tasks to the plurality of first target game accounts.

Optionally, pushing the list of employment tasks to the game of the second type of game account comprises: acquiring a signing account of the first type game account; selecting a plurality of second target game accounts matched with the signing account number from a plurality of second game accounts, wherein the second type of game accounts comprise the plurality of second game accounts; and pushing the first game tasks to the second target game accounts.

Optionally, detecting a ticket grabbing instruction sent by a second type of game account for the first game task, and adding the first game task in a task list of the second type of game account includes: detecting order grabbing instructions which are respectively sent by a plurality of second game accounts aiming at the first game task, wherein the second game accounts comprise the second game accounts; sequencing a plurality of order grabbing instructions according to sending time to obtain a first instruction queue; if the first game task is a single-line task, selecting a first order grabbing instruction with the earliest time in the first instruction queue, and adding the first game task in a task list of a game account corresponding to the first order grabbing instruction; if the first game task is a multi-thread task, selecting a first order grabbing instruction set with the earliest time from the first instruction queue, and adding the first game task in task lists of a plurality of game accounts corresponding to the first order grabbing instruction set respectively.

Optionally, detecting a ticket grabbing instruction sent by a second type of game account for the first game task, and adding the first game task in a task list of the second type of game account includes: detecting order grabbing instructions which are respectively sent by a plurality of second game accounts aiming at a first game task, wherein the second game accounts comprise the second game accounts; obtaining credit values of the plurality of second game accounts; sequencing the plurality of order grabbing instructions according to the reputation value to obtain a second instruction queue; selecting a third target game account with a highest reputation value among the plurality of second game accounts based on the second instruction queue; and adding the first game task in a task list of the third target game account.

Optionally, the obtaining of the first game task issued by the first type of game account includes: acquiring a task identifier and a task reward resource issued by the first type of game account; judging whether the task rewarding resources are larger than a preset value or not; and if the task reward resources are larger than a preset value, searching matched first game task data in prestored game data based on the task identification, and transferring the task reward resources to an intermediate account.

Optionally, after the execution of the first game task in the second type of game account is finished, allocating the settlement resource of the first game task to the first type of game account includes: after the execution of the first game task in the second type game account is finished, judging whether the first game task is executed successfully; if the first game task is successfully executed, generating first settlement resources, and distributing the first settlement resources to the first type of game account; and if the execution of the first game task fails, generating second settlement resources, and distributing the second settlement resources to the first type of game account.

Optionally, before acquiring the first game task issued by the first type of game account, the method further includes: configuring a first virtual prop for the first type game account; responding to the activation instruction of the first virtual item, and distributing the permission range of the issuing permission of the first game task to the first type game account according to the attribute grade of the first virtual item.

Optionally, after acquiring the first game task issued by the first type of game account, the method further includes: acquiring prop attribute data of a second virtual prop issued by the first game account; and constructing an incidence relation between the prop attribute data and the first game task.

Optionally, after detecting a ticket snatching instruction sent by a second type of game account for the first game task, the method further includes: detecting an inheritance instruction of the second type game account number aiming at the prop attribute data; and adding the second virtual item in the item list of the second type game account, and activating the second virtual item when the second type game account starts the first game task.

According to another embodiment of the present invention, there is provided a game task assigning apparatus including: the first acquisition module is used for acquiring a first game task issued by a first type of game account; the adding module is used for detecting a ticket grabbing instruction sent by a second type game account aiming at the first game task and adding the first game task in a task list of the second type game account; and the allocation module is used for allocating settlement resources of the first game task to the first class game account after the execution of the first game task in the second class game account is finished.

Optionally, the apparatus further comprises: the generating module is used for generating an employment task list according to a first game task issued by at least one first game account before the adding module detects a ticket grabbing instruction sent by a second type of game account aiming at the first game task, wherein the first type of game account comprises a plurality of first game accounts; a push module to push the list of employment tasks to the second type of game account.

Optionally, the pushing module includes: the first obtaining unit is used for obtaining task attribute information of the first game task and obtaining account attribute information of a plurality of second game accounts, wherein the second game accounts comprise the second game accounts; the computing unit is used for respectively computing the matching degree of the task attribute information and the account attribute information of each second game account; the first selection unit is used for selecting a plurality of first target game accounts of which the matching degree is greater than a preset threshold value from the plurality of second game accounts; and the first pushing unit is used for pushing the first game tasks to the plurality of first target game accounts.

Optionally, the pushing module includes: the second acquisition unit is used for acquiring the signing account of the first type game account; a second selection unit, configured to select, from multiple second game accounts, multiple second target game accounts that match the subscription account, where the second type of game account includes the multiple second game accounts; and the second pushing unit is used for pushing the first game tasks to the plurality of second target game accounts.

Optionally, the adding module includes: the first detection unit is used for detecting order grabbing instructions which are respectively sent by a plurality of second game accounts aiming at the first game task, wherein the second game accounts comprise the plurality of second game accounts; the first sequencing unit is used for sequencing the plurality of order grabbing instructions according to sending time to obtain a first instruction queue; a first adding unit, configured to select a first order grabbing instruction with the earliest time in the first instruction queue if the first game task is a single-line task, and add the first game task to a task list of a game account corresponding to the first order grabbing instruction; if the first game task is a multi-thread task, selecting a first order grabbing instruction set with the earliest time from the first instruction queue, and adding the first game task in task lists of a plurality of game accounts corresponding to the first order grabbing instruction set respectively.

Optionally, the adding module includes: the second detection unit is used for detecting order grabbing instructions which are respectively sent by a plurality of second game accounts aiming at the first game task, wherein the second game accounts comprise the plurality of second game accounts; the obtaining unit is used for obtaining the credit values of the plurality of second game accounts; the second sequencing unit is used for sequencing the plurality of order grabbing instructions according to the reputation value to obtain a second instruction queue; a selection unit, configured to select a third target game account with a highest reputation value among the plurality of second game accounts based on the second instruction queue; and the second adding unit is used for adding the first game task in a task list of the third target game account.

Optionally, the first obtaining module includes: the acquisition unit is used for acquiring the task identification and the task reward resource issued by the first type of game account; the judging unit is used for judging whether the task rewarding resources are larger than a preset value or not; and the processing unit is used for searching matched first game task data in prestored game data based on the task identifier and transferring the task reward resource to an intermediate account if the task reward resource is larger than a preset value.

Optionally, the allocating module includes: the judging unit is used for judging whether the first game task is successfully executed or not after the first game task in the second type game account is executed; the allocation unit is used for generating a first settlement resource if the first game task is successfully executed, and allocating the first settlement resource to the first type of game account; and if the execution of the first game task fails, generating second settlement resources, and distributing the second settlement resources to the first type of game account.

Optionally, the apparatus further comprises: the configuration module is used for configuring a first virtual item for a first type game account before the first acquisition module acquires a first game task issued by the first type game account; and the distribution module is used for responding to the activation instruction of the first virtual prop and distributing the permission range of the issuing permission of the first game task to the first game account according to the attribute grade of the first virtual prop.

Optionally, the apparatus further comprises: the second acquisition module is used for acquiring prop attribute data of a second virtual prop issued by a first type game account after the first acquisition module acquires a first game task issued by the first type game account; and the building module is used for building the association relationship between the prop attribute data and the first game task.

Optionally, the apparatus further comprises: the first detection module is used for detecting an inheritance instruction of a second type game account aiming at the property attribute data after the addition module detects a ticket grabbing instruction sent by the second type game account aiming at the first game task; and the activation module is used for adding the second virtual prop in the prop list of the second type game account and activating the second virtual prop when the second type game account starts the first game task.

According to a further embodiment of the present invention, there is also provided a storage medium having a computer program stored therein, wherein the computer program is arranged to perform the steps of any of the above method embodiments when executed.

According to yet another embodiment of the present invention, there is also provided an electronic device, including a memory in which a computer program is stored and a processor configured to execute the computer program to perform the steps in any of the above method embodiments.

By the invention, the first game task issued by the first game account is acquired, the order grabbing instruction sent by the second game account aiming at the first game task is detected, adding a first game task in a task list of a second type game account, distributing settlement resources of the first game task to a first type game account after the execution of the first game task in the second type game account is finished, by adding the first game task in the task list of the second game account and allocating the settlement resource of the first game task to the first game account after the execution of the first game task is finished, the technical problem that the game task cannot be completed in the related technology is solved, the allocation mode of the game task is realized, on the premise of ensuring the security of the game account, the circulation and distribution of the game tasks among a plurality of game accounts are realized, and the risk of stealing the game account is reduced.

Drawings

The accompanying drawings, which are included to provide a further understanding of the invention and are incorporated in and constitute a part of this application, illustrate embodiment(s) of the invention and together with the description serve to explain the invention without limiting the invention. In the drawings:

FIG. 1 is a block diagram of a hardware configuration of a distribution server for game tasks according to an embodiment of the present invention;

FIG. 2 is a flow chart of a method for assigning game tasks according to an embodiment of the present invention;

FIG. 3 is a flow chart of the flow of a first game task in an embodiment of the present invention;

FIG. 4 is a schematic illustration of an embodiment of the present invention splitting a first game task;

FIG. 5 is a block diagram showing the configuration of a game task assigning apparatus according to an embodiment of the present invention;

fig. 6 is a block diagram of an electronic device according to an embodiment of the invention.

Detailed Description

In order to make the technical solutions better understood by those skilled in the art, the technical solutions in the embodiments of the present application will be clearly and completely described below with reference to the drawings in the embodiments of the present application, and it is obvious that the described embodiments are only partial embodiments of the present application, but not all embodiments. All other embodiments, which can be derived by a person skilled in the art from the embodiments given herein without making any creative effort, shall fall within the protection scope of the present application. It should be noted that the embodiments and features of the embodiments in the present application may be combined with each other without conflict.

It should be noted that the terms "first," "second," and the like in the description and claims of this application and in the drawings described above are used for distinguishing between similar elements and not necessarily for describing a particular sequential or chronological order. It is to be understood that the data so used is interchangeable under appropriate circumstances such that the embodiments of the application described herein are capable of operation in sequences other than those illustrated or described herein. Furthermore, the terms "comprises," "comprising," and "having," and any variations thereof, are intended to cover a non-exclusive inclusion, such that a process, method, article, or apparatus that comprises a list of steps or elements is not necessarily limited to those steps or elements expressly listed, but may include other steps or elements not expressly listed or inherent to such process, method, article, or apparatus.

Example 1

The method provided by the first embodiment of the present application may be executed in a server, a mobile phone, a computer, or a similar electronic terminal. Taking the example of running on a server, fig. 1 is a hardware structure block diagram of a distribution server of a game task according to an embodiment of the present invention. As shown in fig. 1, the server may include one or more (only one shown in fig. 1) processors 102 (the processors 102 may include, but are not limited to, a processing device such as a microprocessor MCU or a programmable logic device FPGA) and a memory 104 for storing data, and optionally may also include a transmission device 106 for communication functions and an input-output device 108. It will be understood by those skilled in the art that the structure shown in fig. 1 is only an illustration, and is not intended to limit the structure of the server. For example, the server may also include more or fewer components than shown in FIG. 1, or have a different configuration than shown in FIG. 1.

The memory 104 may be used to store a server program, for example, a software program and a module of application software, such as a server program corresponding to a method for allocating a game task in the embodiment of the present invention, and the processor 102 executes various functional applications and data processing by running the server program stored in the memory 104, so as to implement the method described above. The memory 104 may include high speed random access memory, and may also include non-volatile memory, such as one or more magnetic storage devices, flash memory, or other non-volatile solid-state memory. In some examples, the memory 104 may further include memory located remotely from the processor 102, which may be connected to a server over a network. Examples of such networks include, but are not limited to, the internet, intranets, local area networks, mobile communication networks, and combinations thereof. In this embodiment, the processor 104 is configured to control the first virtual character to perform a designated operation to complete the first game task in response to the human-machine interaction instruction and the game policy. The memory 104 is used for storing program scripts of the electronic game, configuration information, attribute information of the virtual character, and the like.

The transmission device 106 is used to receive or transmit data via a network. Specific examples of the network described above may include a wireless network provided by a communication provider of the server. In one example, the transmission device 106 includes a Network adapter (NIC) that can be connected to other Network devices through a base station to communicate with the internet. In one example, the transmission device 106 may be a Radio Frequency (RF) module, which is used to communicate with the internet in a wireless manner.

Optionally, the input/output device 108 further includes a human-computer interaction screen for acquiring a human-computer interaction instruction through a human-computer interaction interface and for presenting a picture in a virtual scene;

in this embodiment, a method for allocating a game task is provided, and fig. 2 is a schematic flow chart of a method for allocating a game task according to an embodiment of the present invention, as shown in fig. 2, the flow chart includes the following steps:

step S202, a first game task issued by a first type of game account is acquired;

the game account in this embodiment is an account for a user to log in an online virtual game, and the virtual game can control and manage a plurality of virtual characters.

Step S204, detecting a ticket grabbing instruction sent by a second type game account aiming at the first game task, and adding the first game task in a task list of the second type game account;

optionally, the first game task may be deleted in the task list of the first type game account in a synchronous manner, or the state information of the first game task may be synchronized in the task list of the first type game account, for example, whether to start a task, the completion progress of the task, the related information of the second type game account for receiving an order, and the like. Under certain conditions, the first type of game account may terminate the first game task being performed by the second type of game account.

In step S206, after the execution of the first game task in the second type game account is finished, the settlement resource of the first game task is allocated to the first type game account.

Optionally, in the process of executing the first game task by the second type game account, the first type game account issuing the first game task may not execute the first game task, and the first type game account may be in an offline state, or when executing the second game task, the game server concurrently processes the first game task and the second game task. Optionally, when a virtual resource is collected by the second type game account in the process of executing the first game task (for example, the second type game account performs an acquisition action in a game scene to acquire a virtual item, or a virtual item randomly allocated in the first game task), the game server may notify the virtual resource to the first type game account, specifically, a prompt message may be displayed in the display interface of the first type game account to prompt that the virtual resource is collected in the process of executing the first game task and prompt the first type game account to receive the virtual resource, the first type game account may jump to a target interface by determining the prompt message (the target interface may be an interface where the first type game account issues the first game task, and the virtual resource collected in the process of executing the first game task by the second type game account may also be displayed in real time in the interface) to receive the virtual resource, alternatively, by clicking on the confirmation retrieval option in the prompt message, the first type of game account may directly retrieve and use the virtual resource. For example, in the process of executing a first game task, a prop a with a higher level is obtained by a second type game account, and meanwhile, the first game account issuing the first game task does another task (such as a second game task), and after the first game account picks up the prop, the prop a of the low-order version of the first game account can be directly updated to the prop a of the high-order version obtained by the second game account, so that the first game account can use the prop a with the higher level to continue to execute the second game task;

in this embodiment, the game server provides a task allocation platform, where a first type of game account distributes demand events on the platform, such as first game tasks like copy-making and passing-through, the system generates a task list based on the first game task, a second type of game account selects a menu in the task list, the system transfers the first game task to the task list of the second type of game account, and the second type of game account obtains a certain reward after completing the first game task, where the reward is issued by the first type of game account.

In this embodiment, the settlement resource of the first game task is a virtual resource corresponding to the completion of the first game task, which is allocated by the game server, for example, a reward in the form of virtual money in the game, and may also be a right to open or unlock a target game task (for example, a copy or a level), so that the first game account can open or unlock the target game task by allocating the settlement resource of the first game task to the first game account. For example, when the second game account performs the first game task, the first game account may be opened with a high difficulty or other copy right.

Through the steps, a first game task issued by a first type of game account is obtained, a ticket grabbing instruction sent by a second type of game account aiming at the first game task is detected, adding a first game task in a task list of a second type game account, distributing settlement resources of the first game task to a first type game account after the execution of the first game task in the second type game account is finished, by adding the first game task in the task list of the second game account and allocating the settlement resource of the first game task to the first game account after the execution of the first game task is finished, the technical problem that the game task cannot be completed in the related technology is solved, the allocation mode of the game task is realized, on the premise of ensuring the security of the game account, the circulation and distribution of the game tasks among a plurality of game accounts are realized, and the risk of stealing the game account is reduced.

In an implementation manner of this embodiment, before detecting a ticket snatching instruction sent by the second type game account for the first game task, the method further includes:

s11, generating a hiring task list according to a first game task issued by at least one first game account, wherein the first game account comprises a plurality of first game accounts;

in one example, the first type of game account includes game account a, game account B, game account a issues two first game tasks, task 1 and task 2, game account B issues one first game task, task 3, the employment task list includes task 1, task 2 and task 3, and the optional employment task list further includes some task attribute information of each task, such as issue account of task, completion time, bonus resource, task profile, and the like.

S12, pushing the list of employment tasks to the second type of game account.

Optionally, in addition to pushing the employment task list to the second type game account, the employment task list may also be pushed to the full server, all the game accounts logged into the server may see the employment task list, or may be pushed according to account attributes, and display the pushed employment task list in a display interface corresponding to the pushed game account, so that each game account displays a different employment task list, such as pushing the employment task list to a game account with an account rank greater than a preset level, pushing the employment task list to a game account with a specific item configured, and the like.

Fig. 3 is a flow chart illustrating the flow of a first game task according to an embodiment of the present invention, wherein the first game account is assigned to a second game account.

Optionally, pushing the list of employment tasks to the second type of game account comprises: the employment task list is classified according to the task attribute information, or the employment task list is classified according to the position information of the issuing account (such as the server, the group and the like), and then the classified plurality of first game tasks are distributed to the matched second type game accounts.

The first type of game account can be provided with a certain designated allocation mechanism or a random position allocation mechanism. The second type of game account can be classified, including user level, area, server, ability to complete events, etc., and the first type of game account or the system can select the second type of game account based on the above attributes, narrow the scope of the second type of game account, classify the second type of game account, and then directionally push the list of employment tasks to the specific second type of game account that matches. Of course, the first type game account can also be directionally specified to be a certain second type game account.

In some embodiments, pushing the list of employment tasks to the second type of game account includes: acquiring task attribute information of a first game task and account attribute information of a plurality of second game accounts, wherein the second game accounts comprise a plurality of second game accounts; respectively calculating the matching degree of the task attribute information and the account attribute information of each second game account; selecting a plurality of first target game accounts with matching degrees larger than a preset threshold value from a plurality of second game accounts; and pushing the first game tasks to the first target game accounts.

In one example, the first type of game account includes a game account a, a game account B, where the game account a issues two first game tasks, task 1 and task 2, the game account B issues one first game task, task 3, the employment task list includes task 1, task 2 and task 3, and the second type of game account includes game account C and game account D, in this embodiment, it is further required to obtain task attribute information of the first game task and account attribute information of the second game account, where the task attribute information includes at least one of: the task type, the task difficulty value, the starting time and the ending time of the task and the like; in another aspect, the account attribute information includes at least one of: the method comprises the steps of calculating the matching degree of task attribute information and account attribute information, pushing a first game task to a proper first target game account, and improving the order receiving rate and the completion rate of the first game task.

In other embodiments, pushing the list of employment tasks to the game of the second type of game account includes: acquiring a signing account number of a first type game account number; selecting a plurality of second target game accounts matched with the signing account number from the plurality of second game accounts, wherein the second game accounts comprise a plurality of second game accounts; and pushing the first game tasks to a plurality of second target game accounts.

Optionally, the contracted account is a friend or a teammate of the first game account of the issued first game task, a game account of a character in the same game formation, or an affinity value between the contracted account and the first game account of the issued first game task is greater than a preset value of a specific game account.

In some implementation scenarios of this embodiment, detecting a ticket snatching instruction sent by a second type game account for a first game task, and adding the first game task in a task list of the second type game account includes: detecting order grabbing instructions which are respectively sent by a plurality of second game accounts aiming at the first game task, wherein the second game accounts comprise a plurality of second game accounts; sequencing a plurality of order grabbing instructions according to sending time to obtain a first instruction queue; if the first game task is a single-line task, selecting a first order grabbing instruction with the earliest time from a first instruction queue, and adding the first game task in a task list of a game account corresponding to the first order grabbing instruction; if the first game task is a multi-thread task, a first order grabbing instruction set with the earliest time is selected from the first instruction queue, and the first game tasks are respectively added into task lists of a plurality of game accounts corresponding to the first order grabbing instruction set.

In one example, the second type of game account includes game account C, game account D, and game account E, and for task 1 issued by game account a, the order-grabbing instruction is triggered at the first time, the second time, and the third time, respectively, and after the server receives the order-grabbing instruction, sequencing according to time, wherein the time is a second time, a third time and a first time from morning to evening, the first instruction queue is [ the second time, the third time and the first time ], further judging whether the task type of the task 1 is a single-line task or a multi-line task, if the task is a single-line task, adding a task 1 in the task list of the game account D, if the task is a multi-line task, further determining the task width, that is, the maximum number of accounts allowed to be executed simultaneously, and if the task 1 allows two game accounts to be executed simultaneously, the task 1 is added to the task list of the game account D and the game account E.

In some examples, if the first game task is a multi-line task, adding the first game task in the task lists of the plurality of game accounts corresponding to the first order grabbing instruction set respectively includes: splitting the first game task into a plurality of subtasks, wherein the number of the subtasks is the same as that of the first order grabbing instructions; respectively allocating a subtask to each game account of the plurality of game accounts; and according to the execution time sequence of the plurality of subtasks, the completion progress of the first subtask on the corresponding game account is detected from the first subtask, if the first subtask is completed, the first execution result of the first subtask is transferred to the game account corresponding to the second subtask, and the game account corresponding to the second subtask continues to execute the second subtask based on the first execution result until all the subtasks are completely executed.

If the first game task includes a plurality of subtasks with execution sequence restrictions, each subtask is ordered according to a timeline, for example, the subtask 1 is executed first, the subtask 2 can be executed only after the subtask 1 is completed, and the subtask 3 can be executed only after the subtask 2 is completed, the task 1 includes the subtask 1, the subtask 2, and the subtask 3, the task 1 can be allocated to the same second-type game account, or can be allocated to three second-type game accounts (e.g., a game account C, a game account D, and a game account E), after the subtask 1 is completed, the game account C transfers the execution result of the subtask 1 to the game account D (so that the game account D inherits the execution condition of the subtask 1 from the game account C), and after the subtask 2 is completed, the game account D transfers the execution result of the subtask 2 and the execution result of the subtask 1 obtained from the game account C to the game account E, until all subtasks are completed, the server generates settlement resources of the task 1 according to the execution result of each subtask inherited by the game account E and the execution result of the subtask 3 executed by the game account E; for the parallel subtasks that are relatively independent, after the plurality of second-class game accounts respectively complete the corresponding subtasks, the sub-settlement resources corresponding to each subtask obtained from the server after each subtask is completed can be counted, and the settlement resources of task 1 can be obtained in a summary manner (for example, the sub-settlement resources corresponding to each subtask are accumulated).

Optionally, in this embodiment, the sub-settlement resource corresponding to each sub-task is a virtual resource allocated by the game server to complete each sub-game task.

Fig. 4 is a schematic diagram of splitting a first game task according to an embodiment of the present invention, where task 1 is split into 3 subtasks, and the subtasks are respectively allocated to different second game accounts.

The embodiment can also judge whether the task is a single-line task or a multi-line task, or a non-detachable task or a detachable task according to the order attribute of the demand event. If the single-line task only needs to be completed once, only one second-type game account can be allocated, or only one second-type game account can be used for receiving the order, if the single-line task can be allocated to a plurality of second-type game accounts, the single-line task can be simultaneously pushed to a plurality of second-type game accounts for receiving the order, each second-type player selects at least one subtask, or each second-type player executes the same first game task.

In other implementation scenarios of this embodiment, detecting a ticket snatching instruction sent by the second type game account for the first game task, and adding the first game task in the task list of the second type game account includes: detecting order grabbing instructions which are respectively sent by a plurality of second game accounts aiming at the first game task, wherein the second game accounts comprise a plurality of second game accounts; obtaining credit values of a plurality of second game account numbers; sequencing the plurality of order grabbing instructions according to the credit values to obtain a second instruction queue; selecting a third target game account with the highest reputation value from the plurality of second game accounts based on the second instruction queue; and adding the first game task in the task list of the third target game account.

Optionally, in this implementation scenario, allocation of a first game task may be determined according to a current state of a first type of game account, and adding the first game task in a task list of a second type of game account includes: acquiring the current state of a first type of game account; when the first game account is in an off-line state, the server determines a second game account as a pick-up account, and adds the first game task in a task list of the second game account; when the first type game account is in an online state, the server informs the first type game account of the determined second type game account and the related information (such as account level information, credit value, order completion rate and the like) of the second type game account, and after the first type game account confirms, the first game task is added into a task list of the second type game account.

Optionally, in addition to obtaining the capability value and the capability type in the above embodiment, a credit value may be set for a second type of game account of the player, where the credit value is used to indicate a credit degree of the second type of player, the second type of game account abandons an order after receiving the order, or the first game task is not completed, the credit value of the second type of player is reduced, the credit value affects a probability that the order of the second type of game account is successfully taken, the order cannot be received if the credit value is too low, the credit value is adjusted based on comment information of the first type of game account, the good score may be added, and otherwise, the score is reduced.

In one implementation manner of this embodiment, the acquiring of the first game task issued by the first type of game account includes: acquiring a task identifier and a task reward resource issued by a first type of game account; judging whether the task rewarding resources are larger than a preset value or not; and if the task reward resources are larger than the preset value, searching matched first game task data in the prestored game data based on the task identification, and transferring the task reward resources to the intermediate account.

Optionally, the intermediate account is an account of a game platform, an account of a game agent, and the task reward resource may be a reward money, a virtual gold coin or a game resource, after a first game account player issues a first game task on the platform, the platform is required to be paid with a full reward money of the first game task or a certain fixed amount of money for a second game account to be subjected to a ticket snatching, after the second game account accepts the ticket, a part of reward is obtained, and after an order of the first game task is completed, all rewards are obtained. Meanwhile, the second game account can pay a certain deposit to the platform, if the deposit is abandoned maliciously, the deposit is deducted as default, and the platform does not accept or is used as compensation of the first game account. The game server issues the first game task data to the client where the second game account is located, and the first game task data is started and operated by the client where the second game account is located.

In one embodiment of this embodiment, after the end of the execution of the first game task in the second type game account, allocating the settlement resource of the first game task to the first type game account includes: after the execution of the first game task in the second type of game account is finished, judging whether the execution of the first game task is successful; if the first game task is successfully executed, generating first settlement resources, allocating the first settlement resources to the first type of game account, and allocating random virtual resources (such as randomly dropped equipment, props and other virtual resources) obtained by the second type of game account from the server to the first type of game account in the process that the second type of game account executes the first game task; and if the execution of the first game task fails, generating second settlement resources, and allocating the second settlement resources to the first type of game account, or only allocating the random virtual resources to the first type of game account.

In this embodiment, the first settlement resource and the second settlement resource are calculated according to a settlement rule of the game server for the first game task, and if the first game task is successfully executed, the second game account obtains a task reward resource provided by the first game account, specifically, the task reward resource in an intermediate account of the game platform (the first game account is transferred to the intermediate account in advance) may be transferred to the second game account.

Optionally, before acquiring the first game task issued by the first type of game account, the method further includes: configuring a first virtual prop for a first type game account; responding to the activation instruction of the first virtual item, and distributing the permission range of the issuing permission of the first game task to the first type game account according to the attribute grade of the first virtual item.

And configuring a specific first virtual item for the first game account, and enabling a player who purchases the item to obtain the right of issuing the first game task, so that an order of the first game task can be issued on the platform. Optionally, the first virtual item may be a game element that may be used by a virtual character in a game scenario, such as a weapon, a defensive, a vehicle, an ornament, and so on.

Optionally, the game server may further rank the first virtual items, such as low, medium, and high, where the first virtual items at different ranks correspond to different permission ranges (for example, the validity period of the first virtual item, the types of game tasks allowed to be issued, the number of game tasks of each type that can be issued in a unit time, and the like), so that the number of the first game tasks that can be issued by the first type game account having the first virtual items at different ranks and the permission ranges of the task types and the like are different. Optionally, after receiving a first game task issued by a first game account, according to the first game task and the permission range of the first game account, it is determined whether the first game account is allowed to issue the first game task, if so, an employment task list is generated according to the first game task, otherwise, the first game account is notified that the first game task is not in the issued permission range.

In some embodiments of this embodiment, when the first game task is issued, the property attribute data of the second virtual property may also be issued at the same time, so that the second type game account may better complete the first game task by using the property attribute data of the first type game account.

Optionally, after acquiring the first game task issued by the first type of game account, the method further includes: acquiring prop attribute data of a second virtual prop issued by a first type game account; and constructing an incidence relation between the prop attribute data and the first game task. The property data comprises property identification, property grade, attack and defense properties and other information.

In another aspect, after detecting a ticket snatching instruction sent by the second type game account for the first game task, the method further includes: detecting an inheritance instruction of a second type game account aiming at the property attribute data; and adding a second virtual prop in a prop list of the second type game account, assembling the second virtual prop according to the prop attribute data, and activating the second virtual prop when the second type game account starts the first game task. The second game account can adopt a second virtual prop to help complete the first game task, and the prop provided by the first game account indirectly cooperates with the first game account to complete the first game task, so that the substitution feeling and cooperation degree of the game task are improved.

Optionally, the second game account may select to use or not use the second virtual item, and if the item list of the second game account already has the second virtual item, and the second virtual item with a higher level than the first game account is available, the second virtual item issued by the first game account may be selected not to be used. In other examples, the server may also temporarily assign a second virtual item for a second game account if the first game account does not issue item attribute data for the second virtual item, but the second virtual item is a required item to complete the first game task and the first game account possesses the second virtual item.

Through the above description of the embodiments, those skilled in the art can clearly understand that the method according to the above embodiments can be implemented by software plus a necessary general hardware platform, and certainly can also be implemented by hardware, but the former is a better implementation mode in many cases. Based on such understanding, the technical solutions of the present invention may be embodied in the form of a software product, which is stored in a storage medium (e.g., ROM/RAM, magnetic disk, optical disk) and includes instructions for enabling a terminal device (e.g., a mobile phone, a computer, a server, or a network device) to execute the method according to the embodiments of the present invention.

Example 2

In this embodiment, a game task allocation device is further provided for implementing the foregoing embodiments and preferred embodiments, which have already been described and will not be described again. As used below, the term "module" may be a combination of software and/or hardware that implements a predetermined function. Although the means described in the embodiments below are preferably implemented in software, an implementation in hardware, or a combination of software and hardware is also possible and contemplated.

Fig. 5 is a block diagram showing a configuration of an apparatus for distributing a game task according to an embodiment of the present invention, as shown in fig. 5, the apparatus including: a first acquisition module 50, an addition module 52, an assignment module 54, wherein,

the first obtaining module 50 is configured to obtain a first game task issued by a first type of game account;

an adding module 52, configured to detect a ticket grabbing instruction sent by a second type game account for the first game task, and add the first game task to a task list of the second type game account;

the allocating module 54 is configured to allocate, after the execution of the first game task in the second type game account is finished, the settlement resource of the first game task to the first type game account.

Optionally, the apparatus further comprises: the generating module is used for generating an employment task list according to a first game task issued by at least one first game account before the adding module detects a ticket grabbing instruction sent by a second type of game account aiming at the first game task, wherein the first type of game account comprises a plurality of first game accounts; a push module to push the list of employment tasks to the second type of game account.

Optionally, the pushing module includes: the first obtaining unit is used for obtaining task attribute information of the first game task and obtaining account attribute information of a plurality of second game accounts, wherein the second game accounts comprise the second game accounts; the computing unit is used for respectively computing the matching degree of the task attribute information and the account attribute information of each second game account; the first selection unit is used for selecting a plurality of first target game accounts of which the matching degree is greater than a preset threshold value from the plurality of second game accounts; and the first pushing unit is used for pushing the first game tasks to the plurality of first target game accounts.

Optionally, the pushing module includes: the second acquisition unit is used for acquiring the signing account of the first type game account; a second selection unit, configured to select, from multiple second game accounts, multiple second target game accounts that match the subscription account, where the second type of game account includes the multiple second game accounts; and the second pushing unit is used for pushing the first game tasks to the plurality of second target game accounts.

Optionally, the adding module includes: the first detection unit is used for detecting order grabbing instructions which are respectively sent by a plurality of second game accounts aiming at the first game task, wherein the second game accounts comprise the plurality of second game accounts; the first sequencing unit is used for sequencing the plurality of order grabbing instructions according to sending time to obtain a first instruction queue; a first adding unit, configured to select a first order grabbing instruction with the earliest time in the first instruction queue if the first game task is a single-line task, and add the first game task to a task list of a game account corresponding to the first order grabbing instruction; if the first game task is a multi-thread task, selecting a first order grabbing instruction set with the earliest time from the first instruction queue, and adding the first game task in task lists of a plurality of game accounts corresponding to the first order grabbing instruction set respectively.

Optionally, the adding module includes: the second detection unit is used for detecting order grabbing instructions which are respectively sent by a plurality of second game accounts aiming at the first game task, wherein the second game accounts comprise the plurality of second game accounts; the obtaining unit is used for obtaining the credit values of the plurality of second game accounts; the second sequencing unit is used for sequencing the plurality of order grabbing instructions according to the reputation value to obtain a second instruction queue; a selection unit, configured to select a third target game account with a highest reputation value among the plurality of second game accounts based on the second instruction queue; and the second adding unit is used for adding the first game task in a task list of the third target game account.

Optionally, the first obtaining module includes: the acquisition unit is used for acquiring the task identification and the task reward resource issued by the first type of game account; the judging unit is used for judging whether the task rewarding resources are larger than a preset value or not; and the processing unit is used for searching matched first game task data in prestored game data based on the task identifier and transferring the task reward resource to an intermediate account if the task reward resource is larger than a preset value.

Optionally, the allocating module includes: the judging unit is used for judging whether the first game task is successfully executed or not after the first game task in the second type game account is executed; the allocation unit is used for generating a first settlement resource if the first game task is successfully executed, and allocating the first settlement resource to the first type of game account; and if the execution of the first game task fails, generating second settlement resources, and distributing the second settlement resources to the first type of game account.

Optionally, the apparatus further comprises: the configuration module is used for configuring a first virtual item for a first type game account before the first acquisition module acquires a first game task issued by the first type game account; and the distribution module is used for responding to the activation instruction of the first virtual prop and distributing the permission range of the issuing permission of the first game task to the first game account according to the attribute grade of the first virtual prop.

Optionally, the apparatus further comprises: the second acquisition module is used for acquiring prop attribute data of a second virtual prop issued by a first type game account after the first acquisition module acquires a first game task issued by the first type game account; and the building module is used for building the association relationship between the prop attribute data and the first game task.

Optionally, the apparatus further comprises: the first detection module is used for detecting an inheritance instruction of a second type game account aiming at the property attribute data after the addition module detects a ticket grabbing instruction sent by the second type game account aiming at the first game task; and the activation module is used for adding the second virtual prop in the prop list of the second type game account and activating the second virtual prop when the second type game account starts the first game task.

It should be noted that, the above modules may be implemented by software or hardware, and for the latter, the following may be implemented, but not limited to: the modules are all positioned in the same processor; alternatively, the modules are respectively located in different processors in any combination.

Example 3

Fig. 6 is a structural diagram of an electronic device according to an embodiment of the present invention, and as shown in fig. 6, the electronic device includes a processor 61, a communication interface 62, a memory 63, and a communication bus 64, where the processor 61, the communication interface 62, and the memory 63 complete mutual communication through the communication bus 64, and the memory 63 is used for storing a computer program;

the processor 61 is configured to implement the following steps when executing the program stored in the memory 63: acquiring a first game task issued by a first type of game account; detecting a ticket grabbing instruction sent by a second type game account aiming at the first game task, and adding the first game task in a task list of the second type game account; and after the execution of the first game task in the second game account is finished, allocating the settlement resource of the first game task to the first game account.

Optionally, before detecting a ticket snatching instruction sent by a second type of game account for the first game task, the method further includes: generating a list of employment tasks according to first game tasks issued by at least one first game account, wherein the first game accounts comprise a plurality of first game accounts; pushing the list of employment tasks to the second type of game account.

Optionally, pushing the list of employment tasks to the second type of game account comprises: acquiring task attribute information of the first game task and account attribute information of a plurality of second game accounts, wherein the second game accounts comprise the second game accounts; respectively calculating the matching degree of the task attribute information and the account attribute information of each second game account; selecting a plurality of first target game account numbers with matching degrees larger than a preset threshold value from the plurality of second game account numbers; and pushing the first game tasks to the plurality of first target game accounts.

Optionally, pushing the list of employment tasks to the game of the second type of game account comprises: acquiring a signing account of the first type game account; selecting a plurality of second target game accounts matched with the signing account number from a plurality of second game accounts, wherein the second type of game accounts comprise the plurality of second game accounts; and pushing the first game tasks to the second target game accounts.

Optionally, detecting a ticket grabbing instruction sent by a second type of game account for the first game task, and adding the first game task in a task list of the second type of game account includes: detecting order grabbing instructions which are respectively sent by a plurality of second game accounts aiming at the first game task, wherein the second game accounts comprise the second game accounts; sequencing a plurality of order grabbing instructions according to sending time to obtain a first instruction queue; if the first game task is a single-line task, selecting a first order grabbing instruction with the earliest time in the first instruction queue, and adding the first game task in a task list of a game account corresponding to the first order grabbing instruction; if the first game task is a multi-thread task, selecting a first order grabbing instruction set with the earliest time from the first instruction queue, and adding the first game task in task lists of a plurality of game accounts corresponding to the first order grabbing instruction set respectively.

Optionally, detecting a ticket grabbing instruction sent by a second type of game account for the first game task, and adding the first game task in a task list of the second type of game account includes: detecting order grabbing instructions which are respectively sent by a plurality of second game accounts aiming at a first game task, wherein the second game accounts comprise the second game accounts; obtaining credit values of the plurality of second game accounts; sequencing the plurality of order grabbing instructions according to the reputation value to obtain a second instruction queue; selecting a third target game account with a highest reputation value among the plurality of second game accounts based on the second instruction queue; and adding the first game task in a task list of the third target game account.

Optionally, the obtaining of the first game task issued by the first type of game account includes: acquiring a task identifier and a task reward resource issued by the first type of game account; judging whether the task rewarding resources are larger than a preset value or not; and if the task reward resources are larger than a preset value, searching matched first game task data in prestored game data based on the task identification, and transferring the task reward resources to an intermediate account.

Optionally, after the execution of the first game task in the second type of game account is finished, allocating the settlement resource of the first game task to the first type of game account includes: after the execution of the first game task in the second type game account is finished, judging whether the first game task is executed successfully; if the first game task is successfully executed, generating first settlement resources, and distributing the first settlement resources to the first type of game account; and if the execution of the first game task fails, generating second settlement resources, and distributing the second settlement resources to the first type of game account.

Optionally, before acquiring the first game task issued by the first type of game account, the method further includes: configuring a first virtual prop for the first type game account; responding to the activation instruction of the first virtual item, and distributing the permission range of the issuing permission of the first game task to the first type game account according to the attribute grade of the first virtual item.

Optionally, after acquiring the first game task issued by the first type of game account, the method further includes: acquiring prop attribute data of a second virtual prop issued by the first game account; and constructing an incidence relation between the prop attribute data and the first game task.

Optionally, after detecting a ticket snatching instruction sent by a second type of game account for the first game task, the method further includes: detecting an inheritance instruction of the second type game account number aiming at the prop attribute data; and adding the second virtual item in the item list of the second type game account, and activating the second virtual item when the second type game account starts the first game task.

The communication bus mentioned in the above terminal may be a Peripheral Component Interconnect (PCI) bus, an Extended Industry Standard Architecture (EISA) bus, or the like. The communication bus may be divided into an address bus, a data bus, a control bus, etc. For ease of illustration, only one thick line is shown, but this does not mean that there is only one bus or one type of bus.

The communication interface is used for communication between the terminal and other equipment.

The Memory may include a Random Access Memory (RAM) or a non-volatile Memory (non-volatile Memory), such as at least one disk Memory. Optionally, the memory may also be at least one memory device located remotely from the processor.

The Processor may be a general-purpose Processor, and includes a Central Processing Unit (CPU), a Network Processor (NP), and the like; the Integrated Circuit may also be a Digital Signal Processor (DSP), an Application Specific Integrated Circuit (ASIC), a Field Programmable Gate Array (FPGA) or other Programmable logic device, a discrete Gate or transistor logic device, or a discrete hardware component.

In yet another embodiment provided by the present application, there is also provided a computer-readable storage medium having stored therein instructions, which when run on a computer, cause the computer to execute the method of assigning game tasks as described in any of the above embodiments.

In yet another embodiment provided by the present application, there is also provided a computer program product containing instructions which, when run on a computer, cause the computer to perform the method of assigning game tasks as described in any of the above embodiments.

In the above embodiments, the implementation may be wholly or partially realized by software, hardware, firmware, or any combination thereof. When implemented in software, may be implemented in whole or in part in the form of a computer program product. The computer program product includes one or more computer instructions. When loaded and executed on a computer, cause the processes or functions described in accordance with the embodiments of the application to occur, in whole or in part. The computer may be a general purpose computer, a special purpose computer, a network of computers, or other programmable device. The computer instructions may be stored in a computer readable storage medium or transmitted from one computer readable storage medium to another, for example, from one website site, computer, server, or data center to another website site, computer, server, or data center via wired (e.g., coaxial cable, fiber optic, Digital Subscriber Line (DSL)) or wireless (e.g., infrared, wireless, microwave, etc.). The computer-readable storage medium can be any available medium that can be accessed by a computer or a data storage device, such as a server, a data center, etc., that incorporates one or more of the available media. The usable medium may be a magnetic medium (e.g., floppy Disk, hard Disk, magnetic tape), an optical medium (e.g., DVD), or a semiconductor medium (e.g., Solid State Disk (SSD)), among others.

The above-mentioned serial numbers of the embodiments of the present application are merely for description and do not represent the merits of the embodiments.

In the above embodiments of the present application, the descriptions of the respective embodiments have respective emphasis, and for parts that are not described in detail in a certain embodiment, reference may be made to related descriptions of other embodiments.

In the embodiments provided in the present application, it should be understood that the disclosed technology can be implemented in other ways. The above-described embodiments of the apparatus are merely illustrative, and for example, the division of the units is only one type of division of logical functions, and there may be other divisions when actually implemented, for example, a plurality of units or components may be combined or may be integrated into another system, or some features may be omitted, or not executed. In addition, the shown or discussed mutual coupling or direct coupling or communication connection may be an indirect coupling or communication connection through some interfaces, units or modules, and may be in an electrical or other form.

The units described as separate parts may or may not be physically separate, and parts displayed as units may or may not be physical units, may be located in one place, or may be distributed on a plurality of network units. Some or all of the units can be selected according to actual needs to achieve the purpose of the solution of the embodiment.

In addition, functional units in the embodiments of the present application may be integrated into one processing unit, or each unit may exist alone physically, or two or more units are integrated into one unit. The integrated unit can be realized in a form of hardware, and can also be realized in a form of a software functional unit.

The integrated unit, if implemented in the form of a software functional unit and sold or used as a stand-alone product, may be stored in a computer readable storage medium. Based on such understanding, the technical solution of the present application may be substantially implemented or contributed to by the prior art, or all or part of the technical solution may be embodied in a software product, which is stored in a storage medium and includes instructions for causing a computer device (which may be a personal computer, a server, or a network device) to execute all or part of the steps of the method according to the embodiments of the present application. And the aforementioned storage medium includes: a U-disk, a Read-Only Memory (ROM), a Random Access Memory (RAM), a removable hard disk, a magnetic or optical disk, and other various media capable of storing program codes.

The foregoing is only a preferred embodiment of the present application and it should be noted that those skilled in the art can make several improvements and modifications without departing from the principle of the present application, and these improvements and modifications should also be considered as the protection scope of the present application.

21页详细技术资料下载
上一篇:一种医用注射器针头装配设备
下一篇:虚拟道具的控制方法及装置、存储介质、电子装置

网友询问留言

已有0条留言

还没有人留言评论。精彩留言会获得点赞!

精彩留言,会给你点赞!

技术分类