Display terminal and game machine

文档序号:593450 发布日期:2021-05-28 浏览:4次 中文

阅读说明:本技术 显示终端和游戏机 (Display terminal and game machine ) 是由 姜春鑫 于 2021-03-11 设计创作,主要内容包括:本发明提供一种显示终端和游戏机。所述显示终端包括立体显示装置和现实场景,所述立体显示装置用于生成显示虚拟立体画面,所述现实场景设于所述虚拟立体画面的边缘,与所述虚拟立体画面的边缘无缝衔接。本发明提供的显示终端和游戏机,通过设置所述现实场景,与所述虚拟立体画面边缘无缝衔接,达到虚拟立体图像和现实场景的融合,提高用户沉浸感。(The invention provides a display terminal and a game machine. The display terminal comprises a three-dimensional display device and a real scene, wherein the three-dimensional display device is used for generating and displaying a virtual three-dimensional picture, and the real scene is arranged at the edge of the virtual three-dimensional picture and is in seamless connection with the edge of the virtual three-dimensional picture. According to the display terminal and the game machine provided by the invention, the real scene is set and seamlessly connected with the edge of the virtual three-dimensional picture, so that the virtual three-dimensional image and the real scene are fused, and the immersion sense of a user is improved.)

1. A display terminal, comprising:

the stereoscopic display device is used for generating and displaying a virtual stereoscopic picture;

the real scene is arranged at the edge of the virtual stereo picture, and is characterized in that the real scene is seamlessly connected with the edge of the virtual stereo picture.

2. The display terminal according to claim 1, wherein: the stereoscopic display device comprises a stereoscopic display or a stereoscopic projection device.

3. The display terminal according to claim 1, wherein: the three-dimensional display device comprises a plurality of single-screen display units which are connected, each single-screen display unit correspondingly generates a sub virtual three-dimensional picture, and the sub virtual three-dimensional pictures are combined into the virtual three-dimensional picture.

4. The display terminal according to claim 3, wherein: the number of the single-screen display units is three, and the included angles between every two adjacent single-screen display units are equal.

5. The display terminal according to claim 4, wherein: the included angle is between 115 and 155 degrees, preferably 135 degrees.

6. The display terminal according to claim 1, wherein: the reality scene is arranged below the stereoscopic display device.

7. The game machine comprises a display terminal, and is characterized in that the display terminal comprises a stereoscopic display device and a real scene, wherein the stereoscopic display device is used for generating and displaying a virtual stereoscopic picture; the real scene is arranged at the edge of the virtual three-dimensional picture and is in seamless connection with the edge of the virtual three-dimensional picture.

8. The gaming machine of claim 7, wherein: the three-dimensional display device comprises a plurality of single-screen display units which are connected, each single-screen display unit correspondingly generates a sub virtual three-dimensional picture, and the sub virtual three-dimensional pictures are combined into the virtual three-dimensional picture.

9. The gaming machine of claim 8, wherein: the number of the single-screen display units is three, and the included angles between every two adjacent single-screen display units are equal.

10. The gaming machine of claim 9, wherein: the included angle is between 115 and 155 degrees, preferably 135 degrees.

Technical Field

The present invention relates to the field of stereoscopic display, and in particular, to a display terminal and a game machine.

Background

Stereoscopic displays are a new generation of autostereoscopic display devices built on the mechanism of stereoscopic vision of the human eye. The method can obtain the image with complete depth information by using a multi-channel auto-stereoscopic reality technology without any vision-aid equipment (such as 3D glasses, helmets and the like).

The related art stereoscopic display is generally displayed only through a screen, and only a virtual stereoscopic image displayed on the screen can be seen when a user faces the screen. Because the sight line range of human eyes is multi-directional, a virtual stereo image displayed on the screen and a real scene around the virtual stereo image have an obvious boundary, so that a user cannot completely enjoy the immersion feeling brought by the virtual stereo image.

Disclosure of Invention

In order to solve the technical problem that a virtual stereo image displayed on the screen and a real scene around the virtual stereo image have an obvious boundary so that a user cannot fully enjoy immersion feeling brought by the virtual stereo image, the invention provides a display terminal and a game machine comprising the display terminal.

A display terminal comprises a stereoscopic display device and a real scene, wherein the stereoscopic display device is used for generating and displaying a virtual stereoscopic picture, the real scene is arranged at the edge of the virtual stereoscopic picture, and the real scene is seamlessly connected with the edge of the virtual stereoscopic picture.

Preferably, the stereoscopic display device comprises a stereoscopic display or a stereoscopic projection.

Preferably, the stereoscopic display device includes a plurality of single-screen display units connected to each other, and each single-screen display unit generates a sub-virtual stereoscopic image correspondingly.

Preferably, the number of the single-screen display units is three, and the included angles between every two adjacent single-screen display units are equal.

Preferably, the included angle is between 115 and 155 degrees, preferably 135 degrees.

Preferably, the real scene is disposed below the stereoscopic display device.

A game machine comprises a display terminal, wherein the display terminal comprises a stereoscopic display device and a real scene, and the stereoscopic display device is used for generating and displaying a virtual stereoscopic picture; the real scene is arranged at the edge of the virtual three-dimensional picture and is in seamless connection with the edge of the virtual three-dimensional picture.

Preferably, the stereoscopic display device includes a plurality of single-screen display units connected to each other, and each single-screen display unit generates a sub-virtual stereoscopic image correspondingly.

Preferably, the number of the single-screen display units is three, and the included angles between every two adjacent single-screen display units are equal.

Preferably, the included angle is between 115 and 155 degrees, preferably 135 degrees.

Compared with the prior art, the display terminal and the game machine provided by the invention have the advantages that the virtual stereo image and the real scene are fused through setting the real scene and seamlessly connecting with the edge of the virtual stereo picture, so that the immersion sense of a user is improved.

Drawings

FIG. 1 is a schematic perspective view of a gaming machine according to the present invention;

FIG. 2 is a schematic diagram of the connections of the components of the gaming machine of FIG. 1;

fig. 3 is a schematic perspective view of the display terminal shown in fig. 1.

Detailed Description

The technical solutions in the embodiments of the present invention will be clearly and completely described below, and it is obvious that the described embodiments are only a part of the embodiments of the present invention, and not all embodiments. All other embodiments, which can be derived by a person skilled in the art from the embodiments given herein without making any creative effort, shall fall within the protection scope of the present invention.

Referring to fig. 1 and 2, fig. 1 is a schematic view illustrating a structure of a gaming machine according to the present invention, and fig. 2 is a schematic view illustrating a connection of the gaming machine shown in fig. 1. The gaming machine 10 includes a game host 11, a console 12, a control host 13, a body frame 14, a touch screen 15, a switch 16, an infrared sensor 17, a router 18, and a display terminal 19.

The main body frame 14 is disposed opposite to the console 12 at a predetermined distance.

The main body frame 14 includes three mounting grooves 141, 143, and 145 and a table top 146.

The display terminal 19 comprises a stereoscopic display device 191 and a real scene 193.

The stereoscopic display device 191 includes a first single screen 1911, a second single screen 1913, and a third single screen 1915, as shown in fig. 3.

The first single screen 1911 is mounted to the first mounting groove 141, the second single screen 1913 is mounted to the second mounting groove 143, and the third single screen 1915 is mounted to the third mounting groove 145. The first single screen 1911, the second single screen 1913, and the third single screen 1915 are arranged in series. The angles between the first single screen 1911 and the second single screen 1913 and between the second single screen 1913 and the third single screen 1915 are equal and are between 115 and 155 degrees. Preferably, the included angle is 135 degrees.

The first single screen 1911 generates a first sub virtual stereoscopic screen 19111 correspondingly, the second single screen 1913 generates a second sub virtual stereoscopic screen 19131 correspondingly, the third single screen 1915 generates a third sub virtual stereoscopic screen 19151 correspondingly, and the first sub virtual stereoscopic screen 19111, the second sub virtual stereoscopic screen 19131 and the third sub virtual stereoscopic screen 19151 are synthesized into the virtual stereoscopic screen 190.

The real scene 193 is disposed below the stereoscopic display device 191, i.e., the table top 146.

The reality scene 193 is designed by a series of props, and the image elements such as the objects, the size, the arrangement and the light of the props are seamlessly connected with the image at the edge of the virtual stereo picture 190, for example, the edge image of the virtual stereo picture 190 is a grassland, the reality scene 193 is also a grassland, and the light, the color and the like can be completely integrated. When the user faces the position of the console 12, the real scene 193 is seamlessly joined with the lower edge of the virtual stereo picture 190, so that the sight line range and the real experience of the user are increased, and the immersion feeling of the user is improved.

The display terminal 19 is only one type of stereoscopic display device and may be embodied as any type of stereoscopic display or stereoscopic projection apparatus capable of displaying virtual views, such as a Liquid Crystal Display (LCD), a Light Emitting Diode (LED) display, a plasma display, a Cathode Ray Tube (CRT), or other type of display apparatus.

The game host 11 is connected to the switch 16 and the display terminal 19, respectively.

The game host 11, the switch 16 and the router 18 are arranged on the back of the main body frame 14 far away from the display terminal 19, so that the control of background personnel is facilitated.

The game host 11 includes a game program, and generates and displays a virtual stereoscopic screen 190 via the display terminal 19.

The switch 16 is connected to the control host 13, the router 18 is connected to the switch 16, the router 18 is only the netOne kind of network module. The network module may be embodied as any communication circuit, communication device, or collection thereof capable of enabling communication between the game host 11 or the control host 13 and other remote devices. The network module may be configured to use any one or more communication technologies (e.g., wireless or wired communication) and associated protocols (e.g., ethernet, etc.) that enable such communication, WiMAX, etc.).

The infrared sensor 17 and the control host 11 are installed on the console 12, and the touch screen 15 is installed on the surface of the console 12. The touch screen 15 and the infrared sensor 17 are respectively connected with the game host 11. The number of the touch screen 15, the infrared sensor 17 and the control host 13 in this embodiment is four, wherein the four control hosts 13 are respectively connected to the switch 16.

The touch screen 15 may be embodied as any type of touch screen 15 capable of generating input data in response to being touched by a user. The touch screen 15 may use any suitable touch screen 15 input technology to detect a user's tactile selection of information displayed on the display terminal 19, including but not limited to resistive touch screen sensors, capacitive touch screen sensors, camera-based touch screen sensors, Surface Acoustic Wave (SAW) touch screen sensors, infrared touch screen sensors, optical imaging touch screen sensors, acoustic touch screen sensors, and/or other types of touch screen sensors. Additionally, the touch screen 15 may be responsive to multiple simultaneous touch points.

The infrared sensor 17 can capture a moving image of a user, which is one of the input signal recognition modules. The input signal recognition module may be embodied as any type of electronic sensor capable of collecting and recognizing body position input commands of a user, including perceptual or air gestures, such as body and limb movements, hand and finger movements, and facial expressions, generating realistic interaction signals. In some embodiments, the input signal identification module may only be able to resolve gross movement of the user's body and limbs. In other embodiments, the input signal identification module may be capable of resolving fine details of the user's face and/or hands. Of course, in other embodiments, other components such as a camera and/or camcorder may be embodied, or otherwise.

The control host 13 includes a determination program configured to recognize the real interaction signal and generate a corresponding input signal in a feedback manner.

The user interacts with the game machine 10 by inputting the posture input command to form a virtual reality interaction system.

Compared with the prior art, the display terminal and the game machine provided by the invention have the advantages that the virtual stereo image and the real scene are fused by setting the seamless connection of the real scene and the virtual stereo picture edge, and the immersion sense of a user is improved.

The above description is only an embodiment of the present invention, and not intended to limit the scope of the present invention, and all modifications of equivalent structures and equivalent processes, which are made by using the contents of the present specification and the accompanying drawings, or directly or indirectly applied to other related technical fields, are included in the scope of the present invention.

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