Anti-loosening head-mounted equipment for somatosensory game

文档序号:557455 发布日期:2021-05-18 浏览:7次 中文

阅读说明:本技术 一种防松动的体感游戏用头戴设备 (Anti-loosening head-mounted equipment for somatosensory game ) 是由 李洋 孙传滨 郭春田 于 2021-02-05 设计创作,主要内容包括:本发明公开了一种防松动的体感游戏用头戴设备,包括VR眼镜和前头盔壳,所述VR眼镜的上端设置有控制开关,所述VR眼镜的后面连接有前头盔壳,所述前头盔壳的上面设置有散热孔,所述前头盔壳的下部设置有调节旋钮,所述前头盔壳的后面设置有后头盔壳,所述后头盔壳的后面设置有后脑弧板,所述后脑弧板的内侧设置有海绵垫一,所述后头盔壳内侧设置有耳机放置槽,所述后头盔壳的外侧设置有固定扣,所述固定扣的下端连接有带子,所述带子的下端设置有松紧卡扣,所述后脑弧板的下端设置有挂环,所述后头盔壳的下端设置有调位条,所述调位条上设置有定位孔,本发明能够在进行体感游戏时,对头戴设备进行固定,有效防止松动,适用各种人群,舒适性高。(The invention discloses anti-loosening head-wearing equipment for somatosensory games, which comprises VR glasses and a front helmet shell, wherein the upper ends of the VR glasses are provided with control switches, the back of the VR glasses is connected with the front helmet shell, the upper surface of the front helmet shell is provided with heat dissipation holes, the lower part of the front helmet shell is provided with an adjusting knob, the back of the front helmet shell is provided with a back helmet shell, the back of the back helmet shell is provided with a back brain arc plate, the inner side of the back brain arc plate is provided with a sponge pad I, the inner side of the back helmet shell is provided with an earphone placing groove, the outer side of the back helmet shell is provided with a fixing buckle, the lower end of the fixing buckle is connected with a belt, the lower end of the belt is provided with an elastic buckle, the lower end of the back brain arc plate is provided with a hanging ring, the lower end of the back helmet shell is provided with a positioning strip, and the positioning hole is arranged on the positioning strip, fix wearing equipment, effectively prevent to become flexible, be suitable for various crowds, the travelling comfort is high.)

1. The utility model provides a helmet-mounted equipment is used in recreation is felt to locking body, includes VR glasses (1) and front helmet shell (3), its characterized in that: the upper end of the VR glasses (1) is provided with a control switch (2), the back of the VR glasses (1) is connected with a front helmet shell (3), the upper surface of the front helmet shell (3) is provided with a heat dissipation hole (4), the lower part of the front helmet shell (3) is provided with an adjusting knob (7), the back of the front helmet shell (3) is provided with a back helmet shell (5), the back of the back helmet shell (5) is provided with a back brain arc plate (8), the inner side of the back brain arc plate (8) is provided with a sponge pad I (6), the inner side of the back helmet shell (5) is provided with an earphone placing groove (19), the outer side of the back helmet shell (5) is provided with a fixing buckle (9), the lower end of the fixing buckle (9) is connected with a belt (13), the lower end of the belt (13) is provided with an elastic buckle (14), the lower end of the back brain arc plate (8) is provided with a hanging ring (10), the lower extreme of back helmet shell (5) is provided with positioning strip (11), be provided with locating hole (12) on positioning strip (11), VR glasses (1) inboard is provided with foam-rubber cushion two (16), VR glasses (1) inboard is provided with apart from inductor (15), the both sides apart from inductor (15) are provided with optical lens (18), the lower extreme apart from inductor (15) is provided with nose groove (17).

2. The head-mounted device for the anti-loosening motion sensing game according to claim 1, wherein: the front helmet shell (3) and the rear helmet shell (5) are both made of plastic materials.

3. The head-mounted device for the anti-loosening motion sensing game according to claim 1, wherein: the outer side of the edge end of the front helmet shell (3) is provided with a convex block, the edge end of the rear helmet shell (5) is provided with a groove, and the front helmet shell and the rear helmet shell are in butt joint.

4. The head-mounted device for the anti-loosening motion sensing game according to claim 1, wherein: the back brain arc plate (8) is made of an elastic composite plate material, and a connecting shaft hole is formed in the outer side of the upper end of the back brain arc plate (8).

5. The head-mounted device for the anti-loosening motion sensing game according to claim 1, wherein: the inner side of the rear helmet shell (5) is provided with a connecting shaft fixing groove, a connecting shaft is arranged between the rear helmet shell (5) and the rear brain arc plate (8), and the rear helmet shell and the rear brain arc plate are connected through the connecting shaft.

6. The head-mounted device for the anti-loosening motion sensing game according to claim 1, wherein: the hanging ring (10) is a three-quarter closed ring, the upper end of the hanging ring (10) is fixedly connected with the back brain arc plate (8), and the lower end of the hanging ring is movably connected with the positioning hole (12).

7. The head-mounted device for the anti-loosening motion sensing game according to claim 1, wherein: VR glasses (1) and control switch (2) electric connection.

8. The head-mounted device for the anti-loosening motion sensing game according to claim 1, wherein: the first spongy cushion (6) is fixedly connected with the back cerebral arc plate (8) in an adhesive manner.

Technical Field

The invention relates to the technical field of game experience, in particular to anti-loosening head-mounted equipment for a motion sensing game.

Background

The motion sensing game is an electronic game which is sensed by a body. The motion sensing game is a novel electronic game which is carried out (operated) through the change of body motions by breaking through the traditional operation mode of simply inputting by using handle keys. Based on the above, the inventor finds that the conventional head-mounted game experience equipment mainly has the following defects, such as: the existing head-mounted equipment for the motion sensing game cannot be fixed when the motion sensing game is carried out, looseness easily occurs during game movement, game experience is poor, the head-mounted equipment is easy to fall off and break down, no head-mounted equipment suitable for being worn by various people is available, and the comfort is poor.

Disclosure of Invention

The invention aims to solve the problems that in the prior art, head-mounted equipment cannot be fixed, is easy to loosen during game sports, causes poor game experience, is easy to fall off and is easy to damage, and the head-mounted equipment suitable for various people is not available, is poor in comfort, so that the anti-loosening head-mounted equipment for the motion sensing game is provided.

In order to achieve the purpose, the invention provides the following technical scheme: the glasses comprise VR glasses and a front helmet shell, wherein a control switch is arranged at the upper end of the VR glasses, the front helmet shell is connected to the back of the VR glasses, heat dissipation holes are formed in the upper surface of the front helmet shell, an adjusting knob is arranged at the lower part of the front helmet shell, a back helmet shell is arranged at the back of the front helmet shell, a back brain arc plate is arranged at the back of the back helmet shell, a first sponge pad is arranged on the inner side of the back brain arc plate, an earphone placing groove is formed in the inner side of the back helmet shell, a fixing buckle is arranged on the outer side of the back helmet shell, a belt is connected to the lower end of the fixing buckle, an elastic buckle is arranged at the lower end of the belt, a hanging ring is arranged at the lower end of the back brain arc plate, a positioning bar is arranged at the lower end of the back helmet shell, a positioning hole is formed in the positioning bar, a second sponge pad is arranged on the inner side, the distance sensor is characterized in that the distance sensor is arranged on the upper end of the distance sensor, and the distance sensor is arranged on the lower end of the distance sensor.

Preferably, the front helmet shell and the rear helmet shell are made of plastic materials, and the structure is light.

Preferably, a convex block is arranged on the outer side of the edge end of the front helmet shell, a groove is arranged on the edge end of the rear helmet shell, and the convex block and the groove are in butt joint to realize butt joint fixation of the front helmet shell and the rear helmet shell.

Preferably, the back brain arc plate is made of an elastic composite plate material, and a connecting shaft hole is formed in the outer side of the upper end of the back brain arc plate.

Preferably, the back helmet shell inboard is provided with the connecting axle fixed slot, and is provided with the connecting axle between back helmet shell and the back brain arc board, and both link to each other through the connecting axle, have realized the connection of back brain arc board and back helmet shell to let the back brain arc board can swing, the adjusting position of being convenient for is suitable for different crowds.

Preferably, the hanging ring is a three-quarter closed ring, the upper end of the hanging ring is fixedly connected with the back cerebral arc plate, the lower end of the hanging ring is movably connected with the positioning holes, and the hanging ring penetrates through the positioning holes which are different in position on the positioning strip to achieve the purpose of adjusting the position of the back cerebral arc plate.

Preferably, the VR glasses are electrically connected with the control switch, and the control switch is used for controlling the switch of the VR glasses.

Preferably, the first spongy cushion and the hindbrain arc plate are fixedly connected in a sticky mode, and comfort of the hindbrain position is improved.

Compared with the prior art, the invention has the beneficial effects that: the anti-loosening head-mounted device for the motion sensing game can fix the head-mounted device when the motion sensing game is carried out, so that the loosening is effectively prevented, the game experience is improved, the possibility of falling down caused by falling-off of the head-mounted device is avoided, the anti-loosening head-mounted device is suitable for various crowds, and the comfort is high.

Drawings

FIG. 1 is a schematic view of the whole structure of the anti-loosening head-mounted device for motion sensing game of the present invention,

fig. 2 is a schematic structural diagram of the back of VR glasses of the anti-loosening motion sensing game head-wearing device of the invention.

In the figure: 1-VR glasses, 2-control switch, 3-front helmet shell, 4-heat dissipation hole, 5-rear helmet shell, 6-first sponge pad, 7-adjusting knob, 8-rear brain arc plate, 9-fixing buckle, 10-hanging ring, 11-positioning strip, 12-positioning hole, 13-belt, 14-elastic buckle, 15-distance sensor, 16-second sponge pad, 17-nose groove, 18-optical lens and 19-earphone placing groove.

Detailed Description

The technical solutions in the embodiments of the present invention will be clearly and completely described below with reference to the drawings in the embodiments of the present invention, and it is obvious that the described embodiments are only a part of the embodiments of the present invention, and not all of the embodiments. All other embodiments, which can be derived by a person skilled in the art from the embodiments given herein without making any creative effort, shall fall within the protection scope of the present invention.

Referring to fig. 1-2, the present invention provides a technical solution: comprises VR glasses 1 and a front helmet shell 3, the upper end of the VR glasses 1 is provided with a control switch 2, the rear of the VR glasses 1 is connected with the front helmet shell 3, the upper surface of the front helmet shell 3 is provided with a heat radiation hole 4 for conveniently radiating heat, the lower part of the front helmet shell 3 is provided with an adjusting knob 7 for adjusting the angle position of the VR glasses 1, the rear of the front helmet shell 3 is provided with a rear helmet shell 5 for convenient disassembly and replacement and maintenance of earphones, the rear of the rear helmet shell 5 is provided with a back brain arc plate 8, the inner side of the back brain arc plate 8 is provided with a sponge pad 6, the inner side of the rear helmet shell 5 is provided with an earphone placing groove 19 for placing earphones, the outer side of the rear helmet shell 5 is provided with a fixing buckle 9 for fixedly connecting the belt 13, the lower end of the fixing buckle 9 is connected with the belt 13, and the lower end of the belt 13 is provided with an elastic buckle 14, the elastic adjusting device is used for adjusting the tightness of a belt 13, a hanging ring 10 is arranged at the lower end of a back head arc plate 8, a position adjusting strip 11 is arranged at the lower end of a back head helmet shell 5, a positioning hole 12 is arranged on the position adjusting strip 11, a sponge cushion two 16 is arranged on the inner side of VR glasses 1 to improve the comfort level of the face, a distance sensor 15 is arranged on the inner side of the VR glasses 1, optical lenses 18 are arranged on two sides of the distance sensor 15, a nose groove 17 is arranged at the lower end of the distance sensor 15, the front head helmet shell 3 and the back head helmet shell 5 are both made of plastic materials, a convex block is arranged on the outer side of the edge end of the front head helmet shell 3, a groove is arranged on the edge end of the back head helmet shell 5 and are in butt joint with each other, the back head arc plate 8 is made of an elastic composite plate, a connecting shaft hole is arranged on the outer side of the, and be provided with the connecting axle between back helmet shell 5 and back brain arc board 8, both link to each other through the connecting axle, three-quarter closed loop is adopted to link 10, and the upper end and the back brain arc board 8 fixed connection of link 10, lower extreme and locating hole 12 active connection, VR glasses 1 and control switch 2 electric connection, foam-rubber cushion 6 and back brain arc board 8 viscidity fixed connection.

The working principle of the invention is as follows: before the motion sensing game is carried out, the head-wearing equipment is worn, the head of a user is put into the head-wearing equipment, the front end of the head is contacted with the front helmet shell 3, then the position of the back brain arc plate 8 is adjusted according to the size of the head of the user, because the connecting shaft is arranged between the back helmet shell 5 and the back cerebral arc plate 8, the back cerebral arc plate 8 can swing on the connecting shaft, the position is convenient to adjust, when the hindbrain contacts with the hindbrain arc plate 8, the hanging ring 10 at the lower end of the hindbrain arc plate 8 is inserted into the corresponding positioning hole 12 on the positioning bar 11 for fixing, so as to be suitable for people with different head sizes, and after wearing the helmet, just utilize elasticity buckle 14 to come to fix the belt 13 in the neck department, adjust the position of VR glasses 1 through adjust knob 7 at last, realized that head-mounted device can not appear not hard up when carrying out the body and feel the recreation.

It will be evident to those skilled in the art that the invention is not limited to the details of the foregoing illustrative embodiments, and that the present invention may be embodied in other specific forms without departing from the spirit or essential attributes thereof. The present embodiments are therefore to be considered in all respects as illustrative and not restrictive, the scope of the invention being indicated by the appended claims rather than by the foregoing description, and all changes which come within the meaning and range of equivalency of the claims are therefore intended to be embraced therein. Any reference sign in a claim should not be construed as limiting the claim concerned.

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