Game system and game table
阅读说明:本技术 游戏系统与游戏桌 (Game system and game table ) 是由 梁哲玮 张堃铉 曾俞豪 洪健铭 唐圣傑 于 2019-09-12 设计创作,主要内容包括:本发明提供一种适用于牌类游戏的游戏系统,包括多张游戏牌以及处理器。每张游戏牌具有一个辨识码。处理器用以:产生所述多张游戏牌的多个辨识码与多个牌面之间的对应关系;取得影像撷取设备所拍摄的放置于辨识区域内的游戏牌的影像;辨识影像中的辨识码以根据辨识结果以及对应关系产生游戏数据;以及根据游戏数据产生游戏画面以供显示器显示。此外,一种游戏桌亦被提出。(The invention provides a game system suitable for card games, which comprises a plurality of game cards and a processor. Each playing card has an identification code. The processor is used for: generating corresponding relations between a plurality of identification codes and a plurality of card faces of the plurality of game cards; obtaining the image of the playing card placed in the identification area and shot by the image acquisition equipment; identifying the identification code in the image to generate game data according to the identification result and the corresponding relation; and generating a game picture for display by the display according to the game data. In addition, a game table is also provided.)
1. A gaming system, comprising:
a plurality of playing cards, each playing card having an identification code; and
a processor configured to:
generating a corresponding relation between the identification codes of the game cards and a plurality of card surfaces;
obtaining an identification code image of the playing card placed in an identification area;
identifying the identification code image and obtaining an identification result;
generating first game data according to the identification result and the corresponding relation; and
according to the first game data, a first game picture is generated.
2. The game system of claim 1, wherein each playing card is wirelessly coupled to the processor, wherein each playing card has a display panel, and the processor is configured to transmit the faces to the playing cards according to the correspondence.
3. The gaming system of claim 1, further comprising:
and the display is coupled with the processor and used for displaying the first game picture, and the display comprises the identification area.
4. The gaming system of claim 3, further comprising:
and the image acquisition equipment is coupled with the processor and is used for penetrating the display to obtain the identification code image.
5. The game system of claim 5, wherein the display comprises a touch device for receiving an external program touch command.
6. The game system of claim 1, wherein the processor generates a first correspondence between the identifiers of the playing cards and the faces during a first round of game play.
7. The game system of claim 6, wherein the processor generates a second correspondence between the identifiers of the playing cards and the faces of the playing cards in a second round of the game, wherein the first correspondence is different from the second correspondence.
8. The gaming system of claim 1, further comprising:
a first communication module coupled to the processor;
the first communication module is used for receiving second game data from another game system, and the processor generates a second game picture according to the second game data.
9. The gaming system of claim 8, wherein the processor transmits the first game data to the another gaming system via the first communication module.
10. The game system of claim 2, wherein the display panel corresponds to a first area of a surface of the playing card and the identification code corresponds to a second area of the surface, wherein the first area and the second area do not overlap.
11. The gaming system of claim 2, wherein each playing card further comprises:
a second communication module wirelessly coupled to the processor; and
and the control circuit is coupled with the second communication module and the display panel and used for receiving the card surface through the second communication module and displaying the card surface on the display panel.
12. The gaming system of claim 11, wherein each playing card further comprises:
and the processor sends the control signal to a related playing card of the playing cards according to the first game data.
13. The game system of claim 12, wherein the face of the associated playing card is not displayed until the identification image in the identification area disappears after the control signal is received by the associated playing card.
14. The gaming system of claim 1, wherein the identification code is invisible under visible light.
15. The gaming system of claim 1, further comprising:
the image capturing device is used for shooting the identification code image of the playing card formed by reflected light of the invisible light.
16. The gaming system of claim 1, further comprising:
a charging device comprises a plurality of charging grooves corresponding to the game cards and used for accommodating and charging the game cards.
17. The game system of claim 1, wherein the plurality of game tiles are a plurality of tiles, and a number of game tiles of the plurality of game tiles is less than a number of tiles of a deck of tiles.
18. The gaming system of claim 1, wherein the plurality of playing cards are a plurality of playing cards and a number of playing cards of the plurality of playing cards is less than a number of playing cards of a deck of playing cards.
19. The gaming system of claim 1, wherein each playing card comprises:
a back surface layer;
a front surface layer disposed above the back surface layer and having a hollow region;
a transparent window accommodated in the hollow region; and
and a side shell arranged between the back surface layer and the front surface layer to form an accommodating space.
20. The gaming system of claim 19, wherein the back cover has a first transparent dark base layer.
21. The game system of claim 20, wherein the back surface layer has a first identifier layer printed on the first transparent dark base layer and located between the first transparent dark base layer and the front surface layer.
22. The game system of claim 21, wherein the back surface layer has a first shielding layer disposed on the first identifier layer and located between the first identifier layer and the front surface layer.
23. The gaming system of claim 19, wherein each playing card further comprises:
a control circuit configured in the accommodating space.
24. The gaming system of claim 23, wherein each playing card further comprises:
and the communication module is arranged in the accommodating space and is electrically coupled with the control circuit.
25. The gaming system of claim 23, wherein each playing card further comprises:
and the charging interface is exposed on the side shell and is electrically coupled with the control circuit.
26. The gaming system of claim 25, wherein each playing card further comprises:
and the alignment magnet is arranged on the side shell corresponding to the charging interface.
27. The gaming system of claim 23, wherein each playing card further comprises:
and the luminous prompting component is arranged in the accommodating space and is electrically coupled with the control circuit.
28. The gaming system of claim 27, wherein each playing card further comprises:
a light guide layer disposed between the back surface layer and the light-emitting prompt component.
29. The gaming system of claim 23, wherein each playing card further comprises:
and the display panel corresponds to the transparent window, is arranged in the accommodating space and is electrically coupled with the control circuit.
30. The gaming system of claim 19, wherein the front surface layer has a second transparent dark base layer.
31. The game system of claim 30, wherein the front surface layer has a second identifier layer printed on the second transparent dark base layer and surrounding the cut-out area and located between the second transparent dark base layer and the back surface layer.
32. The game system of claim 31, wherein the front surface has a second shielding layer disposed on the second identifier layer and surrounding the hollow area and between the second identifier layer and the back surface.
33. A gaming table, comprising:
a display including an identification area and used for displaying a first game picture;
an invisible light source for emitting invisible light toward the identification area;
an image capturing device for capturing an identification code image of a playing card formed by a reflected light of the invisible light; and
a processor, coupled to the display, the invisible light source and the image capturing device, for:
generating a corresponding relation between a plurality of identification codes and a plurality of card faces;
identifying the identification code image and obtaining an identification result;
generating first game data according to the identification result and the corresponding relation; and
and generating the first game picture according to the first game data.
34. The gaming table of claim 41, further comprising:
and the communication module is electrically coupled with the processor and used for being in wireless connection with a plurality of playing cards, wherein the processor transmits the card surfaces to the playing cards according to the corresponding relation through the communication module.
35. The gaming table of claim 41, further comprising a sound receiving component electrically coupled to the processor for receiving a game play voice command.
36. The gaming table of claim 41, further comprising a touch device electrically coupled to the processor for receiving an external program touch command.
Technical Field
The present invention relates to a game system, and more particularly, to a game system and a game table for card games.
Background
A general card game usually requires a plurality of players to play together, but it is not easy to gather a plurality of players to play a card game together in a modern busy life. For example, a mahjong game requires four people to be on the same table, but it is not easy to gather four people in many cases, so that the situation of 'three by one' often occurs.
With the advancement of technology, many online card games have been developed. By aggregating players and paired players via the internet, these online card games can meet the demand for game play anytime and anywhere. However, although players can play games anytime and anywhere by means of online games, virtual cards can be operated only through a touch screen or a mouse, and there is a lack of interest in interacting with physical cards, such as card touching, card playing, and the like.
Disclosure of Invention
A gaming system in accordance with one embodiment of the present invention includes a plurality of playing cards and a processor. Each playing card has an identification code. The processor is used for: generating corresponding relations between a plurality of identification codes and a plurality of card faces of the plurality of game cards; obtaining an image of a playing card placed in the identification area; identifying the identification code in the image to generate game data according to the identification result and the corresponding relation; and generating a game picture according to the game data.
The game table of the embodiment of the invention comprises a display, an invisible light source, an image capturing device and a processor. The display comprises an identification area and is used for displaying a first game picture. The invisible light source is used for emitting invisible light towards the identification area. The image acquisition equipment is used for shooting the identification code image of the playing card formed by the reflected light of the invisible light. The processor is coupled to the display, the invisible light source and the image capturing device, and is configured to: generating corresponding relations between a plurality of identification codes and a plurality of card faces; identifying the identification code image and obtaining an identification result; generating first game data according to the identification result and the corresponding relation; and generating a first game picture according to the first game data.
Other effects and embodiments of the present invention will be described in detail with reference to the accompanying drawings.
Drawings
In order to more clearly illustrate the embodiments of the present application or the technical solutions in the prior art, the drawings needed to be used in the description of the embodiments or the prior art will be briefly described below, it is obvious that the drawings in the following description are only some embodiments described in the present application, and other drawings can be obtained by those skilled in the art without creative efforts.
FIG. 1 is a schematic diagram of a gaming system in accordance with one embodiment of the present invention;
FIG. 2 is a schematic exterior view of a playing card according to one embodiment of the present invention;
FIG. 3 is a schematic block diagram of a playing card according to one embodiment of the present invention;
figure 4 is an exploded view of the housing of a playing card according to one embodiment of the present invention;
FIG. 5A is a schematic view of a backside skin layer of one embodiment of the present invention;
FIG. 5B is a schematic view of a first clear dark base layer according to one embodiment of the present invention;
FIG. 6A is a schematic view of a front skin in accordance with one embodiment of the present invention;
FIG. 6B is a schematic view of a second clear dark base layer according to one embodiment of the present invention;
figure 7A is a side perspective view of a playing card in accordance with one embodiment of the present invention;
figure 7B is a front schematic view of a playing card according to one embodiment of the present invention;
FIGS. 8A-8B are schematic diagrams illustrating a cheating-prevention method according to an embodiment of the present invention;
fig. 9 is a schematic diagram of a charging device according to an embodiment of the invention.
Description of the symbols
10: the game system 110: processor with a memory having a plurality of memory cells
120: the first communication module 130: display device
131-135 parts of: identification area 140: image acquisition equipment
150: invisible light source 210: identification code
200. 200-1 to 200-14: playing card
220: the second communication module 230: display panel
240: the control circuit 250: prompting component
260: battery 270: outer casing
271: side shell 272: front surface layer
2721: second clear dark base layer 2723: second identification code layer
2725: second shielding layer 273: transparent window
274: back surface layer 2741: a first transparent dark base layer
2743: first identification code layer 2745: a first shielding layer
275: light guide layer 280: charging interface
290: aligning the magnet 300: charging device
310: the charging stand 311: charging trough
R1: first region R2: second region
Detailed Description
The foregoing and other technical matters, features and effects of the present invention will be apparent from the following detailed description of a preferred embodiment, which is to be read in connection with the accompanying drawings. Directional terms as referred to in the following examples, for example: up, down, left, right, front or rear, etc., are simply directions with reference to the drawings. Accordingly, the directional terminology is used for purposes of illustration and is in no way limiting.
The game system provided by the embodiment of the invention is suitable for playing cards, mahjong or other card games by one or more persons. However, in the following examples, a case where one person carries out mahjong is described as an example, but the present invention is not limited thereto. It is worth mentioning that in this context the term "user" refers to a person using the game system, while the term "player" refers to other players who participate in the card game with the user, and thus are virtual characters to the user.
FIG. 1 is a schematic diagram of a game system according to an embodiment of the invention. Referring to FIG. 1, a
In some embodiments, the
The processor 110 is used to run program codes required for card games, make various judgments in the game, calculate and generate various game data and control signals required for the game, and the like. The processor 110 may be, for example, a Central Processing Unit (CPU), a System-On-Chip (SOC), an Application processor (Application processor), a media processor (media processor), a microprocessor (micro processor), a digital signal processor (digital signal processor), an Application Specific Integrated Circuit (ASIC), a Programmable Logic Device (PLD), or other similar devices or combinations thereof, such as dual-core, quad-core, or eight-core, but the invention is not limited thereto.
In some embodiments, the processor 110 may generate game data. In detail, the game data includes any data related to the game, such as cards taken by the user, cards drawn, the flow of the game, wins or scores, and the like, and the present invention is not limited thereto.
The first communication module 120 is used to assist the processor 110 in communicating with devices other than the processor 110. The first communication module 120 may include, for example, a wired Ethernet (Ethernet) module, a wireless 3G module, a 4G module, a Bluetooth (Bluetooth) module, a wireless fidelity (Wi-Fi) module, a LoRa module, a SIGFOX module, an NB-IoT module, or a module using other communication technologies or a combination of these modules, which is not limited in this respect.
In some embodiments, when another player simultaneously uses another game system similar to
In some embodiments, the processor 110 may send data directly or indirectly to the plurality of
The
In some embodiments, the
In some embodiments, the
In some embodiments, the
The
The
The
Referring initially to FIG. 2, in some embodiments,
FIG. 3 is a schematic block diagram of a playing card according to an embodiment of the present invention.
Referring to fig. 3, in some embodiments, the
The identification Code 210 is, for example, a one-dimensional bar Code (barcode), a Quick Response matrix Code (QR Code) or other types of codes, but the invention is not limited thereto, and persons skilled in the art can design the identification Code 210 according to their needs. In some embodiments, identification code 210 is not visible under visible light. For example, identification code 210 may be printed on housing 270 using invisible ink.
The
The
The control circuit 240 is responsible for the overall operation of the
The prompting component 250 is used for sending out a prompting signal. In some embodiments, the prompting component 250 is a light-emitting prompting component such as an LED lamp, for emitting different prompting signals by the light, dark or flashing of the LED lamp. In other embodiments, the prompting component 250 can also be a speaker or other type of component, for example, to emit a prompting signal by sound or other forms, but the invention is not limited thereto.
In some embodiments, the processor 110 sends the control signal to one of the playing cards 200 (also referred to as the associated playing card 200) via the first communication module 120 according to the game data, and the
The battery 260 is used to provide the power required by the
Figure 4 depicts an exploded view of the housing of a playing card according to one embodiment of the present invention.
Referring to fig. 4, in some embodiments, the housing 270 is composed of a side casing 271, a front surface layer 272, a transparent window 273, a back surface layer 274, and a light guide layer 275. As shown in fig. 4, the front transparent window 273 of the front surface layer 272 covers one side of the side casing 271, and the light guide layer 275 and the back surface layer 274 sequentially cover the other side of the side casing 271, so as to form an accommodating space of the housing 270.
FIG. 5A is a schematic view of a backside skin layer according to one embodiment of the present invention; FIG. 5B is a schematic diagram of a first transparent dark-based layer according to an embodiment of the invention.
Referring to fig. 5A, the back surface layer 274 includes a first transparent dark color base layer 2741, a first identification code layer 2743 and a first shielding layer 2745 in sequence from the outside to the inside of the
FIG. 6A is a schematic view of a front surface layer according to an embodiment of the invention; FIG. 6B is a schematic diagram of a second transparent dark-based layer according to an embodiment of the invention.
Referring to fig. 6A, the front surface layer 272 includes a second transparent dark color base layer 2721, a second identifier layer 2723, and a second shielding layer 2725 sequentially from the outside to the inside of the
When the
Referring to fig. 4, the light guide layer 275 is disposed between the side casing 271 and the back surface layer 274, and is used for guiding the prompt signal emitted by the prompt component 250 to the outside of the casing 270 when the prompt component 250 is disposed inside the casing 270.
Figure 7A shows a side perspective view of a playing card in accordance with one embodiment of the present invention; figure 7B shows a schematic front view of a playing card in accordance with one embodiment of the present invention.
Referring to fig. 7A, the identification code 210 is printed on the side of the second transparent dark color base layer 2721 of the front surface layer 272 facing the receiving space, and the identification code 210 is also printed on the side of the first transparent dark color base layer 2741 of the back surface layer 274 facing the receiving space. In some embodiments, the
Referring to fig. 7B, in some embodiments, the charging interface 280 is exposed from the side housing 271 and coupled to the control circuit 240 for charging the battery 260. In particular, in some embodiments, corresponding to the charging interface 280, an alignment magnet 290 is further disposed on the side casing 271 for ensuring that the charging interface 280 can maintain a correct connection direction during charging.
In the foregoing embodiment, the
In some embodiments,
The following will illustrate an embodiment of how each of the components in the
At the beginning of the game, the processor 110 generates a correspondence between a plurality of
In addition, in the multiplayer online game, the processor 110 may also receive second game data from other game systems, and the processor 110 generates a second game frame for the
In some embodiments, the
During the game, the processor 110 obtains the identification code images of the
The processor 110 may generate first game data according to a game operation of a user during game playing, and generate a first game screen for the
In some embodiments,
Similarly, during the game, the processor 110 obtains the identification code images of the
For example, after the processor 110 knows that a certain card is played by the user, first game data can be generated according to the game operation, and a first game picture (for example, a game picture indicating a next player) can be generated according to the first game data. The processor 110 also sends this first game data to the other game systems to inform the other game systems of the cards drawn by the user. Similarly, cards drawn by other players in other game systems are also notified to the processor 110 by the second game data, and the processor 110 generates a second game screen of the cards drawn by other players according to the second game data and displays the second game screen on the
In some embodiments, during the game, the touch component of the
In some embodiments, the processor 110 may send the faces of the
In some embodiments, the processor 110 may select a time point for delivering the face to the
Fig. 8A and 8B are schematic diagrams illustrating a cheating prevention method according to an embodiment of the present invention.
Referring to FIG. 8A, stacks of playing cards are placed in the identification areas 131-134, respectively, wherein the
Assuming that the user should take the playing card 200-2 at the moment, the processor 110 sends a control signal to the playing card 200-2, and the playing card 200-2 sends a prompt signal (e.g., flashing an LED light) according to the control signal. In this embodiment, after the processor 110 sends the control signal to the playing card 200-2, it will continue to recognize the identification code 210 in the image captured by the
Referring to FIG. 8B, in the present embodiment, if the user does not take the playing card 200-2 but instead takes the playing card 200-3 when the user should take the playing card 200-2, the
Accordingly, only the playing cards 200-2 of which the users have the authority to know the card surfaces can display the card surfaces, so that the users can be prevented from cheating in the game.
Fig. 9 is a schematic diagram of a charging device according to an embodiment of the invention.
Referring to fig. 9, in some embodiments, the
In the present embodiment, the charging device 300 is composed of two charging sockets 310, wherein each charging socket 310 includes a plurality of charging slots 311. However, the present invention is not limited thereto by the number of the charging cradles 310. In addition, the present invention is not limited to the number of the charging slots 311, and those skilled in the art can implement the present invention according to their needs.
In summary, the game system provided in the embodiment of the present invention enables a user to interact with an entity card to play a single-player or multi-player card game, and has both convenience and entertainment, and good user experience. In some embodiments, the game system can prevent cheating and maintain the game quality through a specially designed signal transmission mechanism.
The above-described embodiments and/or implementations are only for illustrating the preferred embodiments and/or implementations of the present technology, and are not intended to limit the implementations of the present technology in any way, and those skilled in the art can make many modifications or changes without departing from the scope of the technology disclosed in the present disclosure, but should be construed as technology or implementations that are substantially the same as the present technology.